Knowledge (XXG)

A Gamut of Games

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40:. Many of the games in the book had never before been published. It is considered by many hobbyist gamers to be an essential text for anyone interested in 617: 562: 256: 531: 644: 143: 56: 196: 85: 67:. Many of the games covered in the book were creations of Sid Sackson himself, who was a prolific game designer. 592: 228:, a board game by Haar Hoolim; notably, this game and the character in it was once used as the mascot for the 378: 224: 386: 444: 350: 322: 607: 358: 26: 578: 452: 397: 429: 296: 248: 52: 288: 93: 639: 306:, a two-player multi-genre card game that combines strong elements of Poker with trick-taking games 281: 268: 409: 161: 117: 483: 470:, by Sid Sackson; published commercially under the names Choice, Einstein, and Can't Stop Express 342: 310: 208: 147: 109: 64: 48: 173: 276: 216: 613: 558: 527: 504: 229: 178: 44:
games, and a number of the rules were later expanded into full-fledged published board games.
41: 552: 496: 138: 60: 315: 261: 188: 182: 97:, a card game originally published along with "Yankee Notion Cards" from the 19th century 422: 633: 460: 201: 486:
released an unabridged reprint, with an additional preface by Sackson, in 1992.
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All of the games in this section are meant to be played with pencil and paper.
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The sections of the book and the games covered therein are as follows:
25:
and first published in 1969. It contains rules for a large number of
166: 101: 37: 390:, by Sid Sackson; an attempt to move "boredom" games away from 242:
All of the games in this section use a standard pack of cards.
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Some of the games which were later sold separately include
165:, a board game by Alex Randolph (inventor of games like 346:, by Sid Sackson; this game was later sold commercially 551:
Harold D. Stolovitch; Sivasailam Thiagarajan (1980).
382:, by Sid Sackson; another attempt at a "boredom" game 482:
A second edition of the book was published in 1982;
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All of the games in this section use a checkerboard.
464:, a deliciously confusing party game by Sid Sackson 448:, a simple solitaire utilizing coins by Sid Sackson 421:, an inductive-reasoning game by Sid Sackson; see 260:, a one-player game by Sid Sackson that simulates 157:, a mancala variant by Arthur and Wald Amberstone 121:, a serious revamp of the concepts in Tic-Tac-Toe 433:, later republished as New York, by Sid Sackson 89:, a board game by Henry Busch and Arthur Jaeger 63:, published here, into the more-refined title 8: 220:, a pencil-and-paper game by Father Daniel 21:is an innovative book of games written by 124:Zetema, a Victorian card game similar to 200:, a historical pencil-and-paper game by 543: 557:. Educational Technology. p. 99. 212:, a playing card game by Phil Laurence 7: 425:for another game in this small genre 593:"Games and Puzzles 1973-05: Iss 13" 252:, an auctioning game by Sid Sackson 237:Those Protean Pieces of Pasteboard 14: 478:, a classic and simple party game 331:New Battles on an Old Battlefield 79:In Search of Big and Little Games 609:Family games : The 100 best 595:. A H C Publications. May 1973. 280:, a two-handed modification of 192:, a board game by Claude Soucie 1: 204:which teaches players history 132:Game Inventors Are People Too 113:, a card game by G. Capellen 105:, a revived French card game 55:and Origins of World War I; 661: 511:Family Games: The 100 Best 405:-esque game by Sid Sackson 314:, a two-handed takeoff of 645:Books about board games 177:, a complex progeny of 606:Lowder, James (2010). 