715:), 18 specials (6 for each character except Dark Beast), 1 mission of 7 cards and 5 events. The characters, specials and events were available as random inserts in the following Marvel Comics, 2 per comic, all released in October 1996: Amazing Spider-Man #416, Cable #36, Excalibur #102, Incredible Hulk #446, The Sensational Spider-Man #9, Spectacular Spider-Man #239, 2099: World of Tomorrow #2, X-Factor #127, X-Force #59 and X-Man #20. The cards had borders that were unique. The mission cards (and also the characters) were randomly inserted in packs of Marvel Ultra Onslaught Trading Cards, released Fall 1996, at the rate of 1 per 9 packs. All cards were obtainable through a mail-away offer with the purchasing of IQ OverPower booster packs. The characters, but not the specials were reprinted with new artwork in the Monumental OverPower set. Two additional new specials for each character (except for Dark Beast) were released in subsequent Overpower sets.
796:- Available as an insert in OverPower Legion Monthly Venture #6 (March 1997). Beyonder's power grid contained 4 "infinite" symbols. Unlike Galactus, who had all 8's in 3 stats, Beyonder cannot just play "any" power card. He came with a special set of rules that stated his power grid was the combined total of all other active characters on his team. Thus, when a character gets KOed, Beyonder's stats could potentially be reduced. If he was the last character on a team, he maintained the power grid of the last active teammate. In addition, his inherent ability to play "any" non-OPD special, was limited to only specials of characters in your deck, to prevent abuse.
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played if the number played in defense is at least as big as the attack level (so a power card can be defended by any power card of equal or higher value, but type is unimportant). Cards other than power cards can also be used in defense; some universe cards can be used to provide a bonus to another defensive card, and specials can often defend against an attack. In some cases, specials that set up a lasting effect (for example "Hulk cannot attack or be attacked for remainder of battle") can be played as a defense. If a numerical attack isn't defended, it becomes a hit and immediately counts as damage.
553:- Released January 1999, was the second set made by Marvel and the last OverPower set that would ever be released. Due to a list count known and credited there have been less than 5000 boxes produced. It introduced aspects designed to make locations more useful with the innovative concept of homebases and deck building. X-Men Overpower cards were cut incorrectly inadvertently being slightly larger than the other cards, which made decks mixing X-Men overpower sets easier to remember which cards are in what order! Cards had to be put into sleeves to protect the integrity of the card.
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exactly the same special). Players also discard unusable cards. Next, players take turns 'placing' cards. Cards, generally, can be placed on a character that can use them. Placed cards can only be played by the character they are placed on. The advantage to this is that placed cards that are unused at the end of a battle remain where they are, whereas unused cards in a player's hand are discarded. Each character may have one of each of the four types of cards placed on it: power cards, specials, universe cards, or tactic cards. After placing, the players decide on their
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instance healing hits that heroes have taken, or affecting missions directly, or interfering with the opponent's ability to play attacks. Some special cards are 'any hero' or 'any character' specials, and can be used by any character. Each character has their own unique set of specials. Some characters' specials are very straightforward attack or defense, while others have much more unusual abilities; this is how the unique character of the various superheroes and supervillains is shown in the game.
308:, whose main advantage was not their fighting or strength, or their powerful weaponry, but rather their ability to outwit their opponents. DC Overpower also introduced hero/villain codes; most characters and specials were labeled either as villains or heroes, and mixing the two was restricted in a DC-only game (no restriction in Marvel, Image or mixed games though). Characters are normally used only to represent the team a player is using, but they are also used as
813:- Given to the attendants of Wizard World Convention, held at Chicago, Illinois, July 1998, this card was incorrectly cut. A correctly cut version was given as a prize at tournaments in 1999. This card was reprinted with the same artwork in the Image OverPower set. Originally intended to be an 'Any Hero' special, this card was mistakenly printed as a Spawn Special Card. Instead of fixing it, it was just decided that the card would play as printed.
