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Open world

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650:, although some force the player to start from the beginning should they die too many times. There is also a risk that players may get lost as they explore an open world; thus designers sometimes try to break the open world into manageable sections. The scope of open-world games requires the developer to fully detail every possible section of the world the player may be able to access, unless methods like procedural generation are used. The design process, due to its scale, may leave numerous game world glitches, bugs, incomplete sections, or other irregularities that players may find and potentially take advantage of. The term "open world jank" has been used to apply to games where the incorporation of the open world gameplay elements may be poor, incomplete, or unnecessary to the game itself such that these glitches and bugs become more apparent, though are generally not game-breaking, such as the case for 539:, the game's writers must find creative ways to impose a storyline on the player without interfering with their freedom. As such, games with open worlds will sometimes break the game's story into a series of missions, or have a much simpler storyline altogether. Other games instead offer side-missions to the player that do not disrupt the main storyline. Most open-world games make the character a blank slate that players can project their own thoughts onto, although several games such as 528:, open areas with many ways to reach an objective. Some games are designed with both traditional and open-world levels. An open world facilitates greater exploration than a series of smaller levels, or a level with more linear challenges. Reviewers have judged the quality of an open world based on whether there are interesting ways for the player to interact with the broader level when they ignore their main objective. Some games actually use real settings to model an open world, such as 40: 1739:, two secret organisations inspired by their real-life counterparts, have been mortal enemies for all of known history. Their conflict stems from the Templars' desire to have peace through control, which directly contrasts the Assassins' wish for peace with free will. Their fighting influences much of history, as the sides often back real historical forces. For example, during the American Revolution depicted in 1388: 58: 495:—not so much the freedom to do anything they want in the game (which is nearly impossible with current computing technology), but the ability to choose how to approach the game and its challenges in the order and manner as the player desires while still constrained by gameplay rules. Examples of high level of autonomy in computer games can be found in 569:, said that there are difficulties in the design of an open-world game since it is difficult to predict how players will approach solving gameplay challenges offered by a design, in contrast to a linear progression, and needs to be a factor in the game's development from its onset. Heir opined that some of the critical failings of 668:, but these are considered different concepts. Whereas open world refers to the lack of limits for the player's exploration of the game's world, sandbox games are based on the ability of giving the player tools for creative freedom within the game to approach objectives, if such objectives are present. For example, 488:
the game world, with the open-world game using strategic storage and memory techniques to load the game world dynamically and seamlessly. Open-world games still enforce many restrictions in the game environment, either because of absolute technical limitations or in-game limitations imposed by a game's linearity.
3303:, an Ozark Softscape title produced for EA in 1984 that eventually became the best-selling game of Bunten's career, was one of the first video games to take a stab at an 'open world' concept, allowing players to explore a virtual continent and set their own path rather than follow a regimented series of events. 487:
in more open areas that prevent the player from venturing beyond them; only at the bounds of an open-world game will players be limited by geographic features like vast oceans or impassable mountains. Players typically do not encounter loading screens common in linear level designs when moving about
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series. The main appeal of open-world gameplay is that it provides a simulated reality and allows players to develop their character and its behavior in the direction and pace of their own choosing. In these cases, there is often no concrete goal or end to the game, although there may be the main
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refers to content generated algorithmically rather than manually, and is often used to generate game levels and other content. While procedural generation does not guarantee that a game or sequence of levels is nonlinear, it is an important factor in reducing game development time and opens up
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Some open-world games, to guide the player towards major story events, do not provide the world's entire map at the start of the game, but require the player to complete a task to obtain part of that map, often identifying missions and points of interest when they view the map. This has been
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in 2007, followed by two other games, a prequel and a sequel. The free world style of the zone was divided into huge maps, like sectors, and the player can go from one sector to another, depending on required quests or just by choice.
3139:), open-world gameplay and elegant graphics were one thing - its seemingly effortless welding of the traditional adventure game to these features set a new standard for software that remains an amazing feat over 30 years later. 1816:
or 18,000,000,000,000,000,000) planets to explore. Several critics found that the nature of the game can become repetitive and monotonous, with the survival gameplay elements being lackluster and tedious. Jake Swearingen in
752:. Other examples of emergence include interactions between physics and artificial intelligence. One challenge that remains to be solved, however, is how to tell a compelling story using only emergent technology. 2760:. Its open world may have been sparse and populated by little more than dragon-ducks and simple geometric shapes, but its relative vastness enabled players to imagine magnificent adventures of their own making. 3239: 1354:
going about their daily routines. The game's large interactive environments, wealth of options, level of detail and the scope of its urban sandbox exploration has been compared to later sandbox games like
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said that the players can procedurally generate 18.6 quintillion unique planets, but they can't procedurally generate 18.6 quintillion unique things to do. Updates have aimed to address these criticisms.
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is one of those games that people can 'project' themselves on. It does so many things and allows so many play styles that people can easily imagine what type of person they'd like to be in game.
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remains pretty unique with its open-world aspects. Being able to kill anyone and anything can be great fun, and seeing what weird things the NPCs will do on autopilot is strangely endearing.
1346:(1999) the originator of the "open city" subgenre, touted as a "FREE" ("Full Reactive Eyes Entertainment") game giving players the freedom to explore an expansive sandbox city with its own 4203: 4547: 842:, David Braben and Ian Bell, to fit the entire game—including thousands of planets, dozens of trade commodities, multiple ship types and a plausible economic system—into less than 22 943:(1979/80), noting most flight sims "offer a 'free flight' mode that allows players to simply pilot the aircraft and explore the virtual world". Others trace the concept back to 1981 3442: 811:
avenues making it possible to generate larger and more or less unique seamless game worlds on the fly and using fewer resources. This kind of procedural generation is known as
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combined elements from previous games, and fused them together into a new immersive 3D experience that helped define open-world games for a new generation. Executive producer
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In recent years game designers have attempted to encourage emergent play by providing players with tools to expand games through their own actions. Examples include in-game
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films of the 1920s", and considered genuinely open-ended stories to be the "Holy Grail" for the fifth generation of gaming. Gameplay designer Manveer Heir, who worked on
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s of today: you could explore, freely, in any direction, and your only goals were to find treasure (which is scattered throughout the cave) and to escape with your life.
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A major design challenge is to balance the freedom of an open world with the structure of a dramatic storyline. Since players may perform actions that the game designer
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features a large and fully interactive world that is generally unstructured and rewards the exploration and manipulation of its world. Inspired by the original 1986
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is an open-world game as one can fly anywhere within the mapped world, but is not considered a sandbox game as there are few creative aspects brought into the game.
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is a world-building game and free tech-demo of the Outerra Engine that builds upon real-world data to render planet Earth realistically on a true-to-life scale.
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While the openness of the game world is an important facet to games featuring open worlds, the main draw of open-world games is about providing the player with
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series (the player climbing a large tower as to observe the landscape around it and identify waypoints nearby) and reused in other Ubisoft games, including
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was an early example of open-world, nonlinear gameplay, with an expansive and cohesive world, inspiring many games to adopt a similar open-world design.
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games, released up to 1988, lacked a single, unified scale, with towns and other places represented as icons; this style was adopted by the first three
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integrates multiplicative gameplay, where "objects react to the player's actions and the objects themselves also influence each other". Along with a
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Engine is a world rendering engine in development since 2008 that is capable of seamlessly rendering whole planets from space down to ground level.
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There is no consensus on what the earliest open-world game is, due to differing definitions of how large or open a world needs to be.
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has an open world; almost half of the quests are optional, many have multiple solutions, and players can solve most in any order.
