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Monument Valley (video game)

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Android and 60% on iOS devices coming from unpaid copies; the company asserted some of these may include users installing on multiple devices but believe the majority was through users that had not purchased the title. While these numbers were discouraging, the company asserted it will continue to develop premium titles for mobile devices. Despite the piracy, Ustwo stated they have exceeded $ 6 million in revenue from sales of the game as of mid-January 2015, exceeding the $ 1.4 million in development costs. By January 2016, USTwo reported that more than 24 million users have downloaded the game, the ten-fold increase from 2015 partially due to legitimate giveaways of the game through Apple's App Store, Google Play, and Amazon Underground. Of about seven million of the free downloads through Apple, about 35% of them purchased the "Forgotten Shores" expansion. Ustwo reported total sales over $ 14 million from 26 million copies by May 2016.
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went through two beta tests and was later released on May 14, 2014. More levels were in development, as of April 2014. Ustwo said they were adding the levels for "artistic reasons", such as ideas they wanted to try but could not fit into the original release. Wong stated that, with consumer interest,
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slated to direct. It was anticipated that the film would feature live actors exploring the computer generated settings based on the game. Osborne stated "I’m privileged to be handed the reins to Ida’s mysterious kingdom, to play in her world of impossible architecture where seeing things differently
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sold 500,000 copies in a month, and one million copies in three months. In November 2014, the game had sold 1.4 million copies and by January 2015, the game had sold 2.4 million copies. In January 2015, Ustwo noted that the game had seen a large amount of software piracy, with 95% of the installs on
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about including the game in the story, and the studio readily agreed without any financial compensation. They made a specialized version of the game for the show to aid in filming and to meet a description of the game provided within the script for the first episode in which it appeared. Ustwo saw
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thought that the game did not present a "genuine" challenge, and that the puzzles did not "find fresh ways to confound and delight" until the final levels. The magazine compared the game to "assembling flat-pack furniture": straightforward in its process, but rewarding in its transformation. Harry
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has a different central mechanic. Interactions include moving platforms and pillars and creating bridges. The player is indirectly cued through the game by design elements like color, and directly cued by crow people, who block Ida's path. Critics compared the game's visual style to a vibrant
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Danielle Riendeau praised the puzzle design, other critics noted its lack of difficulty and short length. Riendeau wrote that the puzzles solutions always felt intuitive and never felt frustrating. She found "everything" about the game to be "soothing, almost hypnotic".
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Of the art style, game designer and artist Ken Wong said he aspired to make each frame of the gameplay worthy of public display. The project began as Wong's concept drawings before it became a game project. The visual style was inspired by
1116: 580:. Jennifer Estaris said in 2022 that they had figured out how to adapt the game for landscape orientation, with plans to release the title for personal computers later that year. The two games (with their DLC) subtitled 880:
for best "British Game" and "Mobile/Handheld Game", while nominated for "Best Game", "Artistic Achievement", and "Original Property" awards. At the 2014 National Academy of Video Game Trade Reviewers (NAVGTR) awards
514:. Wong added that the gameplay was designed to let the player find the object of the game through exploration, without direct guidance. The game uses colors to signify where the player can interact, similar to 869: 2799: 2987: 941:
the opportunity to introduce the title to a different audience set, and saw an increase in sales as a result of this appearance. The game re-entered the top of the most download app charts on the major
3114: 2768: 2421: 861: 857: 466:. Its development began in the beginning of 2013, and lasted 10 months. It was developed under the working title, Tower of Illusion. It began with a piece of concept art drawn in the style of 1823: 1511: 2920: 1173: 2254: 2389: 2190: 1621: 2488: 1267: 2324: 2116: 1108: 1894: 3099: 2735: 2291: 3104: 1351: 548:
as of December 2013, where it had over 1,000 testers and the average finish time was 90 minutes. It was planned as an iPad exclusive. The game was initially released for
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Shaun Musgrave, who could not "even begin to imagine anyone getting stuck on ... the puzzles", put the game's length at "an hour and change". Jeff Marchiafava of
3094: 2791: 2977: 1581: 2521: 1958: 997:, as its ability to tell an emotional story through a video game medium influenced numerous developers to build out their own games with similar narratives. 343:. The game received generally favorable reviews. Critics praised its art and sound design, but noted its lack of difficulty and short length. It won a 2014 2758: 2702: 865: 2411: 1544: 3059: 2450: 1759: 1085: 849: 1471: 2454: 2083: 2000: 1815: 1207: 396:. The princess is in the middle of the image, standing on a rotatable platform and facing a button. Several crows, including one walking, look on. 3064: 2912: 347:, was named Apple's best iPad game of 2014, and sold over two million copies by January 2015; by May 2016, sales of the game exceeded 26 million. 2964:
I pitched David this idea of sort of multiple fields of gravity because of a game I was playing at the time called 'Monument Valley' on my phone.
