959:. Due to a magical cataclysm known as the Spellplague, the southern parts of Faerûn were devastated. Chult became an island detached from the mainland, the kingdom of Halruaa was utterly destroyed, and parts of the Sea of Fallen Stars drained into the Underdark. The northern Realms were less affected by the Spellplague, but during the 100-year gap between the third and fourth editions of the setting, it was revealed that the Netherese wizards of the city of Shade had eliminated the desert of Anauroch, returning the land to its pre-Fall state. The borders of some of the kingdoms were changed to reflect this. In addition to these changes, floating islands of earth known as 'earthmotes' appeared in the skies above Faerûn and the continent of Maztica across the western ocean vanished along with the Faerûnian colonies on its east coast.
611:, in the northern region of the continent. It is a region of contrasts, with the forested Dalelands, the desert wastes of Anauroch, the coastline of the Moonsea with the infamous Zhentil Keep, and the bitterly cold steppes of The Ride. Along the east coast of the Dragon Reach (a northern branch of the Sea of Fallen Stars) is a temperate region called The Vast, consisting of farmlands, forests and the Earthsea mountains. This area includes the city of Ravens Bluff, which for many years was home to the
316:. Within the setting, "sub-arctic extremes chill its northern reaches, where ice sheets like the Great Glacier dominate the landscape in blinding white. To the south are the equatorial jungles of Chult and the tropical coasts of Halruaa. It's bordered on the west by the Trackless Sea and on the east by the Endless Wastes and the Hordelands that separate it from Kara-Tur". Kara-Tur, which was the original setting of the D&D
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821:, that border along the Sea of Swords. The west includes the city of Baldur's Gate (named for the great seafaring hero Balduran), the library-fortress of Candlekeep, both considered among "D&D's most iconic locations", the nations of Amn, Tethyr, Calimshan, the region of Western Heartlands and the elven stronghold of Evereska. These regions were the setting for the
859:, highlighted that "Thay doesn't have an obvious real-world derivation like some of the Realms. The wizards rebelled from the Egyptian-based Mulhorand, while their occupied land is somewhat reminiscent of India. However the best parallel to Thay may actually be Stygia, an evil land from Robert E. Howard's Conan stories".
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was released in 2001, the designers took the opportunity to redesign the continent of Faerûn. Its size was reduced slightly to remove 'empty space' from the map and the
Chultan Peninsula was moved several hundred miles north, reducing the size of the empty grassplain known as the Shaar. Additionally,
874:
South of the Sea of Fallen Stars is a region somewhat isolated by the Lake of Steam in the west, and the vast length of the Shaar. It is bordered along the south by the Great Sea; to the west by the
Chultan peninsula region, and in the east by Luiren. The south includes the Border Kingdoms, Dambrath,
382:
Besides the exterior coastline to the west and south, the most dominant feature on the continent is the Sea of Fallen Stars. This is an irregular inland sea that keeps the neighboring lands fertile and serves as a major trade route for the bordering nations. Next in significance is the Shaar, a broad
870:
To the southwest lies along the great
Chultan peninsula that juts out toward the west. The waters to the north are named the Shining Sea, a body bounded by Calimsham to the north and joined to the Lake of Steam through the Straits of Storm. To the south of the land is the Great Sea. Located in this
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Along the eastern expanses of the Sea of Fallen Stars, the water forms a long arm that travels to the east before turning south to become the
Alamber Sea. The northern nations of this mysterious area are termed the "Unapproachable East" and the southern nations the "Old Empires" in campaign setting
551:
To the northwest, Faerûn is a region of wilderness, difficult winter weather, hordes of orcs, and barbarous human tribes. This region is generally referred to as "The North". It is a mostly-untamed region that lies between the large
Anauroch desert in the east and the expansive Sea of Swords to the
227:
is an evil network seeking to dominate the region. Their efforts are being resisted by the Lords' Alliance, a council of knights that pursues the interests of the northern cities. Other organizations of Faerûn include the magical Seven
Sisters, a band of assassins called the Fire Knives, a group of
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With the exception of the
Shining Plains, the interior lands of Faerûn lie along the irregular coastline of the western Sea of Fallen Stars. In the north the Dragonmere arm of the sea extends far to the west, ending close to the Western Heartlands. To the south, the Vilhon Reach forms a second arm
656:
Secomber is a small town of nearly 1,500 that acts as a de facto border town between the relatively peaceful
Western Heartlands and the more savage North along the Sword Coast. The village of Daggerford lies along the Shining River along the Sword Coast. The sunken city of Northkeep was the first
288:
Numerous organizations of different types operate throughout Faerûn, including the
Companions of the Hall, Cowled Wizards, Cult of the Dragon, Drow houses (like Baenre and Do'Urden), Elk Tribe, Flaming Fist, The Four (Mirt the Moneylender, Durnan, Asper and Randal Morn), Harpers, Iron Throne, The
214:
There are several organized alliances in Faerûn, with each pursuing their particular agenda. A few are dedicated to decent and honest causes, such as the
Harpers, who protect the good-natured races and seek a balance between civilization and nature. The Harpers are opposed by evil organizations,
626:
Northeastern Faerûn is a remote area that begins in the cold, forbidding lands along the great ice sheets and continues south toward the northeastern shores of the Sea of Fallen Stars. It is bordered on the west by the mountain-hemmed land of Vaasa and stretches east to the vast steppes of the
139:
and different in its composition from historical gunpowder, is starting to make an appearance, but much of the armament is still dominated by pre-gunpowder weaponry such as swords, spears, and bows. Most of the population of Faerûn consists of farmers, who are organized somewhat loosely in a
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publications. This region includes the nations of Aglarond, Ashanath, Altumbel, Mulhorand, Murghôm, Thay and Unther. Chondalwood is a long, forested region to the south of Chondath and Chessenta. Thay is a magocracy ruled by the Red Wizards which was described in the 1988 publication
564:
to the north, and an untamed region called the Savage Frontier, which includes the Silver Marches (Luruar). The coastal region is called the Sword Coast, "a haven for adventurers". Here lie the "iconic locastions" of the city-state of Neverwinter and the large port city of Waterdeep.
