1262:, located on a peninsula to the south-west of Bretonnia bordered by the Irrana and Abasko Mountains to the east, the Great Western Ocean to the north and west and the Southern Sea to the south. Far from hostile factions, Estalia is politically fractured, rival kingdoms (notably Bilbali and Magritta) vie against each other and neighboring Tilea. Estalia bore the brunt of Sultan Jaffar's invasion from Araby, which was eventually driven out by a combined force of Bretonnian Knights and Tilean Legionnaires. Estalians take great offense at being referred to as Tileans, or at being addressed in the Tilean language by accident. The peninsula is renowned for its Diestros, skilled duelists who ply their skills across the Old World. Like the Tileans, the Estalians' revere Myrmidia as their highest goddess.
1514:. It is dominated by the cruel Dark Elves, who broke away from the High Elves following a destructive civil war called the Sundering. In general Naggaroth is quite wild and sparsely inhabited. In the north it has a tundra climate, while in the centre pine forests grow, inhabited by Beastmen. In the south lie steaming subtropical swamps and a land bridge to Lustria. The Dark Elves dwell primarily in large cities in the northeast: Naggarond (the capital), Ghrond, Clar Karond, Karond Kar and Har Ganeth. In the west lie the Black Spine Mountains, home to outcast Dark Elves called Shades, and the dry west coast. To the north, Naggaroth borders the Chaos Wastes and the Dark Elves have constructed a system of Watchtowers to defend against Chaos incursions.
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that the secretive "Council of
Thirteen" collectively rule the Under-Empire. The Skaven are perhaps the most numerous race in the Warhammer world, and often use mass numbers to overwhelm enemies, rising suddenly and unexpectedly from underground. They care little for casualties, and lack empathy for others even of their own kind, so their arcane war machines and mutant monsters often kill as many Skaven soldiers as enemies. Skaven worship only one god, the Great Horned Rat, with the Grey Seers (pale-furred, horned Skaven) serving as a caste of priests and spellcasters. Clan Pestilens are a breakaway sect who worship the Horned Rat in his aspect as a bringer of plagues and diseases.
735:, and their kin (also known as Greenskins), are relatively primitive and disorganized, but their instinctive belligerence threatens the various nations. Their violent nature commonly causes wars against not only the neighboring peoples, but also their own kind. They are found predominantly in the forests and mountains of the Old World, as well in the jungles to the south and stretched across the steppes to the East, but their kin can be found all over the world, inhabiting almost all continents and adapting to their environments. Thus there are many sub-species of Orcs and Goblins such as Black Orcs and Night Goblins. They are described in the supplemental book
1526:. Most of the continent is covered in extremely dangerous tropical rainforest full of poisonous and venomous creatures. The Lizardmen are the dominant power on the continent, and their ancient Temple-Cities (the greatest of which are Itza and Hexoatl) can be seen deep in the Jungle. Despite their bestial appearance, the Lizardmen are actually staunch opponents of Chaos and protectors of Order, although they are often apathetic towards the other races and hostile to those who trespass on Lustria. The wildlife of Lustria is dominated by large reptiles resembling
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themselves, and there has been centuries-long periods of civil war and contending-Emperors/Empresses. The centre and north of the country is dominated by huge forests, which often house bandits, Chaos cultists, Orcs/Goblins or
Beastmen who prey on isolated settlements. The south of the country has a warmer climate and is dominated by grassland and extensive fields. Despite the great differences between the provinces, the people of the Empire are kept united by their "steel, gunpowder and faith in Sigmar" as well as a common language: Reikspiel.
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a different region of the empire. Grand Cathay have long ago constructed an enormous fortification called the Great
Bastion on their northern border, to guard against incursions from Hobgoblins and the forces of Chaos who dwell on the Eastern Steppes. There is some trade with the human nations of the Old World (via the "Ivory Road") and the High Elves (via the sea), as well as coastal raids by the Dark Elves. But overall, contact between the east and west is quite limited, and Grand Cathay is fairly isolationist.
752:#203 (March 1994), Bob Bigelow liked the fact that the details were told through stories that "details animosity levels between orc and goblin and the importance of shamans." He also noted that "The armies list is split between the different types of orcs and goblins, as well as monsters' allies." Bigelow concluded that the book has "excellent line drawings and action illustrations as well as practical game value well worth the price to anyone who wishes to campaign."
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complete set of Old One prophecies as they have not been pillaged by treasure hunters. However, the Slann practice of embalming their dead under pyramids is said to have had a major influence on the early
Khemrian civilisation in the Land of the Dead, which suggests they were not always so isolated. They are reported to have come in conflict with the fabled "Lost Hold" of the Dwarfs, Karak Zorn, which is said to be located somewhere in the mountains of the Southlands.
1451:, a great system of highways, mines and settlements which stretched huge distances between their great underground fortress-cities. Today, much of the underway is in ruins and highly dangerous. Many former Dwarf cities and Underway sections are now occupied by Night Goblins and Skaven (a race of evil, intelligent anthropomorphic rats, about the size of a human). The Dwarfs, Skaven and Orcs/Goblins are locked in a constant three-way war for control of the underground.
1490:. The Annuli Mountains run through the centre of the island. The capital and largest city of the High Elves is Lothern, located at a strait connecting the outer Ocean and Ulthuan's Inner Sea. Politically, the island is divided up into 10 Kingdoms, although they all owe loyalty to the Phoenix King (High King) in Lothern and the Everqueen in Avelorn. Prior to the High Elves, Ulthuan was inhabited by many Dragons, and many still slumber here under the mountains.
1796:. It forms a divider between the Black mountains and the World's Edge Mountains and is the main route between the lands of the Border Princes, Karaz-a-Karak and the southern regions of The Empire, travelling along the historical Old Dwarf Road. It is essentially a deep chasm, created when volcanic eruptions tore the peaks in ages past. Orc and goblin tribes in the south use this as their principal route of invasion through the mountains. More importantly,
1534:, and large insects which form the main food source of the Lizardmen. There is also various human, elven colonies along the coast, and undead (resulting from shipwrecked vampires) dominate The Vampire Coast in the east. In Lustria's west there is the volcanic Spine of Sotek mountains, and to the west of that is the more arid west coast. To the east of Lustria, across the Great Ocean, lies the Southlands. To the north, across an isthmus, lies Naggaroth.
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the
Eastern Steppes, the Ogre Kingdoms, Norsca and Naggaroth. Norsca and the Eastern Steppes are sometimes considered to be part of the Wastes. At the north pole, there is a great collapsed Chaos Portal which allows travel between the physical world and the Realm of Chaos. This Portal spews dangerous, raw magical energy into the physical world, causing mutations to any person or creature in the north, and even to the land, climate and flow of time.
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1895:. A massive army of skeletal warriors patrols the ramparts of the fortified mountain while their master regains his power after the last time he was defeated. Nagash ordered the mountain to be mined for all of its Warpstone for his use in Necromancy, by his legions of undead and local human tribes which pledged allegiance to him out of terror. The lower regions are known as the Cursed Pit.
