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hand), and the vice-president gives one card of their choosing to vice-scum, who responds with their very best card. In some variants, the president may choose to allow a black market, in which any player can trade with any other player. When this happens, the
President usually has a poor hand and needs better cards. The president may also allow table talk, which is when two given players (usually of adjacent ranks) let each other see each other's hands. If there are no image cards on the hands of the (scum) there will be a new 'dealing'
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permitted to play cards with an equal value as the last cards played. Doing so may skip the player next in order.) Note that the same number of cards as the lead must be played. If the leader starts with a pair, only pairs may be played on top of it. If three-of-a-kind is led, only three-of-a-kinds can be played on top of it. (There are notable exceptions among the many variants in this game.) The next player may do the same, and so on.
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the stipulation that one fewer of a bomb card is required to be played over a trick of pairs or triples. For example, if a player plays 4 aces, it can be beaten with three 2s, both One-Eyed Jacks, or the King of Hearts. This creates a rare but interesting scenario where if all four 2s are played at once, it is unbeatable as trumping it would require 3 One-Eyed Jacks or two
Suicide Kings, which is impossible if playing with only one deck.
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highest, etc. with the 3 being the lowest. A few variants allow a single deuce to be played on top of any other combination, but typically games require the same number of 2s to be played as were originally led. In a few variants, the 2 (and no other card) can be placed at any time, even if it is not the player's turn. On the US West Coast and in Hawaii, Aces are high and 2 is the lowest card.
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In some variants, a player cannot end on a 2 or a joker (or any card that instantly clears the deck), otherwise they immediately become scum/super scum, regardless of who actually got rid of their cards last. (For example, in game, Bob and Alice are the only people left. Bob has an ace and a 2 in his
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The number of cards that can be led to begin any trick is only dependent on the cards in the player's hand and their strategy. In a game with two decks, it is absolutely legal to start out a trick with, say, seven 5s. (In this case, obviously, seven 5s are only possible if the owner of those seven 5s
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In some variations of the game, after the president (or whoever deals) has dealt and everyone has received their decks, the players are able to trade cards with one another. In a group of four, the president gives two cards of their choice to scum (who responds with the two very best cards from their
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In one variation, the trades between higher players and lower players are reversed. The president trades their two best cards to the scum, and the scum gives their two worst cards to the president, and the same goes with the vice president and scum. This variation is comedically known as "Communism"
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If a player plays a card, and no other player can play, that card is discarded and the player puts another card to begin with. This continues until it returns to the player who played the last card: if they are unable to play on their own card, they must discard the cards and start with another card
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In some variants, there are certain cards that are able to be played over a 2, those being the two "One-Eyed" Jacks (The Jack of Spades and the Jack of Hearts) and the "Suicide King" (the King of Hearts), the latter of which also ranks above the former. This is often also played in conjunction with
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The ordering of the face values is a little different from most
American and English card games – the 2 is the highest value (besides the joker, if that card is used) and is unbeatable, though certain variants allow a single 2 to be topped by a pair of 2s. The ace is next highest, the King the next
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Variations with multiple top and two bottom positions often require the scum to hand additional cards to the president, up to the number of top positions in the game. (For example, a game with a secretary and clerk might call for the scum to hand over three cards to the president, the high-scum to
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There may be many titles used by players during the game. Often, players move seats to sit in the order of their place, so as not to forget the order. There is generally at least a president, vice-president and scum. However, this game is usually played with up to 6 players, and if so, more titles
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In variants that include "quick-clears", a player can complete the cards on the table by playing the remaining cards of the quadruple. This is valid even if the last card played of the quadruple before the clear was a face-down or face-up card the previous player "attempted" to play in a commonly
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When playing by traditional rules, once titles are decided, everyone needs to get up and move. The
President is the dealer (or the Scum in some versions), and the players must rearrange themselves around them so that they are seated in order of rank, clockwise. Some variants do not rearrange the
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The player on the dealer's left begins by leading any number of cards of the same rank (1–4; 5 or more are possible with wildcards, jokers or multiple decks). The player on the left may then play an equal number of matching cards with a higher face value, or may pass. (In a few variants, it is
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When one player runs out of cards, they are out of play for the rest of the round, but the other players can continue to play to figure out the titles. A few versions hold that once a player goes out, players count remaining card values to establish titles, or simply count the number of cards
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hand over two cards to the vice-president and the clerk to hand over one card to the secretary.) In any event, the players who receive cards from the bottom positions always hand back an equal number of "junk" cards that they do not want. They are not obliged to pass back their lowest cards.
