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Campaign setting

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272: 938:, and the impact that the franchise had on popular culture, many science fiction settings were introduced or adapted, especially during the 1980s. The scope of a science fiction setting is typically larger than that of a fantasy setting, encompassing multiple worlds or even entire galaxies. Such settings often involve detailed accounts of military and/or trading operations and organizations. 79: 181: 38: 469: 670:, established campaign settings have the advantage of providing a wealth of material written by professional game designers. When creating a homebrew setting "you're on your own - but without limits and preconceptions", which can lead to more interesting games as the game master may be "more invested in the material and passionate about its development". 853:). Even when the main setting of a game is not taken directly from the history of our world, they still tend to draw heavily on historical models, though distorted by the presence of magic; also, as gods often have direct and tangible interactions with the world, religion is usually very unlike our world. 971:
settings take place in the past. Because historical games often overlap the fantasy genre, a distinguishing mark is that fantasy games are set on a "fantasy world" similar to but distinct from Earth, while historical games are set in the past of Earth. Settings that have been explored in roleplaying
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to larger media franchises. They were once rare but the number of these games is increasing. Licensed games are usually considered part of their franchise's genre rather than a genre in and of themselves. Many licensed products are now defunct because of license expiration, while others such as
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Some elements of fantasy role-playing settings were often related to the horror genre. Vampires and ghosts are typical fare in most such settings, for example. Campaign settings that combine horror and fantasy elements on an even footing include the
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The third type of setting is developed without being tied to a particular game system. Typically this last sort are developed first as stand-alone works of fiction, which are later adapted to one or more role playing systems such as the
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were first introduced in the early 1980s, creating a hybrid of fantasy horror and modern thrillers. These settings tend to focus on organizations and societies in which generally normal people fight against malevolent
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influences such as cyberized limbs, megacorporations and the virtual reality internet in the form of the Matrix, while also including, as a major plot element, the return of magic to the world and the classic
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The setting in both these styles of horror games is often contemporary, between the 19th century and the current day. Creating the correct mood and air of suspense is very important in these games.
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literature. The setting is generally in the future, sometimes near future but also quite often in the far future, though in many cases the setting bears no connection to the world we live in, e.g.
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popularized the notion of fantasy set within elements of real-world history. Later games would update this concept even further, bringing fantasy gaming into the present day in a genre known as
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presents a detailed background for its setting, tying the existence of magic, wizards and the Faerie realms into a historical context while allowing for 'fantasy' elements to come into play.
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games are based on creating situations which are funny or have a funny premise. Humor is not usually a genre in itself (although it can be), but a modifier added to other genres. In 1983
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is one such 'historical' game, set in what its source materials call 'Mythic Europe': while history is generally accepted to unfold as depicted in real-world historical accounts,
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game introduced a science fiction setting which used a post-apocalypse world in which to set a tongue-in-cheek game of futile struggle against a computer-controlled
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Fantasy typically remains the most played roleplaying genre. RPGs of the fantasy genre are sometimes collectively called "Fantasy roleplaying games" ("FRP").
958: 816:. Over the decades since, fantasy role-playing has evolved and expanded tremendously, even developing its own subgenres. The genre can be subdivided into 472: 658:, though there are a few exceptions of settings which were designed explicitly for role playing gaming, but without a specific system in mind, such as 951: 425: 1300: 1453: 1166: 1019: 726: 1426: 1393: 1343: 1267: 1051: 1041: 860: 543:
is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game (such as the
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While obviously connected to game materials, campaign settings are supported also by other media, such as novels and comic books.
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The second style of horror game reverses the roles, with the player characters being such supernatural creatures as
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Nikolai Butler distinguished two types of campaign settings, homebrewed and official. According to games journalist
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set in contemporary setting where all fantastic elements from futuristic technology to mythic beings co-exist.