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was developed over ten months beginning in early 2013 based on concept drawings by company artist Ken Wong. Its visual style was inspired by
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the game to other platforms. The game's technical director said that the game was "not very difficult to port" since it was written in the
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wanted more content. He was also unsatisfied with the game's narrative, which he found "obtuse" and "vague" to a fault. Musgrave of
732:. It immediately went to the top of the App Store paid apps chart, where it stayed for at least a month based on strong reviews and 830:
did not last long enough "for the mechanics to reach their full potential", though the time was "just about right" for the story.
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in mind, the developer had difficulty converting the game for devices with landscape-oriented (horizontal) screens, such as the
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wrote that the game was "almost breathtakingly unique". Riendeau said she finished the game in under three hours, and
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game received millions of downloads, and their other apps include design app Granimator and photo sharing app Rando.
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The game was named as a finalist for Innovation Award, Best Visual Art, and Best Handhold/Mobile Game for the 2015
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on November 24, 2014. This adds eight additional levels to the ten in the original game. An expansion pack titled
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added that the sound design's addition of "deep rumbles" and environmental "clicks" gave the game the feeling of
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on April 3, 2014, and the company recouped their cost of development within the first two weeks of release. An
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was developed by Ustwo, a digital design firm founded in 2004 that has produced iPhone apps since 2007. Their
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to bring the reviewer on as his biographer. According to the studio Ustwo, they were approached by
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The game received "generally favorable" reviews, according to video game review score aggregator
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gave the game their gold award, and their Harry Slater wrote that there was "nothing else like
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plays the game; he is inspired by video gamer reviewer Thomas Yates's elegant description of
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was available from June 25, 2015 for purchase for a limited time as part of Apple's Apps for
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initiative. This expansion pack could be played with or without the additional purchase of
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called the game's puzzles "clever" and appreciated the developers' attention to detail.
421: 3048: 2608: 1899: 1001: 969: 818: 733: 679: 340: 240: 167: 2584: 2111: 1995: 742: 691: 534: 467: 430: 369: 307: 2978:"Paramount, Weed Road Tap Patrick Osborne For 'Monument Valley' Mobile Game Movie" 420:" in-game, as she journeys to be forgiven for something. The game is presented in 2759:"Monument Valley App Store Success Continues Following House of Cards Appearance" 2821: 2217: 2041: 1138: 958: 953: 761: 715: 608: 600: 588:, containing both games and their DLC, was released on Windows on 12 July 2022. 494: 286: 137: 736:. It was chosen as an App Store Editor's Choice and later both received a 2014 316:. The art was designed such that each frame would be worthy of public display. 2144: 1853: 1617: 1397: 1347: 942: 729: 641: 435: 312: 258: 1783:"Monument Valley is nearly twice as large with a new expansion available now" 541:
in 2016, which includes the music from the main game and its two expansions.
2638: 2416: 2380: 2319: 2287: 2249: 2181: 2107:"Apple's best apps of 2014: Replay, Pixelmator, Threes! and Monument Valley" 2079: 1954: 1694: 1654: 1649: 1577: 1502: 1441: 1081: 1025: 498: 440: 290: 2412:"Shadow of Mordor, Hearthstone, Bayonetta 2 grab Choice Awards nominations" 2278:"Mobile Game Piracy Isn't All Bad, Says Monument Valley Producer (Q&A)" 2730: 2613: 1904: 1303: 1608:"Monument Valley creator Ustwo on App Store success and what comes next" 2913:"Ariana Grande's 'No Tears Left to Cry' Concept Came From a Video Game" 2830: 2385: 2282: 2186: 1535:"Monument Valley Music Gets a Surprise Vinyl, Pre-orders Open Tomorrow" 1507: 963: 937: 573: 556: 538: 332: 1468:"Monument Valley was Almost Called "The Garden of Geometric Delights"" 3013: 2140:"Premium Not Freemium: iPad Game Monument Valley Passes 1M Downloads" 945:
a few days after the February 2015 release of the season on Netflix.