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It is usually played as an aces-high game, although 2s are wild and the red 3 is highest, and 2s cannot beat red 3s. The black 3s are the lowest cards, and 2s can be played as black 3s. The player goes first if they have a 3 of spades in the first round. Double 2s are not needed to clear
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The
President (or the Scum in some versions) deals the cards, starting with themselves and proceeding in order of player hierarchy from low to high until all cards are dealt. If the Scum is the dealer, this ensures that the President begins with the fewest cards if the hands are uneven.
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Rules regarding card passing can be changed to accommodate these two positions if desired. A large or odd number of players generally calls for having at least one "Person" role, but there can be as many as needed.
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accepted charade wherein that player shows the card before picking it up along with the pile. In this type of clear, timing is key and successfully pulling it off reveals the true skill of the clearing player.
693:. If another four of a kind is played, the order would switch back. Revolutions are typically utilized in the game to create better balance and avoid having the same player remain in first position forever.
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hand. He plays the ace, which Alice cannot play on. That card is discarded, however, Bob has ended on a 2, which means he immediately becomes scum/super scum, and Alice does not fall to the lowest rank.)
437:. However, unlike those games, each trick can involve more than one card played by each player, and players do not have to play a card in a trick. Suits are irrelevant in the game of president.
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Some other smaller variant rules include the president being obligated to give their lowest cards to the scum, and the game lasting until all players empty their hands.
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Certain variants allow for game-changing revolutions. If a player leads out with four of a kind, the hierarchy of all the cards will be reversed. For example, if
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The person who is president (or the scum in some versions) shuffles and deals the cards. All the cards are dealt as evenly as possible in clockwise rotation.
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Players can pass at any time, even if the player has cards that could be played. Passing does not prevent a player from playing a card the next time around.
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for three or more, in which the players race to get rid of all of the cards in their hands in order to become "president" in the following round. It is a
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After cards are dealt, the scum must hand over the best card in their hand to the president, and the president passes back any card they do not want.
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This continues until all players have had a turn (which may or may not be because the highest-value card has already been played), or opted to pass.
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335:(or other names, commonly "asshole", "bum") – last place in the previous round. If the scum is last place, they get to go first to start the round.
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The rules provided are merely one of many ways known to play the game; there are many different varieties with slight twists to the rules.
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is the one who begins the trick. This adds to the necessity to "capture" tricks by being the one to play the highest card.)
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seating of the players, so everyone plays in the same order each hand (though the president still leads the first trick).
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is the typical order of power (from left to right), after four of a kind is played it would be the reverse of that:
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Players can continue playing even after all other players have passed until the last player decides to stop playing.
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329:(or other names) – next-to-last place. (For example, in a seven-person game, high-scum is whoever placed sixth.)
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After the first round has determined player rank, subsequent hands are opened by the president.
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remaining in each player's hand, and other versions have one player left with cards at the end.
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There are other titles for games with larger numbers of player with various names.
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715:(also known as Deuces), uses the card-passing roles from the game of President.
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A bomb is a card that is used to clear the trick. Frequently, these are twos.
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Some play that the holder of the lowest card of a particular suit (e.g.
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The "Scum" player passes their highest card to the "President"
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323:(or other name, commonly "citizen" etc.) – the other players.
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60:. Unsourced material may be challenged and removed.
263:version of Chinese climbing card games such as
300:The rankings for four players are as follows:
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120:Learn how and when to remove this message
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839:The Penguin encyclopedia of card games
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425:Play in President is organized into
58:adding citations to reliable sources
877:"The Official Presidents Card Game"
805:Asshole game rules at Partizzle.com
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278:President can also be played as a
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841:(New ed.). London: Penguin.