978:
was set in Faerûn. Reviewer Christopher Livingston praised the adaptation as "a really neat mod. The modder, framedarchitecture, clearly knows his Forgotten Realms lore and history". 25 civilizations based on Faerûn's creatures and nations, individual characters, locations, and
827:
series of computer games. To the west in the vast ocean called the Trackless Sea is a multitude of islands, collectively named the Nelanther Isles. Other island kingdoms include the gnomish realm of Lantan, the country of Nimbral and, further west, the Moonshae Isles.
383:
region of grasslands in the south that, together with a large body of water called the Lake of Steam, separates the area around the inland sea from the coastal nations at the southern edge of the continent. To the east, Faerûn is bordered by a vast region of
148:
era. Likewise, there are regions where more barbaric tribes and customs persist. Home to many different cultures, "t is an eclectic land, rich in history, that has witnessed the rise and fall of kingdoms, forever bearing the scars of centuries of war."
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forests of the Great Dale, the coastal kingdom of Impiltur, the fallen and once evil empire of Narfell, and the trading nation of Thesk. Mystical Rashemen is a land ruled from behind the scenes by spiritual witches, and it is the location of the
840:
leading to the southwest. The notable areas within this region include Chondath, Cormyr, the Dragon Coast, Hlondeth, the Pirate Isles and Prespur, Sembia (and its largest city of Selgaunt), Sespech, Turmish, and the Shining Plains.
168:. Faerûn has a pantheon of deities that are worshipped by the followers of this region. These are comparable to mythological deities of the ancient Greek pantheon and cover a range of ethical beliefs and portfolios of interests.
878:
South and east of the grassy plains is an area known as the Shaar, along the shores of the Great Sea opposite the land of Zakhara. The region includes the lands of Durpar, Estagund and Var the Golden (collectively called the
312:, or, more formally, "Abeir-Toril". The continent has a "landmass of approximately nine and a half million square miles". Faerûn is the western part of an unnamed supercontinent that is quite similar to real-world
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273:: Abbathor, Berronar Truesilver, Clanggedin Silverbeard, Deep Duerra, Dugmaren Brightmantle, Dumathoin, Gorm Gulthyn, Haela Brightaxe, Laduguer, Marthammor Duin, Moradin, Sharindlar, Thard Harr, Vergadain
261:: Drasek Riven, Finder Wyvernspur, Fzoul Chembryl, Garagos, Gargauth, Gwaeron Windstrom, Hoar, Jergal, Nobanion, The Red Knight, Savras, Sharess, Shiallia, Siamorphe, Ulutiu, Uthgar, Valkur, Velsharoon
883:), Luiren, the land of Halflings, Ulgarth, the easternmost extent of Faerûn, and Veldorn, the land of monsters, as well as The Great Rift, a large, powerful nation of dwarves, within a titanic canyon
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the designers slightly adjusted the projection of the map to better reflect the curvature of the planet. There was no in-universe explanation given for these changes as it was classified as a
3523:
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243:: Lord Ao, Akadi, Asmodeus, Bane, Chauntea, Grumbar, Istishia, Kelemvor, Kossuth, Lathander, Lolth, Mystra, Oghma, Shar, Silvanus, Sune, Talos, Tempus, Torm, Tyr, Ubtao
897:
The immense complex of caverns and passages that lie beneath many parts of the continent of Faerûn is known as the Underdark. It contains cities of the elf-related
228:
ruthless thieves operating out the city of Waterdeep named Xanathar's Guild, and the mysterious Shades—the returning survivors of the long-fallen Netheril empire.