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Setting genres have touched on every genre of high-action fictional storytelling from role-playing's roots in
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The use of the term "world" in describing a campaign setting is loose, at best. Campaign worlds such as the
370: 296: 1364:"From Rolling to Reading: An Analysis of the Adaptation of Narrative Between Role-Playing Games and Novels" 808:) were based in the fantasy genre, primarily based on the popularity of fantasy works by authors such as 17: 1241: 710: 57: 551: 924: 399: 946:, introduced in 1978, explored the replacement of traditional elements of fantasy settings with the 910: 839: 595:
detail entire cosmologies and timelines of thousands of years, while the setting of a game such as
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combined Chinese historical fantasy with Kung Fu action tropes and dystopian science fiction. In
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sourcebook also provides ways to emphasize horror elements within a more typical fantasy milieu.
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combines Chinese historical fantasy with kung fu action tropes and dystopian science fiction.
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take a system designed for a licensee's game world and create a new world to match it.
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entities. Such games often are structured as a straightforward "monster hunt", though
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The second type of setting is for games that have multiple settings such as modern
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A small number of campaign settings fuse two or more genres in a single game. In
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in 1976—dungeon adventuring on a "lost starship"—and in 1977 soon followed with
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Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It
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create their own settings, often referred to as "homebrew" settings or worlds.
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characterized by different genre elements including steampunk and horror.
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The first type of setting is specifically tied to a single game, such as
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in which elements of horror, magic and steampunk are prevalent, and
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The first role-playing settings from the late 1960s and early 1970s (
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Examples of major campaign settings include numerous settings within
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Ward, Rachel Mizsei (2013). "Genre Mashing in the Role-Playing Game
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Dungeons and Desktops: The History of Computer Role-Playing Games 2e
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combined fantasy, science fiction, pulp, and horror elements while
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games that mix elements of different genres together. For example,
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introduced humorous modern horror/fantasy gaming. In 1984, the
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Science fiction settings for role playing were introduced with
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While pure fantasy games were initially popular, games such as
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mixes fantasy, science fiction, pulp and horror elements while
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also involves a great deal of investigation and clue-finding.
