Knowledge (XXG)

Armageddon (MUD)

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want to give it a try. Beginners shouldn't avoid it, but they should be aware of the challenge. Competition between players is normal in this Mud, as even water is a precious commodity. Knowing when not to be hostile will be key to survival as well, of course. This Mud has strict policies for staying in character and communicating out of character The managers of Armageddon are strict, but it has paid off. They maintain a complex and professional Mud where players can participate in high caliber role playing in a large environment.
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Shalooonsh had stepped down voluntarily and did not provide further comment. Amidst an outcry, the staff opted to shut down the game's general discussion board for a few days. When it reopened, it would only accept feedback on how to improve the game as well as the community's culture. The earlier message of Shalooonsh's voluntary resignation was amended to state that he was fired, albeit for being rude to the game's players, and he was given the option of dictating how his departure from staff would be announced to the players.
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such flat files is that, while they allow players complete textual freedom within length constraints, their effects are not regulated algorithmically. Hence, MUD informational sites often provide written descriptions of how to perform identity categories such as race or sexual orientation; for example, Muls are provided the following personality guidance for appropriate role-playing: 'being sterile, and thus outside of the typical chain of reproduction, muls often suffer from a sense of meaninglessness.'
472:, seven based on elementalism and the eighth on sorcery. However, these classes were changed into subclasses, allowing players to play characters with primarily non-magical skills as well as spells. It now features fifteen elementalist subclasses across six elements, with one previously playable element no longer available. The subclasses divide each element's available spells. There are also four sorcery subclasses, each with roughly a quarter of the original sorcerer's spell list. 532:, it is a one-time, permanent matter. These factors are intended to help players focus on roleplaying realistically through giving them a true fear of death and a greater concern for their character's interaction with the world than with a numerical skill percentage. Staff offer resurrections for characters that arise from staff mistakes, game bugs, or out-of-character collusion among the killers. However, they do not offer resurrections in the event of out-of-character 1637: 403: 328: 231: 1627: 609:
how many players connected to the game on a given week. This number was 267 on the last week of 2010, 245 in the last week of 2015, 208 in the last week of 2016, and 171 in the last week of 2020. The average player count of 2021 is roughly 150 players per week, which is comparable to or less than most other roleplaying MUDs currently open today.
521:'s fighting prowess, like their ability at woodcrafting or bartering, is measured by skills which rise through use—a player's skill level is only communicated to them through broad tiers such as the following, from lowest to highest: novice, apprentice, journeyman, advanced, master. Skills are raised through constant repetition and failure. 146: 631:, each setting will focus on a different time and part of the setting, consolidating the playable area, with the game closing between seasons to allow staff time to plan and prepare. In addition, staff will no longer be allowed to play characters during an active season, and overall will be streamlined and updated. 608:
project, there was a noticeable drop in players. A similar drop can be seen after the initial closure of Tuluk in 2015. The game tracks unique logins per week, which is a measure of how many unique accounts logged into the game in a given week. Since each player has one account, this number signifies
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Magickers, those who use arcane powers, are seen with dread, hatred and loathing. Tuluk bans them, while Allanak subjugates their elementalists with gemmed collars; sorcerers are killed mercilessly by either city-state. To survive, magickers must master their respective elements, or in the case of
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The other city-state of Tuluk is a young, energetic caste-based society. Player-influenced events led to the people of Tuluk throwing off the yoke of Allanak's oppression, bringing a sense of growth, expansion, and opportunity that makes Tuluk a center of political maneuvering. Tuluk is ruled with
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Allanak is the setting's original city-state, and is a class-based society with a long and decadent history. It once ruled the known world, but has since retreated back to its own borders. Allanak's expansion was orchestrated by the game's players, as was the subsequent loss of these territories.
