796:, the game featured a full voice soundtrack upon release. The players' interaction with the game's environment was redesigned. Command functions were compressed into a number of cursor modes instead of having a list of verb actions to choose from on screen, and the inventory system was moved to an off-screen menu. The more streamlined interface allowed for more of the screen to be dedicated to gameplay. Land, Bajakian and McConnell returned to score the game's music. While Bajakian did not compose any further LucasArts adventure games, he was still involved with sound production in later titles. He is credited as both a music supervisor and one of four composers on
1087:, in the summer of 2010. Like the original special edition, the second special edition used an updated engine that supported high resolution graphics, and utilized the original game's resource files. This time, since the game used the iMUSE system, the engine had to be modified to run the new live orchestra music in various arrangements that simulated the shift in tone and pitch from scene to scene that iMUSE performed on the original MIDI music. The second special edition featured a change in control scheme as well as a change in art direction due to criticism of the first special edition.
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36:
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546:. The game again upgraded the SCUMM engine's capabilities, but kept similar gameplay. The project was led by Ron Gilbert, David Fox and Noah Falstein; it was Fox's last adventure game for the company. A quotient point system, referred to as "Indy Quotient", allowed the player to overcome puzzles in several different ways, such as fighting a guard, sneaking past the guard, or convincing the guard to allow the player to pass.
1238:-themed titles instead of the high risk graphic adventure games that had brought success in earlier years. LucasArts subsequently dismissed many of the designers involved with developing their adventure games, and in 2006 LucasArts president Jim Ward stated that the company may return to developing adventure games in 2015, effectively ending their adventure game era.
659:, followed in 1991. As with its predecessor, it was designed by Ron Gilbert, Dave Grossman and Tim Schafer, though it would be Gilbert's last work for LucasArts. The game once again placed the player in the position of Guybrush Threepwood, searching for a fabled treasure in the Caribbean. Gameplay remained mostly unchanged from
736:. Released in 1993, it was designed by Tim Schafer and Dave Grossman and focused on saving humanity from a megalomanic mutant tentacle by using time travel. It was Grossman's last project for LucasArts before leaving in 1994. The game featured a further upgrade in the SCUMM engine to enhance the graphics capabilities.
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located in New York: "It's kind of silly to think that there are no pencils in L.A., but in many adventure games, that is how the world seems to be. Using humor lets you turn a weakness into an advantage. You can use crazy ideas to solve puzzles, and when the situation makes no sense, people don't grumble about it".
1147:
eventually fell apart because of disagreements over the game's style between the development team and "a particularly influential person" within the management division. Production ceased in
November 2000, when a quarter of the levels and about 40 percent of the preproduction art were complete. Ahern
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ran in an engine updated for high definition graphics that utilized the original game's resources, including the original SCUMM scripts. The special edition featured new high definition art and music played by a live orchestra. The original DOS CD version of the game was playable at any time with the
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as a "cautious toe in the water" for LucasArts, the move was prompted by LucasArts president
Darrell Rodriguez, who had assumed the post only two months prior. According to Walker, many LucasArts employees had grown up playing the games from the 1990s, suggesting that should the renewed endeavour be
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script, Gilbert purposely made some of the puzzle solutions irrelevant and humorous as an anti-thesis to early adventure games, which would become a trademark of
Lucasarts' adventure games. Gilbert stated an example of a game taking place in Los Angeles where one needed a pencil but that pencil was
1231:
was abruptly canceled in early 2004, just a few weeks before the game's marketing campaign was about to begin. LucasArts cited "current market place realities and underlying economic considerations" as the reasons for their decision. Commentators, however, felt that the move was representative of a
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According to LucasArts' game design philosophy, the player should be entertained, focusing on story and exploration, instead of being excessively punished for mistakes or frustrated by trial and error. Their adventure games would not contain dead ends nor player death, unlike the majority of early
1531:
Aric
Wilmunder, one of the co-creators of the SCUMM engine, had taken some of the original design documents for the LucasArts games when he left the company. Sometime later, he decided to return these back to LucasArts, but the company suggested that since Wilmunder had kept his copies safe for
1032:
again follows
Guybrush Threepwood, this time attempting to deal with an Australian land developer attempting to eradicate piracy through a voodoo talisman. The game's music was created by five different composers: Michael Land, a different composer coincidentally named Michael Land, Bajakian,
93:
161:
In 2004, after a string of titles that never reached release, LucasArts ceased development on graphic adventure games. Many of the development staff involved in the making of these games moved on to form new companies, continuing to produce similar games at studios such as
683:
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were displayed. Despite this, LucasArts halted production in late 2003. Commentators cited poor graphics compared to other action-adventures of the time and
Schafer's lack of involvement in the project as possible reasons for the decision. Additionally,
944:
1513:, which was released at the end of March 2017. The game, also funded through Kickstarter, was designed as an homage to the early LucasArts adventures mimicking the original 8-bit style interface. Gilbert also directed a sixth game in the
982:
was created by Tim
Schafer, his final work for LucasArts. The game follows the tale of Manny Calavera, a travel agent in the Land of the Dead, as he becomes embroiled in a web of crime and corruption. As well as drawing inspiration from
439:
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cameo appearances, that spanned numerous games. Most of the games were designed by the people with experience from creating preceding adventure games for LucasArts, and the same composers were involved in the majority of productions.
