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Number Munchers

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reinforce their existing math skills. In addition teachers could have their copy of the game networked to copies in class to monitor and control them. It has proven to be attention catching with the ability to train students' hand/eye coordination as well as building up self-esteem and instilling confidence.
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escapades) after every third level; in this game, these are dubbed as "Great Moments in Muncher History". While these scenes are numbered (Act 1, Act 2, etc.), the order they appear varies from game to game. Once all six have been shown, they begin to repeat themselves (starting with the scene after
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Players can choose from the five modes of play, or choose a "challenge" mode, which randomizes these modes. In the Multiples mode, Muncher must munch all numbers which are multiples of the number given; for example, if the designated number is 3 then Muncher must eat all 6's, 9's, and 12's and avoid
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Safety squares occasionally appear to help protect Muncher from the Troggles. These are temporary havens identified by four small white rectangles on the corner of the square. No Troggle may enter a safety square; if one appears on a square a Troggle currently occupies, that Troggle dies (but may be
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with two legs and a large head, whose goal is to eat Muncher and/or disrupt his progress by rearranging things on the board. Levels 1, 2, and 3, contain only one Troggle on the grid at any given time. A second Troggle appears starting with level 4, and a third appears starting with level 8. After
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Game play begins with four Muncher lives (the one currently in play, plus three others in reserve). After scoring a certain number of points, the player gains an extra life. Players lose a life if they munch an incorrect answer. Additionally, five different types of enemies (or "Troggle") appear
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The game was designed for school and home use for grades four to eight with parental controlled options to set the difficulty level. It teaches multiples, factors, prime numbers, equalities, and inequalities. It helped introduce math skills to younger students, while helping older students to
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The player controls the muncher who must move around a grid and munch on numbers that match the logic rule above while avoiding the threatening troggles. As the player progresses the levels, the logic rules have bigger numbers, and harder difficulty and multiple troggles pursue the muncher.
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numbers such as 7. In Factors the muncher seeks to ingest the factors of a given number, in Primes, he craves prime numbers, and in the Equality and Inequality modes, the muncher devours expressions such as 2+4 which are equivalent or not equivalent (respectively) to the designated number.
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In addition, Troggles are quite cannibalistic; if one Troggle enters a square already occupied by another, or if two of them enter one square at the same time (even if they are of the same species), one Troggle will eat the other, although another Troggle may re-enter the board afterwards.
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A Muncher beats two Troggles in a beauty contest. Later releases of the game replaced this cut scene with one in which a Muncher stumbles through his house in the dark and then turns on the light, only to discover that he has broken all of his
250:) (green on Apple II, blue in DOS, pink on Macintosh) - moves arbitrarily on the gameboard, unless approached by a Muncher, in which case he moves away from the Muncher. It became purple in later releases in the series. 204:
Inequality - this mode gives players the number and they must select the equations that DO NOT equal the current number. If given 6, one would eat equations such as 4 X 2, 18 / 9, and 3 + 5.
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There are five different modes of play in Number Munchers to advance players' mathematical skills. These modes include Multiples, Factors, Primes, Equalities, and Inequalities:
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Equality - this mode gives players the chance to find equations equaling the current number. If given the number 6, one would 'munch' 3 x 2, 3 + 3, 12 / 2, and so on.
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A Muncher is chased by a Reggie across the screen twice, then the Muncher gets in an old-timey automobile, outruns the Troggle and the Troggle falls and gives up.