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character can be defended very well; otherwise, the deck would be badly crippled once that character is KO'd. Teams typically share certain power grid similarities, especially high ones. For instance, a team may consist of various characters with 7 or higher Energy ratings. This way, high-level power cards can be energy and usable by all characters.
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enough. For instance, a character with 6 energy could play any energy power card from 1-6, but couldn't play 7s or 8s. (This requirement is the same on attack or defense.) Multipower power cards can be used in any of the types shown (either all four, or just Energy, Fighting, or
Strength); their type may be chosen as they are played.
496:, since all its characters were from these two heroes' storylines) - Released middle 1996, introduced the Intellect Power type. This set also introduced the inherent abilities, a line of text present in some character cards that enhanced (or restricted, in some cases) the character; and the allies, a new type of universe card.
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Event cards are not used in battle. Rather, event cards are played before a battle and then replaced; events can affect the coming battle or the state of the game in many ways, for instance, returning a KO'd character to play, disallowing the use of specials for the battle, etc. Each set of 7 mission
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Special cards each show the name of a particular character, and have a name and a description. Special cards can only be used by the character named on it. Specials serve a variety of purposes; some are attacks only, others can be used for defense only, while others affect the game in other ways, for
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A deck typically consists of any combination of four heroes and/or villains, three in the frontline and one in reserve. The rest of the deck consists of fifty-one cards representing offensive and defensive actions that can be taken by the characters or their allies. Each player also chooses a set of
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Some of the interesting aspects of strategy in
Overpower are the following. First of all, specials are often more powerful than other cards but they have the disadvantage that only one character can use them. It is critical not to make a deck too overloaded with one character's specials unless that
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Locations have a name and describe a set of conditions for a team; usually, a list of six characters that can be used. In addition, they have an 'inherent ability' -- something that modifies the way the game is played. Locations can be used in two ways: either as a homebase or as a battlesite. When
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cards, which themselves count as a level 6 attack, and give a bonus to a follow-up attack made by a teammate in a different power type than the original attack; this is popular because a level 6 attack is a relatively powerful attack, and the ability to make multiple attacks in a row is beneficial.
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special cards, available as random inserts in the following Marvel comics, one per comic, all released in
October 1995: Amazing Spider-Man #406, Avengers #391, Captain America #444, Daredevil #345, Excalibur #90, Fantastic Four #405, Green Goblin #1, Incredible Hulk #434, Iron man #321, Spider-Man
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Some attacks are non-numerical (for instance, specials that say "Target opponent cannot attack for remainder of battle"). Such attacks can generally only be defended by specials; if they are not defended they do no damage, but instead the described effect takes place. If they are defended, nothing
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Another key tactic in OverPower is the idea of placing and conceding: the idea is to take some time to heavily arm your team. Your opponent may gain a mission or two but you may get a significant advantage in the battles that follow. However, placing also reveals more information to your opponent
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cards until they have only one of each type. (What is considered the same for duplicate purposes varies among the card types. For instance, two power cards are considered duplicates if they have the same number, even without the same type, whereas two special cards are only duplicates if they are
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Generally, the two players take turns attacking until one gives up or until both players are out of cards for the turn. Most attacks are numerical attacks, such as a power card attack against a character. Once an attack is made, the target has the opportunity to defend. A numerical defense can be
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Power cards each consist of a number from 1 to 8 and a type, Energy, Fighting, Strength, Intellect, Multi-Power, or Any-Power. Power cards can be used as an attack of the level of the number, or as a defense of the level of the number. A character can play a power card whenever their grid is high
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Universe cards come in a few categories, but generally are usable by any character that meets the usage requirement. For example, one type of universe card (basic universe cards) provide bonuses to power cards: such a universe card might be usable by any hero with a 7 or higher in strength, and
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used as a homebase, one's team must match the team description, and the inherent ability applies to the game. Battlesites are somewhat different; they are an alternative to the ability to use 'any hero/character' specials. Instead of those specials, the deck may include character cards, called
598:- Identical to the character cards of the original Marvel OverPower, but bigger. Available as a Mail-Away offer, in three groups of 13 placards each, in the following magazines: Wizard Magazine #52 (Oct 1995), InQuest Magazine (Dec 1995) and OverPower Legion Monthly Venture #4 (Summer 1996).