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279:: Amaunator, Auppenser, Bhaal, Earthmother, Eshowdow, Ibrandul, Jazirian, Kalzareinad, Karsus, Kiputytto, Kukul, Leira, Moander, Murdane, Mystryl, Othea, Ra
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series of novels. This area is one of the most popular regions for role-playing campaigns set in Faerûn, and has been the setting for a number of popular
135:, giving most new players using this campaign setting an intuitive grasp of the way the society functions. Gunpowder, known here as the magical substance
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634:
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in Faerûn can be set in a wide variety of locations, each with its own hazards and potential rewards for the participants. Likewise, the region that the
340:-like civilization is far to the west, across an Atlantic-like ocean called the Trackless Sea. The subterranean regions underneath Faerûn are called the
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Deep inland are the ancient dwarven citadels of Mithral Hall, Citadel Felbarr and, the largest of the three, Citadel Adbar, which was featured in the
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Vartha Do'Urden was the previous matron mother of House Do'Urden whose unexpected death allowed her daughter Malice to take control of the house.
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under the area of Waterdeep, rated among the "deadliest" and most iconic in the game. The Ten Towns are located within Icewind Dale with the
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Faerûn is home to many non-human creatures of varying degrees of civilization or barbarism. Among these are several different races of
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west with a mountain range at the far north called the Spine of the World. This area contains huge wooded regions such as the
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Hordelands, with its largest city of Winterkeep. This region also contains the lightly populated kingdom of Damara, the
200:
623:, which house the infamous Citadel of the Raven on their western slopes, is a mountain range northwest of the Moonsea.
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1161:"Upcoming 'Dungeons & Dragons' Publications Will Explore More Areas Influenced by Non-European Cultures"
851:. The nation has made multiple attempts to invade neighboring countries and following a civil war, the lich
593:
1236:
249:: Auril, Bahamut, Beshaba, Gond, Helm, Ilmater, Loviatar, Mask, Mielikki, Tiamat, Tymora, Umberlee, Waukeen
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156:. The system of magic is subdivided into divine and arcane categories, with the former empowered by a
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1196:
Witwer, Michael; Newman, Kyle; Peterson, Jonathan; Witwer, Sam; Manganiello, Joe (October 2018).
1014:
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220:
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such as Gracklstugh and Dunnspeirrin; and almost unpronounceable cities of creatures called the
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395:. South of the continent, separated by the Great Sea, is a sub-tropical land called Zakhara.
160:, and the latter by rituals or innate abilities which manipulate a mystical field called the
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and the ruins of Ched Nasad, as well as Maerdrimydra, Llurth Dreir and Sshamath; cities of
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144:. There are also several notable cities and trade between nations is common, as in the
128:
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Kraken, Moonstars, Red Wizards of Thay, Seven Sisters, Shadow Thieves, and Zhentarim.
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4061:
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2867:
2722:
2701:
2696:
2691:
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2646:
2421:
2206:
2083:"Dungeons & Dragons Stumbles With Its Revision Of The Game's Major Black Culture"
1646:
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570:
141:
96:
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The western part of Faerûn includes the nations south of Waterdeep and north of the
300:
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1802:
1768:
1740:
1538:"Dungeons & Dragons: 8 Unique Locations Established in Rime of the Frostmaiden"
1062:
650:
638:
computer game. The lands of Damara and Vaasa were described in a 1989 publication,
313:
955:, released in 2008, saw major changes to the geography of Faerûn and the world of
2166:
1407:"Dungeons & Dragons: Forgotten Realms Locations That Deserve to be Revisited"
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3767:
3115:
3110:
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1046:
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391:. In the north are massive glaciers, named Pelvuria and Reghed, and a region of
309:
165:
145:
2318:"Every Classic D&D Location Confirmed For The Dungeons & Dragons Movie"
615:'s Living City role-playing campaign and the site of the Living City series of
4633:
4294:
3551:
3353:
3016:
2636:
2626:
2601:
1934:
1827:
1737:"Development deal with Spellblade Studios for The Living City Of Ravens Bluff"
1219:
196:
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3383:
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2904:
2343:"A Collaboration Made in Faerun: The Adventure Zone: Here There Be Gerblins"
1281:
1104:
975:
892:
852:
341:
308:
The sub-continent of Faerûn is set in the northern hemisphere of the planet
224:
74:
71:
1914:
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explore can determine what types of monsters they will face, which famous
103:, and various locales and aspects are described in more depth in separate
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4271:
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3198:
3009:
2918:
2911:
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2888:
2839:
1832:
Baldur's Gate, Original Saga with Tales of the Sword Coast Expansion Pack
1615:
Swords & Circuitry: A Designer's Guide to Computer Role-Playing Games
1261:
914:
583:, the titular Frostmaiden Auril makes her home on an island in this sea.
388:
329:
180:
17:
255:: Azuth, Deneir, Eldath, Lliira, Lurue, Malar, Milil, Shaundakul, Talona
4598:
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333:
321:
236:
Faerûn is home to a large and diverse pantheon of deities, including:
3403:
2956:
2167:"Forgotten Realms Campaign Guide Chronicles the World's Epic Changes"
2057:"Dungeons & Dragons: Exploring Chult, the Dinosaur-Filled Jungle"
940:
392:
384:
356:
348:
1237:"The Land of Faerûn | The Forgotten Realms | Dungeons & Dragons"
152:
A major difference between the setting and Earth is the presence of
4608:
4281:
3569:
3503:
3393:
3098:
3083:
3078:
2742:
1803:"Dungeons & Dragons: What to Know Before Candlekeep Mysteries"
1457:"Dungeons & Dragons Icewind Dale: Everything You Need To Know"
862:
Tharsult is an island of unscrupulous traders in the Shining Sea.
