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Custom Robo GX

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Robo titles, this one has only one, which zooms out whenever two Custom Robos are far from each other, while it zooms in whenever they are close to each other. The endurance bar is located above the players' hit points. Once it runs out, the players' robo gets "downed" which means that it stays fallen for a couple seconds. After it gets up, it goes into "rebirth", where it stays invincible for about 3 seconds. If the player repeatedly loses the same battle, the game offers the option of reducing the opponent's initial health, to make it easier. If the players continue to lose several times, the degree of handicap offered increases up to 75%, giving the opponent a starting 250 HP.
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the players' opponent from 1000 to 0 by using different Custom Robos, guns, bombs, pods, and Action-Chips. The exclusive Action-Chip within this version allows the players to create an additional shield of defense or to expand on the players' various maneuvers. In this game, many combinations are present when it comes to the players' specific weapon. This combinational process however is strengthened even greater with the new Action-Chip ability. Battles begin with the players' robo being launched out of a Robocannon which is controlled with the D-pad.
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The main object of the whole game is to finish its plot by collecting every Custom Robo, battle part, and other stuff that the player wants, while winning every battle that moves the players from one part of the storyline to the next. In Custom Robo battles, the object is to reduce the hit points of
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titles, once shot out of the Robocannon, players have a random amount of time for their Custom Robo to be ready to battle, instead of depending on which six sides of the cube they land on. Custom Robos are arranged in groups that are similar to their abilities. In camera views, unlike other Custom
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titles. Also, in its storyline, players can't move the protagonist the same way they can in any other title of the series. In this title, the main character's name is used as the cursor on the map screen for selecting which place to enter. When the players are inside a place, a pop-up window will
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are in 2D, instead of 3D, due to the Game Boy Advance not being powerful enough to completely emulate other
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s future release list for a few years, until the release of the next title of the series,
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give the players choices on what to do inside the place the players are in.
133: 430: 333: 310: 158: 423: 564: 354:. Nintendo previously planned to release it in late 2005 in Japan. 375: 254: 568: 549: 436: 18: 516:. Weekly Famitsu. No.915 Pt.2. Pg.123. 30 June 2006. 278: 266: 246: 234: 222: 208: 198: 188: 174: 164: 152: 140: 126: 49:. Unsourced material may be challenged and removed. 340:in North America). NOISE also planned the sequel 468: 317:on July 26, 2002, in Japan. The game stayed on 580: 8: 587: 573: 565: 132: 123: 711:Multiplayer and single-player video games 109:Learn how and when to remove this message 485: 449: 7: 368:title never released outside Japan. 47:adding citations to reliable sources 344:, but later dropped it in favor of 726:Video games scored by Shinji Hosoe 14: 658: 657: 23: 34:needs additional citations for 721:Video games developed in Japan 329:Custom Robo: Battle Revolution 1: 539:Translated using Excite.Co.Jp 706:Japan-exclusive video games 701:Game Boy Advance-only games 469: 364:series as well as the last 742: 496:. Nintendo Online Magazine 358:is the third title of the 653: 605: 460: 388:title in the series, the 131: 303:action role-playing game 696:Game Boy Advance games 514:ゲームボーイアドバンス - カスタムロボGX 470:Kusutamu Robo JīEkkusu 381: 716:Noise (company) games 379: 43:improve this article 545:Nintendo of America 384:Unlike every other 309:, and published by 273:Action role-playing 204:Yoshihiro