372:to comply with Knowledge (XXG)'s
197:Joker, deuce (2), ace, king, etc.
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865:Asshole rules at DrinksMixer.com
760:"Rules of Card Games: President"
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791:Asshole rules at Webtender.com
45:needs additional citations for
826:Asshole rules at Angelfire.com
464:President's choice and trading
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271:in Vietnam and the Japanese
1777:Tarot and Tarock card games
980:Glossary of card game terms
171:3–8; 9+ with multiple decks
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288:and Presidents Card Game.
226:(Japan) •
69:"President" card game
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1865:Zoom Schwartz Profigliano
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917:Examples of "house rules"
711:A variation of the game,
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385:may contain suggestions.
370:may need to be rewritten
1768:Trick-taking card games
837:Parlett, David (2000).
153:Scum, Asshole, Arsehole
1902:Beer pong with paddles
1878:
1831:List of drinking games
243:(also commonly called
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1750:Historical card games
327:High-Scum (Vice-Scum)
912:Presidents Card Game
54:improve this article
2161:Drinking card games
2156:American card games
1644:Kings in the Corner
1031:Beggar-my-neighbour
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18:Asshole (card game)
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1855:La vache qui tache
810:2010-06-21 at the
473:Notes on game play
257:shedding card game
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1860:Never have I ever
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1305:Continental Rummy
1036:Egyptian Ratscrew
957:Non trick-taking
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374:quality standards
285:The Great Dalmuti
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16:(Redirected from
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1954:Around the world
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1003:Costly colours
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1511:Lusti-Kartl'n
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1132:Chase the Ace
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1041:My ship sails
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368:This section
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280:drinking game
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218:Related games
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182:
179:54 (2 jokers)
178:
174:
170:
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162:Shedding-type
160:
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136:
124:
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110:December 2016
102:
99:
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92:
88:
85:
81:
78:
74:
71: –
70:
66:
65:Find sources:
59:
55:
49:
48:
43:This article
41:
37:
32:
31:
19:
2132:
2074:Wizard staff
2034:Boot of beer
1973:
1780:}}
1774:{{
1771:}}
1765:{{
1762:}}
1756:{{
1753:}}
1747:{{
1678:
1619:Dupa biskupa
1599:Crazy Eights
1390:Treppenrommé
1350:Penang rummy
1330:Indian rummy
1320:German Rummy
1195:Bauernfangen
1114:Stop the Bus
884:. Retrieved
880:
871:
838:
832:
767:. Retrieved
763:
710:
707:
703:
699:
695:
532:
518:
514:
467:
459:
455:
451:
443:
439:
426:
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415:
412:
409:
401:
391:October 2019
388:
379:You can help
369:
345:
341:
338:
332:
326:
320:
314:
310:
304:
299:
295:
283:
277:
252:
248:
244:
240:
239:
223:
210:Playing time
116:
107:
97:
90:
83:
76:
64:
52:Please help
47:verification
44:
2171:Round games
2079:Yard of ale
2069:Shotgunning
2059:Neknominate
2000:Liar's dice
1916:Table games
1704:Ristiseiska
1579:Brede Mette
1574:Black Peter
1315:Dummy rummy
1205:Davoserjazz
1061:SchlafmĂĽtze
1046:Ninety-nine
1008:Ninety-nine
351:How to play
261:Westernized
2150:Categories
2064:Power hour
2049:Kastenlauf
1988:Dice games
1947:Card games
1885:Pong games
1850:Fuzzy duck
1838:Word games
1674:Paskahousu
1629:Hahndreier
1516:Nain Jaune
1483:Tablanette
1428:Byggkasino
1375:Thirty-one
1270:Bing rummy
1220:Kein Stich
1182:Compendium
1172:Vogelspiel
1152:Höllfahren
1094:James Bond
1023:Collecting
959:card games
886:2022-03-30
848:0140280324
769:6 December
732:References
511:Variations
253:Capitalism
80:newspapers
2100:Detonator
2054:Keg stand
2039:Funneling
2029:Beer mile
2005:Three man
1979:Quodlibet
1959:Horserace
1928:Boat race
1699:Red nines
1684:Pusoy dos
1679:President
1649:Last Card
1614:Dou dizhu
1521:Newmarket
1365:Gin rummy
1345:Militaire
1240:Quodlibet
1124:Comparing
1109:Schwimmen
970:Shuffling
907:Pagat.com
905:rules at
903:President
383:talk page
305:President
241:President
213:5–15 min.
