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but widespread use of magic. It is a steampunk metropolis constantly being fought over by a corrupt aristocracy, an order of religious fanatics and a horde of vengeful woodland beings, all under the eye of a secret organization. The world is highly superstitious and does have a noticeable problem with the supernatural and the undead are very common. Technology is unnaturally varied in a way that they have access to electricity and use it for light and industry but nothing else. The method of how electricity is generated is unknown as well, electricity was common 50 years before Garret was born but the steam boiler was only invented shortly before the events of Thief 2.
1249:. Initially there is little trust on Garrett's part, but over time she is able to gain Garrett's respect, loyalty and, uncharacteristically of the cynical thief, care. The two gradually grow closer over the course of working together, even to the point of Garrett being willing to defend her directly by rushing to her aid upon her ill-fated assault on Soulforge, and being noticeably upset when he is unable to save her. It seems that this degree of respect and general sentiment on Garrett's part is only seen in his relationships with Viktoria and the Keeper Artemus.
935:). The game also introduced an ability to switch between first- and third-person views, and to flatten against walls. In addition, the lighting engine was updated to accommodate moving shadows and light sources, which dynamically affected where the player could hide, an innovation originally precluded by the more technically limited Dark Engine. Smaller improvements were made to AI behavior, allowing for guards who noted when items went missing from their field of view or when doors were left open, along with an overhauled sound-propagation mechanic.
1302:. Artemus is the main point of contact between Garrett and the Keepers throughout the series and attempts to enlist his help with the various Keeper prophecies, much to Garrett's reluctance. He holds genuine affection for Garrett, in spite of Garrett's rejection of the Keeper ways, and carries a strong independent and rebellious streak of his own. Artemus also appears to be the only Keeper whose stealth skills rival Garrett's and occasionally manages to sneak up on him. Artemus is believed to have been killed towards the end of
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quietly incapacitate enemies without killing them, a sword, used in direct combat which can kill enemies, or broadhead arrows, used to discreetly kill enemies from a long distance. Other special arrows, such as water arrows, rope arrows and moss arrows are also available to use. The player may also choose to avoid any confrontation with the AI altogether. "Ghosting" is a play style by which one attempts to complete all objectives in each mission without leaving a trace and without being seen or heard.
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character less likely to be noticed. Walking about increases the risk of being spotted, and having a sword or bow drawn makes him very conspicuous in the game. The astute player is constantly keeping an eye on areas of light or shadow, guard patrol routes, and the type of terrain they are walking on, in case a hiding place is needed in a hurry. A light source, such as a torch or
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1374:, a map editor for the first two games, an active community of fans began providing a wealth of home-grown missions for the first two games. Thousands of fan missions for these games have been created, some equally or more complex than the original game missions. These fan missions can be played by other fans using a loader.
545:, can be doused with a Water Arrow, creating an area of darkness in which the player may hide. Electrically powered lights, in all games, may simply be shut off by using a nearby switch or button; however, if no light switch is available, the electrical light will not turn off by simply shooting a Water Arrow at it. In
1340:"Benny" – A recurring drunkard guard whose mood swings and amusing ramblings endeared him to many fans of the series. The name is informal, but comes from a specific drunken guard in the Sheriff's mansion during the Metal Age. The character's voice is used for a number of different guards throughout the series. In
1256:'s list of the ten best female characters according to readers' choice, with the staff commenting: "Viktoria didn't make our TenSpot, which was a shame. We editors apologize to those of you who lamented our oversight". It was also accompanied by a poll asking who should play Viktoria in the movie adaptation of the
1124:"I was like, ‘Why don’t you guys just make your own character? If you really want to expand this franchise, show us a different person who’s similar to Garrett in this world, but has their own characteristics. Just give him a different name.’ That would have been interesting to me, to explore more of the world."
