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Arkane Studios

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728:, Romuald Capron, head of Arkane Lyon for seventeen years, announced in October 2021 he was stepping down and with Dinga Bakaba, Sébastien Mitton, Hugues Tardif and Morgan Barbe left in charge of managing the studio. Capron stated that he felt "the need to try something new" and "my goal is to keep on helping video game companies, and others, to make their creative vision become a reality, since that’s what I love to do". Bakaba was named as the studio head for Arkane Lyon in November 2021. 40: 523:, a game developer that he had met earlier in his career and kept in contact with. Colantonio and Smith recognised they had several similar talents and initially felt that the two of them working in the same studio would be too troublesome, but they then considered if they were working on the same game together how their talents would mesh well. They quickly devised a "ninja pitch" that would tie into the basis of 3114: 2970: 2698: 377: 2458: 2470: 2446: 429:
with a lesser emphasis on role-playing elements. During this time, Colantonio moved from France to Austin, Texas leaving the main studio in the hands of his colleagues while he set up Arkane Austin in June 2006. Over the next several years, most of the development work was done out of the Lyon studio
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and its sequel, and while Bethesda had been interested in these, they did not react fast enough before Arkane had taken another route. Vaughn told Arkane that they were interested in publishing a first-person immersive game, and Arkane was the only option they had. Colantonio recognised Bethesda was
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as "crossplayer", having principally single-player gameplay but influenced by online multiplayer elements. The title had a budget of around $ 15 million, which made it difficult to find a publisher that did not include strict rules and requirements in the contract. While Colantonio had finally found
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s release, Colantonio announced he was stepping down as president of Arkane. He said in a statement: "It is time for me to step out to spend some time with my son and reflect on what is important to me and my future." Smith took over management of the Austin studio, while Colantonio stayed with the
1464: 359:, EA, who owned the rights, would not allow Arkane to make a sequel with their intellectual property unless he accepted some of their provisions. Colantonio refused to accept this and instead had Arkane set out on a game in the spirit of 458:
had done previously. While Arkane and Valve had worked together to produce about nine to ten levels for a playable alpha build, the project was cancelled, believed to be due to lateness and cost of the project to date. On completion of
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where production costs were cheaper due to beneficial economic conditions, while the Austin studio was used for establishing relationships with other studios as to generate work-for-hire projects to augment Arkane's own projects.
2334: 1468: 2225: 2200: 1987: 1819: 1526: 2126: 1888: 2020: 549:, and felt Arkane's talents were ideal for the job and wanted to contract them for the title. According to Colantonio, Bethesda's vice-president of development Todd Vaughn had seen Arkane's work in 2367: 2298: 709:
alongside other development teams under Bethesda Softworks. As part of the arrangement for acquiring ZeniMax, Microsoft honored existing contractual agreements the publisher had made with other
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Entering into 2010 with no game of their own, and their contract work having started to run down, the studio was preparing to let go of its staff to conserve costs. They were approached by
1709: 369:. Colantonio had difficulty in getting a publisher; with finances nearly exhausted, they had signed one small publisher who had gone bankrupt within the month, but later secured 2324: 1775: 2400: 2235: 325:, the company had shown more interest in sports titles and eschewing non-sports titles from companies like Origin. Colantonio left the company, and after a brief time at 3152: 1977: 1559: 570:. With financial backing and a parent company that appreciated good game design, Arkane had the time and creative freedom to revamp Bethesda's original concept for 1809: 3147: 1522: 2113: 2290: 1878: 3005: 2010: 1465:""Return To Ravenholm" – A Cancelled 2007 Half-Life Project By Valve Software And Arkane Studios, Developers of Dark Messiah, Dishonored And The Crossing/" 1619: 2357: 3162: 1307: 1944: 2502: 2201:"Redfall's devs were reportedly building out its massively delayed Hero Pass content 'very recently'—before Microsoft closed Arkane Austin for good" 574:
based on the pitch that Colantonio and Smith had earlier developed, and moved the setting from Japan to one inspired by London while retaining the
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as well, forcing Arkane to take up assisting roles for a few years. This including developing the multiplayer component of Activision's
2149: 2090: 3045: 2551: 968: 1386: 2176:"Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda" 1783: 3142: 793:
in an email memo. Before the closure, developers at Arkane Austin were continuing to work on the delayed 'Hero Pass' content for
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Microsoft closed several internal studios within ZeniMax, including Arkane Austin, on May 7, 2024, ending further development of
1274: 2998: 2576: 2390: 857: 421: 335:. Colantonio was among the eleven founders, of whom six were developers, when the company was established on 1 October 1999 in 149: 1921: 2325:"Prey: Arkane knows you're worried about the PC version, and it wants to assure you it won't repeat Dishonored 2's mistakes" 2268: 2701: 1410: 2436: 1855: 1686: 1549: 373:
for publication, eventually releasing in 2002. While the game was well received, it was considered a commercial failure.
