Knowledge (XXG)

Looking Glass Studios

Source đź“ť

47: 473:(1994), a pioneering combination of first-person shooter mechanics and immersive systems. The game was decently successful, but initially released on floppy disk which cut out the voiced dialog in its data entry logs, a novel narrative technique for which the game became known. The CD-ROM version utilized voice acting developed by an internal sound team, made up of members from the local band 510:
production by the studio. The full-motion cutscenes were shot inside of the Looking Glass offices on a greenscreen, with staff members doubling as actors and producers of the film. The game featured other technological achievements like procedural animation, but the massive production took its toll
536:
The Intermetrics buyout preceded a number of departures at the studio. Co-founder Ned Lerner left to form Multitude with Looking Glass programmer Art Min. Most famously, designer Ken Levine, artist Rob Fermier, and programmer Jonathan Chey who had worked together on a
373:(1987), Neurath began recruiting from the local region. One of his early hires was Doug Church, programmer and graduate of the Massachusetts Institute of Technology. Church working together with Chris Green of Lerner Research developed a basic three-dimensional, 624:
On May 24, 2000, Neurath called a meeting attended by all employees. He announced that the studio was closing down and the staff left the building that day, with public announcements following. Irrational Games continued work on
533:, a Massachusetts-based software company, acquired LookingGlass in 1997. The official name of the company was changed to Intermetrics Entertainment Software, LLC, operating under the trade name of Looking Glass Studios. 403:. The initial funding for the game was purportedly $ 30,000, allowing Neurath to hire his initial staff into Blue Sky Productions. The final cost of production was around $ 400,000 and would be released in March 1992 as 356:, Origin Systems moved back to Texas along with the majority of the staff. Neurath, not wanting to move, decided to use the former Origin office to start his own studio, Blue Sky Productions, at 59 Stiles Road in 621:(1999). In 1999, Intermetrics divested their ownership of Looking Glass, leaving them without any financial support. The following year, several publishing deals with Eidos, Sony, and Microsoft fell apart. 488:
in Fall 1994. They received $ 3.8 million of investment from venture capital firms in November of that year. In 1995, the company started publishing their own games under their own label starting with
451:
by Lewis Carroll and to the idea that their game worlds transported people to new worlds. They initially considered “Looking Glass Studios” but decided that their specialty was more in technology.
2414: 498:, the game was noted for its realistic physics simulation and was very successful for Looking Glass, selling 300,000 copies by mid-1997. The series was followed up by several sequels/ 2419: 2409: 834:
The rights to Looking Glass’ catalog were initially split between various rights holders, which made re-releases of their catalog difficult. Eidos retained the rights to the
601:
The lack of success for Looking Glass’ projects continued to exert pressure on the studio, in addition to their difficulties finding publishers. Eidos Interactive published
2394: 2434: 2404: 2429: 261:
as Blue Sky Productions in 1990, and merged with Lerner's Lerner Research in 1992 to become LookingGlass Technologies. Between 1997 and 1999, the company was part of
2389: 1899: 2424: 2399: 1941: 1917: 1039: 916: 888: 813:
and merged into the Zynga Boston studio; Neurath became the creative director. After the closure of Zynga Boston in October 2012, Neurath established
568:
away from Origin Systems to staff a development arm of the company in Austin, Texas first opened in 1995. Though Spector left soon afterwards to join
663:
Looking Glass Studios has been called one of the most important development studios in the history of video games. Their game catalog including the
464:(1993) following. Origin became a subsidiary of Electronic Arts in September 1992; EA handled all future publishing arrangements with the studio. 447:. Initially they used the name "Flying Fish Designs" but eventually settled on Looking Glass. The name was chosen both as a reference to the book 2283: 2107: 1170: 574: 1441: 443:
for which they needed more development support. The two decided on a name change in order to differentiate themselves from the game company
1934: 980: 454:
LookingGlass Technologies Inc. was incorporated on June 29, 1992 with Neurath as President and Ned Lerner as Vice President and Treasurer.
1892: 2061: 1090: 502: 697:
are explicitly modeled after Looking Glass’ catalog. The latter two feature designers who were formerly members of Looking Glass.
309: 1822: 1503: 805: 2075: 1885: 1850: 1102: 864: 711:, conversed with Paul Neurath about the texture mapping technology used in the early Underworld demo. He spoke about this to 525: 1766: 776:. Doug Church went on to work for Ion Storm, Electronic Arts, and eventually Valve. Greg LoPiccolo and Eric Brosius joined 360:
in 1990. Lerner, who had his own company called Lerner Research, supplied funds to help get the operation off the ground.
377:
demonstration of the game with animation by former Origin artist Douglas Wike. The demo was showcased at the 1990 Summer
1607:
Von Hoffman, Constantine (July 22, 1997). "The Small Business Page; Software Company Plays Games Against Competition".