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included this "bad girl with charisma and style" on the list of the 50 greatest female characters in video game history, noting how she "evolves from a deceptive villain in the first game to a more benevolent companion to
Garrett in the sequel, which ends her heroic, sacrificial death" and applauding
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setting and is centered mostly on a dense, sprawling metropolitan complex known only as "The City", which has some resemblance to 18th/19th century London, but with an altogether more
Medieval culture, reflected in the architecture, style of dress, semi-feudal social structure, and a lack of firearms
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is the careful use of sound effects as an integral part of gameplay. Sound cues not only tell the player of other characters in the vicinity, but also indicate how much noise
Garrett makes when moving about an area. Too much noise can alert nearby guards, who will grow suspicious and come looking for
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Basso the Boxman – An acquaintance of
Garrett's whom he rescued from a Hammerite prison, although this uncharacteristic act of kindness was merely performed because Garrett had his eye on Basso's sister, who he hoped would be "grateful". Garrett also helps to rescue Basso's betrothed Jeneviere from
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takes place hundreds of years after the original games, possibly with a heavier emphasis on the identity of "The City". Garrett works with the underground economy of the City, making a lucrative living for himself. Occasionally
Garrett would leave the confines of the City and rob mansions, prisons,
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Interpreter Caduca – An old woman in the Keeper organization in charge of reading and interpreting the Glyph
Prophecies. Prophecies are central to the Keepers' work, so Caduca plays a very important role in the organization, and even the Keeper leader listens to her advice. In reality, Caduca is
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games, players can freely explore the game environment without much hindrance. Players are also free to experiment with their approach towards the AI. They may choose to neutralize all the AI-controlled guards using a variety of methods. These methods include using a player-equipped blackjack to
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arrows to create a carpet that muffles the sound of footsteps. In a similar vein, using light and dark became one of the most important strategies. A gauge at the bottom of the screen (called the 'Light Gem') indicates how visible the protagonist is. Entering deeper shadows or ducking makes the
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fixed various bugs and added three new levels (mostly derived from, but not identical to, content that was planned for the original game but cut for budget or time constraints) which contributed significantly to the existing plot. The package also contains bonus content such as the DromEd
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had an almost identical look and feel, with at some points differences in architecture and technology caused by the events of the first game, and only minor graphic and programming improvements, such as colored lighting. The basic gameplay was also fundamentally similar to the original
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Translator Gamall – Caduca's assistant, an eerie pale and emotionless girl who translates Caduca's interpretations into
English. As the Translator, Gamall will succeed Caduca as interpreter when Caduca is no longer able to fulfill her duties. Gamall turns out to be a guise of The
1107:. However, this was toned down after objections from other developers, which frustrated Levine, though he later admitted he felt it was the right direction to take the character. Garrett's character design itself was carried over from a previous Looking Glass Studios project,
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facade as a character with a noble heart, whose immoral ways are reluctantly justified by an immoral talent that's well suited to his immoral world". GameSpot also chose him as one of the 64 contenders in the 2009 user poll "All Time
Greatest Video Game Hero". In 2010,
1382:, was released in February 2005 after a letter-writing campaign by fans. This allows fans to design their level with all the interactive objects seen in original missions, as well as place stealable loot and lighting, factors which drastically affect gameplay. Human
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with plans to develop a movie, Adam Mason and Simon Boyes to write the screenplay, Straight Up Films’ President of
Production Sandra Condito serving as executive producer along with Khalid Jones of Source Rock and Square Enix while Straight Up principals
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was different (and vastly updated) from the first two games in the series in both appearance and gameplay. One of the game's major new features was the ability to explore the City. While previous games sent
Garrett straight from mission to mission,
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listed him among the greatest ever game characters, commenting that "few main characters are as cynical and mysterious as Garrett" and adding that "it's Garrett's unique skills and upbringing that make him such a fascinating character". In 2011,
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were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original
1103:, keeping the protagonist a character with a failed past "living on the outs of society". As the character evolved into Garrett, he wanted to see how "dark" the character could be, taking whatever job was offered to him, including
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and creatures from all the various factions can be added into missions, and their behaviors (such as patrol routes) configured. Missions may be packaged and distributed to other players, who need a loader to play them.
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allows him to walk the City streets between missions, where he can steal from passersby, spy on the townspeople's daily lives, and search for sidequests in addition to major story missions. Unlike sandbox games such as
1219:" as 35th "most memorable, influential, and badass" protagonist in games, also calling him "a pioneer of sorts, paving the way for the myriad other thieves and assassins of our time". In a 2021 list published by
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that confirmation of the company's second "AAA title", which its website states "begins with the letter 'T'", would occur "over the next year" or so. The game was unveiled on May 11, 2009, originally titled as
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series is to avoid fights, stealthily traverse the environment to complete specific objectives and instead sneak around the enemies or discreetly subdue them, without raising too much noise or suspicion. The
549:, the player can simply 'pinch out' a lit candle by pressing the use button on it. A guard or any civilian may notice if a light source has been put out, likewise if something valuable has been stolen.
