Knowledge (XXG)

MyCoke

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combinations would result in a stalemate and give neither player a point. The player with the most points at the end of 3 rounds would win decibels and stay in the ring to face another opponent. A tie at the end of 3 rounds would result in both players going to the end of the line, as there was no sudden death situation in place. If a player won a certain number of games consecutively, they would receive a prize in the form of virtual furniture for use in Coke Studios, starting with a tatami mat and gradually getting more valuable.
265:, and was rewarded for: receiving 'Thumbs Up' votes from other users whilst performing music; drinking Virtual Coca-Colas found in crates, vending machines, and refrigerators; playing other games on the Coke Studios website; and filling out surveys. There are various locations based on real-life cities where the user can perform their music, such as 52: 467:, stated in an interview that "to evolve Coke Studios we needed a digital partner that offered technology and capabilities that we didn’t have". She further stated that "There.com’s digital platform offered more flexibility and creativity to develop a more lifelike world through which we can deliver greater and more varied content." 332:
against the clock to get the most points possible. If the player got a certain number of points, they would be rewarded special themed furniture, such as a robot statue or a gear chair for use in Coke Studios. There was also a high score system for players to compare their point totals against others.
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Uncover The Music was a matching game played in a jungle ruins setting where players compete to uncover matching symbols that play the same small beat, such as a jungle drum. A matching pair would give the player points. There were also two special tiles: a snake which would end the player's turn and
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MyCoke's website also hosted a number of smaller games that tied into Coke Studios. Players would be represented by their avatar(called a virtual ego or V-ego) to compete either against other players or against the clock in order to earn decibels or prizes in the form of virtual furniture. The games
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V-ego San was a game of rock paper scissors set in a sumo wrestling setting, with the players dressed in sumo wrestler costumes. Players would choose a move from the available list and see if their move beat their opponent. A move that beats the other player will receive a point. However, some move
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Pop Quiz was a 5-player game that mixed trivia questions, photo-reveal and name-that-tune with open-ended creative competition. The creativity culminated in a rap battle. All players were given the same three lines from a fictional rhyme and each composed a fourth line to complete the quatrain. In
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Recycler was a single player game in a factory setting. The player would have to take pieces of furniture and maneuver around moving obstacles to reach the other side and win points. If the player hit an obstacle, they would lose what they were carrying and have to start again. The game was a race
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MyCoke Coaster was a roller coaster race between two teams of players involving memory and speed. Each team would be given a combination of colored levers to pull and pulling them in the right order caused the roller coaster car to move up the hill. The combination gradually got more complex each
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round, requiring both memorization skills and speed in order to beat the other team. The team that completed each round and got to the top of the incline first would win the game and be awarded decibels. Jairo Fula was a major contributor to the art and design of this game.
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proved to be very popular especially during times when Coke Studios was not open as well as when Coke Studios was at full capacity. The games also used a lobby system similar to Coke Studios if they involved more than one player. The games offered were:
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rooms, items, avatars, and user interface as well as other come studio assets. It contains additional features which did not exist in the original game, such as infinite worlds, mining, and the ability to customize the layouts of private studios.
