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The game features teams of one or two players (depending on the platform) shaped like balls with legs who hit the volleyball with their heads. The game is played from a side-view perspective, and the ball can be bounced off of the walls and ceiling without penalty. Scoring is based on the original
541:. The Amiga version differs from the Commodore 64 version by only having one player per team (a green head versus a red head), requires a 2-point margin of victory, it is no longer possible for the ball to go under the net, and playing against the computer is a standard option.*
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in the July 1987 issue. The game featured two heads per team, controlled by a single player, which moved and jumped together. It was not necessary to win the game by 2 points; when either side reached 15 points, the game would pause and ask if the user wanted to play again.
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volleyball scoring rules, where only the serving team can score on each volley, and 15 points are required to win the game. The same head is permitted to hit the ball multiple times, but the team may only hit the ball three times while the ball is on their side.
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2065,1" to type the number 1 into the memory address that controlled the number of players. The authors referred to this as an optional practice mode or warm up mode and warned that the computer opponent was not very challenging. The game was inspired by
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By default the game was played between two human players, but it was possible to modify the game so that one player could play against the computer by typing "
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482:. The article was written by Rhett Anderson and David Hensley, Jr., who had also published a similar game called
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and has the same physics and gameplay as the Amiga version, but uses 4-color
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by different programmers and was included in a 12-game collection called
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from scratch. It was included as an executable program, with
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Commercial video games with freely available source code
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476:in the June 1988 edition of Commodore 64 magazine
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644:COMPUTE!'s Gazette #60 (June 1988), page 33
521:Rhett Anderson and Randy Thompson wrote an
50:Learn how and when to remove these messages
751:Video games developed in the United States
468:was originally published as a hexadecimal
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741:Multiplayer and single-player video games
267:Learn how and when to remove this message
249:Learn how and when to remove this message
147:Learn how and when to remove this message
653:Amiga Power #30 (October 1993), page 102
746:Public-domain software with source code
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662:COMPUTE! #115 (December 1989), page 56
83:Please improve this article by adding
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623:COMPUTE! #142 (July 1992), page G-13
505:) and programmed by Rhett Anderson.
187:adding citations to reliable sources
410:written by Rhett Anderson for the
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568:graphics and PC speaker sound.
174:needs additional citations for
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452:Original Commodore 64 version
85:secondary or tertiary sources
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418:in the June 1988 issue of
539:Compute!'s Amiga Resource
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558:COMPUTE!'s Best PC Games
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756:Volleyball video games
635:on classicdosgames.com
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560:. It was written with
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333:Randy Thompson (Amiga)
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183:improve this article
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434:Best Gazette Games
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