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Thief (series)

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but widespread use of magic. It is a steampunk metropolis constantly being fought over by a corrupt aristocracy, an order of religious fanatics and a horde of vengeful woodland beings, all under the eye of a secret organization. The world is highly superstitious and does have a noticeable problem with the supernatural and the undead are very common. Technology is unnaturally varied in a way that they have access to electricity and use it for light and industry but nothing else. The method of how electricity is generated is unknown as well, electricity was common 50 years before Garret was born but the steam boiler was only invented shortly before the events of Thief 2.
1249:. Initially there is little trust on Garrett's part, but over time she is able to gain Garrett's respect, loyalty and, uncharacteristically of the cynical thief, care. The two gradually grow closer over the course of working together, even to the point of Garrett being willing to defend her directly by rushing to her aid upon her ill-fated assault on Soulforge, and being noticeably upset when he is unable to save her. It seems that this degree of respect and general sentiment on Garrett's part is only seen in his relationships with Viktoria and the Keeper Artemus. 935:). The game also introduced an ability to switch between first- and third-person views, and to flatten against walls. In addition, the lighting engine was updated to accommodate moving shadows and light sources, which dynamically affected where the player could hide, an innovation originally precluded by the more technically limited Dark Engine. Smaller improvements were made to AI behavior, allowing for guards who noted when items went missing from their field of view or when doors were left open, along with an overhauled sound-propagation mechanic. 1302:. Artemus is the main point of contact between Garrett and the Keepers throughout the series and attempts to enlist his help with the various Keeper prophecies, much to Garrett's reluctance. He holds genuine affection for Garrett, in spite of Garrett's rejection of the Keeper ways, and carries a strong independent and rebellious streak of his own. Artemus also appears to be the only Keeper whose stealth skills rival Garrett's and occasionally manages to sneak up on him. Artemus is believed to have been killed towards the end of 561:
quietly incapacitate enemies without killing them, a sword, used in direct combat which can kill enemies, or broadhead arrows, used to discreetly kill enemies from a long distance. Other special arrows, such as water arrows, rope arrows and moss arrows are also available to use. The player may also choose to avoid any confrontation with the AI altogether. "Ghosting" is a play style by which one attempts to complete all objectives in each mission without leaving a trace and without being seen or heard.
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character less likely to be noticed. Walking about increases the risk of being spotted, and having a sword or bow drawn makes him very conspicuous in the game. The astute player is constantly keeping an eye on areas of light or shadow, guard patrol routes, and the type of terrain they are walking on, in case a hiding place is needed in a hurry. A light source, such as a torch or
170: 27: 1374:, a map editor for the first two games, an active community of fans began providing a wealth of home-grown missions for the first two games. Thousands of fan missions for these games have been created, some equally or more complex than the original game missions. These fan missions can be played by other fans using a loader. 545:, can be doused with a Water Arrow, creating an area of darkness in which the player may hide. Electrically powered lights, in all games, may simply be shut off by using a nearby switch or button; however, if no light switch is available, the electrical light will not turn off by simply shooting a Water Arrow at it. In 1340:"Benny" – A recurring drunkard guard whose mood swings and amusing ramblings endeared him to many fans of the series. The name is informal, but comes from a specific drunken guard in the Sheriff's mansion during the Metal Age. The character's voice is used for a number of different guards throughout the series. In 1256:'s list of the ten best female characters according to readers' choice, with the staff commenting: "Viktoria didn't make our TenSpot, which was a shame. We editors apologize to those of you who lamented our oversight". It was also accompanied by a poll asking who should play Viktoria in the movie adaptation of the 1124:"I was like, ‘Why don’t you guys just make your own character? If you really want to expand this franchise, show us a different person who’s similar to Garrett in this world, but has their own characteristics. Just give him a different name.’ That would have been interesting to me, to explore more of the world." 1280:
included this "bad girl with charisma and style" on the list of the 50 greatest female characters in video game history, noting how she "evolves from a deceptive villain in the first game to a more benevolent companion to Garrett in the sequel, which ends her heroic, sacrificial death" and applauding
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setting and is centered mostly on a dense, sprawling metropolitan complex known only as "The City", which has some resemblance to 18th/19th century London, but with an altogether more Medieval culture, reflected in the architecture, style of dress, semi-feudal social structure, and a lack of firearms
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is the careful use of sound effects as an integral part of gameplay. Sound cues not only tell the player of other characters in the vicinity, but also indicate how much noise Garrett makes when moving about an area. Too much noise can alert nearby guards, who will grow suspicious and come looking for