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s art director SĂ©bastien Mitton, Void uses about 20% of id Tech 5, the rest rewritten to have larger and denser maps.
1065: 287: 2991: 779: 529:, and worked out how they would share responsibilities at the studio. Smith formally came on board Arkane in 2008. 502: 446: 329:, was able to co-found Arkane with financial help from his uncle, with their first goal to make a second sequel to 3067: 2650: 2230: 1171: 469: 1611: 591:
which was released in November 2016, while Colantonio stayed at the Austin studio to lead the development of
2604: 2597: 2488: 1004: 983: 675: 669: 405:. However, the poor sales of the first game made it difficult to find a publisher; They were approached by 3167: 2973: 2948: 2927: 2849: 2823: 2719: 2590: 1099: 956: 732: 621: 593: 455: 268: 163: 2808: 2048: 2015: 1982: 893: 775: 654: 322: 2683: 2311:
It is based on the Id Tech 5 engine, but we kept like 20 percent of the engine and we did the AI stuff.
304: 88: 753: 735: 464: 398: 228: 1353: 797:, which was due for release on Halloween 2024. The closure of the studio resulted in 96 job losses. 3015: 2913: 2885: 2527: 1742: 1151: 261: 156: 60: 1311: 3088: 2859: 2787: 2771: 2474: 1814: 1743:"Prey's origins in Arx Fatalis and the legend of the Turret Lord with lead designer Ricardo Bare" 1103:, the studio has also developed their own Void Engine based on a heavily modified version of the 1053: 925: 844: 616: 566:, Bethesda's parent, by August 2010, as part of ZeniMax's larger growth after recently acquiring 538: 438: 370: 790: 689:, a science-fiction based first-person shooter with the player-character stuck in a time loop. 321:. In the late 1990s, Colantonio noted there had been a change in EA as with the release of the 2941: 2899: 1554: 1358: 1160: 771: 758: 706: 434: 394: 121: 2920: 2892: 2766: 2752: 2450: 1978:"Microsoft confirms its Bethesda acquisition is complete and 'some games' will be exclusive" 1267:"Legal information about Microsoft's Xbox Game Studios subsidiaries under ZeniMax Media Inc" 710: 598: 485: 2076: 1523:"Marc Laidlaw On The Cancelled Half-Life Spin-offs: Return To Ravenholm And "Episode Four"" 2906: 2854: 2839: 1204: 1084: 1029: 989: 415: 311:(EA) during the 1990s, as part of the quality assurance and localisation team for some of 308: 117: 39: 2226:"Microsoft closes Austin-based Arkane Studios; 96 laid off amid wave of tech downsizing" 1810:"Prey's creative director and founder of Arkane Studios, Raphael Colantonio, steps down" 1396: 478:
one offer that was satisfactory to him, the studio was approached by EA to help work on
2934: 2878: 2123: 2118: 1949: 1879:"Wolfenstein: Youngblood: "When it comes to level design, Arkane has shown us the way"" 839: 451: 312: 198: 3131: 3100: 2844: 2742: 2462: 1714: 1266: 1025: 916: 912: 767: 718: 563: 562:
