728:, Romuald Capron, head of Arkane Lyon for seventeen years, announced in October 2021 he was stepping down and with Dinga Bakaba, Sébastien Mitton, Hugues Tardif and Morgan Barbe left in charge of managing the studio. Capron stated that he felt "the need to try something new" and "my goal is to keep on helping video game companies, and others, to make their creative vision become a reality, since that’s what I love to do". Bakaba was named as the studio head for Arkane Lyon in November 2021.
40:
523:, a game developer that he had met earlier in his career and kept in contact with. Colantonio and Smith recognised they had several similar talents and initially felt that the two of them working in the same studio would be too troublesome, but they then considered if they were working on the same game together how their talents would mesh well. They quickly devised a "ninja pitch" that would tie into the basis of
3114:
2970:
2698:
377:
2458:
2470:
2446:
429:
with a lesser emphasis on role-playing elements. During this time, Colantonio moved from France to Austin, Texas leaving the main studio in the hands of his colleagues while he set up Arkane Austin in June 2006. Over the next several years, most of the development work was done out of the Lyon studio
553:
and its sequel, and while
Bethesda had been interested in these, they did not react fast enough before Arkane had taken another route. Vaughn told Arkane that they were interested in publishing a first-person immersive game, and Arkane was the only option they had. Colantonio recognised Bethesda was
477:
as "crossplayer", having principally single-player gameplay but influenced by online multiplayer elements. The title had a budget of around $ 15 million, which made it difficult to find a publisher that did not include strict rules and requirements in the contract. While
Colantonio had finally found
641:
s release, Colantonio announced he was stepping down as president of Arkane. He said in a statement: "It is time for me to step out to spend some time with my son and reflect on what is important to me and my future." Smith took over management of the Austin studio, while
Colantonio stayed with the
1464:
359:, EA, who owned the rights, would not allow Arkane to make a sequel with their intellectual property unless he accepted some of their provisions. Colantonio refused to accept this and instead had Arkane set out on a game in the spirit of
458:
had done previously. While Arkane and Valve had worked together to produce about nine to ten levels for a playable alpha build, the project was cancelled, believed to be due to lateness and cost of the project to date. On completion of
430:
where production costs were cheaper due to beneficial economic conditions, while the Austin studio was used for establishing relationships with other studios as to generate work-for-hire projects to augment Arkane's own projects.
2334:
1468:
2225:
2200:
1987:
1819:
1526:
2126:
1888:
2020:
549:, and felt Arkane's talents were ideal for the job and wanted to contract them for the title. According to Colantonio, Bethesda's vice-president of development Todd Vaughn had seen Arkane's work in
2367:
2298:
709:
alongside other development teams under
Bethesda Softworks. As part of the arrangement for acquiring ZeniMax, Microsoft honored existing contractual agreements the publisher had made with other
1954:
2175:
2053:
537:
Entering into 2010 with no game of their own, and their contract work having started to run down, the studio was preparing to let go of its staff to conserve costs. They were approached by
1709:
369:. Colantonio had difficulty in getting a publisher; with finances nearly exhausted, they had signed one small publisher who had gone bankrupt within the month, but later secured
2324:
1775:
2400:
2235:
325:, the company had shown more interest in sports titles and eschewing non-sports titles from companies like Origin. Colantonio left the company, and after a brief time at
3152:
1977:
1559:
570:. With financial backing and a parent company that appreciated good game design, Arkane had the time and creative freedom to revamp Bethesda's original concept for
1809:
3147:
1522:
2113:
2290:
1878:
3005:
2010:
1465:""Return To Ravenholm" – A Cancelled 2007 Half-Life Project By Valve Software And Arkane Studios, Developers of Dark Messiah, Dishonored And The Crossing/"
1619:
2357:
3162:
1307:
1944:
2502:
2201:"Redfall's devs were reportedly building out its massively delayed Hero Pass content 'very recently'—before Microsoft closed Arkane Austin for good"
574:
based on the pitch that
Colantonio and Smith had earlier developed, and moved the setting from Japan to one inspired by London while retaining the
3157:
2733:
2043:
1719:
3137:
2869:
1363:
1752:
1299:
331:
500:
as well, forcing Arkane to take up assisting roles for a few years. This including developing the multiplayer component of
Activision's
2149:
2090:
3045:
2551:
968:
1386:
2176:"Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda"
1783:
3142:
793:
in an email memo. Before the closure, developers at Arkane Austin were continuing to work on the delayed 'Hero Pass' content for
785:
Microsoft closed several internal studios within ZeniMax, including Arkane Austin, on May 7, 2024, ending further development of
1274:
2998:
2576:
2390:
857:
421:
335:. Colantonio was among the eleven founders, of whom six were developers, when the company was established on 1 October 1999 in
149:
1921:
2325:"Prey: Arkane knows you're worried about the PC version, and it wants to assure you it won't repeat Dishonored 2's mistakes"
2268:
2701:
1410:
2436:
1855:
1686:
1549:
373:
for publication, eventually releasing in 2002. While the game was well received, it was considered a commercial failure.