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the range. Though its importance has much declined since then and after the Dwarfs had forsaken the mines and watchposts on the eastern frontier. In the present times it must be guarded vigilantly for invading Orcs and
Goblins moving from their eastern lairs use it as one of their main attack routes. The Karak Kadrin Dwarfs guard it fiercely against these intruders
675:), leaving their creations to fend for themselves. This backstory also provides an easy explanation for the presence of a variety of familiar fantasy races. Ogres and Halflings, for example, are closely related. Both are resistant to the mutating effects of Chaos energies (fuelled by hearty appetites and efficient metabolisms), but have opposite physical templates.
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crater into the rock. Valuable metals and ores can be found all around the lake. Many Dwarf strongholds were founded around Black Water to mine and refine these meteoric ores, and to take advantage of the raging torrents gushing down the mountainside from the Black Falls, powering waterwheels and machinery. Its black depths are home to ancient and dark monsters.
1111:, the Von Carsteins, who raised undead armies to invade the rest of the country in a series of devastating wars. Today it is nominally ruled by human nobles but secretly ruled by vampire aristocrats. Treaties between the vampires and human nobles have created an uneasy peace. It is considered a backwater and generally shunned by the rest of the Empire.
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resulting in the sundering of the race into three distinct kindreds: the evil, twisted Dark Elves, the proud, noble and magical High Elves who continue the ancient traditions from before the sundering, and a third group as the rustic, sylvan and mysterious Wood Elves. The High Elves inhabit the magical island of
Ulthuan (analogous to
717:) are the Lizardmen who were created by the Old Ones to aid in their great works. The Slann, who act as leaders and priests, now lead the Lizardmen blindly, via ancient prophecies containing almost incomprehensible instructions left by the Old Ones. The culture and aesthetic of the Lizardmen are heavily inspired by those of the
1589:(also called Shadowlands by Norse, Kurgans and Hung and known as Chaos Wastes) to its north. To its south beyond the Sea of Claws lies the Empire and to the east and Southeast the Eastern Steppes and Kurgan nation and the Kingdom of Kislev, respectively. Between Norsca and Kislev is a wilderness area called Troll Country.
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by malevolent daemonic creatures made of magic, the souls of mortal creatures, and most notably the four evil Chaos Gods. These four "Ruinous Powers" exert a corrupting influence upon mortals in the physical world. Their ultimate goal is to expand the Realm of Chaos, engulfing and destroying the physical world entirely.
1557:. Nehekhara has a dry climate, with much of it being desert. The western half of the country contains the Great Mortis (formerly Great Vitae) River and the largest city, Khemri as well as other cities. The east of the country, across the Charnel Pass and World's Edge Mountains, contains the infamous city of Lahmia.
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739:, first published in 1993. The phrase "orcs & goblins" also refers collectively to all of the races that are described in this book, which includes other "greenskins" as well. The book includes background information, illustrations, and game rules for these races. The Orcs and Goblins represent a generic
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To the east of the Old World lies the ancient and impossibly high Worlds Edge
Mountains. This snow-capped mountain range officially extends from the Nehekhara in the far south, up into the far north past Kislev, before branching west into Norsca. They separate the desolate Dark Lands in the east from
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and indirectly created the first vampires in Lahmia, leading to civil war. Later, Nagash enacted a great ritual to kill everyone in
Nehekhara and raise them again as undead slaves. During the ritual, Nagash was killed by the last King of Nehekhara, Alcadizzar. With the ritual gone awry, the mummified
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The country's northern frontier position means that it often bears the brunt of devastating Chaos invasions, as
Kislevite warriors spill their blood to keep the southern lands safe. Combined with poor soil and notoriously freezing winters, this has made the Kislevites a hardy, no-nonsense people. Out
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In contrast to the Realm of Chaos, the Chaos Wastes (also known as the Umbra Chaotica) are a part of the physical world. They are a vast, warped, cold and barren wasteland surrounding the northern polar region (and probably also the southern polar region) of the world. The Wastes border Grand Cathay,
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The South World's Edge Mountains are more volcanically active than the northern regions. The largest volcanoes are named Fire Mountain, Red Cloud Mountain and Thunder Mountain. They continually bring up new minerals from the planet's interior, and thus attract many miners, although their settlements
1807:, alternately known as Varag Kadrin, was in the days of the Dwarf's greatest power, the chief thoroughfare to the isolated mines of the Dark Lands and the eastern front of the ranges. It is now only occasionally used, and studded with Night Goblin fortresses and their tunnels riddle its steep sides.
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Grand Cathay is the largest human empire in Warhammer Fantasy, ruled by the Celestial Dragon Emperor and Moon Empress, who are immortal dragons able to shapeshift into human form. They delegate most governing of Cathay to 5 of their children, who are also immortal shapeshifting dragons and each rule
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influences. To the north and east lies the high mountains of The Vaults, and to the south and west lies the sea. Due to this geographic protection, Tilea has never had to unite, and has become dominated by rival city-states with a great wealth in trade. The most important gods in Tilea are Myrmidia,
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The Realm itself is composed of raw magical energy generated by the emotions and thoughts of sapient creatures such as humans. Thus, the Realm of Chaos is the source of magic in the Warhammer World, and this is why magic is such an unwieldy, dangerous and often mutating force. The Realm is inhabited
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society, called the "Under-empire". They are divided into clans such as Clan Eshin, master assassins, or Clan Skryre, master engineers. It is believed that they are so numerous that if they worked together they would be able to destroy the world, however their innate predilection for cowardice and
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Many races have fallen to, or been corrupted by Chaos. The barbaric Warriors of Chaos (formerly called "Hordes of Chaos") invade the civilized nations from the far northern Chaos Wastes. Beastmen, the human-animal hybrid products of Chaos are found in the dark forests of the entire Warhammer world.