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Basso the Boxman – An acquaintance of Garrett's whom he rescued from a Hammerite prison, although this uncharacteristic act of kindness was merely performed because Garrett had his eye on Basso's sister, who he hoped would be "grateful". Garrett also helps to rescue Basso's betrothed Jeneviere from
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takes place hundreds of years after the original games, possibly with a heavier emphasis on the identity of "The City". Garrett works with the underground economy of the City, making a lucrative living for himself. Occasionally Garrett would leave the confines of the City and rob mansions, prisons,
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Interpreter Caduca – An old woman in the Keeper organization in charge of reading and interpreting the Glyph Prophecies. Prophecies are central to the Keepers' work, so Caduca plays a very important role in the organization, and even the Keeper leader listens to her advice. In reality, Caduca is
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games, players can freely explore the game environment without much hindrance. Players are also free to experiment with their approach towards the AI. They may choose to neutralize all the AI-controlled guards using a variety of methods. These methods include using a player-equipped blackjack to
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arrows to create a carpet that muffles the sound of footsteps. In a similar vein, using light and dark became one of the most important strategies. A gauge at the bottom of the screen (called the 'Light Gem') indicates how visible the protagonist is. Entering deeper shadows or ducking makes the
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fixed various bugs and added three new levels (mostly derived from, but not identical to, content that was planned for the original game but cut for budget or time constraints) which contributed significantly to the existing plot. The package also contains bonus content such as the DromEd
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had an almost identical look and feel, with at some points differences in architecture and technology caused by the events of the first game, and only minor graphic and programming improvements, such as colored lighting. The basic gameplay was also fundamentally similar to the original
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Translator Gamall – Caduca's assistant, an eerie pale and emotionless girl who translates Caduca's interpretations into English. As the Translator, Gamall will succeed Caduca as interpreter when Caduca is no longer able to fulfill her duties. Gamall turns out to be a guise of The
1107:. However, this was toned down after objections from other developers, which frustrated Levine, though he later admitted he felt it was the right direction to take the character. Garrett's character design itself was carried over from a previous Looking Glass Studios project, 1141:
facade as a character with a noble heart, whose immoral ways are reluctantly justified by an immoral talent that's well suited to his immoral world". GameSpot also chose him as one of the 64 contenders in the 2009 user poll "All Time Greatest Video Game Hero". In 2010,
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with plans to develop a movie, Adam Mason and Simon Boyes to write the screenplay, Straight Up Films’ President of Production Sandra Condito serving as executive producer along with Khalid Jones of Source Rock and Square Enix while Straight Up principals
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was different (and vastly updated) from the first two games in the series in both appearance and gameplay. One of the game's major new features was the ability to explore the City. While previous games sent Garrett straight from mission to mission,
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listed him among the greatest ever game characters, commenting that "few main characters are as cynical and mysterious as Garrett" and adding that "it's Garrett's unique skills and upbringing that make him such a fascinating character". In 2011,
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were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original
1103:, keeping the protagonist a character with a failed past "living on the outs of society". As the character evolved into Garrett, he wanted to see how "dark" the character could be, taking whatever job was offered to him, including 1386:
and creatures from all the various factions can be added into missions, and their behaviors (such as patrol routes) configured. Missions may be packaged and distributed to other players, who need a loader to play them.
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allows him to walk the City streets between missions, where he can steal from passersby, spy on the townspeople's daily lives, and search for sidequests in addition to major story missions. Unlike sandbox games such as
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that confirmation of the company's second "AAA title", which its website states "begins with the letter 'T'", would occur "over the next year" or so. The game was unveiled on May 11, 2009, originally titled as
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series is to avoid fights, stealthily traverse the environment to complete specific objectives and instead sneak around the enemies or discreetly subdue them, without raising too much noise or suspicion. The
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except for burrick (dinosaur-like creatures) heads mounted as trophies in some of the mansions, and a few zombies, undead and ghostly apparitions. The designers stated that, unlike the original
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relatively young. Prolonged exposure to the Glyphs causes accelerated aging, an effect which limits the amount of knowledge and power any single Keeper can obtain from studying the Glyphs.
