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planet. There are different subterranean layers with varying difficulty, most notably containing hazards and terrain that becomes harder as you dig deeper into the planet. Once the player reaches the last layer, they need to dig down from an alien pylon. They travel to the
Gateway Engine and activate it with a material that progressively gets harder to obtain, depending on the difficulty of the planet. The player must obtain 2 Geometric Triptychs and place one on a terminal on top of them and one to keep when they reach the satellite. The player can safely warp to any Gateway Chamber that they have activated. This process is repeated for the rest of the planets and moons, Desolo, Calidor, Vesania, Novus, Glacio, and Atrox, listed from easiest to hardest. Once the player has procured all 8 Triptychs, they can travel to a Gateway Portal and place them in their respective slots. An Odd Stone will appear in the middle. Interacting with it will roll the end scene and credits.
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abundance on all planets. Other, more rare resources can be found while exploring planets, or by using smelters, chemistry labs, or atmospheric condensers. Resources are used to create a variety of items when used by themselves or in combination with other materials using machines in the game. In order to craft more advanced items, players collect "bytes" which can be used to unlock new technology which is then available for crafting. When low on oxygen, the
Astroneer recharges by using snails, portable oxygenators, or staying near craftable tethers, which can be chained from a base or oxygen-providing object over long distances to prevent suffocation while exploring. As of the game's full release, an "
458:, a small internal power supply (shown by a column of yellow segments), and a built-in oxygen tank (shown as a horizontal blue or red bar). The Terrain Tool, which also has three slots that can be used for storage (or to attach modifications to the Terrain Tool), hangs from the side of the Backpack when not in use. The Backpack also contains the Research Catalog, which the player uses to unlock new crafting blueprints.
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500:, stating "there are enough games that do that already." Instead, the team adopted an art style that consists of "curved geometric, sort of broad vibrant colors." Bromell notes that the "no-frills" art style served a practical purpose as well, as it let them quickly build new ideas into the game. Initially, the game used a more traditional
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The game came about after Adam
Bromell showed his friend Paul Pepera a "personal art project" consisting of a space man. According to Bromell, the two "started kind of riffing on this, like is there a possibility of a game in here?" Eventually, Pepera contacted two of his friends and the four started
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said that the game was "on the soft side of the survival spectrum", ultimately concluding that " Astroneer falters in not having more interesting things to find within each planet. In the end though, it's a lovely little game if you want to survive without all the pesky hunger and thirst you find in
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The player departs from a man-made interstellar spacecraft that is from an unknown planet and lands on Sylva, the starting planet. It is then up to the player to decide what to do. In order to advance the main storyline, the player must discover and activate an alien
Gateway Chamber and dig into the
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in
December 2016 before a full release on February 6, 2019. The player is tasked with colonizing planets, creating structures, and collecting resources. The character is called an Astroneer and the player can travel to planets to activate cores and complete the game. There are often rewards given to
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It is also noted that there are other storylines for fun events and updates that keep gameplay fresh for repeat players. These alternate storylines include The
Wanderer's Way mission, The Space Snail rescue mission, The Rails Update mission chain, The Awakening Update mission chain, Holiday Events,
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Craftable items include rovers, printers, jets, buggies, tractors, spacecraft, storage silos, atmospheric condensers, research chambers, component smelters, batteries, generators, turbines, and solar panels. The game contains two base crafting materials, Resin, and
Compound, which can be found in
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Every
Astroneer has a Terrain Tool, which allows the player to gather resources and reshape the landscape. Resources, such as organic material, quartz, lithium, ammonium, and resin, are neatly packaged by the Terrain Tool into convenient stacks. These stacks can then be snapped into slots on the
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If the player completes the main story, rails, and space snail missions, along with producing nanocarbon alloy, a resource in the game, they can access the
Awakening Update missions. This mission includes references to the community, the other missions, and the book
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lauded the game's aesthetics, art direction, accessible survival mechanics, oxygen tethering mechanic, and wide open spaces, while similarly taking issue with cumbersome inventory management, lack of interesting things to do on each planet, and technical issues.
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gave the game an eight out of ten, praising the atmosphere, exploration, crafting, base building, setting, casual survival elements, cooperative play, and pleasing aesthetics, while criticizing some minor technical issues.
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System Era to develop the game. At first, they worked on the game only part-time, after about two years of development
Bromell in an interview stated that they were about ready to commit to the project full time.
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The game offers a more open-ended storyline that allows for creativity and self-paced progress, alongside optional tasks and missions that can result in lore and narrative via cutscenes and data logs.
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or clay, can be smelted or combined into more advanced materials. The Astroneer also has the option to research and craft upgrades to the Terrain Tool, which can be plugged and unplugged at will.
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port, praising the developer support, crafting, terrain tool, and how well the game suited the console, while calling out the choppy framerate, janky physics, and bad camera and controls.
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received "mixed or average reviews" from critics for Windows and Xbox One, and received "generally favorable reviews" for Nintendo Switch, according to review aggregator
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In March 2022, System Era Softworks reported that Astroneer had sold over 3,740,000 units and had been played by over 8 million players.
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Other than the Terrain Tool, the Backpack is the Astroneer's main tool. The Backpack functions as the player's inventory and
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style, however after participating in a diorama building contest concerned with the "low-poly" style, he changed his mind.
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The art style was partly inspired by a desire by Bromell to get away from something that looked like
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developed from independent developer System Era Softworks. The game was released through
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Astroneer's backpack, storage units, research chambers, etc. Certain resources, such as
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the player upon completion of core activation, most notably a suit and/or visor.
