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Amidar

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430:; this is described in the game as "Amidar movement". Each normal-type enemy moves vertically from the top to the bottom of the screen, and then back to the top, and so on. While moving in a constant vertical direction, the enemy will take every horizontal turn available until they reach the top or bottom of the grid, when they will continue to move either left or right in the direction they are headed and then take the first vertical turn available to re-enter the game board. This ensures that, while the movement of the enemies can be predicted and avoided, there are no safe points on the grid in which the player can stay still for too long. Each level has one special enemy (the "Tracer", colored white) which, at the beginning of each stage, simply patrols around the perimeter of the gameboard in an anti-clockwise direction. However, following a certain number of "laps", The Tracer will begin to relentlessly pursue the player by following the path their on-screen avatar takes. While the Tracer cannot deviate from following the player's exact route, it does not mimic any pauses the player makes, meaning that hesitations or backtracking will eventually allow the Tracer to catch up and kill the player. Later levels increase difficulty by adding more complex game grids, adding more enemies, and reducing the delay before the Tracer begins pursuit, until eventually it gives chase after a single lap at the beginning of each stage. 439:
not part of a filled rectangle will vanish and must be painted again. In practical terms, this means that the player must build their completed squares around the starting point of the level (which always has a fresh supply of paint) and spread outwards, rather than completing squares in any part of the game board they please, as they can on the odd-numbered levels. This also makes filling the corner rectangles and becoming invincible more difficult.
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In the even-numbered levels where the player controls a paint roller, the roller cannot move too far from grid rectangles that have already been filled without running out of paint and having to return to completed parts of the map to refresh its supply. When this happens, any painted lines which are
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Whenever a rectangular portion of the board is cleared (either by collecting all surrounding coconuts, or painting all surrounding edges), the rectangle is colored in; in the even levels bonus points are awarded while in odd-numbered levels the player collects points for each coconut eaten. When the
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The game controls consist of a joystick and a single button labeled "Jump", which can be used up to three times, resetting after a level is cleared or the player loses a life. Pressing the jump button does not cause the player to jump, but causes all the enemies to jump, enabling the player to walk
372: 577:, Scott Karasek, of Racine, Wisconsin, USA, scored a world record 3,208,870 points on the Stern ROM set on June 22, 1982. On the Konami ROM set, Todd Lamb reached 19,225,030 points in Kenosha, Wisconsin, USA, on October 1, 1983. 383:, the player is opposed by enemies who kill on contact. The enemies gradually increase in number as the player advances from one level to the next, and their speed also increases. On odd-numbered levels, the player controls an 141: 546:
published by Windmill software in 1984 as a copy-protected, self-booting disk for the IBM PC. The player controls "Rollo" while attempting paint the entire maze and avoiding the "Brush Brothers".
760: 391:(labeled "Police" and "Thief"). On even-numbered levels, the player controls a paint roller (labeled "Rustler") and must paint over each spot of the board while avoiding 345:
while avoiding the enemies. When each spot has been visited, the player moves to the next level. The game and its name have their roots in the Japanese lot drawing game
635: 349:. The bonus level in Amidar is a nearly exact replication of an Amidakuji game and the way the enemies move conform to the Amidakuji rules; this is referred to in the 780: 663: 770: 765: 115: 407:
uses a "power pill"). Enemies killed in this way fall to the bottom of the screen and revitalise themselves after a few moments.
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player clears all four corners of the board, he is briefly empowered to kill the enemies by touching them (just as when
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Extra lives can be earned at different point levels, depending on the set-up of the machine.
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was published for the Atari 8-bit computers in 1982. Windmill Software produced
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sub-genre of maze games and was highly cloned in arcades and for home systems.
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The Video Games Guide: 1,000+ Arcade, Console and Computer Games, 1962-2012
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in 1982. It was one of a series of three flip-top games with
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Atari 2600 version. The player is the white sprite at right.
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has a grid spread across four screens, while the grid in
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was published by Profiteam/M&T for the C64 in 1987.