197:Origins of World War I 438:A Miscellany of Games 579:"GAMES Magazine #36" 146:; later turned into 484:Dover Publications 142:, a board game by 59:expanded his game 619:978-1-934547-21-2 564:978-0-87778-144-8 505:Games and Puzzles 257:Bowling Solitaire 230:Zillions of Games 42:abstract strategy 652: 624: 623: 603: 597: 596: 589: 583: 582: 581:. February 1983. 575: 569: 568: 548: 524:A Gamut of Games 456:, by Sid Sackson 453:Domino Bead Game 413:, by Sid Sackson 401:, a paper-based 362:, by Sid Sackson 354:, by Sid Sackson 326:, by Sid Sackson 300:, by Sid Sackson 292:, by Sid Sackson 272:, by Sid Sackson 232:software product 225:Three Musketeers 27:paper and pencil 18:A Gamut of Games 660: 659: 655: 654: 653: 651: 650: 649: 630: 629: 628: 627: 620: 612:. Green Ronin. 605: 604: 600: 591: 590: 586: 577: 576: 572: 565: 550: 549: 545: 540: 519: 492: 440: 379:Cutting Corners 369: 333: 262:ten-pin bowling 249:All My Diamonds 239: 189:Lines of Action 183:Lech Pijanowski 134: 81: 73: 12: 11: 5: 658: 656: 648: 647: 642: 632: 631: 626: 625: 618: 598: 584: 570: 563: 542: 541: 539: 536: 535: 534: 522:Sackson, Sid. 518: 515: 514: 513: 508: 501: 491: 488: 480: 479: 471: 468:Solitaire Dice 465: 457: 449: 439: 436: 435: 434: 426: 414: 406: 394: 387:Hold That Line 383: 368: 365: 364: 363: 355: 347: 332: 329: 328: 327: 319: 318:by Sid Sackson 307: 301: 293: 285: 284:by Sid Sackson 273: 265: 253: 238: 235: 234: 233: 221: 213: 205: 193: 185: 170: 158: 150: 133: 130: 129: 128: 122: 114: 106: 98: 90: 80: 77: 72: 69: 13: 10: 9: 6: 4: 3: 2: 657: 646: 643: 641: 638: 637: 635: 621: 615: 611: 610: 602: 599: 594: 588: 585: 580: 574: 571: 566: 560: 556: 555: 547: 544: 537: 533: 532:0-486-27347-4 529: 525: 521: 520: 516: 512: 509: 507: 506: 502: 499: 498: 494: 493: 489: 487: 485: 477: 476: 472: 469: 466: 463: 462: 458: 455: 454: 450: 447: 446: 445:Change Change 442: 441: 437: 432: 431: 427: 424: 420: 419: 415: 412: 411: 407: 404: 400: 399: 395: 393: 389: 388: 384: 381: 380: 376: 375: 374: 373: 367:Grab a Pencil 366: 361: 360: 356: 353: 352: 348: 345: 344: 340: 339: 338: 337: 330: 325: 324: 323:Suit Yourself 320: 317: 313: 312: 308: 305: 302: 299: 298: 294: 291: 290: 286: 283: 282:Hollywood Gin 279: 278: 274: 271: 270: 269:Card Baseball 266: 263: 259: 258: 254: 251: 250: 246: 245: 244: 243: 236: 231: 227: 226: 222: 219: 218: 214: 211: 210: 206: 203: 199: 198: 194: 191: 190: 186: 184: 180: 176: 175: 171: 168: 164: 163: 159: 156: 155: 151: 149: 145: 144:Robert Abbott 141: 140: 136: 135: 131: 127: 123: 120: 119: 115: 112: 111: 107: 104: 103: 99: 96: 95: 91: 88: 87: 86:Blue and Gray 83: 82: 78: 76: 71:Book sections 70: 68: 66: 62: 58: 57:Robert Abbott 54: 50: 45: 43: 39: 36: 32: 28: 24: 20: 19: 608: 601: 587: 573: 553: 546: 523: 510: 503: 495: 481: 473: 467: 459: 451: 443: 428: 416: 410:Paper Boxing 408: 396: 385: 377: 371: 370: 359:Take It Away 357: 349: 341: 335: 334: 321: 309: 303: 295: 287: 275: 267: 255: 247: 241: 240: 223: 215: 207: 202:Jim Dunnigan 195: 187: 172: 162:Knight Chase 160: 152: 137: 116: 108: 100: 92: 84: 74: 46: 17: 16: 15: 554:Frame Games 475:The No Game 418:Patterns II 392:Tic-Tac-Toe 179:Battleships 148:Epaminondas 65:Epaminondas 23:Sid Sackson 640:1969 books 634:Categories 517:References 398:Last Word 277:Color Gin 217:Skedoodle 139:Crossings 61:Crossings 430:Property 403:Scrabble 297:Patterns 53:Property 490:Reviews 423:Eleusis 351:Network 289:Osmosis 126:Bezique 102:Le Truc 94:Hekaton 616:  561:  530:  461:Haggle 316:Bridge 33:, and 538:Notes 497:Games 343:Focus 167:TwixT 118:Plank 49:Focus 38:games 35:board 614:ISBN 559:ISBN 528:ISBN 311:Slam 304:Poke 209:Paks 154:Cups 110:Mate 31:card 526:. 500:#36 181:by 174:Lap 636:: 51:, 29:, 622:. 567:. 264:. 169:)

Index

Sid Sackson
paper and pencil
card
board
games
abstract strategy
Focus
Property
Robert Abbott
Crossings
Epaminondas
Blue and Gray
Hekaton
Le Truc
Mate
Plank
Bezique
Crossings
Robert Abbott
Epaminondas
Cups
Knight Chase
TwixT
Lap
Battleships
Lech Pijanowski
Lines of Action
Origins of World War I
Jim Dunnigan
Paks

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