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except for burrick (dinosaur-like creatures) heads mounted as trophies in some of the mansions, and a few zombies, undead and ghostly apparitions. The designers stated that, unlike the original
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relatively young. Prolonged exposure to the Glyphs causes accelerated aging, an effect which limits the amount of knowledge and power any single Keeper can obtain from studying the Glyphs.
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hired to do a job by a beautiful woman. Feeling that there was a lack of anti-heroes in gaming at the time, Levine took inspiration from films from the 1970's such as
515:", "sneak-em-up" or a "first-person looter" to emphasize this difference. Classification of the game has been slow coming, as three-dimensional stealth games, such as
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introduced an reimagining of Garrett, with motivations and a personality that differ from those of the original. Garrett is played by voice actor
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Keeper Orland – A member of the Keeper organization with a strong dislike of Garrett. Orland eventually becomes the leader of the Keepers in
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intruders. There are a variety of tactics to avoid being heard, however, such as walking gently, steering clear of noisy pavement, or using
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he is at one point called "Sinclair". Several "episodes" of a series of conversations called "Benny's Ailment" can also be listened to in
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included him on the list of top ten heroes in gaming, stating how "over the course of his adventures, Garrett emerges from under the
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1115:-looking", but as development progressed they changed his look to fit the fantasy setting and "into something meaner and leaner".
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1245:, being the one to remove Garrett's eye. However, she and her followers become allies for Garrett's war on the Mechanists during
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is the Spanish feminine word for "decrepit, obsolete" or the Portuguese word for "old, obsolete". She is murdered by The Hag in
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game, which was allegedly under development. Eidos-Montréal's General Manager Stéphane D'Astous commented in an interview for
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1821:"Thief 4 Storyboard Concept Images Leaked; Set in London? « GamingBolt.com: Video Game News, Reviews, Previews and Blog"
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amorality that shines through most of all, ensuring Garrett a place as one of gaming's most appealing anti-heroes". In 2008,
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her "hypnotic voice" provided by Brosius. Tom's Games stated she should be played in the live-action adaptation by "
1122:, a designer on the original trilogy, suggested to the studio of creating a new character instead of using Garrett:
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ranked him as PC gaming's ninth best character for his "wonderful" situational sarcasm, calling him a "medieval
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1177:(who was ranked as ninth worst). That same year, Garrett got an honorable mention on the list of the best
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levels were designed first and making the plot work with them was somewhat of a retrofit. A re-release of
2016:
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along with a comment that Garrett "was highly unfortunate not to make the final 50" in the user poll.
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that more time was spent on combat than actually living up to the title of the game, the missions in
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suggested that the shared universe was unlikely, pointing out that no progress had been made on any
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Set mainly in a first-person perspective within a 3D environment, the main gameplay tactic of the
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The following are recurring characters. Information on non-recurring characters may be found in
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1904:"Richard Rush to Jeremy Bentham, Wednesday, 30 January 1822 [bentjeOU0110025a1c]"
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featured him among gaming's most notorious anti-heroes, calling him "a true badass and
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s story, wanted the game's world to feel familiar to fantasy fans, but also to have a
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before the company closed down in 2000. It is believed to have been an expansion to
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1490:: a short, thick metal stick covered in rubber or leather, used to hit people with.
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Keeper Artemus – The Keeper and mentor who took Young Garrett in and taught him in
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aesthetic. In keeping with this, Levine came up with a character named "Palmer": a
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1317:, and secretive, and Garrett quickly learns to dislike him. He first appeared in
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ranked him as the 29th greatest video-game character, calling him to "a medieval
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Dyer, James; McComb, David; Plumb, Alastair; Scarborough, David (May 26, 2010).
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editor, a behind-the-scenes "making of" video, and a desktop theme designed for
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1111:. Developed by Marc Lizotte and Rob Waters, it was originally more "armory and
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1285:, who's got the sexy voice, beauty and charisma for the part". In 2013,
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staff, Garrett is ranked among the most iconic characters in PC gaming.
