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In 2019, with the release of
Blender 2.8, the Blender Game Engine was entirely removed from Blender itself. The engine's capabilities and appeal had largely fallen behind other rising game engines of the time, and it was difficult to update both Blender itself alongside the game engine. Users were
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Following its removal from the official version of
Blender, an unofficial fork of the game engine source code was created, named UPBGE (Uchronia Project Blender Game Engine). This was done with the aim of maintaining and modernizing the engine. Since then, UPBGE has been updated with support for
302:, the open-source navigation mesh construction and pathfinding libraries Recast and Detour were integrated; the work was merged to trunk in 2011. Audaspace was coded as well to provide a Python handle for sound control. This library uses OpenAL or SDL as a backend.
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The
Blender Game Engine uses a system of graphical "logic bricks" (a combination of "sensors", "controllers" and "actuators") to control the movement and display of objects. The game engine can also be extended via a set of
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Key code in the physics library (SUMO) did not become open-source when the rest of
Blender did, which prevented the game engine from functioning until version 2.37a.
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shaders and soft-body physics was added in the 2.48 release to help bring the game engine back in line with modern game engines. Like
Blender, it uses
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Version 2.5 alpha0 was the first version of
Blender to have the Logic Editor workspace for coding, which came along with the UI redesign.
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Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto deactivation mode.
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Blender Game Engine was developed in 2000 with the goal of creating a marketable commercial product to create games and other
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Support for multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping modes,
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Blender 2.41 showcased a version that was almost entirely devoted to the game engine; audio was supported.
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Full support for vehicle dynamics, including spring reactions, stiffness, damping, tire friction etc.
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3D production suite used for making real-time interactive content. It was previously embedded within
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Python scripting API for sophisticated control and AI, fully defined advanced game logic.
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is an open-source collision detection and rigid body dynamics library developed for
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Blender's new realtime renderer, EEVEE, and runs on top of
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Version 2.42 showed several significant new features, including integration of the
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Collision detection and dynamics simulation now support Bullet
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Graphical logic editor for defining interactive behavior without programming.
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No URL found. Please specify a URL here or add one to
Wikidata.
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Support for in-game activation of dynamic constraints.
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Python (programming language)-scriptable game engines
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Playback of games and interactive 3D content without
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135:Creating a racing game in the Blender Game Engine
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509:Free and open-source software portal
47:adding citations to reliable sources
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422:Blender Game Engine 2.42 screenshot
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572:"Blender 2.79 Release Index"
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674:"UPBGE Blender Game Engine"
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1058:Game creation system
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238:free and open-source
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43:improve this article
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1504:Pixel Game Maker MV
680:. 19 September 2023
578:. 11 September 2017
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266:interactive content
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142:Developer(s)
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41:Please help
36:verification
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1692:Game Editor
1571:open-source
1325:PhyreEngine
1209:Voxel Space
1179:Reality Lab
1139:Dark Engine
1083:Proprietary
1029:Source port
961:Yo Frankie!
929:Llama Drama
576:Blender.org
488:Yo Frankie!
308:open source
1913:Categories
1858:PlayCanvas
1625:Game-Maker
1499:Panta Rhei
1464:Fox Engine
1300:HeroEngine
1184:RenderWare
923:Caminandes
887:Coffee Run
853:Glass Half
632:29 October
558:References
331:bindings.
256:3D sound.
177:Written in
69:newspapers
1707:id Tech 4
1702:id Tech 3
1651:Stratagus
1586:Z-machine
1550:id Tech 7
1509:RE Engine
1474:id Tech 6
1469:id Tech 5
1439:Construct
1419:4A Engine
1315:Marmalade
1310:Leadwerks
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1189:RPG Maker
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1103:Freescape
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388:compiling
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1644:Quake II
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1524:Source 2
1514:Snowdrop
1434:Buildbox
1429:Bitsquid
1350:Shark 3D
1290:Gamebryo
1275:Euphoria
1164:LithTech
1108:Gold Box
1063:Game IDE
941:Llamigos
905:Wing It!
607:18 April
495:See also
401:toolkit.
322:Features
1873:Stencyl
1833:Horde3D
1828:GPUOpen
1818:Delta3D
1777:Solar2D
1772:Scratch
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1682:Cocos2d
1519:Stencyl
1484:Kynapse
1373:Unigine
1280:Flare3D
1154:GoldSrc
1073:id Tech
784:Blender
777:General
710:31 July
551:Verge3D
536:Panda3D
409:Gallery
260:History
242:Blender
220:License
83:scholar
1878:Stride
1863:Raylib
1848:OpenFL
1838:libGDX
1792:Torque
1767:Ren'Py
1762:Pygame
1752:Plasma
1667:Away3D
1646:engine
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1620:engine
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1398:Vision
1363:Source
1358:engine
1260:Diesel
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880:Spring
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869:(2017)
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830:Sintel
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541:Pygame
470:Garn47
370:OpenGL
340:Bullet
329:Python
293:OpenGL
279:Bullet
254:OpenAL
250:Python
236:was a
189:Python
187:, and
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1868:Snap!
1823:Godot
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1378:Unity
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1113:SCUMM
1091:1980s
953:Games
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312:Godot
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1843:Moai
1732:OGRE
1727:Löve
1687:Dim3
1618:Doom
1345:SAGE
1335:RAGE
1214:Zero
1159:Jedi
1051:list
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873:Hero
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686:2023
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609:2018
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377:GLSL
289:GLSL
232:The
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62:news
1853:ORX
1265:Ego
399:SDL
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