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the open-ended competition the players vote for the best line - but they cannot vote for themselves. This game was principally developed by GamesThatWork, including trivia content by Gerri Miller.
197:. Version 2 of the game was released in late 2004 on a new technology platform called Galapagos, created by Studiocom, and featuring new locations and a special double-reward 'Coca-Cola Red Room'. 405:
sponsorship changed the entire game, turning every avatar into fish in the style of the characters in the movie, and the rooms were underwater themed. There were also new minigames to be played.
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a frog which would automatically match the player's selection. The player with the most points when all tiles were matched would receive decibels for use in Coke Studios.
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On May 18, 2011, Michael Wilson announced that There.com will be re-opening, on the There.com homepage. All previous members will have access to their old avatars.
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The trivia game was a competition between 2 players to answer questions and win points. The player with the most points at the end would receive decibels.
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brand and products. It was created in January 2002 by VML Inc (Previously Studiocom) an Atlanta-based digital agency using core technology from
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and sponsored by the Coca-Cola corporation. It was released December 6, 2007, but closed on March 9, 2010 because of the closure of There. In
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videos. Players could use a "music mixer" tool to develop their own music. The chat system was focused on textboxes or
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in June 2006. During these sponsorships, the in-game client released furniture advertising such shows. The
736: 452:. Players could create their own customized avatar, and could obtain property, and buy pets and vehicles. 464: 428: 209: 93: 548: 255:
The main focus of the game was to socialize, mix music, and decorate various interiors. The in-game
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The main focus of the game was to socialize, mix music, and decorate various interiors. The in-game
761: 433: 190: 588: 686: 564: 521: 657: 610: 457: 154: 107: 31: 103: 60: 725: 449: 393: 387: 381: 266: 228: 440:, activities were focused on music, and entertainment. The virtual world included a 632: 194: 158: 441: 375: 691: 445: 247:, in which events and promotions would happen on the website or the client. 186: 182: 715: 370: 261: 256: 244: 223: 218: 178: 73: 51: 17: 494: 282: 270: 232: 193:, the company responsible for a similar popular online game called 366: 278: 240: 398: 585:"Coca-Cola Re-Launches Coke Studios at There.com Virtual World" 463:
Carol Kruse, vice president of Global Interactive Marketing at
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The virtual world was officially shut down on March 9, 2010.
687:"Coca-Cola, There.com Team For CC Metro Online World" 37:"Coke Studios" redirects here. For similar uses, see 146: 138: 130: 122: 114: 99: 89: 79: 67: 551:. Archived from the original on February 20, 2001 520:. Juho Kuorikoski. 18 May 2015. p. 128. 8: 460:points to obtain various items in the game. 44: 680: 678: 426:is an online spin-off of the virtual world 782:Internet properties disestablished in 2007 777:Video games developed in the United States 517:Finnish Video Games: A History and Catalog 50: 43: 767:Internet properties established in 2002 482: 772:Video games based on soft drink brands 562: 214:. There was closed on March 9, 2010. 204:closed, and encouraged users to join 7: 685:Leigh Alexander (December 6, 2007). 444:skate park and a theater presenting 365:had sponsored several high-profile 239:had sponsored several high-profile 747:Promotional campaigns by Coca-Cola 83: 25: 742:Inactive multiplayer online games 59: 1: 752:Social simulation video games 587:. Jack Myers. Archived from 493:. 