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in early 2000. Utilizing the same Dark Engine that powered the original
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3198:
2138:"The 50 Greatest Female Characters in Video Game History - Tom's Games"
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1844:"Looking Glass Studios Interview Series - Audio Podcast 5 - Ken Levine"
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1198:, combining a ruthless exterior with an unshakeable sense of honor".
198:. Statements consisting only of original research should be removed.
2140:. October 14, 2008. Archived from the original on October 14, 2008.
2059:"Guinness Ranks Your 50 Favorite Video Game Characters of All Time"
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The character was well received. In 2000, Viktoria was included in
885:(albeit with many of the same people). The game was powered by the
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2279:"Thief 5 and movie adaptation in development claims film company"
1874:"Out of the Shadows – interview with Daniel Thron | Dominus"
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in the series. She was a primary antagonist during the events of
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ranked her as the third-sexiest female game villain in history.
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Mike Sharkey called Garrett a noticeable omission from the 2011
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2186:"Diccionario de la lengua española - Vigésima segunda edición"
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2246:"Hitman producer dreams of shared Square Enix movie universe"
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2120:"GameSpot's Readers' Choice TenSpot: Best Female Characters"
1908:
Electronic Enlightenment Scholarly Edition of Correspondence
2185:
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A reimagining of the character appears in the 2014 reboot.
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A major departure from the first two games in the series,
2231:"'Thief' Videogame Being Adapted Into Movie With Roy Lee"
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in late 1998 and powered by their own in-house developed
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In 2016, Straight Up Films acquired the film rights to
766:. Looking Glass was working on a similar re-release of
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1975:"The 50 Greatest Video Game Characters | 29. Garrett"
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The character was well received by critics. In 1999,
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832:, where levels were developed to suit the plot, in
815:behaviors. Responding to criticism of the original
478:and began developing the third part of the series,
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92:. Unsourced material may be challenged and removed.
897:engine. Unlike the original two games, the third
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2150:: CS1 maint: bot: original URL status unknown (
1761:"TNL Developer Spotlight: Looking Glass Studios"
527:, only became more common years after the first
454:, was released in 1999 and features three extra
419:, with more advanced technologies interspersed.
1211:s top 50 video-game characters. Also in 2012,
16:Series of action-adventure stealth video games
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1455:. In May 2017, the Game Central reporters at
531:. Another innovation employed extensively by
8:
2090:"The 50 most iconic characters in PC gaming"
2166:Top 11 Hottest Female Villains: #3 Viktoria
1937:"All Time Greatest Video Game Hero contest"
1529:"City Timeline – A Revisionist Perspective"
1313:. His leadership quickly proves officious,
552:Another large component of the gameplay in
511:games are sometimes described as either a "
55:Learn how and when to remove these messages
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2208:"Dicionário Priberam da LÃngua Portuguesa"
1411:In 2015, Adrian Askarieh, producer of the
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494:series has been well-received by critics.
255:
246:
2502:Ultima Underworld II: Labyrinth of Worlds
1994:"PC Gaming's Best, And Worst, Characters"
1504:List of Square Enix video game franchises
1417:films, stated that he hoped to oversee a
232:Learn how and when to remove this message
214:Learn how and when to remove this message
152:Learn how and when to remove this message
3469:Video game franchises introduced in 1998
1786:Thief 4 stepping out of shadows May 11?
1520:
1480:
925:, the city is not one large continuous
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2100:from the original on November 26, 2021
1962:from the original on February 5, 2013.
1511: – Open source stealth video game
1205:Guinness World Records Gamer's Edition
1061:in the first 3 games and is played by
400:in which the player takes the role of
2040:"Gaming's Most Notorious Anti-Heroes"
2000:from the original on August 13, 2012.
1943:from the original on January 5, 2010.
1884:from the original on December 3, 2009
1321:, albeit voiced by a different actor.
486:was subsequently given the reins for
411:world resembling a cross between the
7:
2495:Ultima Underworld: The Stygian Abyss
1404:and Kate Cohen to produce alongside
90:adding citations to reliable sources
3474:Fiction set in the Late Middle Ages
2277:Game Central staff (May 12, 2017).
2244:Krupa, Daniel (September 9, 2015).
2057:Sharkey, Mike (February 16, 2011).
2046:from the original on March 7, 2012.
1992:PC Zone Staff (February 23, 2008).