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On 24 February 2023, a former player posted details of sexual harassment conducted in-game and out-of-game and pointed out that Shalooonsh, an administrator of Armageddon, was responsible. This resulted in the former player being banned from the game. On 27 February, Armageddon staff announced that
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Smaller outposts and safe havens exist in Zalanthas, generally struggling to remain independent from the city-states. These communities provide sanctuary from the dangers of the wastes and from the deadly politics and tyranny of Allanak and Tuluk, but typically have harsh and unforgiving local law
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called Allanak and Tuluk. Allanak has been accessible to players for the entirety of the game's existence, whereas Tuluk has been frequently closed and re-opened throughout the game's history. The city populaces comprise commoners trying to live from day to day, nobles working to rise in power, and
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For example, the MUD Armageddon features a race called 'Muls', described as 'sterile crossbreeds of dwarves and men, bred almost solely by Templar slavers and nobles for combat in the Arenas of Allanak as well as those of Tuluk.' Players provide their own descriptions such as: The main feature of
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A separate discussion board centered on discussion without Armageddon's rules controlling the content posted regarding the MUD was founded in early 2013. It has since attracted over 800 members, including several prominent former players and former staff members, including a former Producer of the
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During the occupation of Tuluk, the nobles survived by relying on the common caste to hide them. This developed a closeness between castes that survives to the present, with the nobility and the common caste often operating closely together, though social boundaries such as a taboo against sexual
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Armageddon is a Mud that takes place on the hostile, desert world of Zalanthas. The game is based on a DikuMud code, but it has a heavy emphasis on role play and character interaction. This is a very challenging Mud to play successfully, and experienced Mudders looking to stretch their skills may
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On 7 December 2023 following a continued decline of player numbers, it was announced that after 32 years of continuous history, the game would be shutting down for several months to relaunch under a seasonal model. The first season is said to involve a 50-year time jump, focusing on the city of
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In a Q&A thread on the official discussion forum, it was revealed that the decision was top-down and the majority of game staff had not been consulted. Brokkr, a producer of Armageddon, revealed other explored options included making the game invite-only. Following the announcement, player
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For many within Allanak, this collapse went unnoticed amid a self-absorbed orgy of violence and pleasure. Public displays of torture, violent and bloody arena matches, and tremendous indulgences of depravity are typical of Allanak, with the templars exercising power with near impunity.
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or the Sub-Reddit r/MUDs. Among the negative reviews are many scandals which are most notably mentioned on r/MUDs, which detail many issues the game and its staff has caused upon the playerbase. Such as sexual harassment allegations towards the staff member called Shalooonsh.
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numbers fell to an all-time low. The announcement has been extremely divisive amongst players. The game was initially scheduled to reopen sometime between April 10, 2024 and May 10, 2024, but it was announced on April 19, 2024 that
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Sarà più facile capire come comportarsi al momento supremo, se ci saremo allenati con il gioco di ruolo Armageddon Mud, ambientato in un pianeta post-disastro, deserto e riarso: Zalanthas (http://www.armageddon.org)."
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Despite Tuluk's player-led history, staff unanimously decided that Tuluk would be closed to players on April 27, 2015, which caused a massive exodus of players who quit the game. It was then reopened in July 2021.
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Translation: "It will be easier to understand how to behave at the supreme moment, if we have trained with the role-playing game Armageddon MUD, set in a post-disaster world of parched desert: Zalanthas
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works to have the game heavily model characters and their interactions rather than relying on human interpretation, descriptions are "flat" text and "their effects are not regulated algorithmically".
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The MUD's staff take pride in having a mission statement that describes administrators' accountability and priorities, which include stability, game balance, consistency, and a "Gee-Whiz Factor".
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that require prior consent for anyone to roleplay sexual interaction with another player character. Until September 2019, it was possible for players to play minor characters, which resulted in
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has been praised as a "complex and professional" MUD that facilitates "high caliber role playing". However this praise has been overshadowed by many negative reviews on websites that feature
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over source material. Some conflicting material, such as the existence of kanks, a creature considered intellectual property by Wizards of the Coast, was removed as a result.
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We believe that having only one chance at life makes the experience of running the character more intense, realistic, and ultimately more enjoyable.
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setting. They are primarily bred by noble houses as gladiatorial slaves for the arenas of Allanak and Tuluk. Roleplaying guidelines from
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enforcement. Nomadic tribes have a precarious existence in the wastes, working to survive while fending off beasts, raiders and magickers.
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The job of a templar is to maintain law in the city which he/she serves or, more precisely, s/he is to carry out the orders of the King.
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Various announcements and changes to the game resulted in players departing from the game. After the cancellation of the
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Players are expected to provide a detailed description for their characters. In a departure from how, in many aspects,
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silent oppression, with people who break the law simply disappearing, fostering a secretive and distrustful atmosphere.
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set in a desert world called Zalanthas. It was founded in 1991 by Dan Brumleve, Nasri Hajj, and Santiago Zorzopulos in
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between adult and child characters. The game increased the minimum age of characters to 16.
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As a result of internal controversy, the MUD has developed player conduct rules regarding
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suggest that muls, being sterile, often suffer from a sense of meaninglessness.
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templars, civic officials who enforce the will of the cities' Sorcerer-Kings.