510:-like game for the TRS-80, Atari 8-bit family, and C64. 19:
For the Israeli government-operated housing firm, see
561:is wider than the screen and scrolls horizontally. 304: 292: 228: 208: 162: 150: 133: 56:. Unsourced material may be challenged and removed. 492:List of maze video games § Grid capture games 341:lattice, attempting to visit each location on the 524:is a reskinning of the Atari 2600 version of 8: 139: 130: 761:Multiplayer and single-player video games 116:Learn how and when to remove this message 586: 422:The enemies (and bonus stage pigs) in 647: 645: 612:Parker Brothers Games for Atari VSC// 458:was ported by Parker Brothers to the 7: 54:adding citations to reliable sources 542:is a clone of Konami's arcade game 331:. The format is similar to that of 327:and released in arcades in 1981 by 337:: the player moves around a fixed 14: 30: 602:. November 12, 1982. p. 40 470:released a handheld version of 145:North American Atari 2600 cover 41:needs additional citations for 781:Video games developed in Japan 717:at the Arcade History database 375:The player engaging a sequence 1: 634:(in Japanese). No. 183. 520:for IBM compatibles in 1983. 496:Numerous clones and spins on 518:Rollo and the Brush Brothers 771:Parker Brothers video games 679:Santulli, Joe (July 1995). 569:There are two ROM sets for 797: 687:. No. 26. p. 10. 489: 18: 766:Multiplayer hotseat games 708:Killer List of Videogames 658:. McFarland. p. 11. 638:1 March 1982. p. 30. 540:Rollo and the Brush Bros. 138: 308:1-2 players alternating 478:screen and magnifying 462:in 1982 and the Casio 452: 376: 353:as "Amidar movement". 636:Amusement Press, Inc. 528:published in 1987 by 450: 374: 359:was the first in the 50:improve this article 746:Konami arcade games 500:have been written. 736:Arcade video games 652:Fox, Matt (2013). 595:"Name the Game..." 453: 377: 776:Stern video games 665:978-1-4766-0067-3 466:console in 1983. 434:Level differences 428:deterministically 312: 311: 204: 197: 126: 125: 118: 100: 788: 741:Atari 2600 games 731:1981 video games 689: 688: 676: 670: 669: 649: 640: 639: 625: 619: 618: 609: 607: 599:The Miami Herald 591: 549:The arcade game 284: 268: 252: 243: 202: 195: 185: 176: 143: 131: 121: 114: 110: 107: 101: 99: 58: 34: 26: 21:Amidar (Company) 796: 795: 791: 790: 789: 787: 786: 785: 721: 720: 698: 693: 692: 678: 677: 673: 666: 651: 650: 643: 627: 626: 622: 605: 603: 593: 592: 588: 583: 567: 494: 488: 445: 436: 420: 369: 288: 279: 272: 263: 256: 247: 238: 198: 193:Parker Brothers 191: 180: 171: 146: 129: 128:1981 video game 122: 111: 105: 102: 59: 57: 47: 35: 24: 17: 16:1981 video game 12: 11: 5: 794: 792: 784: 783: 778: 773: 768: 763: 758: 753: 748: 743: 738: 733: 723: 722: 719: 718: 710: 697: 696:External links 694: 691: 690: 671: 664: 641: 620: 585: 584: 582: 579: 566: 563: 490:Main article: 487: 484: 444: 441: 435: 432: 419: 418:Enemy movement 416: 368: 365: 310: 309: 306: 302: 301: 296: 290: 289: 287: 286: 276: 271: 270: 260: 255: 254: 245: 235: 230: 226: 225: 212: 206: 205: 190: 189: 178: 168: 166: 160: 159: 154: 148: 147: 144: 136: 