1956:"The Greatest Ever Game Characters"
1173:of sorts" and contrasting him with
2258:from the original on July 20, 2017
1916:10.13051/ee:doc/bentjeou0110025a1c
1854:from the original on April 1, 2013
1378:, a map editor for the third game
261:Logo used in the first three games
14:
2622:Terra Nova: Strike Force Centauri
2122:. August 18, 2000. Archived from
2013:"360 Heroes – Honorable Mentions"
2011:Gordon, Jonathan (October 2009).
1159:type" and adding that it is "his
901:was developed simultaneously for
36:This article has multiple issues.
3029:List of mergers and acquisitions
1954:Cohen, Sander (March 17, 2010).
1842:Weise, Matthew (June 29, 2011).
1531:. Btinternet.com. Archived from
909:. Because of all these factors,
168:
66:
25:
2175:, Gameranx, September 13, 2013.
2088:Rick Lane (November 12, 2021).
446:(2014). An expanded version of
77:needs additional citations for
44:or discuss these issues on the
2636:British Open Championship Golf
2229:McNary, Dave (March 4, 2016).
2015:. 360 Magazine. Archived from
1805:. May 11, 2009. Archived from
1:
1848:Singapore-MIT Gambit Game Lab
1042:of the series. Introduced in
844:was a game in development by
2868:Dominion: Storm Over Gift 3
2038:IGN Staff (March 5, 2012).
1792: (archived May 7, 2009)
194:the claims made and adding
3492:
3384:Nimble Giant Entertainment
2171:December 17, 2013, at the
955:is the fourth game in the
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866:
784:
731:
518:Tom Clancy's Splinter Cell
3449:Embracer Group franchises
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3005:
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1878:Through the Looking Glass
1215:ranked this "not exactly
974:Deus Ex: Human Revolution
770:, provisionally entitled
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3444:Dark fantasy video games
3269:Middle-earth Enterprises
3248:Dark Horse Entertainment
2615:John Madden Football '93
1977:. Empire. Archived from
1803:"Eidos Confirms Thief 4"
1355:in the first mission of
654:Aggregate review scores
2806:OtherSide Entertainment
2552:Thief: The Dark Project
2375:Thief II: The Metal Age
1586:Thief II: The Metal Age
1557:Thief: The Dark Project
1357:Thief II: The Metal Age
1319:Thief II: The Metal Age
1300:Thief: The Dark Project
1045:Thief: The Dark Project
1015:Thief: The Dark Project
948:Thief (2014 video game)
838:Thief II: The Metal Age
794:released the sequel to
787:Thief II: The Metal Age
779:Thief II: The Metal Age
768:Thief II: The Metal Age
751:Thief: The Dark Project
739:Thief: The Dark Project
734:Thief: The Dark Project
726:Thief: The Dark Project
683:Thief II: The Metal Age
671:Thief: The Dark Project
606:Thief II: The Metal Age
587:Thief: The Dark Project
448:Thief: The Dark Project
431:Thief II: The Metal Age
425:Thief: The Dark Project
422:The series consists of
364:Thief: The Dark Project
2903:Deus Ex: Invisible War
2651:Jane's Attack Squadron
894:Deus Ex: Invisible War
404:, a master thief in a
3459:Steampunk video games
3379:New World Interactive
3374:Gearbox Entertainment
3164:Amplifier Game Invest
3059:Bugbear Entertainment
3007:List of video games (
2910:Thief: Deadly Shadows
2669:Command & Conquer
2469:Looking Glass Studios
1981:on November 14, 2012.
1880:. November 25, 2009.
1763:. TNL. Archived from
1644:Thief: Deadly Shadows
1615:Thief: Deadly Shadows
1408:and Adrian Askarieh.
1342:Thief: Deadly Shadows
1331:Thief: Deadly Shadows
1311:Thief: Deadly Shadows
1304:Thief: Deadly Shadows
1027:Thief: Deadly Shadows
959:series, developed by
916:Thief: Deadly Shadows
911:Thief: Deadly Shadows
883:Looking Glass Studios
875:Thief: Deadly Shadows
869:Thief: Deadly Shadows
861:Thief: Deadly Shadows
846:Looking Glass Studios
792:Looking Glass Studios
743:Looking Glass Studios
695:Thief: Deadly Shadows
625:Thief: Deadly Shadows
547:Thief: Deadly Shadows
464:Looking Glass Studios
437:Thief: Deadly Shadows
289:Looking Glass Studios
3409:Square Enix Montreal
3338:Tripwire Interactive
3212:Fantasy Flight Games
3145:Coffee Stain Studios
2676:Destruction Derby 64
2593:Flight Unlimited III
2069:on February 21, 2011
2019:on November 30, 2010
1809:on January 15, 2013.