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The Worlds Edge Mountains are also home to many great Dragons. Throughout history there have been many dragon nests discovered by miners, and their hoards are of great proportions. Most of the time these dragons are in a deep slumber. Notable dragons include Skaladrak Incarnadine, Mordrak, Fyrskar
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is an immense mountain lake high in the western highlands, and its Black Falls empty down into the Skull River. The lake is actually a vast crater, and was filled up with melted ice water from the surrounding snowy mountains. In ancient times a meteor fell from the heavens and punched this massive
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is the next most northerly passage across the mountains. It is overlooked at its eastern starting point by the greenskin fortress of Gnashrak's Lair, and at its western end by the Dwarf Stronghold of Karak Kadrin. In olden times it enabled Dwarfs to travel between the western and eastern fronts of
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Valmir Aesling. Valmir was a great general of the mighty Chaos Champion and Everchosen Asavar Kul, so this story probably happens during the time of "World War III" (IC circa 2300), but it is implied to have happened shortly after the defeat of Asavar Kul. Even though the story gives the idea that
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tribes, and allied with the Dwarfs, to face the greater threats of Orcs and Goblins, Undead and Chaos. Sigmar has since become the primary god worshipped in the Empire, representing justice and strength, although there are also other important ones such as Ulric (god of wolves, winter and battle),
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adventure Crimson Rain (there is some information present on Norse customs and culture as well), which is part of Omens of War supplement. Various novels dealing with Norse characters, such as Wulfrik, Palace of the Plague Lord, Valkia and so on, also includes a lot of information regarding their
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Norsca was originally populated by both High Elves and Dwarfs. Humans came to this land long after them. Norse Dwarves still remain and often come into conflict with the Norse tribes, but Elves have left the land. There are many ancient elven ruins. One of these mysterious places is the Forest of
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is a huge subterranean realm, comprising many repurposed Dwarf areas, as well as many Skaven-dug tunnels and settlements called "Under-Cities" beneath most human and Dwarf cities. Their capital and greatest city is Skavenblight, which lies in remote marshland between Estalia and Tilea. It is here
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The main god of the nobility is the Lady of the Lake, although the peasant classes worship the polytheistic gods of the rest of the Old World, particularly Rhya. Bretonnia nominally includes the forest of Loren, although in reality most Bretonnians fear and avoid the Woodland Realm, and have many
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The Empire is a large, diverse country based around several large rivers: the Reik, Talabec, Stir and Aver. The various Provinces are each ruled by an Elector Count or equivalent, who elect an Emperor to rule for life. Despite this, the provinces have a great deal of autonomy to govern and defend
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Besides these, there are the Undead, who are a result of the black sorceries of the first necromancer, Nagash, in the long distant past. His legacy has left the Tomb Kings, who are the resurrected armies of the first human civilisation, in the hot desert lands of Nehekhara to the south of the Old
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are the personified flaws of sapient beings; the inner daemons of living things come back through a magic medium as literal daemons to torment and kill. The ultimate victory of these forces is often hinted at, highlighting a strong assumption that sentient beings are fundamentally flawed and will
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brothers, the spawnings of saurus have become slightly rare and so skinks dominate in both civil life and warfare. Although similar in climate and culture to Lustria, the Southlands remain much less explored by human or High Elves and thus the Slann of the Southlands are said to have a much more
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Kraka Drak is totally destroyed, it is still featured in many sources that are dated after the war. One possibility is that hold was retaken by the Norse Dwarfs sometime after the war (or not totally taken by the invading Chaos Horde). Or it could be a simple oversight on the part of the writers.
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At the centre of the Inner Sea lies the Great Vortex, a magical storm that drains excess magical energy from the world, fed by a global network of waystones maintained by the High Elves. If the Vortex were to fail, magical energy would build up and allow large scale invasions of Daemons from the
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The Tomb Kings/Nehekharans were formerly a living civilization of humans. Their first King and uniter was Settra the Imperishable, who began the tradition of attempting to prolong life and avoid death. Thousands of years and many dynasties later, a new leader called Nagash came to power. Nagash
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The country's recently established official religion is the Great Orthodoxy. The country's most important god is Ursun, the bear-god of winter and strength, and the Kislevites seem to have a special affinity with bears. Other important gods include Dazh (god of fire, the sun, summer, family and
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is an enchanted forest in the southeast of Bretonnia. In a similar manner to the Chaos Wastes, the flow of time may distort and warp in the forest. Different sections may experience different times of day, or different seasons. A person may spend a day in the forest and emerge to find that only
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is a central route that comes in from the easterly Wolf Lands. Its western opening bypasses The Dwarfen capital city Karaz-a-Karak, while its east is haunted by the Orc-infested ruins of the old Dwarf mine, Mount Silverspear, which is now known more commonly as Mount Grimfang, after the Orcish
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Various tunnels, caverns and entire cities, lie beneath the Old World, World's Edge Mountains and the rest of the world. Most cities of the Dwarfs are underground, and many Orc/Goblin settlements are as well (the Night Goblins are especially known for being cave-dwellers and rarely come to the
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The Elves were the first civilized race to walk the Warhammer world. Brought into creation by the Old Ones, the Elves showed a natural talent for magic and superlative martial skill. The once thriving civilization of the Elves was torn asunder many thousands of years ago by a bitter civil war,
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forest in the east. To the northwest, there is an ill-defined border between Kislev and Troll Country, a marshy, frigid wilderness infested with monsters. Historically, Kislev has been inhabited by a succession of human ethnic groups: first the Roppsmenn, then the Ungols and most recently the
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is the northernmost route traversing the range, and descends into the lands of the Troll Country before its road leads eventually into the city of Praag in Kislev. A very popular invasion route for the marauder tribes of the west and the Orcish Warlord Grimgor Ironhide's greenskins hordes.
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goddess of soldiers, justice, and wisdom and Mannann, god of the sea. Tilean mercenaries and traders can be found across the old world, and are famed for their skills in battle and haggling. Tilean explorers have also been at the forefront of contact with the New World and the Far East.
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minutes have passed, or conversely that 100 years have gone by. Though nominally part of Bretonnia, the forest is actually ruled by the reclusive Wood Elves (descendants of breakaway High Elf colonists), who are in an uneasy alliance with ancient, xenophobic Forest Spirits such as
1062:. To the east lie the World's Edge Mountains, to the west Bretonnia, to the south the Border Princes/Badlands and to the north is Kislev and the sea. The main cities (which mostly lie in the south) are Altdorf (the current capital), Middenheim, Nuln, Talabheim and Averheim.
603:
There are numerous nations, races and ethnicities in the Warhammer World. Mankind, the most prominent, often proves to be the most susceptible to the corrupting influence of Chaos. Most of the featured human nations are based in the Old World (analogous to real world
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The Worlds Edge Mountains are a barren wilderness. The Dwarf Strongholds are the only enclaves of civilisation in the region. The Greenskins also have many crude settlements in the mountains, as do the Skaven. The fallen Holds are also home to these two races.
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of all the Dwarfs. Currently ruled over by High King Thorgrim Grudgebearer. The temples of the venerable Ancestor Gods are here, and is also home to the Great Book of Grudges, a vast account of all wrongdoings and breaches of faith against the Dwarfen race.
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and the Undead. To the southeast are the Dragon Isles which are often cited as a desirable, if dangerous, location for voyages in search of riches to aim for. On its southern coastline in the river delta region lies the frontier human settlement Pigbarter.
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was played out here, which an alliance of tribes of men of the time before the Empire, and the Dwarfs, engaged a massive invading greenskin army in the pass. The ensuing victory was the beginning of the founding of the nation of men under Sigmar.
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of the Old World. While related to the Dwarfs in their strongholds to the South, the separation over the years has led to some changes and the Norse Dwarfs have taken on some more wild characteristics compared to the mainstream of Dwarf society.
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The Empire of Man, known to most as the Empire, is the largest and oldest human civilization in the Old World. It is culturally, technologically, and geographically based on early modern Germany, with its name being an allusion to the historical
1397:
This area of the Warhammer World is equivalent to East/Southeast Asia. It is not greatly developed in the published games or fiction, but there are human civilizations there, specifically Ind, Grand Cathay, and Nippon (which are equivalents of
1146:. The nobility are supposed to follow a code of chivalry, and a small number eventually complete religious pilgrimage, becoming virtuous Grail Knights. However the majority of the upper classes are fiercely oppressive towards the peasants.
