Knowledge (XXG)

Epaminondas (game)

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Only phalanxes can make captures. Capturing is never compulsory. The head piece of a phalanx may land on an enemy stone if the number of the following opponent's stones, in the direction of the phalanx movement and including the stone directly hit, is strictly smaller than the number of stones in the
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A player wins when, at the start of their turn, they have strictly more pieces on their opponent's home row than the opponent has on the player's home row. (To clarify, if at the beginning of Black's turn, Black has more pieces on row A than White has on row Z, Black wins. If at the beginning of
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White's turn, White has more pieces on row Z than Black has on row A, White wins.) This allows an opponent the chance to capture some of the offending stones on the turn after an incursion, or to counterattack on the opposite side of the board.
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A player can, instead, move a phalanx any number of spaces equal to or less than the number of pieces in the phalanx. All the pieces in the phalanx must all move in the same direction, and that direction must be along the
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is a horizontal, vertical, or diagonal line of two or more stones of the same color, with no empty spaces or enemy stones between them. A stone may belong to more than one phalanx, depending on the direction considered.
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To keep the game from ending in a draw due to copycat moves, there is an additional rule: no player may move a piece onto their opponent's home row if that move creates a pattern of left-to-right symmetry on the
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in their "Top 100 Games of 1980", noting that "It comes in a beautiful edition that makes watching the shifting board position all the more enjoyable."
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of the phalanx. (For example, a phalanx of three stones along a diagonal can move three, two, or one spaces along that diagonal.)
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the phalanx into two parts as long as the subset moved is continuous and moves no further than its length.
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Handscomb, Kerry (Autumn 2000). Kerry Handscomb (ed.). "Epaminondas ... a game of classical elegance".
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moving phalanx. In that case, those opponent's stones are captured. This means, a phalanx of length
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A player can move a single piece one space in any direction (the same as a king in
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strategy in combat. The concept of the phalanx is integral to the game.
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Epaminondas starting position. Row A is Black's goal; row Z is White's.
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A phalanx cannot move through or across pieces of the same color.
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A player does not have to move an entire phalanx; the player can
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Schmittberger, R. Wayne (1992). "Epaminondas and Crossings".
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in 1975. The game is named after the Theban general
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list of references
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Designers
Robert Abbott
Board game
Abstract strategy game
Strategy
strategy
board game
Robert Abbott
Epaminondas
phalanx
Sid Sackson
A Gamut of Games
Crossings
chess
ISSN
1492-0492
New Rules for Classic Games
91–3
ISBN
978-0471536215
Games
Games

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