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Character class

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681:, which features nine distinct classes divided into three categories: Offense, Defense, and Support. Offense classes (Scout, Soldier, Pyro) specialize in assaulting and overwhelming enemies to complete objectives; Defense classes (Demoman, Heavy, Engineer) specialize in defending positions and hindering enemy advances; and Support classes (Medic, Sniper, Spy) specialize in assisting their team in different ways. Each of these classes feature notable gameplay differences that are meant to suit their categories, yet do not limit them from being used for both offense and defense playstyles to varying degrees of effectiveness. They also all have strengths and weaknesses in a 566:-based systems are designed to give the player a stronger sense of control over how their character develops. In such systems, players can often choose the direction of their characters as they play, usually by assigning points to certain skills. Classless games often provide templates for the player to work from, many of which are based on traditional character classes. Many classless games' settings or rules systems lend themselves to the creation of character following certain archetypal trends. For example, in the 559:, players choose a career. The career works like a class with abilities (known in WFRP as skills and talents) added to the character based on the chosen career. However, as the player advances and gains more experience he or she may choose a new career according to a predefined career path or change to a completely different career. WFRP is also notable in that characters are encouraged to roll to determine their starting career which is compensated for by free XP which can be spent on more skills. 394: 319:. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. 685:-esque style; for example, the Spy is strong against slow or sedentary classes such as the Heavy and Sniper, with equipment that specifically counters the Engineer's constructions, but his stealth abilities are nullified by the Pyro's fire, and he is impractical against more mobile classes such as the Scout. Each class is also treated as its own character, with unique personalities, backstories, and interactions with other classes. 92: 194: 51: 630:
Many multiplayer shooter games use class systems to provide different tactics and styles of play and promote teamwork and cooperation. These classes may only have differences through equipment, or they may feature notable gameplay differences. Most games do not allow players to use elements of
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multiple classes at the same time, though they typically allow players to switch classes before or during a match through a menu. Some games have progression systems for each individual class with class-specific unlockable items.
575:, common character archetypes include the "shooter", "survivalist", "scientist", "smooth talker" and "sneaker", unofficial terms representing various possible means of solving or avoiding conflicts and puzzles in the game. 550:(a cross between the Fighter and Cleric with slightly decreased combat skills relative to a fighter but various innate abilities that are used to heal or protect allies and repel and/or smite evil opponents). 330:, classes are generally distinct roles with specific purposes, weapons, or abilities, with only tangential relation to the RPG context. Their differences may range from simple equipment changes, such as 369:. Many subsequent games adopted variations of the same idea. These games are sometimes referred to as 'class-based' systems. As well as tabletop games, character classes are found in many 381:
and White Wolf games still use character classes in one way or another. Most games offer additional ways to systematically differentiate characters, such as race or species,
613: 608: 599:-based system in which as the player progressed, they would gain buffs and abilities (called licenses) via the game's License Board (of which each party member shared). 438:
in later editions, is not physically strong but focuses on speed or stealth. Thus, it is usual to find one or more classes that excel in combat, several classes (called
1126: 920: 487:), while supplemental rules added the Thief class. In subsequent editions of the game, new classes were added individually, from spell-casting classes such as the 643: 999: 546:(a cross between the Thief and Mage with an emphasis on interpersonal skills, mental and visual spells, and supportive magical abilities), or the 706: 35: 1250: 538:
powers as a stand in for magic. There are also character classes that combine features of the classes listed above and are frequently called
1189: 692:, where each hero has distinct abilities and weapons that often combine archetypical conventional classes or are unique on their own. 1214: 1173: 1056: 972: 867: 831: 791: 622:
changed this system by adding a class (or job) system in which classes could be changed, and they each had separate License Boards.
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class with additional unique equipment (such as "demolitions" classes, typically riflemen with additional explosive items).
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or similarly supportive role, and the Rogue and/or Ranger with an explorer or assassin. Some science fiction and
142: 894: 1028: 1007: 359:), the first formalized roleplaying game, introduced the use of classes, which were inspired by the units in 649: 587: 567: 370: 124: 660:. All of these examples include a "heavy" or "support" class, a less-mobile class armed with some sort of 418:
form a common archetypal trio of basic classes, each ones' abilities offsetting the other's weakness. The
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This article is about a broad concept in video games. For information about character classes in
1169: 1120: 978: 968: 873: 863: 837: 827: 797: 787: 748: 601: 591: 296: 149: 783: 665: 365: 281: 938: 921:"Dungeons, Dragons, and Resilience: Role playing as a thought model for complex resilience" 677: 515: 1190:"PC Games Guide: Battlefield 2 - A Guide To Soldier Classes in this First-Person Shooter" 399: 443: 1239: 583: 269: 715: 689: 339: 335: 323: 446:(often different kinds of magic), and one or more classes that deal with stealth. 17: 736: 661: 484: 468: 91: 378: 273: 982: 877: 841: 801: 752: 737:"The Character of Difference: Procedurality, Rhetoric, and Roleplaying Games" 553:
Some RPGs feature another variation on the classes mechanic. For example, in
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classes that are tasked with healing and reviving injured allied players.