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Through the 1980s, the Norse troops and characters in Warhammer Fantasy were closely based on the historical Vikings. Later, the Norse were largely merged into the Chaos faction as the Warriors of Chaos (main human footsoldiers of Chaos).
1872:, has a reputation as being home to fierce Dwarf clans. Known commonly as Slayer Keep. Home to the Shrine of Grimnir, and where the Dwarf Slayer Cult makes pilgrimages to. Its King is bound by two incompatible Oaths. That of
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The Southlands are believed to be the original homeland of the Dwarfs, where they began as simple cave dwellers using crude stone tools, before following the chain of mined riches up the mountain chain towards the north.
667:: star-travelling gods responsible for the creation of most of the setting's sentient races. These Old Ones were brought low by the daemonic forces inadvertently unleashed by the collapse of their Warp Gates (one on the
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influences. Outside of this area, the Dark Lands are mostly dominated by barbaric Orcs and Goblin tribes. The River Ruin is the only major River in the Dark Lands, and it is heavily polluted by Chaos Dwarf industry.
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is the mountain spire in the south overlooking the Sour Sea. It is riddled with the tainted rock known as Warpstone, which is highly prized by the Skaven and Necromancers. It is the home of the Supreme Lord of the
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also took place here, when Dwarf and Goblin armies met on the shores of Black Water. The High King Alrik and the Goblin Warlord Gorkil Eyegouger were both slain while fighting along the edge of the Black Falls.
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The Norse are, like the historical Norsemen, great seaborne explorers, traders, reavers, and slavers who have built and maintain colonies in Lustria (the Warhammer world's version of South and Mesoamerica).
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Ulthuan is a ring-shaped island continent, controlled by the High Elves. It lies in the ocean (equivalent to the Atlantic) to the west of the Old World, and east of the New World. It draws inspiration from
1089:: in the west of the Empire, at the mouth of the River Reik, lies the free city-state of Marienburg, the largest and wealthiest city in the Old World. It is dominated by merchants and based on early modern
560:. What is recognizable as the Warhammer World began with the expansion material to the first edition of the game Warhammer, but was formulated as a distinct setting with a world map in the second edition.
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worship the evil Chaos Gods whose influence is strong in the Wastes. In order to guard against incursions from the north, Grand Cathay has constructed a Great Bastion (similar to the real-world
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Though the unbroken chain of mountains reaches into the Southlands from the Worlds Edge Mountains, the peaks south of the Nehekharan deserts are technically part of the Great Mountains chain.
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Outside of infrequent invasions, the only threats on Ulthuan are monsters in the Annuli Mountains. As Ulthuan is a magical floating island, the Underway and Under-Empire do not extend to it.
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which is found in several of Games Workshop's fictional universes, including Warhammer Fantasy. It is separate to the physical world of Warhammer, and draws inspiration from depictions of
587:, Warhammer's Dwarfs are declining in population, the Elves have mostly departed for homelands in the West, and a Great Necromancer is reborn after the defeats in his Southern stronghold.
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Clan Pestilens ravaged Lustria, they were driven out by Sotek and they migrated to the Southlands. Sotek also took action against them here by sending jungle swarms to destroy the clan.
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The Dark Lands lie east of the Old World and west of the Far East, between the World's Edge Mountains and Mountains of Mourn. It lacks any real-world equivalent, but is similar to
702:
Dwarfs are an ancient, gritty, and determined race integral in the founding of the Empire. Dwarfs are the greatest craftsmen in the Warhammer World, a skill largely matched by the
1222:, the secret police and the analogue of the Empire's Inquisition that's used by the Tzars against heritics and political enemies alike. Kislev's military is primarily composed of
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Nehekhara, also called "The Land of the Dead" lies to the South of the Badlands and Old World, west of the Dark Lands. To the west lies Araby and to the south, the Southlands.
882:
wrote Warhammer novels under the pen name Jack Yeovil. Some elements from these books (in particular his heroine Genevieve Dieudonné) later reappeared in the award-winning
917:- also published by Black Library - a magazine which compiled short stories and occasional unconnected illustrations set in the fictional backgrounds of Games Workshop.
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army with little internal cohesion and discipline, and relying on the ferocious charge and individual fighting skills rather than organized generalship. In issue 203 of
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dukedoms and ruled by a King, Bretonnia has a stark class divide between the wealthy knightly nobility, and the peasants who live in poverty and squalor, with very low
1130:
Bretonnia lies west of the Empire, across the Grey Mountains, and north of Estalia. Bretonnia is a temperate land with a mild climate and fertile soils, inspired by
445:
Warhammer is notable for its "dark and gritty" background world, which references a range of historical cultures, and is populated with a variety of races such as
2905:
1283:
is an island in the great ocean northwest of the Empire, southwest of Norsca. Based on Britain and Ireland, inhabited by people similar to pre-Roman Gaelic and
1138:. In the centre of the country lie the Forest of Arden and Massif Orcal, two wild regions inhabited by Beastmen and Orcs/Goblins, respectively. Dominated by
495:
51:
1582:, though as the setting developed the Norse departed from the historical template increasingly and are now one of the main tribes of the Warriors of Chaos.
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1711:, and small tribes of what adventurers call the "Dark Men", who are content to live at peace with nature and seem to have the protection of the Lizardmen.
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eventually bring about their own destruction via the forces of Chaos. The possibility of the victory of Chaos is a major theme in the End Times campaign.
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Nehekharan Kings and their skeletal soldiers awoke not to the promised afterlife, but to a nightmare of living death, and were very angry about this.
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hospitality) and Tor (god of storms). The main cities of Kislev are the eponymous Kislev, Erengrad and Praag The Cursed, which rule over the vast
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In the 2008 Warhammer Fantasy Battle (7th edition) book: Warriors of Chaos, features story about the destruction of Kraka Drak. This is done by
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Lizardmen are the primary power in the Southlands and have five temple-cities, though one is ruined. Due to centuries of separation from their
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tropes. The Ogres also have a race of slave Gnoblars (relatives of Goblins), and are said to be always hungry, valuing food as much as gold.
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East of the Dark Lands lie the Mountains of Mourn and Ancient Giant Lands, extremely high mountains with a cold climate, which resemble the
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889:
Early novels were published as "GW Books" by Boxtree Ltd, but more recently novels have been under Games Workshop's publishing arm, the
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907:, which ran for over 5 years and included strips set in the other areas of the Warhammer Universe. Generally running concurrently with
785:), and Nagash in his own city of undead. Prior to Games Workshop retconning the backstory, there was previously a unified Undead Army.
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1093:. Marienburg is culturally linked to the Empire but politically entirely independent, having bribed a past Emperor in order to secede.
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is a region of the Empire developed in the setting as a home to vampires, ghouls and other undead creatures, inspired by real-world
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controlled by Dwarfs and Wood Elves. There are also some areas controlled by Undead lords, or marauding Beastmen, Orcs, or Goblins.