games. Arkane worked under contract for a few months but soon were fully acquired by
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shared its name only with the intellectual property that ZeniMax had acquired from
603: 587: 542: 352: 340: 317: 260:, from July 2006 until its closure in May 2024. The studio has created the popular 127: 2258: 1492:
The Untold History of Arkane: Dishonored / Prey / Ravenholm / LMNO / The Crossing
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The Untold History of Arkane: Dishonored / Prey / Ravenholm / LMNO / The Crossing
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The Untold History of Arkane: Dishonored / Prey / Ravenholm / LMNO / The Crossing
2955: 2813: 2569: 2395: 2011:"The head of Arkane Lyon has left after almost 17 years at the Deathloop studio" 829: 789:. The closure reportedly came as a surprise to developers, who were notified by 567: 488:; as EA's offer was more valuable and more stable, Colantonio decided to cancel 365: 237: 142: 1418: 3031: 2537: 1916: 1841: 1672: 1490: 1432: 1231: 1089: 906: 659: 525: 512: 326: 250: 50: 3094: 2643: 2611: 2583: 2086: 2081: 1883: 1677: 1641: 1104: 1094: 1019: 882: 698: 685: 376: 275: 170: 1589: 17: 2263: 1747: 1645: 1181: 920: 864: 507: 2044:"Deathloop's director has been appointed as the new head of Arkane Lyon" 425:, released in October 2006. It refined the first-person melee combat of 2618: 1846: 1682: 1508: 1450: 1249: 1177: 1083:
In addition to developing with third-party game engines, such as using
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Arkane assisted other ZeniMax studios as they finished off support for
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Between 2006 and 2007, the company was working in conjunction with
2427: 2362: 2358:"The Evil Within 2 shines on PS4 - but Xbox One and PC fall short" 2329: 2291:"Void engine allows Arkane to push the boundaries in every corner" 393:
critical praise gave Arkane the opportunity for them to work with
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the best fit for Arkane, considering the similarities between
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Smith moved to France to lead the Lyon studio in the sequel
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While trying to grow the Austin studio, Colantonio met with
1945:"Microsoft to Buy Bethesda for $ 7.5 Billion to Boost Xbox" 496:. However, about two years after this, EA opted to cancel 744:. Approximately 70% of the Austin team who had worked on 235:. It was founded in 1999, and released its first game, 947:
First title to be developed separately by Arkane Lyon
782:-driven action titles previously developed by Arkane. 683:
press conference, Arkane Lyon unveiled its next game,
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Lyon studio to help transition it to new management.