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Sean Patten was on board to produce and Atari was adamant that the game be open world. "Those were the three pillars that formed
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engine, "which governs the physical properties of certain objects and how they relate to each other", rewarding experimentation.
1612: 1598: 1582: 1222: 1060: 464: 270: 4226: 3282: 2466: 2308: 5137: 5132: 5091: 3522:"Retro console battle: Sinclair ZX Spectrum Vega vs. The Recreated Sinclair ZX Spectrum – plus the 10 best Spectrum games ever" 1487: 986: 919:(1980), but notes that it was not until 1984 that what "we now know as open-world gaming" took on a "definite shape" with 1984 297: 2148: 1252:(1996) revolutionary for its 3D open-ended free-roaming worlds, which had rarely been seen in 3D games before, along with its 4884: 4469: 1262: 1211: 832: 639:
series lock out sections of the map as "barricaded by law enforcement" until a specific point in the story has been reached.
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sounds like a racing game, this quite revolutionary release is actually a very early example of an open-world driving game.
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and aimed at speeding up the level design process. Procedural generation also made it possible for the developers of
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system that allows players to play in the world and have it respond realistically to their actions. It is what made
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The game's design even proved to be a precursor to key elements of modern day open world games like BioWare's
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With nothing but 1990s 3D technology, it presented an open world action game set in modern-day Los Angeles...
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Amazingly, open-world games can be traced back to the days of mainframes—namely, to the 1976 text-only game
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Games with open or free-roaming worlds typically lack level structures like walls and locked doors, or the
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wrote that open-world crime games were "a major force" in the gaming industry for the preceding decade.
1649: 1493: 1257: 1137:, released in 1988, is also considered an open-world game. The early 1990s saw open-world games such as 1110: 1004: 992: 807: 561: 355: 221: 196: 101: 1497:(1983) and the way in which players run over pedestrians and get chased by police has been compared to 961: 4175: 3468: 2521: 2336: 549:
described the narrative structure of current video games as "little different to the stories of those
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series of games, which feature a large and diverse world, offering tasks and possibilities to play.
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is even better than the first and a prime example of the '80s approach to open world adventure.
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compelling to players. Similarly, being able to freely interact with the city's inhabitants in
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for open-world design. In contrast to the more structured approach of most open-world games,
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series, which began in 2007, players explore historic open-world settings. These include the
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argues that that game was the first open world three-dimensional action adventure game.
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planets including flora, fauna, and other features that can be researched and explored.
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has had over 200 million sales. Creative director Gary Penn, who previously worked on
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can approach objectives freely, as opposed to a world with more linear and structured
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Big Book of Zelda: The Unofficial Guide to Breath of the Wild and The Legend of Zelda
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traces the concept back to the free-roaming exploration of 1976 text adventure game
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s procedurally generated overworlds cover a virtual 3.6 billion square kilometers.
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describes as the first sandbox game to feature full 3D, third-person graphics, and
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provides some early examples games that established elements of the open world:
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games make use of procedural generation to some extent to generate game levels.
736: 711: 443: 379: 231: 206: 184: 125: 4470:"Is The Legend Of Zelda: Breath Of The Wild one of the best games of all time?" 17: 4869: 4839: 4794: 4686: 4189: 3824: 2960: 2814: 1722: 1513: 1456: 1451: 1440: 1273: 1185: 1036: 1030: 716: 686: 601: 157: 113: 74: 65: 4548:"GDC 2017: Breath of the Wild Team-Built 2D Zelda Prototype to Test Gameplay" 1189:(1993), was notable for its open 3D polygonal-world and non-linear gameplay. 1080:, which it argues is "the first RPG that rewarded exploration". According to 4981: 4799: 4159: 3649: 3116: 3030: 2875: 2844: 2712: 2499: 2313: 2309:"I've seen people literally spend $ 15,000 on Mass Effect multiplayer cards" 2095: 2041: 2013: 1854: 1792: 1768: 1631: 1573: 1477: 1471:
as influences. Radio stations had been implemented earlier in games such as
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An open-world taxi game set in a hyperviolent dystopian futurecity, 1994's
4974: 4954: 4947: 4844: 4784: 4574:"Is The Legend of Zelda: Breath of the Wild the best-designed game ever?" 3688: 3415: 3320: 2397: 2369: 2365:"How Far Cry 5 is shaking itself free from Ubisoft's open-world template" 2341: 1858: 1243: 1081: 760: 697: 492: 459: 5048: 4395:"Why Everyone Should Play No Man's Sky — Even If It's Not a Great Game" 4368:"18 quintillion planets: The video game that imagines an entire galaxy" 4052: 3989: 3962: 3858: 3829: 3623: 3558: 2967: 2144: 1833:
was described by critics as being revolutionary and by developers as a
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has described the game's approach to open-world design as "open-air".
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is an example of a developer-oriented tool used in the development of
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The combination of open world and sandbox mechanics can lead towards
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The mechanics of open-world games are often overlapped with ideas of
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was one of the first games with randomized maps and an open world...
2234:"Redefining Game Narrative: Ubisoft's Patrick Redding On Far Cry 2" 815:, in which general rules are used to construct a believable world. 2037:"Video: Looking at open world games to understand player autonomy" 1659: 1472: 1386: 1206: 756: 455: 38: 3602:
The first game to feature an open-world environment was the 1986
3153:"Revisiting the gloriously weird games of Australia's golden age" 2467:"How A Successful Game Genre Became The Butt Of An Internet Joke" 1423:
in a city", and mentioned other team members being influenced by
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offer more character development and dialogue. Writing in 2005,
4659: 1113:. There were also other open-world games in the 1980s, such as 1018:(1984), is also cited as an early open-world game, influencing 4372: 4070: 3886: 3717: 3395: 2421:"Here's a tip for easily descrambling Spider-Man PS4's towers" 1239: 1156: 1069: 727: 3391:"IGN India discusses game design: Combat in open world games" 3411:"15 Most Influential Games of All Time: The Legend of Zelda" 2091:"Game Design Essentials: 20 Open World Games - Air Fortress" 573:
were due to the open world being added late in development.