1767:on December 10, 2014
1368:With the release of
1353:indentured servitude
1262:Catherine Zeta-Jones
1233:Viktoria (voiced by
1065:in the 2014 reboot.
922:Grand Theft Auto III
513:first-person sneaker
86:improve this article
3464:Fiction about theft
3454:Stealth video games
3369:Free Radical Design
2586:Flight Unlimited II
2126:on August 18, 2000.
655:
577:
101:"Thief" series
3404:Slipgate Ironworks
3054:Black Forest Games
2796:Night Dive Studios
2389:Robbing the Cradle
1076:, when working on
749:. A re-release of
653:
569:
179:possibly contains
3426:
3425:
3422:
3421:
3399:Saber Interactive
3278:CDE Entertainment
3264:Limited Run Games
3243:Dark Horse Comics
3102:Dambuster Studios
3021:Saber Interactive
2965:
2964:
2819:
2818:
2685:
2684:
2661:Nintendo 64 ports
2486:Ultima Underworld
2435:
2434:
1910:. November 2023.
1184:360 Magazine
1089:private detective
963:and published by
877:was developed by
722:
721:
651:
650:
386:
385:
382:February 25, 2014
333:Microsoft Windows
322:CDE Entertainment
312:Eidos Interactive
244:Video game series
242:
241:
234:
224:
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216:
181:original research
162:
161:
154:
136:
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3328:Demiurge Studios
3285:Crystal Dynamics
3236:Dark Horse Media
3155:Ghost Ship Games
3129:Warhorse Studios
3042:
2992:
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2978:
2969:
2846:
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2832:
2823:
2791:Irrational Games
2766:Related articles
2607:
2579:Flight Unlimited
2570:Flight Unlimited
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2368:The Dark Project
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1293:Other characters
1266:Elizabeth Hurley
1243:The Dark Project
1210:
1082:
1078:The Dark Project
990:The universe of
741:was released by
656:
578:
570:Release timeline
524:Assassin's Creed
468:The Dark Project
458:and a number of
413:Late Middle Ages
368:December 1, 1998
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1105:assassination
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1063:Romano Orzari
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847:
843:
842:Thief II Gold
839:
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827:
822:
818:
814:
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805:
801:
797:
793:
788:
780:
777:
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772:Thief II Gold
769:
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472:The Metal Age
469:
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417:Victorian era
414:
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366:
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359:First release
357:
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346:
342:
341:PlayStation 4
338:
337:PlayStation 3
334:
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277:Immersive sim
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177:This article
175:
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134:
131:
127:
124:
120:
117:
113:
110:
106:
103: –
102:
98:
97:Find sources:
91:
87:
81:
80:
75:This article
73:
69:
64:
63:
58:
56:
49:
48:
43:
42:
37:
32:
23:
22:
19:
3299:Other assets
3150:Easy Trigger
3138:Coffee Stain
3013:Prime Matter
2957:Harvey Smith
2908:
2901:
2894:
2887:
2873:
2866:
2773:
2757:Josh Randall
2732:Paul Neurath
2727:Marc LeBlanc
2712:Eric Brosius
2674:
2668:
2649:
2641:
2634:
2627:
2620:
2613:
2591:
2584:
2577:
2569:
2557:
2550:
2541:
2540:
2527:
2522:System Shock
2520:
2513:System Shock
2512:
2500:
2493:
2485:
2426:The Dark Mod
2424:
2396:
2380:
2373:
2366:
2351:
2350:
2308:
2288:. Retrieved
2282:
2272:
2260:. Retrieved
2249:
2239:
2224:
2212:. Retrieved
2202:
2190:. Retrieved
2180:
2160:
2132:
2124:the original
2114:
2104:December 10,
2102:. Retrieved
2093:
2083:
2071:. Retrieved
2067:the original
2052:
2033:
2021:. Retrieved
2017:the original
2006:
1987:
1979:the original
1968:
1958:. NOWGamer.
1949:
1939:. GameSpot.
