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LucasArts adventure games

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796:, the game featured a full voice soundtrack upon release. The players' interaction with the game's environment was redesigned. Command functions were compressed into a number of cursor modes instead of having a list of verb actions to choose from on screen, and the inventory system was moved to an off-screen menu. The more streamlined interface allowed for more of the screen to be dedicated to gameplay. Land, Bajakian and McConnell returned to score the game's music. While Bajakian did not compose any further LucasArts adventure games, he was still involved with sound production in later titles. He is credited as both a music supervisor and one of four composers on 1087:, in the summer of 2010. Like the original special edition, the second special edition used an updated engine that supported high resolution graphics, and utilized the original game's resource files. This time, since the game used the iMUSE system, the engine had to be modified to run the new live orchestra music in various arrangements that simulated the shift in tone and pitch from scene to scene that iMUSE performed on the original MIDI music. The second special edition featured a change in control scheme as well as a change in art direction due to criticism of the first special edition. 1050: 36: 1251: 546:. The game again upgraded the SCUMM engine's capabilities, but kept similar gameplay. The project was led by Ron Gilbert, David Fox and Noah Falstein; it was Fox's last adventure game for the company. A quotient point system, referred to as "Indy Quotient", allowed the player to overcome puzzles in several different ways, such as fighting a guard, sneaking past the guard, or convincing the guard to allow the player to pass. 1238:-themed titles instead of the high risk graphic adventure games that had brought success in earlier years. LucasArts subsequently dismissed many of the designers involved with developing their adventure games, and in 2006 LucasArts president Jim Ward stated that the company may return to developing adventure games in 2015, effectively ending their adventure game era. 659:, followed in 1991. As with its predecessor, it was designed by Ron Gilbert, Dave Grossman and Tim Schafer, though it would be Gilbert's last work for LucasArts. The game once again placed the player in the position of Guybrush Threepwood, searching for a fabled treasure in the Caribbean. Gameplay remained mostly unchanged from 736:. Released in 1993, it was designed by Tim Schafer and Dave Grossman and focused on saving humanity from a megalomanic mutant tentacle by using time travel. It was Grossman's last project for LucasArts before leaving in 1994. The game featured a further upgrade in the SCUMM engine to enhance the graphics capabilities. 1298:
located in New York: "It's kind of silly to think that there are no pencils in L.A., but in many adventure games, that is how the world seems to be. Using humor lets you turn a weakness into an advantage. You can use crazy ideas to solve puzzles, and when the situation makes no sense, people don't grumble about it".
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eventually fell apart because of disagreements over the game's style between the development team and "a particularly influential person" within the management division. Production ceased in November 2000, when a quarter of the levels and about 40 percent of the preproduction art were complete. Ahern
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ran in an engine updated for high definition graphics that utilized the original game's resources, including the original SCUMM scripts. The special edition featured new high definition art and music played by a live orchestra. The original DOS CD version of the game was playable at any time with the
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as a "cautious toe in the water" for LucasArts, the move was prompted by LucasArts president Darrell Rodriguez, who had assumed the post only two months prior. According to Walker, many LucasArts employees had grown up playing the games from the 1990s, suggesting that should the renewed endeavour be
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script, Gilbert purposely made some of the puzzle solutions irrelevant and humorous as an anti-thesis to early adventure games, which would become a trademark of Lucasarts' adventure games. Gilbert stated an example of a game taking place in Los Angeles where one needed a pencil but that pencil was
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was abruptly canceled in early 2004, just a few weeks before the game's marketing campaign was about to begin. LucasArts cited "current market place realities and underlying economic considerations" as the reasons for their decision. Commentators, however, felt that the move was representative of a
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According to LucasArts' game design philosophy, the player should be entertained, focusing on story and exploration, instead of being excessively punished for mistakes or frustrated by trial and error. Their adventure games would not contain dead ends nor player death, unlike the majority of early
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Aric Wilmunder, one of the co-creators of the SCUMM engine, had taken some of the original design documents for the LucasArts games when he left the company. Sometime later, he decided to return these back to LucasArts, but the company suggested that since Wilmunder had kept his copies safe for
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again follows Guybrush Threepwood, this time attempting to deal with an Australian land developer attempting to eradicate piracy through a voodoo talisman. The game's music was created by five different composers: Michael Land, a different composer coincidentally named Michael Land, Bajakian,
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In 2004, after a string of titles that never reached release, LucasArts ceased development on graphic adventure games. Many of the development staff involved in the making of these games moved on to form new companies, continuing to produce similar games at studios such as
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were displayed. Despite this, LucasArts halted production in late 2003. Commentators cited poor graphics compared to other action-adventures of the time and Schafer's lack of involvement in the project as possible reasons for the decision. Additionally,
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was created by Tim Schafer, his final work for LucasArts. The game follows the tale of Manny Calavera, a travel agent in the Land of the Dead, as he becomes embroiled in a web of crime and corruption. As well as drawing inspiration from
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cameo appearances, that spanned numerous games. Most of the games were designed by the people with experience from creating preceding adventure games for LucasArts, and the same composers were involved in the majority of productions.