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hired to do a job by a beautiful woman. Feeling that there was a lack of anti-heroes in gaming at the time, Levine took inspiration from films from the 1970's such as
515:", "sneak-em-up" or a "first-person looter" to emphasize this difference. Classification of the game has been slow coming, as three-dimensional stealth games, such as 2459: 2168: 1760: 1940: 3473: 1959: 1851: 811:, but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of 2501: 2477: 1503: 1204: 2989: 2012: 1057:
introduced an reimagining of Garrett, with motivations and a personality that differ from those of the original. Garrett is played by voice actor
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Keeper Orland – A member of the Keeper organization with a strong dislike of Garrett. Orland eventually becomes the leader of the Keepers in
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intruders. There are a variety of tactics to avoid being heard, however, such as walking gently, steering clear of noisy pavement, or using
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he is at one point called "Sinclair". Several "episodes" of a series of conversations called "Benny's Ailment" can also be listened to in
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included him on the list of top ten heroes in gaming, stating how "over the course of his adventures, Garrett emerges from under the
3443: 2621: 231: 213: 151: 54: 180: 1115:-looking", but as development progressed they changed his look to fit the fantasy setting and "into something meaner and leaner". 2043: 1245:, being the one to remove Garrett's eye. However, she and her followers become allies for Garrett's war on the Mechanists during 1329:
is the Spanish feminine word for "decrepit, obsolete" or the Portuguese word for "old, obsolete". She is murdered by The Hag in
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game, which was allegedly under development. Eidos-Montréal's General Manager Stéphane D'Astous commented in an interview for
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amorality that shines through most of all, ensuring Garrett a place as one of gaming's most appealing anti-heroes". In 2008,
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her "hypnotic voice" provided by Brosius. Tom's Games stated she should be played in the live-action adaptation by "
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ranked him as PC gaming's ninth best character for his "wonderful" situational sarcasm, calling him a "medieval
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levels were designed first and making the plot work with them was somewhat of a retrofit. A re-release of
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along with a comment that Garrett "was highly unfortunate not to make the final 50" in the user poll.
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that more time was spent on combat than actually living up to the title of the game, the missions in
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suggested that the shared universe was unlikely, pointing out that no progress had been made on any
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Set mainly in a first-person perspective within a 3D environment, the main gameplay tactic of the
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The following are recurring characters. Information on non-recurring characters may be found in
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featured him among gaming's most notorious anti-heroes, calling him "a true badass and
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s story, wanted the game's world to feel familiar to fantasy fans, but also to have a
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before the company closed down in 2000. It is believed to have been an expansion to
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Keeper Artemus – The Keeper and mentor who took Young Garrett in and taught him in
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aesthetic. In keeping with this, Levine came up with a character named "Palmer": a
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ranked him as the 29th greatest video-game character, calling him to "a medieval
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Dyer, James; McComb, David; Plumb, Alastair; Scarborough, David (May 26, 2010).
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editor, a behind-the-scenes "making of" video, and a desktop theme designed for
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staff, Garrett is ranked among the most iconic characters in PC gaming.
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in early 2000. Utilizing the same Dark Engine that powered the original
3320: 3198: 2138:"The 50 Greatest Female Characters in Video Game History - Tom's Games" 2062: 1844:"Looking Glass Studios Interview Series - Audio Podcast 5 - Ken Levine" 1443: 1405: 1199: 1165: 1144: 405: 3083: 2810: 1370: 1198:, combining a ruthless exterior with an unshakeable sense of honor". 198:. Statements consisting only of original research should be removed. 2140:. October 14, 2008. Archived from the original on October 14, 2008. 2059:"Guinness Ranks Your 50 Favorite Video Game Characters of All Time" 1252:
The character was well received. In 2000, Viktoria was included in
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in the series. She was a primary antagonist during the events of
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ranked her as the third-sexiest female game villain in history.
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Mike Sharkey called Garrett a noticeable omission from the 2011
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Electronic Enlightenment Scholarly Edition of Correspondence
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A reimagining of the character appears in the 2014 reboot.