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sorcerers, their inherently tremendous well of power. The magick system in
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was created and played by former players and staff members of the game.
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was announced. On May 15, 2012, the project was officially cancelled.
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game, who represented the highest level of the game's staff.
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Harrell, D. Fox. Kroker, Arthur; Kroker, Marilouise (eds.).
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systems more typically used for roleplaying-focused MUDs.
1565: 1533: 1384: 1341: 1310: 1092:"Bebop's Message: "Another Armageddon Catastrophe"" 682:was found to be one of the top 20 destinations for 509:In a departure from genre convention, there are no 99: 84: 76: 64: 52: 38: 24: 1166: 951:"As Sands Through the Hourglass: The Evolution of 1173:(pbk. ed.). Yale University Press. pp.  941: 939: 855:"Armageddon MUD General Discussion Board - Index" 44:Dan Brumleve, Nasri Hajj, Santiago Zorzopulos, 1196: 1194: 891:Code Drift: Essays in Critical Digital Studies 747: 745: 743: 741: 1287: 804: 802: 8: 726:Fishers of souls: new cults and the Internet 700:has been science fiction and fantasy writer 696:A major contributor to, and evangelist for, 592:, or more commonly called in the community: 165:s setting began with a heavy influence from 431:. Unsourced material may be challenged and 356:. Unsourced material may be challenged and 259:. Unsourced material may be challenged and 1682:Video games developed in the United States 1626: 1294: 1280: 1272: 722:Pescatori di anime: nuovi culti e Internet 30: 21: 926:"ArmageddonMUD Help Files: Newbie: Death" 880: 878: 752:Moss, Will; Pantuso, Joe (6 April 1996). 728:] (in Italian). Awerbi. p. 107. 451:Learn how and when to remove this message 376:Learn how and when to remove this message 279:Learn how and when to remove this message 712: 133:. It requires its players to focus on 756:. John Wiley & Sons. p. 141. 468:used to feature eight distinct magick 7: 783:"Armageddon DikuMUD.... Play or die" 637:the game would open on June 15, 2024 429:adding citations to reliable sources 354:adding citations to reliable sources 257:adding citations to reliable sources 781:Zorzopulos, Santiago (1992-04-03). 310:contact between the castes remain. 1206:"Sponsored by Microsoft and Apple" 14: 1138:"Armageddon MUD Discussion Board" 1636: 1635: 1625: 958:s Policy on Roleplayed Cybersex" 401: 326: 229: 1404:Bartle taxonomy of player types 1237:"I Think, Therefore I Roleplay" 1165:Doheny-Farina, Stephen (1996). 814:"Clans in a Role playing World" 1122:. 10 July 2018. Archived from 838:"Armageddon templar help file" 1: 629:According to the announcement 584:In 2006, a major overhaul to 1677:Post-apocalyptic video games 909:"Armageddon death help file" 733:(http://www.armageddon.org). 985:"Changes to character ages" 754:The Complete Internet Gamer 569:, and is written mainly in 1698: 1623: 1580:Iron Realms Entertainment 1479:Player versus environment 491:crossbreeds found in the 116:, frequently abbreviated 29: 1542:Designing Virtual Worlds 688:National Capital Freenet 558:Technical infrastructure 1000:"Armageddon 2.0 Update" 720:Merlini, Marco (1998). 212:The game world has two 1169:The Wired Neighborhood 666:A spinoff game called 156: 998:Adhira (2012-05-15). 812:; Krrx (March 2000). 