Knowledge (XXG)

Crossings (game)

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A player potentially wins the game if they get a stone on the home row, or row farthest from their side. If their opponent cannot get a stone of their own onto the first player's home row in their next move, the first player wins. Otherwise, those stones are "locked"; they cannot be moved or
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When part of a group is moved (a subgroup), it must move along the line which defines it. It may move a number of spaces equal to the number of pieces in the subgroup.
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If the first stone in a moving group encounters an end stone of an opponent's group, it can capture that stone if the opponent's group is smaller. The turn ends.
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captured. The next attempt at crossing, as this is called, will determine the winner (unless it, too, is immediately followed by a counter-crossing, and so on.)
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is a series of one or more same-colored stones adjacent to one another in a line. (diagonal, horizontal, or vertical) A stone may belong to one or more groups.
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If it cannot capture the end stone because the opponent's group is the same size or larger, it is not allowed to move on to that square.
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If the first stone in a moving group encounters a single enemy stone, the group's movement stops there, and the enemy stone is captured.
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A group must move along the line which defines it. It may move a number of spaces equal to the number of pieces in that group.
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A group consisting of a single stone may move one space diagonally or orthogonally into an empty square.
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The game is a draw if no player can complete the objective. Draws are rare.
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A player may move a single stone, an entire group, or a subgroup.
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When a subgroup is moved it must involve one of the end stones.
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Play alternates with each player making one movement on a turn.
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Schmittberger, R. Wayne (1992). "Epaminondas and Crossings".
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Cross one stone to the opponent's end of the gameboard.
729: 142: 117:, which uses a larger board and expanded rules. 46:but its sources remain unclear because it lacks 8: 665:Pieces may not move onto an occupied square. 611:This is the starting position of Crossings. 77:Learn how and when to remove this message 736:. John Wiley & Sons Inc. pp.  7: 713:. Pantheon Books. pp. 46–51. 113:. Crossings was the precursor to 14: 601: 594: 587: 580: 573: 566: 559: 552: 543: 536: 529: 522: 515: 508: 501: 494: 485: 478: 471: 464: 457: 450: 443: 436: 427: 420: 413: 406: 399: 392: 385: 378: 369: 362: 355: 348: 341: 334: 327: 320: 311: 304: 297: 290: 283: 276: 269: 262: 253: 246: 239: 232: 225: 218: 211: 204: 195: 188: 181: 174: 167: 160: 153: 146: 23: 765:Board games introduced in 1969 103:. The rules were published in 1: 134:32 stones (16 of each color) 16:Abstract strategy board game 732:New Rules for Classic Games 791: 775:Games played on Go boards 633:Red takes the first turn. 670:Capturing an enemy stone 32:This article includes a 770:Abstract strategy games 61:more precise citations. 709:(1982) . "Crossings". 34:list of references 609: 608: 94:abstract strategy 87: 86: 79: 782: 751: 735: 724: 711:A Gamut of Games 605: 598: 591: 584: 577: 570: 563: 556: 547: 540: 533: 526: 519: 512: 505: 498: 489: 482: 475: 468: 461: 454: 447: 440: 431: 424: 417: 410: 403: 396: 389: 382: 373: 366: 359: 352: 345: 338: 331: 324: 315: 308: 301: 294: 287: 280: 273: 266: 257: 250: 243: 236: 229: 222: 215: 208: 199: 192: 185: 178: 171: 164: 157: 150: 143: 110:A Gamut of Games 92:is a two-player 82: 75: 71: 68: 62: 57:this article by 48:inline citations 27: 26: 19: 790: 789: 785: 784: 783: 781: 780: 779: 755: 754: 748: 727: 721: 705: 702: 688: 686:End of the game 672: 640: 627: 617: 141: 131:1 8x8 gameboard 128: 123: 83: 72: 66: 63: 52: 38:related reading 28: 24: 17: 12: 11: 5: 788: 786: 778: 777: 772: 767: 757: 756: 753: 752: 747:978-0471536215 746: 725: 719: 701: 698: 697: 696: 693: 687: 684: 683: 682: 679: 676: 671: 668: 667: 666: 663: 660: 657: 654: 651: 639: 636: 635: 634: 631: 626: 623: 622: 621: 616: 613: 607: 606: 599: 592: 585: 578: 571: 564: 557: 549: 548: 541: 534: 527: 520: 513: 506: 499: 491: 490: 483: 476: 469: 462: 455: 448: 441: 433: 432: 425: 418: 411: 404: 397: 390: 383: 375: 374: 367: 360: 353: 346: 339: 332: 325: 317: 316: 309: 302: 295: 288: 281: 274: 267: 259: 258: 251: 244: 237: 230: 223: 216: 209: 201: 200: 193: 186: 179: 172: 165: 158: 151: 140: 137: 136: 135: 132: 127: 124: 122: 119: 85: 84: 42:external links 31: 29: 22: 15: 13: 10: 9: 6: 4: 3: 2: 787: 776: 773: 771: 768: 766: 763: 762: 760: 749: 743: 739: 734: 733: 726: 722: 720:0-394-71115-7 716: 712: 708: 704: 703: 699: 694: 690: 689: 685: 680: 677: 674: 673: 669: 664: 661: 658: 655: 652: 649: 648: 647: 645: 637: 632: 629: 628: 624: 619: 618: 614: 612: 604: 600: 597: 593: 590: 586: 583: 579: 576: 572: 569: 565: 562: 558: 555: 551: 550: 546: 542: 539: 535: 532: 528: 525: 521: 518: 514: 511: 507: 504: 500: 497: 493: 492: 488: 484: 481: 477: 474: 470: 467: 463: 460: 456: 453: 449: 446: 442: 439: 435: 434: 430: 426: 423: 419: 416: 412: 409: 405: 402: 398: 395: 391: 388: 384: 381: 377: 376: 372: 368: 365: 361: 358: 354: 351: 347: 344: 340: 337: 333: 330: 326: 323: 319: 318: 314: 310: 307: 303: 300: 296: 293: 289: 286: 282: 279: 275: 272: 268: 265: 261: 260: 256: 252: 249: 245: 242: 238: 235: 231: 228: 224: 221: 217: 214: 210: 207: 203: 202: 198: 194: 191: 187: 184: 180: 177: 173: 170: 166: 163: 159: 156: 152: 149: 145: 144: 138: 133: 130: 129: 125: 120: 118: 116: 112: 111: 106: 102: 101:Robert Abbott 98: 95: 91: 81: 78: 70: 60: 56: 50: 49: 43: 39: 35: 30: 21: 20: 731: 710: 707:Sackson, Sid 643: 641: 610: 108: 99:invented by 89: 88: 73: 67:January 2013 64: 53:Please help 45: 115:Epaminondas 105:Sid Sackson 59:introducing 759:Categories 700:References 97:board game 126:Equipment 90:Crossings 638:Movement 121:Gameplay 55:improve 744:  717:  615:Object 644:group 625:Turns 139:Setup 40:, or 742:ISBN 738:91–3 715:ISBN 107:'s 761:: 740:. 642:A 44:, 36:, 750:. 723:. 80:) 74:( 69:) 65:( 51:.

Index

list of references
related reading
external links
inline citations
improve
introducing
Learn how and when to remove this message
abstract strategy
board game
Robert Abbott
Sid Sackson
A Gamut of Games
Epaminondas
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