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A major departure from the first two games in the series,
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in late 1998 and powered by their own in-house developed
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In 2016, Straight Up Films acquired the film rights to
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The character was well received by critics. In 1999,
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In May 2017, the Game Central reporters at 531:. Another innovation employed extensively by 8: 2090:"The 50 most iconic characters in PC gaming" 2166:Top 11 Hottest Female Villains: #3 Viktoria 1937:"All Time Greatest Video Game Hero contest" 1529:"City Timeline – A Revisionist Perspective" 1313:. His leadership quickly proves officious, 552:Another large component of the gameplay in 511:games are sometimes described as either a " 55:Learn how and when to remove these messages 3041: 2990: 2976: 2968: 2844: 2830: 2822: 2606: 2460: 2446: 2438: 2342: 2328: 2320: 2208:"Dicionário Priberam da LÃngua Portuguesa" 1411:In 2015, Adrian Askarieh, producer of the 652: 568: 494:series has been well-received by critics. 255: 246: 2502:Ultima Underworld II: Labyrinth of Worlds 1994:"PC Gaming's Best, And Worst, Characters" 1504:List of Square Enix video game franchises 1417:films, stated that he hoped to oversee a 232:Learn how and when to remove this message 214:Learn how and when to remove this message 152:Learn how and when to remove this message 3469:Video game franchises introduced in 1998 1786:Thief 4 stepping out of shadows May 11? 1520: 1480: 925:, the city is not one large continuous 2143: 2100:from the original on November 26, 2021 1962:from the original on February 5, 2013. 1511: – Open source stealth video game 1205:Guinness World Records Gamer's Edition 1061:in the first 3 games and is played by 400:in which the player takes the role of 2040:"Gaming's Most Notorious Anti-Heroes" 2000:from the original on August 13, 2012. 1943:from the original on January 5, 2010. 1884:from the original on December 3, 2009 1321:, albeit voiced by a different actor. 486:was subsequently given the reins for 411:world resembling a cross between the 7: 2495:Ultima Underworld: The Stygian Abyss 1404:and Kate Cohen to produce alongside 90:adding citations to reliable sources 3474:Fiction set in the Late Middle Ages 2277:Game Central staff (May 12, 2017). 2244:Krupa, Daniel (September 9, 2015). 2057:Sharkey, Mike (February 16, 2011). 2046:from the original on March 7, 2012. 1992:PC Zone Staff (February 23, 2008). 1956:"The Greatest Ever Game Characters" 1173:of sorts" and contrasting him with 2258:from the original on July 20, 2017 1916:10.13051/ee:doc/bentjeou0110025a1c 1854:from the original on April 1, 2013 1378:, a map editor for the third game 261:Logo used in the first three games 14: 2622:Terra Nova: Strike Force Centauri 2122:. August 18, 2000. Archived from 2013:"360 Heroes – Honorable Mentions" 2011:Gordon, Jonathan (October 2009). 1159:type" and adding that it is "his 901:was developed simultaneously for 36:This article has multiple issues. 3029:List of mergers and acquisitions 1954:Cohen, Sander (March 17, 2010). 1842:Weise, Matthew (June 29, 2011). 1531:. Btinternet.com. Archived from 909:. Because of all these factors, 168: 66: 25: 2175:, Gameranx, September 13, 2013. 2088:Rick Lane (November 12, 2021). 446:(2014). An expanded version of 77:needs additional citations for 44:or discuss these issues on the 2636:British Open Championship Golf 2229:McNary, Dave (March 4, 2016). 2015:. 