148: 1605:Mythic Entertainment 1549:A Rape in Cyberspace 1484:Player versus player 1459:Non-player character 1344:codebases, libraries 622:Seasons Announcement 505:Game characteristics 425:improve this section 350:improve this section 253:improve this section 207:Wizards of the Coast 188:The Morgaine Stories 71:Platform independent 1667:Fantasy video games 1394:Alternate character 1303:Multi-user dungeons 1241:Imaginary Realities 818:Imaginary Realities 702:Cat "Sanvean" Rambo 573:, with elements of 318:Outposts and Tribes 48:, project community 46:Cat "Sanvean" Rambo 1214:(47). Themis Media 1106:"Staffing Changes" 966:(43). Themis Media 674:Points of interest 157: 1649: 1648: 1610:Plaintext Players 1600:The Mud Connector 656:The MUD connector 613:Sexual harassment 606:Armageddon Reborn 590:Armageddon Reborn 461: 460: 453: 386: 385: 378: 289: 288: 281: 185:sources, such as 109: 108: 1689: 1662:1991 video games 1639: 1638: 1629: 1628: 1474:Player character 1469:Persistent world 1296: 1289: 1282: 1273: 1268: 1267: 1265:Official website 1251: 1250: 1248: 1247: 1235:(January 2000). 1229: 1223: 1222: 1220: 1219: 1198: 1189: 1188: 1172: 1162: 1156: 1155: 1152:"Apocalypse MUD" 1148: 1142: 1141: 1134: 1128: 1127: 1116: 1110: 1109: 1102: 1096: 1095: 1088: 1082: 1081: 1076:. Archived from 1070: 1064: 1063: 1058:. Archived from 1052: 1046: 1045: 1040:. Archived from 1034: 1028: 1027: 1022:. Archived from 1016: 1010: 1009: 1007: 1006: 995: 989: 988: 981: 975: 974: 972: 971: 957: 943: 934: 933: 928:. 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CTHEORY. 526:Perma-death 221:City-States 214:city-states 104:Multiplayer 91:Low fantasy 66:Platform(s) 16:Fantasy MUD 1656:Categories 1566:Companies, 1556:Terra Nova 1525:Zone, Area 1246:2010-04-15 1233:Rambo, Cat 1218:2010-09-18 1202:Rambo, Cat 1005:2012-05-30 970:2010-09-18 953:Armageddon 947:Rambo, Cat 823:2010-04-17 810:Rambo, Cat 792:2010-04-15 708:References 698:Armageddon 680:Armageddon 654:, such as 652:Armageddon 648:Armageddon 586:Armageddon 575:JavaScript 563:Armageddon 541:Armageddon 530:Armageddon 515:Armageddon 499:Armageddon 481:Armageddon 466:Armageddon 160:Armageddon 150:Armageddon 113:Armageddon 25:Armageddon 1672:MUD games 1385:Concepts, 678:In 1994, 643:Reception 627:Allanak. 412:does not 393:Magickers 337:does not 240:does not 1642:Category 1505:Twinking 1495:Spawning 1439:Immortal 1424:Grinding 1409:Cybersex 1376:TinyMUCK 552:cybersex 548:cybersex 534:griefing 494:Dark Sun 168:Dark Sun 86:Genre(s) 1590:Lysator 1419:Griefer 1356:GodWars 1323:DikuMUD 1318:AberMUD 600:Decline 588:called 567:DikuMUD 470:classes 433:removed 418:sources 358:removed 343:sources 292:Allanak 261:removed 246:sources 179:fantasy 141:Setting 124:fantasy 122:, is a 100:Mode(s) 77:Release 59:DikuMUD 1595:Kesmai 1520:Wizard 1434:Healer 1399:Avatar 1371:Talker 1305:(MUDs) 1181:  760:  684:telnet 511:levels 195:, and 54:Engine 1585:Jagex 1575:Areae 1490:Quest 1328:LPMud 956:' 724:[ 489:dwarf 301:Tuluk 163:' 153:' 1632:List 1500:Tank 1449:Loot 1366:MUSH 1179:ISBN 758:ISBN 517:; a 476:Muls 416:any 414:cite 341:any 339:cite 244:any 242:cite 181:and 174:Dune 80:1991 1414:God 1361:MOO 1351:DGD 1333:MU* 1175:154 579:MU* 485:mul 427:by 352:by 255:by 199:'s 191:by 127:MUD 119:Arm 1658:: 1239:. 1208:. 1193:^ 1177:. 960:. 938:^ 911:. 889:. 877:^ 840:. 816:. 801:^ 785:. 766:. 740:^ 704:. 690:. 639:. 536:. 171:, 137:. 1551:" 1547:" 1295:e 1288:t 1281:v 1249:. 1221:. 1187:. 1154:. 1108:. 1094:. 1008:. 987:. 973:. 871:. 857:. 826:. 795:. 571:C 524:" 454:) 448:( 443:) 439:( 435:. 421:. 379:) 373:( 368:) 364:( 360:. 346:. 282:) 276:( 271:) 267:( 263:. 249:.

Index


Developer(s)
Cat "Sanvean" Rambo
Engine
DikuMUD
Platform(s)
Platform independent
Genre(s)
Low fantasy
roleplaying MUD
Multiplayer
fantasy
MUD
Urbana, Illinois
role-playing

Dark Sun
Dune
fantasy
science fiction
The Morgaine Stories
C. J. Cherryh
Robert Asprin
Thieves' World
Wizards of the Coast
city-states

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sources
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