2434: 2114:"Inside the Making of Redfall, Xbox's Latest Misfire" 1467:. Lambda Generation. 12 January 2012. Archived from 506:, and helping with "design, animation, and art" for 3076: 3055: 3023: 2868: 2832: 2796: 2780: 2759: 2671: 2635: 2561: 2525: 2518: 819: 705:in March 2021, consolidating Arkane Studios within 210: 197: 187: 134: 110: 94: 84: 66: 56: 46: 1943:Bass, Dina; Schreier, Jason (21 September 2020). 1710:"Why Dishonored Is One Of The Best Games Of 2012" 1347: 1345: 1343: 1341: 1339: 1337: 1335: 1333: 1331: 1329: 541:, who had an idea of a stealth-based game set in 1842:"The Making of Fallout 76 – Noclip Documentary" 1803: 1801: 1550:"The story of The Crossing, Arkane's lost game" 1074:Developed by Arkane Lyon in collaboration with 473:using the Source engine. Colantonio described 2999: 2727: 2496: 1612:"Arkane named as fourth BioShock 2 developer" 8: 32: 717:'s launch as a timed console exclusive for 126:SĂ©bastien Mitton (co-creative director and 3006: 2992: 2984: 2734: 2720: 2712: 2522: 2503: 2489: 2481: 1129: 804: 339:, France, with an investment of 1,150,000 38: 31: 1308:International Game Developers Association 1056:; final game developed by Arkane Austin. 634:In June 2017, about two months following 401:, and Colantonio opted to make a sequel, 3153:Video game companies established in 1999 778:game, representing a departure from the 731:In May 2023, Arkane Austin released the 2441: 1218: 307:had been part of the French offices of 2301:from the original on 26 September 2016 1652:from the original on 19 September 2009 1622:from the original on 29 September 2015 1525:. Lambda Generation. 13 January 2012. 1226: 1224: 1222: 463:, Arkane started development of a new 343:(equivalent to €250,000 in 2022). 2403:from the original on 17 December 2019 2370:from the original on 17 December 2019 2337:from the original on 14 November 2022 1499:. 26 May 2020. Event occurs at 33:00 1441:. 26 May 2020. Event occurs at 44:00 1277:from the original on 21 November 2021 1240:. 26 May 2020. Event occurs at 51:00 978: 951: 766:and Bethesda Softworks, based on the 7: 3148:French companies established in 1999 2056:from the original on 8 November 2021 1562:from the original on 30 January 2018 1366:from the original on 28 October 2012 1300:"Arkane Studios Opens Austin Office" 1294: 1292: 1261: 1259: 1107:Engine. The Void Engine has powered 355:, one of the original developers of 332:Ultima Underworld: The Stygian Abyss 241:, in 2002. Besides the Lyon studio, 2257:J. Capel, Chris (10 October 2022). 2023:from the original on 6 October 2021 1755:from the original on 16 August 2017 1689:from the original on 16 August 2010 1529:from the original on 7 January 2015 992:, PlayStation 4, Windows, Xbox One 2356:Linneman, John (17 October 2017). 1808:Caldwell, Brendan (27 June 2017). 1642:"BioShock 2 zaps fourth dev house" 351:While Colantonio had support from 25: 3046:Dishonored: Death of the Outsider 2552:Dishonored: Death of the Outsider 1990:from the original on 9 March 2021 1924:from the original on 13 June 2019 1891:from the original on 11 June 2019 1858:from the original on 17 June 2018 1822:from the original on 28 June 2017 1673:"Zenimax Acquires Arkane Studios" 1548:Hester, Blake (30 January 2018). 995:Co-developed by Arkane Lyon with 969:Dishonored: Death of the Outsider 944:PlayStation 4, Windows, Xbox One 721:, which released that September. 