4521:"Why Breath of the Wild is the future of blockbuster games" 2141:"Sierra unveils Prototype, not the first sandbox adventure" 819: 2598:"World without end: creating a full-scale digital cosmos" 1064:(1986) were among the first open-world games, along with 1808:, the game is able to produce more than 18 quintillion ( 1163:
argues "has one of the strongest claims to the title of
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genre to give the player free roaming capabilities, and
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15 Open World Games More Mature Than Grand Theft Auto V
4443:"How Breath of the Wild dunks on most open-world games" 4418:"Zelda: Breath of the Wild review: an epic masterpiece" 883:
arcade game that, while not a video game, predated the
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Games with open worlds typically give players infinite
49:, in which the player can freely explore the game world 3062:"The Murder Mystery from the Creator of Dragon Quest" 1507:, many games which employed a 3D open world, such as 3135:
s wonderful storyline (inspired, unsurprisingly, by
2337:"Exploring and Uncovering the Dreaded Ubisoft Tower" 581:
towers", as this mechanic was promoted in Ubisoft's
5069: 5016: 4995: 4920: 4770: 4739: 4703: 2903:"The complete history of open-world games (part 1)" 2840:"The History of Elite: Space, the Endless Frontier" 1918:"The complete history of open-world games (part 2)" 1896:"Pandemic Working On New 'Open World / Sandbox' IP" 4308:Ryckert, Dan (April 2011). "Embracing the Crazy". 3670:series and won plaudits for its open-world design. 3378:, are among the first to be considered open world. 2833: 2831: 2065:"Assassin's Creed And The Future Of Sandbox Games" 2756:was a direct inspiration on 1980 Atari 2600 game 913:, which inspired the free-roaming exploration of 2002: 2000: 1998: 1996: 1994: 1992: 660:Open world, sandbox games, and emergent gameplay 4202:(Interview). Interviewed by Chris Suellentrop. 2935:"10 Biggest Open-World Video Games - Hexapolis" 2776: 2774: 2772: 2770: 2768: 2546:"The Future of Games from a Design Perspective" 2460: 2458: 2456: 2115: 2113: 1951:"Open-World Games Are Changing the Way We Play" 1218: 996:(1984), with open-world elements also found in 783:has also stated that he believes emergence (or 497:massively multiplayer online role-playing games 4129:"Grand Theft Auto shipments reach 125 million" 3645:"Original Wasteland released on Steam and GOG" 3620:"Origins of the Open World: Alternate Reality" 3555:"Open World Games Make me Drive Like an Idiot" 3265:was probably the second open-world game after 2871:"Born Free: the History of the Openworld Game" 2838:Barton, Matt; Bill Loguidice (April 7, 2009). 1527:series, were labeled, often disparagingly, as 1106:(1985) has been cited as the first open world 1072:traces the roots of open-world game design to 936:style is rooted in flight simulators, such as 4671: 3443:"How The Legend of Zelda Changed Video Games" 2708:"Game Design Essentials: 20 Open World Games" 2631:"The Four-Decade History of Open World Games" 2606:. Vol. 91, no. 13. pp. 48–57. 2276: 2274: 2009:"Game Design Essentials: 20 Open World Games" 605:. Other games that use this approach include 423: 8: 3233: 3231: 2996:"Ultima: Most. Important. Game Series. Ever" 2495:"The History and Theory of Sandbox Gameplay" 1977:Balasubramanian, Karthik (August 22, 2022). 977:games, released from 1986 to 1988 in Japan. 4629:"Roam free: A history of open-world gaming" 2783:"Roam free: A history of open-world gaming" 2736:"Roam free: A history of open-world gaming" 2657:"Roam free: A history of open-world gaming" 2539: 2537: 2535: 4678: 4664: 4656: 4272:"Grand Theft Auto And Pac-Man? "The Same"" 3959:"GameSpy: Driver: Parallel Lines - Page 1" 3734:King's Quest VI: Heir Today, Gone Tomorrow 1853:, the game's open-world also integrates a 1419:as a key influence, calling it "basically 1028:also cites British computer games such as 928:, considered a pioneer of the open world; 430: 416: 52: 3283:"Dani Bunten changed video games forever" 2864: 2862: 2682:at its core wasn't much different to the 980:Early examples of open-world gameplay in 901:system that offered non-linear gameplay. 779:series as early steps in that direction. 462:. Notable games in this category include 4098:"The Disappearance of Yu Suzuki: Part 1" 3938:(7). Future Publishing: 56. October 1997 3192: 3190: 707:added an extra dimension to the series. 3112:"10 games that defined the ZX Spectrum" 1886: 1830:The Legend of Zelda: Breath of the Wild 965:. The overworld maps of the first five 614:The Legend of Zelda: Breath of the Wild 542:Landstalker: The Treasures of King Nole 64: 4900:Turns, rounds and time-keeping systems 4206:from the original on November 10, 2012 3784:is hugely exciting in my foggy memory. 3682:Cobbett, Richard (December 31, 2011). 3666:, which launched in 1988, spawned the 3469:"Origins of the Open World: Mercenary" 3091:"Megal Gear Solid V: The Phantom Pain" 2596:Khatchadourian, Raffi (May 18, 2015). 2257:"Opinion: 'All The World's A Sandbox'" 2139:James Ransom-Wiley (August 10, 2007). 1195:(1994) is an example of an open-world 4314:. No. 216. GameStop. p. 49. 4153:Donovan, Tristan (January 31, 2011). 4041:Shenmue: Creator Yu Suzuki Speaks Out 3880:Thomas, Lucas M. (January 10, 2007). 3201:. Hardcore Gaming 101. Archived from 2975:from the original on November 4, 2021 2565:"Games that changed the world: Elite" 2563:Shoemaker, Richie (August 14, 2002). 2449:. Paraglyph Press. pp. 203, 218. 2307:Purchase, Robert (October 23, 2017). 1350:, changing weather, and fully voiced 7: 4546:Dornbush, Jonathon (March 1, 2017). 3854:"Chasing D&D: A History of RPGs" 3761:O'Connor, Alice (January 15, 2015). 3684:"Saturday Crapshoot: The Terminator" 3587:"First open-world driving videogame" 3197:Jankiewicz, Joshua (July 22, 2016). 