3117:
2678:
2495:
520:
1649:
2726:
2625:
1581:
1122:
s art director SĂ©bastien Mitton, Void uses about 20% of id Tech 5, the rest rewritten to have larger and denser maps.
1065:
287:
2991:
779:
529:, and worked out how they would share responsibilities at the studio. Smith formally came on board Arkane in 2008.
502:
446:
329:, was able to co-found Arkane with financial help from his uncle, with their first goal to make a second sequel to
3067:
2650:
2230:
1171:
469:
1611:
591:
which was released in
November 2016, while Colantonio stayed at the Austin studio to lead the development of
2604:
2597:
2488:
1004:
983:
675:
669:
405:. However, the poor sales of the first game made it difficult to find a publisher; They were approached by
3167:
2973:
2948:
2927:
2849:
2823:
2719:
2590:
1099:
956:
732:
621:
593:
455:
268:
163:
2808:
2048:
2015:
1982:
893:
775:
654:
322:
2683:
2311:
It is based on the Id Tech 5 engine, but we kept like 20 percent of the engine and we did the AI stuff.
304:
88:
753:
735:
464:
398:
228:
1353:
797:, which was due for release on Halloween 2024. The closure of the studio resulted in 96 job losses.
3015:
2913:
2885:
2527:
1742:
1151:
261:
156:
60:
1311:
3088:
2859:
2787:
2771:
2474:
1814:
1743:"Prey's origins in Arx Fatalis and the legend of the Turret Lord with lead designer Ricardo Bare"
1103:, the studio has also developed their own Void Engine based on a heavily modified version of the
1053:
925:
844:
616:
566:, Bethesda's parent, by August 2010, as part of ZeniMax's larger growth after recently acquiring
538:
438:
370:
790:
689:, a science-fiction based first-person shooter with the player-character stuck in a time loop.
