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Along the way to the end of the tube, player is able to find and obtain power-ups, such as special weapons and shield health, to help survival to finish, against various enemies and obstacles. Players goal is to get to the end of the tube, where there's a "Mega-boss" of each level he has to fight in order to complete the level. In Boss/Orbit mode, the player orbits around the boss-enemy much like in the Tube-runner mode, and have a one-on-one battle with the boss enemy.
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featured a graphic image of a person with his eyelids torn off, complete with torn flesh and blood where the lids had been. Answering negative reactions to the ad, Virgin
Interactive's vice president of marketing stated, "Rather than opt for the route of glorifying death or exploiting profanity, we
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NanoTek
Warrior uses behind the ship perspective. There is a total of eight levels in the game. Each level consists of two stages: "Tube-runner mode" and "Boss/Orbit mode". Most of the game is centered in and around the long tubes. The player is able to orbit around the tube, inside and outside.
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said that players would likely be done with the game in a week, he still recommended it because "excellent quality shooters like this are few and far between," and his co-reviewers Shawn Smith and
Crispin Boyer contended that the game has high longevity due its challenge and replay value. Both
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asserted that "The days of frenetic arcade shooters didn't die with the birth of 3D. We've just had to wait for a developer (in this case, Tetragon) creative enough to bring the ten-thrill-a-second experience that embodied 2D shooters to 3D.
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genre. They praised the game's heavy yet balanced challenge, graphics, sound effects, techno soundtrack, and sophisticated take on tube shooter gameplay. Major Mike gave the game a rave review in
357:(beating out even the EagleMax ad which showed a screaming young man drenched in what appeared to be semen). They commented, "We almost tossed our cookies the first time we saw this one."
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to simply utilize an eye-catching (no pun intended) comedic play on the video game cliché of 'blink and you'll miss it'. It is in no way intended to be offensive."
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was well received by critics, who hailed it as the first strong step into the fifth generation of video game consoles for the
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Like many shoot 'em ups, NanoTek
Warrior doesn't have any storytelling, aside from the manual of the game.
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is a thunderstorm: It's an intense blaster with challenging stages and awesome bosses." While Dan Hsu of
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was more of a step in the right direction than a full-on revival for the shoot 'em up genre.
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also criticized that the control is awkward and would have benefited from an analog
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does that, and with such brilliance it practically gives rebirth to the genre."
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game developed by
American studio Tetragon Inc. and released by
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Tetragon developed their own graphic libraries for the game.
485:, summarizing, "Amid the drought of PlayStation shooters,
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have gained sentience and are rebelling against humanity.
625:"Nanotek Warrior: Nano-technology Gone Horribly Wrong"
577:"NanoTek Warrior for PlayStation (1997) - MobyGames"
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49:. Unsourced material may be challenged and removed.
323:The story is set in a future in which the world's
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532:Despite the positive response from critics,
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930:Video games developed in the United States
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109:Learn how and when to remove this message
850:"PlayStation ProReview: Nanotek Warrior"
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47:adding citations to reliable sources
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353:named it "Worst Print Ad" in their
935:Video games scored by Matt Furniss
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873:"NG Alphas: N2O: Nitrous Oxide".
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910:PlayStation (console)-only games
752:"Review Crew: Nanotek Warrior".
717:"The Good the Bad and the Silly"
640:. December 1996. pp. 288–9.
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157:Virgin Interactive Entertainment
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601:"Nanotek Warrior (PlayStation)"
34:needs additional citations for
815:"Nanotek Warrior Review Score"
1:
724:1998 Video Game Buyer's Guide
355:1998 Video Game Buyer's Guide
905:PlayStation (console) games
705:. August 1997. p. 118.
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565:. August 1996. p. 41.
536:was a commercial failure.
920:Single-player video games
862:. March 1997. p. 75.
762:. March 1997. p. 52.
755:Electronic Gaming Monthly
730:. March 1998. p. 36.
698:Electronic Gaming Monthly
678:. March 1997. p. 88.
633:Electronic Gaming Monthly
492:Electronic Gaming Monthly
410:Electronic Gaming Monthly
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350:Electronic Gaming Monthly
338:Print advertisements for
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940:Virgin Interactive games
787:"Nanotek Warrior Review"
883:. May 1998. p. 99.
553:"E3: Nanotek Warrior"
43:improve this article
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301:Virgin Interactive
668:"Small Miracle".
516:paddle controller
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237:February 28, 1997
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58:"NanoTek Warrior"
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900:1997 video games
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858:. No. 102.
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823:. Archived from
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671:Next Generation
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521:Next Generation
508:Nanotek Warrior
487:Nanotek Warrior
473:Nanotek Warrior
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434:Next Generation
388:76% (5 reviews)
370:Aggregate score
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827:on 2018-02-28.
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795:. May 15, 1997
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690:"Eye Catching"
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176:Programmer(s)
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60: –
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54:Find sources:
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32:This article
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825:the original
820:GameRankings
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797:. Retrieved
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608:. Retrieved
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584:. Retrieved
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477:shoot 'em up
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384:GameRankings
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297:tube shooter
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273:Tube shooter
208:Matt Furniss
195:Don Williams
152:Publisher(s)
142:Developer(s)
105:
96:
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79:
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41:Please help
36:verification
33:
799:13 February
506:staff felt
400:Publication
343:chose with
331:Development
250:May 9, 1997
219:PlayStation
214:Platform(s)
204:Composer(s)
192:Joey Bryant
169:Mark Skaggs
164:Designer(s)
894:Categories
760:Ziff Davis
728:Ziff Davis
703:Ziff Davis
638:Ziff Davis
610:2017-11-26
586:2017-11-26
540:References
500:team) and
375:Aggregator
325:nanorobots
180:Jay Stelly
99:March 2009
69:newspapers
581:MobyGames
366:Reception
361:Reception
303:in 1997.
259:June 1997
188:Artist(s)
792:GameSpot
512:GameSpot
503:GameSpot
422:GameSpot
415:7.875/10
307:Gameplay
268:Genre(s)
855:GamePro
558:GamePro
527:Nanotek
482:GamePro
279:Mode(s)
225:Release
83:scholar
427:6.2/10
85:
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720:(PDF)
693:(PDF)
628:(PDF)
403:Score
378:Score
316:Story
295:is a
90:JSTOR
76:books
801:2018
62:news
860:IDG
605:IGN
563:IDG
498:EGM
45:by
896::
852:.
833:^
817:.
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768:^
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726:.
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695:.
646:^
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603:.
579:.
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255:EU
246:JP
233:NA
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.