2176: 2161: 945: 429: 369: 345: 265:
and was renamed Looking Glass Studios. Following financial issues at Looking Glass, the studio shut down in May 2000.
187: 2054: 996: 456: 1406: 2276: 1629: 364: 629:
until its subsequent cancellation; many former Looking Glass staff like Terri Brosius joined them. Development on
427:
while Neurath and Lerner spoke about merging their two companies. Lerner Research was fresh off the completion of
2090: 1794: 1257: 651: 448: 378: 307:
where Lerner was a physics major and Neurath studied environmental science. The two worked together on the game
681: 485: 412: 250: 169: 1664: 2339: 2309: 2245: 1991: 1156: 846: 814: 796: 754: 560: 749: 729: 74: 2323: 2269: 840: 572:, the Texas office remained open to create console games for various publishers. They created a port of 2115: 2068: 2032: 1221: 1210: 823: 767: 687: 617: 584: 357: 246: 107: 221: 2025: 1137: 603: 545:. Irrational formed a studio initially based in the Looking Glass offices, where they co-developed 304: 84: 736:
Many other of Looking Glass’ developers went on to work on important AAA games. Ned Lerner joined
2330: 2235: 1634: 1295: 1734: 2212: 1437: 1340: 1300: 1263: 1143: 855: 851: 763: 270: 158: 2230: 2018: 1592: 1572: 1555: 1459: 1371: 1269: 1202: 1075: 933: 703:
was an influence on id Software’s move to create visually impressive first person shooters.
646: 542: 490: 444: 382: 46: 31: 1354:
Pope, Kyle (December 1, 1989). "Origin Systems will move headquarters, workers to Austin".
2356: 2181: 2146: 2136: 1196: 1049: 922: 495: 397: 374: 314: 225: 1624: 817:
in 2013. He reassembled many Looking Glass employees to work on a spiritual successor of
2293: 2240: 2191: 1981: 1968: 1190: 1045: 986: 723: 565: 547: 386: 318: 282: 205: 1553:
Gourley, Bob (October 2, 1994). "Area musicians leave Tribe's sound for a new music".
2383: 2225: 2186: 1609: 1513: 745: 741: 676: 322: 17: 2367: 2171: 2166: 2151: 1961: 1827: 1060: 1007: 717: 712: 530: 474: 469: 440: 276: 254: 122: 1333:
Walker-Emig, Paul (January 17, 2018). "From the Archives: Looking Glass Studios".
740:
Worldwide Studios as Director of Engineering where he worked on games through the
2361: 2220: 2141: 2082: 1335: 1181: 877: 828: 782: 772: 704: 594: 579: 335: 313:(1987) before Lerner moved to the West Coast where he worked creating games for 1528: 2156: 1860: 1744: 1708: 693: 507: 435: 258: 127: 1407:"Life Off the Grid, Part 1: Making Ultima Underworld The Digital Antiquarian" 1799: 1771: 1474: 1305: 1002: 788: 569: 339:(1989), which he collaborated with Lerner on many of the technical aspects. 2316: 2196: 1998: 1767:"Gamescape: A Look at Development in North America's Cities, Page 1 of 8" 1240: 1176: 777: 262: 210: 1877: 1387: 389:
of Origin Systems saw the demo and decided to finance their first game.
1665:"Looking Glass Studios Interview Series - Audio Podcast 5 - Ken Levine" 1508: 529:(1997), Neurath sought outside investment to keep the company afloat. 2250: 645:, which was an estimated three months from completion, was handed to 349:(1990) due to its melding of storytelling and space combat elements. 1648:
Chey, Jonathan (November 1999). "Irrational Games' System Shock 2".
1823:"Zynga lays off 5 percent of workforce, closes 3 offices (updated)" 810: 477:: Greg LoPiccolo, Eric Brosius, and Terri Brosius – also voice of 303:
Co-founders of Looking Glass, Paul Neurath and Ned Lerner, met at
862:
games and eventually acquired the IP rights to create a remake,
737: 655:(2002) as the final game with credits by Looking Glass Studios. 2265: 1881: 748:. Seamus Blackley and other Looking Glass cohorts left to join 30:"Blue Sky Productions" redirects here. Not to be confused with 1855: 1739: 1709:"Reasons for the Fall: A Post-Mortem On Looking Glass Studios" 1227: 467:
The experienced development team led by Doug Church developed
795:
Following the closure of Looking Glass, Paul Neurath founded
481:’s villain SHODAN – who later moved into a game design role. 460:(1992) was the first game released by the new studio, with 433:(1992) and had been granted a license to develop EA’s next 1590:
Rosenberg, Ronald (May 3, 1995). "Preparing for takeoff".
325:
in 1984. Neurath worked on a number of projects including
780:
where they played a major role in the development of the
2261: 1436:. Secrets of the games series. Rocklin, CA: Prima Pub. 721:(1991). This technology was crucial to the creation of 511:
on Looking Glass, not recouping its production costs.