830:
596:. Another city is Mirabar, the mining center for the Sword Coast.
360:
337:
299:
3176:
612:
352:
4433:
4084:
3607:
3143:
2804:
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2431:
3486:
3193:
1323:
Looting the Dungeon: The Quest for the Genre Fantasy Mega-Text
51:
1916:
Fantasy Mapmaker: How to Draw RPG Cities for Gamers and Fans
871:
area are Chult, Lapaliiya, Samarach, Tashalar, and Thindol.
2139:; Kestrel, Gwendolyn F. M.; Quick, Jeff (October 1, 2002).
2005:"D&D: An Adventurer's Guide to the Red Wizards of Thay"
875:
the Great Rift, Halruaa, the Lake of Steam, and The Shaar.
42:
127:
Economically and technologically, Faerûn is comparable to
1198:
Dungeons & Dragons Art & Arcana: a visual history
577:
at the northernmost place in known Faerûn. In the module
1980:
Heroic Worlds: A History and Guide to Role-Playing Games
1297:
Heroic Worlds: A History and Guide to Role-Playing Games
1137:
Heroic Worlds: A History and Guide to Role-Playing Games
1485:"Dungeons & Dragons: The Story Behind Icewind Dale"
1432:"D&D: Faerun - Home Of The Iconic Forgotten Realms"
89:. It is described in detail in several editions of the
2031:"FR6 Dreams of the Red Wizards (1e) | Product History"
1759:
1757:
1368:. Renton, WA: Wizards of the Coast. 2016. p. 74.
607:
desert in the west to the eastern edge of the inland
347:
Faerûn includes terrain that is as varied as that of
63:
54:
39:
855:
became Thay's leader. Shannon Appelcline, author of
48:
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2815:
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2715:
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1263:
The Fantasy Role-Playing Game: A New Performing Art
660:Miyeritar and Ilythiir were ancient elven empires.
45:
986:were integrated, providing high recognition value.
99:) with the most recent being the 5th edition from
399:The largest cities in Faerûn
2393:Player's Guide to the Forgotten Realms Campaign
4445:
4096:
2443:
2243:"Mod of the Week: Faerun, for Civilization V"
2236:
2234:
1919:(First ed.). Cincinnati, Ohio: Penguin.
8:
3842:Dungeon Master Option: High-Level Campaigns
2268:"Civ 5 mod creates D&D world of Faerun"
1001:Dungeons & Dragons: Honor Among Thieves
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3615:
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2801:
2479:
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2450:
2436:
2428:
635:Neverwinter Nights 2: Mask of the Betrayer
2081:D'Anastasio, Cecilia (October 18, 2017).
657:city built around the Moonsea by humans.
603:is a region that stretches from the wide
2316:Raymond, Charles Nicholas (2022-09-09).
1130:
1128:
662:
645:. This area formed the setting for the "
397:
1830:; Hoenig, Michael; et al. (2001).
1613:Hallford, Neal; Hallford, Jana (2001).
1564:The North: Guide to the Savage Frontier
1266:. Jefferson, N.C.: McFarland & Co.
1139:. Buffalo, New York: Prometheus Books.
1026:
995:video game series take place in Faerûn.
375:they will encounter, and what types of
27:Fictional continent in Forgotten Realms
2241:Livingston, Christopher (2013-11-24).
2217:(4th ed.). Wizards of the Coast.
1834:. Black Isle Studios. ASIN B00005S8J2.
1075:(3rd ed.). Wizards of the Coast.
1040:
1038:
1036:
1034:
1032:
1030:
4691:Fictional elements introduced in 1987
4232:Dungeons & Dragons: Dark Alliance
3796:Player's Option: Combat & Tactics
2003:Zambrano, J. R. (December 11, 2022).
1479:
1477:
1401:
1399:
1397:
1395:
1393:
835:The Bloodstone Lands module from TSR.
580:Icewind Dale: Rime of the Frostmaiden
7:
3803:Player's Option: Skills & Powers
2293:"Baldur's Gate 3: The Kotaku Review"
1231:
1229:
1191:
1189:
1187:
1185:
1183:
1181:
164:, the source of magical energies on
4386:Baldur's Gate: Descent into Avernus
3810:Player's Option: Spells & Magic
4379:Baldur's Gate III: The Black Hound
2420:from pre-history to 768 (dates in
1344:(41). FZ Werbung Hannover: 11–13.
1340:Stylo (March 2000). "Der Norden".
1320:Canavan, Aidan-Paul (April 2011).