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replaced afterwards). Safety squares may disappear as quickly and randomly as they appear; hence, one must take caution not to remain in one for long.
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praised the game for its cartoony graphics and a viable way to make math fun. It was considered both an award-winner and best-seller from
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Multiples - the objective is to find multiples of the number given. If presented with a 3, one would select numbers like 3, 6, 9, 12, etc.
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approximately level 18, the game (especially the movement of the Troggles) accelerates to make responsible munching more difficult.
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Factors - the objective is to find factors of the number given. If the number is 12, one would choose to eat 1, 2, 3, 4, 6, and 12.
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Primes - this mode helps players find prime numbers that are only divisible by 1 and themselves. e.g., 2, 3, 5, 7, 11, 13.
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A Muncher races a Bashful up a mountain, plants his flag, and sings a song (Ding Dong! the Witch is Dead).
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There are several types of "Troggles". Each type of Troggle moves in a specific pattern. There are five
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Reviewer Benj Edwards regarded the game as one of the "Top 10 Educational PC Games of the 80s" in
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in 1990. The concept of the game was designed by R. Philip Bouchard, who also designed
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As in the other games in the series, a player is awarded a cutscene (reminiscent of
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throughout the game. Players lose a life if they make contact with a Troggle.
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and one of the "Best 17 Educational Games of the 70s, 80s and 90s" in
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of Troggle, each of which has an English and a mock-Latin (
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acquired MECC, the game was rebranded as "Math Munchers".
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Interdisciplinary Models and Tools for Serious Games
935:"The best edutainment games [ClassicRadar]" 118: 106: 90: 70: 60: 50: 38: 24: 740: 738: 539:. The number munching was commonly compared to a 903:"A Pioneer Story: How MECC Blazed New Trails" 859:"10 Educational PC Games Every 80s Kid Loved" 8: 835: 833: 485: 453: 419: 1046:Video games developed in the United States 484: 399: 319:Level 21). The six scenes are as follows: 30: 21: 572: 697:"The Impact of Video Games on Culture" 602:Bouchard, R. Philip (November 1989). 580:Bouchard, R. Philip (June 29, 2017). 7: 404: 649:Eck, Richard Van (March 31, 2010). 395: 1031:Mathematical education video games 1016:Children's educational video games 655:. Information Science Publishing. 625:"Essentials - Product Information" 326:Two Munchers reenact the story of 14: 879:Edwards, Benj (August 19, 2015). 455: 421: 1041:Video games about food and drink 719:"Educational Software From MECC" 474: 469: 464: 459: 454: 440: 435: 430: 425: 420: 351:A Muncher carves his image into 959:MECC Catalog Spring-Summer 1990 857:Edwards, Benj (June 13, 2017). 770:"The Lighter Side of Education" 682:Game Player's PC Strategy Guide 316:Wile E. Coyote and Road Runner 1: 780:. September 1991. p. 36. 901:Juba, Joe (April 7, 2017). 758:. October 1990. p. 50. 746:"Number Munchers - MacUser" 372:, the Muncher would wear a 1067: 804:. April 1993. p. 212. 368:, between December 1 and 1036:Single-player video games 731:. June 1986. p. 115. 507:Technology & Learning 493: 490: 408: 405: 29: 520:Bobker's Dozen Best List 340:a Smartie and sings the 792:"MacWorld Star Ratings" 638:. May 1993. p. 44. 843:MECC catalog 1995-1996 137:educational video game 510:Reader's Choice Award 145:. It was released by 1021:Classic Mac OS games 677:"Kids and Computers" 169:The Learning Company 937:. December 25, 2013 561:Media & Methods 487: 402: 965:. MECC. p. 3. 846:. MECC. p. 6. 400: 282:Trogglus smarticus 139:and a spin-off of 66:R. Philip Bouchard 756:Dennis Publishing 524: 523: 483: 482: 383:Educational goals 258:Trogglus assistus 238:Trogglus normalus 213:The Troggles are 128: 127: 1058: 1006:1986 video games 980:Official website 967: 966: 964: 953: 947: 946: 944: 942: 931: 925: 924: 922: 920: 915:on April 8, 2017 911:. 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Index


Developer(s)
MECC
Publisher(s)
Designer(s)
Platform(s)
Apple II
MS-DOS
Macintosh
Genre(s)
Educational
Single-player
educational video game
Word Munchers
MECC
Apple II
MS-DOS
Mac
The Oregon Trail
The Learning Company
monsters
species
binomial
ant
Wile E. Coyote and Road Runner
William Tell
prank-calls
nyah-nyah
Mount Rushmore
Easter egg

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