333:(1989). His largest project was leading the design of 803:
to mobile platforms as well as worked on titles like
637:
project lead Steve Pearsall until it was canceled. A
1851:"5 More Defunct Developers Who Went Out With a Bang" 2349: 2301: 2205: 2129: 2100: 2042: 2008: 1979: 1951: 1924: 217: 204: 194: 180: 164: 154: 136: 115: 90: 80: 70: 53: 2415:Defunct video game companies of the United States 1504:"GameSpy Retro: Developer Origins, Page 17 of 19" 1434:Ultima VII and Underworld: more Avatar adventures 1296:"Ahead of its time: The history of Looking Glass" 423:Blue Sky Productions began work on the sequel to 268:Notable productions by Looking Glass include the 844:(2004) was created by Ion Storm and the reboot 2277: 1893: 8: 1328: 1326: 1324: 1322: 39: 2420:Companies based in Cambridge, Massachusetts 2410:Video game companies disestablished in 2000 411:, the company had moved to a new office in 295:Blue Sky Productions, Lerner Research, and 63:LookingGlass Technologies, Inc. (1992–1997) 2284: 2270: 2262: 2046: 1900: 1886: 1878: 1497: 1495: 1017:As LookingGlass Technologies (post-merger) 675:series are seen as the foundation for the 45: 38: 2395:American companies disestablished in 2000 1942:Ultima Underworld II: Labyrinth of Worlds 1289: 1287: 1040:Ultima Underworld II: Labyrinth of Worlds 889:List of Looking Glass Studios video games 462:Ultima Underworld II: Labyrinth of Worlds 2435:Defunct companies based in Massachusetts 2405:Video game companies established in 1990 1795:"Zynga acquires Floodgate Entertainment" 1115: 1020: 958: 897: 484:LookingGlass moved to a new facility in 2430:2000 disestablishments in Massachusetts 1765:Fleming, Jeffrey (September 14, 2009). 1702: 1700: 1283: 2390:American companies established in 1990 1529:"System Shock The Digital Antiquarian" 917:Chuck Yeager's Advanced Flight Trainer 799:in Boston, Massachusetts. They ported 1585: 1583: 858:secured the rights to re-release the 715:, who implemented the technique into 588:(1999), along with canceled projects 419:LookingGlass Technologies (1992-1996) 7: 2425:1990 establishments in Massachusetts 1935:Ultima Underworld: The Stygian Abyss 1427: 1425: 1423: 981:Ultima Underworld: The Stygian Abyss 407:(1992). By the end of production on 343:was in turn a major inspiration for 27:American former video game developer 1576:. September 11, 1994. pp. B42. 555:before becoming fully independent. 541:game canceled in production formed 1268:Originally cancelled, finished by 809:. Floodgate was later acquired by 679:genre of action games. Games like 321:, who had moved their business to 25: 2062:Terra Nova: Strike Force Centauri 1821:Orland, Kyle (October 24, 2012). 1405:Maher, Jimmy (January 18, 2019). 1375:. November 25, 1990. pp. B6. 1112:As Looking Glass Studios (rename) 1091:Terra Nova: Strike Force Centauri 827:(2018), initially funded through 611:games, Electronic Arts published 515:Looking Glass Studios (1997-2000) 2400:Video game development companies 1707:Sterrett, James (May 31, 2000). 1663:Weise, Matthew (June 29, 2011). 1388:"The Story of Ultima Underworld" 503:Terra Nova: Strike Force Centuri 310:Deep Space: Operation Copernicus 228: (archived February 9, 1998) 60:Blue Sky Productions (1990–1992) 1793:Watts, Steve (March 24, 2011). 1527:Maher, Jimmy (March 19, 2021). 1502:Keefer, John (March 31, 2006). 1475:"Ultima Underworld 2 Interview" 1386:Neurath, Paul (June 23, 2000). 1294:Mahardy, Mike (April 6, 2015). 