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was plagued with development problems. The final version of the game was overseen by Sean Clark, although two previous versions had involved Noah Falstein, Brian Moriarty and Dave Grossman. The game's story itself was envisioned by
1492:, one of the first games demonstrating this as a viable mechanism for game development. Double Fine has been able to engage in acquiring the rights to the LucasArts games for making remasters. To date, they have released 882:, who had concluded that a film version would be prohibitively expensive. Spielberg's story focused on a group of astronauts becoming stranded on an alien world while on a mission to stop an asteroid hitting Earth. 824:, although support for DOS was still retained. The game was the tenth to use the SCUMM engine, which had undergone further enhancements. The game kept a modified version of the streamlined interface used in 931:. The character of Guybrush Threepwood returns, with a voice actor for the first time in the series, in an effort to save his fiancée from a voodoo curse. Michael Land once again composed the game's score. 1553:
originally designed to play SCUMM-based games but has since expanded to play numerous other adventure games based on other commercial game engines. ScummVM was originally created in 2001 through
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of the SCUMM engine, and since then has been expanded to include most of the additional side engines like iMUSE as well as support for the three-dimensionally rendered games, originally part of
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to preserve all the documents and potential donation to a museum, while scanning all of the documents and providing these on the Internet, along with transcribing the source code for SCUMM to
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also introduced the game design philosophy that the player character cannot reach a dead-end or die; this design decision was applied to all later adventure games, with the exception of
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was designed by Tim Schafer, and follows the story of Ben, a biker in a dystopian future who has been framed for murder. It was the first LucasArts adventure game to be released for
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and a full voice soundtrack (although, as a consequence of using Red Book CD-DA for the speech, the dialogue script had to be shortened considerably to fit on the CD-ROM).
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setting, the game was released in 1988. It used a slightly upgraded version of the SCUMM engine, but adopted the same control and gameplay methods of the earlier games.
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s music was composed by Michael Land, Clint Bajakian and Peter McConnell, who composed the themes for the future, past and present settings of the game respectively.
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game, Ron Gilbert wrote an article titled "Why Adventure Games Suck" outlining what he perceived to be design flaws in adventure games of the time. In writing the
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was involved in the game's special effects. Michael Land composed the game's music, which included excerpts, many as short as one or two chords, from
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As various designers left LucasArts, new companies were created to produce adventure games in similar styles to those created by LucasArts.
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series. The game's development was led by Sean Clark and Michael Stemmle. The GrimE technology was slightly modified for the game, although
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marked a major deviation in interacting with the game's world. Instead of using the standard point-and-click interface of previous games,
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was involved in the early design of the project. Sam and Max were also included in the casual poker games developed by Telltale Games,
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was released in 2010. In 2009, LucasArts began a collaboration with Telltale Games to create a new series of episodic adventure games,
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animation and the game's action sequences. The game's musical score was produced by Peter McConnell, and incorporated a title theme by
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franchise expired. Purcell, who had left LucasArts in 1997, moved the franchise to Telltale Games. The company subsequently released
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that powered all but two of LucasArts later adventure games. The game was also the first LucasArts adventure game to be released for
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label. Humongous created several series of point-and-click adventure games aimed at children, all of which used SCUMM until 2003.
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in 2000, LucasArts put three further adventure games into development, but all three were later canceled. The first of these was
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cut scenes are used to advance the plot, stylized to be nearly indistinguishable from the in-game backgrounds. GrimE was also a
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and was released in 1990. The game, noted for its greater use of witty humor over previous titles, was designed by Ron Gilbert,
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years, that Wilmunder keep the whole set of documents together. Wilmunder has subsequently been working with an archivist at
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perceived decline in the adventure game genre, and that LucasArts was moving to maintain its position with low business risk
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genre. The game was subject to several enhancements and re-releases, and was included as a game within a game in its sequel,
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at the 2003 E3 convention, where the game's trailer was revealed. Although development appeared to be proceeding smoothly,
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assisting with design and story production. The development team also included members with past experience from both
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s cancellation in 2004, LucasArts dismissed many of their designers who worked on adventure games. Most of the
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was the first game to drop support for older, less successful platforms, instead initially releasing only for
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Telltale Games' Sam & Max: The Devil's Playhouse premiere episode The Penal Zone will release April 15th.
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to allow the game to be completed in several ways. A 1993 CD-ROM re-release added a full voice soundtrack.