1068:, with the intent of bringing the old game to a new audience. According to LucasArts, this was "just the start of LucasArts' new mission to revitalize its deep portfolio of beloved gaming franchises". Described by British journalist
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was plagued with development problems. The final version of the game was overseen by Sean Clark, although two previous versions had involved Noah
Falstein, Brian Moriarty and Dave Grossman. The game's story itself was envisioned by
1492:, one of the first games demonstrating this as a viable mechanism for game development. Double Fine has been able to engage in acquiring the rights to the LucasArts games for making remasters. To date, they have released
882:, who had concluded that a film version would be prohibitively expensive. Spielberg's story focused on a group of astronauts becoming stranded on an alien world while on a mission to stop an asteroid hitting Earth.
824:, although support for DOS was still retained. The game was the tenth to use the SCUMM engine, which had undergone further enhancements. The game kept a modified version of the streamlined interface used in
931:. The character of Guybrush Threepwood returns, with a voice actor for the first time in the series, in an effort to save his fiancée from a voodoo curse. Michael Land once again composed the game's score.
1553:
originally designed to play SCUMM-based games but has since expanded to play numerous other adventure games based on other commercial game engines. ScummVM was originally created in 2001 through
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of the SCUMM engine, and since then has been expanded to include most of the additional side engines like iMUSE as well as support for the three-dimensionally rendered games, originally part of
1536:
to preserve all the documents and potential donation to a museum, while scanning all of the documents and providing these on the
Internet, along with transcribing the source code for SCUMM to
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538:
245:
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also introduced the game design philosophy that the player character cannot reach a dead-end or die; this design decision was applied to all later adventure games, with the exception of
915:. For its final outing, the SCUMM engine was completely overhauled to produce significantly more advanced graphics than any previous LucasArts adventure game. The resulting distinct
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was designed by Tim
Schafer, and follows the story of Ben, a biker in a dystopian future who has been framed for murder. It was the first LucasArts adventure game to be released for
2720:
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412:
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and a full voice soundtrack (although, as a consequence of using Red Book CD-DA for the speech, the dialogue script had to be shortened considerably to fit on the CD-ROM).
521:
setting, the game was released in 1988. It used a slightly upgraded version of the SCUMM engine, but adopted the same control and gameplay methods of the earlier games.
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1932:
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s music was composed by Michael Land, Clint Bajakian and Peter McConnell, who composed the themes for the future, past and present settings of the game respectively.
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game, Ron Gilbert wrote an article titled "Why Adventure Games Suck" outlining what he perceived to be design flaws in adventure games of the time. In writing the
960:, LucasArts retired the SCUMM engine in favor of a new 3D engine. The GrimE (Grim Engine) technology was created, using the Sith engine as a base and coded using
679:(Interactive Music Streaming Engine), a system developed by Land and McConnell that allowed for the game's MIDI music to transition dynamically with the visuals.
181:, one of the old LucasArts adventure franchises, as well as stating its intent to revisit its past portfolio. This collaboration brought the LucasArts to develop
1447:, released in 2013. The company has gone on to develop other episodic adventure games from licensed properties, reaching critical success with their series of
1847:
1781:
1886:
2630:
1624:
1749:
1219:, was the lead designer for the project. Series creator Steve Purcell, who had left LucasArts in 1997, worked as an advisor for the development team.
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was involved in the game's special effects. Michael Land composed the game's music, which included excerpts, many as short as one or two chords, from
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3168:
1645:
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513:
233:
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964:. The new engine resulted in a redesign in control and gameplay: instead of using point-and-click mechanics, the player uses the keyboard or a
696:
290:
108:, nearly all of which received high scoring reviews at the time of their release. Their style tended towards the humorous, often irreverent or
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2937:
2797:
655:
278:
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As various designers left LucasArts, new companies were created to produce adventure games in similar styles to those created by LucasArts.
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series. The game's development was led by Sean Clark and Michael Stemmle. The GrimE technology was slightly modified for the game, although
1449:
526:
2184:
1964:
1341:, in 1992. The company was primarily a children's game developer, but they also developed titles aimed at more mature audiences under the
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marked a major deviation in interacting with the game's world. Instead of using the standard point-and-click interface of previous games,
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728:
404:
302:
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was involved in the early design of the project. Sam and Max were also included in the casual poker games developed by Telltale Games,
1409:
was released in 2010. In 2009, LucasArts began a collaboration with Telltale Games to create a new series of episodic adventure games,
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animation and the game's action sequences. The game's musical score was produced by Peter McConnell, and incorporated a title theme by
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2706:
2314:
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franchise expired. Purcell, who had left LucasArts in 1997, moved the franchise to Telltale Games. The company subsequently released
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that powered all but two of LucasArts later adventure games. The game was also the first LucasArts adventure game to be released for
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1993:
79:
57:
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2072:
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label. Humongous created several series of point-and-click adventure games aimed at children, all of which used SCUMM until 2003.