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races of elves, dwarfs, trolls and so forth. Likewise, the
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might only describe one nation within a brief segment of
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settings draw their inspiration almost exclusively from
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presents a futuristic dystopia that draws heavily from
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Fictional environment setting for a role-playing game
608:There are three primary types of campaign setting: 103:. Unsourced material may be challenged and removed. 777:and supernatural/mythological creatures, such as 824:where there are few or no supernatural aspects. 820:where supernatural events are commonplace, and 1332:Barton, Matt; Stacks, Shane (18 April 2019). 1004:), and Fantasy Imperium (historical Europe). 490: 8: 1415:Undead in the West II: They Just Keep Coming 66:Learn how and when to remove these messages 959:Category:Science fiction roleplaying games 624:, where the game has only the one setting. 497: 483: 270: 254: 243:Learn how and when to remove this message 225:Learn how and when to remove this message 163:Learn how and when to remove this message 18:Campaign setting (Dungeons & Dragons) 1227:More extreme mashups are also possible; 1315: 1065:. This second style was popularized by 631:or generic roleplaying systems such as 412: 369: 309: 278: 262: 1032:settings take their inspiration from 1020:Category:Historical roleplaying games 7: 1357: 1355: 1327: 1325: 1323: 1321: 1319: 928:setting covered multiple worlds and 101:adding citations to reliable sources 897:literature into subgenres, such as 468: 1362:Bjädefors Butler, Nikolai (2018). 861:Category:Fantasy roleplaying games 25: 1142:Category:Comedy roleplaying games 1111:Category:Horror roleplaying games 724:combines fantasy with cyberpunk, 569:, as well as many others such as 47:This article has multiple issues. 467: 179: 77: 36: 1039:Modern horror settings such as 88:needs additional citations for 55:or discuss these issues on the 1388:. Scribner. pp. 223–224. 1: 1454:Role-playing game terminology 1296:Campaign (role-playing games) 1208:genre typically emulates the 932:races. Due to the success of 585:History of role-playing games 1368:Lund University Publications 1291:List of fictional universes 773:. Fantasy elements include 699:-oriented settings such as 205:the claims made and adding 1470: 582: 535:is a series of individual 1411:Deadlands: The Weird West 1286:List of campaign settings 873:settings are inspired by 952:post-apocalyptic fiction 1071:Vampire: The Masquerade 986:Japanese warring states 761:, such as the works of 1302:Dungeons & Dragons 1212:universes such as the 1202:Dungeons & Dragons 1086:Dungeons & Dragons 705:have been introduced. 629:Dungeons & Dragons 567:Dungeons & Dragons 552:Dungeons & Dragons 1242:GURPS Infinite Worlds 1007:The roleplaying game 730:draws on fantasy and 711:GURPS Infinite Worlds 1421:. pp. 269–285. 681:in settings such as 400:Non-player character 97:improve this article 911:Metamorphosis Alpha 840:Mage: The Ascension 258:Part of a series on 1167:Castle Falkenstein 759:fantasy literature 727:Castle Falkenstein 695:. Even modern-day 517:which serves as a 323:Character creation 264:Role-playing games 190:possibly contains 112:"Campaign setting" 1449:Campaign settings 1428:978-0-8108-9264-4 1395:978-1-4516-4052-6 1345:978-1-351-27339-8 1304:campaign settings 1075:World of Darkness 1034:horror literature 948:pseudo-scientific 799:World of Greyhawk 693:World of Darkness 621:World of Darkness 603:alternate history 592:World of Greyhawk 523:role-playing game 507: 506: 421:Campaign settings 253: 252: 245: 235: 234: 227: 192:original research 173: 172: 165: 147: 