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Only phalanxes can make captures. Capturing is never compulsory. The head piece of a phalanx may land on an enemy stone if the number of the following opponent's stones, in the direction of the phalanx movement and including the stone directly hit, is strictly smaller than the number of stones in the
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A player wins when, at the start of their turn, they have strictly more pieces on their opponent's home row than the opponent has on the player's home row. (To clarify, if at the beginning of Black's turn, Black has more pieces on row A than White has on row Z, Black wins. If at the beginning of
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White's turn, White has more pieces on row Z than Black has on row A, White wins.) This allows an opponent the chance to capture some of the offending stones on the turn after an incursion, or to counterattack on the opposite side of the board.
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A player can, instead, move a phalanx any number of spaces equal to or less than the number of pieces in the phalanx. All the pieces in the phalanx must all move in the same direction, and that direction must be along the
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is a horizontal, vertical, or diagonal line of two or more stones of the same color, with no empty spaces or enemy stones between them. A stone may belong to more than one phalanx, depending on the direction considered.
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To keep the game from ending in a draw due to copycat moves, there is an additional rule: no player may move a piece onto their opponent's home row if that move creates a pattern of left-to-right symmetry on the
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in their "Top 100 Games of 1980", noting that "It comes in a beautiful edition that makes watching the shifting board position all the more enjoyable."
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of the phalanx. (For example, a phalanx of three stones along a diagonal can move three, two, or one spaces along that diagonal.)
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the phalanx into two parts as long as the subset moved is continuous and moves no further than its length.
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Handscomb, Kerry (Autumn 2000). Kerry
Handscomb (ed.). "Epaminondas ... a game of classical elegance".
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moving phalanx. In that case, those opponent's stones are captured. This means, a phalanx of length
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A player can move a single piece one space in any direction (the same as a king in
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strategy in combat. The concept of the phalanx is integral to the game.
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Epaminondas starting position. Row A is Black's goal; row Z is White's.
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A phalanx cannot move through or across pieces of the same color.
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A player does not have to move an entire phalanx; the player can
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Schmittberger, R. Wayne (1992). "Epaminondas and
Crossings".
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in 1975. The game is named after the Theban general
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422:. No. 20. November–December 1980. p. 46.
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46:but its sources remain unclear because it lacks
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252:White moves first; then turns alternate.
210:Epaminondas was originally introduced in
77:Learn how and when to remove this message
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346:. John Wiley & Sons Inc. pp.
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450:. A H C Publications. November 1975.
448:"Games and Puzzles 1975-11: Iss 42"
325:(3). Carpe Diem Publishing: 20–1.
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489:Board games introduced in 1975
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16:Abstract strategy board game
342:New Rules for Classic Games
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494:Games played on Go boards
416:"Top 100 Games of 1980".
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32:This article includes a
484:Abstract strategy games
203:, known for the use of
61:more precise citations.
135:Abstract strategy game
434:"GAMES Magazine #6"
397:Games & Puzzles
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375:magazine included
298:may capture up to
34:list of references
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217:A Gamut of Games
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315:Further reading
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122:1975 to present
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195:invented by
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119:Years active
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53:Please help
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465:Epaminondas
377:Epaminondas
212:Sid Sackson
201:Epaminondas
186:Epaminondas
90:Epaminondas
59:introducing
478:Categories
403:References
193:board game
149:Setup time
131:Board game
366:Reception
331:1492-0492
223:Crossings
179:Crossings
171:, tactics
152:~1 minute
108:Designers
302:stones.
289:Captures
190:strategy
176:Synonyms
169:Strategy
383:Reviews
306:Winning
236:phalanx
230:Phalanx
205:phalanx
141:Players
55:improve
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284:board.
165:Skills
157:Chance
127:Genres
419:Games
390:Games
372:Games
273:split
258:chess
248:Moves
243:Rules
188:is a
40:, or
352:ISBN
348:91–3
327:ISSN
266:line
160:None
467:at
300:n-1
220:as
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393:#4
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