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wrote that the game "might be the most beautiful iPad game of 2014".
2665:"How House of Cards broke new ground for video games in pop culture" 1722:"New Monument Valley game goes green with director Jennifer Estaris" 1498:"When quality comes before making money: Developing Monument Valley" 775:
Shaun Musgrave called the visuals "almost impossibly gorgeous", and
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exclusive, was released April 2, 2021. A PC version under the title
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while manipulating the world around her to reach various platforms.
2037:"'Monument Valley' Review – In Which An Uncanny Valley Is Reviewed" 826:
thought that while games that focus on experiences can be shorter,
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Multiple reviewers cited the art and sound design as exceptional.
472: 387: 262: 49: 2070:"Threes!, Monument Valley and more games win Apple Design Awards" 2177:"Monument Valley surpasses 1.4M sold as devs sort out DLC plans" 1338:"Whale Trail studio Ustwo's next game revealed: Monument Valley" 2726:"How Indie Game Monument Valley Got on House of Cards Season 3" 2481:"Monument Valley wins big at both the IMGAs and the GDC Awards" 2886:"The Closing Walls Around China's Independent Game Developers" 2763: 2516: 2149: 549: 328: 157: 2315:"Ustwo reaps nearly $ 6M in Monument Valley revenue to date" 1816:"'Monument Valley' Gets Additional Chapter for Charity with" 1166:"Monument Valley 3 and another game in development at Ustwo" 595:, was released for iOS devices on November 12, 2014, on the 1072:"Monument Valley: the quest for a game everyone can finish" 903:
magazine placed the game on their best of list while being
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The game's soundtrack features music by Stafford Bawler,
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in July 2022. A third game is reportedly in development.
1491: 1489: 1065: 1063: 1061: 1059: 1057: 1055: 1053: 1051: 1049: 568:. But as the game was built with a portrait (vertical) 2826:"Lara Croft GO iOS Review: Pretty, Brilliant Puzzling" 1984: 1982: 1980: 1978: 1976: 1139:"Monument Valley+ at the Internet Game Database (IGDB" 3020: 2348:"Monument Valley racks up over 21m downloads in 2015" 2030: 2028: 2026: 2024: 2022: 2020: 2018: 265:. The player leads the princess Ida through mazes of 3115:
British Academy Games Award for British Game winners
2859:"'Florence' turns falling in love into a video game" 1254:"This Might Be the Most Beautiful iPad Game of 2014" 1645:"The beautiful 'Monument Valley' is now on Android" 981:to create his own studio, Mountains, which created 477:Ken Wong, the lead designer for Ustwo, at the 2015 236: 224: 181: 148: 136: 117: 95: 85: 75: 65: 55: 43: 26: 1678: 1676: 977:. Ken Wong left Ustwo Games soon after completing 1938: 1936: 1934: 1932: 1930: 1928: 1926: 1425: 1423: 1421: 1419: 1247: 1245: 1243: 1241: 1239: 1237: 1235: 1208:"Monument Valley: a beautiful new app from ustwo" 1201: 1199: 1197: 1195: 1193: 1191: 910:s "Editor's Choice" for "Best Mobile Exclusive". 364:, was released for both iOS and Android in 2017. 1849:"Monument Valley Critic Reviews for iPhone/iPad" 1752:"Monument Valley series is coming to PC in July" 1432:"Monument Valley and the art of visual trickery" 1331: 1329: 1327: 1325: 993:was reported to have a significant influence on 537:two-volume recording was released by Ustwo and 2548:National Academy of Video Game Trade Reviewers 740:and was named Apple's best iPad game of 2014. 1843: 1841: 1601: 1599: 1381: 1379: 1377: 1375: 1373: 1371: 1369: 8: 1888: 1886: 1884: 1882: 1880: 652: 3100:Video games developed in the United Kingdom 1568:"Monument Valley hits iOS devices tomorrow" 2512:"BAFTA Games Awards 2015 Winners Revealed" 2451:Academy of Interactive Arts & Sciences 1945:"Monument Valley review: moonrise kingdom" 1109:"Monument Valley 2 has just been revealed" 850:Academy of Interactive Arts & Sciences 651: 626: 358:were released in 2014 and 2015. A sequel, 32: 23: 3105:Video games featuring female protagonists 2942:Lozovschi, Alexandra (December 2, 2021). 