437:to develop a spinoff game in the 3163:Video game development companies 3113: 3112: 2969: 2968: 2697: 2696: 2468: 2456: 2444: 2174:Yin-Poole, Wesley (7 May 2024). 2129:from the original on 1 June 2023 2093:from the original on 2 June 2023 1708:Henson, Ben (19 December 2015). 484:, a game it was developing with 397:to develop a new title on their 2577:Dark Messiah of Might and Magic 2271:from the original on 8 May 2023 2112:Schreier, Jason (1 June 2023). 1976:Robinson, Andy (9 March 2021). 1957:from the original on 3 May 2021 1052:Developed by Arkane Austin and 858:Dark Messiah of Might and Magic 752:s development was complete. At 422:Dark Messiah of Might and Magic 150:Dark Messiah of Might and Magic 3158:Video game companies of France 1910:Wald, Heather (13 June 2019). 1741:Barrett, Ben (17 March 2017). 1671:Matas, Jeff (12 August 2010). 697:ZeniMax Media was acquired by 1: 3138:2010 mergers and acquisitions 2389:Lemne, Bengt (19 July 2016). 2042:Ivan, Tom (8 November 2021). 1774:Bailey, Kat (13 April 2017). 1310:. 7 July 2006. Archived from 611:, that was released in 2017. 2234:. 9 May 2024. Archived from 2075:Moosa, Tauriq (9 May 2023). 2009:Ivan, Tom (6 October 2021). 1582:"Call of Duty: World at War" 1385:Jonric (22 September 2000). 1352:Pitts, Russ (27 June 2012). 774:. It will be a third-person 653:; these included supporting 2323:Saed, Sherif (2 May 2017). 1877:Greer, Sam (11 June 2019). 962:Developed by Arkane Austin 27:French video game developer 3184: 1354:"The Mirror Men of Arkane" 748:would be gone by the time 578:name and stealth aspects. 545:which they wanted to name 503:Call of Duty: World at War 245:, Arkane Studios operated 3109: 2965: 2749: 2693: 2231:Austin American-Statesman 1190: 1166: 1146: 1141: 1138: 1135: 1132: 1060: 1049:Windows, Xbox Series X/S 1038: 1034:Developed by Arkane Lyon 1014: 994: 974:Developed by Arkane Lyon 943: 933: 924: 901: 877: 852: 824: 816: 813: 810: 807: 724:Following the release of 450:, expanding on work that 37: 780:first-person perspective 756:, Arkane Lyon announced 3143:Companies based in Lyon 2605:Wolfenstein: Youngblood 2598:Wolfenstein: Cyberpilot 1010:PlayStation 4, Windows 1005:Wolfenstein: Cyberpilot 984:Wolfenstein: Youngblood 676:Wolfenstein: Cyberpilot 670:Wolfenstein: Youngblood 492:to focus the studio on 409:and asked to apply the 2850:Flashpoint Productions 2824:ZeniMax Online Studios 762:in collaboration with 582:was released in 2012. 456:Junction Point Studios 384: 291:is under development. 267:as well as developing 72:; 24 years ago 2809:Bethesda Game Studios 2049:Video Games Chronicle 2016:Video Games Chronicle 1983:Video Games Chronicle 919:, Windows, Xbox 360, 894:Majesco Entertainment 655:Bethesda Game Studios 413:game engine to their 379: 754:The Game Awards 2023 736:first-person shooter 703:US$ 7.5 billion 679:. During Bethesda's 667:in level design for 465:first-person shooter 229:video game developer 2644:Return to Ravenholm 1399:on 2 December 2000. 1152:Return to Ravenholm 315:' titles including 225:Arkane Studios SASU 189:Number of employees 70:1 October 1999 34: 33:Arkane Studios SASU 3089:Bethesda Softworks 2860:Roundhouse Studios 2788:Bethesda Softworks 2772:Christopher Weaver 2684:RaphaĂ«l Colantonio 1815:Rock Paper Shotgun 1586:arkane-studios.com 1471:on 16 January 2012 1421:on 31 August 2000. 