205:Clockwise
133:President
27:Card game
2134:Category
2110:Ice luge
1938:Quarters
1933:Flip cup
1892:Baseball
1759:Patience
1729:Tiáşżn lĂŞn
1709:Shithead
1689:Quatorze
1669:One-card
1664:Old maid
1556:Shedding
1541:Slapjack
1498:Matching
1443:Cuarenta
1300:Conquian
1290:ChinchĂłn
1260:Draw and
1089:Commerce
1076:Commerce
1056:Quartets
998:Cribbage
808:Archived
719:See also
483:doubles.
269:Tien Len
234:(Russia)
230:(China)
2105:Fingers
2095:Buffalo
2010:7/11/2x
1995:Biscuit
1969:Pyramid
1734:Vändtia
1694:Rabouge
1659:Mau-Mau
1609:DaifugĹŤ
1569:Big two
1536:Sedmice
1506:Go Fish
1488:Zwicker
1463:Go-Stop
1433:Cassino
1415:Fishing
1405:500 rum
1335:Kalooki
1295:Colonel
1285:Carioca
1280:Canasta
1262:discard
1215:Herzeln
975:Cutting
713:Big Two
421:Playing
406:Dealing
273:DaifugĹŤ
255:) is a
245:Asshole
224:DaifugĹŤ
168:Players
94:scholar
1724:Switch
1594:Craits
1564:Bartok
1478:Skwitz
1453:Escopa
1448:Escoba
1438:Cicera
1423:Bastra
1370:Rumino
1275:Buraco
1200:Bonken
1137:Coucou
990:Adding
845:
686:
680:
674:
668:
662:
656:
650:
644:
638:
632:
626:
620:
606:
600:
594:
588:
582:
576:
570:
564:
558:
552:
546:
540:
435:bridge
431:spades
427:tricks
381:. The
321:Person
188:French
96:
89:
82:
75:
67:
2115:Icing
2022:games
1964:Kings
1714:Speed
1624:Durak
1604:Cheat
1589:Comet
1584:Burro
1531:Sedma
1473:Scopa
1468:Mulle
1458:Pasur
1400:Yaniv
1360:Rummy
1230:Lorum
1210:Dreeg
1190:Barbu
1162:Kille
1142:CuccĂą
1099:Kemps
1013:Noddy
725:Durak
251:, or
232:Durak
176:Cards
101:JSTOR
87:books
1907:Slam
1719:Spit
1634:Hund
1526:Poch
1385:Tonk
1325:Golf
1250:Trex
1235:Poch
1225:King
1157:Hypp
1147:Gnav
1084:Brag
843:ISBN
771:2019
333:Scum
315:"VP"
249:Scum
202:Play
184:Deck
158:Type
73:news
1654:Mao
1104:Mus
1066:War
1051:Pig
433:or
56:by
2152::
1845:21
879:.
857:^
818:^
797:^
779:^
762:.
739:^
647:10
579:10
275:.
267:,
247:,
1814:e
1807:t
1800:v
950:e
943:t
936:v
889:.
851:.
773:.
689:3
683:4
677:5
671:6
665:7
659:8
653:9
641:J
635:Q
629:K
623:A
617:2
609:2
603:A
597:K
591:Q
585:J
573:9
567:8
561:7
555:6
549:5
543:4
537:3
526:♣
523:3
393:)
389:(
376:.
313:(
123:)
117:(
112:)
108:(
98:·
91:·
84:·
77:·
50:.
20:)
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