Knowledge (XXG)

Category:3D computer graphics

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This category may require frequent maintenance to avoid becoming too large. It should directly contain very few, if any, pages and should mainly contain subcategories.
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This category has the following 16 subcategories, out of 16 total.
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The following 148 pages are in this category, out of 148 total.
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scenes and shapes on a digital computer using specialized 3-D
15: 159: 156: 153: 150: 147: 144: 141: 138: 135: 132: 129: 126: 123: 120: 117: 114: 111: 108: 105: 102: 99: 96: 93: 90: 87: 84: 79: 30:should be moved to subcategories where applicable. 644:Conversion between quaternions and Euler angles 8: 696:Dilution of precision (computer graphics) 484:This list may not reflect recent changes 479:Pages in category "3D computer graphics" 836:Interactive skeleton-driven simulation 7: 634:Computer representation of surfaces 1196:Screen space directional occlusion 1159:Relief mapping (computer graphics) 488: 413: 376: 352: 308: 264: 247: 217: 200: 176: 168: 14: 728:Euler operator (digital geometry) 609:Catmull–Clark subdivision surface 393:Rendering APIs available on Linux 1117:Quaternions and spatial rotation 20: 1191:Screen space ambient occlusion 1154:Reflection (computer graphics) 41:is the technique of rendering 1: 1129:Radiosity (computer graphics) 1075:Precomputed Radiance Transfer 976:Non-uniform rational B-spline 706:Doo–Sabin subdivision surface 629:Computed Corpuscle Sectioning 1350:Virtual environment software 1283:Timewarp (computer graphics) 1186:Schlick's approximation 1144:Ray-traced ambient occlusion 809:Hemicube (computer graphics) 671:Deep learning super sampling 1050:Polygon (computer graphics) 666:Deep learning anti-aliasing 639:Constructive solid geometry 582:Bounding interval hierarchy 1452: 1436:Computer-aided engineering 1100:Projective texture mapping 760:Freeform surface modelling 52:The main article for this 51: 1112:Quantitative Invisibility 887:Lambert's cosine law 592:Bounding volume hierarchy 567:Binary space partitioning 1015:Painter's algorithm 907:Loop subdivision surface 234:3D graphics file formats 971:Newell's algorithm 765:Function representation 701:Distributed ray tracing 681:Digital materialization 518:3D Face Morphable Model 28:Pages in this category 1330:Video Super Resolution 1181:S3 Texture Compression 1139:Ray tracing (graphics) 954:Morph target animation 902:Light transport theory 380:Ray tracing (graphics) 1431:Computer-aided design 1216:Sketch-based modeling 934:Mesh parameterization 686:Digital outcrop model 312:Graphical projections 1315:Vertex buffer object 513:3D Content Retrieval 496:3D computer graphics 251:3D graphics software 187:3D graphic artifacts 59:3D computer graphics 39:3D computer graphics 1256:Subdivision surface 1251:Stereoscopic acuity 1236:Sparse voxel octree 1085:Procedural modeling 831:Image-based meshing 787:Geometry processing 777:Geometry instancing 614:Cinematic rendering 437:Texture compression 1375:Volumetric capture 1226:Soft-body dynamics 1211:Skeletal animation 1095:Progressive meshes 1090:Procedural texture 