Knowledge (XXG)

Abalone (board game)

Source 📝

171: 159: 588:(Issue 13), Mike Siggins called the components "of good quality", and the rules "extremely concise." He found the game very replayable, and commented that "it has the potential to become a classic." His only complaint was that "as players become more proficient the game can slow up and stalemates often result." Despite this, Siggins gave the game an above-average rating of 8 out of 10, saying, " 348: 321: 31: 333: 183: 375: 229: 142:
The board consists of 61 circular spaces arranged in a hexagon, five on a side. Each player has 14 marbles that rest in the spaces and are initially arranged as shown below, on the left image. The players take turns with the black marbles moving first. For each move, a player moves a straight line of
304:
The third, and perhaps best, alternative starting positions have been designed to make the formation of stalemate wedges less likely. Experiments are still underway to find an opening position which neither devolves to a draw nor gives too great an advantage to the first player. One popular attempt
293:
players tacitly agree to play aggressively. A player who forms a defensive wedge and makes no attempt to attack is likely to be a novice who might lose anyway. Nevertheless, there remains the possibility of any competent player bringing the game to a standstill and successfully avoiding losing, even
196:
A player can push their opponent's marbles (a "sumito") that are in a line to their own with an in-line move only. They can only push if the pushing line has more marbles than the pushed line (three can push one or two; two can push one). Marbles must be pushed to an empty space (i.e. not blocked by
285:
The dynamics of the basic game may have one serious flaw: it seems that a good but conservative player can set up their marbles in a defensive wedge and ward off all attacks indefinitely. An attacker may try to outflank this wedge or lure it into traps, but such advances are often more dangerous to
312:
Another option is to create a "turn limit" where if no marble has been knocked off the board by turn 15, whoever has made the most progress towards the center line wins. This encourages an aggressive strategy of moving forward and often the rule will not come into play.
297:
There are several possible "solutions". First, in tournaments, a judge may penalize a player for playing defensively. This solution is somewhat unsatisfactory, given that a judge may not always be present, and that "defensive play" is subjective.
441:(with a fixed marble in the centre of the board), which has been examined to some depth by Alex Borello and Nicolas Le Gal, uses a third color. Another possible variation involves either player winning the game by ejecting the central marble. 573:
In 1999, a number of top players from the Mind Sports Olympiad signed an agreement to use a different starting position (the Belgian daisy) to revitalize the game. This has been used for top tournaments since then, including the AbaCup.
118:
designed by Michel Lalet and Laurent Lévi in 1987. Players are represented by opposing black and white marbles on a hexagonal board with the objective of pushing six of the opponent's marbles off the edge of the board.
211:
One popular notation: an inline move can be denoted by the movement of the trailing marble (the "caboose"); broadside moves can be denoted by the initial positions of the two extremities of the
979: 208:
I O O O O O H O O O O O O G + + O O O + + F + + + + + + + + E + + + + + + + + + D + + + + + + + + 9 C + + @ @ @ + + 8 B @ @ @ @ @ @ 7 A @ @ @ @ @ 6 1 2 3 4 5
286:
the attacker than the defender. Thus, from the starting position, it takes little skill and no imagination to avoid losing, and nothing in the rules prevents games from being interminable.