2391:Meikleham, Dave (January 21, 2017). 2122:"Review: Why Assassin's Creed Fails" 1481:(1996), the ability to beat or kill 1462:The Legend of Zelda: Ocarina of Time 803:Procedural generation of open worlds 4225:Szczepaniak, John (February 2011). 2869:Whitehead, Dan (February 4, 2008). 2706:Harris, John (September 26, 2007). 2419:Carter, Chris (September 6, 2018). 2283:"Towards games with the wow factor" 2281:Braben, David (December 31, 2005). 2120:Kohler, Chris (November 23, 2007). 2089:Harris, John (September 26, 2007). 2007:Harris, John (September 26, 2007). 1979:"The Evolution of Open-World Games" 1774:best-selling video game of all time 1748:S.T.A.L.K.E.R.: Shadow of Chernobyl 506:storyline, such as with games like 4176:"Rockstar's Sam Houser Mouths Off" 4155:"The Replay Interviews: Gary Penn" 3520:GameCentral (September 11, 2015). 3238:Suellentrop, Chris (May 8, 2017). 3038:from the original on July 22, 2015 2994:Kaiser, Rowan (January 27, 2012). 2629:Neltz, András (January 19, 2015). 2610:from the original on July 29, 2015 2176:. Arcade Publishing. p. 101. 1827:In 2017, the open-world design of 1393:space trading and combat simulator 43:Screenshot of the 2019 video game 25: 4270:Ashcraft, Brian (July 16, 2009). 4227:"Portopia Renzoku Satsujin Jiken" 3957:Guzman, Hector (March 20, 2006). 3553:Rignall, Jaz (February 8, 2017). 3151:McCasker, Toby (March 31, 2016). 3020:Kalata, Kurt (February 4, 2008). 2335:Williams, Mike (March 27, 2017). 2063:Kohler, Chris (January 4, 2008). 4627:Moss, Richard (March 25, 2017). 4468:Gerardi, Matt (March 17, 2017). 4366:Hiranand, Ravi (June 18, 2015). 4174:IGN Staff (September 10, 2001). 3908:. April 17, 1998. Archived from 3902:"Mystical Ninja Starring Goemon" 3796:"The History Of: Iron Soldier". 3720:, Retrieved on November 13, 2021 3495:"The First Open World, Part One" 3281:Koon, David (February 8, 2012). 2781:Moss, Richard (March 25, 2017). 2734:Moss, Richard (March 25, 2017). 2655:Moss, Richard (March 25, 2017). 2493:Breslin, Steve (July 16, 2009). 2197:Bishop, Stuart (March 5, 2003). 2035:Kidwell, Emma (March 13, 2018). 1949:Muncy, Jake (December 3, 2015). 1766:Another popular sandbox game is 1391:Galactic trade route map of the 1223:The Elder Scrolls II: Daggerfall 56: 4652:. thegamer.com. April 24, 2017. 4325:Winslow, Jeremy (May 3, 2021). 3932:"Import Arena - Ganbare Goeman" 3712:Fahs, Travis (March 24, 2008). 3110:Mason, Graeme (April 9, 2017). 2811:"The roots of open-world games" 2809:Sefton, Jamie (July 11, 2007). 1894:Booker, Logan (July 14, 2008). 1488:The Portopia Serial Murder Case 987:The Portopia Serial Murder Case 852:procedurally generated over 18 3763:"Have You Played… Quarantine?" 3730:Miller, Chuck (January 1993). 3618:Davison, Pete (July 7, 2013). 2911:. May 24, 2008. Archived from 2528:(in French). January 19, 2006. 2363:Maxwell, Ben (June 28, 2017). 2255:Plante, Chris (May 12, 2008). 1926:. May 25, 2008. Archived from 1263:Mystical Ninja Starring Goemon 833:The Elder Scrolls IV: Oblivion 608:Middle-earth: Shadow of Mordor 1: 3355:. Triumph Books. p. 27. 3315:Bailey, Kat (March 9, 2012). 2548:. gamespy.com. Archived from 2544:Kosak, Dave (March 7, 2004). 2465:Paez, Danny (July 19, 2020). 1772:, which has since become the 1503:(1980). After the release of 1209:game. The director of 1997's 740:; shifting exchange rates in 577:derogatorily referred to as " 4697:Glossary of video game terms 4298:, Accessed February 25, 2009 2445:O'Luanaigh, Patrick (2006). 1678:Second Industrial Revolution 1361:and its sequels, Sega's own 1295:Midnight Club: Street Racing 1260:. Other 3D examples include 1146:The Adventures of Robin Hood 4572:Gray, Kate (May 30, 2017). 1485:date back to games such as 1302:(Ubisoft Reflections) game 1286:(Rockstar San Diego) games 1128:Alternate Reality: The City 952:, which had a free-roaming 932:argues that its open-ended 596:Might & Magic X: Legacy 509:The Elder Scrolls V: Skyrim 32:Open world (disambiguation) 5154: 3882:"Super Mario 64 VC Review" 3806:. March 2017. p. 79. 1040:(1984) as early examples. 846:of memory. More recently, 671:Microsoft Flight Simulator 283:Longest-running franchises 29: 4694: 4022:October 22, 2013, at the 2203:ComputerAndVideoGames.com 1534:, much as how many early 895:text-based adventure game 293:Games considered the best 27:Type of video game design 4928:Destructible environment 4046:January 2, 2011, at the 2908:Computer and Video Games 2570:Computer and Video Games 1923:Computer and Video Games 1759:In 2011, Dan Ryckert of 1205:(1994) is an open-world 1199:from this period, while 1015:The Seven Cities of Gold 288:Most-played mobile games 4296:Encyclopædia Britannica 3714:The Leif Ericson Awards 3370:, alongside games like 3349:Hilliard, Kyle (2017). 2754:Colossal Cave Adventure 2676:Colossal Cave Adventure 2199:"Interview: Freelancer" 1606:during the rise of the 1545:Other examples include 1300:Reflections Interactive 1173:'s 1992 adventure game 910:Colossal Cave Adventure 5138:Open-world video games 5133:Video game terminology 3852:Crigger, Lara (2008). 3591:Guinness World Records 3096:Official Xbox Magazine 2522:"Le Gameplay emergent" 2170:Poole, Steven (2000). 1401: 1276:(Rockstar North) game 1228: 962:Dungeons & Dragons 730:integration tools and 50: 4970:Procedural generation 4250:. Hardcore Gaming 101 3740:Computer Gaming World 3137:The Lord Of The Rings 1806:procedural generation 1650:French and Indian War 1536:first-person shooters 1483:non-player characters 1390: 1352:non-player characters 1111:action-adventure game 993:The Lords of Midnight 808:Procedural generation 732:programming languages 562:Mass Effect Andromeda 42: 4757:Non-player character 4192:(November 9, 2012). 3606:for the ZX Spectrum. 