806:Dark Messiah of Might and Magic 381:to attract publisher interest. 367:dungeon crawler in the vein of 243:LookingGlass Technologies, Inc. 2076:British Open Championship Golf 1849:Reilly, Luke (April 1, 2013). 1463:. June 29, 1992. pp. A67. 1103:British Open Championship Golf 766:where he developed the AI for 526:British Open Championship Golf 519:Due in part to the failure of 1: 1637:. April 1995. pp. 60–64. 1570:"Redefine the Leading Edge". 868:(2023), and a future sequel. 253:. The company was founded by 1693:. May 7, 1995. pp. K18. 752:, working on the innovative 633:was handed to a team led by 564:(1998), Looking Glass hired 363:With a concept to create a 235:Looking Glass Studios, Inc. 96:; 34 years ago 40:Looking Glass Studios, Inc. 2451: 1733:IGN Staff (May 24, 2000). 1432:Spector, Caroline (1993). 1081:LookingGlass Technologies 886: 875: 396:, was rebranded under the 392:The demo, initially named 29: 2049: 1915: 1691:Austin American-Statesman 1356:Austin American-Statesman 1195: 1165: 1142: 1080: 975: 921: 758:(1998). AI programmer on 558:During the production of 449:Through the Looking Glass 379:Consumer Electronics Show 352:Before the completion of 44: 2055:John Madden Football '93 1689:"LEADING EDGE Game Co". 1613:. pp. Business, 24. 997:John Madden Football '93 682:The Elder Scrolls: Arena 551:(1999) and the canceled 486:Cambridge, Massachusetts 457:John Madden Football ’93 413:Lexington, Massachusetts 317:. Neurath found work at 251:Cambridge, Massachusetts 170:Cambridge, Massachusetts 2317:Thief II: The Metal Age 2246:OtherSide Entertainment 1992:Thief: The Dark Project 1157:Thief: The Dark Project 955:By Blue Sky Productions 815:Otherside Entertainment 797:Floodgate Entertainment 760:Thief: The Dark Project 561:Thief: The Dark Project 2091:Jane's Attack Squadron 1735:"Looking Glass Broken" 1258:Jane's Attack Squadron 850:(2014) was created by 750:Dreamworks Interactive 652:Jane’s Attack Squadron 142:; 24 years ago 2109:Command & Conquer 1909:Looking Glass Studios 1171:Command & Conquer 841:Thief: Deadly Shadows 575:Command & Conquer 2116:Destruction Derby 64 2033:Flight Unlimited III 1222:Destruction Derby 64 1211:Flight Unlimited III 824:Underworld Ascendant 707:, who had worked on 618:Flight Unlimited III 585:Destruction Derby 64 494:(1995). Designed by 358:Salem, New Hampshire 247:video game developer 239:Blue Sky Productions 108:Salem, New Hampshire 18:Blue Sky Productions 2026:Flight Unlimited II 1559:. pp. City 13. 1533:Digital Antiquarian 1369:"Game Programmer". 1138:Flight Unlimited II 770:projects including 762:Tom Leonard joined 649:to be completed as 604:Flight Unlimited II 506:(1996) was a large 305:Wesleyan University 196:Number of employees 41: 2331:Robbing the Cradle 2236:Night Dive Studios 1635:Imagine Publishing 1596:. pp. 77, 80. 1457:"Office Manager". 1246:Eidos Interactive 1201:Co-developed with 894:By Lerner Research 854:. Stephen Kick of 539:Star Trek: Voyager 245:) was an American 2377: 2376: 2259: 2258: 2125: 2124: 2101:Nintendo 64 ports 1926:Ultima Underworld 1443:978-1-55958-251-3 1343:. pp. 74–79. 