257:. Though fans kept playing the game, its popularity started to die off around 2001, when it had become increasingly clear through Marvel Interactive and Wizards of the Coast press releases that Overpower would no longer be supported. Several years later, Wizards of the Coast released the
524:- Released late 1997, introducing artifacts, a new type of tactic card. This was last set produced by Fleer. One of the most sought after boxes and most difficult sets to complete. Due to a list count only 5000 boxes were manufactured by Fleer Corp. It was sold in 15-card booster packs.
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to avoid an attack. This also creates great opportunities for bluffing; you may play a dangerous character that has an avoid special, but not actually play any, yet act like you might have one. Indeed, having a good poker face, and bluffing often, are very useful skills in
Overpower.
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Exclusive OverPower
Powersurge Invincibles action figures, Winter 1996. There were four different figures (Adam Warlock, Bone Claws Wolverine, Scarlet Spider and Night Armor Iron Man), each came with a different card. Those 4 cards were reprinted in the Monumental Overpower
543:' very first expansion after acquiring the rights to Overpower from Fleer feature absolutely no Marvel characters whatsoever, but rather exclusively using the intellectual property of a direct competitor of theirs, what with characters who were owned and published solely by
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assumed responsibility for the game's development and production. These cards are the rarest and most valuable, being highly sought after by collectors. This set had a smaller print run than other OverPower sets, so the scarcity of boxes have resulted in high prices in the
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that appear on the list in the battlesite, and the battlesite itself may store specials those characters can play. A character card played as an activator is exchanged for one of that character's specials in the battlesite, which is then used like an 'any hero' special.
230:. The game was initially launched in August 1995. In the game, two players went head-to-head with teams of four heroes and villains. Unlike most other collectible card games of the mid-1990s, OverPower was very distinct strategically and structurally different from
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special, 1 location, 2 universe cards and 2 tactic cards), meant to be promotional cards but accidentally inserted in some
Classic OverPower packs, became ultra-rare cards. The location and one of the tactic cards were reprinted in the X-Men OverPower
651:- A level 6 Fighting power card, slightly different from the one released with Marvel Overpower. Available as an insert in Ventura Magazine #1 (July/August 1995), and in OverPower Legion Monthly Venture (the official OverPower newspaper) #5 (Nov 1996).
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In the initial game and its first few expansions, the only power grids were Energy, Fighting, and
Strength, but in the DC Overpower Expansion Set, Intellect was introduced as the fourth type; it was needed for some of the DC characters, like
518:- Released middle 1997, introducing the notion of location and tactic cards that would add yet more depth to the game with certain entirely new mechanics. The 289-card set was sold in 65-card starter decks and 15-card booster packs.
657:- 2 event cards, available as inserts in Inquest Magazine #13 (Jan 1996), Wizard Magazine #57 (May 1996) and Wizard Wolverine Tribute Edition Magazine (Fall 1996), 1 per magazine. Both would be released in the Mission Control set.
261:. On January 27, 2009, Upper Deck Entertainment officially announced that they would no longer support VS System in Organized Play or additional product. VS 2PCG was launched in 2015 starting with The Marvel Battles.
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that represent where their team is from and where the battle will take place. The goal of the game is to either KO the opponent's entire team, or to complete all 7 mission cards (or defeat all 7 of the opponent's).
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a number of mission cards, and the winner of the battle completes those missions, while the loser's missions are defeated. If neither team concedes, the team that did more damage to the other is the winner.