321:. In the late 1990s, Colantonio noted there had been a change in EA as with the release of the
2941:
2899:
1554:
1358:
1160:
771:
758:
706:
434:
394:
121:
2920:
2892:
2766:
2752:
2450:
1978:"Microsoft confirms its Bethesda acquisition is complete and 'some games' will be exclusive"
1267:"Legal information about Microsoft's Xbox Game Studios subsidiaries under ZeniMax Media Inc"
710:
598:
485:
2076:
1523:"Marc Laidlaw On The Cancelled Half-Life Spin-offs: Return To Ravenholm And "Episode Four""
2906:
2854:
2839:
1204:
1084:
1029:
989:
415:
311:(EA) during the 1990s, as part of the quality assurance and localisation team for some of
308:
117:
39:
2226:"Microsoft closes Austin-based Arkane Studios; 96 laid off amid wave of tech downsizing"
1810:"Prey's creative director and founder of Arkane Studios, Raphael Colantonio, steps down"
1396:
478:
one offer that was satisfactory to him, the studio was approached by EA to help work on
2934:
2878:
2123:
2118:
1949:
1879:"Wolfenstein: Youngblood: "When it comes to level design, Arkane has shown us the way""
839:
451:
312:
198:
3131:
3100:
2844:
2742:
2462:
1714:
1266:
1025:
916:
912:
767:
718:
563:
562:
games. Arkane worked under contract for a few months but soon were fully acquired by
257:
203:
2150:"Xbox Shutters Three Bethesda Studios, Including 'Hi-Fi Rush' Maker Tango Gameworks"
3062:
3038:
2818:
2544:
1911:
1075:
996:
938:
763:
664:
615:
shared its name only with the intellectual property that ZeniMax had acquired from
603:
587:
542:
352:
340:
317:
260:, from July 2006 until its closure in May 2024. The studio has created the popular
127:
2258:
1492:
The Untold
History of Arkane: Dishonored / Prey / Ravenholm / LMNO / The Crossing
1434:
The Untold
History of Arkane: Dishonored / Prey / Ravenholm / LMNO / The Crossing
1233:
The Untold
History of Arkane: Dishonored / Prey / Ravenholm / LMNO / The Crossing
2955:
2813:
2569:
2395:
2011:"The head of Arkane Lyon has left after almost 17 years at the Deathloop studio"
829:
789:. The closure reportedly came as a surprise to developers, who were notified by
567:
488:; as EA's offer was more valuable and more stable, Colantonio decided to cancel
365:
237:
142:
1418:
3031:
2537:
1916:
1841:
1672:
1490:
1432:
1231:
1089:
906:
659:
525:
512:
326:
250:
50:
3094:
2643:
2611:
2583:
2086:
2081:
1883:
1677:
1641:
1104:
1094:
1019:
882:
698:
685:
376:
275:
170:
1589:
17:
2263:
1747:
1645:
1181:
920:
864:
507:
2044:"Deathloop's director has been appointed as the new head of Arkane Lyon"
425:, released in October 2006. It refined the first-person melee combat of
2618:
1846:
1682:
1508:
1450:
1249:
1177:
1083:
In addition to developing with third-party game engines, such as using
1043:
869:
835:
740:
680:
645:
Arkane assisted other ZeniMax studios as they finished off support for
406:
281:
177:
1851:
1496:
1438:
1237:
627:
2391:"Void engine allows Arkane to "push the boundaries in every corner""
1912:"Deathloop: Everything we know so far about Arkane Lyon's new game"
433:
Between 2006 and 2007, the company was working in conjunction with
2427:
2362:
2358:"The Evil Within 2 shines on PS4 - but Xbox One and PC fall short"
2329:
2291:"Void engine allows Arkane to push the boundaries in every corner"
393:
critical praise gave Arkane the opportunity for them to work with
375:
215:
2480:
1776:"Calling Bethesda's Prey a Metroidvania is a Tiny Bit Misleading"
2711:
2657:
2077:"Redfall is a blood-sucking shooter with soul-crushing problems"
1195:
480:
336:
232:
99:
2987:
2715:
2484:
1391:
888:
554:
the best fit for Arkane, considering the similarities between
2983:
2259:"Redfall game and Prey 2006 devs have an unannounced project"
585:
Smith moved to France to lead the Lyon studio in the sequel
519:
While trying to grow the Austin studio, Colantonio met with
1945:"Microsoft to Buy Bethesda for $ 7.5 Billion to Boost Xbox"
496:. However, about two years after this, EA opted to cancel
744:. Approximately 70% of the Austin team who had worked on
235:. It was founded in 1999, and released its first game,
947:
First title to be developed separately by Arkane Lyon
782:-driven action titles previously developed by Arkane.
683:
press conference, Arkane Lyon unveiled its next game,
642:
Lyon studio to help transition it to new management.
2434:
2114:"Inside the Making of Redfall, Xbox's Latest Misfire"
1467:. Lambda Generation. 12 January 2012. Archived from
506:, and helping with "design, animation, and art" for
3076:
3055:
3023:
2868:
2832:
2796:
2780:
2759:
2671:
2635:
2561:
2525:
2518:
819:
705:in March 2021, consolidating Arkane Studios within
210:
197:
187:
134:
110:
94:
84:
66:
56:
46:
1943:Bass, Dina; Schreier, Jason (21 September 2020).
