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Robo titles, this one has only one, which zooms out whenever two Custom Robos are far from each other, while it zooms in whenever they are close to each other. The endurance bar is located above the players' hit points. Once it runs out, the players' robo gets "downed" which means that it stays fallen for a couple seconds. After it gets up, it goes into "rebirth", where it stays invincible for about 3 seconds. If the player repeatedly loses the same battle, the game offers the option of reducing the opponent's initial health, to make it easier. If the players continue to lose several times, the degree of handicap offered increases up to 75%, giving the opponent a starting 250 HP.
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the players' opponent from 1000 to 0 by using different Custom Robos, guns, bombs, pods, and Action-Chips. The exclusive Action-Chip within this version allows the players to create an additional shield of defense or to expand on the players' various maneuvers. In this game, many combinations are present when it comes to the players' specific weapon. This combinational process however is strengthened even greater with the new Action-Chip ability. Battles begin with the players' robo being launched out of a
Robocannon which is controlled with the D-pad.
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The main object of the whole game is to finish its plot by collecting every Custom Robo, battle part, and other stuff that the player wants, while winning every battle that moves the players from one part of the storyline to the next. In Custom Robo battles, the object is to reduce the hit points of
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titles, once shot out of the
Robocannon, players have a random amount of time for their Custom Robo to be ready to battle, instead of depending on which six sides of the cube they land on. Custom Robos are arranged in groups that are similar to their abilities. In camera views, unlike other Custom
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titles. Also, in its storyline, players can't move the protagonist the same way they can in any other title of the series. In this title, the main character's name is used as the cursor on the map screen for selecting which place to enter. When the players are inside a place, a pop-up window will
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give the players choices on what to do inside the place the players are in.
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354:. Nintendo previously planned to release it in late 2005 in Japan.
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516:. Weekly Famitsu. No.915 Pt.2. Pg.123. 30 June 2006.
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340:in North America). NOISE also planned the sequel
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317:on July 26, 2002, in Japan. The game stayed on
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711:Multiplayer and single-player video games
109:Learn how and when to remove this message
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368:title never released outside Japan.
47:adding citations to reliable sources
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34:needs additional citations for
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329:Custom Robo: Battle Revolution
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539:Translated using Excite.Co.Jp
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496:. Nintendo Online Magazine
358:is the third title of the
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514:ゲームボーイアドバンス - カスタムロボGX
470:Kusutamu Robo JīEkkusu
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716:Noise (company) games
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43:improve this article
545:Nintendo of America
384:Unlike every other
309:, and published by
273:Action role-playing
204:Yoshihiro Yamaguchi
194:Yoshihiro Yamaguchi
494:"開発者に訊く カスタムロボの歴史"
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41:Please help
36:verification
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691:Custom Robo
635:Custom Robo
611:Custom Robo
597:Custom Robo
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392:battles in
390:Custom Robo
386:Custom Robo
366:Custom Robo
361:Custom Robo
352:Nintendo DS
338:Custom Robo
287:multiplayer
236:Platform(s)
228:Custom Robo
210:Composer(s)
190:Designer(s)
176:Producer(s)
166:Director(s)
680:Categories
500:2009-01-23
480:References
336:(known as
218:Ayako Saso
184:Kenji Miki
170:Koji Kenjo
69:newspapers
533:website (
529:Official
417:Reception
200:Writer(s)
99:June 2008
664:Category
535:Original
461:カスタムロボGX
457:Japanese
439:- 7.4/10
433:- 7.3/10
431:GameSpot
372:Gameplay
350:for the
334:GameCube
332:for the
313:for the
311:Nintendo
268:Genre(s)
159:Nintendo
465:Hepburn
427:- 30/40
424:Famitsu
279:Mode(s)
247:Release
83:scholar
645:(2006)
637:(2004)
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599:series
301:is an
223:Series
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444:Notes
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307:Noise
147:Noise
90:JSTOR
76:books
62:news
550:IGN
537:) (
437:IGN
45:by
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