135: 127: 124: 123: 38: 36: 29: 15: 13: 10: 9: 6: 4: 3: 2: 793: 782: 779: 777: 774: 772: 769: 767: 764: 762: 759: 757: 754: 752: 749: 747: 744: 742: 739: 737: 734: 732: 729: 728: 726: 716: 715: 711: 709: 705: 704: 700: 699: 695: 686: 685:Digital Press 682: 675: 672: 667: 661: 657: 656: 648: 646: 642: 637: 633: 632: 624: 621: 617: 615: 601: 600: 596: 590: 587: 580: 578: 576: 575:Twin Galaxies 572: 564: 562: 560: 559: 554: 553: 547: 545: 541: 537: 535: 531: 527: 523: 519: 515: 514: 509: 505: 504: 499: 493: 485: 483: 481: 477: 473: 469: 465: 461: 457: 449: 442: 440: 433: 431: 429: 425: 417: 415: 412: 408: 406: 400: 398: 394: 390: 386: 382: 373: 366: 364: 362: 358: 354: 352: 348: 344: 340: 336: 335: 330: 326: 323:developed by 322: 318: 317: 307: 303: 300: 297: 295: 291: 282: 278: 277: 275: 269:November 1982 266: 262: 261: 259: 250: 246: 241: 237: 236: 234: 231: 227: 224: 220: 216: 213: 211: 207: 201: 194: 188: 183: 179: 174: 170: 169: 167: 165: 161: 158: 155: 153: 149: 142: 137: 132: 120: 117: 109: 98: 95: 91: 88: 84: 81: 77: 74: 70: 67: –  66: 62: 61:Find sources: 55: 51: 45: 44: 39:This article 37: 33: 28: 27: 22: 751:Konami games 713: 702: 684: 674: 654: 631:Game Machine 629: 623: 613: 611: 604:. Retrieved 597: 589: 570: 568: 558:Triple Punch 556: 550: 548: 543: 539: 538: 533: 525: 521: 517: 511: 507: 501: 497: 495: 480:Fresnel lens 471: 455: 454: 437: 423: 421: 413: 411:under them. 409: 404: 401: 380: 378: 361:grid capture 356: 355: 351:attract mode 332: 315: 314: 313: 273: 257: 244:October 1981 232: 164:Publisher(s) 152:Developer(s) 112: 106:October 2013 103: 93: 86: 79: 72: 60: 48:Please help 43:verification 40: 565:Competition 522:Spiderdroid 503:Time Runner 397:bonus stage 389:headhunters 339:rectilinear 210:Platform(s) 756:Maze games 725:Categories 616:(November) 581:References 460:Atari 2600 321:video game 258:Atari 2600 219:Atari 2600 76:newspapers 606:April 30, 552:Pepper II 347:Amidakuji 203:(PV 1000) 513:Kid Grid 367:Gameplay 294:Genre(s) 65:"Amidar" 706:at the 464:PV-1000 405:Pac-Man 381:Pac-Man 334:Pac-Man 305:Mode(s) 274:PV-1000 229:Release 223:PV-1000 90:scholar 714:Amidar 703:Amidar 662:  614:Amidar 571:Amidar 544:Amidar 534:Omidar 530:Froggo 526:Amidar 508:Amidar 506:is an 498:Amidar 486:Legacy 472:Amidar 468:Gakken 456:Amidar 424:Amidar 379:As in 357:Amidar 325:Konami 316:Amidar 233:Arcade 215:Arcade 196:(2600) 177:Konami 157:Konami 134:Amidar 92:  85:  78:  71:  63:  443:Ports 426:move 343:board 329:Stern 319:is a 200:Casio 187:Stern 97:JSTOR 83:books 660:ISBN 608:2024 393:pigs 299:Maze 285:1983 253:1981 69:news 476:VFD 385:ape 52:by 727:: 683:. 644:^ 610:. 532:. 482:. 399:. 281:JP 265:NA 249:JP 240:NA 221:, 217:, 182:NA 173:JP 668:. 283:: 267:: 251:: 242:: 184:: 175:: 119:) 113:( 108:) 104:( 94:· 87:· 80:· 73:· 46:. 23:.

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Amidar (Company)

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Developer(s)
Konami
Publisher(s)
JP
NA
Stern
Parker Brothers
Casio
Platform(s)
Arcade
Atari 2600
PV-1000
NA
JP
NA
JP
Genre(s)

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