1710:"Why Dishonored Is One Of The Best Games Of 2012"
1347:
1345:
1343:
1341:
1339:
1337:
1335:
1333:
1331:
1329:
541:, who had an idea of a stealth-based game set in
1842:"The Making of Fallout 76 – Noclip Documentary"
1803:
1801:
1550:"The story of The Crossing, Arkane's lost game"
1074:Developed by Arkane Lyon in collaboration with
473:using the Source engine. Colantonio described
2999:
2727:
2496:
1612:"Arkane named as fourth BioShock 2 developer"
8:
32:
717:'s launch as a timed console exclusive for
126:SĂ©bastien Mitton (co-creative director and
3006:
2992:
2984:
2734:
2720:
2712:
2522:
2503:
2489:
2481:
1129:
804:
339:, France, with an investment of 1,150,000
38:
31:
1308:International Game Developers Association
1056:; final game developed by Arkane Austin.
634:In June 2017, about two months following
401:, and Colantonio opted to make a sequel,
3153:Video game companies established in 1999
778:game, representing a departure from the
731:In May 2023, Arkane Austin released the
2441:
1218:
307:had been part of the French offices of
2301:from the original on 26 September 2016
1652:from the original on 19 September 2009
1622:from the original on 29 September 2015
1525:. Lambda Generation. 13 January 2012.
1226:
1224:
1222:
463:, Arkane started development of a new
343:(equivalent to €250,000 in 2022).
2403:from the original on 17 December 2019
2370:from the original on 17 December 2019
2337:from the original on 14 November 2022
1499:. 26 May 2020. Event occurs at 33:00
1441:. 26 May 2020. Event occurs at 44:00
1277:from the original on 21 November 2021
1240:. 26 May 2020. Event occurs at 51:00
978:
951:
766:and Bethesda Softworks, based on the
7:
3148:French companies established in 1999
2056:from the original on 8 November 2021
1562:from the original on 30 January 2018
1366:from the original on 28 October 2012
1300:"Arkane Studios Opens Austin Office"
1294:
1292:
1261:
1259:
1107:Engine. The Void Engine has powered
355:, one of the original developers of
332:Ultima Underworld: The Stygian Abyss
241:, in 2002. Besides the Lyon studio,
2257:J. Capel, Chris (10 October 2022).
2023:from the original on 6 October 2021
1755:from the original on 16 August 2017
1689:from the original on 16 August 2010
1529:from the original on 7 January 2015
992:, PlayStation 4, Windows, Xbox One
2356:Linneman, John (17 October 2017).
1808:Caldwell, Brendan (27 June 2017).
1642:"BioShock 2 zaps fourth dev house"
351:While Colantonio had support from
25:
3046:Dishonored: Death of the Outsider
2552:Dishonored: Death of the Outsider
1990:from the original on 9 March 2021
1924:from the original on 13 June 2019
1891:from the original on 11 June 2019
1858:from the original on 17 June 2018
1822:from the original on 28 June 2017
1673:"Zenimax Acquires Arkane Studios"
1548:Hester, Blake (30 January 2018).
995:Co-developed by Arkane Lyon with
969:Dishonored: Death of the Outsider
944:PlayStation 4, Windows, Xbox One
721:, which released that September.
437:to develop a spinoff game in the
3163:Video game development companies
3113:
3112:
2969:
2968:
2697:
2696:
2468:
2456:
2444:
2174:Yin-Poole, Wesley (7 May 2024).
2129:from the original on 1 June 2023
2093:from the original on 2 June 2023
1708:Henson, Ben (19 December 2015).
484:, a game it was developing with
397:to develop a new title on their
2577:Dark Messiah of Might and Magic
2271:from the original on 8 May 2023
2112:Schreier, Jason (1 June 2023).