1109:Dungeons & Dragons For Dummies
968:In 2013, a mod for the video game
25:
3775:Forgotten Realms Campaign Setting
1072:Forgotten Realms Campaign Setting
953:Forgotten Realms Campaign Setting
936:Forgotten Realms Campaign Setting
92:Forgotten Realms Campaign Setting
4681:Dungeons & Dragons locations
4655:
4654:
4413:
4412:
4174:Baldur's Gate II: Shadows of Amn
1982:. Prometheus Books. p. 97.
1889:Cormyr: The Tearing of the Weave
403:as of 3rd edition
123:Fictional culture and technology
35:
4641:Arden: The World of Shakespeare
4225:Baldur's Gate: Dark Alliance II
3963:Expedition to the Demonweb Pits
3956:Expedition to the Barrier Peaks
2215:Forgotten Realms Campaign Guide
1739:. Gaming Report. Archived from
1588:Greenwood, Ed (March 1, 1988).
77:and the primary setting of the
2266:Campbell, Colin (2013-11-25).
934:When the third edition of the
332:, are also on this continent.
1:
3991:The Lost Caverns of Tsojcanth
2341:Nordling, Em (18 July 2018).
1652:Anauroch: The Empire of Shade
1617:. Thomson Course Technology.
223:. In the northern lands, the
4218:Baldur's Gate: Dark Alliance
4026:The Temple of Elemental Evil
3524:List of 3rd edition monsters
3519:List of 2nd edition monsters
1536:Puc, Samantha (2020-09-21).
1512:City of Splendors: Waterdeep
666:nations in Faerûn
95:(first published in 1987 by
3984:The Keep on the Borderlands
3970:The Gates of Firestorm Peak
3307:List of alternative classes
1954:Pirates of the Fallen Stars
664:The most populous
649:" of modules that used the
119:use Faerûn as the setting.
4707:
4019:The Ruins of Undermountain
2369:The Forgotten Realms Atlas
951:The fourth edition of the
890:
653:rules to resolve battles.
4650:
4592:Developers and publishers
4470:
4407:
4330:Developers and publishers
4120:
3720:
3614:
3603:
3150:
3139:
2811:
2800:
2784:System Reference Document
2478:
2467:
1978:Schick, Lawrence (1991).
1295:Schick, Lawrence (1991).
1135:Schick, Lawrence (1991).
848:Dreams of the Red Wizards
4531:Darkness over Daggerford
4151:Tales of the Sword Coast
3726:Arms and Equipment Guide
2145:. Wizards of the Coast.
2115:. Wizards of the Coast.
1957:. Wizards of the Coast.
1892:. Wizards of the Coast.
1781:. Wizards of the Coast.
1735:Community (2003-05-29).
1712:The City of Ravens Bluff
1689:. Wizards of the Coast.
1686:Mysteries of the Moonsea
1655:. Wizards of the Coast.
1567:. Wizards of the Coast.
1515:. Wizards of the Coast.
594:role-playing video games
113:computer and video games
107:books. Around a hundred
4517:Hordes of the Underdark
4347:Interplay Entertainment
3922:modules and sourcebooks
3031:Masque of the Red Death
2806:Geography and cosmology
1590:Waterdeep and the North
1260:Mackay, Daniel (2001).
901:including the infamous
857:Designers & Dragons
387:that separates it from
4604:Obsidian Entertainment
4476:Dungeons & Dragons
4126:Dungeons & Dragons
3835:Wrath of the Immortals
3754:Deities & Demigods
3661:Dungeons & Dragons
3636:Dungeon Master's Guide
3467:Illithid (mind flayer)
3424:Creatures and monsters
2530:Sources and influences
2460:Dungeons & Dragons
2366:; et al. (1993).
1913:Blando, Jared (2019).
1710:Greenwood, Ed (1998).
1509:Boyd, Eric L. (2005).
982:Dungeons & Dragons
836:
320:campaign setting, and
305:
80:Dungeons & Dragons
4578:Mysteries of Westgate
4510:Shadows of Undrentide
3747:Book of Vile Darkness
3740:Book of Exalted Deeds
3145:Characters and beings
2753:Strategic Simulations
2029:Appelcline, Shannon.
834:
621:Dragonspine Mountains
303:
4686:Fictional continents
4564:Mask of the Betrayer
4547:Neverwinter Nights 2
4165:Siege of Dragonspear
4040:White Plume Mountain
3998:Queen of the Spiders
3942:Desert of Desolation
3789:Manual of the Planes
2933:Magic: The Gathering
2728:Wizards of the Coast
1851:Empires of the Sands
1561:Slade (April 1996).
1365:Storm King's Thunder
1299:. Prometheus Books.
1017:, are set in Faerûn.
1015:graphic novel series
925:Changes in geography
642:The Bloodstone Lands
336:, home of a tribal,
247:Intermediate deities
101:Wizards of the Coast
4393:Dragon Age: Origins
3849:Epic Level Handbook
3492:Reptilian humanoids
3409:Strahd von Zarovich
3058:Planes of existence
2926:Kingdoms of Kalamar
2779:Game System License
2388:Fonstad, Karen Wynn
2213:(August 19, 2008).