301:
Second, several variations of the rules have been developed for the same board and marbles. None of the variations has the same appealing simplicity of the original.
703: 754: 1003: 215:
followed by the final position of the first marble (with this notation, each broadside move has two notations possible, which could be avoided).
463:
Keep the marbles close together for increased defense and attack, especially in a hexagon shape to be able to push or defend in any direction.
570:
held in 2003 at the International Computer Games Association (ICGA) events in Graz, Austria, the AbaPro program defeated the Nacre program.
800: 771: 205:
The notation for recording moves gives the letters A-I to the horizontal lines, and the numbers 1–9 to northwest–southeast diagonals.
434:
can be played by three or more people using the same board with fewer marbles for each player and each player has a different color.
418: 272: 385: 239: 879: 662: 1013: 854: 197:
a marble) or off the board. The winner is the first player to push six of the opponent's marbles off of the edge of the board.
125:
was published in 1990 and has sold more than 4.5 million units. The year it was published it received one of the first
1018: 699: 563:
Champion, Stephane Nicolet is a two-time World Othello Championship finalist, and Jan Stastna is a strong Othello player.
559:
Gert Schnider and Thomas Fenner participated in the evaluation and adjustment of AbaPro. Marc Tastet was the 1992 World
1008: 400: 254: 721: 688: 396: 250: 909:
Abalone playing program which won at the International Computer Games Association (ICGA) tournament in Graz 2003.
466:
Pushing the opponent off the board is not usually a good idea if it leads to weaknesses in the player's geometry.
743: 834: 437:
A number of two-player variations use a third color for passive pieces. For example, the variation called
112: 55: 984: 750: 728: 469:
Setting a "trap" by making a marble weak in one direction allows for opponent to weaken center defenses.
950: 479: 936: 921: 839: 584: 143:
one, two or three marbles of one color one space in one of six directions. The move can be either
904: 808: 779: 610: 684: 567: 460:
Keep the marbles close to the centre of the board and force the opponent to move to the edges.
602: 974: 831:
Proceedings of the 13th Turkish Symposium on Artificial Intelligence and Neural Networks
309:
or Daisy positions, two versions of which are displayed in the center and to the right.
883: 666: 997: 969: 493: 97: 38: 858: 744:"Implementing a Computer Player for Abalone using Alpha-Beta and Monte-Carlo Search" 624: 126: 696:
Special Issue on Foundations of Information Processing of TELEMATIK, 1:4–6, 2002
170: 30: 158: 347: 320: 115: 51: 332: 182: 635: 560: 988: 289:
Because it is boring for games to be drawn out indefinitely, serious
403:. Statements consisting only of original research should be removed. 257:. Statements consisting only of original research should be removed. 640: 630: 346: 331: 319: 181: 169: 157: 151:(serial in respect to the line of marbles), as illustrated below. 592:
is one of the best abstract games to appear in a long while."
368: 222: 129:
awards. It is currently sold in more than thirty countries.
829:
Ender Ozcan; Berk Hulagu (2004). "A Simple Intelligent".
392: 246: 880:"International Computer Games Association Tournaments" 663:"Ludothèque de Boulogne-Billancourt: Primés en 1988" 478:
Person-to-person competitions have been held by the