3136: 2912: 2862: 2409: 1474:, a game designed by Gilbert and developed by Double Fine, inspired by the multiple-character approach of 1411: 1127: 1000: 608: 483: 187: 182: 175: 61: 1653: 1470: 1342: 1178: 424: 1804: 1683: 2843: 2030: 1842: 1578: 1283: 869: 635: 337: 136: 120: 2474:"Telltale Announces Sam & Max: The Devil's Playhouse Epic Five Game Comedy Saga Debuting on PSN" 2988: 2811: 2452: 1557: 1360: 1101: 639: 504: 1371:
in 2005, to continue the development of graphic adventures. Michael Stemmle, the lead designer of
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The second title to use GrimE and the final original LucasArts adventure game to be released was
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requires players to use four-note musical tunes to create spells on objects or other characters.
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series, and the first not to involve series creator Ron Gilbert. Development was instead led by
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was Falstein's last LucasArts project. The game incorporated the "Indy Quotient" system from
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franchises, LucasArts developed a game based on a different existing franchise in 1993 with
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would mark the end of support for DOS; the game was released on CD-ROM solely for Windows.
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used the SCUMM engine and the INSANE technology. In addition, fellow Lucasfilm company
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The LucasArts "golden guy" logo, used during the company's adventure game golden years.
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McConnell, and Anna Karney. In addition to the Windows version, support was added for
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was the fourth game to utilize the SCUMM engine and was released in 1990. Designed by
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successful, the developers would be keen to continue with further adventure titles.
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Following the success of the first special edition, LucasArts released the sequel,
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personal recollection as audio director and interactive music designer on the game
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of the first two Monkey Island games and the Telltale helmed adventure game
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Many of the games shared similar game interfaces and technology, powered by
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featured slightly refined gameplay based on the pie menu interface used in
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In 1995, after a year-long hiatus from adventure games, LucasArts released
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that began production in early 2000. Tim Schafer, the original creator of
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The twelfth and final game to utilize SCUMM technology was the 1997 title
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The final attempt by LucasArts to develop an original adventure game was
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was the first LucasArts adventure game to be distributed only on CD-ROM.
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productions, as well as other running gags, such as Chuck the Plant and
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setting. As well as updating the engine's graphics through the use of
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and Noah Falstein, the latter of whom was one of the co-designers of
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introduced digital music to LucasArts adventure games in the form of
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featured an entirely original storyline. The development was led by
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and Collette Michaud, the game was based on comic book characters
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again featured music by Michael Land, although Land was joined by