1976:Robinson, Andy (9 March 2021).
1957:from the original on 3 May 2021
1052:Developed by Arkane Austin and
858:Dark Messiah of Might and Magic
752:s development was complete. At
422:Dark Messiah of Might and Magic
150:Dark Messiah of Might and Magic
3158:Video game companies of France
1910:Wald, Heather (13 June 2019).
1741:Barrett, Ben (17 March 2017).
1671:Matas, Jeff (12 August 2010).
697:ZeniMax Media was acquired by
1:
3138:2010 mergers and acquisitions
2389:Lemne, Bengt (19 July 2016).
2042:Ivan, Tom (8 November 2021).
1774:Bailey, Kat (13 April 2017).
1310:. 7 July 2006. Archived from
611:, that was released in 2017.
2234:. 9 May 2024. Archived from
2075:Moosa, Tauriq (9 May 2023).
2009:Ivan, Tom (6 October 2021).
1582:"Call of Duty: World at War"
1385:Jonric (22 September 2000).
1352:Pitts, Russ (27 June 2012).
774:. It will be a third-person
653:; these included supporting
2323:Saed, Sherif (2 May 2017).
1877:Greer, Sam (11 June 2019).
962:Developed by Arkane Austin
27:French video game developer
3184:
1354:"The Mirror Men of Arkane"
748:would be gone by the time
578:name and stealth aspects.
545:which they wanted to name
503:Call of Duty: World at War
245:, Arkane Studios operated
3109:
2965:
2749:
2693:
2231:Austin American-Statesman
1190:
1166:
1146:
1141:
1138:
1135:
1132:
1060:
1049:Windows, Xbox Series X/S
1038:
1034:Developed by Arkane Lyon
1014:
994:
974:Developed by Arkane Lyon
943:
933:
924:
901:
877:
852:
824:
816:
813:
810:
807:
724:Following the release of
450:, expanding on work that
37:
780:first-person perspective
756:, Arkane Lyon announced
3143:Companies based in Lyon
2605:Wolfenstein: Youngblood
2598:Wolfenstein: Cyberpilot
1010:PlayStation 4, Windows
1005:Wolfenstein: Cyberpilot
984:Wolfenstein: Youngblood
676:Wolfenstein: Cyberpilot
670:Wolfenstein: Youngblood
492:to focus the studio on
409:and asked to apply the
2850:Flashpoint Productions
2824:ZeniMax Online Studios
762:in collaboration with
582:was released in 2012.
456:Junction Point Studios
384:
291:is under development.
267:as well as developing
72:; 24 years ago
2809:Bethesda Game Studios
2049:Video Games Chronicle
2016:Video Games Chronicle
1983:Video Games Chronicle
919:, Windows, Xbox 360,
894:Majesco Entertainment
655:Bethesda Game Studios
413:game engine to their
379:
754:The Game Awards 2023
736:first-person shooter
703:US$ 7.5 billion
679:. During Bethesda's
667:in level design for
465:first-person shooter
229:video game developer
2644:Return to Ravenholm
1399:on 2 December 2000.
1152:Return to Ravenholm
315:' titles including
225:Arkane Studios SASU
189:Number of employees
70:1 October 1999
34:
33:Arkane Studios SASU
3089:Bethesda Softworks
2860:Roundhouse Studios
2788:Bethesda Softworks
2772:Christopher Weaver
2684:Raphaël Colantonio
1815:Rock Paper Shotgun
1586:arkane-studios.com
1471:on 16 January 2012
1421:on 31 August 2000.