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and team support; they also include classes that are simply the standard
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abilities for combative and utilitarian purposes, and the Thief, renamed
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role-playing games, the role of magic user is often filled with a
464: 415: 392: 1057:"The Division has 'classless characters,' second screen detailed" 579:, which inspired Fallout's system, also used a classless system. 422:
is strong and focuses on weapon-based combat, the Mage, renamed
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or other intelligence-based class, while the Cleric becomes a
187: 85: 44: 1215:"Star Wars Battlefront 2 Tips: Which Class Is Best For You?" 1080: 927:. Global Resilience Institute at Northeastern University. 862:. Boca Raton: A K Peters/CRC Press. pp. 133 to 135. 1000:"Warhammer Fantasy Roleplay Preview – Class and Career" 826:. Jefferson, N.C.: McFarland & Co. pp. 82–85. 377:. Many of the most popular role-playing games, such as 211: 459:(a class distinct from Mages or Wizards that channels 455:
included three classes: fighting man, magic user, and
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is an occupation, profession, or role assigned to a
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688:A derivative of these types of classes are seen in 675:One notable example is the 2007 team-based shooter 634:Examples of shooter games with classes include the 116:. Unsourced material may be challenged and removed. 967:. Boca Raton: A K Peters/CRC Press. p. 227. 609:Final Fantasy XII International Zodiac Job System 430:, is a ranged fighter equipped with a variety of 307:, and may also detail aspects of background and 1029:"Warhammer Fantasy Roleplay 4th Edition Review" 1101:Guide, Daniel Acaba 2010-11-03T03:27:00 306Z. 499:, to more combat-centered classes such as the 1141:"Fallout: The first modern role-playing game" 8: 299:(RPGs), character classes aggregate several 1125:: CS1 maint: numeric names: authors list ( 824:The evolution of fantasy role-playing games 79:Learn how and when to remove these messages 1103:"Fallout: New Vegas character build guide" 562:As an alternative to class-based systems, 1166:Final Fantasy XII Official Strategy Guide 256:Learn how and when to remove this message 238:Learn how and when to remove this message 176:Learn how and when to remove this message 38:. For templates in pattern matching, see 36:Character class (Dungeons & Dragons) 727: 389:In fantasy games and role-playing games 1118: 338:, to unique gameplay changes, such as 1051: 1049: 284:to highlight and differentiate their 7: 994: 992: 889: 887: 853: 851: 817: 815: 813: 811: 773: 771: 769: 735:Voorhees, Gerald (1 November 2009). 114:adding citations to reliable sources 511:, along with variant subclasses. 25: 619:Final Fantasy XII: The Zodiac Age 60:This article has multiple issues. 192: 90: 49: 101:needs additional citations for 68:or discuss these issues on the 375:live action role-playing games 1: 1251:Role-playing game terminology 1168:. DKPublishing. p. 18. 542:. Some examples include the 1004:Cubicle7 (makers of WFRP 4) 919:Smith, PhD, Howard (2018). 822:Tresca, Michael J. (2011). 780:Fundamentals of game design 442:) that are able to perform 218:the claims made and adding 1267: 963:Moore, Michael E. (2011). 858:Moore, Michael E. (2011). 556:Warhammer Fantasy Roleplay 397:Class selection screen in 29: 1164:BradyGAMES, ed. (2006). 644:Star Wars Battlefront II 614:high-definition remaster 449:In its original release 371:role-playing video games 786:. pp. 465 to 466. 664:that is focused around 650:Rising Storm 2: Vietnam 588:role-playing video game 568:role-playing video game 328:cooperative video games 778:Adams, Ernest (2010). 709:Dungeons & Dragons 534:-themed RPGs also use 452:Dungeons & Dragons 428:Dungeons & Dragons 403: 352:Dungeons & Dragons 32:Dungeons & Dragons 965:Basics of game design 860:Basics of game design 657:Insurgency: Sandstorm 426:in later editions of 396: 110:improve this article 702:Alternate character 683:rock paper scissors 467:sources to perform 385:, or affiliations. 334:classes armed with 406:In fantasy games, 404: 361:miniature wargames 297:role-playing games 203:possibly contains 40:regular expression 34:specifically, see 1246:Character classes 707:Character class ( 602:Final Fantasy XII 592:Final Fantasy XII 266: 265: 258: 248: 247: 240: 205:original research 186: 185: 178: 160: 125:"Character class" 83: 18:Character classes 16:(Redirected from 1258: 1230: 1229: 1227: 1226: 1211: 1205: 1204: 1202: 1201: 1186: 1180: 1179: 1161: 1155: 1154: 1152: 1151: 1137: 1131: 1130: 1124: 1116: 1114: 1113: 1098: 1092: 1091: 1089: 1087: 1077: 1071: 1070: 1068: 1067: 1053: 1044: 1043: 1041: 1040: 1025: 1019: 1018: 1016: 1015: 1006:. 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Character classes
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