1778:Unapproachable East
667:
601:Sea of Fallen Stars
405:
400:
318:Oriental Adventures
296:Fictional geography
219:and the nihilistic
217:Red Wizards of Thay
4626:Neverwinter Nights
4493:Neverwinter Nights
4462:Neverwinter Nights
4342:Black Isle Studios
3928:Against the Giants
3653:Classic boxed sets
3547:Corellon Larethian
3534:Deities and powers
3342:Notable characters
3155:Races and lineages
2490:Adventurers League
2418:Timeline of Faerûn
2291:Shepard, Kenneth.
2009:Bell of Lost Souls
1436:Bell of Lost Souls
1009:The Adventure Zone
984:' schools of magic
837:
663:
589:Legacy of the Drow
401:
398:
306:
304:Faerûn partial map
221:Cult of the Dragon
4668:
4667:
4587:
4586:
4540:
4539:
4427:
4426:
4352:Snowblind Studios
4325:
4324:
4310:Volothamp Geddarm
4078:
4077:
4074:
4073:
4070:
4069:
3977:The Isle of Dread
3902:
3901:
3859:Psionics Handbook
3629:Player's Handbook
3599:
3598:
3595:
3594:
3369:Volothamp Geddarm
3135:
3134:
3131:
3130:
2817:Campaign settings
2796:
2795:
2792:
2791:
2774:Open Game License
2224:978-0-7869-4924-3
2203:Cordell, Bruce R.
2137:Cordell, Bruce R.
1926:978-1-4403-5425-0
1899:978-0-7869-4119-3
1880:Cordell, Bruce R.
1773:Reynolds, Sean K.
1375:978-0-7869-6600-4
1167:. January 7, 2019
1067:Rateliff, John D.
1051:Reynolds, Sean K.
1004:is set in Faerûn.
810:
809:
575:Sea of Moving Ice
544:
543:
359:is on our planet
16:(Redirected from
4698:
4658:
4657:
4553:
4499:
4482:Forgotten Realms
4454:
4447:
4440:
4431:
4416:
4415:
4262:
4250:Forgotten Realms
4188:Enhanced Edition
4158:Enhanced Edition
4105:
4098:
4091:
4082:
4012:Red Hand of Doom
3827:High-level rules
3817:Unearthed Arcana
3718:
3704:Rules Cyclopedia
3616:
3605:
3152:
3141:
2875:Forgotten Realms
2833:Council of Wyrms
2813:
2802:
2733:Grenadier Models
2520:Related products
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1639:Vaughan, Greg A.
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1057:(June 1, 2001).
1042:
1013:, including its
866:Southern nations
678:
668:
547:Northern regions
419:
406:
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133:late Middle Ages
105:campaign setting
86:Forgotten Realms
67:
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4300:Drizzt Do'Urden
4260:
4237:
4202:
4197:Baldur's Gate 3
4181:Throne of Bhaal
4131:
4116:
4109:
4079:
4066:
4057:D&D Insider
4045:
4033:Tomb of Horrors
3909:
3898:
3854:
3822:
3709:
3648:
3610:
3591:
3528:
3452:Gelatinous cube
3418:
3389:Raistlin Majere
3359:Drizzt Do'Urden
3337:
3316:Character lists
3311:
3228:
3146:
3127:
3065:Material Plane
3052:
2807:
2788:
2762:
2711:
2657:Robert J. Kuntz
2590:
2534:
2510:Popular culture
2474:
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2357:Further reading
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2107:Reid, Thomas M.
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1643:Reid, Thomas M.
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1241:dnd.wizards.com
1235:
1234:
1227:
1212:
1202:Ten Speed Press
1195:
1194:
1179:
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1168:
1159:
1158:
1154:
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1134:
1133:
1126:
1119:
1111:. For Dummies.
1097:Slavicsek, Bill
1095:
1094:
1090:
1083:
1059:Carter, Michele
1045:Greenwood, Ed;
1044:
1043:
1028:
1024:
965:
949:
932:
927:
895:
889:
868:
815:
787:Great Rift
676:
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417:
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363:. Role-playing
298:
286:
271:Dwarven deities
241:Greater deities
234:
158:Faerûnian deity
125:
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4571:Storm of Zehir
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4362:Larian Studios
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4062:D&D Beyond
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3647:
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3643:Monster Manual
3639:
3632:
3624:
3622:
3620:Core rulebooks
3612:
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3608:
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3600:
3597:
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998:The 2023 film
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987:
971:Civilization V
964:
963:In other media
961:
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947:Fourth Edition
945:
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903:Menzoberranzan
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324:, home to the
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4113:Baldur's Gate
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1769:Forbeck, Matt
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4050:Online tools
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3609:Publications
3557:
3399:Mordenkainen
3116:Outer Planes
3111:Inner Planes
3045:
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3003:Nentir Vale
3001:
2994:Hollow World
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2987:Savage Coast
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2854:Dragon Fist
2852:
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2824:
2738:Judges Guild
2707:Steve Winter
2632:Ed Greenwood
2607:Dave Arneson
2525:Retro-clones
2458:
2391:
2367:
2346:
2336:
2325:. Retrieved
2321:
2311:
2300:. Retrieved
2296:
2286:
2275:. Retrieved
2271:
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2250:. Retrieved
2246:
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2182:. Retrieved
2170:
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2110:
2101:
2090:. Retrieved
2086:
2076:
2065:. Retrieved
2063:. 2020-03-09
2060:
2051:
2040:. Retrieved
2036:DriveThruRPG
2034:
2024:
2012:. Retrieved
2008:
1998:
1979:
1973:
1952:
1943:
1915:
1908:
1887:
1870:
1854:. TSR, Inc.