502:- Released late 1996, brought the Intellect Power type to Marvel characters, reprinting the many Marvel characters released so far, now with Intellect values. This set also introduced eight new heroes.
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specials, by example, were comic book inserts in various Marvel comic books released in
October 1995. Most promotional cards were never released in any expansion set, but some were reprinted in
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Many characters have specials that allow them to avoid an attack; this creates an interesting incentive to attack other characters. Similarly, some characters have specials that allow a
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Players take turns playing attacks back and forth. During a battle, characters may become hurt, and if they are hurt enough, they may be KO'd and eliminated. In addition, each team
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storyline characters, available for selling at the official OverPower website at Winter 1999. The
Specials were meant to be part of the X-Men OverPower set, but were left out.
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If a player doesn't wish to make an attack, they have the option of conceding the battle instead. If they don't concede, their opponent will get a chance to attack them next.
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Most numerical attacks are energy, fighting, strength, or intellect attacks, but some are multiple types, and some have no type. Characters are KO'd in one of two ways.
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occurs when a character has taken damage in three of the four different power types: multi-type hits can be changed retroactively in order to make spectrum KO occur.
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from the game's beginnings in the middle of 1995 until
October 1997, when Fleer decided to end production in favor of its other products. In early 1998,
431:—how many missions they are willing to risk on the battle. Then, the battle itself takes place. After the winner is determined, the next battle begins.
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could be obtained purchasing a sealed box at the WarGames West Distributor, and came as an insert in OverPower Legion Monthly Venture #7 (Apr 1997).
574:, but with different artwork. Promotional cards were considered legal to use in tournament decks. A list of all existing promotional cards follows:
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787:) and 3 variant characters, randomly inserted in packs of Marvel vs Wildstorms Trading Cards, released Summer 1997, at the rate of 1 per 7 packs.
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Each character card has a picture of the character or characters it represents, the name, and three or four numbers representing their
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cards, which either permanently or temporarily provide a benefit to one of the team members, such as enhancing their power grid.
586:#63, Starjammers #1, Thor #491, Uncanny X-Men #325, Web of Spider-Man #128, X-Factor #115, X-Force #47, X-Man #8 and X-Men #45.
486:- Released early 1996, introduced event cards. Easily identified by the computer chip graphics on the borders of Special cards.
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Eventually, Marvel decided to sell the exclusive rights to produce a collectible card game based on Marvel characters to
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storyline, randomly inserted in packs of the Batman Holo Series Trading Cards (1 per 72 packs), Winter 1996.
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832:- Available as an insert in Wizard Magazine #96 and InQuest Gamer Magazine #52, both released August 1999.
672:- A universe card, available as an insert in Wizard Magazine #58 and InQuest Magazine #14, both June 1996.
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special was reprinted in the IQ OverPower set. Doppelganger was reprinted in the Monumental OverPower set.
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occurs when a character has taken 20 total damage, regardless of how many attacks or what types they are.
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provide a +2 bonus to a strength power card played with it. The most popular type of universe cards are
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could be obtained purchasing a sealed box of DC OverPower at the Berkeley Games Distributor. Likewise,
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Each battle consists of several phases: first, each player draws 8 cards. Then, each player discards
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were available as inserts in Combo Magazine #23 and Tuff Stuff's Collect Magazine (both Nov 1996).
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Besides the expansion sets, many Overpower cards were released as special promotions. The original
24:
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530:- Planned for November 1997, it was released in mid 1998, it was the first set released after
480:- Released late 1995. Easily identified by the flame graphics on the borders of Special cards.
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and 8 for existing OverPower and Powersurge characters) and 1 universe card, all related to
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604:- 10 characters (5 reprints from Marvel OverPower, 4 reprints from Powersurge and 1 new,
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cards which lets two characters work together for a combined attack. The others are
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693:- Given to the attendants of GenCon'96, held at Milwaukee, Wisconsin, August 1996.