Yamaguchi 194:Yoshihiro Yamaguchi 494:"開発者に訊く カスタムロボの歴史" 382: 673: 672: 380:The battle system 347:Custom Robo Arena 292: 291: 119: 118: 111: 93: 733: 686:2002 video games 661: 660: 589: 582: 575: 566: 559:Custom Robo GX 2 517: 511: 505: 504: 502: 501: 490: 473: 472: 462: 454: 342:Custom Robo GX 2 325: 315:Game Boy Advance 300: 258: 241:Game Boy Advance 181:Shigeru Miyamoto 136: 124: 114: 107: 103: 100: 94: 92: 58:"Custom Robo GX" 51: 27: 19: 741: 740: 736: 735: 734: 732: 731: 730: 676: 675: 674: 669: 649: 601: 593: 526: 521: 520: 512: 508: 499: 497: 492: 491: 487: 482: 477: 476: 455: 451: 446: 419: 374: 323: 294: 262: 253: 217: 183: 122: 121:2002 video game 115: 104: 98: 95: 52: 50: 40: 28: 17: 16:2002 video game 12: 11: 5: 739: 737: 729: 728: 723: 718: 713: 708: 703: 698: 693: 688: 678: 677: 671: 670: 668: 667: 654: 651: 650: 648: 647: 639: 631: 623: 615: 606: 603: 602: 594: 592: 591: 584: 577: 569: 563: 562: 554:Custom Robo GX 547: 542: 531:Custom Robo GX 525: 524:External links 522: 519: 518: 506: 484: 483: 481: 478: 475: 474: 448: 447: 445: 442: 441: 440: 434: 428: 418: 415: 394:Custom Robo GX 373: 370: 356:Custom Robo GX 320:Nintendo Power 297:Custom Robo GX 290: 289: 280: 276: 275: 270: 264: 263: 261: 260: 250: 248: 244: 243: 238: 232: 231: 224: 220: 219: 212: 206: 205: 202: 196: 195: 192: 186: 185: 178: 172: 171: 168: 162: 161: 156: 150: 149: 144: 138: 137: 129: 128: 127:Custom Robo GX 120: 117: 116: 31: 29: 22: 15: 13: 10: 9: 6: 4: 3: 2: 738: 727: 724: 722: 719: 717: 714: 712: 709: 707: 704: 702: 699: 697: 694: 692: 689: 687: 684: 683: 681: 666: 665: 656: 655: 652: 646: 644: 640: 638: 636: 632: 630: 628: 624: 622: 620: 616: 614: 612: 608: 607: 604: 600: 598: 590: 585: 583: 578: 576: 571: 570: 567: 561: 560: 555: 551: 548: 546: 543: 540: 536: 532: 528: 527: 523: 515: 510: 507: 495: 489: 486: 479: 471: 466: 458: 453: 450: 443: 438: 435: 432: 429: 426: 425: 421: 420: 416: 414: 411: 408:Unlike other 406: 402: 399: 395: 391: 387: 378: 371: 369: 367: 363: 362: 357: 353: 349: 348: 343: 339: 335: 331: 330: 322: 321: 316: 312: 308: 305:developed by 304: 299: 298: 288: 284: 283:Single-player 281: 277: 274: 271: 269: 265: 259:July 27, 2002 256: 252: 251: 249: 245: 242: 239: 237: 233: 230: 229: 225: 221: 216: 213: 211: 207: 203: 201: 197: 193: 191: 187: 182: 179: 177: 173: 169: 167: 163: 160: 157: 155: 151: 148: 145: 143: 139: 135: 130: 125: 113: 110: 102: 91: 88: 84: 81: 77: 74: 70: 67: 63: 60: –  59: 55: 54:Find sources: 48: 44: 38: 37: 32:This article 30: 26: 21: 20: 663: 642: 634: 626: 625: 618: 610: 596: 558: 530: 513: 509: 498:. Retrieved 488: 452: 422: 409: 407: 403: 397: 393: 389: 385: 383: 365: 359: 355: 345: 341: 337: 327: 318: 296: 295: 293: 226: 215:Shinji Hosoe 154:Publisher(s) 142:Developer(s) 105: 96: 86: 79: 72: 65: 53: 41:Please help 36:verification 33: 691:Custom Robo 635:Custom Robo 611:Custom Robo 597:Custom Robo 410:Custom Robo 398:Custom Robo 392:battles in 390:Custom Robo 386:Custom Robo 366:Custom Robo 361:Custom Robo 352:Nintendo DS 338:Custom Robo 287:multiplayer 236:Platform(s) 228:Custom Robo 210:Composer(s) 190:Designer(s) 176:Producer(s) 166:Director(s) 680:Categories 500:2009-01-23 480:References 336:(known as 218:Ayako Saso 184:Kenji Miki 170:Koji Kenjo 69:newspapers 533:website ( 529:Official 417:Reception 200:Writer(s) 99:June 2008 664:Category 535:Original 461:カスタムロボGX 457:Japanese 439:- 7.4/10 433:- 7.3/10 431:GameSpot 372:Gameplay 350:for the 334:GameCube 332:for the 313:for the 311:Nintendo 268:Genre(s) 159:Nintendo 465:Hepburn 427:- 30/40 424:Famitsu 279:Mode(s) 247:Release 83:scholar 645:(2006) 637:(2004) 629:(2002) 621:(2000) 613:(1999) 599:series 301:is an 223:Series 85:  78:  71:  64:  56:  643:Arena 444:Notes 324:' 307:Noise 147:Noise 90:JSTOR 76:books 62:news 550:IGN 537:) ( 437:IGN 45:by 682:: 627:GX 619:V2 556:, 552:- 467:: 463:, 459:: 285:, 255:JP 588:e 581:t 574:v 541:) 503:. 257:: 112:) 106:( 101:) 97:( 87:· 80:· 73:· 66:· 39:.

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Developer(s)
Noise
Publisher(s)
Nintendo
Director(s)
Producer(s)
Shigeru Miyamoto
Designer(s)
Writer(s)
Composer(s)
Shinji Hosoe
Custom Robo
Platform(s)
Game Boy Advance
JP
Genre(s)
Action role-playing
Single-player

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