360 Magazine. Archived from 1805:. May 11, 2009. Archived from 1: 1848:Singapore-MIT Gambit Game Lab 1042:of the series. Introduced in 844:was a game in development by 2868:Dominion: Storm Over Gift 3 2038:IGN Staff (March 5, 2012). 1792: (archived May 7, 2009) 194:the claims made and adding 3492: 3384:Nimble Giant Entertainment 2171:December 17, 2013, at the 955:is the fourth game in the 945: 866: 784: 731: 518:Tom Clancy's Splinter Cell 3449:Embracer Group franchises 3040: 3005: 2609: 2475: 1878:Through the Looking Glass 1215:ranked this "not exactly 974:Deus Ex: Human Revolution 770:, provisionally entitled 706: 692: 680: 668: 661: 658: 637: 632: 618: 613: 599: 594: 580: 254: 3444:Dark fantasy video games 3269:Middle-earth Enterprises 3248:Dark Horse Entertainment 2615:John Madden Football '93 1977:. Empire. Archived from 1803:"Eidos Confirms Thief 4" 1355:in the first mission of 654:Aggregate review scores 2806:OtherSide Entertainment 2552:Thief: The Dark Project 2375:Thief II: The Metal Age 1586:Thief II: The Metal Age 1557:Thief: The Dark Project 1357:Thief II: The Metal Age 1319:Thief II: The Metal Age 1300:Thief: The Dark Project 1045:Thief: The Dark Project 1015:Thief: The Dark Project 948:Thief (2014 video game) 838:Thief II: The Metal Age 794:released the sequel to 787:Thief II: The Metal Age 779:Thief II: The Metal Age 768:Thief II: The Metal Age 751:Thief: The Dark Project 739:Thief: The Dark Project 734:Thief: The Dark Project 726:Thief: The Dark Project 683:Thief II: The Metal Age 671:Thief: The Dark Project 606:Thief II: The Metal Age 587:Thief: The Dark Project 448:Thief: The Dark Project 431:Thief II: The Metal Age 425:Thief: The Dark Project 422:The series consists of 364:Thief: The Dark Project 2903:Deus Ex: Invisible War 2651:Jane's Attack Squadron 894:Deus Ex: Invisible War 404:, a master thief in a 3459:Steampunk video games 3379:New World Interactive 3374:Gearbox Entertainment 3164:Amplifier Game Invest 3059:Bugbear Entertainment 3007:List of video games ( 2910:Thief: Deadly Shadows 2669:Command & Conquer 2469:Looking Glass Studios 1981:on November 14, 2012. 1880:. November 25, 2009. 1763:. TNL. Archived from 1644:Thief: Deadly Shadows 1615:Thief: Deadly Shadows 1408:and Adrian Askarieh. 1342:Thief: Deadly Shadows 1331:Thief: Deadly Shadows 1311:Thief: Deadly Shadows 1304:Thief: Deadly Shadows 1027:Thief: Deadly Shadows 959:series, developed by 916:Thief: Deadly Shadows 911:Thief: Deadly Shadows 883:Looking Glass Studios 875:Thief: Deadly Shadows 869:Thief: Deadly Shadows 861:Thief: Deadly Shadows 846:Looking Glass Studios 792:Looking Glass Studios 743:Looking Glass Studios 695:Thief: Deadly Shadows 625:Thief: Deadly Shadows 547:Thief: Deadly Shadows 464:Looking Glass Studios 437:Thief: Deadly Shadows 289:Looking Glass Studios 3409:Square Enix Montreal 3338:Tripwire Interactive 3212:Fantasy Flight Games 3145:Coffee Stain Studios 2676:Destruction Derby 64 2593:Flight Unlimited III 2069:on February 21, 2011 2019:on November 30, 2010 1809:on January 15, 2013. 1767:on December 10, 2014 1368:With the release of 1353:indentured servitude 1262:Catherine Zeta-Jones 1233:Viktoria (voiced by 1065:in the 2014 reboot. 922:Grand Theft Auto III 513:first-person sneaker 86:improve this article 3464:Fiction about theft 3454:Stealth video games 3369:Free Radical Design 2586:Flight Unlimited II 2126:on August 18, 2000. 655: 577: 101:"Thief" series 3404:Slipgate Ironworks 3054:Black Forest Games 2796:Night Dive Studios 2389:Robbing the Cradle 1076:, when working on 749:. A re-release of 653: 569: 179:possibly contains 3426: 3425: 3422: 3421: 3399:Saber Interactive 3278:CDE Entertainment 3264:Limited Run Games 3243:Dark Horse Comics 3102:Dambuster Studios 3021:Saber Interactive 2965: 2964: 2819: 2818: 2685: 2684: 2661:Nintendo 64 ports 2486:Ultima Underworld 2435: 2434: 1910:. November 2023. 