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The Warhammer World borrowed considerably from historical events and other fantasy fiction settings. The Old World is recognisably
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To the southwest is the Plain of Bones where the remains of many dead dragons can be found. This area draws practitioners of
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Shallya (goddess of mercy and healing), Rhya (goddess of harvest and family) and Morr (god of death and the afterlife).
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in the real world), a desolate icy wilderness and the Wood Elves live in the forests of Athel Loren in the Old World.
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is a collection of petty Human kingdoms, bandits, mercenaries, pirates and other fugitives. It is analogous to the
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in Norsca is Kraka Drak. Other major holds included Sjoktraken port, Kraka Dorden, Kraka Onsmotek, Kraka Ravnvake.
1622:, also shows the Norse tribes as important supporting characters to the Imperial born Chaos Champion protagonist.
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do not apply in the Realm of Chaos, and it is said that mortals who enter or even glimpse it tend to go insane.
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The Realm of Chaos (also called the Warp, the Aethyr, the Empyrean, the Realm of Souls or the Immaterium) is an
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approximating to various historical periods including the Renaissance - the Empire being set over what was the
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warlord who captured it. In olden times the pass was the scene of the bloody battles of the Silver Road Wars.
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of necessity, Kislev has retained good relations with The Empire and Dwarfs: close allies against Chaos.
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The Empire was originally founded thousands of years ago, when the Warrior-King Sigmar Heldenhammer (a
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Many factions, such as the Elves, the Lizardmen, the Ogres and the Halflings, have been created by the
636:). Further east of them is another powerful human civilization known as Grand Cathay (corresponding to
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1851:. This Dwarfen Hold is the largest and most powerful, and is also their capital city. Its lord is the
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novels also displays the Norse as the main antagonists of the first two books. Slaves to Darkness, by
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The Chaos Wastes are inhabited by various mutated flora and fauna, Daemons, Chaos monsters (including
956:. This series features a witch-hunter fighting the Chaos minions in the remote regions of the Empire.
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They are a prominent scene for many main events in the histories of the Dwarf, Orc and Goblin races.
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Living underneath much of the known world are the Skaven, diabolical ratmen living in a subterranean
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is originally named Haz-Drazh-Kadrin by the Dwarfs, which literally translates into human tongue as
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to create background information for Grand Cathay, so that the faction may be included in the game.
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1210:(female title: Tzarina) and the current ruler is Tzarina Katarin, the "Ice Queen." Tzars rule over
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Outside of games, there have been novels, novellas and short stories by various authors set in the
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The development of the setting began with the release of a game simply called 'Warhammer' in 1983.
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of Tolkien). At the forest's centre lies the enormous Oak of Ages, drawing influence from various
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are a significant geographic location in the fictional setting of the game of Warhammer Fantasy.
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may contain an excessive amount of intricate detail that may interest only a particular audience
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is a semi-autonomous area in the Empire, granted to the Halflings. It bears similarities to
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tribes. Not much information has been published about it, although it was the setting for
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1234:- also known as "the Riders of the Dead,â for "they are mourned as if already deceased".
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Kislev is a cold land, north of the Empire but south of Norsca. It is primarily based on
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2278:. Some information can be found from many other Warhammer sourcebooks, for example
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respectively). To the south lies the Hinterlands of Khuresh (which is inhabited by
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Issue 6. Also Norse Marauders make an appearance in the mercenary supplement
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1880:, neither of which he can successfully fulfill without failing in the other.
1218:(the lowest nobility, mostly composed of ethnic Gospodars). There's also the
683:), while the Dark Elves inhabit the continent of Naggaroth (correspondent to
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any relevant information, and removing excessive detail that may be against
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Some novels involving mostly Norse characters and places are C.L. Werner's
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Knives, in the middle of Norsca, where an ancient Elven temple is located.
575:. Many events are lifted and modified directly from history, including the
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and the two first-person shooter games in the Warhammer Vermintide series,
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of the real world. This region is inhabited by fierce monsters resembling
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2107:"Total War: Warhammer 3 Kislev â army roster, legendary lords, and more!"
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and the barbaric human tribes of the Norse, Kurgan, Hung and Tong. These
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is on a peninsula on the southern coast of the Old World, equivalent to
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2132:"Total War: Warhammer 3 races â everything you need to know | PCGamesN"
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2154:. David Chart. Nottingham: Black Industries. 2007. pp. 22â28.
948:. When this was finished, they started a new series located in the
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1198:. Much of Kislev is cold steppe, although there is an extensive
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2202:. David Chart. Nottingham: Black Industries. 2007. p. 34.
2266:(other Volumes also have stories involving Norse characters),
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who split from their brothers after being corrupted by Chaos.
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115:
72:
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1337:. They are the most powerful faction in the region, and mesh
1431:, Games Workshop has worked together with British developer
1041:. It is a broadly temperate area dominated by several large
1037:
The Old World is a northerly region, roughly an analogue to
2462:
2015:
Bigelow, Bob (December 1982). "Through the Looking Glass".
1574:
Norsca is isomorphic in position within the "Old World" to
803:
world, the most famous of which are the novels featuring
920:
Games Workshop licensed out the rights for comic books.
2002:"Warhammer Armies (Fourth Edition): Orcs & Goblins"
1828:
are frequently destroyed by eruptions and earthquakes.
1522:
Lustria is a tropical southern continent equivalent to
1377:
dominate here. They are primarily based on the nomadic
942:, but this was followed by one in the fantasy universe
96:
2463:
The Bad Dice Podcast - The UK's 1st Warhammer Podcast
2446:
Warhammer Online: Age of Reckoning Official Game Site
1964:"Timeline of Games Workshop | Games Workshop Careers"
2802:
2779:
2610:
2529:
2258:Main information about Norse can be found from the
2063:. David Chart. Nottingham: Black Industries. 2007.
1230:(firearm-welding infantry, hence the name) and the
771:), the Vampire Counts in the Old World (based upon
2053:
2051:
1311:"Dark Lands" redirects here. For other uses, see
583:, and others from original fantasy sources. Like
1333:In the northern Dark Lands is the empire of the
2199:Realm of the ice queen : a guide to Kislev
2151:Realm of the ice queen : a guide to Kislev
2060:Realm of the ice queen : a guide to Kislev
1630:The Norse Dwarfs are the most northerly of the
1510:Naggaroth is the cold, bleak land analogous to
924:have been working on a series of Warhammer and
837:the idea of Chaos in Warhammer was inspired by
763:betrayal makes long term cooperation unlikely.
27:High-fantasy setting, created by Games Workshop
1988:"White Dwarf Presents: Warhammer Chaos Dwarfs"
1291:, an early-2000s event held by Games Workshop.