3501:. September 23, 2014 3334:Seven Cities of Gold 3301:Seven Cities of Gold 3267:Seven Cities of Gold 3072:on February 22, 2017 2971:. January 18, 2015. 2577:on February 11, 2007 2552:on January 14, 2009. 2447:Game Design Complete 2151:on November 13, 2013 1845:, the open world of 1741:Assassin's Creed III 1676:at the onset of the 1636:Golden Age of Piracy 1627:Assassin's Creed III 1505:Grand Theft Auto III 1436:Grand Theft Auto III 1358:Grand Theft Auto III 1021:Sid Meier's Pirates! 524:or game designed as 165:Virtual reality game 30:For other uses, see 4996:Movement techniques 4780:Collision detection 4646:Michael Llewellyn: 4246:Szczepaniak, John. 4108:on December 6, 2012 4078:on February 4, 2012 3997:on October 18, 2012 3912:on December 5, 1998 3833:. February 12, 2019 3653:. November 14, 2013 3399:. November 2, 2015. 3252:on December 9, 2017 3219:graphic adventure, 3205:on October 27, 2016 2600:. Annals of Games. 1622:American Revolution 1593:Assassin's Creed II 1096:The Legend of Zelda 1086:The Legend of Zelda 1074:The Legend of Zelda 1061:The Legend of Zelda 1010:strategy video game 636:Red Dead Redemption 620:Marvel's Spider-Man 520:An open world is a 516:Gameplay and design 465:The Legend of Zelda 136:Social-network game 119:Electronic handheld 5077:Advance And Secure 4199:The New York Times 3768:Rock Paper Shotgun 2962:Open World Origins 2941:. November 5, 2014 2209:on August 19, 2012 1871:Nonlinear gameplay 1847:Breath of the Wild 1839:Breath of the Wild 1455:", while producer 1412:Frontier: Elite II 1402: 1376:Deadly Premonition 881:electro-mechanical 471:Grand Theft Auto V 310:Negative reception 271:Best-selling games 51: 5128:Emergent gameplay 5115: 5114: 5092:Last man standing 4875:Scripted sequence 4499:Gamesindustry.biz 4397:. August 16, 2016 3804:Future Publishing 3449:on April 10, 2019 3215:Still, for a pre- 3130:Lords Of Midnight 3099:. Christmas 2015. 3060:(April 5, 2015), 2232:(July 18, 2008). 2230:Brandon Sheffield 1751:was developed by 1705:Peloponnesian War 1664:French Revolution 1588:Renaissance Italy 1554:The Elder Scrolls 1548:World of Warcraft 1443:described it as " 1052:s Kyle Hilliard, 790:Black & White 785:emergent gameplay 743:Entropia Universe 723:The Matrix Online 679:emergent gameplay 656:near its launch. 440: 439: 82:Arcade video game 16:(Redirected from 5145: 5107:King of the hill 5082:Capture the flag 4965:Persistent world 4933:Instance dungeon 4860:Random encounter 4855:Quick time event 4762:Player character 4721:Experience point 4680: 4673: 4666: 4657: 4643: 4641: 4639: 4615: 4614: 4612: 4610: 4595: 4589: 4588: 4586: 4584: 4569: 4563: 4562: 4560: 4558: 4543: 4537: 4536: 4534: 4532: 4527:. March 17, 2017 4517: 4511: 4510: 4508: 4506: 4491: 4485: 4484: 4482: 4480: 4474:Games.avclub.com 4465: 4459: 4458: 4456: 4454: 4439: 4433: 4432: 4430: 4428: 4413: 4407: 4406: 4404: 4402: 4391: 4385: 4384: 4382: 4380: 4363: 4357: 4356: 4348: 4342: 4341: 4339: 4337: 4322: 4316: 4315: 4305: 4299: 4289: 4283: 4282: 4280: 4278: 4267: 4261: 4259: 4257: 4255: 4248:"Retro Gamer 85" 4243: 4241: 4239: 4222: 4216: 4215: 4213: 4211: 4186: 4180: 4179: 4171: 4165: 4164: 4150: 4144: 4143: 4141: 4139: 4124: 4118: 4117: 4115: 4113: 4104:. Archived from 4094: 4088: 4087: 4085: 4083: 4074:. Archived from 4062: 4056: 4038: 4032: 4017:Lost in Yokosuka 4013: 4007: 4006: 4004: 4002: 3993:. Archived from 3983:Sharkey, Scott. 3980: 3974: 3973: 3971: 3969: 3954: 3948: 3947: 3945: 3943: 3928: 3922: 3921: 3919: 3917: 3898: 3892: 3891: 3877: 3871: 3870: 3868: 3866: 3849: 3843: 3842: 3840: 3838: 3821: 3815: 3814: 3802:. No. 165. 3793: 3787: 3786: 3777: 3775: 3758: 3752: 3751: 3749: 3747: 3727: 3721: 3710: 3704: 3703: 3698: 3696: 3679: 3673: 3672: 3660: 3658: 3641: 3635: 3634: 3632: 3630: 3615: 3609: 3608: 3599: 3597: 3583: 3577: 3576: 3567: 3565: 3550: 3544: 3543: 3534: 3532: 3517: 3511: 3510: 3508: 3506: 3491: 3485: 3484: 3482: 3480: 3465: 3459: 3458: 3456: 3454: 3445:. Archived from 3439: 3433: 3432: 3430: 3428: 3419:. Archived from 3407: 3401: 3400: 3387: 3381: 3380: 3346: 3340: 3339: 3329: 3327: 3312: 3306: 3305: 3297: 3295: 3278: 3272: 3271: 3259: 3257: 3248:. Archived from 3235: 3226: 3225: 3212: 3210: 3194: 3185: 3184: 3167: 3165: 3148: 3142: 3141: 3134: 3126: 3124: 3107: 3101: 3100: 3087: 3081: 3080: 3079: 3077: 3068:, archived from 3054: 3048: 3047: 3045: 3043: 3022:"The History of 3017: 3011: 3010: 3008: 3006: 2991: 2985: 2984: 2982: 2980: 2957: 2951: 2950: 2948: 2946: 2931: 2925: 2924: 2922: 2920: 2899: 2893: 2892: 2890: 2888: 2883:on June 10, 2022 2879:. Archived from 2866: 2857: 2856: 2854: 2852: 2835: 2826: 2825: 2823: 2821: 2806: 2800: 2799: 2797: 2795: 2778: 2763: 2762: 2750: 2748: 2731: 2725: 2724: 2722: 2720: 2703: 2697: 2696: 2678:for the PDP-10. 2671: 2669: 2652: 2646: 2645: 2643: 2641: 2626: 2620: 2619: 2617: 2615: 2593: 2587: 2586: 2584: 2582: 2573:. Archived from 2560: 2554: 2553: 2541: 2530: 2529: 2518: 2512: 2511: 2509: 2507: 2490: 2484: 2483: 2481: 2479: 2462: 2451: 2450: 2442: 2436: 2435: 2433: 2431: 2416: 2410: 2409: 2407: 2405: 2388: 2382: 2381: 2379: 2377: 2360: 2354: 2353: 2351: 2349: 2332: 2326: 2325: 2323: 2321: 2304: 2298: 2297: 2295: 2293: 2278: 2269: 2268: 2266: 2264: 2252: 2246: 2245: 2243: 2241: 2225: 2219: 2218: 2216: 2214: 2205:. Archived from 2194: 2188: 2187: 2167: 2161: 2160: 2158: 2156: 2147:. Archived from 2136: 2130: 2129: 2117: 2108: 2107: 2105: 2103: 2086: 2080: 2079: 2077: 2075: 2060: 2054: 2053: 2051: 2049: 2032: 2026: 2025: 2023: 2021: 2004: 1987: 1986: 1974: 1968: 1967: 1965: 1963: 1946: 1940: 1939: 1937: 1935: 1914: 1908: 1907: 1905: 1903: 1891: 1876:Persistent world 1815: 1813: 1782: 1715:Medieval England 1701:Classical Greece 1583:Assassin's Creed 1569:Assassin's Creed 1530:Grand Theft Auto 1406:Grand Theft Auto 1348:day-night cycles 1308:(1999), and the 1235: 1051: 956:map inspired by 940:Flight Simulator 