1184:360 Magazine 1089:private detective 963:and published by 877:was developed by 722: 721: 651: 650: 386: 385: 382:February 25, 2014 333:Microsoft Windows 322:CDE Entertainment 312:Eidos Interactive 244:Video game series 242: 241: 234: 224: 223: 216: 181:original research 162: 161: 154: 136: 59: 3481: 3328:Demiurge Studios 3285:Crystal Dynamics 3236:Dark Horse Media 3155:Ghost Ship Games 3129:Warhorse Studios 3042: 2992: 2985: 2978: 2969: 2846: 2839: 2832: 2823: 2791:Irrational Games 2766:Related articles 2607: 2579:Flight Unlimited 2570:Flight Unlimited 2462: 2455: 2448: 2439: 2368:The Dark Project 2344: 2337: 2330: 2321: 2296: 2295: 2293: 2291: 2274: 2268: 2267: 2265: 2263: 2241: 2235: 2234: 2226: 2220: 2219: 2217: 2215: 2204: 2198: 2197: 2195: 2193: 2182: 2176: 2164:Gameranx Staff, 2162: 2156: 2155: 2149: 2141: 2134: 2128: 2127: 2116: 2110: 2109: 2107: 2105: 2085: 2079: 2078: 2076: 2074: 2065:. 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Variety. 2214:August 21, 2192:August 21, 1827:August 21, 1737:Metacritic 1708:Metacritic 1679:Metacritic 1650:Metacritic 1621:Metacritic 1592:Metacritic 1563:Metacritic 1539:August 22, 1516:References 1461:Just Cause 1428:Just Cause 1239:wood nymph 1217:Robin Hood 1213:GamesRadar 1181:Heroes by 1171:Sam Fisher 1074:Ken Levine 1008:Characters 854:Thief Gold 764:Windows 98 755:Thief Gold 663:Metacritic 452:Thief Gold 204:April 2014 188:improve it 112:newspapers 41:improve it 3359:3D Realms 3311:Arc Games 3124:Milestone 2875:Daikatana 2853:Ion Storm 2315:MobyGames 1488:Blackjack 1247:Metal Age 1200:GameSpy's 1196:anti-hero 1190:In 2012, 1129:Reception 1113:Excalibur 1100:Chinatown 1085:film noir 879:Ion Storm 840:entitled 753:entitled 633:2005–2013 614:2001–2003 476:Ion Storm 450:, titled 409:steampunk 294:Ion Storm 192:verifying 47:talk page 3414:Volition 3306:4A Games 3257:Freemode 3114:DigixArt 3107:Fishlabs 2932:Tom Hall 2774:BioShock 2559:Thief II 2262:June 23, 2256:Archived 2169:Archived 2146:cite web 2098:Archived 2094:PC Gamer 2044:Archived 2023:March 6, 1998:Archived 1960:Archived 1941:Archived 1882:Archived 1852:Archived 1733:Reviews" 1704:Reviews" 1675:Reviews" 1655:June 26, 1646:Reviews" 1626:June 26, 1617:Reviews" 1597:June 26, 1588:Reviews" 1568:June 26, 1559:Reviews" 1498:See also 1457:Metro UK 1287:Gameranx 1254:GameSpot 1229:Viktoria 1222:PC Gamer 1161:sardonic 1157:Han Solo 1135:GameSpot 1021:Thief II 932:Postal 2 905:and the 850:Thief II 834:Thief II 821:Thief II 804:Thief II 543:gas lamp 498:Gameplay 434:(2000), 428:(1998), 415:and the 353:Xbox One 349:Xbox 360 268:Genre(s) 3321:Beamdog 3199:Asmodee 2889:Deus Ex 2629:Voyager 2415:Garrett 2408:Related 2284:MetroUK 2073:May 18, 2063:GameSpy 2042:. IGN. 1996:. CVG. 1788:at the 1471:films. 1465:Deus Ex 1444:Deus Ex 1406:Roy Lee 1260:games ( 1237:) is a 1166:PC Zone 1145:GamesTM 1034:Garrett 986:Setting 980:Thief 4 903:Windows 891:-based 462:fixes. 406:fantasy 402:Garrett 395:stealth 324:(2022–) 273:Stealth 186:Please 126:scholar 3084:Plaion 2920:People 2811:SHODAN 2776:series 2690:People 2311:series 1447:, and 1433:Hitman 1414:Hitman 1371:DromEd 1327:caduca 1152:Empire 1050:reboot 942:(2014) 888:Unreal 863:(2004) 781:(2000) 728:(1998) 490:. 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Genre(s)
Stealth
Immersive sim
Developer(s)
Looking Glass Studios
Ion Storm
Eidos-Montréal
Publisher(s)
Eidos Interactive

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