1054:Roundhouse Studios
926:Bethesda Softworks
845:JoWooD Productions
617:Human Head Studios
539:Bethesda Softworks
385:
371:JoWooD Productions
305:Raphaël Colantonio
247:Arkane Studios LLC
216:arkane-studios.com
89:Raphaël Colantonio
3125:
3124:
2981:
2980:
2900:The Elder Scrolls
2709:
2708:
2667:
2666:
1210:
1209:
1081:
1080:
707:Xbox Game Studios
560:The Elder Scrolls
361:Ultima Underworld
357:Ultima Underworld
222:
221:
122:creative director
16:(Redirected from
3175:
3116:
3115:
3008:
3001:
2994:
2985:
2972:
2971:
2921:IHRA Drag Racing
2767:Robert A. Altman
2753:Microsoft Gaming
2751:A subsidiary of
2736:
2729:
2722:
2713:
2700:
2699:
2523:
2505:
2498:
2491:
2482:
2473:
2472:
2471:
2461:
2460:
2459:
2449:
2448:
2447:
2440:
2431:
2430:
2428:Official website
2413:
2412:
2410:
2408:
2386:
2380:
2379:
2377:
2375:
2353:
2347:
2346:
2344:
2342:
2320:
2314:
2313:
2308:
2306:
2287:
2281:
2280:
2278:
2276:
2254:
2248:
2247:
2245:
2243:
2222:
2216:
2215:
2213:
2211:
2197:
2191:
2190:
2188:
2186:
2171:
2165:
2164:
2162:
2160:
2148:Jennifer, Maas.
2145:
2139:
2138:
2136:
2134:
2109:
2103:
2102:
2100:
2098:
2072:
2066:
2065:
2063:
2061:
2039:
2033:
2032:
2030:
2028:
2006:
2000:
1999:
1997:
1995:
1973:
1967:
1966:
1964:
1962:
1940:
1934:
1933:
1931:
1929:
1907:
1901:
1900:
1898:
1896:
1874:
1868:
1867:
1865:
1863:
1854:. 12 June 2018.
1838:
1832:
1831:
1829:
1827:
1805:
1796:
1795:
1793:
1791:
1786:on 14 April 2017
1782:. Archived from
1771:
1765:
1764:
1762:
1760:
1738:
1732:
1731:
1729:
1727:
1722:on 27 March 2015
1718:. Archived from
1705:
1699:
1698:
1696:
1694:
1668:
1662:
1661:
1659:
1657:
1648:. 10 July 2009.
1638:
1632:
1631:
1629:
1627:
1608:
1602:
1601:
1599:
1597:
1588:. Archived from
1578:
1572:
1571:
1569:
1567:
1545:
1539:
1538:
1536:
1534:
1519:
1513:
1512:
1506:
1504:
1487:
1481:
1480:
1478:
1476:
1461:
1455:
1454:
1448:
1446:
1429:
1423:
1422:
1417:. Archived from
1407:
1401:
1400:
1395:. Archived from
1382:
1376:
1375:
1373:
1371:
1349:
1324:
1323:
1321:
1319:
1314:on 23 March 2008
1296:
1287:
1286:
1284:
1282:
1263:
1254:
1253:
1247:
1245:
1228:
1130:
1121:
805:
776:action-adventure
772:of the same name
711:platform holders
704:
640:
599:spiritual sequel
486:Steven Spielberg
392:
383:logo (2006–2020)
218:
80:
78:
73:
42:
35:
21:
3183:
3182:
3178:
3177:
3176:
3174:
3173:
3172:
3128:
3127:
3126:
3121:
3105:
3072:
3051:
3019:
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1592:on 15 July 2009
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1387:"Arx Interview"
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1215:
1205:Electronic Arts
1128:
1126:Cancelled games
1119:
1115:. According to
1030:Xbox Series X/S
990:Nintendo Switch
803:
801:Games developed
702:
695:
638:
619:and their 2006
535:
416:Might and Magic
390:
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309:Electronic Arts
302:
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193:150 (2020)
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118:studio director
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3084:Arkane Studios
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2833:Former studios
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2626:Marvel's Blade
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2420:External links
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759:Marvel's Blade
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625:and cancelled
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452:Warren Spector
419:. This became
381:Arkane Studios
348:
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313:Origin Systems
301:
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288:Marvel's Blade
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2250:
2238:on 9 May 2024
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3068:The Outsider
3063:Corvo Attano
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3039:Dishonored 2
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2803:
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2679:Harvey Smith
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2651:The Crossing
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2545:Dishonored 2
2543:
2536:
2526:
2511:
2407:23 September
2405:. Retrieved
2394:
2384:
2374:23 September
2372:. Retrieved
2361:
2351:
2341:23 September
2339:. Retrieved
2328:
2318:
2310:
2303:. Retrieved
2294:
2285:
2273:. Retrieved
2262:
2252:
2240:. Retrieved
2236:the original
2229:
2220:
2208:. Retrieved
2204:
2195:
2183:. Retrieved
2179:
2169:
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2153:
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2131:. Retrieved
2117:
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2095:. Retrieved
2080:
2070:
2058:. Retrieved
2047:
2037:
2025:. Retrieved
2014:
2004:
1992:. Retrieved
1981:
1971:
1961:21 September
1959:. Retrieved
1948:
1938:
1926:. Retrieved
1915:
1905:
1893:. Retrieved
1882:
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1860:. Retrieved
1845:
1836:
1824:. Retrieved
1813:
1788:. Retrieved
1784:the original
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1746:
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1720:the original
1713:
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1691:. Retrieved
1676:
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1654:. Retrieved
1636:
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1615:
1606:
1594:. Retrieved
1590:the original
1585:
1576:
1564:. Retrieved
1553:
1543:
1531:. Retrieved
1517:
1507:– via
1501:. Retrieved
1491:
1485:
1473:. Retrieved
1469:the original
1459:
1449:– via
1443:. Retrieved
1433:
1427:
1419:the original
1414:
1405:
1397:the original
1390:
1380:
1368:. Retrieved
1357:
1316:. Retrieved
1312:the original
1303:
1279:. Retrieved
1270:
1248:– via
1242:. Retrieved
1232:
1194:
1172:The Crossing
1170:
1150:
1139:Platform(s)
1117:Dishonored 2
1116:
1112:
1109:Dishonored 2
1108:
1098:
1088:
1082:
1076:Marvel Games
1064:
1042:
1018:
1003:
997:MachineGames
982:
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939:Dishonored 2
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814:Platform(s)
794:
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764:Marvel Games
757:
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665:MachineGames
658:
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647:Dishonored 2
646:
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604:System Shock
602:
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588:Dishonored 2
586:
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543:feudal Japan
536:
524:
521:Harvey Smith
518:
511:
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490:The Crossing
489:
479:
475:The Crossing
474:
470:The Crossing
468:
461:Dark Messiah
460:
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353:Paul Neurath
350:
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318:System Shock
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227:is a French
224:
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128:art director
95:Headquarters
47:Company type
29:
2956:Wolfenstein
2814:id Software
2570:Arx Fatalis
2475:Video games
2396:Gamereactor
1656:5 September
1596:20 December
1411:"Corporate"
1318:5 September
1281:21 November
1028:, Windows,
830:Arx Fatalis