1849:
1840:
1831:
1822:
1811:. Retrieved
1809:. 2021-01-18
1806:
1797:
1776:
1745:. Retrieved
1741:the original
1730:
1711:
1705:
1684:
1677:Reid, Thomas
1671:
1650:
1633:
1614:
1608:
1592:. TSR, Inc.
1589:
1583:
1562:
1556:
1545:. Retrieved
1541:
1531:
1510:
1504:
1493:. Retrieved
1491:. 2020-08-24
1488:
1465:. Retrieved
1463:. 2020-08-13
1460:
1451:
1440:. Retrieved
1438:. 2019-06-01
1435:
1426:
1415:. Retrieved
1413:. 2020-01-09
1410:
1364:
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1335:
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1315:
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1244:. Retrieved
1240:
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1164:
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1070:
1047:Heinsoo, Rob
1007:
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813:Middle lands
659:
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651:Battlesystem
639:
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617:game modules
608:
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587:
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566:
562:Icewind Dale
561:
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427:Sword Coast
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314:Afro-Eurasia
307:
291:
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277:Dead deities
276:
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213:
170:
151:
137:smoke powder
136:
126:
90:
84:
78:
30:
29:
4399:James Ohlen
4136:Main series
3949:Dragonlance
3877:3rd edition
3869:2nd edition
3768:Fiend Folio
3714:Supplements
3323:Dragonlance
3074:Abeir-Toril
3047:Spelljammer
2847:Dragonlance
2682:Jon Pickens
2672:Tom Moldvay
2662:Mike Mearls
2642:Rob Heinsoo
2612:Keith Baker
2515:Film series
2211:Sims, Chris
1876:Baker, Rich
1828:Muzyka, Ray
1714:. TSR Inc.
957:Abeir-Toril
819:Shining Sea
554:High Forest
418:(thousands)
373:individuals
259:Demideities
207:, and even
146:Renaissance
131:during the
4675:Categories
4634:BloodSpell
4556:Expansions
4502:Expansions
4295:Catti-brie
4265:Characters
3663:(original)
3552:Eilistraee
3354:Catti-brie
3162:Dragonborn
3017:Planescape
2950:Strixhaven
2826:Birthright
2748:Ral Partha
2637:Jeff Grubb
2627:Monte Cook
2622:David Cook
2602:Gary Gygax
2581:Miniatures
2576:Magic item
2546:Adventures
2327:2023-09-08
2322:ScreenRant
2302:2023-08-14
2277:2021-01-29
2252:2021-01-29
2184:2021-01-29
2092:2021-01-29
2067:2021-01-29
2042:2023-03-08
1935:1103519062
1813:2021-01-29
1747:2008-06-27
1547:2024-05-07
1495:2021-01-29
1467:2021-01-29
1442:2021-01-29
1417:2021-01-29
1246:2021-01-29
1220:1033548473
1171:2021-01-29
1105:Mohan, Kim
1022:References
677:(millions)
674:Population
569:is a vast
537:Chessenta
482:Calimshan
479:Suldolphor
460:Mulhorand
457:Gheldaneth
449:Calimshan
438:Mulhorand
415:Population
351:, western
267:: Tchazzar
203:, various
111:, several
4524:Kingmaker
4305:Elminster
4277:Dark Urge
4005:Ravenloft
3935:Dead Gods
3697:Immortals
3683:Companion
3565:Tharizdun
3432:Beholders
3384:Lord Soth
3364:Elminster
3333:Ravenloft
3247:Barbarian
3242:Artificer
3224:Warforged
3194:Half-orcs
3104:Underdark
3024:Ravenloft
2980:Blackmoor
2966:Mahasarpa
2905:Ghostwalk
2716:Companies
2556:Attribute
2551:Alignment
2179:1059-1028
2142:Underdark
1411:Game Rant
1384:951759698
1350:1433-2892
1329:(Thesis).
1011:: Balance
976:Sid Meier
919:beholders
915:illithids
893:Underdark
887:Underdark
853:Szass Tam
723:Chessenta
691:Mulhorand
683:Calimshan
523:Zazesspur
468:Unthalass
446:Calimport
424:Waterdeep
365:campaigns
342:Underdark
225:Zhentarim
197:lizardmen
181:halflings
97:TSR, Inc.