1065:Polygonal modeling 1035:Per-pixel lighting 1025:Parallel rendering 841:Inverse kinematics 782:Geometry pipelines 755:Forward kinematics 528:3D Morphable Model 332:3D graphics models 1411:Computer graphics 1310:Vertex (geometry) 986:Normal (geometry) 858:Joint constraints 538:3D reconstruction 450:Texture filtering 43:three-dimensional 36: 35: 1443: 1426:Image processing 1020:Parallax barrier 691:Digital puppetry 649:Crowd simulation 577:Erika Blumenfeld 468: 455: 442: 422: 415: 398: 385: 378: 361: 354: 337: 317: 310: 293: 273: 266: 256: 249: 239: 226: 219: 209: 204:3D graphics APIs 202: 192: 24: 23: 16: 1451: 1450: 1446: 1445: 1444: 1442: 1441: 1440: 1401: 1400: 1399: 1398: 1397: 1396: 1384: 1335:Viewing frustum 1325:Vertex pipeline 1320:Vertex painting 1297: 1293:Trochoidal wave 1270: 1221:Smoothing group 1201:Silhouette edge 1173: 1121: 1104: 1080:Primal Pictures 1030:Particle system 1007: 995: 963: 929:Mesh generation 916: 879: 870:Kinematic chain 862: 850: 813: 801: 769: 750:Fluid animation 745:Fiducial marker 740:False radiosity 732: 715: 658: 654:Cutaway drawing 619:Class A surface 601: 587:Bounding volume 559: 547: 500: 476: 475: 474: 473: 470: 469: 463:Texture mapping 457: 456: 444: 443: 427: 424: 423: 412: 403: 400: 399: 387: 386: 375: 366: 363: 362: 351: 342: 339: 338: 322: 319: 318: 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924:Marching cubes 920: 917: 915: 914: 909: 904: 899: 894: 889: 883: 880: 878: 877: 872: 866: 863: 861: 860: 854: 851: 849: 848: 843: 838: 833: 828: 823: 817: 814: 812: 811: 805: 802: 800: 799: 794: 789: 784: 779: 773: 770: 768: 767: 762: 757: 752: 747: 742: 736: 733: 731: 730: 725: 719: 716: 714: 713: 708: 703: 698: 693: 688: 683: 678: 673: 668: 662: 659: 657: 656: 651: 646: 641: 636: 631: 626: 624:Cloth modeling 621: 616: 611: 605: 602: 600: 599: 594: 589: 584: 579: 574: 569: 563: 560: 558: 557: 551: 548: 546: 545: 540: 535: 530: 525: 520: 515: 510: 504: 501: 499: 498: 492: 490: 489: 480: 477: 472: 471: 461: 460: 458: 448: 447: 445: 435: 434: 431: 428: 426: 425: 411: 410: 407: 404: 402: 401: 391: 390: 388: 374: 373: 370: 367: 365: 364: 350: 349: 346: 343: 341: 340: 330: 329: 326: 323: 321: 320: 306: 305: 302: 299: 297: 296: 286: 285: 282: 279: 277: 276: 262: 261: 259: 245: 244: 242: 232: 231: 229: 215: 214: 212: 198: 197: 195: 185: 184: 181: 178: 177: 172: 169: 163: 162: 82: 77: 71: 69: 66: 64: 34: 33: 26: 19: 13: 10: 9: 6: 4: 3: 2: 1448: 1437: 1434: 1432: 1429: 1427: 1424: 1422: 1419: 1417: 1414: 1412: 1409: 1408: 1406: 1393: 1390: 1389: 1386: 1381: 1378: 1376: 1373: 1371: 1368: 1366: 1363: 1361: 1358: 1356: 1355:Virtual human 1353: 1351: 1348: 1346: 1345:Virtual actor 1343: 1341: 1338: 1336: 1333: 1331: 1328: 1326: 1323: 1321: 1318: 1316: 1313: 1311: 1308: 1306: 1303: 1302: 1299: 1294: 1291: 1289: 1288:Triangle mesh 1286: 1284: 1281: 1279: 1276: 1275: 1272: 1267: 1264: 1262: 1259: 1257: 1254: 1252: 1249: 1247: 1244: 1242: 1239: 1237: 1234: 1232: 1229: 1227: 1224: 1222: 1219: 1217: 1214: 1212: 1209: 1207: 1204: 1202: 1199: 1197: 1194: 1192: 1189: 1187: 1184: 1182: 1179: 1178: 1175: 1170: 1167: 1165: 1164:Retained mode 1162: 1160: 1157: 1155: 1152: 1150: 1149:RealityEngine 1147: 1145: 1142: 1140: 1137: 1135: 1134:Rasterisation 1132: 1130: 1127: 1126: 1123: 1118: 1115: 1113: 1110: 1109: 