1341:Future Publishing 1275: 1274: 1264:Xicat Interactive 1144:Eidos Interactive 1109: 1108: 1014: 1013: 952: 951: 856:Nightdive Studios 819:Ultima Underworld 801:Ultima Underworld 764:Valve Corporation 701:Ultima Underworld 665:Ultima Underworld 445:Blue Sky Software 425:Ultima Underworld 409:Ultima Underworld 405:Ultima Underworld 297:Ultima Underworld 271:Ultima Underworld 232: 231: 140:May 24, 2000 16:(Redirected from 2442: 2310:The Dark Project 2286: 2279: 2272: 2263: 2231:Irrational Games 2206:Related articles 2047: 2019:Flight Unlimited 2010:Flight Unlimited 1902: 1895: 1888: 1879: 1872: 1871: 1869: 1867: 1846: 1840: 1839: 1837: 1835: 1818: 1812: 1811: 1809: 1807: 1790: 1784: 1783: 1781: 1779: 1762: 1756: 1755: 1753: 1751: 1730: 1724: 1723: 1721: 1719: 1704: 1695: 1694: 1686: 1680: 1679: 1677: 1675: 1660: 1654: 1653: 1645: 1639: 1638: 1621: 1615: 1614: 1604: 1598: 1597: 1593:The Boston Globe 1587: 1578: 1577: 1573:The Boston Globe 1567: 1561: 1560: 1556:The Boston Globe 1550: 1544: 1543: 1541: 1539: 1524: 1518: 1517: 1516:on June 9, 2007. 1512:. Archived from 1499: 1490: 1489: 1487: 1485: 1471: 1465: 1464: 1460:The Boston Globe 1454: 1448: 1447: 1429: 1418: 1417: 1415: 1413: 1402: 1396: 1395: 1383: 1377: 1376: 1372:The Boston Globe 1366: 1360: 1359: 1351: 1345: 1344: 1339:. No. 177. 1330: 1317: 1316: 1314: 1312: 1291: 1270:Mad Doc Software 1203:Irrational Games 1116: 1076:Flight Unlimited 1021: 959: 934:F-22 Interceptor 898: 647:Mad Doc Software 639:Flight Unlimited 607:(1997) and both 543:Irrational Games 491:Flight Unlimited 430:Car & Driver 383:Richard Garriott 150: 148: 143: 111: 104: 102: 97: 49: 42: 32:Blue Sky Studios 21: 2450: 2449: 2445: 2444: 2443: 2441: 2440: 2439: 2380: 2379: 2378: 2373: 2345: 2297: 2290: 2260: 2255: 2201: 2182:Seamus Blackley 2147:Emil Pagliarulo 2137:Austin Grossman 2121: 2096: 2038: 2004: 1975: 1947: 1920: 1911: 1906: 1876: 1875: 1865: 1863: 1848: 1847: 1843: 1833: 1831: 1820: 1819: 1815: 1805: 1803: 1792: 1791: 1787: 1777: 1775: 1764: 1763: 1759: 1749: 1747: 1732: 1731: 1727: 1717: 1715: 1706: 1705: 1698: 1688: 1687: 1683: 1673: 1671: 1662: 1661: 1657: 1647: 1646: 1642: 1630:Next Generation 1625:"Looking Glass" 1623: 1622: 1618: 1606: 1605: 1601: 1589: 1588: 1581: 1569: 1568: 1564: 1552: 1551: 1547: 1537: 1535: 1526: 1525: 1521: 1501: 1500: 1493: 1483: 1481: 1473: 1472: 1468: 1456: 1455: 1451: 1444: 1431: 1430: 1421: 1411: 1409: 1404: 1403: 1399: 1385: 1384: 1380: 1368: 1367: 1363: 1353: 1352: 1348: 1332: 1331: 1320: 1310: 1308: 1293: 1292: 1285: 1280: 1197:Electronic Arts 1114: 1066:Origin Systems 1050:Electronic Arts 1019: 957: 923:Electronic Arts 896: 891: 885: 883:Games developed 880: 874: 661: 517: 496:Seamus Blackley 421: 315:Electronic Arts 301: 292: 226:Wayback Machine 200:120 (1999) 197: 183: 176: 172: 146: 144: 141: 132: 106: 100: 98: 95: 66: 35: 28: 23: 22: 15: 12: 11: 5: 2448: 2446: 2438: 2437: 2432: 2427: 2422: 2417: 2412: 2407: 2402: 2397: 2392: 2382: 2381: 2375: 2374: 2372: 2371: 2364: 2359: 2353: 2351: 2347: 2346: 2344: 2343: 2336: 2335: 2334: 2324:Deadly Shadows 2320: 2313: 2305: 2303: 2299: 2298: 2291: 2289: 2288: 2281: 2274: 2266: 2257: 2256: 2254: 2253: 2248: 2243: 2241:Origin Systems 2238: 2233: 2228: 2223: 2218: 2209: 2207: 2203: 2202: 2200: 2199: 2194: 2192:Warren Spector 2189: 2184: 2179: 2174: 2169: 2164: 2159: 2154: 2149: 2144: 2139: 2133: 2131: 2127: 2126: 2123: 2122: 2120: 2119: 2112: 2104: 2102: 2098: 2097: 2095: 2094: 2087: 2079: 2072: 2065: 2058: 2050: 2044: 2040: 2039: 2037: 2036: 2029: 2022: 2014: 2012: 2006: 2005: 2003: 2002: 1995: 1987: 1985: 1977: 1976: 1974: 1973: 1972:(co-developed) 1969:System Shock 2 1965: 1957: 1955: 1949: 1948: 1946: 1945: 1938: 1930: 1928: 1922: 1921: 1916: 1913: 1912: 1907: 1905: 1904: 1897: 1890: 1882: 1874: 1873: 1841: 1813: 1785: 1757: 1725: 1696: 1681: 1669:gambit.mit.edu 1655: 1650:Game Developer 1640: 1633:. No. 4. 