2006-11-18. Archived from 798: 337:Sports Challenge Quiz Game 36: 29: 757:Virtual world communities 569:: CS1 maint: unfit URL ( 104:Archived official website 58: 49: 30:Not to be confused with 716:MyCoke official US site 633:"Jairovskaya Portfolio" 456:allowed players to use 408:CaveJam is a game with 611:"There.com is closing" 432:. It was developed by 94:The Coca-Cola Company 200:On December 6, 2007 110: (archive index) 434:Makena Technologies 181:chat game used for 169:(formerly known as 139:Current status 46: 208:which was part of 191:Sulake Corporation 549:"Sulake Homepage" 379:in October 2004; 304:Uncover The Music 164: 163: 80:Available in 16:(Redirected from 789: 732:2002 video games 703: 702: 700: 699: 682: 673: 672: 670: 668: 654: 648: 647: 645: 643: 629: 623: 622: 620: 618: 607: 601: 600: 598: 596: 591:on 19 March 2015 581: 575: 574: 568: 560: 558: 556: 545: 539: 538: 536: 534: 512: 506: 505: 503: 502: 487: 371:television shows 245:television shows 63: 54: 47: 27:Online chat game 21: 797: 796: 792: 791: 790: 788: 787: 786: 722: 721: 712: 707: 706: 697: 695: 684: 683: 676: 666: 664: 656: 655: 651: 641: 639: 631: 630: 626: 616: 614: 609: 608: 604: 594: 592: 583: 582: 578: 561: 554: 552: 547: 546: 542: 532: 530: 528: 514: 513: 509: 500: 498: 489: 488: 484: 479: 458:My Coke Rewards 419: 385:in April 2005; 360: 253: 155:Adobe Shockwave 147:Written in 108:Wayback Machine 90:Created by 70: 42: 35: 32:My Coke Rewards 28: 23: 22: 15: 12: 11: 5: 795: 793: 785: 784: 779: 774: 769: 764: 759: 754: 749: 744: 739: 734: 724: 723: 720: 719: 711: 710:External links 708: 705: 704: 674: 649: 624: 602: 576: 540: 526: 507: 481: 480: 478: 475: 418: 415: 391:in June 2005; 359: 356: 355: 354: 349: 348: 344: 343: 339: 338: 334: 333: 328: 327: 323: 322: 317: 316: 315:MyCoke Coaster 312: 311: 306: 305: 301: 300: 295: 294: 252: 249: 162: 161: 148: 144: 143: 140: 136: 135: 132: 128: 127: 124: 120: 119: 116: 112: 111: 101: 97: 96: 91: 87: 86: 81: 77: 76: 71: 68: 65: 64: 56: 55: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 794: 783: 780: 778: 775: 773: 770: 768: 765: 763: 760: 758: 755: 753: 750: 748: 745: 743: 740: 738: 737:Browser games 735: 733: 730: 729: 727: 717: 714: 713: 709: 694: 693: 688: 681: 679: 675: 663: 662:GamesThatWork 659: 653: 650: 638: 634: 628: 625: 612: 606: 603: 590: 586: 580: 577: 572: 566: 550: 544: 541: 529: 527:9780786499625 523: 519: 518: 511: 508: 497:on 2006-11-18 496: 492: 486: 483: 476: 474: 471: 468: 466: 461: 459: 455: 451: 450:voice over IP 447: 443: 439: 435: 431: 430: 425: 424: 416: 414: 411: 406: 404: 400: 397:in 2006; and 396: 395: 394:American Idol 390: 389: 388:Batman Begins 384: 383: 382:American Idol 378: 377: 372: 368: 364: 357: 351: 350: 346: 345: 341: 340: 336: 335: 330: 329: 325: 324: 319: 318: 314: 313: 308: 307: 303: 302: 297: 296: 292: 291: 290: 286: 284: 280: 276: 272: 268: 267:San Francisco 264: 263: 258: 250: 248: 246: 242: 238: 234: 230: 229:San Francisco 226: 225: 220: 215: 213: 212: 207: 203: 198: 196: 192: 188: 184: 180: 176: 172: 168: 160: 156: 152: 149: 145: 141: 137: 133: 129: 125: 121: 117: 113: 109: 105: 102: 98: 95: 92: 88: 85: 82: 78: 75: 72: 66: 62: 57: 53: 48: 40: 33: 19: 696:. Retrieved 690: 665:. Retrieved 661: 652: 640:. Retrieved 636: 627: 615:. Retrieved 605: 593:. Retrieved 589:the original 579: 553:. Retrieved 543: 531:. Retrieved 516: 510: 499:. Retrieved 495:the original 485: 472: 469: 462: 453: 437: 427: 422: 421: 420: 410:Coke Studios 409: 407: 402: 392: 386: 380: 374: 363:Coke Studios 362: 361: 287: 260: 254: 237:Coke Studios 236: 222: 216: 210: 205: 201: 199: 175:Coke Studios 174: 170: 166: 165: 134:January 2002 123:Registration 69:Type of site 491:"StudioCom" 373:including: 195:Habbo Hotel 159:Adobe Flash 39:Coke Studio 762:Advergames 726:Categories 698:2011-03-03 658:"Pop Quiz" 613:. Engadget 501:2020-09-14 477:References 442:hoverboard 403:Shark Tale 376:Shark Tale 171:Coke Music 115:Commercial 84:1 language 718:(Archive) 692:Gamasutra 642:26 August 617:26 August 595:26 August 555:26 August 533:26 August 465:Coca-Cola 446:Coca-Cola 293:V-ego San 206:CC-Metro, 187:Coca-Cola 183:marketing 177:) was an 565:cite web 454:CC Metro 438:CC Metro 423:CC Metro 417:CC Metro 358:Sponsors 347:Pop Quiz 326:Recycler 262:decibels 257:currency 251:Gameplay 224:decibels 219:currency 142:Inactive 131:Launched 126:Optional 74:Internet 18:CC Metro 106:at the 667:10 May 637:FulaKi 524:  283:London 281:, and 271:Mexico 233:Mexico 202:MyCoke 179:online 167:MyCoke 45:MyCoke 429:There 367:films 279:Tokyo 241:films 211:There 669:2017 644:2015 619:2015 597:2015 571:link 557:2015 535:2015 522:ISBN 399:FIFA 369:and 259:was 243:and 221:was 185:the 173:and 151:Java 275:Goa 231:or 100:URL 728:: 689:. 677:^ 660:. 635:. 567:}} 563:{{ 285:. 277:, 273:, 269:, 235:. 157:, 153:, 118:No 701:. 671:. 646:. 621:. 599:. 573:) 559:. 537:. 504:. 41:. 34:. 20:)

Index

CC Metro
My Coke Rewards
Coke Studio


Internet
1 language
The Coca-Cola Company
Archived official website
Wayback Machine
Java
Adobe Shockwave
Adobe Flash
online
marketing
Coca-Cola
Sulake Corporation
Habbo Hotel
There
currency
decibels
San Francisco
Mexico
films
television shows
currency
decibels
San Francisco
Mexico
Goa

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