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became the sole producer and distributor of Overpower, taking it over from Fleer.
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A player's team consists of four characters: three on the front line, and one in
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cards, that represent their team's goals. Finally, each player may also have a
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474:. Easily identified by the solid gold graphic on the borders of Special cards.
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666:- Available as an insert in OverPower Legion Monthly Venture #2 (April 1996).
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Michael Stern, Theodore Stern, Ron Perazza, Steve Domzalski & Bill Jemas
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who moves up to the front only when one of the other characters is KO'd.
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magazine, rating it a 7 out of 10 overall. Faragher comments that "This
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902:
Scrye Collectible Card Game Checklist & Price Guide, Second Edition
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was obtainable through an exclusive DC Comics SASE offer (Spring 1997).
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512:) - Released early 1997, introduced the new tactic (doubleshot) cards.
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539:. As strange as it may seem at first, a quirk with this release saw
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a good game, but not one you'll be playing over and over again."
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Milliken, Matthew E. (April 1998). "OverPower finds a home".
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These cards are seen much more rarely. Some tactic cards are
470:- The original release of the game, released middle 1995 by
982:
Varney, Allen (May 1996), "Reports on Trading Card Games",
592:- Available as an insert in Wizard Magazine #50 (Oct 1995).
927:
Varney, Allen (February 1998), "OverPower: Downshifting",
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Varney, Allen (October 1997). "Game news & updates".
765:- Released as an insert in Combo Magazine #24 (Jan 1997).
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about the cards you have available to use for the round.
1012:
Varney, Allen (August 1997). "Game news & updates".
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Varney, Allen (December 1997), "Inside the Industry",
997:
Varney, Allen (February 1997), "Inside the Industry",
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Varney, Allen (October 1997), "Inside the Industry",
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was a prize in a sanctioned tournament in 1997, and
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64:. Unsourced material may be challenged and removed.
1131:"Australian Realms Magazine - Complete Collection"
623:pre-packaged lunches, 2 per box, Summer 1996. The
1111:Faragher, Steve (January 1996). "Games Reviews".
958:"Upper Deck Entertainment - VS System - Articles"
942:Varney, Allen (March 1998), "OverPower Online?",
819:- 10 cards, being 1 location and 9 specials for
1157:. No. 8. July–August 1995. pp. 94–97.
1266:Collectible card games based on Marvel Comics
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885:Owens, Thomas S.; Helmer, Diana Star (1996),
769:Marvel vs Wildstorms Chromium character cards
8:
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616:storyline. Available as inerts in boxes of
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682:) and 3 specials, available on purchasing
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124:Learn how and when to remove this message
1197:) is being considered for deletion. See
373:cards comes with its own set of events.
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877:
1261:Collectible card games based on comics
135:
915:Marvel Overpower Base Set Booster Box
755:- 6 variant character cards from the
691:Hideout Discovered! Any Mission Event
218:originally featuring characters from
7:
62:adding citations to reliable sources
771:- 8 character cards, being 5 new (
753:Batman Holographic character cards
590:Web-Headed Wizard Any Hero Special
14:
1201:to help reach a consensus. ›
697:Onslaught OverPower Expansion Set
579:Original Marvel Any Hero Specials
1149:"OverPower card game: The Rules"
699:- 34 cards, being 4 characters (
676:OverPower Powersurge Invincibles
596:Oversized 5" by 7" Hero Placards
38:
811:Spawn Finite Power special card
49:needs additional citations for
1223:Overpower Deckbuilding Utility
148:The card back of OverPower CCG
1:
1256:Card games introduced in 1995
900:Miller, John Jackson (2003),
887:Inside Collectible Card Games
602:Hillshire Farms Expansion Set
763:Any Power level 5 power card
631:Powersurge Any Hero Specials
462:List of OverPower card sets
391:Attack, defense, and damage
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1177:Official OverPower Website
1097:, no. #20, p. 90
1037:, no. #19, p. 78
1001:, no. #15, p. 84
946:, no. #23, p. 65
931:, no. #22, p. 77
917:. Retrieved February 2015.