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creator Ron Gilbert, who left LucasArts after the completion of
2702: 1198:, the voice actor of the game's protagonist, had died in 2002. 1911: 1245: 1056:(2009) updated the original game with high resolution artwork. 1016:. Released in 2000, the game is the fourth installment in the 950:(1998) introduced 3D graphics in the form of the GrimE engine. 748: 475: 29: 1325:
Games related to LucasArts adventures by descendant companies
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In 1989, LucasArts released their first adaptation of one of
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engine: characters are collections of 3D-rendered polygons.
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returned to similar point-and click gameplay featured in
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High Score!: The Illustrated History of Electronic Games
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Gilbert worked with Winnick, Fox and Ferrari to develop
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game engine. Common features between the games include
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fashion from late 2006 to early 2007. A second run of
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interface rather than the text-based gameplay seen in
2598:"SCUMM co-creator digs up game design treasure trove" 1908:"The Secret of Monkey Island: Special Edition Review" 700:
was the second LucasArts adventure game based on the
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that dictated how players interacted with the game.
3098: 3062: 2961: 2929: 2904: 2879: 2828: 2775: 2736: 1959: 1957: 1464:, left LucasArts at the beginning of 2000 to found 873:was published. Production had started in 1989, but 397:LucasArts' first adventure game was the 1986 title 1301:The first game to adopt the design philosophy was 2024: 2022: 1971:. Adventure Advocate. 2006-07-04. Archived from 1870: 1868: 1866: 863:(1997) marked the pinnacle of SCUMM development. 1484:, a point-and-click adventure game financed by 1215:. Michael Stemmle, one of the co-designers for 2029:Ratliff, Marshall; Jong, Philip (2008-08-26). 1604: 1602: 1600: 1598: 1313:so that it would be impossible to lose. After 2714: 2476:(Press release). Telltale Games. 2010-03-12. 2291:. San Francisco: Game Developers Conference. 2155:"Missing in Action: The Lost Games of the PC" 1564:but now merged into the main ScummVM branch. 147:references to both other LucasArts games and 8: 2674:of LucasArts adventure game design documents 2346:"LucasArts undergoing "major restructuring"" 2004:. LucasArts Fan Network, LLC. Archived from 1933:"Monkey Island 2: Special Edition announced" 1309:games those they had completed, he designed 1077:The Secret of Monkey Island: Special Edition 1054:The Secret of Monkey Island: Special Edition 675:. In addition, the game marked the debut of 1805:"The Video Game That Got Jazz so, so Right" 1684:"SCUMM makes a comeback in Indie Indy Game" 1189:(E3), where a playable demonstration and a 2721: 2707: 2699: 2259:DeMaria, Rusel; Wilson, Johnny L. (2003). 1155:sequel began production in 2002. Entitled 1007:, the game was only released for Windows. 466:and Gary Winnick, and marked the debut of 198: 2441:"After Darkness Comes the Light (Part 2)" 1415:. Development of this project was led by 792:, which were created by Purcell. As with 690:(1993) to dedicate more space to visuals. 104:was well known for their point-and-click 80:Learn how and when to remove this message 1523:, which was released in September 2022. 1148:and Tiller both left LucasArts in 2001. 1045:Special editions and remakes (2009–2017) 100:From the late 1980s to the early 2000s, 43:This article includes a list of general 2759:Zak McKracken and the Alien Mindbenders 2179: 2177: 2175: 1594: 523:Zak McKracken and the Alien Mindbenders 514:Zak McKracken and the Alien Mindbenders 511:The third LucasArts adventure game was 234:Zak McKracken and the Alien Mindbenders 2805:Indiana Jones and the Fate of Atlantis 1169:consoles. In contrast to the original 903:. The game was the third entry in the 697:Indiana Jones and the Fate of Atlantis 686:The user interface was redesigned for 580:Indiana Jones and the Fate of Atlantis 291:Indiana Jones and the Fate of Atlantis 3107:Rogue Leaders: The Story of LucasArts 2938:Zak McKracken: Between Time and Space 1877:"RPS At E3: Returns To Monkey Island" 323: 297: 252: 27:Adventure games produced by LucasArts 7: 1441:, released in 2010, and its sequel, 1060:In July 2009, LucasArts released an 999:tradition. Peter McConnell composed 590:music featuring the compositions of 403:. The game's development was led by 1850:from the original on July 13, 2019. 