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514:. Co-founder and lead artist Paul Pepera died on March 27, 2017, 4 months after
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was announced in October 2015 by System Era Softworks and is developed with the
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1236:"Astroneer for Switch launches January 13, 2022 alongside 'Xenobiology' update"
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1585:"Review: Astroneer - Plenty Of Genial Jank In This Addictive, Scrappy Sandbox"
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on December 16, 2016, before it officially released on February 6, 2019. A
1008:"System Era's Charming Low-Poly Space Frontier Comes to Life in Astroneer"
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s early access release, but before the official release of the game.
1204:"Space Survival Game Astroneer Will Kill You In All The Best Ways"
1138:"Obituary: Video game artist and System Era cofounder Paul Pepera"
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1616:"3 Years of Astroneer Live: A Marketing & Comms Post-Mortem"
544:
version was released on November 15, 2019, and released for the
1039:"Find space riches as you run across the universe in Astroneer"
370:
The Astroneer reshapes the environment using the Terrain Tool.
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482:", which is what some of the update themes are based on.
454:, with two quick-use slots, eight storage slots, a basic
1524:"Astroneer review: drilling and chilling in outer space"
1492:"Astroneer review: drilling and chilling in outer space"
974:"ASTRONEER for Nintendo Switch - Nintendo Official Site"
1072:"Inspired Space: Inside the Development of Astroneer"
1672:"Here are all the winners of the 2019 Webby Awards"
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1171:"Astroneer blasts into Early Access, December 16"
404:(called an Astroneer) who navigates on foot, by
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8:
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1647:"2019 SXSW Gaming Awards Winners Announced"
334:. Unsourced material may be challenged and
1819:Video games developed in the United States
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588:
559:
32:
23:
1779:Multiplayer and single-player video games
354:Learn how and when to remove this message
1393:Barbosa, Alessandro (February 7, 2019).
1105:"The Fantastic Space Art Of Paul Pepera"
1001:
999:
1834:Video games using procedural generation
1051:from the original on September 16, 2018
1006:Giargiari, Andrea (February 23, 2016).
875:
1216:from the original on December 17, 2016
1084:from the original on February 18, 2017
1839:Video games with cel-shaded animation
1310:from the original on February 2, 2024
1274:from the original on February 2, 2024
7:
1829:Video games set on fictional planets
1457:Williams, Mike (February 13, 2019).
1202:MacLeod, Riley (December 16, 2016).
1169:Warr, Philippa (December 12, 2016).
1117:from the original on January 7, 2019
842:Best Visual Design (People's Voice)
818:Best Art Direction (People's Voice)
593:
564:
332:adding citations to reliable sources
1824:Video games set in the 25th century
1684:from the original on April 23, 2019
1553:Williams, Mike (February 6, 2019).
1183:from the original on August 3, 2017
1037:Franks, Allegra (October 7, 2015).
555:
1591:. January 13, 2022. Archived from
1530:. February 5, 2019. Archived from
1395:"Astroneer Review - New Frontiers"
1242:. December 8, 2021. Archived from
1150:from the original on March 8, 2019
984:from the original on July 24, 2023
954:from the original on July 24, 2023
924:from the original on July 24, 2023
894:from the original on July 24, 2023
826:Best Game Design (People's Voice)
624:
38:PlayStation 4 download release art
14:
1614:Tirado, Joseph (March 11, 2022).
1362:"Astroneer Review (Switch eShop)"
1103:Plunkett, Luke (March 28, 2017).
175:
1670:Liao, Shannon (April 23, 2019).
1490:Lavoy, Bill (February 5, 2019).
1426:Orona, Alex (January 13, 2022).
1294:"Astroneer for Xbox One Reviews"
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1844:Video games with voxel graphics
1645:Trent, Logan (March 17, 2019).
1360:Gray, Kate (January 13, 2022).
396:can take place, are subject to
1330:"Astroneer for Switch Reviews"
1136:Wawro, Alex (March 28, 2017).
1014:. The Escapist. Archived from
1:
1809:Space flight simulator games
1759:Adventure games set in space
1070:Rowe, Brian (May 28, 2016).
1799:Science fiction video games
1428:"Astroneer (Switch) Review"
1885:
1258:"Astroneer for PC Reviews"
793:Gamer's Voice: Video Game
474:and numerous Easter Eggs.
1864:Xbox One X enhanced games
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276:, officially stylized in
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1869:Xbox Play Anywhere games
1769:Early access video games
583:(Nintendo Switch) 76/100
1854:Xbox Cloud Gaming games
486:Development and release
1804:Simulation video games
1789:Open-world video games
914:"Buy ASTRONEER | Xbox"
888:store.steampowered.com
524:was first released in
371:
1814:Unreal Engine 4 games
1784:Nintendo Switch games
1704:"Webby Awards: Games"
1432:Nintendo World Report
948:store.playstation.com
834:Best User Experience
679:Nintendo World Report
548:on January 13, 2022.
398:procedural generation
369:
1018:on September 9, 2022
884:"ASTRONEER on Steam"
858:Independent Creator
328:improve this section
69:Veronica Peshterianu
59:System Era Softworks
49:System Era Softworks
1794:PlayStation 4 games
1595:on January 13, 2022
1504:on February 5, 2022
1438:on February 5, 2022
1407:on February 5, 2022
1374:on February 1, 2022
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1659:on March 21, 2019.
1652:South by Southwest
1555:"Astroneer Review"
1459:"Astroneer Review"
1176:Rock Paper Shotgun
789:SXSW Gaming Awards
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392:planets, where in
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1626:on August 4, 2022
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854:2020 Webby Awards
804:2019 Webby Awards
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581:(Xbox One) 73/100
480:The Little Prince
386:third-person view
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224:November 15, 2019
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164:Unreal Engine 4
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