885:flight simulator 777:Grand Theft Auto 767:, co-creator of 704:Grand Theft Auto 584:Assassin's Creed 432: 425: 418: 298:Game of the Year 264:highest-grossing 197:Action-adventure 102:Handheld console 60: 53: 21: 5153: 5152: 5148: 5147: 5146: 5144: 5143: 5142: 5118: 5117: 5116: 5111: 5065: 5012: 4991: 4916: 4766: 4735: 4699: 4690: 4684: 4637: 4635: 4626: 4623: 4621:Further reading 4618: 4608: 4606: 4605:. April 4, 2017 4597: 4596: 4592: 4582: 4580: 4578:Theguardian.com 4571: 4570: 4566: 4556: 4554: 4545: 4544: 4540: 4530: 4528: 4519: 4518: 4514: 4504: 4502: 4493: 4492: 4488: 4478: 4476: 4467: 4466: 4462: 4452: 4450: 4447:Destructoid.com 4441: 4440: 4436: 4426: 4424: 4415: 4414: 4410: 4400: 4398: 4393: 4392: 4388: 4378: 4376: 4365: 4364: 4360: 4350: 4349: 4345: 4335: 4333: 4324: 4323: 4319: 4307: 4306: 4302: 4290: 4286: 4276: 4274: 4269: 4268: 4264: 4253: 4251: 4245: 4237: 4235: 4224: 4223: 4219: 4209: 4207: 4188: 4187: 4183: 4173: 4172: 4168: 4152: 4151: 4147: 4137: 4135: 4127:Makuch, Eddie. 4126: 4125: 4121: 4111: 4109: 4096: 4095: 4091: 4081: 4079: 4064: 4063: 4059: 4048:Wayback Machine 4039: 4035: 4024:Wayback Machine 4014: 4010: 4000: 3998: 3982: 3981: 3977: 3967: 3965: 3956: 3955: 3951: 3941: 3939: 3930: 3929: 3925: 3915: 3913: 3900: 3899: 3895: 3879: 3878: 3874: 3864: 3862: 3851: 3850: 3846: 3836: 3834: 3823: 3822: 3818: 3795: 3794: 3790: 3773: 3771: 3760: 3759: 3755: 3745: 3743: 3729: 3728: 3724: 3711: 3707: 3694: 3692: 3681: 3680: 3676: 3656: 3654: 3643: 3642: 3638: 3628: 3626: 3617: 3616: 3612: 3595: 3593: 3585: 3584: 3580: 3563: 3561: 3552: 3551: 3547: 3530: 3528: 3519: 3518: 3514: 3504: 3502: 3493: 3492: 3488: 3478: 3476: 3475:. July 12, 2013 3467: 3466: 3462: 3452: 3450: 3441: 3440: 3436: 3426: 3424: 3423:on May 15, 2010 3409: 3408: 3404: 3389: 3388: 3384: 3363: 3348: 3347: 3343: 3325: 3323: 3314: 3313: 3309: 3293: 3291: 3280: 3279: 3275: 3255: 3253: 3237: 3236: 3229: 3208: 3206: 3196: 3195: 3188: 3163: 3161: 3150: 3149: 3145: 3132: 3122: 3120: 3109: 3108: 3104: 3089: 3088: 3084: 3075: 3073: 3056: 3055: 3051: 3041: 3039: 3019: 3018: 3014: 3004: 3002: 2993: 2992: 2988: 2978: 2976: 2959: 2958: 2954: 2944: 2942: 2933: 2932: 2928: 2918: 2916: 2915:on May 27, 2008 2901: 2900: 2896: 2886: 2884: 2868: 2867: 2860: 2850: 2848: 2837: 2836: 2829: 2819: 2817: 2808: 2807: 2803: 2793: 2791: 2780: 2779: 2766: 2746: 2744: 2733: 2732: 2728: 2718: 2716: 2705: 2704: 2700: 2667: 2665: 2654: 2653: 2649: 2639: 2637: 2628: 2627: 2623: 2613: 2611: 2595: 2594: 2590: 2580: 2578: 2562: 2561: 2557: 2543: 2542: 2533: 2520: 2519: 2515: 2505: 2503: 2492: 2491: 2487: 2477: 2475: 2464: 2463: 2454: 2444: 2443: 2439: 2429: 2427: 2418: 2417: 2413: 2403: 2401: 2390: 2389: 2385: 2375: 2373: 2362: 2361: 2357: 2347: 2345: 2334: 2333: 2329: 2319: 2317: 2306: 2305: 2301: 2291: 2289: 2280: 2279: 2272: 2262: 2260: 2254: 2253: 2249: 2239: 2237: 2227: 2226: 2222: 2212: 2210: 2196: 2195: 2191: 2184: 2169: 2168: 2164: 2154: 2152: 2138: 2137: 2133: 2119: 2118: 2111: 2101: 2099: 2088: 2087: 2083: 2073: 2071: 2062: 2061: 2057: 2047: 2045: 2034: 2033: 2029: 2019: 2017: 2006: 2005: 1990: 1976: 1975: 1971: 1961: 1959: 1948: 1947: 1943: 1933: 1931: 1930:on May 26, 2008 1916: 1915: 1911: 1901: 1899: 1893: 1892: 1888: 1884: 1867: 1843:Legend of Zelda 1811: 1809: 1780: 1385: 1289:Midtown Madness 1269:Ocarina of Time 1237: 1230: 1176:King's Quest VI 1088:. According to 1049: 982:adventure games 921:space simulator 867: 862: 805: 662: 567:Electronic Arts 518: 485:invisible walls 436: 407: 406: 342: 330: 320: 319: 315:Cancelled games 254: 244: 243: 180: 170: 169: 109:Electronic game 77: 35: 28: 23: 22: 18:Open world game 15: 12: 11: 5: 5151: 5149: 5141: 5140: 5135: 5130: 5120: 5119: 5113: 5112: 5110: 5109: 5104: 5099: 5094: 5089: 5084: 5079: 5073: 5071: 5067: 5066: 5064: 5063: 5058: 5053: 5052: 5051: 5046: 5036: 5031: 5026: 5020: 5018: 5014: 5013: 5011: 5010: 5005: 5003:Rocket jumping 4999: 4997: 4993: 4992: 4990: 4989: 4984: 4979: 4978: 4977: 4967: 4962: 4957: 4952: 4951: 4950: 4945: 4935: 4930: 4924: 4922: 4918: 4917: 4915: 4914: 4913: 4912: 4902: 4897: 4892: 4887: 4882: 4877: 4872: 4867: 4862: 4857: 4852: 4847: 4842: 4837: 4832: 4827: 4825:Loading screen 4822: 4817: 4812: 4810:Invisible wall 4807: 4802: 4797: 4792: 4787: 4782: 4776: 4774: 4768: 4767: 4765: 4764: 4759: 4754: 4749: 4743: 4741: 4737: 4736: 4734: 4733: 4728: 4723: 4718: 4713: 4707: 4705: 4701: 4700: 4695: 4692: 4691: 4685: 4683: 4682: 4675: 4668: 4660: 4654: 4653: 4644: 4622: 4619: 4617: 4616: 4590: 4564: 4538: 4512: 4501:. June 6, 2017 4486: 4460: 4449:. July 5, 2017 4434: 4408: 4386: 4358: 4351:Kemen, Brano. 4343: 4317: 4300: 4284: 4262: 4244:(Reprinted at 4217: 4181: 4166: 4145: 4119: 4089: 4057: 4033: 4015:Brendan Main, 4008: 3975: 3949: 3923: 3893: 3872: 3844: 3825:"Ars Technica" 3816: 3788: 3753: 3722: 3705: 3674: 3636: 3610: 3578: 3545: 3537:The sequel to 3512: 3486: 3460: 3434: 3402: 3382: 3361: 3341: 3307: 3288:Arkansas Times 3273: 3227: 3186: 3143: 3102: 3082: 3049: 3012: 2986: 2952: 2926: 2894: 2858: 2827: 2801: 2764: 2726: 2698: 2647: 2621: 2603:The New Yorker 2588: 2555: 2531: 2513: 2485: 2452: 2437: 2411: 2383: 2355: 2327: 2299: 2270: 2247: 2220: 2189: 2182: 2162: 2131: 2109: 2081: 2055: 2027: 1988: 1969: 1941: 1909: 1885: 1883: 1880: 1879: 1878: 1873: 1866: 1863: 1851:physics engine 1835:paradigm shift 1753:GSC Game World 1646:North Atlantic 1608:Ottoman Empire 1604:Constantinople 1468:Super Mario 64 1384: 1381: 1321:Donkey Kong 64 1258:camera control 1249:Super Mario 64 1217: 1183:launch title, 1171:Sierra On-Line 1155:(1991), which 1140:The Terminator 879:, a 1970 Sega 866: 863: 861: 858: 804: 801: 781:Peter Molyneux 683:Peter Molyneux 661: 658: 537:did not expect 517: 514: 438: 437: 435: 434: 427: 420: 412: 409: 408: 405: 404: 399: 394: 389: 388: 387: 382: 372: 371: 370: 360: 359: 