70: 16:(Redirected from 1461: 1433: 1432: 1406: 1400: 1399: 1378: 1372: 1371: 1359: 1350: 1349: 1329: 1247:alternate worlds 1218:Marvel Universes 1103:Heroes of Horror 885:abilities (i.e. 810:J. R. R. Tolkien 767:Robert E. Howard 763:J. R. R. Tolkien 716:alternate worlds 579:Types of setting 546:Forgotten Realms 541:campaign setting 511:campaign setting 499: 492: 485: 471: 470: 395:Player character 318:Campaign setting 274: 255: 248: 241: 230: 223: 219: 216: 210: 207:inline citations 183: 182: 175: 168: 161: 157: 154: 148: 146: 105: 81: 73: 62: 40: 39: 32: 21: 1469: 1468: 1464: 1463: 1462: 1460: 1459: 1458: 1439: 1438: 1437: 1436: 1429: 1419:Scarecrow Press 1408: 1407: 1403: 1396: 1382:Ewalt, David M. 1380: 1379: 1375: 1361: 1360: 1353: 1346: 1331: 1330: 1317: 1312: 1277: 1268:Blood of Heroes 1255: 1222:science fantasy 1149: 1118: 1052:Call of Cthulhu 1042:Call of Cthulhu 1027: 966: 895:science fiction 875:science fiction 871:Science fiction 868: 866:Science fiction 771:medieval Europe 752: 679:science fiction 587: 581: 515:fictional world 503: 466: 360:Threefold model 249: 238: 237: 236: 231: 220: 214: 211: 196: 184: 180: 169: 158: 152: 149: 106: 104: 94: 82: 41: 37: 28: 23: 22: 15: 12: 11: 5: 1467: 1465: 1457: 1456: 1451: 1441: 1440: 1435: 1434: 1427: 1401: 1394: 1373: 1351: 1344: 1314: 1313: 1311: 1308: 1307: 1306: 1298: 1293: 1288: 1283: 1276: 1273: 1254: 1251: 1148: 1145: 1117: 1114: 1100:. The D&D 1026: 1023: 972:games include 965: 962: 925:Third Imperium 867: 864: 751: 748: 734:elements, and 668:David M. Ewalt 664: 663: 643: 625: 580: 577: 505: 504: 502: 501: 494: 487: 479: 476: 475: 463: 462: 461: 460: 459: 458: 448: 447: 446: 441: 436: 428: 423: 415: 414: 410: 409: 408: 407: 402: 397: 392: 387: 382: 374: 373: 367: 366: 365: 364: 363: 362: 357: 347: 346: 345: 343:Generic system 340: 330: 325: 320: 312: 311: 307: 306: 305: 304: 299: 294: 289: 281: 280: 276: 275: 267: 266: 260: 259: 251: 250: 233: 232: 215:September 2022 187: 185: 178: 171: 170: 85: 83: 76: 71: 45: 44: 42: 35: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 1466: 1455: 1452: 1450: 1447: 1446: 1444: 1430: 1424: 1420: 1416: 1412: 1405: 1402: 1397: 1391: 1387: 1383: 1377: 1374: 1369: 1365: 1358: 1356: 1352: 1347: 1341: 1338:. CRC Press. 1337: 1336: 1328: 1326: 1324: 1322: 1320: 1316: 1309: 1305: 1303: 1299: 1297: 1294: 1292: 1289: 1287: 1284: 1282: 1281:Fantasy world 1279: 1278: 1274: 1272: 1270: 1269: 1263: 1259: 1252: 1250: 1248: 1244: 1243: 1238: 1237: 1232: 1231: 1225: 1223: 1220:as a form of 1219: 1215: 1211: 1207: 1203: 1198: 1194: 1193: 1187: 1185: 1181: 1177: 1173: 1172:Victorian-era 1169: 1168: 1163: 1159: 1158: 1153: 1146: 1144: 1143: 1138: 1136: 1132: 1131: 1126: 1122: 1115: 1113: 1112: 1107: 1105: 1104: 1099: 1098: 1093: 1092: 1087: 1081: 1078: 1076: 1072: 1068: 1064: 1060: 1055: 1053: 1049: 1044: 1043: 1037: 1035: 1031: 1024: 1022: 1021: 1016: 1014: 1010: 1005: 1003: 999: 995: 991: 987: 983: 979: 975: 970: 963: 961: 960: 955: 953: 949: 945: 944: 939: 937: 936: 931: 927: 926: 921: 917: 913: 912: 906: 904: 900: 896: 892: 888: 884: 880: 876: 872: 865: 863: 862: 857: 854: 852: 851: 846: 842: 841: 836: 835:urban fantasy 832: 831: 825: 823: 819: 815: 811: 807: 806: 801: 800: 794: 792: 788: 784: 780: 776: 772: 768: 764: 760: 756: 749: 747: 745: 744: 739: 738: 733: 729: 728: 723: 722: 717: 713: 712: 706: 704: 703: 698: 694: 690: 686: 685: 680: 676: 671: 669: 661: 657: 656: 651: 650: 644: 642: 641: 636: 635: 630: 626: 623: 622: 617: 616: 611: 610: 609: 606: 604: 600: 599: 594: 593: 586: 578: 576: 574: 573: 568: 563: 560: 558: 554: 553: 548: 547: 542: 538: 534: 533: 529:campaign. A 528: 524: 520: 516: 513:is usually a 512: 500: 495: 493: 488: 486: 481: 480: 478: 477: 474: 465: 464: 457: 454: 453: 452: 449: 445: 442: 440: 437: 435: 432: 431: 429: 427: 424: 422: 419: 418: 417: 416: 411: 406: 