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242:Overpower was produced by
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1213:Overpower Card Checklists
1182:Palatinus'OverPower Forum
986:, no. #10, p. 9
743:Justice League of America
719:DC Any Character Specials
649:Fighting 6 Prototype card
510:Justice League of America
494:Batman/Superman OverPower
141:
29:Overload (disambiguation)
1199:templates for discussion
841:Steve Faragher reviewed
731:The Fortress of Solitude
19:For other meanings, see
817:MegaPower Expansion Set
655:Prerelease Event cards
1218:Overpower Information
670:Captain Universe card
212:collectible card game
16:Collectible card game
1080:Wizard Entertainment
1059:Wizards of the Coast
1020:Wizards of the Coast
572:Monumental OverPower
516:Monumental OverPower
255:Wizards of the Coast
232:Magic: The Gathering
58:improve this article
904:, pp. 428–443.
739:Deal with the Devil
210:is an out-of-print
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25:Electrical overload
800:Accidental Inserts
532:Marvel Interactive
248:Marvel Interactive
1117:Future Publishing
864:Australian Realms
608:), 9 specials (1
522:Classic OverPower
435:Strategy elements
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747:Urban Hunters
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723:Any Character
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418:Battle phases
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401:Cumulative KO
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193:Approx 60 min
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69:Find sources:
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47:This article
45:
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26:
22:
1237:"Duelist #7"
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1133:. June 1988.
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966:. Retrieved
962:the original
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680:Adam Warlock
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606:Doppelganger
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547:at the time.
545:Image Comics
527:
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500:IQ OverPower
499:
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490:DC OverPower
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228:Image Comics
214:produced by
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190:Playing time
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56:Please help
51:verification
48:
1187:‹ The
1163:The Duelist
1095:The Duelist
1054:The Duelist
1035:The Duelist
1015:The Duelist
999:The Duelist
984:The Duelist
944:The Duelist
929:The Duelist
735:The Batcave
643:Savage Land
558:Promo cards
405:Spectrum KO
368:Event cards
320:Power cards
310:activators.
301:power grid.
174:Publication
73:"OverPower"
1250:Categories
968:2009-01-28
872:References
773:Black King
701:Dark Beast
614:Spider-Man
478:Powersurge
384:activators
358:doubleshot
306:Lex Luthor
295:Characters
280:battlesite
164:Publishers
114:April 2008
84:newspapers
21:Power over
1204:OverPower
837:Reception
775:, Brass,
709:Onslaught
705:Holocaust
639:Confusion
456:Card sets
424:duplicate
411:happens.
278:and/or a
259:X-Men TCG
224:DC Comics
208:OverPower
155:Designers
137:OverPower
1189:template
791:Beyonder
661:Galactus
635:Any Hero
625:Any Hero
610:Any Hero
583:Any Hero
564:Any Hero
449:teammate
362:artifact
345:teamwork
314:reserve,
288:ventures
276:homebase
265:Gameplay
1191:below (
1075:InQuest
857:Reviews
827:Warlock
777:Crystal
429:venture
272:mission
238:History
182:Players
98:scholar
1208:Curlie
1194:Curlie
1113:Arcane
847:Arcane
781:Team X
757:Batman
198:Chance
100:
93:
86:
79:
71:
27:, and
1154:Scrye
1119:: 66.
1115:(2).
821:X-Men
492:(aka
472:Fleer
244:Fleer
168:Fleer
105:JSTOR
91:books
845:for
807:set.
783:and
737:and
721:- 6
713:Post
711:and
687:set.
641:and
633:- 2
581:- 5
570:and
226:and
201:Some
177:1995
77:news
1206:at
867:#26
60:by
1252::
1166:#7
1151:.
1103:^
1043:^
851:is
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31:.
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