83:world of
75:continent
72:fictional
18:Amaunator
4660:Category
4418:Category
4287:Minthara
4272:Astarion
3918:List of
3893:Complete
3887:Expanded
3867:AD&D
3558:Greyhawk
3514:Vampires
3328:Greyhawk
3292:Sorcerer
3214:Tiefling
3199:Halfling
3189:Half-elf
3069:Aebrynis
3010:Pelinore
2919:Jakandor
2912:Greyhawk
2896:Kara-Tur
2889:Al-Qadim
2868:Exandria
2840:Dark Sun
2767:Licenses
2692:Jim Ward
2595:Creators
2586:Psionics
2539:Gameplay
2500:Editions
2390:(1993).
2247:PC Gamer
2109:(2004).
2014:March 8,
1951:(1999).
1886:(2007).
1848:(1988).
1775:(2003).
1683:(2006).
1649:(2006).
1489:TheGamer
1461:TheGamer
1282:45575501
1107:(2005).
1069:(eds.).
803:Impiltur
795:Aglarond
747:Chondath
647:H Series
605:Anauroch
558:Lurkwood
556:and the
512:Athkatla
501:Eltabbar
490:Bezantur
389:Kara-Tur
377:missions
330:Al-Qadim
328:setting
232:Religion
4618:Related
4599:BioWare
4371:Related
4357:Beamdog
4337:BioWare
4315:Wulfgar
4291:Cameos
4242:Setting
3920:Eberron
3910:modules
3908:Notable
3882:D&D
3875:D&D
3577:Moradin
3560:deities
3542:Bahamut
3497:Kobolds
3482:Owlbear
3462:Goblins
3447:Dragons
3437:Centaur
3414:Wulfgar
3379:Iggwilv
3297:Warlock
3277:Paladin
3267:Fighter
3234:Classes
3094:Mystara
3089:Eberron
3040:Rokugan
2973:Mystara
2943:Ravnica
2861:Eberron
2758:WizKids
2505:Gen Con
2483:General
2396:. TSR.
2372:. TSR.
2347:Reactor
2272:Polygon
1342:Envoyer
911:kuo-toa
907:duergar
763:Halruaa
755:Turmish
629:druidic
609:Moonsea
526:Tethyr
471:Unther
369:players
334:Maztica
322:Zakhara
209:dragons
189:goblins
173:dwarves
70:) is a
4629:(1991)
4464:series
4256:Faerûn
4210:series
3690:Master
3676:Expert
3587:Tiamat
3582:Mystra
3509:Trolls
3504:Slaadi
3457:Giants
3442:Devils
3404:Tenser
3302:Wizard
3282:Ranger
3257:Cleric
3219:Triton
3209:Kender
2957:Theros
2937:planes
2882:Faerûn
2473:Basics
2400:
2376:
2297:Kotaku
2221:
2177:
2149:
2119:
2087:Kotaku
1986:
1961:
1933:
1923:
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1115:
1079:
941:retcon
917:, and
779:Damara
771:Cormyr
739:Sembia
715:Tethyr
707:Unther
671:Nation
619:. The
534:Cimbar
412:Region
393:tundra
385:steppe
357:Africa
349:Europe
205:giants
177:gnomes
115:and a
109:novels
31:Faerûn
4609:Atari
4282:Minsc
3884:v3.5
3669:Basic
3570:Vecna
3477:Mimic
3394:Minsc
3349:Alias
3287:Rogue
3262:Druid
3204:Human
3184:Gnome
3167:Dwarf
3121:Sigil
3099:Oerth
3084:Krynn
3079:Athas
2743:Paizo
2571:Magic
2171:Wired
1327:(PDF)
846:FR6:
806:1.21
798:1.27
790:1.31
782:1.32
774:1.36
766:1.68
758:1.69
750:1.98
742:2.46
734:2.96
726:3.39
718:3.77
710:4.26
702:4.92
694:5.34
686:5.34
640:FR9,
504:Thay
493:Thay
435:Skuld
361:Earth
338:Aztec
310:Toril
201:ogres
185:elves
166:Toril
162:Weave
154:magic
140:semi-
3890:and
3487:Orcs
3472:Lich
3272:Monk
3252:Bard
3177:Drow
2398:ISBN
2374:ISBN
2219:ISBN
2175:ISSN
2147:ISBN
2117:ISBN
2016:2023
1984:ISBN
1959:ISBN
1931:OCLC
1921:ISBN
1894:ISBN
1856:ISBN
1783:ISBN
1716:ISBN
1691:ISBN
1657:ISBN
1619:ISBN
1594:ISBN
1569:ISBN
1517:ISBN
1380:OCLC
1370:ISBN
1346:ISSN
1301:ISBN
1278:OCLC
1268:ISBN
1216:OCLC
1206:ISBN
1141:ISBN
1113:ISBN
1077:ISBN
989:The
899:drow
699:Thay
613:RPGA
540:111
529:116
518:118
515:Amn
507:123
496:137
485:144
474:165
463:172
452:193
441:205
430:348
409:City
353:Asia
193:orcs
183:and
117:film
66:ROON
64:fay-
3172:Elf
2723:TSR
2061:CBR
1807:CBR
1542:CBR
974:by
731:Amn
4677::
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2270:.
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