1616: 1599: 1579: 1562: 1545: 1519: 1491: 1466: 1449: 1442: 1419: 1397: 1378: 1361: 1358:. pp. D1. 1346: 1318: 1282: 1281: 1279: 1276: 1273: 1272: 1266: 1261: 1254: 1250: 1249: 1247: 1244: 1237: 1233: 1232: 1230: 1225: 1217: 1216: 1214: 1206: 1205: 1199: 1194: 1191:System Shock 2 1186: 1185: 1179: 1174: 1167: 1163: 1162: 1160: 1153: 1149: 1148: 1146: 1141: 1134: 1130: 1129: 1126: 1123: 1120: 1113: 1110: 1107: 1106: 1099: 1095: 1094: 1087: 1083: 1082: 1079: 1072: 1068: 1067: 1064: 1057: 1053: 1052: 1046:Origin Systems 1043: 1036: 1032: 1031: 1028: 1025: 1018: 1015: 1012: 1011: 1005: 1000: 992: 991: 989: 987:Origin Systems 984: 977: 973: 972: 969: 966: 963: 956: 953: 950: 949: 946:Car and Driver 942: 938: 937: 930: 926: 925: 920: 913: 909: 908: 905: 902: 895: 892: 887:Main article: 884: 881: 876:Main article: 873: 870: 852:Eidos-MontrĂ©al 724:Wolfenstein 3D 660: 657: 613:System Shock 2 566:Warren Spector 548:System Shock 2 516: 513: 439:title for the 420: 417: 387:Warren Spector 375:texture mapped 370:Dungeon Master 346:Wing Commander 319:Origin Systems 300: 293: 291: 288: 230: 229: 222:www.lglass.com 219: 215: 214: 208: 202: 201: 198: 195: 192: 191: 186:Paul Neurath ( 184: 181: 178: 177: 174: 168: 166: 162: 161: 156: 152: 151: 138: 134: 133: 131: 130: 125: 119: 117: 113: 112: 92: 88: 87: 82: 78: 77: 72: 68: 67: 65: 64: 61: 57: 55: 51: 50: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 2447: 2436: 2433: 2431: 2428: 2426: 2423: 2421: 2418: 2416: 2413: 2411: 2408: 2406: 2403: 2401: 2398: 2396: 2393: 2391: 2388: 2387: 2385: 2370: 2369: 2365: 2363: 2360: 2358: 2355: 2354: 2352: 2348: 2342: 2341: 2337: 2332: 2328: 2327: 2326: 2325: 2321: 2319: 2318: 2314: 2312: 2311: 2307: 2306: 2304: 2300: 2296: 2295: 2287: 2282: 2280: 2275: 2273: 2268: 2267: 2264: 2252: 2249: 2247: 2244: 2242: 2239: 2237: 2234: 2232: 2229: 2227: 2226:Immersive sim 2224: 2222: 2219: 2217: 2215: 2211: 2210: 2208: 2204: 2198: 2195: 2193: 2190: 2188: 2187:Terri Brosius 2185: 2183: 2180: 2178: 2175: 2173: 2170: 2168: 2165: 2163: 2160: 2158: 2155: 2153: 2150: 2148: 2145: 2143: 2140: 2138: 2135: 2134: 2132: 2128: 2118: 2117: 2113: 2111: 2110: 2106: 2105: 2103: 2099: 2093: 2092: 2088: 2085: 2084: 2080: 2078: 2077: 2073: 2071: 2070: 2066: 2064: 2063: 2059: 2057: 2056: 2052: 2051: 2048: 2045: 2041: 2035: 2034: 2030: 2028: 2027: 2023: 2021: 2020: 2016: 2015: 2013: 2011: 2007: 2001: 2000: 1996: 1994: 1993: 1989: 1988: 1986: 1984: 1983: 1978: 1971: 1970: 1966: 1964: 1963: 1959: 1958: 1956: 1954: 1950: 1944: 1943: 1939: 1937: 1936: 1932: 1931: 1929: 1927: 1923: 1919: 1918:List of games 1914: 1910: 1903: 1898: 1896: 1891: 1889: 1884: 1883: 1880: 1862: 1858: 1857: 1852: 1845: 1842: 1830: 1829: 1824: 1817: 1814: 1802: 1801: 1796: 1789: 1786: 1774: 1773: 1768: 1761: 1758: 1746: 1742: 1741: 1736: 1729: 1726: 1714: 1710: 1703: 1701: 1697: 1692: 1685: 1682: 1670: 1666: 1659: 1656: 1651: 1644: 1641: 1636: 1632: 1631: 1626: 1620: 1617: 1612: 1611: 1610:Boston Herald 1603: 1600: 1595: 1594: 1586: 1584: 1580: 1575: 1574: 1566: 1563: 1558: 1557: 1549: 1546: 1534: 1530: 1523: 1520: 1515: 1511: 1510: 1505: 1498: 1496: 1492: 1480: 1476: 1470: 1467: 1462: 1461: 1453: 1450: 1445: 1439: 1435: 1428: 1426: 1424: 1420: 1408: 1401: 1398: 1393: 1389: 1382: 1379: 1374: 1373: 1365: 1362: 1357: 1350: 1347: 1342: 1338: 1337: 1329: 1327: 1325: 1323: 1319: 1307: 1303: 1302: 1297: 1290: 1288: 