Knowledge (XXG)

Archimage

Source đź“ť

78:
architecture. When founding partner Dwayne Wells died in 1990, the company incorporated as Archimage to more fully reflect its hybrid design practice. A variety of non-traditional architecture commissions such as broadcast television commercials resulted in the company winning 14 Caddie awards for its innovative computer-based design work in the architecture world.
77:
Throughout most of its history, Archimage has been the poster child for creative companies successfully adapting to rapidly changing market conditions. Buday Wells, Architects, which opened during a severe contraction in Houston's oil-based economy, was an early pioneer in the use of computers in
146:
was created as a way to give the general public access to research-based health games. Playnormous games are also created with the guidance of the medical community from Baylor College of Medicine and The University of Texas Health Science Center and are designed to change nutrition and physical
106:
in the early '90s, which was later followed by the production and design of several multimedia behavioral interventions research projects created for kids. Archimage is one of the few design firms in this specialized area of game design.
130:
to create two epic PC adventure video games about healthy eating and exercise entitled Escape from Diab and Nanoswarm: Invasion from Inner Space. Escape From Diab won several design awards including a Horizon Interactive Media Award, a
85:
used the firm to create an animated trade show presentation, and business from the Walt Disney Company soon followed with the design of "Happy Castle." In 1994, Archimage was enlisted to create 3D games and environments for
142:
With the knowledge gained from these two large serious game projects, Archimage transformed its design practice again in 2007 with a new focus on Web-based health game development.
74:
Archimage, Inc was formed in Houston, Texas in 1990. The firm is the successor to Buday Wells, Architects, (Richard Buday, AIA and Dwayne Wells, AIA, RIBA partners) formed in 1983.
58:
studio that has used its experience in computer-based architecture to specialize in Serious Video Game development for the medical research community. Archimage created
749: 683: 594: 739: 734: 593:
Thompson, Debbe; Baranowski, Tom; Buday, Richard; Baranowski, Janice; Juliano, Melissa; Frazior, McKee; Wilsdon, Jon; Jago, Russell (November 2007),
744: 126:. Archimage worked with behavior psychologists, nutritionists, and physical activity experts at the Children's Nutrition Research Center of 729: 305: 111: 66:, two multimillion-dollar PC games funded by the National Institutes of Health to combat obesity and type 2 diabetes in children. 139:. Both games have gone under extensive clinical testing by BCM for efficacy in changing children's diet and exercise behaviors. 81:
The visibility Archimage gained from its commissions and awards resulted in work expanding into mainstream animation. In 1992,
115: 691: 465: 635: 212: 127: 103: 98:
Much of Archimage's recent work has been in a new area of interactive media called Games for Health, a genera of
39: 257:
Buday, R (December 1, 2013). "Architecture and Imagery: A Profile of Serious Game Developer Archimage, Inc".
351: 659: 163:
Thompson, D; Baranowski, T; Buday, R; Baranowski, J; Juliano, M; Frazior, M; Wilsdon, J; Jago, R (2007).
492: 497: 540: 470: 345: 114:
Grant from the National Institute of Diabetes and Digestive and Kidney Diseases, a division of the
