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The left and right difficulty switches alter how hard the game is. When the left difficulty switch is set to A, the cop cars are smarter in catching the
Getaway Car; when it's set to B, enemy cars move in a more set pattern. When the right difficulty switch is set to A, the banks appear in random
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out the tail pipe of the
Getaway Car (however, dynamite can also destroy the Getaway Car). The player starts out with four spare cars (lives). Lives are lost by running out of fuel, being hit by dynamite, or hitting a cop car. If the player can rob nine banks in one city, an extra car is earned.
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car to appear, as well as another bank. Up to three cars can be present in a city at a time. Cars can be destroyed by dropping
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spots; when the switch is set to B, the banks appear in preset locations.
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49:. Unsourced material may be challenged and removed.
223:is a maze game written by Bill Aspromonte for the
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402:can be played for free in the browser at the
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568:Video games developed in the United States
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362:The Giant List of Classic Game Programmers
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109:Learn how and when to remove this message
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269:. The player controls a car called the
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257:). The objective of the game is to
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436:. You can help Knowledge (XXG) by
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251:is a maze-like city (similar to
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265:as possible while avoiding the
34:needs additional citations for
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58:"Bank Heist" Atari 2600
558:Organized crime video games
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573:Atari console game stubs
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548:Fox Video Games games
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154:Publisher(s)
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99:October 2017
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41:Please help
36:verification
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271:Getaway Car
174:Platform(s)
164:Designer(s)
553:Maze games
527:Categories
426:video game
399:Bank Heist
388:Bank Heist
380:Bank Heist
343:References
317:March 2019
249:Bank Heist
225:Atari 2600
220:Bank Heist
179:Atari 2600
127:Bank Heist
69:newspapers
290:Reception
231:in 1983.
393:AtariAge
336:Getaway!
329:See also
279:dynamite
261:as many
235:Gameplay
196:Genre(s)
254:Pac-Man
207:Mode(s)
185:Release
83:scholar
267:police
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90:JSTOR
76:books
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201:Maze
189:1983
62:news
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