1284: 1277: 1271: 1267: 1265: 1262: 1260: 1259: 1255: 1252: 1251: 1248: 1245: 1243: 1242: 1238: 1235: 1234: 1231: 1229: 1226: 1224: 1223: 1219: 1218: 1215: 1213: 1212: 1208: 1207: 1204: 1200: 1198: 1193: 1192: 1188: 1187: 1183: 1180: 1178: 1175: 1173: 1172: 1168: 1164: 1161: 1159: 1158: 1154: 1151: 1150: 1147: 1145: 1140: 1139: 1135: 1132: 1131: 1127: 1124: 1121: 1118: 1117: 1111: 1105: 1104: 1100: 1097: 1096: 1093: 1092: 1088: 1085: 1084: 1078: 1077: 1073: 1070: 1069: 1065: 1063: 1062: 1058: 1055: 1054: 1051: 1047: 1044: 1042: 1041: 1037: 1034: 1033: 1029: 1026: 1023: 1022: 1016: 1009: 1006: 1004: 1001: 999: 998: 994: 993: 990: 988: 985: 983: 982: 978: 974: 970: 967: 964: 961: 960: 954: 948: 947: 943: 940: 939: 936: 935: 931: 928: 927: 924: 919: 918: 914: 911: 910: 906: 903: 900: 899: 893: 890: 882: 879: 871: 869: 867: 866: 861: 857: 853: 849: 848: 843: 842: 837: 832: 830: 826: 825: 820: 816: 812: 808: 807: 802: 798: 793: 791: 790: 785: 784: 779: 775: 774: 769: 765: 761: 757: 756: 751: 747: 746:PlayStation 4 743: 742:PlayStation 3 739: 734: 732: 731: 726: 725: 720: 719: 714: 710: 706: 702: 698: 696: 695: 690: 689: 684: 683: 678: 677:immersive sim 674: 670: 666: 658: 656: 654: 653: 648: 644: 643:Flight Combat 640: 636: 632: 628: 622: 620: 619: 614: 610: 606: 605: 599: 597: 596: 591: 590:Tamiya Racing 587: 586: 581: 577: 576: 571: 567: 563: 562: 556: 554: 550: 549: 544: 540: 534: 532: 528: 527: 522: 514: 512: 509: 505: 504: 499: 497: 493: 492: 487: 482: 480: 476: 472: 471: 465: 463: 459: 458: 452: 450: 446: 442: 438: 437: 432: 431: 426: 418: 416: 414: 410: 406: 402: 400: 395: 390: 388: 384: 380: 376: 372: 371: 366: 361: 359: 355: 350: 348: 347: 342: 338: 337: 332: 328: 324: 323:New Hampshire 320: 316: 312: 311: 306: 298: 294: 289: 287: 285: 284: 279: 278: 273: 272: 266: 264: 260: 256: 252: 248: 244: 240: 236: 227: 223: 220: 216: 212: 209: 207: 203: 199: 193: 189: 185: 179: 171: 167: 163: 160: 157: 153: 139: 135: 129: 126: 124: 121: 120: 118: 114: 109: 93: 89: 86: 83: 79: 76: 73: 69: 62: 59: 58: 56: 52: 48: 43: 37: 33: 19: 2368:The Dark Mod 2366: 2338: 2322: 2315: 2308: 2292: 2213: 2197:Josh Randall 2172:Paul Neurath 2167:Marc LeBlanc 2152:Eric Brosius 2114: 2108: 2089: 2081: 2074: 2067: 2060: 2053: 2031: 2024: 2017: 2009: 1997: 1990: 1980: 1967: 1962:System Shock 1960: 1953:System Shock 1952: 1940: 1933: 1925: 1908: 1864:. Retrieved 1854: 1844: 1832:. Retrieved 1828:Ars Technica 1826: 1816: 1804:. Retrieved 1798: 1788: 1776:. Retrieved 1770: 1760: 1748:. Retrieved 1738: 1728: 1716:. Retrieved 1712: 1690: 1684: 1672:. Retrieved 1668: 1658: 1649: 1643: 1628: 1619: 1608: 1602: 1591: 1571: 1565: 1554: 1548: 1536:. Retrieved 1532: 1522: 1514:the original 1507: 1484:February 15, 1482:. Retrieved 1478: 1469: 1458: 1452: 1433: 1410:. Retrieved 1400: 1391: 1381: 1370: 1364: 1355: 1349: 1334: 1309:. Retrieved 1299: 1256: 1239: 1220: 1209: 1189: 1169: 1155: 1136: 1101: 1089: 1074: 1061:System Shock 1059: 1038: 1008:Sega Genesis 995: 979: 944: 932: 915: 865:System Shock 863: 860:System Shock 859: 845: 839: 835: 833: 822: 818: 804: 800: 794: 792:franchises. 