403: 401: 398: 396: 393: 391: 388: 386: 383: 381: 378: 377: 376: 375: 372: 368: 361: 358: 356: 353: 352: 351: 348: 344: 341: 339: 336: 335: 334: 331: 329: 326: 324: 321: 319: 316: 315: 314: 313: 308: 303: 300: 298: 295: 293: 290: 288: 285: 284: 283: 282: 277: 273: 269: 268: 265: 261: 257: 256: 247: 244: 229: 226: 218: 208: 204: 200: 194: 193: 188:This article 186: 177: 176: 167: 164: 156: 145: 142: 138: 135: 131: 128: 124: 121: 117: 114: –  113: 109: 108:Find sources: 102: 98: 92: 91: 86:This article 84: 80: 75: 74: 69: 67: 60: 59: 54: 53: 48: 43: 34: 33: 30: 19: 1414: 1410: 1404: 1385: 1376: 1367: 1334: 1301: 1266: 1257: 1256: 1240: 1234: 1228: 1226: 1201: 1190: 1188: 1165: 1155: 1151: 1150: 1139: 1135:dictatorship 1128: 1124: 1120: 1119: 1108: 1101: 1095: 1089: 1085: 1082: 1079: 1056: 1048:supernatural 1040: 1038: 1029: 1028: 1017: 1012: 1008: 1006: 1000:(historical 968: 967: 956: 950:elements of 941: 940: 933: 923: 915: 909: 907: 870: 869: 858: 855: 848: 838: 828: 826: 818:high fantasy 803: 797: 795: 754: 753: 741: 735: 725: 719: 709: 707: 700: 697:spy thriller 692: 682: 672: 665: 655:Middle-earth 653: 652:universe or 647: 638: 632: 628: 619: 613: 607: 596: 590: 588: 570: 566: 564: 561: 557:game masters 550: 549:setting for 544: 540: 530: 510: 508: 317: 239: 221: 212: 189: 159: 150: 140: 133: 126: 119: 107: 95:Please help 90:verification 87: 63: 56: 50: 49:Please help 46: 29: 1189:Similarly, 1180:H. G. Wells 1176:Jules Verne 1174:world with 1170:presents a 1160:presents a 1152:Multi-genre 1147:Multi-genre 994:Vietnam War 943:Gamma World 920:space opera 903:space opera 891:telekinesis 822:low fantasy 814:C. S. Lewis 473:WikiProject 430:Production 426:LARP groups 380:Actual play 371:Terminology 292:Live action 153:August 2014 1443:Categories 1310:References 1260:games are 1210:comic book 1067:White Wolf 1063:werewolves 1013:Ars Magica 1009:Ars Magica 969:Historical 964:Historical 922:game. Its 830:Ars Magica 583:See also: 572:BattleTech 537:adventures 444:Publishers 390:Gamemaster 355:GNS theory 297:Video game 199:improve it 123:newspapers 52:improve it 1236:Feng Shui 1206:superhero 1197:Cyberpunk 1192:Shadowrun 1162:Wild West 1157:Deadlands 1125:Bureau 13 1097:Ghostwalk 1091:Ravenloft 1088:settings 978:Arthurian 974:Pendragon 935:Star Wars 916:Traveller 899:cyberpunk 879:Star Wars 850:Shadowrun 845:cyberpunk 805:Blackmoor 743:Feng Shui 732:steampunk 721:Shadowrun 684:Traveller 649:Star Wars 615:Warhammer 598:Deadlands 439:Designers 405:Statistic 385:Adventure 203:verifying 58:talk page 1384:(2013). 1275:See also 1258:Licensed 1253:Licensed 1130:Paranoia 1059:vampires 702:Spycraft 539:, and a 532:campaign 456:Tabletop 338:Diceless 287:Tabletop 1262:tie-ins 982:Sengoku 883:Psionic 787:dwarves 779:dragons 755:Fantasy 750:Fantasy 691:in the 675:fantasy 527:wargame 519:setting 434:Artists 328:History 197:Please 137:scholar 1425:  1392:  1342:  1184:Faerie 1178:- and 1030:Horror 1025:Horror 847:(e.g. 837:(e.g. 802:, and 689:horror 521:for a 350:Theory 333:System 310:Topics 139:  132:  125:  118:  110:  1121:Humor 1116:Humor 1002:Tibet 998:Tibet 990:Recon 930:alien 783:elves 775:magic 640:Fudge 634:GURPS 451:Games 413:Lists 302:Forum 279:Types 144:JSTOR 130:books 1423:ISBN 1390:ISBN 1340:ISBN 1230:Torg 1216:and 1140:See 1109:See 1094:and 1061:and 1018:See 957:See 918:, a 889:and 859:See 812:and 791:orcs 789:and 765:and 737:Torg 660:Hârn 116:news 1069:'s 996:), 988:), 980:), 901:or 887:ESP 687:to 677:to 637:or 618:or 525:or 201:by 99:by 1445:: 1417:. 1366:. 1354:^ 1318:^ 1214:DC 1186:. 1077:. 905:. 793:. 785:, 781:, 718:. 605:. 575:. 509:A 61:. 1431:. 1398:. 1370:. 1348:. 992:( 984:( 976:( 662:. 498:e 491:t 484:v 246:) 240:( 228:) 222:( 217:) 213:( 195:. 166:) 160:( 155:) 151:( 141:· 134:· 127:· 120:· 93:. 68:) 64:( 20:)

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