1784:from the original on March 26, 2019 1396:Sam & Max Beyond Time and Space 1289:In 1989, while designing the first 704:franchise. Unlike its predecessor, 2888:Indiana Jones and the Iron Phoenix 2798:Monkey Island 2: LeChuck's Revenge 2766:Indiana Jones and the Last Crusade 2629:Moss, Richard (January 16, 2012). 2035:: a conversation with Bill Tiller" 1817:from the original on July 13, 2019 656:Monkey Island 2: LeChuck's Revenge 632:Indiana Jones and the Last Crusade 539:Indiana Jones and the Last Crusade 246:Indiana Jones and the Last Crusade 128:, although there were exceptions. 49:it lacks sufficient corresponding 25: 2610:from the original on May 30, 2016 1803:Hamilton, Kirk (August 3, 2011). 1282:adventure games such as those of 939:3D graphics and GrimE (1998–2000) 431:was published and distributed by 2410:"Michael Stemmle Joins Telltale" 1836:James, Matt (October 10, 2018). 1249: 1024:was in most respects similar to 732:is the sequel to the 1987 title 34: 3169:Point-and-click adventure games 2895:Sam & Max: Freelance Police 2694:1UP Specials: LucasArts Reunion 2689:The International House of Mojo 2660:LucasArts Entertainment Company 2578:from the original on 2013-06-06 2549:from the original on 2011-10-05 2516:from the original on 2009-06-02 2480:from the original on 2010-03-15 2422:from the original on 2009-06-06 2390:from the original on 2013-12-30 2315:"An Interview with Ron Gilbert" 2295:from the original on 2015-05-13 2289:"Classic Game Postmortem: Loom" 2230:from the original on 2012-10-16 2161:from the original on 2012-02-11 2135:from the original on 2009-02-07 2123:Bone: Out From Boneville Review 2101:from the original on 2010-04-13 2063:Sam & Max: Freelance Police 2041:from the original on 2009-02-28 1889:from the original on 2009-06-10 1752:from the original on 2012-03-31 1723:from the original on 2014-01-03 1694:from the original on 2010-02-13 1627:from the original on 2009-06-05 1574:List of graphic adventure games 1204:Sam & Max: Freelance Police 1085:Monkey Island 2 Special Edition 1028:in both graphics and gameplay. 2596:Kerr, Chris (March 23, 2016). 2185:"A Short History of LucasArts" 1498:Day of the Tentacle Remastered 1431:. In addition, series creator 1041:version was released in 2001. 828:, but introduced a contextual 1: 2374:Jenkins, David (2004-10-04). 2037:. Adventure Classing Gaming. 1770:Meer, Alec (April 24, 2015). 1207:, a sequel to the 1993 title 1187:Electronic Entertainment Expo 1161:, the game was to be for the 1158:Full Throttle: Hell on Wheels 2451:. 2007-07-24. Archived from 2445:The History of Sam & Max 2344:Feldman, Curt (2004-08-13). 2197:. 2006-08-26. Archived from 2119:Reed, Kristan (2004-10-15). 1965:"Interview with Bill Tiller— 1939:. 2010-03-11. Archived from 1652:. 2004-04-30. Archived from 1468:. Among their games include 1456:Tim Schafer, the creator of 1438:Poker Night at the Inventory 1382:Sam & Max Save the World 1359:development team, including 919:style was created by artist 888:Industrial Light & Magic 598:The early nineties (1990–93) 2791:The Secret of Monkey Island 2408:Walker, John (2008-02-19). 2380:Developers Form New Studio" 2153:Adams, David (2004-03-24). 2093:Butts, Steve (2004-03-03). 2059:Thorsen, Tor (2003-05-13). 2002:International House of Mojo 1875:Walker, John (2009-06-09). 