82: 25: 409: 595:"In Pursuit of Change: Youth Response to Intensive Goal Setting Embedded in a Serious Video Game" 165:"In pursuit of change: youth response to intensive goal setting embedded in a serious video game" 430: 627: 570: 301: 274: 194: 119: 617: 609: 560: 552: 517: 266: 184: 176: 386: 123: 622: 565: 294: 238:
Macklin, Elizabeth (March 27, 1985). "CAADfile, Buday Wells, Architects/A Case Study".
189: 164: 723: 539:
Baranowski, Tom; Buday, Richard; Thompson, Debbe; Baranowski, Janice (January 2008),
99: 442: 102:. Their work in this field began by creating interactive tools for researchers at 556: 143: 136: 132: 55: 613: 322: 180: 541:"Playing for Real: Video Games and Stories for Health-Related Behavior Change" 631: 574: 370:
Neuhaus, Kimberly (September–October 1993). "Architects of the New Media".
278: 198: 270: 218: 324:
The new survivor game: keeping and finding work in an unsteady job market
51: 35: 444:
Architects, Medical Researchers Team Up To Fight Type II Diabetes
713: 519:
NIDDK-funded Video Game Touting Healthy Lifestyle Wins Award
147:
activity lifestyle behaviors in children and their parents.
660:"Houston team rolls dice in health gaming industry" 466:"Video Games Aim to Hook Children on Better Health" 31: 21: 388:Architects Blend Traditional Design with New Media 293: 118:, to create two computer-based interventions for 347:Tech innovations taking groans out of e-training 296:The Architect's Guide to Computer-Aided Design 8: 16: 602:Journal of Diabetes Science and Technology 493:"Movement Aims to Get Serious About Games" 15: 621: 564: 188: 300:. New York: John Wiley & Sons, Inc. 94:Serious Video Game Design and Production 545:American Journal of Preventive Medicine 155: 750:American companies established in 1990 7: 431:2003 NIH SBIR Grant #5U44DK066724-02 240:MEMO, National Newsletter of the AIA 64:Nanoswarm: Invasion from Inner Space 447:, Serious Games Source, 2006-04-25 112:Small Business Innovative Research 14: 740:Architecture firms based in Texas 522:, Diabetes Dateline, October 2007 408:Nicolson, Michelle (2006-03-30), 735:Video game development companies 491:Gudmundsen, Jinny (2006-05-19), 110:In 2003, the firm was awarded a 464:Lee, Christopher (2006-10-20), 385:Buday, Richard (August 2000), 1: 116:National Institutes of Health 745:1990 establishments in Texas 682:Webb, Camille (2008-10-09), 658:Perin, Monica (2008-05-26), 557:10.1016/j.amepre.2007.09.027 344:Turner, Missy (2001-10-19), 766: 730:Companies based in Houston 614:10.1177/193229680700100617 321:van Beest, Meagan (2001), 181:10.1177/193229680700100617 128:Baylor College of Medicine 104:Baylor College of Medicine 214:Archimage Company Website 664:Houston Business Journal 411:Designing Healthy Bodies 352:Denver Business Journal 292:Crosley, Mark (1988). 169:J Diabetes Sci Technol 271:10.1089/g4h.2013.1329 88:3D Dinosaur Adventure 327:, Visual Arts Trends 471:The Washington Post 83:Nintendo of America 18: 391:, ArchitectureWeek 135:Nomination and an 120:childhood obesity 45: 44: 757: 702: 701: 700: 699: 690:, archived from 679: 673: 672: 671: 670: 655: 649: 648: 647: 646: 640: 634:, archived from 625: 599: 590: 584: 583: 582: 581: 568: 551:(1): 74–82.e10, 536: 530: 529: 528: 527: 514: 508: 507: 506: 505: 488: 482: 481: 480: 479: 461: 455: 454: 453: 452: 439: 433: 428: 422: 421: 420: 419: 405: 399: 398: 397: 396: 382: 376: 375: 367: 361: 360: 359: 358: 341: 335: 334: 333: 332: 318: 312: 311: 299: 289: 283: 282: 254: 248: 247: 235: 229: 228: 227: 226: 217:, archived from 209: 203: 202: 192: 160: 60:Escape From Diab 19: 765: 764: 760: 759: 758: 756: 755: 754: 720: 719: 716:company website 710: 705: 697: 695: 681: 680: 676: 668: 666: 657: 656: 652: 644: 642: 638: 597: 592: 591: 587: 579: 577: 538: 537: 533: 525: 523: 516: 515: 511: 503: 501: 490: 489: 485: 477: 475: 463: 462: 458: 450: 448: 441: 440: 436: 429: 425: 417: 415: 407: 406: 402: 394: 392: 384: 383: 379: 369: 368: 364: 356: 354: 343: 342: 338: 330: 328: 320: 319: 315: 308: 291: 290: 286: 256: 255: 251: 237: 236: 232: 224: 222: 211: 210: 206: 162: 161: 157: 153: 124:Type 2 Diabetes 96: 72: 12: 11: 5: 763: 761: 753: 752: 747: 742: 737: 732: 722: 721: 718: 717: 709: 708:External links 706: 704: 703: 684:"Playnormous!" 