609:Arx Fatalis
568:id Software
556:Arx Fatalis
551:Arx Fatalis
427:Arx Fatalis
411:Arx Fatalis
388:Arx Fatalis
366:Arx Fatalis
323:PlayStation
279:(2021) and
243:Arkane Lyon
238:Arx Fatalis
143:Arx Fatalis
61:Video games
18:Arkane Lyon
3132:Categories
3056:Characters
3032:Dishonored
3016:Dishonored
2886:Dishonored
2870:Franchises
2538:Dishonored
2528:Dishonored
2295:Gameplanet
2060:8 November
1917:GamesRadar
1566:30 January
1533:17 January
1475:17 January
1213:References
1090:Dishonored
907:Dishonored
791:Matt Booty
770:character
660:Fallout 76
580:Dishonored
576:Dishonored
572:Dishonored
547:Dishonored
526:Dishonored
513:BioShock 2
327:Infogrames
263:Dishonored
251:trading as
157:Dishonored
112:Key people
77:1999-10-01
51:Subsidiary
3095:Deathloop
2949:Starfield
2781:Publisher
2636:Cancelled
2612:Deathloop
2584:KarmaStar
2451:Companies
2305:20 August
2087:Vox Media
2082:The Verge
2027:6 October
1884:Eurogamer
1693:13 August
1678:Shacknews
1626:1 October
1616:VG247.com
1113:Deathloop
1105:id Tech 5
1095:CryEngine
1020:Deathloop
883:KarmaStar
863:Windows,
726:Deathloop
715:Deathloop
699:Microsoft
686:Deathloop
447:Ravenholm
440:Half-Life
276:Deathloop
231:based in
171:Deathloop
3118:Category
2974:Category
2760:Founders
2702:Category
2686:(former)
2401:Archived
2368:Archived
2335:Archived
2299:Archived
2269:Archived
2264:PCGamesN
2127:Archived
2091:Archived
2054:Archived
2021:Archived
1988:Archived
1955:Archived
1922:Archived
1889:Archived
1856:Archived
1820:Archived
1759:17 March
1753:Archived
1748:PCGamesN
1687:Archived
1650:Archived
1646:GameSpot
1620:Archived
1560:Archived
1527:Archived
1370:17 April
1364:Archived
1275:Archived
1201:Windows
1182:Xbox 360
1085:Unreal 3
921:Xbox One
865:Xbox 360
750:Redfall'
601:of both
508:2K Marin
300:Founding
285:(2023).
273:(2017),
135:Products
57:Industry
3077:Related
2914:Fallout
2797:Studios
2619:Redfall
2437:Portals
2205:PCGamer
2159:20 June
2154:Variety
1994:9 March
1928:14 June
1862:17 June
1847:YouTube
1826:27 June
1780:USgamer
1555:Polygon
1509:YouTube
1451:YouTube
1359:Polygon
1250:YouTube
1178:Windows
1044:Redfall
870:Ubisoft
836:Windows
795:Redfall
787:Redfall
741:Redfall
681:E3 2019
631:games.
467:title,
444:called
407:Ubisoft
295:History
282:Redfall
211:Website
178:Redfall
120:and co-
85:Founder
75: (
67:Founded
2672:People
2463:France
2275:25 May
2242:13 May
2133:1 June
2097:1 June
1895:27 May
1852:Noclip
1790:29 May
1726:6 June
1503:26 May
1497:Noclip
1445:26 May
1439:Noclip
1244:26 May
1238:Noclip
1136:Title
820:Notes
811:Title
738:title
663:, and
628:Prey 2
442:series
391:'s
265:series
199:Parent
105:France
3024:Games
2935:Quake
2562:Other
2519:Games
2363:VG247
2330:VG247
2210:8 May
2185:7 May
1191:2010
1167:2009
1161:Valve
1147:2007
1133:Year
1120:'
1039:2023
1015:2021
979:2019
952:2017
934:2016
902:2012
878:2009
853:2006
825:2002
808:Year
733:co-op
693:2020s
639:'
533:2010s
435:Valve
395:Valve
347:2000s
256:) in
2942:Rage
2928:Prey
2893:Doom
2658:LMNO
2591:Prey
2409:2021
2376:2021
2343:2021
2307:2022
2277:2023
2244:2024
2212:2024
2187:2024
2161:2024
2135:2023
2099:2023
2062:2021
2029:2021
1996:2021
1963:2020
1930:2019
1897:2020
1864:2018
1828:2017
1792:2020
1761:2017
1728:2015
1695:2010
1658:2009
1628:2015
1598:2022
1568:2018
1535:2012
1505:2020
1477:2012
1447:2020
1372:2017
1320:2009
1283:2021
1246:2020
1196:LMNO
1111:and
1100:Prey
1097:for
1093:and
1071:TBA
1061:TBA
957:Prey
840:Xbox
746:Prey
701:for
673:and
657:for
651:Prey
649:and
636:Prey
622:Prey
613:Prey
607:and
597:, a
594:Prey
558:and
498:LMNO
494:LMNO
481:LMNO
337:Lyon
270:Prey
233:Lyon
164:Prey
100:Lyon
2180:IGN
1392:IGN
889:iOS
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