1066:The Secret of Monkey Island 968:to interact with the game. 836:featured technology called 806:Later SCUMM games (1995–97) 758:Following the focus on the 661:The Secret of Monkey Island 651:The Secret of Monkey Island 628:The Secret of Monkey Island 604:The Secret of Monkey Island 267:The Secret of Monkey Island 3185: 2851:The Curse of Monkey Island 2819:Sam & Max Hit the Road 2248:"Why Adventure Games Suck" 1425:The Curse of Monkey Island 1217:Sam & Max Hit the Road 1209:Sam & Max Hit the Road 1185:was showcased at the 2003 1141:The Curse of Monkey Island 1005:The Curse of Monkey Island 933:The Curse of Monkey Island 925:The Curse of Monkey Island 900:The Curse of Monkey Island 861:The Curse of Monkey Island 826:Sam & Max Hit the Road 773:Sam & Max Hit the Road 688:Sam & Max Hit the Road 586:re-release added Red Book 482:was LucasArts' first full 407:, with contributions from 355:The Curse of Monkey Island 312:Sam & Max Hit the Road 2870:Escape from Monkey Island 2730:LucasArts adventure games 1609:Meer, Alec (2009-06-01). 1429:Escape from Monkey Island 1122:Escape from Monkey Island 1119:Following the release of 1022:Escape from Monkey Island 1013:Escape from Monkey Island 799:Escape From Monkey Island 607:is the first game in the 384:Escape from Monkey Island 378: 373: 361: 349: 344: 318: 285: 273: 240: 228: 216: 204: 172:Autumn Moon Entertainment 112:, with the exceptions of 2672:Aric Wilmunder's archive 1502:Full Throttle Remastered 1494:Grim Fandango Remastered 1223:was displayed alongside 859:The cartoon graphics of 558:, the game was set in a 452:was followed in 1987 by 393:Initial titles (1986–90) 3121:Humongous Entertainment 2920:Return to Monkey Island 2095:"Sam and Max Cancelled" 1520:Return to Monkey Island 1466:Double Fine Productions 1339:Humongous Entertainment 1317:the sole exception was 1091:Double Fine Productions 168:Double Fine Productions 106:graphic adventure games 64:more precise citations. 3137:The LucasArts Archives 2913:Tales of Monkey Island 2539:"Stuff and Things and 2504:Tales of Monkey Island 2031:"The rise and fall of 1996:Full Throttle: Payback 1742:"Grim Fandango Review" 1412:Tales of Monkey Island 1128:Full Throttle: Payback 1093:released remasters of 1057: 995:is strongly rooted in 951: 864: 691: 638:, the game introduced 484:graphic adventure game 446: 188:Tales of Monkey Island 97: 1673:personal recollection 1406:The Devil's Playhouse 1343:Cavedog Entertainment 1179:action-adventure game 1052: 946: 858: 685: 544:film of the same name 441: 425:film of the same name 95: 1579:Sierra Entertainment 1363:, Dave Grossman and 1348:In the aftermath of 718:The Fate of Atlantis 706:The Fate of Atlantis 636:Golden Age of Piracy 462:was the creation of 2812:Day of the Tentacle 1558:reverse engineering 1361:Brendan Q. Ferguson 1337:, went on to found 1102:Day of the Tentacle 1080:press of a button. 954:For the 1998 title 794:Day of the Tentacle 745:Day of the Tentacle 738:Day of the Tentacle 729:Day of the Tentacle 640:Guybrush Threepwood 505:Day of the Tentacle 498:aims to parody the 303:Day of the Tentacle 201: 2880:Cancelled projects 2683:Graphic Adventures 2415:Rock Paper Shotgun 1882:Rock Paper Shotgun 1777:Rock Paper Shotgun 1620:Rock Paper Shotgun 1261:. You can help by 1064:of the 1990 title 1058: 1030:Escape from Monkey 952: 865: 692: 536:major franchises: 447: 199: 98: 3146: 3145: 2220:"LucasArts at E3" 1335:LeChuck's Revenge 1279: 1278: 1242:Design philosophy 1115:Canceled projects 1001:the musical score 970:Full-motion video 665:LeChuck's Revenge 592:Pyotr Tchaikovsky 390: 389: 90: 89: 82: 16:(Redirected from 3176: 2952:Thimbleweed Park 2723: 2716: 2709: 2700: 2678:LucasArts Museum 2668:official website 2662:official website 2648: 2647: 2645: 2643: 2626: 2620: 2619: 2617: 2615: 2593: 2587: 2586: 2584: 2583: 2564: 2558: 2557: 2555: 2554: 2531: 2525: 2524: 2522: 2521: 2498: 2492: 2491: 2486: 2485: 2470: 2464: 2463: 2461: 2460: 2437: 2431: 2430: 2428: 2427: 2405: 2399: 2398: 2396: 2395: 2371: 2365: 2364: 2362: 2361: 2352:. Archived from 2341: 2335: 2334: 2332: 2330: 2325:on June 19, 2000 2321:. Archived from 2313:DeMaria, Rusel. 