674: 650: 585: 531: 509: 483: 474:, pp. A03 456: 434: 423: 400: 377: 362: 336: 313: 307:978-0471853367 306: 284: 259:Games Health J 249: 230: 204: 154: 152: 149: 95: 92: 71: 68: 43: 42: 33: 29: 28: 23: 13: 10: 9: 6: 4: 3: 2: 762: 751: 748: 746: 743: 741: 738: 736: 733: 731: 728: 727: 725: 715: 712: 711: 707: 694:on 2008-12-12 693: 689: 685: 678: 675: 665: 661: 654: 651: 641:on 2009-01-07 637: 633: 629: 624: 619: 615: 611: 608:(6): 907–17, 607: 603: 596: 589: 586: 576: 572: 567: 562: 558: 554: 550: 546: 542: 535: 532: 521: 520: 513: 510: 500: 499: 494: 487: 484: 473: 472: 467: 460: 457: 446: 445: 438: 435: 432: 427: 424: 413: 412: 404: 401: 390: 389: 381: 378: 373: 372:I.D. Magazine 366: 363: 353: 349: 348: 340: 337: 326: 325: 317: 314: 309: 303: 298: 297: 288: 285: 280: 276: 272: 268: 265:(6): 327–31. 264: 260: 253: 250: 245: 241: 234: 231: 221:on 2009-01-29 220: 216: 215: 208: 205: 200: 196: 191: 186: 182: 178: 175:(6): 907–17. 174: 170: 166: 159: 156: 150: 148: 145: 140: 138: 134: 129: 125: 121: 117: 113: 108: 105: 101: 100:serious games 93: 91: 89: 84: 79: 75: 70:Early history 69: 67: 65: 61: 57: 53: 49: 41: 37: 34: 30: 27: 24: 20: 696:, retrieved 692:the original 688:HealthLeader 687: 677: 667:, retrieved 663: 653: 643:, retrieved 636:the original 605: 601: 588: 578:, retrieved 548: 544: 534: 524:, retrieved 518: 512: 502:, retrieved 496: 486: 476:, retrieved 469: 459: 449:, retrieved 443: 437: 426: 416:, retrieved 410: 403: 393:, retrieved 387: 380: 371: 365: 355:, retrieved 346: 339: 329:, retrieved 323: 316: 295: 287: 262: 258: 252: 243: 239: 233: 223:, retrieved 219:the original 213: 207: 172: 168: 158: 141: 109: 97: 87: 80: 76: 73: 63: 59: 47: 46: 32:Headquarters 144:Playnormous 137:INDEX Award 133:Webby Award 56:visual arts 26:Video games 724:Categories 698:2009-01-21 669:2009-01-21 645:2009-01-21 580:2009-01-21 526:2009-01-21 504:2009-01-21 478:2009-01-21 451:2009-01-21 418:2009-01-21 414:, Cadalyst 395:2009-01-21 357:2009-01-21 331:2009-01-21 225:2009-01-21 151:References 714:Archimage 498:USA Today 48:Archimage 17:Archimage 632:19885165 575:18083454 279:26197073 199:19885165 22:Industry 623:2769688 566:2189579 190:2769688 54:-based 52:Houston 36:Houston 630:  620:  573:  563:  304:  277:  197:  187:  639:(PDF) 598:(PDF) 50:is a 628:PMID 571:PMID 302:ISBN 275:PMID 195:PMID 122:and 62:and 618:PMC 610:doi 561:PMC 553:doi 267:doi 244:685 185:PMC 177:doi 40:USA 726:: 686:, 662:, 626:, 616:, 604:, 600:, 569:, 559:, 549:34 547:, 543:, 495:, 468:, 350:, 273:. 261:. 242:. 193:. 183:. 171:. 167:. 90:. 38:, 612:: 606:1 555:: 374:. 310:. 281:. 269:: 263:2 246:. 201:. 179:: 173:1

Index

Video games
Houston
USA
Houston
visual arts
Nintendo of America
serious games
Baylor College of Medicine
Small Business Innovative Research
National Institutes of Health
childhood obesity
Type 2 Diabetes
Baylor College of Medicine
Webby Award
INDEX Award
Playnormous
"In pursuit of change: youth response to intensive goal setting embedded in a serious video game"
doi
10.1177/193229680700100617
PMC
2769688
PMID
19885165
Archimage Company Website
the original
doi
10.1089/g4h.2013.1329
PMID
26197073
The Architect's Guide to Computer-Aided Design

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.

↑