1895:"Savoring Every Moment - Monument Valley" 1781:Farokhmanesh, Megan (November 12, 2014). 862:Outstanding Achievement in Game Direction 1685:"Monument Valley: new levels on the way" 995:China's indie game development community 858:Outstanding Achievement in Art Direction 3027: 2444:"18th Annual D.I.C.E. Awards Finalists" 2327:from the original on September 22, 2019 1624:from the original on September 13, 2014 1496:Sheffield, Brandon (October 19, 2014). 1430:Farokhmanesh, Megan (January 1, 2014). 1404:from the original on September 24, 2014 1045: 408:Princess Ida journeys through mazes of 2857:Conditt, Jessica (February 14, 2018). 2838:from the original on December 22, 2015 2802:from the original on December 10, 2015 2705:from the original on February 15, 2021 2424:from the original on November 30, 2020 2193:from the original on November 12, 2020 1795:from the original on November 11, 2020 1514:from the original on November 12, 2020 1448:from the original on December 21, 2019 1354:from the original on December 12, 2013 1176:from the original on November 28, 2022 1145:from the original on November 28, 2022 1119:from the original on December 21, 2017 511:Superbrothers: Sword & Sworcery EP 2976:Fleming, Mike Jr. (August 22, 2018). 2954:from the original on January 13, 2022 2923:from the original on January 13, 2022 2771:from the original on November 8, 2020 2738:from the original on December 4, 2020 2460:from the original on January 26, 2021 2119:from the original on December 8, 2014 1566:Farokhmanesh, Megan (April 2, 2014). 1547:from the original on January 26, 2016 1206:Steven, Rachael (December 11, 2013). 951:characters were added to the cast of 918:The game was a "minor plot point" in 523:The Lion, the Witch, and the Wardrobe 7: 3095:Video games inspired by M. C. Escher 2990:from the original on August 22, 2018 2884:Chan, Khee Hoon (January 17, 2020). 2294:from the original on January 7, 2015 2257:from the original on January 9, 2018 2156:from the original on August 20, 2014 2049:from the original on August 30, 2014 1943:Riendeau, Danielle (April 3, 2014). 1826:from the original on August 15, 2016 1814:Dotson, Carter (November 24, 2014). 1701:from the original on August 19, 2014 1661:from the original on August 19, 2014 1533:Crecente, Brian (January 26, 2016). 1310:from the original on January 2, 2014 1270:from the original on January 4, 2014 973:appeared to have been influenced by 864:, Outstanding Innovation in Gaming, 656: 631: 2865:from the original on March 15, 2018 2346:Jarvis, Matthew (January 6, 2016). 2243:Nutt, Christian (January 6, 2015). 2224:from the original on March 21, 2021 2105:Dredge, Stuart (December 8, 2014). 1893:Marchiafava, Jeff (April 7, 2014). 1865:from the original on August 7, 2014 1732:from the original on March 24, 2022 1470:. Grab It Magazine. June 15, 2017. 622: 392:A screenshot of part of a level in 2790:Doston, Carter (October 5, 2015). 2644:from the original on March 2, 2015 2573:Peckham, Matt (December 2, 2014). 2491:from the original on July 10, 2021 2479:Priestman, Chris (March 5, 2015). 2086:from the original on July 14, 2014 1683:Campbell, Colin (April 21, 2014). 1584:from the original on April 4, 2014 1474:from the original on June 17, 2017 1296:"Trailer: ustwo's Monument Valley" 1252:Stinson, Liz (December 13, 2013). 1088:from the original on June 23, 2014 874:International Mobile Gaming Awards 462:was conceived as a touch game for 374:Monument Valley: Panoramic Edition 14: 2757:Martin, Michael (March 7, 2015). 2627:Vella, Matt (February 28, 2015). 2524:from the original on May 25, 2015 2392:from the original on May 21, 2016 2276:Johnson, Eric (January 6, 2015). 2035:Musgrave, Shaun (April 3, 2014). 