2310: 2304: 2303: 2301: 2300: 2281: 2275: 2274: 2256: 2250: 2245: 2239: 2238: 2236: 2235: 2216: 2210: 2209: 2207: 2206: 2181: 2170: 2169: 2167: 2166: 2150: 2144: 2143: 2141: 2140: 2116: 2110: 2109: 2107: 2106: 2090: 2084: 2083: 2081: 2080: 2071:. Archived from 2056: 2050: 2049: 2047: 2046: 2026: 2017: 2016: 2014: 2013: 1990: 1984: 1983: 1981: 1980: 1961: 1952: 1951: 1949: 1948: 1929: 1923: 1922: 1920: 1919: 1904: 1898: 1897: 1895: 1894: 1872: 1861: 1858: 1852: 1851: 1833: 1827: 1826: 1824: 1822: 1800: 1794: 1793: 1791: 1789: 1767: 1761: 1760: 1758: 1757: 1738: 1732: 1731: 1729: 1728: 1709: 1703: 1702: 1700: 1699: 1680: 1674: 1671: 1665: 1664: 1662: 1661: 1642: 1636: 1635: 1633: 1632: 1606: 1510:Thimbleweed Park 1450:The Walking Dead 1373:Freelance Police 1357:Freelance Police 1354: 1350:Freelance Police 1319:Fate of Atlantis 1274: 1271: 1253: 1246: 1229:Freelance Police 1221:Freelance Police 987:concepts of the 892:Richard Wagner's 880:Steven Spielberg 846:The Gone Jackals 742: 722:The Last Crusade 714:The Last Crusade 413:Christopher Cerf 202: 200:Release timeline 183:special editions 85: 78: 74: 71: 65: 60:this article by 51:inline citations 38: 37: 30: 21: 3184: 3183: 3179: 3178: 3177: 3175: 3174: 3173: 3164:LucasArts games 3159:Adventure games 3149: 3148: 3147: 3142: 3094: 3058: 3049:Michael Stemmle 3029:Peter McConnell 2969:Jonathan Ackley 2957: 2925: 2900: 2875: 2824: 2771: 2732: 2727: 2656: 2651: 2641: 2639: 2628: 2627: 2623: 2613: 2611: 2595: 2594: 2590: 2581: 2579: 2566: 2565: 2561: 2552: 2550: 2533: 2532: 2528: 2519: 2517: 2500: 2499: 2495: 2483: 2481: 2472: 2471: 2467: 2458: 2456: 2439: 2438: 2434: 2425: 2423: 2407: 2406: 2402: 2393: 2391: 2378:Sam & Max 2 2373: 2372: 2368: 2359: 2357: 2343: 2342: 2338: 2328: 2326: 2312: 2311: 2307: 2298: 2296: 2283: 2282: 2278: 2271: 2258: 2257: 2253: 2246: 2242: 2233: 2231: 2218: 2217: 2213: 2204: 2202: 2183: 2182: 2173: 2164: 2162: 2152: 2151: 2147: 2138: 2136: 2118: 2117: 2113: 2104: 2102: 2092: 2091: 2087: 2078: 2076: 2058: 2057: 2053: 2044: 2042: 2028: 2027: 2020: 2011: 2009: 1992: 1991: 1987: 1978: 1976: 1967:A Vampyre Story 1963: 1962: 1955: 1946: 1944: 1931: 1930: 1926: 1917: 1915: 1906: 1905: 1901: 1892: 1890: 1874: 1873: 1864: 1859: 1855: 1835: 1834: 1830: 1820: 1818: 1802: 1801: 1797: 1787: 1785: 1769: 1768: 1764: 1755: 1753: 1740: 1739: 1735: 1726: 1724: 1711: 1710: 1706: 1697: 1695: 1682: 1681: 1677: 1672: 1668: 1659: 1657: 1644: 1643: 1639: 1630: 1628: 1608: 1607: 1596: 1592: 1570: 1529: 1421:Michael Stemmle 1352: 1327: 1275: 1269: 1266: 1259:needs expansion 1244: 1117: 1062:enhanced remake 1047: 941: 909:Jonathan Ackley 867:Later in 1995, 808: 782:Michael Stemmle 740: 694:The 1992 title 673:Peter McConnell 600: 542:, based on the 519:science fiction 488:point-and-click 423:. Based on the 395: 279:Monkey Island 2 197: 110:slapstick humor 86: 75: 69: 66: 56:Please help to 55: 39: 35: 28: 23: 22: 18:Chuck the Plant 15: 12: 11: 5: 3182: 3180: 3172: 3171: 3166: 3161: 3151: 3150: 3144: 3143: 3141: 3140: 3133: 3128: 3126:Telltale Games 3123: 3118: 3114:Maniac Mansion 3110: 3102: 3100: 3096: 3095: 3093: 3092: 3087: 3082: 3077: 3072: 3066: 3064: 3060: 3059: 3057: 3056: 3051: 3046: 3041: 3036: 3034:Brian Moriarty 3031: 3026: 3021: 3016: 3011: 3006: 3001: 2996: 2991: 2986: 2981: 2979:Clint Bajakian 2976: 2971: 2965: 2963: 2959: 2958: 2956: 2955: 2948: 2941: 2933: 2931: 2927: 2926: 2924: 2923: 2916: 2908: 2906: 2905:Licensed games 2902: 2901: 2899: 2898: 2891: 2883: 2881: 2877: 2876: 2874: 2873: 2866: 2854: 2847: 2840: 2832: 2830: 2826: 2825: 2823: 2822: 2815: 2808: 2801: 2794: 2787: 2779: 2777: 2773: 2772: 2770: 2769: 2762: 2755: 2752:Maniac Mansion 2748: 2740: 2738: 2734: 2733: 2728: 2726: 2725: 2718: 2711: 2703: 2697: 2696: 2691: 2686: 2680: 2675: 2669: 2663: 2655: 2654:External links 2652: 2650: 2649: 2621: 2588: 2574:. 2013-05-07. 2559: 2537:(2009-06-01). 2526: 2512:. 2009-06-01. 2510:Telltale Games 2493: 2465: 2449:Telltale Games 2432: 2400: 2366: 2336: 2305: 2287:(2015-03-06). 2285:Brian Moriarty 2276: 2269: 2251: 2240: 2211: 2171: 2145: 2111: 2085: 2051: 2018: 1985: 1953: 1924: 1899: 1862: 1853: 1828: 1795: 1762: 1733: 1704: 1675: 1666: 1637: 1593: 1591: 1588: 1587: 1586: 1584:Telltale Games 1581: 1576: 1569: 1566: 1528: 1525: 1476:Maniac Mansion 1369:Telltale Games 1326: 1323: 1295:Maniac Mansion 1277: 1276: 1256: 1254: 1243: 1240: 1225:Hell on Wheels 1213:Hell on Wheels 1191:teaser trailer 1183:Hell on Wheels 1175:Hell on Wheels 1131:, a sequel to 1116: 1113: 1046: 1043: 940: 937: 807: 804: 776:. Designed by 760:Maniac Mansion 734:Maniac Mansion 669:Clint Bajakian 599: 596: 556:Brian Moriarty 496:Maniac Mansion 480:Maniac Mansion 460:Maniac Mansion 455:Maniac Mansion 443:Maniac Mansion 394: 391: 388: 387: 380: 376: 375: 371: 370: 363: 359: 358: 351: 347: 346: 342: 341: 333: 332: 325: 321: 320: 316: 315: 307: 306: 299: 