1106: 1101: 1098: 1096: 1093: 1091: 1088: 1086: 1083: 1081: 1078: 1076: 1073: 1071: 1070:Pre-rendering 1068: 1066: 1063: 1061: 1058: 1056: 1053: 1051: 1048: 1046: 1043: 1041: 1038: 1036: 1033: 1031: 1028: 1026: 1023: 1021: 1018: 1016: 1013: 1012: 1009: 1004: 1001: 1000: 997: 992: 989: 987: 984: 982: 979: 977: 974: 972: 969: 968: 965: 960: 957: 955: 952: 950: 947: 945: 942: 940: 937: 935: 932: 930: 927: 925: 922: 921: 918: 913: 910: 908: 905: 903: 900: 898: 895: 893: 890: 888: 885: 884: 881: 876: 873: 871: 868: 867: 864: 859: 856: 855: 852: 847: 844: 842: 839: 837: 834: 832: 829: 827: 824: 822: 819: 818: 815: 810: 807: 806: 803: 798: 795: 793: 790: 788: 785: 783: 780: 778: 775: 774: 771: 766: 763: 761: 758: 756: 753: 751: 748: 746: 743: 741: 738: 737: 734: 729: 726: 724: 721: 720: 717: 712: 711:Draw distance 709: 707: 704: 702: 699: 697: 694: 692: 689: 687: 684: 682: 679: 677: 674: 672: 669: 667: 664: 663: 660: 655: 652: 650: 647: 645: 642: 640: 637: 635: 632: 630: 627: 625: 622: 620: 617: 615: 612: 610: 607: 606: 603: 598: 595: 593: 590: 588: 585: 583: 580: 578: 575: 573: 570: 568: 565: 564: 561: 556: 555:Adobe Fuse CC 553: 552: 549: 544: 541: 539: 536: 534: 533:3D projection 531: 529: 526: 524: 521: 519: 516: 514: 511: 509: 508:3D city model 506: 505: 502: 497: 494: 493: 491: 487: 485: 478: 464: 459: 451: 446: 438: 433: 432: 429: 418: 414: 409: 408: 405: 394: 389: 381: 377: 372: 371: 368: 357: 353: 348: 347: 344: 333: 328: 327: 324: 313: 309: 304: 303: 300: 289: 284: 283: 280: 269: 265: 260: 255:(12 C, 258 P) 252: 248: 243: 235: 230: 222: 218: 213: 205: 201: 196: 188: 183: 182: 179: 175: 171:Subcategories 170: 161: 158: 155: 152: 149: 146: 143: 140: 137: 134: 131: 128: 125: 122: 119: 116: 113: 110: 107: 104: 101: 98: 95: 92: 89: 86: 83: 81: 78: 76: 73: 72: 67: 61: 60: 55: 50: 48: 44: 40: 31: 27: 18: 17: 1305:Vector slime 1060:Polygon soup 1055:Polygon mesh 944:Micropolygon 597:Box modeling 481: 268:3D rendering 173: 57: 38: 37: 29: 1421:3D printing 1370:Volume mesh 1246:Static mesh 1241:Specularity 1045:Point cloud 897:Light stage 892:Light field 826:Image plane 797:Glide (API) 792:Gimbal lock 543:3D scanning 523:3D modeling 421:(1 C, 36 P) 360:(1 C, 39 P) 316:(2 C, 14 P) 272:(2 C, 49 P) 208:(2 C, 19 P) 1416:3D imaging 1405:Categories 1261:Supinfocom 1169:Retopology 1003:OpenFlight 991:Nvidia RTX 846:Isosurface 572:BioDigital 384:(1 C, 8 P) 225:(1 C, 7 P) 939:Metaballs 821:ICEM Surf 723:Edge loop 676:Depth map 68:Contents 1365:VistaPro 1340:Viewport 912:Low poly 54:category 47:software 949:Modelur 417:Shading 288:DirectX 1278:T-pose 1266:Surfel 875:Kubity 467:(17 P) 356:OpenGL 292:(34 P) 238:(23 P) 1392:Web3D 1380:Voxel 454:(5 P) 441:(8 P) 397:(3 P) 336:(8 P) 191:(3 P) 503:0–9 180:0–9 80:0–9 75:Top 56:is 1407:: 486:. 465:‎ 452:‎ 439:‎ 419:‎ 395:‎ 382:‎ 358:‎ 334:‎ 314:‎ 290:‎ 270:‎ 253:‎ 236:‎ 223:‎ 206:‎ 189:‎ 49:. 1387:W 1300:V 1273:T 1176:S 1124:R 1107:Q 1010:P 998:O 966:N 919:M 882:L 865:K 853:J 816:I 804:H 772:G 735:F 718:E 661:D 604:C 562:B 550:A 430:T 406:S 369:R 345:O 325:M 301:G 281:D 160:Z 157:Y 154:X 151:W 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Index

three-dimensional
software
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3D computer graphics
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