1054:Roundhouse Studios 926:Bethesda Softworks 845:JoWooD Productions 617:Human Head Studios 539:Bethesda Softworks 385: 371:JoWooD Productions 305:RaphaĂ«l Colantonio 247:Arkane Studios LLC 216:arkane-studios.com 89:RaphaĂ«l Colantonio 3125: 3124: 2981: 2980: 2900:The Elder Scrolls 2709: 2708: 2667: 2666: 1210: 1209: 1081: 1080: 707:Xbox Game Studios 560:The Elder Scrolls 361:Ultima Underworld 357:Ultima Underworld 222: 221: 122:creative director 16:(Redirected from 3175: 3116: 3115: 3008: 3001: 2994: 2985: 2972: 2971: 2921:IHRA Drag Racing 2767:Robert A. 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According to 1030:Xbox Series X/S 990:Nintendo Switch 803: 801:Games developed 702: 695: 638: 619:and their 2006 535: 416:Might and Magic 390: 349: 309:Electronic Arts 302: 297: 214: 193:150 (2020) 190: 183: 125: 118:studio director 113: 106: 102: 76: 74: 71: 28: 23: 22: 15: 12: 11: 5: 3181: 3179: 3171: 3170: 3165: 3160: 3155: 3150: 3145: 3140: 3130: 3129: 3123: 3122: 3110: 3107: 3106: 3104: 3103: 3098: 3091: 3086: 3084:Arkane Studios 3080: 3078: 3074: 3073: 3071: 3070: 3065: 3059: 3057: 3053: 3052: 3050: 3049: 3042: 3035: 3027: 3025: 3021: 3020: 3013: 3011: 3010: 3003: 2996: 2988: 2979: 2978: 2966: 2963: 2962: 2960: 2959: 2952: 2945: 2938: 2931: 2924: 2917: 2910: 2903: 2896: 2889: 2882: 2879:Commander Keen 2874: 2872: 2866: 2865: 2863: 2862: 2857: 2852: 2847: 2842: 2836: 2834: 2833:Former studios 2830: 2829: 2827: 2826: 2821: 2816: 2811: 2806: 2804:Arkane Studios 2800: 2798: 2794: 2793: 2791: 2790: 2784: 2782: 2778: 2777: 2775: 2774: 2769: 2763: 2761: 2757: 2756: 2750: 2747: 2746: 2741: 2739: 2738: 2731: 2724: 2716: 2707: 2706: 2694: 2691: 2690: 2688: 2687: 2681: 2675: 2673: 2669: 2668: 2665: 2664: 2662: 2661: 2654: 2647: 2639: 2637: 2633: 2632: 2630: 2629: 2626:Marvel's Blade 2622: 2615: 2608: 2601: 2594: 2587: 2580: 2573: 2565: 2563: 2559: 2558: 2556: 2555: 2548: 2541: 2533: 2531: 2520: 2516: 2515: 2512:Arkane Studios 2510: 2508: 2507: 2500: 2493: 2485: 2478: 2477: 2465: 2453: 2433: 2432: 2421: 2420:External links 2418: 2415: 2414: 2381: 2348: 2315: 2282: 2249: 2217: 2192: 2166: 2140: 2124:Bloomberg L.P. 2119:Bloomberg News 2104: 2067: 2034: 2001: 1968: 1950:Bloomberg News 1935: 1902: 1869: 1833: 1797: 1766: 1733: 1700: 1663: 1633: 1603: 1573: 1540: 1514: 1482: 1456: 1424: 1415:Arkane Studios 1402: 1377: 1325: 1304:Austin Chapter 1288: 1255: 1217: 1216: 1214: 1211: 1208: 1207: 1202: 1199: 1192: 1188: 1187: 1184: 1175: 1168: 1164: 1163: 1158: 1155: 1148: 1144: 1143: 1140: 1137: 1134: 1127: 1124: 1087:for the first 1079: 1078: 1072: 1069: 1066:Marvel's Blade 1062: 1058: 1057: 1050: 1047: 1040: 1036: 1035: 1032: 1023: 1016: 1012: 1011: 1008: 1000: 999: 993: 987: 980: 976: 975: 972: 964: 963: 960: 953: 949: 948: 945: 942: 935: 931: 930: 928: 923: 910: 903: 899: 898: 896: 891: 886: 879: 875: 874: 872: 867: 861: 854: 850: 849: 847: 842: 833: 826: 822: 821: 818: 815: 812: 809: 802: 799: 759:Marvel's Blade 694: 691: 625:and cancelled 534: 531: 452:Warren Spector 419:. 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Index

Arkane Lyon

Subsidiary
Video games
Raphaël Colantonio
Lyon
studio director
creative director
art director
Arx Fatalis
Dark Messiah of Might and Magic
Dishonored
Prey
Deathloop
Redfall
Parent
ZeniMax Media
arkane-studios.com
video game developer
Lyon
Arx Fatalis
trading as
Austin, Texas
Dishonored series
Prey
Deathloop
Redfall
Marvel's Blade
Raphaël Colantonio
Electronic Arts

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