295: 294: 287: 283: 282: 275: 271: 270: 262: 261: 254: 250: 249: 242: 238: 237: 230: 226: 225: 222:Maniac Mansion 218: 214: 213: 206: 196: 193: 164:Telltale Games 88: 87: 42: 40: 33: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 3181: 3170: 3167: 3165: 3162: 3160: 3157: 3156: 3154: 3139: 3138: 3134: 3132: 3129: 3127: 3124: 3122: 3119: 3117: 3115: 3111: 3109: 3108: 3104: 3103: 3101: 3097: 3091: 3088: 3086: 3083: 3081: 3078: 3076: 3073: 3071: 3068: 3067: 3065: 3061: 3055: 3052: 3050: 3047: 3045: 3042: 3040: 3039:Steve Purcell 3037: 3035: 3032: 3030: 3027: 3025: 3022: 3020: 3019:Dave Grossman 3017: 3015: 3012: 3010: 3007: 3005: 3004:Noah Falstein 3002: 3000: 2997: 2995: 2992: 2990: 2987: 2985: 2982: 2980: 2977: 2975: 2972: 2970: 2967: 2966: 2964: 2960: 2954: 2953: 2949: 2947: 2946: 2942: 2940: 2939: 2935: 2934: 2932: 2930:Related games 2928: 2922: 2921: 2917: 2915: 2914: 2910: 2909: 2907: 2903: 2897: 2896: 2892: 2890: 2889: 2885: 2884: 2882: 2878: 2872: 2871: 2867: 2864: 2860: 2859: 2858:Grim Fandango 2855: 2853: 2852: 2848: 2846: 2845: 2841: 2839: 2838: 2837:Full Throttle 2834: 2833: 2831: 2827: 2821: 2820: 2816: 2814: 2813: 2809: 2807: 2806: 2802: 2800: 2799: 2795: 2793: 2792: 2788: 2786: 2785: 2781: 2780: 2778: 2774: 2768: 2767: 2763: 2761: 2760: 2756: 2754: 2753: 2749: 2747: 2746: 2742: 2741: 2739: 2735: 2731: 2724: 2719: 2717: 2712: 2710: 2705: 2704: 2701: 2695: 2692: 2690: 2687: 2684: 2681: 2679: 2676: 2673: 2670: 2667: 2664: 2661: 2658: 2657: 2653: 2638: 2637: 2632: 2625: 2622: 2609: 2605: 2604: 2599: 2592: 2589: 2577: 2573: 2569: 2563: 2560: 2548: 2544: 2542: 2541:Monkey Island 2536: 2530: 2527: 2515: 2511: 2507: 2505: 2497: 2494: 2490: 2479: 2475: 2469: 2466: 2455:on 2007-12-31 2454: 2450: 2446: 2442: 2436: 2433: 2421: 2417: 2416: 2411: 2404: 2401: 2389: 2385: 2381: 2379: 2370: 2367: 2356:on 2014-10-04 2355: 2351: 2347: 2340: 2337: 2324: 2320: 2316: 2309: 2306: 2294: 2290: 2286: 2280: 2277: 2272: 2270:0-07-223172-6 2266: 2262: 2255: 2252: 2249: 2244: 2241: 2229: 2225: 2221: 2215: 2212: 2201:on 2013-10-12 2200: 2196: 2192: 2191: 2186: 2180: 2178: 2176: 2172: 2160: 2156: 2149: 2146: 2134: 2130: 2126: 2124: 2115: 2112: 2100: 2096: 2089: 2086: 2075:on 2012-07-17 2074: 2070: 2066: 2064: 2055: 2052: 2040: 2036: 2034: 2033:Full Throttle 2025: 2023: 2019: 2008:on 2010-01-05 2007: 2003: 1999: 1997: 1989: 1986: 1975:on 2008-12-11 1974: 1970: 1968: 1960: 1958: 1954: 1943:on 2016-03-03 1942: 1938: 1934: 1928: 1925: 1913: 1909: 1903: 1900: 1888: 1884: 1883: 1878: 1871: 1869: 1867: 1863: 1857: 1854: 1849: 1845: 1844: 1839: 1832: 1829: 1816: 1812: 1811: 1806: 1799: 1796: 1783: 1779: 1778: 1773: 1766: 1763: 1751: 1747: 1743: 1737: 1734: 1722: 1718: 1714: 1708: 1705: 1693: 1689: 1685: 1679: 1676: 1670: 1667: 1656:on 2004-11-24 1655: 1651: 1647: 1641: 1638: 1626: 1622: 1621: 1616: 1614: 1613:Monkey Island 1611:"LeChuck Me: 1605: 1603: 1601: 1599: 1595: 1589: 1585: 1582: 1580: 1577: 1575: 1572: 1571: 1567: 1565: 1563: 1559: 1556: 1552: 1549: 1545: 1541: 1539: 1535: 1526: 1524: 1522: 1521: 1516: 1515:Monkey Island 1512: 1511: 1505: 1503: 1499: 1495: 1491: 1487: 1483: 1482: 1477: 1473: 1472: 1467: 1463: 1462:Grim Fandango 1459: 1458:Full Throttle 1454: 1452: 1451: 1446: 1445: 1444:Poker Night 2 1440: 1439: 1434: 1430: 1426: 1422: 1418: 1417:Dave Grossman 1414: 1413: 1408: 1407: 1402: 1401:Sam & Max 1398: 1397: 1392: 1391:Sam & Max 1388: 1384: 1383: 1378: 1377:Sam & Max 1374: 1370: 1366: 1362: 1358: 1351: 1346: 1344: 1340: 1336: 1332: 1331:Monkey Island 1324: 1322: 1320: 1316: 1312: 1308: 1304: 1299: 1296: 1292: 1291:Monkey Island 1287: 1285: 1273: 1264: 1260: 1257:This section 1255: 1252: 1248: 1247: 1241: 1239: 1237: 1236: 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Index

Chuck the Plant
references
inline citations
improve
introducing
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LucasArts
graphic adventure games
slapstick humor
Loom
The Dig
dead-end
SCUMM
3D graphics
GrimE
in-joke
Lucasfilm
Sam & Max
Telltale Games
Double Fine Productions
Autumn Moon Entertainment
Monkey Island series
special editions
Tales of Monkey Island
Labyrinth
Maniac Mansion
Zak McKracken and the Alien Mindbenders
Indiana Jones and the Last Crusade
Loom

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