430:; this is described in the game as "Amidar movement". Each normal-type enemy moves vertically from the top to the bottom of the screen, and then back to the top, and so on. While moving in a constant vertical direction, the enemy will take every horizontal turn available until they reach the top or bottom of the grid, when they will continue to move either left or right in the direction they are headed and then take the first vertical turn available to re-enter the game board. This ensures that, while the movement of the enemies can be predicted and avoided, there are no safe points on the grid in which the player can stay still for too long. Each level has one special enemy (the "Tracer", colored white) which, at the beginning of each stage, simply patrols around the perimeter of the gameboard in an anti-clockwise direction. However, following a certain number of "laps", The Tracer will begin to relentlessly pursue the player by following the path their on-screen avatar takes. While the Tracer cannot deviate from following the player's exact route, it does not mimic any pauses the player makes, meaning that hesitations or backtracking will eventually allow the Tracer to catch up and kill the player. Later levels increase difficulty by adding more complex game grids, adding more enemies, and reducing the delay before the Tracer begins pursuit, until eventually it gives chase after a single lap at the beginning of each stage.
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not part of a filled rectangle will vanish and must be painted again. In practical terms, this means that the player must build their completed squares around the starting point of the level (which always has a fresh supply of paint) and spread outwards, rather than completing squares in any part of the game board they please, as they can on the odd-numbered levels. This also makes filling the corner rectangles and becoming invincible more difficult.
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In the even-numbered levels where the player controls a paint roller, the roller cannot move too far from grid rectangles that have already been filled without running out of paint and having to return to completed parts of the map to refresh its supply. When this happens, any painted lines which are
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Whenever a rectangular portion of the board is cleared (either by collecting all surrounding coconuts, or painting all surrounding edges), the rectangle is colored in; in the even levels bonus points are awarded while in odd-numbered levels the player collects points for each coconut eaten. When the
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The game controls consist of a joystick and a single button labeled "Jump", which can be used up to three times, resetting after a level is cleared or the player loses a life. Pressing the jump button does not cause the player to jump, but causes all the enemies to jump, enabling the player to walk
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577:, Scott Karasek, of Racine, Wisconsin, USA, scored a world record 3,208,870 points on the Stern ROM set on June 22, 1982. On the Konami ROM set, Todd Lamb reached 19,225,030 points in Kenosha, Wisconsin, USA, on October 1, 1983.
383:, the player is opposed by enemies who kill on contact. The enemies gradually increase in number as the player advances from one level to the next, and their speed also increases. On odd-numbered levels, the player controls an
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published by
Windmill software in 1984 as a copy-protected, self-booting disk for the IBM PC. The player controls "Rollo" while attempting paint the entire maze and avoiding the "Brush Brothers".
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391:(labeled "Police" and "Thief"). On even-numbered levels, the player controls a paint roller (labeled "Rustler") and must paint over each spot of the board while avoiding
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while avoiding the enemies. When each spot has been visited, the player moves to the next level. The game and its name have their roots in the
Japanese lot drawing game
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349:. The bonus level in Amidar is a nearly exact replication of an Amidakuji game and the way the enemies move conform to the Amidakuji rules; this is referred to in the
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uses a "power pill"). Enemies killed in this way fall to the bottom of the screen and revitalise themselves after a few moments.
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player clears all four corners of the board, he is briefly empowered to kill the enemies by touching them (just as when
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628:"Overseas Readers Column - Konami's "Amidar" and "Gattang Gottong" Licensed in U.S.A. and W.Germany".
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Extra lives can be earned at different point levels, depending on the set-up of the machine.
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573:: a harder version distributed by Stern and an easier set created by Konami. According to
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was published for the Atari 8-bit computers in 1982. Windmill
Software produced
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sub-genre of maze games and was highly cloned in arcades and for home systems.
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387:(in some versions labeled "Copier") and must collect coconuts while avoiding
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The Video Games Guide: 1,000+ Arcade, Console and
Computer Games, 1962-2012
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395:(labeled "Cattle" and "Thief"). Each level is followed by a short
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681:"The 40 Worst Golden Age Video Games Ever Made - Spiderdroid"
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in 1982. It was one of a series of three flip-top games with
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Atari 2600 version. The player is the white sprite at right.