787: 781: 771: 759: 753: 735: 728: 722: 718:Catacomb 3-D 716: 713:John Carmack 708: 700: 699: 692: 686: 680: 672: 669:System Shock 668: 664: 662: 650: 642: 638: 634: 630: 626: 623: 616: 612: 608: 602: 600: 593: 589: 583: 573: 559: 557: 552: 546: 538: 535: 531:Intermetrics 524: 520: 518: 501: 500: 489: 483: 479:System Shock 478: 470:System Shock 468: 466: 461: 455: 453: 441:Sega Genesis 434: 428: 424: 422: 408: 404: 398: 393: 391: 368: 365:first-person 362: 353: 351: 344: 340: 334: 330: 326: 308: 302: 296: 281: 277:System Shock 275: 269: 267: 263:Intermetrics 255:Paul Neurath 242: 238: 234: 233: 190:; 1990–2000) 165:Headquarters 123:Paul Neurath 71:Company type 36: 2362:Dark Engine 2221:Dark Engine 2177:Randy Smith 2142:Doug Church 2086:(cancelled) 2083:Mini Racers 2043:Other games 1336:Retro Gamer 1182:Nintendo 64 878:Dark Engine 838:franchise. 829:Kickstarter 783:Guitar Hero 773:Half-Life 2 727:(1992) and 709:Space Rogue 705:John Romero 595:Mini Racers 580:Nintendo 64 354:Space Rogue 341:Space Rogue 336:Space Rogue 329:(1986) and 299:(1990–1992) 213:(1997–1999) 85:Video games 2384:Categories 2162:Ken Levine 2157:Ned Lerner 1861:Ziff Davis 1745:Ziff Davis 1278:References 1125:Publisher 1030:Publisher 968:Publisher 907:Publisher 872:Technology 755:Trespasser 694:Dishonored 641:spin-off, 627:Deep Cover 553:Deep Cover 521:Terra Nova 508:multimedia 394:Underworld 259:Ned Lerner 237:(formerly 182:Key people 147:2000-05-24 128:Ned Lerner 1800:Shacknews 1772:Gamasutra 1674:March 16, 1538:March 16, 1412:March 16, 1306:Vox Media 1003:EA Sports 789:Rock Band 733:(1993). 631:Thief III 570:Ion Storm 249:based in 188:president 159:Dissolved 2214:BioShock 1999:Thief II 1652:: 52–59. 1241:Thief II 1177:Nintendo 1010:version 778:Harmonix 635:Thief II 578:for the 286:series. 211:AverStar 116:Founders 81:Industry 54:Formerly 2357:Garrett 2350:Related 2069:Voyager 1866:July 8, 1834:July 8, 1806:July 8, 1778:July 8, 1750:July 8, 1718:July 8, 1509:GameSpy 1311:July 8, 1301:Polygon 688:Deus Ex 290:History 224:at the 218:Website 145: ( 137:Defunct 99: ( 91:Founded 75:Private 2251:SHODAN 2216:series 2130:People 1440:  1128:Notes 1122:Title 1027:Title 971:Notes 965:Title 904:Title 768:Source 691:, and 671:, and 659:Legacy 436:Madden 401:series 399:Ultima 206:Parent 110:, U.S. 2340:Thief 2302:Games 2294:Thief 1982:Thief 1253:2002 1236:2000 1184:port 1166:1999 1152:1998 1133:1997 1119:Year 1098:1997 1086:1996 1071:1995 1056:1994 1035:1993 1024:Year 976:1992 962:Year 941:1992 929:1991 912:1987 901:Year 847:Thief 836:Thief 811:Zynga 673:Thief 609:Thief 475:Tribe 331:Omega 283:Thief 257:with 1868:2019 1836:2019 1808:2019 1780:2019 1752:2019 1720:2019 1713:TTLG 1676:2024 1540:2024 1486:2020 1479:TTLG 1438:ISBN 1414:2024 1392:TTLG 1313:2019 786:and 744:and 738:Sony 730:Doom 615:and 592:and 523:and 385:and 327:Ogre 280:and 241:and 175:U.S. 155:Fate 101:1990 94:1990 1856:IGN 1740:IGN 1228:THQ 105:in 2386:: 1859:. 1853:. 1825:. 1797:. 1769:. 1743:. 1737:. 1711:. 1699:^ 1667:. 1627:. 1582:^ 1531:. 1506:. 1494:^ 1477:. 1422:^ 1390:. 1321:^ 1304:. 1298:. 1286:^ 831:. 821:, 685:, 667:, 598:. 582:, 415:. 274:, 173:, 2333:" 2329:" 2285:e 2278:t 2271:v 1901:e 1894:t 1887:v 1870:. 1838:. 1810:. 1782:. 1754:. 1722:. 1678:. 1542:. 1488:. 1446:. 1416:. 1394:. 1315:. 1048:/ 149:) 103:) 34:. 20:)

Index

Blue Sky Productions
Blue Sky Studios

Private
Video games
Salem, New Hampshire
Paul Neurath
Ned Lerner
Dissolved
Cambridge, Massachusetts
president
Parent
AverStar
www.lglass.com
Wayback Machine
video game developer
Cambridge, Massachusetts
Paul Neurath
Ned Lerner
Intermetrics
Ultima Underworld
System Shock
Thief
Wesleyan University
Deep Space: Operation Copernicus
Electronic Arts
Origin Systems
New Hampshire
Space Rogue
Wing Commander

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.

↑