1931:
1919:. Retrieved
1907:
1898:
1886:. Retrieved
1877:
1868:
1856:. Retrieved
1847:
1837:
1825:. Retrieved
1815:
1807:the original
1797:
1781:
1769:. Retrieved
1765:the original
1742:February 24,
1740:. Retrieved
1730:
1723:
1713:February 24,
1711:. Retrieved
1701:
1694:
1684:February 24,
1682:. Retrieved
1672:
1665:
1653:. Retrieved
1643:
1636:
1624:. Retrieved
1614:
1607:
1595:. Retrieved
1585:
1578:
1566:. Retrieved
1556:
1549:
1537:. Retrieved
1533:the original
1523:
1509:The Dark Mod
1483:
1468:
1464:
1460:
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1442:
1436:
1432:
1426:
1412:
1410:
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1369:
1367:
1364:Game editing
1356:
1345:
1341:
1330:
1326:
1318:
1315:bureaucratic
1310:
1303:
1299:
1276:). In 2007,
1257:
1251:
1246:
1242:
1232:
1220:
1203:
1189:
1182:
1175:Marcus Fenix
1164:
1150:
1143:
1139:misanthropic
1132:
1123:
1117:
1109:Dark Camelot
1108:
1098:
1094:Blade Runner
1092:
1077:
1072:
1052:
1043:
1037:
1025:
1019:
1013:
1011:
1000:
996:dark fantasy
991:
989:
979:
972:
968:
956:
952:
951:
939:
930:
920:
915:
910:
898:
892:
886:
881:rather than
874:
872:
860:
853:
849:
841:
837:
833:
829:
825:
820:
816:
808:
803:
799:
795:
790:
778:
771:
767:
754:
750:
738:
737:
725:
716:(PS4) 67/100
707:
693:
688:(PC) 87/100
681:
676:(PC) 92/100
669:
642:
641:
623:
622:
604:
603:
585:
584:
573:
557:
553:
551:
546:
532:
528:
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479:
471:
467:
451:
447:
441:
435:
429:
423:
421:
389:
388:
387:
376:
362:
307:Publisher(s)
284:Developer(s)
228:
210:
201:
178:
148:
142:January 2009
139:
129:
122:
115:
108:
96:
84:Please help
79:verification
76:
52:
45:
39:
38:Please help
35:
18:
3343:Zen Studios
3227:Z-Man Games
3097:Deep Silver
3074:Purple Lamp
3017:Ravenscourt
3009:Deep Silver
2952:Corrinne Yu
2947:Stevie Case
2937:Mike Wilson
2927:John Romero
2860:Video games
2781:Dark Engine
2737:Randy Smith
2702:Doug Church
2646:(cancelled)
2643:Mini Racers
2603:Other games
2420:Dark Engine
2290:December 9,
1921:December 4,
1888:January 14,
1858:January 14,
1771:February 1,
1453:Tomb Raider
1438:Tomb Raider
1425:films with
1423:Square Enix
1283:Naomi Watts
1278:Tom's Games
1270:Salma Hayek
1120:Randy Smith
1069:Development
1040:protagonist
965:Square Enix
852:similar to
760:Dark Engine
747:Dark Engine
714:(PC) 70/100
700:(PC) 85/100
440:(2004) and
398:video games
329:Platform(s)
319:(2014–2022)
317:Square Enix
314:(1998–2004)
291:(1998–2000)
3433:Categories
3181:Deca Games
3069:HandyGames
3046:THQ Nordic
3033:THQ Nordic
3025:THQ Nordic
2896:Anachronox
2722:Ken Levine
2717:Ned Lerner
2233:. Variety.