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has a grid spread across four screens, while the grid in
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was published by
Profiteam/M&T for the C64 in 1987.
510:-like game for the TRS-80, Atari 8-bit family, and C64.
19:
For the
Israeli government-operated housing firm, see
561:is wider than the screen and scrolls horizontally.
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56:. Unsourced material may be challenged and removed.
492:List of maze video games § Grid capture games
341:lattice, attempting to visit each location on the
524:is a reskinning of the Atari 2600 version of
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761:Multiplayer and single-player video games
116:Learn how and when to remove this message
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422:The enemies (and bonus stage pigs) in
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612:Parker Brothers Games for Atari VSC//
458:was ported by Parker Brothers to the
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54:adding citations to reliable sources
542:is a clone of Konami's arcade game
331:. The format is similar to that of
327:and released in arcades in 1981 by
337:: the player moves around a fixed
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30:
602:. November 12, 1982. p. 40
470:released a handheld version of
145:North American Atari 2600 cover
41:needs additional citations for
781:Video games developed in Japan
717:at the Arcade History database
375:The player engaging a sequence
1:
634:(in Japanese). No. 183.
520:for IBM compatibles in 1983.
496:Numerous clones and spins on
518:Rollo and the Brush Brothers
771:Parker Brothers video games
679:Santulli, Joe (July 1995).
569:There are two ROM sets for
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687:. No. 26. p. 10.
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18:
766:Multiplayer hotseat games
708:Killer List of Videogames
658:. McFarland. p. 11.
638:1 March 1982. p. 30.
540:Rollo and the Brush Bros.
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308:1-2 players alternating
478:screen and magnifying
462:in 1982 and the Casio
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353:as "Amidar movement".
636:Amusement Press, Inc.
528:published in 1987 by
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359:was the first in the
50:improve this article
746:Konami arcade games
500:have been written.
736:Arcade video games
652:Fox, Matt (2013).
595:"Name the Game..."
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776:Stern video games
665:978-1-4766-0067-3
466:console in 1983.
434:Level differences
428:deterministically
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61:Find sources:
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39:This article
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751:Konami games
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604:. Retrieved
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558:Triple Punch
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361:grid capture
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351:attract mode
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244:October 1981
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164:Publisher(s)
152:Developer(s)
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106:October 2013
103:
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48:Please help
43:verification
40:
565:Competition
522:Spiderdroid
503:Time Runner
397:bonus stage
389:headhunters
339:rectilinear
210:Platform(s)
756:Maze games
725:Categories
616:(November)
581:References
460:Atari 2600
321:video game
258:Atari 2600
219:Atari 2600
76:newspapers
606:April 30,
552:Pepper II
347:Amidakuji
203:(PV 1000)
513:Kid Grid
367:Gameplay
294:Genre(s)
65:"Amidar"
706:at the
464:PV-1000
405:Pac-Man
381:Pac-Man
334:Pac-Man
305:Mode(s)
274:PV-1000
229:Release
223:PV-1000
90:scholar
714:Amidar
703:Amidar
662:
614:Amidar
571:Amidar
544:Amidar
534:Omidar
530:Froggo
526:Amidar
508:Amidar
506:is an
498:Amidar
486:Legacy
472:Amidar
468:Gakken
456:Amidar
424:Amidar
379:As in
357:Amidar
325:Konami
316:Amidar
233:Arcade
215:Arcade
196:(2600)
177:Konami
157:Konami
134:Amidar
92:
85:
78:
71:
63:
443:Ports
426:move
343:board
329:Stern
319:is a
200:Casio
187:Stern
97:JSTOR
83:books
660:ISBN
608:2024
393:pigs
299:Maze
285:1983
253:1981
69:news
476:VFD
385:ape
52:by
727::
683:.
644:^
610:.
532:.
482:.
399:.
281:JP
265:NA
249:JP
240:NA
221:,
217:,
182:NA
173:JP
668:.
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113:(
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94:·
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