556:, as well as real-world history, particularly
449:, high elves, dark elves, wood elves, dwarfs,
2505:
2319:
2317:
2315:
2313:
381:and used in many of its games, including the
8:
2411:. Rick Priestley et al. Games Workshop 1989
644:), and Araby (Based loosely on the various
502:. Unsourced material may be challenged and
66:Learn how and when to remove these messages
2512:
2498:
2490:
1414:) and Lost Isles of Ethlis, equivalent to
1191:called winged lancer - a reference to the
534:The Warhammer world drew inspiration from
361:A crowd gathered around a Warhammer set-up
1612:and Sigvald novels for Warhammer Heroes.
1330:, with a dry climate and many volcanoes.
709:In the jungles of the Lustria continent (
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1455:
936:. The first was the Warhammer 40k strip
290:This article includes a list of general
2148:"Chapter III: The Politics of Kislev".
1955:
1658:The main stronghold (capital) of Norse
857:. The Warhammer elves were inspired by
2223:
2175:
2084:
1876:, and that of his family's hereditary
1203:Gospodars who have united the region.
201:Please improve this article by adding
2906:Fictional elements introduced in 1983
2476:BoLS: Warhammer Fantasy Daily Updates
2332:Warhammer Armies: Undead, 5th Edition
2323:Warhammer Armies: Dwarfs, 7th Edition
1549:, an undead faction based heavily on
7:
2143:
2141:
1703:. These are inhabited by Lizardmen,
500:adding citations to reliable sources
2415:Ward, Matthew; et al. (2011).
2274:and Hordes of Chaos supplement for
1650:and also in the (WFRP2) supplement
1447:In ages past, the Dwarfs built the
1258:is the Warhammer equivalent of the
571:- medieval France, Roman Italy and
400:, and a number of video games: the
406:Warhammer Online: Age of Reckoning
296:it lacks sufficient corresponding
25:
2368:Gallard, Richard Wolfrik (1998).
2021:. No. 203. pp. 113â114.
648:powers that ruled throughout the
430:Warhammer: End Times - Vermintide
99:and remove advice or instruction.
47:This article has multiple issues.
2862:
2861:
2044:from the original on 2012-02-16.
1183:, with some references to other
795:List of Warhammer Fantasy novels
472:
281:
214:"Warhammer Fantasy" setting
179:
120:
77:
36:
55:or discuss these issues on the
1545:Nehekhara is inhabited by the
1214:(the middle nobility) and the
1:
2770:Age of Sigmar: Realms of Ruin
2246:"Who is Kostaltyn of Kislev?"
1798:The Battle of Black Fire Pass
1073:-type figure) united several
1045:countries as well as smaller
954:Warhammer - Condemned by Fire
847:, who made use of ideas from
833:has stated that according to
203:secondary or tertiary sources
2707:Mordheim: City of the Damned
1847:and is also known to men as
1162:and Treemen (similar to the
1121:from Tolkien's Middle-Earth.
850:Three Hearts and Three Lions
843:and its sequels, written by
145:Knowledge's inclusion policy
2891:Warhammer Fantasy (setting)
2749:Age of Sigmar: Storm Ground
2034:"Freedom in an Owned World"
1313:Dark Lands (disambiguation)
783:pirates of the 18th century
2922:
2721:Mordheim: Warband Skirmish
2580:Warhammer Fantasy Roleplay
2409:Warhammer Fantasy Roleplay
2300:Warhammer Fantasy Roleplay
2280:Warhammer Fantasy Roleplay
2268:Warhammer Fantasy Roleplay
1936:Warhammer Fantasy Roleplay
1644:Warhammer Fantasy Roleplay
1460:A skaven clanrat miniature
1444:surface during daylight).
1310:
792:
393:Warhammer Fantasy Roleplay
2901:Fantasy campaign settings
2856:
2469:from the UK dedicated to
2390:; Tuomas Pirinen (2002).
2372:. London: Carlton Books.
1845:Pinnacle of the Mountains
1816:The Battle of Black Falls
1695:correspond to real world
1648:Dwarfs: Stone & Steel
1598:Palace of the Plague Lord
1381:, as well as some of the
1296:Border Prince Confederacy
815:series was taken over by
581:Moorish invasion of Spain
2756:Total War: Warhammer III
2664:Online: Age of Reckoning
2629:Shadow of the Horned Rat
2288:Warhammer Fantasy Battle
2276:Warhammer Fantasy Battle
2032:Baxter, Stephen (2003).
1904:and Graug the Terrible.
1428:Total War: Warhammer III
1150:superstitions about it.
640:).There is also Nippon (
599:Orcs & Goblins cover
424:Total War: Warhammer III
2728:Total War: Warhammer II
2679:Online: Wrath of Heroes
1929:Warhammer Age of Sigmar
1746:the civilised lands of
1187:countries, such as the
436:Warhammer: Vermintide 2
418:Total War: Warhammer II
311:more precise citations.
2700:End Times - Vermintide
2370:The World of Warhammer
2284:Realm of the Ice Queen
2230:: CS1 maint: others (
2182:: CS1 maint: others (
2091:: CS1 maint: others (
1794:Passage of Black Flame
1461:
1206:The state is ruled by
600:
362:
190:relies excessively on
2262:which is Volume I of
1740:Worlds Edge Mountains
1734:Worlds Edge Mountains
1459:
1368:pleistocene megafauna
878:Early in his career,
598:
409:, the strategy games
396:(WFRP) pen-and-paper
360:
18:Old World (Warhammer)
2714:Total War: Warhammer
1915:Total War: Warhammer
1874:A King to his People
1642:are featured in the
1615:The Legend of Sigmar
840:The Eternal Champion
496:improve this section
412:Total War: Warhammer
377:universe created by
97:rewrite this article
2815:Warhammer Army Book
2601:Warhammer: Invasion
2282:(WFRP2) supplement
2270:(WFRP2) supplement
2134:. 15 February 2022.
1968:Games Workshop Jobs
1943:Warhammer: Invasion
1646:(WFRP1) supplement
1465:Skaven Under-Empire
1067:Conan the Barbarian
1027:Great Wall of China
971:alternate dimension
928:comics, written by
884:Anno Dracula series
656:, most notably the
549:Conan the Barbarian
2456:2009-09-05 at the
2394:. Games Workshop.
2353:. Games Workshop.
2272:Tome of Corruption
1697:sub-Saharan Africa
1652:Tome of Corruption
1462:
1425:For the videogame
1242:surrounding them.
869:Middle-earth canon
601:
363:
2878:
2877:
2840:Warhammer Monthly
2781:Nations and races
2643:Battle for Atluma
2522:Warhammer Fantasy
2481:Warhammer Fantasy
2471:Warhammer Fantasy
2451:The Black Library
2426:978-1-84154-785-5
2417:Orc & Goblins
2347:Cavatore, Alessio
2209:978-1-84416-433-2
2161:978-1-84416-433-2
2070:978-1-84416-433-2
1585:Norsca abuts the
1561:became the first
1433:Creative Assembly
1339:industrialisation
1270:Renaissance Italy
1260:Iberian Peninsula
1060:Holy Roman Empire
1023:Warriors of Chaos
952:universe, called
950:Warhammer Fantasy
939:Damnation Crusade
909:Warhammer Monthly
896:Warhammer Monthly
827:Warhammer Fantasy
618:Arthurian Britain
610:Holy Roman Empire
591:Races and nations
569:Holy Roman Empire
532:
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398:role-playing game
383:table top wargame
367:Warhammer Fantasy
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16:(Redirected from
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2040:. No. 229.