2214:August 21,
2192:August 21,
1827:August 21,
1737:Metacritic
1708:Metacritic
1679:Metacritic
1650:Metacritic
1621:Metacritic
1592:Metacritic
1563:Metacritic
1539:August 22,
1516:References
1461:Just Cause
1428:Just Cause
1239:wood nymph
1217:Robin Hood
1213:GamesRadar
1181:Heroes by
1171:Sam Fisher
1074:Ken Levine
1008:Characters
854:Thief Gold
764:Windows 98
755:Thief Gold
663:Metacritic
452:Thief Gold
204:April 2014
188:improve it
112:newspapers
41:improve it
3359:3D Realms
3311:Arc Games
3124:Milestone
2875:Daikatana
2853:Ion Storm
2315:MobyGames
1488:Blackjack
1247:Metal Age
1200:GameSpy's
1196:anti-hero
1190:In 2012,
1129:Reception
1113:Excalibur
1100:Chinatown
1085:film noir
879:Ion Storm
840:entitled
753:entitled
633:2005–2013
614:2001–2003
476:Ion Storm
450:, titled
409:steampunk
294:Ion Storm
192:verifying
47:talk page
3414:Volition
3306:4A Games
3257:Freemode
3114:DigixArt
3107:Fishlabs
2932:Tom Hall
2774:BioShock
2559:Thief II
2262:June 23,
2256:Archived
2169:Archived
2146:cite web
2098:Archived
2094:PC Gamer
2044:Archived
2023:March 6,
1998:Archived
1960:Archived
1941:Archived
1882:Archived
1852:Archived
1733:Reviews"
1704:Reviews"
1675:Reviews"
1655:June 26,
1646:Reviews"
1626:June 26,
1617:Reviews"
1597:June 26,
1588:Reviews"
1568:June 26,
1559:Reviews"
1498:See also
1457:Metro UK
1287:Gameranx
1254:GameSpot
1229:Viktoria
1222:PC Gamer
1161:sardonic
1157:Han Solo
1135:GameSpot
1021:Thief II
932:Postal 2
905:and the
850:Thief II
834:Thief II
821:Thief II
804:Thief II
543:gas lamp
498:Gameplay
434:(2000),
428:(1998),
415:and the
353:Xbox One
349:Xbox 360
268:Genre(s)
3321:Beamdog
3199:Asmodee
2889:Deus Ex
2629:Voyager
2415:Garrett
2408:Related
2284:MetroUK
2073:May 18,
2063:GameSpy
2042:. IGN.
1996:. CVG.
1788:at the
1471:films.
1465:Deus Ex
1444:Deus Ex
1406:Roy Lee
1260:games (
1237:) is a
1166:PC Zone
1145:GamesTM
1034:Garrett
986:Setting
980:Thief 4
903:Windows
891:-based
462:fixes.
406:fantasy
402:Garrett
395:stealth
324:(2022–)
273:Stealth
186:Please
126:scholar
3084:Plaion
2920:People
2811:SHODAN
2776:series
2690:People
2311:series
1447:, and
1433:Hitman
1414:Hitman
1371:DromEd
1327:caduca
1152:Empire
1050:reboot
942:(2014)
888:Unreal
863:(2004)
781:(2000)
728:(1998)
490:. The
296:(2004)
128:
121:
114:
107:
99:
3316:Aspyr
2542:Thief
2398:Thief
2360:Games
2352:Thief
2309:Thief
1731:Thief
1702:Thief
1673:Thief
1475:Notes
1469:Thief
1449:Thief
1397:Thief
1258:Thief
1209:'
1081:'
1054:Thief
1001:Thief
994:is a
992:Thief
969:Thief
957:Thief
953:Thief
940:Thief
899:Thief
830:Thief
826:Thief
817:Thief
809:Thief
800:Thief
796:Thief
709:Thief
659:Game
644:Thief
565:Games
558:Thief
554:Thief
533:Thief
529:Thief
509:Thief
504:Thief
492:Thief
488:Thief
443:Thief
390:Thief
378:Thief
250:Thief
133:JSTOR
119:books
3027:) /
2292:2018
2264:2018
2216:2012
2194:2012
2152:link
2106:2021
2075:2014
2025:2013
1923:2023
1890:2024
1860:2024
1829:2012
1773:2013
1744:2014
1715:2014
1686:2014
1657:2013
1628:2013
1599:2013
1570:2013
1541:2011
1467:nor
1391:Film
1384:NPCs
1376:T3Ed
1337:Hag.
1179:Xbox
1097:and
1024:and
907:Xbox
638:2014
619:2004
600:2000
595:1999
581:1998
574:bold
538:moss
521:and
470:and
456:maps
345:Xbox
105:news
2881:GBC
2313:at
2251:IGN
1912:doi
1421:of
1272:or
1192:IGN
927:map
460:bug
190:by
88:by
3435::
3023:,
3019:,
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2281:.
2254:.
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2148:}}
2144:{{
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1752:^
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.