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Each player is dealt a hand of three cards, plus one of five Goal cards, depicting one of the five elements; Earth, Air, Fire, Water or Space (called "Ether" in the First
Edition). Then one card is placed face up on the table to start the layout. The player with the longest hair goes first. The
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Element cards have one, two or four of the five elements displayed on them. In the First Edition game, the elements were laid out only in vertical or horizontal blocks. The Second Edition added 15 new two-Element cards with the blocks aligned diagonally (corner-to-corner).
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On your turn, you draw a card, then play a card next to one of the other cards in the layout in a standard grid-style format. You can only play a card if one or more elements on the new card touches the matching element on adjacent (not diagonal) cards.
208:. The game has been released in two editions. The First Edition deck contained 5 Goal cards, 15 Action cards and 40 Element cards. The current Second Edition deck has 5 Goal cards, 18 Action cards, 55 Element cards and 1 "Wild" card.
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Other cards in the deck allow you to swap Goals, or alter the layout in some way. These cards are known as "Action Cards". In the First
Edition Game, there were 3 each of 5 different types of Action Cards:
410:. The only major change to gameplay is the inclusion of a score pad and rules instructing the players to keep score through multiple rounds until someone wins with one of each of the five victory elements.
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objective is to connect seven cards with your goal element. The goal cards are kept secret during the game play, so you must bluff and block the other players in order to win.
254:: Select a card in play on the table, pick it up and place it in your hand. (When you use this card you are allowed to have 4 cards in your hand rather than the customary 3.)
298:: for ages 5โ6; no Action Cards used; play otherwise regular with suggested rule that anyone under age 7 need only match as many Element cards as their age.
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It behaves like a single panel card of all five elements at once. The Wild card was originally only available as part of the now out-of-print
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is suggested); once players are familiar with that Action, future games gradually add additional
Actions until all Action cards are in play.
281:: The player playing the card gathers all the cards in the players' hands, shuffles them and redeals them evenly, starting with themselves.
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242:: This card allows you to gather up all of the goal cards, including those not in play, and deal a new one to each player.
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Also in the Second
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The game is available through both Looney Labs' online store and through
Covenant Communications' own site.
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275:: Players pass their Goal cards one player over in the direction chosen by the player playing the card.
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292:: for ages 3โ4; no Goal or Action cards used; last player to legally play a card wins.
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236:: This card allows you to switch Goal cards with the player of your choice.
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has been replaced by two new Action types (again, 3 of each in the deck):
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260:: Select a card in play on the table and move it to a new legal location.
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390:. In addition, the 5 actions have been renamed (in order listed above)
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Second
Edition: 6 and up, with special "preschooler" rules for ages 3-6
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334:. The Second Edition game includes one Wild card in the regular set.
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248:: This card allows you to swap hands with the player of your choice.
304:: for ages 6 and up; use only one type of Action card to start (
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200:. The card design and feel of the game is influenced by the
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317:Looney Labs has produced only one promo card for
476:(a game played using two Aqauarius decks and an
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108:Learn how and when to remove this message
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44:Please improve this article by adding
302:Single-Action/Reduced-Action Aquarius
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354:-themed version of the game called
342:Looney Labs has also licensed the
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461:"The Official Aquarius Home Page"
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362:Based on the First Edition of
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512:Card games introduced in 1998
348:Covenant Communications, Inc.
46:secondary or tertiary sources
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358:Search, Ponder & Play!
517:Dedicated deck card games
204:movement and the art of
264:In the Second Edition,
161:First Edition: 5 and up
33:relies excessively on
290:Elemental Connections
376:Pearl of Great Price
57:"Aquarius" game
522:Andrew Looney games
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489:2010-01-07 at the
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212:Rules and gameplay
192:and published by
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433:"Aquarius Rules"
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98:November 2021
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273:Rotate Goals
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306:Trade Goals
258:Move A Card
246:Trade Hands
234:Trade Goals
194:Looney Labs
188:created by
506:Categories
419:References
386:, and the
346:format to
326:Nanoblanks
313:Expansions
252:Zap A Card
134:Setup time
68:newspapers
35:references
469:Solitaire
467:Aquarius
384:Covenants
206:Peter Max
186:card game
158:Age range
137:2 minutes
487:Archived
478:Icehouse
474:Pantopia
451:Aquarius
380:Doctrine
364:Aquarius
344:Aquarius
338:Variants
319:Aquarius
198:dominoes
181:Aquarius
172:Strategy
121:Aquarius
126:Players
82:scholar
498:(free)
406:&
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374:, the
370:, the
352:Mormon
202:Hippie
168:Skills
150:Chance
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404:Fetch
400:Shake
184:is a
89:JSTOR
75:books
480:set)
408:Flip
396:Stir
392:Swap
153:Some
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