93: 85: 77: 69: 61: 47: 37: 919:Siggins, Mike (February–March 1990). "Abalone". 855:"Mind Sports Olympiad: Full results for abalone" 444:A few variations use a second layer of marbles. 8: 722:"Constructing an Abalone Game-Playing Agent" 678: 676: 21: 838: 419:Learn how and when to remove this message 273:Learn how and when to remove this message 978:) is being considered for deletion. See 456:communities have found that, generally: 654: 905:"Oswin Aichholzer's homepage: Aba-Pro" 582:In the February–March 1990 edition of 20: 147:(parallel to the line of marbles) or 7: 627:, a series of games using hexagons 187:White counters with an in-line move 857:. boardability.com. Archived from 14: 982:to help reach a consensus. › 175:Black opens with a broadside move 760:from the original on 2022-10-10. 709:from the original on 2022-10-10. 568:computer-to-computer competition 373: 365:Rule variations and more players 294:to a championship-level player. 227: 29: 720:N.P.P.M. Lemmens (2005-06-18). 1004:Board games introduced in 1987 1: 700:Graz University of Technology 742:Pascal Chorus (2009-06-29). 689:"Algorithmic Fun – Abalone" 399:the claims made and adding 253:the claims made and adding 1035: 43:Michel Lalet, Laurent Lévi 951:"Jeux & stratégie 54" 925:. No. 13. p. 8. 28: 980:templates for discussion 325:Black can defend forever 1014:Abstract strategy games 507:2003: Stephane Nicolet 357: 342: 327: 189: 177: 165: 145:broadside / arrow-like 56:Abstract strategy game 751:Maastricht University 729:Maastricht University 555:2019: Vincent Frochot 552:2018: Vincent Frochot 549:2017: Vincent Frochot 546:2016: Vincent Frochot 543:2015: Vincent Frochot 540:2014: Nicolas Fiorini 537:2013: David M. Pearce 534:2012: David M. Pearce 531:2011: Vincent Frochot 528:2010: Vincent Frochot 525:2009: David M. Pearce 519:2007: Vincent Frochot 513:2005: David M. Pearce 350: 335: 323: 185: 173: 161: 1019:Mensa Select winners 937:"GAMES Magazine #98" 611:Jeux & Stratégie 489:1998: Vojtěch Hrabal 480:Mind Sports Olympiad 922:Games International 585:Games International 501:2001: Thomas Fenner 498:2000: Gert Schnider 149:in-line / in a line 25: 1009:French board games 683:Oswin Aichholzer; 510:2004: Alex Borello 384:possibly contains 358: 343: 328: 238:possibly contains 190: 178: 166: 81:10 minutes-2 hours 685:Franz Aurenhammer 522:2008: Jan Šťastna 516:2006: Jan Šťastna 504:2002: Jan Šťastna 486:1997: Marc Tastet 429: 428: 421: 386:original research 362: 361: 355:starting position 340:starting position 283: 282: 275: 240:original research 194: 193: 113:abstract strategy 104: 103: 1026: 955: 954: 953:. December 1988. 947: 941: 940: 933: 927: 926: 916: 910: 908: 901: 895: 894: 892: 891: 882:. Archived from 876: 870: 869: 867: 866: 851: 845: 844: 842: 826: 820: 819: 817: 816: 807:. Archived from 797: 791: 790: 788: 787: 778:. Archived from 768: 762: 761: 759: 748: 739: 733: 732: 726: 717: 711: 710: 708: 693: 680: 671: 670: 665:. Archived from 659: 424: 417: 413: 410: 404: 401:inline citations 377: 376: 369: 316: 315: 278: 271: 267: 264: 258: 255:inline citations 231: 230: 223: 163:Initial position 154: 153: 111:is a two-player 33: 26: 1034: 1033: 1029: 1028: 1027: 1025: 1024: 1023: 994: 993: 983: 964: 959: 958: 949: 948: 944: 935: 934: 930: 918: 917: 913: 903: 902: 898: 889: 887: 878: 877: 873: 864: 862: 853: 852: 848: 828: 827: 823: 814: 812: 801:"4-player rule" 799: 798: 794: 785: 783: 772:"3-player rule" 770: 769: 765: 757: 746: 741: 740: 736: 724: 719: 718: 714: 706: 691: 687:; Tino Werner. 682: 681: 674: 661: 660: 656: 651: 621: 598: 580: 476: 450: 425: 414: 408: 405: 390: 378: 374: 367: 356: 341: 326: 279: 268: 262: 259: 244: 232: 228: 221: 209: 203: 188: 176: 164: 140: 135: 54: 17: 16:1987 board game 12: 11: 5: 1032: 1030: 1022: 1021: 1016: 1011: 1006: 996: 995: 992: 991: 967: 963: 962:External links 960: 957: 956: 942: 928: 911: 896: 871: 846: 840:10.1.1.98.6805 821: 805:Abalone Online 792: 776:Abalone Online 763: 734: 712: 672: 669:on 2012-03-23. 