358: 353: 348: 337: 331: 326: 325: 322: 321: 318: 317: 312: 307: 306: 305: 300: 290: 285: 280: 279: 278: 268: 267: 266: 255: 250: 249: 246: 245: 242: 241: 236: 235: 234: 229: 219: 214: 209: 204: 199: 194: 193: 192: 181: 176: 175: 172: 171: 168: 167: 162: 161: 160: 155: 145: 140: 139: 138: 133: 123: 122: 121: 116: 106: 105: 104: 99: 94: 84: 78: 73: 72: 69: 68: 62: 61: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 5150: 5139: 5136: 5134: 5131: 5129: 5126: 5125: 5123: 5108: 5105: 5103: 5100: 5098: 5097:New Game Plus 5095: 5093: 5090: 5088: 5085: 5083: 5080: 5078: 5075: 5074: 5072: 5068: 5062: 5059: 5057: 5056:Single-player 5054: 5050: 5047: 5045: 5042: 5041: 5040: 5037: 5035: 5032: 5030: 5027: 5025: 5022: 5021: 5019: 5017:Forms of play 5015: 5009: 5006: 5004: 5001: 5000: 4998: 4994: 4988: 4985: 4983: 4980: 4976: 4973: 4972: 4971: 4968: 4966: 4963: 4961: 4958: 4956: 4953: 4949: 4946: 4944: 4941: 4940: 4939: 4936: 4934: 4931: 4929: 4926: 4925: 4923: 4919: 4911: 4908: 4907: 4906: 4903: 4901: 4898: 4896: 4895:Tank controls 4893: 4891: 4890:Status effect 4888: 4886: 4883: 4881: 4878: 4876: 4873: 4871: 4868: 4866: 4863: 4861: 4858: 4856: 4853: 4851: 4848: 4846: 4843: 4841: 4838: 4836: 4833: 4831: 4828: 4826: 4823: 4821: 4820:Line of sight 4818: 4816: 4813: 4811: 4808: 4806: 4803: 4801: 4798: 4796: 4793: 4791: 4790:Dialogue tree 4788: 4786: 4783: 4781: 4778: 4777: 4775: 4773: 4769: 4763: 4760: 4758: 4755: 4753: 4750: 4748: 4745: 4744: 4742: 4738: 4732: 4729: 4727: 4724: 4722: 4719: 4717: 4714: 4712: 4709: 4708: 4706: 4702: 4698: 4693: 4688: 4681: 4676: 4674: 4669: 4667: 4662: 4661: 4658: 4651: 4650: 4645: 4634: 4630: 4625: 4624: 4620: 4604: 4600: 4594: 4591: 4579: 4575: 4568: 4565: 4553: 4549: 4542: 4539: 4526: 4522: 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2927: 2914: 2910: 2909: 2904: 2898: 2895: 2882: 2878: 2877: 2872: 2865: 2863: 2859: 2847: 2846: 2841: 2834: 2832: 2828: 2816: 2812: 2805: 2802: 2790: 2789: 2784: 2777: 2775: 2773: 2771: 2769: 2765: 2761: 2759: 2755: 2743: 2742: 2737: 2730: 2727: 2715: 2714: 2709: 2702: 2699: 2695: 2693: 2689: 2685: 2681: 2677: 2664: 2663: 2658: 2651: 2648: 2636: 2632: 2625: 2622: 2609: 2605: 2604: 2599: 2592: 2589: 2576: 2572: 2571: 2566: 2559: 2556: 2551: 2547: 2540: 2538: 2536: 2532: 2527: 2526:jeuxvideo.com 2523: 2517: 2514: 2502: 2501: 2496: 2489: 2486: 2478:September 30, 2474: 2473: 2468: 2461: 2459: 2457: 2453: 2448: 2441: 2438: 2430:September 12, 2426: 2422: 2415: 2412: 2400: 2399: 2394: 2387: 2384: 2372: 2371: 2366: 2359: 2356: 2344: 2343: 2338: 2331: 2328: 2316: 2315: 2310: 2303: 2300: 2288: 2284: 2277: 2275: 2271: 2258: 2251: 2248: 2235: 2231: 2224: 2221: 2208: 2204: 2200: 2193: 2190: 2185: 2183:9781559705981 2179: 2175: 2174: 2173:Trigger Happy 2166: 2163: 2150: 2146: 2142: 2135: 2132: 2127: 2123: 2116: 2114: 2110: 2098: 2097: 2092: 2085: 2082: 2070: 2066: 2059: 2056: 2044: 2043: 2038: 2031: 2028: 2016: 2015: 2010: 2003: 2001: 1999: 1997: 1995: 1993: 1989: 1984: 1980: 1973: 1970: 1958: 1957: 1952: 1945: 1942: 1929: 1925: 1924: 1919: 1913: 1910: 1897: 1890: 1887: 1881: 1877: 1874: 1872: 1869: 1868: 1864: 1862: 1860: 1856: 1852: 1848: 1844: 1840: 1836: 1832: 1831: 1825: 1822: 1821: 1807: 1803: 1802: 1797: 1795: 1794: 1789: 1784: 1779: 1775: 1771: 1770: 1764: 1762: 1761:Game Informer 1757: 1754: 1750: 1749: 1744: 1742: 1738: 1734: 1730: 1729: 1724: 1720: 1716: 1712: 1711: 1706: 1702: 1698: 1697: 1692: 1689: 1685: 1684: 1679: 1675: 1671: 1670: 1665: 1661: 1657: 1656: 1651: 1647: 1643: 1642: 1637: 1633: 1629: 1628: 1623: 1619: 1615: 1614: 1609: 1605: 1601: 1600: 1595: 1594: 1589: 1585: 1584: 1579: 1578:Third Crusade 1575: 1571: 1570: 1564: 1562: 1561: 1556: 1555: 1550: 1549: 1543: 1541: 1538:were called " 1537: 1533: 1531: 1526: 1525: 1520: 1516: 1515: 1510: 1506: 1502: 1501: 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1016: 1011: 1007: 1006: 1001: 1000: 995: 994: 989: 988: 983: 978: 976: 975: 970: 969: 964: 963: 959: 955: 951: 950: 946: 942: 941: 935: 931: 927: 926: 922: 918: 917: 912: 911: 906: 905: 900: 896: 892: 891: 886: 882: 878: 874: 873: 864: 859: 857: 855: 851: 850: 845: 841: 840: 835: 834: 829: 825: 821: 816: 814: 813:worldbuilding 809: 802: 800: 798: 797: 792: 791: 786: 782: 778: 774: 770: 766: 762: 758: 753: 751: 750: 749:Scribblenauts 745: 744: 739: 738: 733: 729: 725: 724: 719: 718: 713: 708: 706: 705: 700: 699: 694: 693: 688: 684: 680: 675: 673: 672: 667: 666:sandbox games 659: 657: 655: 654: 649: 645: 640: 638: 637: 632: 631: 626: 622: 621: 616: 615: 610: 609: 604: 603: 598: 597: 592: 591: 586: 585: 580: 574: 572: 568: 564: 563: 558: 557: 556:Mass Effect 3 552: 548: 544: 543: 538: 533: 531: 530:New York City 527: 523: 515: 513: 511: 510: 504: 503: 498: 494: 489: 486: 481: 479: 478: 473: 472: 467: 466: 461: 457: 454:in which the 453: 452:virtual world 449: 445: 433: 428: 426: 421: 419: 414: 413: 411: 410: 403: 400: 398: 395: 393: 390: 386: 383: 381: 378: 377: 376: 373: 369: 366: 365: 364: 361: 357: 354: 352: 349: 347: 344: 343: 341: 338: 336: 333: 332: 329: 324: 323: 316: 313: 311: 308: 304: 301: 299: 296: 295: 294: 291: 289: 286: 284: 281: 277: 274: 273: 272: 269: 265: 262: 261: 260: 257: 256: 253: 248: 247: 240: 237: 233: 230: 228: 225: 224: 223: 220: 218: 215: 213: 210: 208: 205: 203: 200: 198: 195: 191: 188: 187: 186: 183: 182: 179: 174: 173: 166: 163: 159: 156: 154: 151: 150: 149: 146: 144: 141: 137: 134: 132: 129: 128: 127: 124: 120: 117: 115: 112: 111: 110: 107: 103: 100: 98: 95: 93: 90: 89: 88: 85: 83: 80: 79: 76: 71: 70: 67: 63: 59: 55: 54: 48: 47: 41: 37: 33: 19: 5061:Speedrunning 4959: 4865:Replay value 4731:Critical hit 4647: 4636:. Retrieved 4633:Ars Technica 4632: 4607:. Retrieved 4602: 4593: 4581:. Retrieved 4577: 4567: 4555:. Retrieved 4551: 4541: 4529:. Retrieved 4525:Theverge.com 4524: 4515: 4503:. Retrieved 4498: 4489: 