2003:from the original on June 6, 2014 1961:from the original on July 5, 2014 1762:from the original on May 31, 2022 1107:Sulleyman, Aatif (June 5, 2017). 1070:Kollar, Philip (March 18, 2014). 533:, and Grigori. A limited edition 306:, and was compared by critics to 3060:Android (operating system) games 3030: 2663:Rivera, Joshua (March 4, 2015). 2510:Karmari, Luke (March 12, 2015). 2313:Wawro, Alex (January 15, 2015). 2175:Wawro, Alex (November 7, 2014). 2138:Lomas, Natasha (July 18, 2014). 1643:Webster, Andrew (May 14, 2014). 876:' Grand Prix. The title won the 331:on April 3, 2014, and was later 2724:Makuch, Eddie (March 5, 2015). 1989:Slater, Harry (April 3, 2014). 3065:Apple Design Awards recipients 2212:Gray, Dan (January 15, 2015). 1720:Young, Neil (March 15, 2022). 591:An add-on expansion, entitled 1: 2691:Tech, Dave (March 13, 2015). 1294:W., Tim (December 10, 2013). 1164:Pocket-lint (April 1, 2022). 860:, as well as nominations for 842:Game Developers Choice Awards 768:moving "ancient mechanisms". 576:trailer video format and the 2374:Kerr, Chris (May 20, 2016). 2214:"Monument Valley in Numbers" 1606:Diver, Mike (May 13, 2014). 1386:Edge Staff (April 3, 2014). 1336:Long, Neil (July 25, 2013). 599:on November 20, 2014 and on 416:, which are referred to as " 2616:. January 2015. p. 75. 2068:Tach, Dave (June 3, 2014). 846:18th Annual D.I.C.E. Awards 560:the company would consider 3136: 479:Game Developers Conference 3090:Single-player video games 2891:Electronic Gaming Monthly 1008:" was partly inspired by 660: 657: 635: 632: 31: 1991:"Monument Valley review" 1388:"Monument Valley review" 586:The Panoramic Collection 3085:Perspective video games 878:BAFTA Video Game Awards 866:Mobile Game of the Year 2544:"NAVGTR Awards (2014)" 967:) noted that the 2015 895:Art Direction, Fantasy 889:and was nominated for 481: 397: 350:Two expansions titled 129:David Fernández Huerta 2606:"Top 50 Games 2014". 870:D.I.C.E. Sprite Award 476: 391: 2670:Entertainment Weekly 2575:"Top 10 Video Games" 2453:. January 14, 2015. 2420:. January 12, 2015. 1220:on December 16, 2013 1006:No Tears Left to Cry 1000:The music video for 491:minimalist sculpture 303:Sword & Sworcery 283:minimalist sculpture 3110:Windows Phone games 2919:. October 1, 2021. 2917:Showbiz Cheat Sheet 2824:(August 27, 2015). 1170:www.pocket-lint.com 1022:Paramount Animation 891:Game Design, New IP 887:Game, Special Class 750:on the App Store". 654: 629: 3080:Puzzle video games 2983:Deadline Hollywood 872:. It won the 2015 738:Apple Design Award 627: 570:screen orientation 482: 414:impossible objects 398: 345:Apple Design Award 271:impossible objects 2587:on March 29, 2015 2554:on March 22, 2017 885:won the category 725: 724: 650: 649: 605:Ida's (RED) Dream 601:Google Play Store 582:Panoramic Edition 566:Unity game engine 410:optical illusions 361:Monument Valley 2 327:was released for 267:optical illusions 246: 245: 213:Microsoft Windows 173:Microsoft Windows 16:Puzzle video game 3127: 3055:2014 video games 3035: 3034: 3033: 3026: 3017: 3016: 3014:Official website 3000: 2999: 2997: 2995: 2973: 2967: 2966: 2961: 2959: 2939: 2933: 2932: 2930: 2928: 2909: 2903: 2902: 2900: 2898: 2881: 2875: 2874: 2872: 2870: 2854: 2848: 2847: 2845: 2843: 2818: 2812: 2811: 2809: 2807: 2787: 2781: 2780: 2778: 2776: 2754: 2748: 2747: 2745: 2743: 2721: 2715: 2714: 2712: 2710: 2688: 2682: 2681: 2679: 2677: 2660: 2654: 2653: 2651: 2649: 2624: 2618: 2617: 2612:. No. 262. 2603: 2597: 2596: 2594: 2592: 2583:. 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Index

A white figure with a white pointed hat standing on an orange square set against a blue landscape
Developer(s)
Ustwo Games
Publisher(s)
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Engine
Unity
Platform(s)
iOS
Android
Windows Phone
Microsoft Windows
Genre(s)
Puzzle
Single-player
puzzle
indie game
Ustwo Games
optical illusions
impossible objects
Japanese prints
minimalist sculpture
indie games
Windosill
Fez
Sword & Sworcery

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