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2012:
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1974:
1960:
1922:Warhammer 40,000
1764:Notable features
1553:and pop culture
1497:Realm of Chaos.
1185:Eastern European
926:Warhammer 40,000
873:J. R. R. Tolkien
860:The Broken Sword
845:Michael Moorcock
819:, starting with
813:Gotrek and Felix
805:Gotrek and Felix
777:which is set in
767:World (based on
737:Orcs and Goblins
558:European history
554:Michael Moorcock
544:Robert E. Howard
542:, but also from
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2525:
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2458:Wayback Machine
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2427:
2414:
2402:
2388:Priestley, Rick
2386:
2380:
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2340:Further reading
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1783:The Silver Road
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1602:Forged by Chaos
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1439:The Underground
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1370:. The brutish,
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1316:
1309:
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1134:and legends of
1132:Medieval France
1128:
1055:
1035:
1007:
987:laws of physics
967:
962:
903:, published by
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671:and one on the
620:), and Kislev (
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2810:List of novels
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2530:Tabletop games
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2441:Games Workshop
2436:
2435:External links
2433:
2432:
2431:
2425:
2419:(7 ed.).
2412:
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2400:
2384:
2378:
2365:
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2309:
2304:Liber Carnagia
2264:Liber Chaotica
2251:
2248:. 28 May 2021.
2237:
2208:
2189:
2160:
2137:
2123:
2113:. 15 June 2021
2098:
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2007:
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1709:forest goblins
1693:The Southlands
1689:
1688:The Southlands
1686:
1676:
1673:
1672:
1671:
1663:
1627:
1624:
1587:Realm of Chaos
1571:
1568:
1555:undead mummies
1539:
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1232:Winged Lancers
1176:
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1144:class mobility
1127:
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1123:
1122:
1112:
1109:Vampire Counts
1094:
1054:
1051:
1034:
1031:
1006:
1003:
966:
965:Realm of Chaos
963:
961:
958:
835:Marc Gascoigne
831:Stephen Baxter
793:Main article:
790:
787:
658:Ottoman Empire
646:Middle Eastern
612:), Bretonnia (
592:
589:
573:Celtic Britain
530:
529:
480:
478:
471:
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379:Games Workshop
353:
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317:September 2007
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2657:Mark of Chaos
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2485:BoardGameGeek
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2410:
2407:
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2401:1-84154-051-X
2397:
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2379:1-85868-488-9
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2020:
2019:
2011:
2008:
2003:
1997:
1994:
1989:
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1959:
1956:
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1898:
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1871:
1867:
1865:
1864:Night Goblins
1861:
1857:
1854:
1850:
1846:
1842:
1841:Karaz-a-Karak
1838:
1831:
1829:
1822:
1820:
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1808:
1806:
1802:
1799:
1795:
1791:
1787:
1784:
1780:
1777:
1773:
1770:
1769:The High Pass
1763:
1761:
1758:
1755:
1754:in the west.
1753:
1749:
1743:
1741:
1733:
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1729:
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1720:
1717:
1712:
1710:
1706:
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1621:
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1590:
1588:
1583:
1581:
1577:
1569:
1567:
1564:
1558:
1556:
1552:
1551:Ancient Egypt
1548:
1543:
1537:
1535:
1533:
1529:
1525:
1524:South America
1517:
1515:
1513:
1512:North America
1505:
1501:The New World
1500:
1498:
1494:
1491:
1489:
1485:
1481:
1472:
1466:
1458:
1454:
1453:
1452:
1450:
1445:
1438:
1436:
1434:
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1429:
1423:
1419:
1417:
1413:
1409:
1405:
1401:
1392:
1390:
1388:
1384:
1380:
1379:Mongol Empire
1376:
1375:Ogre Kingdoms
1373:
1369:
1365:
1358:Ogre Kingdoms
1357:
1355:
1352:
1347:
1344:
1340:
1336:
1331:
1329:
1325:
1321:
1314:
1306:
1301:
1297:
1293:
1290:
1286:
1285:Celtic Briton
1282:
1279:
1275:
1271:
1267:
1264:
1261:
1257:
1254:
1253:
1249:
1247:
1243:
1241:
1235:
1233:
1229:
1225:
1221:
1217:
1213:
1209:
1204:
1201:
1197:
1196:winged hussar
1194:
1190:
1186:
1182:
1174:
1169:
1165:
1161:
1156:
1153:
1152:
1151:
1147:
1145:
1141:
1137:
1133:
1125:
1120:
1116:
1113:
1110:
1106:
1103:, as well as
1102:
1098:
1095:
1092:
1088:
1085:
1084:
1083:
1079:
1076:
1072:
1068:
1063:
1061:
1052:
1050:
1048:
1044:
1040:
1033:The Old World
1032:
1030:
1028:
1024:
1020:
1016:
1011:
1004:
1002:
998:
996:
992:
988:
985:. The normal
984:
983:cosmic horror
980:
976:
972:
964:
959:
957:
955:
951:
947:
946:
941:
940:
935:
931:
927:
923:
922:Boom! Studios
918:
916:
915:
910:
906:
905:Black Library
902:
898:
897:
892:
891:Black Library
887:
885:
881:
876:
874:
870:
866:
865:Poul Anderson
862:
861:
856:
855:Poul Anderson
852:
851:
846:
842:
841:
836:
832:
828:
824:
822:
818:
814:
810:
806:
802:
796:
788:
786:
784:
780:
776:
775:
770:
769:Ancient Egypt
764:
761:
760:Machiavellian
758:
753:
751:
750:
745:
742:
738:
734:
730:
726:
724:
720:
716:
715:South America
712:
707:
705:
700:
697:
692:
688:
686:
685:North America
682:
676:
674:
670:
666:
661:
659:
655:
651:
647:
643:
639:
635:
631:
627:
623:
619:
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611:
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597:
590:
588:
586:
582:
578:
574:
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566:
561:
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555:
551:
550:
545:
541:
537:
526:
523:
515:
512:February 2024
505:
501:
497:
491:
490:
486:
481:This section
479:
475:
470:
469:
463:
461:
458:
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452:
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442:
438:
437:
432:
431:
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419:
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389:
388:
384:
380:
376:
373:
369:
368:
359:
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331:
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320:
310:
306:
300:
299:
293:
288:
279:
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269:
266:
258:
247:
244:
240:
237:
233:
230:
226:
223:
219:
216: â
215:
211:
210:Find sources:
204:
198:
197:
193:
188:This article
186:
182:
177:
176:
167:
164:
156:
146:
142:
138:
132:
129:This article
127:
118:
117:
108:
98:
93:
91:
86:This article
84:
75:
74:
69:
67:
60:
59:
54:
53:
48:
43:
34:
33:
30:
19:
2867:
2860:
2847:Forge of War
2845:
2838:
2831:
2768:
2763:Blood Bowl 3
2761:
2754:
2747:
2740:
2735:Vermintide 2
2733:
2726:
2719:
2712:
2705:
2698:
2693:Blood Bowl 2
2691:
2684:
2677:
2670:
2662:
2655:
2648:
2641:
2634:
2627:
2620:
2599:
2592:
2585:
2578:
2571:
2564:
2557:
2550:
2543:
2536:
2521:
2520:
2470:
2416:
2408:
2391:
2369:
2350:
2328:
2260:Liber Khorne
2254:
2240:
2198:
2192:
2150:
2126:
2115:. Retrieved
2110:
2101:
2059:
2037:
2027:
2016:
2010:
1996:
1982:
1971:. Retrieved
1967:
1958:
1941:
1934:
1927:
1920:
1913:
1902:
1884:Cripple Peak
1883:
1882:
1877:
1873:
1870:Karak Kadrin
1869:
1868:
1859:
1858:
1849:The Everpeak
1848:
1844:
1840:
1839:
1835:
1826:
1815:
1810:
1809:
1805:Mad Dog Pass
1804:
1803:
1797:
1793:
1789:
1788:
1782:
1781:
1775:
1774:
1768:
1767:
1759:
1756:
1744:
1739:
1737:
1725:
1721:
1713:
1692:
1691:
1682:
1678:
1637:
1629:
1626:Norse Dwarfs
1613:
1595:
1591:
1584:
1573:
1559:
1546:
1544:
1541:
1521:
1509:
1495:
1492:
1476:
1464:
1448:
1446:
1442:
1426:
1424:
1420:
1396:
1374:
1372:semi-nomadic
1361:
1348:
1343:mesopotamian
1335:Chaos Dwarfs
1334:
1332:
1328:Middle-earth
1317:
1295:
1289:Dark Shadows
1288:
1280:
1265:
1255:
1244:
1236:
1205:
1178:
1154:
1148:
1129:
1114:
1108:
1101:Transylvania
1096:
1086:
1080:
1064:
1056:
1036:
1022:
1012:
1008:
1005:Chaos Wastes
999:
968:
953:
949:
945:Forge of War
943:
937:
934:Ian Edginton
919:
912:
908:
894:
888:
877:
867:as well the
858:
848:
839:
826:
825:
820:
812:
809:William King
800:
798:
779:Transylvania
772:
765:
754:
747:
736:
727:
708:
704:Chaos Dwarfs
701:
696:Chaos forces
693:
689:
677:
662:
602:
585:Middle-earth
577:Black Plague
562:
547:
540:Middle-earth
533:
518:
509:
494:Please help
482:
459:
444:
441:many others.
434:
428:
422:
416:
410:
404:
391:
385:
366:
365:
364:
341:
323:
314:
295:
261:
255:January 2008
252:
242:
235:
228:
221:
209:
189:
159:
150:
137:spinning off
130:
102:
95:Please help
87:
63:
56:
50:
49:Please help
46:
29:
2650:Dawn of War
2612:Video games
2296:Dogs of War
1878:Slayer Oath
1860:Karak Ungor
1811:Black Water
1705:savage orcs
1701:rain forest
1576:Scandinavia
1563:necromancer
1387:Neanderthal
1155:Athel Loren
1136:King Arthur
1071:Charlemagne
991:linear time
817:Nathan Long
757:dog-eat-dog
654:Renaissance
650:Middle Ages
309:introducing
2885:Categories
2820:Characters
2671:Blood Bowl
2621:Blood Bowl
2594:Dreadfleet
2573:Man O' War
2559:Blood Bowl
2117:2022-01-26
1973:2020-12-06
1950:References
1748:The Empire
1620:Gav Thorpe
1547:Tomb Kings
1532:pterosaurs
1351:necromancy
1307:Dark Lands
1272:with some
1168:world tree
1087:Marienburg
1075:bronze-age
1053:The Empire
1019:Greenskins
979:underworld
930:Dan Abnett
901:comic book
880:Kim Newman
725:cultures.
673:South Pole
669:North Pole
464:Background
292:references
225:newspapers
192:references
153:April 2019
141:relocating
105:April 2019
52:improve it
2742:Chaosbane
2636:Dark Omen
2545:Warmaster
2538:Warhammer
2392:Warhammer
2351:Warhammer
2226:cite book
2218:154662445
2178:cite book
2170:154662445
2087:cite book
2079:154662445
1853:High King
1823:Volcanoes
1776:Peak Pass
1726:When the
1675:The Norse
1667:High King
1538:Nehekhara
1528:dinosaurs
1506:Naggaroth
1484:Melniboné
1364:Himalayas
1126:Bretonnia
1119:The Shire
1091:Amsterdam
995:causality
960:Locations
823:in 2006.
821:Orcslayer
801:Warhammer
741:Dark Ages
483:does not
387:Warhammer
372:fictional
58:talk page
2869:Category
2833:Inferno!
2552:Mordheim
2454:Archived
2349:(2006).
2307:culture.
2302:(WFRP3)
2111:PCGamesN
2042:Archived
1908:See also
1716:Lustrian
1604:and the
1480:Atlantis
1449:Underway
1393:Far East
1228:Streltsi
1216:Druzhina
1115:The Moot
1097:Sylvania
1015:Beastmen
914:Inferno!
681:Atlantis
665:Old Ones
579:and the
439:, among
2825:Archaon
2803:Related
2467:podcast
2290:in the
1899:Dragons
1606:Wulfrik
1580:Vikings
1518:Lustria
1488:Numenor
1473:Ulthuan
1383:cavemen
1324:Tolkien
1300:Balkans
1256:Estalia
1240:Oblasts
1226:of the
1220:Chekist
1105:Hungary
829:author
789:Fiction
774:Dracula
744:warband
733:Goblins
711:Central
634:Ukraine
536:Tolkien
504:removed
489:sources
375:fantasy
305:improve
239:scholar
2673:(2009)
2623:(1995)
2587:WarCry
2423:
2398:
2376:
2357:
2216:
2206:
2168:
2158:
2077:
2067:
2038:Vector
2018:Dragon
1893:Nagash
1889:Undead
1843:means
1752:Kislev
1728:Skaven
1660:Dwarfs
1640:Dwarfs
1638:Norse
1632:Dwarfs
1610:Valkia
1570:Norsca
1320:Mordor
1281:Albion
1212:Boyars
1193:Polish
1181:Russia
1175:Kislev
1170:myths.
1160:Dryads
1140:feudal
1047:states
1039:Europe
977:, the
899:was a
811:. The
749:Dragon
632:, and
630:Poland
626:Russia
614:France
606:Europe
565:Europe
552:) and
451:undead
447:humans
402:MMORPG
390:, the
294:, but
241:
234:
227:
220:
212:
2789:Chaos
2686:Quest
1412:NÄgas
1408:Japan
1404:China
1400:India
1274:Roman
1266:Tilea
1250:Other
1224:rotas
1208:Tzars
1200:taiga
1043:human
723:Mayan
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