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A player potentially wins the game if they get a stone on the home row, or row farthest from their side. If their opponent cannot get a stone of their own onto the first player's home row in their next move, the first player wins. Otherwise, those stones are "locked"; they cannot be moved or
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When part of a group is moved (a subgroup), it must move along the line which defines it. It may move a number of spaces equal to the number of pieces in the subgroup.
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If the first stone in a moving group encounters an end stone of an opponent's group, it can capture that stone if the opponent's group is smaller. The turn ends.
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captured. The next attempt at crossing, as this is called, will determine the winner (unless it, too, is immediately followed by a counter-crossing, and so on.)
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is a series of one or more same-colored stones adjacent to one another in a line. (diagonal, horizontal, or vertical) A stone may belong to one or more groups.
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If it cannot capture the end stone because the opponent's group is the same size or larger, it is not allowed to move on to that square.
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If the first stone in a moving group encounters a single enemy stone, the group's movement stops there, and the enemy stone is captured.
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A group must move along the line which defines it. It may move a number of spaces equal to the number of pieces in that group.
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A group consisting of a single stone may move one space diagonally or orthogonally into an empty square.
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The game is a draw if no player can complete the objective. Draws are rare.
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A player may move a single stone, an entire group, or a subgroup.
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When a subgroup is moved it must involve one of the end stones.
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Play alternates with each player making one movement on a turn.
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Schmittberger, R. Wayne (1992). "Epaminondas and
Crossings".
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Cross one stone to the opponent's end of the gameboard.
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117:, which uses a larger board and expanded rules.
46:but its sources remain unclear because it lacks
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665:Pieces may not move onto an occupied square.
611:This is the starting position of Crossings.
77:Learn how and when to remove this message
736:. John Wiley & Sons Inc. pp.
7:
713:. Pantheon Books. pp. 46–51.
113:. Crossings was the precursor to
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765:Board games introduced in 1969
103:. The rules were published in
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134:32 stones (16 of each color)
16:Abstract strategy board game
732:New Rules for Classic Games
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775:Games played on Go boards
633:Red takes the first turn.
670:Capturing an enemy stone
32:This article includes a
770:Abstract strategy games
61:more precise citations.
709:(1982) . "Crossings".
34:list of references
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92:is a two-player
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686:End of the game
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131:1 8x8 gameboard
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38:related reading
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101:Robert Abbott
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99:invented by
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67:January 2013
64:
53:Please help
45:
115:Epaminondas
105:Sid Sackson
59:introducing
759:Categories
700:References
97:board game
126:Equipment
90:Crossings
638:Movement
121:Gameplay
55:improve
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615:Object
644:group
625:Turns
139:Setup
40:, or
742:ISBN
738:91–3
715:ISBN
107:'s
761::
740:.
642:A
44:,
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65:(
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.