4477:. Retrieved 4473: 4463: 4451:. Retrieved 4446: 4437: 4425:. Retrieved 4421: 4411: 4399:. Retrieved 4389: 4377:. Retrieved 4371: 4361: 4346: 4334:. Retrieved 4330: 4320: 4309: 4303: 4295: 4287: 4275:. Retrieved 4265: 4252:. Retrieved 4236:. Retrieved 4230: 4220: 4208:. Retrieved 4197: 4184: 4169: 4158: 4148: 4136:. Retrieved 4133:Gamespot.com 4132: 4122: 4110:. Retrieved 4106:the original 4101: 4092: 4080:. Retrieved 4076:the original 4069: 4060: 4051: 4036: 4029:The Escapist 4027: 4011: 3999:. Retrieved 3995:the original 3988: 3978: 3968:December 29, 3966:. Retrieved 3952: 3940:. Retrieved 3936:N64 Magazine 3935: 3926: 3916:November 13, 3914:. Retrieved 3910:the original 3905: 3896: 3885: 3875: 3863:. Retrieved 3857: 3847: 3837:February 24, 3835:. Retrieved 3828: 3819: 3810:Iron soldier 3809: 3807: 3797: 3791: 3781: 3779: 3772:. Retrieved 3766: 3756: 3744:. Retrieved 3742:. p. 12 3739: 3733: 3725: 3708: 3700: 3693:. Retrieved 3687: 3677: 3667: 3663: 3662: 3655:. Retrieved 3648: 3639: 3627:. Retrieved 3613: 3604:Turbo Esprit 3603: 3601: 3594:. Retrieved 3581: 3572:Turbo Esprit 3571: 3569: 3562:. Retrieved 3548: 3538: 3536: 3529:. Retrieved 3515: 3503:. Retrieved 3498: 3489: 3477:. Retrieved 3472: 3463: 3451:. Retrieved 3447:the original 3437: 3425:. Retrieved 3421:the original 3414: 3405: 3394: 3385: 3375: 3371: 3367: 3366: 3351: 3344: 3332: 3331: 3324:. Retrieved 3310: 3300: 3299: 3292:. Retrieved 3286: 3276: 3266: 3262: 3261: 3254:. Retrieved 3250:the original 3243: 3220: 3217:King's Quest 3216: 3214: 3207:. Retrieved 3203:the original 3179: 3175: 3171: 3169: 3162:. Retrieved 3156: 3146: 3136: 3129: 3128: 3121:. Retrieved 3115: 3105: 3094: 3085: 3076:February 22, 3074:, retrieved 3070:the original 3065: 3052: 3040:. Retrieved 3029: 3024:Dragon Quest 3023: 3015: 3003:. Retrieved 3000:Engadget.com 2999: 2989: 2977:. Retrieved 2966: 2961: 2955: 2943:. Retrieved 2938: 2929: 2917:. Retrieved 2913:the original 2906: 2897: 2885:. Retrieved 2881:the original 2874: 2851:December 27, 2849:. Retrieved 2843: 2818:. Retrieved 2804: 2792:. Retrieved 2788:Ars Technica 2786: 2757: 2753: 2752: 2745:. Retrieved 2741:Ars Technica 2739: 2729: 2717:. Retrieved 2711: 2701: 2691: 2687: 2683: 2679: 2675: 2673: 2666:. Retrieved 2662:Ars Technica 2660: 2650: 2638:. Retrieved 2634: 2624: 2612:. Retrieved 2601: 2591: 2579:. Retrieved 2575:the original 2568: 2558: 2550:the original 2525: 2516: 2504:. Retrieved 2498: 2488: 2476:. Retrieved 2470: 2446: 2440: 2428:. Retrieved 2424: 2414: 2402:. Retrieved 2396: 2386: 2374:. Retrieved 2368: 2358: 2346:. Retrieved 2340: 2330: 2318:. Retrieved 2312: 2302: 2292:December 27, 2290:. Retrieved 2286: 2261:. Retrieved 2250: 2238:. Retrieved 2228:Chris Remo; 2223: 2213:December 30, 2211:. Retrieved 2207:the original 2192: 2172: 2165: 2153:. Retrieved 2149:the original 2134: 2125: 2100:. Retrieved 2094: 2084: 2072:. Retrieved 2068: 2058: 2046:. Retrieved 2040: 2030: 2018:. Retrieved 2012: 1982: 1972: 1960:. Retrieved 1954: 1944: 1932:. Retrieved 1928:the original 1921: 1912: 1900:. Retrieved 1889: 1846: 1842: 1838: 1828: 1826: 1818: 1801:No Man's Sky 1799: 1798: 1791: 1785: 1777: 1767: 1765: 1760: 1758: 1746: 1745: 1740: 1726: 1708: 1694: 1681: 1667: 1653: 1639: 1625: 1611: 1597: 1591: 1581: 1567: 1565: 1558: 1552: 1546: 1544: 1539: 1529: 1522: 1512: 1504: 1498: 1492: 1491:(1983), and 1486: 1476: 1466: 1460: 1450: 1444: 1434: 1430: 1424: 1420: 1416: 1410: 1404: 1403: 1396: 1383:21st century 1374: 1368: 1362: 1356: 1341: 1332: 1325: 1324:(1999), and 1319: 1313: 1303: 1298:(2000), the 1293: 1287: 1282:(1998), the 1279:Body Harvest 1277: 1272:(1998), the 1267: 1261: 1254:analog stick 1247: 1238: 1229: 1221: 1219: 1212:Blade Runner 1210: 1202:Iron Soldier 1200: 1197:driving game 1190: 1184: 1181:Atari Jaguar 1174: 1164: 1161:Ars Technica 1150: 1149:(1991), and 1144: 1138: 1132: 1126: 1122:Turbo Esprit 1120: 1114: 1101: 1100: 1095: 1091:The Escapist 1089: 1085: 1077: 1073: 1065: 1059: 1053: 1044: 1042: 1035: 1029: 1019: 1013: 1008:(1983). The 1003: 997: 991: 985: 979: 974:Dragon Quest 972: 966: 960: 958:tabletop RPG 947: 939: 923: 914: 908: 904:Ars Technica 902: 888: 876: 870: 868: 865:20th century 849:No Man's Sky 847: 837: 831: 817: 806: 794: 788: 776: 772: 768: 765:David Braben 754: 747: 741: 735: 721: 715: 712:web browsers 709: 702: 696: 690: 676: 669: 663: 653:No Man's Sky 651: 641: 634: 628: 618: 612: 606: 600: 594: 588: 582: 575: 570: 560: 554: 551:Harold Lloyd 547:David Braben 540: 534: 519: 507: 500: 490: 482: 475: 469: 463: 447: 441: 368:Level design 259:Arcade games 217:Role-playing 131:Browser game 97:Home console 92:Game console 87:Console game 46:A Short Hike 44: 36: 5049:Competitive 5044:Cooperative 5039:Multiplayer 4943:Bonus stage 4910:Fast travel 4609:November 2, 4603:Gematsu.com 4583:November 2, 4557:November 2, 4531:November 2, 4505:November 2, 4479:November 2, 4453:November 2, 4427:November 2, 4379:October 21, 4232:Retro Gamer 4190:Houser, Dan 4112:November 2, 4082:November 2, 4066:"Yu Suzuki" 3865:November 9, 3799:Retro Gamer 3774:October 14, 3695:October 14, 3657:October 13, 3531:October 14, 3526:Metro.co.uk 3209:October 14, 3176:Mass Effect 3164:October 14, 3158:Kill Screen 3123:October 14, 2640:November 2, 2425:Destructoid 2404:January 21, 2320:October 23, 2259:. 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Index

Open world game
Open world (disambiguation)

A Short Hike

Video games
Platforms
Arcade video game
Console game
Game console
Home console
Handheld console
Electronic game
Audio game
Electronic handheld
Online game
Browser game
Social-network game
Mobile game
PC game
Linux
Mac
Virtual reality game
Genres
Action
Shooter
Action-adventure
Adventure
Casual
Puzzle

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.

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