653: 652: 650: 647: 646: 645: 644: 643: 638: 633: 620: 617: 616: 615: 607: 597: 594: 579: 576: 557: 556: 553: 550: 547: 544: 541: 538: 535: 532: 529: 526: 523: 520: 517: 514: 511: 508: 505: 502: 499: 496: 490: 487: 475: 472: 471: 470: 467: 464: 461: 449: 446: 427: 426: 381: 379: 372: 366: 363: 360: 359: 351: 344: 336: 329: 324: 281: 280: 235: 233: 226: 220: 219:Avoiding draws 217: 207: 202: 199: 192: 191: 186: 179: 174: 167: 162: 139: 136: 134: 131: 102: 101: 95: 91: 90: 87: 83: 82: 79: 75: 74: 71: 67: 66: 63: 59: 58: 49: 45: 44: 41: 35: 34: 15: 13: 10: 9: 6: 4: 3: 2: 1031: 1020: 1017: 1015: 1012: 1010: 1007: 1005: 1002: 1001: 999: 990: 986: 981: 977: 976: 971: 966: 965: 961: 952: 946: 943: 938: 932: 929: 924: 923: 915: 912: 906: 900: 897: 886:on 2014-09-22 885: 881: 875: 872: 861:on 2011-07-08 860: 856: 850: 847: 841: 836: 832: 825: 822: 811:on 2016-10-12 810: 806: 802: 796: 793: 782:on 2016-10-12 781: 777: 773: 767: 764: 756: 752: 745: 738: 735: 730: 723: 716: 713: 705: 701: 697: 690: 686: 679: 677: 673: 668: 664: 658: 655: 648: 642: 639: 637: 634: 632: 629: 628: 626: 623: 622: 618: 613: 612: 608: 605: 604: 600: 599: 595: 593: 591: 587: 586: 577: 575: 571: 569: 564: 562: 554: 551: 548: 545: 542: 539: 536: 533: 530: 527: 524: 521: 518: 515: 512: 509: 506: 503: 500: 497: 495: 494:Gert Schnider 491: 488: 485: 484: 483: 481: 473: 468: 465: 462: 459: 458: 457: 455: 447: 445: 442: 440: 435: 433: 423: 420: 412: 402: 398: 394: 388: 387: 382:This section 380: 371: 370: 364: 354: 353:Belgian daisy 349: 345: 339: 334: 330: 322: 318: 317: 314: 310: 308: 302: 299: 295: 292: 287: 277: 274: 266: 256: 252: 248: 242: 241: 236:This section 234: 225: 224: 218: 216: 214: 206: 201:Move notation 200: 198: 184: 180: 172: 168: 160: 156: 155: 152: 150: 146: 137: 132: 130: 128: 124: 120: 117: 114: 110: 109: 99: 96: 92: 88: 84: 80: 76: 73:20–60 seconds 72: 68: 64: 60: 57: 53: 50: 46: 42: 40: 36: 32: 27: 24: 19: 973: 945: 939:. June 1989. 931: 920: 914: 899: 888:. Retrieved 884:the original 874: 863:. Retrieved 859:the original 849: 830: 824: 813:. Retrieved 809:the original 804: 795: 784:. Retrieved 780:the original 775: 766: 737: 715: 695: 667:the original 657: 625:GIPF project 609: 601: 589: 583: 581: 572: 565: 558: 482:since 1997. 477: 453: 451: 443: 438: 436: 431: 430: 415: 406: 383: 352: 338:German daisy 337: 311: 306: 303: 300: 296: 290: 288: 284: 269: 260: 237: 212: 210: 204: 195: 148: 144: 141: 127:Mensa Select 122: 121: 107: 106: 105: 78:Playing time 22: 18: 968:‹ The 833:: 281–290. 65:2 (or more) 998:Categories 890:2015-09-21 865:2010-06-13 815:2016-05-09 786:2016-05-09 649:References 452:Forums of 439:The Pillar 393:improve it 307:Marguerite 247:improve it 116:board game 70:Setup time 52:Board game 835:CiteSeerX 578:Reception 474:Champions 397:verifying 251:verifying 100:, tactics 39:Designers 970:template 755:Archived 704:Archived 619:See also 448:Strategy 409:May 2009 305:are the 263:May 2009 133:Gameplay 98:Strategy 985:Abalone 972:below ( 596:Reviews 590:Abalone 561:Othello 454:Abalone 432:Abalone 391:Please 291:Abalone 245:Please 123:Abalone 108:Abalone 62:Players 23:Abalone 989:Curlie 975:Curlie 837:  492:1999: 94:Skills 86:Chance 48:Genres 758:(PDF) 747:(PDF) 725:(PDF) 707:(PDF) 692:(PDF) 641:YINSH 636:ZÈRTZ 631:DVONN 603:Games 566:In a 213:lance 138:Rules 89:None 987:at 614:#54 606:#98 395:by 249:by 1000:: 803:. 774:. 753:. 749:. 727:. 702:. 698:. 694:. 675:^ 907:. 893:. 868:. 843:. 818:. 789:. 731:. 422:) 416:( 411:) 407:( 389:. 276:) 270:( 265:) 261:( 243:.

Index


Designers
Board game
Abstract strategy game
Strategy
abstract strategy
board game
Mensa Select



original research
improve it
verifying
inline citations
Learn how and when to remove this message



original research
improve it
verifying
inline citations
Learn how and when to remove this message
Mind Sports Olympiad
Gert Schnider
Othello
computer-to-computer competition
Games International
Games

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.