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in 2000, LucasArts put three further adventure games into development, but all three were later canceled. The first of these was
1049:
972:
cut scenes are used to advance the plot, stylized to be nearly indistinguishable from the in-game backgrounds. GrimE was also a
614:
and was released in 1990. The game, noted for its greater use of witty humor over previous titles, was designed by Ron Gilbert,
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2227:
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812:
328:
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2158:
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years, that Wilmunder keep the whole set of documents together. Wilmunder has subsequently been working with an archivist at
1416:
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perceived decline in the adventure game genre, and that LucasArts was moving to maintain its position with low business risk
615:
502:
genre. The game was subject to several enhancements and re-releases, and was included as a game within a game in its sequel,
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2513:
2477:
1940:
1907:
1203:
1143:. In the early stages, the project received positive feedback from other LucasArts employees. According to Tiller, however,
2567:
1227:
at the 2003 E3 convention, where the game's trailer was revealed. Although development appeared to be proceeding smoothly,
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1321:, as the designers felt that player death was necessary to create tension, which was required for an Indiana Jones story.
1186:
1157:
2132:
2744:
1437:
1364:
969:
399:
209:
1139:, was not involved in the project. Instead, development was led by Larry Ahern and Bill Tiller, who had both worked on
427:, it is LucasArts' first video game adaptation of a film. It is the only adventure game not published by LucasArts, as
2790:
1423:
assisting with design and story production. The development team also included members with past experience from both
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266:
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887:
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383:
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646:. The CD-ROM re-release added a new CD-audio music soundtrack, and updated the game's graphical user interface.
3163:
3158:
1720:
1716:
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1355:
s cancellation in 2004, LucasArts dismissed many of their designers who worked on adventure games. Most of the
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591:
50:
44:
1741:
747:
was the first game to drop support for older, less successful platforms, instead initially releasing only for
2489:
Telltale Games' Sam & Max: The Devil's Playhouse premiere episode The Penal Zone will release April 15th.
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2919:
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1519:
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167:
105:
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to allow the game to be completed in several ways. A 1993 CD-ROM re-release added a full voice soundtrack.
3136:
2912:
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2409:
1474:, a game designed by Gilbert and developed by Double Fine, inspired by the multiple-character approach of
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608:
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187:
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61:
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424:
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1842:
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1283:
869:
635:
337:
136:
120:
2474:"Telltale Announces Sam & Max: The Devil's Playhouse Epic Five Game Comedy Saga Debuting on PSN"
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2811:
2452:
1557:
1360:
1101:
639:
504:
1371:
in 2005, to continue the development of graphic adventures. Michael Stemmle, the lead designer of
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1881:
1776:
1619:
1010:
The second title to use GrimE and the final original LucasArts adventure game to be released was
755:. The game was one of the first video games to feature a full voice soundtrack upon its release.
574:
requires players to use four-note musical tunes to create spells on objects or other characters.
907:
series, and the first not to involve series creator Ron Gilbert. Development was instead led by
92:
1972:
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2783:
2571:
2264:
821:
642:, a hapless amateur pirate. The game's MIDI music soundtrack was the first to feature work by
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257:
114:
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720:
was Falstein's last LucasArts project. The game incorporated the "Indy Quotient" system from
2951:
1509:
1375:, joined the company in 2008. In 2005, LucasArts' license with Steve Purcell concerning the
879:
845:
770:
franchises, LucasArts developed a game based on a different existing franchise in 1993 with
2288:
2198:
935:
would mark the end of support for DOS; the game was released on CD-ROM solely for Windows.
494:. A menu of verbs allows the player to choose how to interact with the game's environment.
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3028:
2968:
2322:
2189:
2005:
1420:
1061:
908:
837:
781:
682:
672:
518:
487:
855:
135:(Script Creation Utility for Maniac Mansion). After 1997, these games transitioned into
124:. Their game design philosophy was that the player should never die or reach a complete
3125:
3033:
2978:
2751:
2509:
2448:
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1583:
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1305:. After designer Brian Moriarty learned that players tended to list as their favourite
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used the SCUMM engine and the INSANE technology. In addition, fellow Lucasfilm company
668:
555:
499:
454:
221:
163:
96:
The LucasArts "golden guy" logo, used during the company's adventure game golden years.
2631:"Maniac Tentacle Mindbenders: How ScummVM's unpaid coders kept adventure gaming alive"
1250:
1033:
McConnell, and Anna Karney. In addition to the Windows version, support was added for
622:. The concept itself was pioneered by Gilbert. Following the deviation in gameplay in
554:
was the fourth game to utilize the SCUMM engine and was released in 1990. Designed by
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successful, the developers would be keen to continue with further adventure titles.
517:, designed by David Fox, Matthew Kane, David Spangler and Ron Gilbert. Set within a
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1485:
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Following the success of the first special edition, LucasArts released the sequel,
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2154:
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personal recollection as audio director and interactive music designer on the game
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153:
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2473:
634:. The SCUMM engine was again upgraded for the title. Set in the Caribbean in the
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3013:
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2983:
2973:
2534:
1547:
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920:
912:
709:
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471:
463:
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174:. In 2009, however, LucasArts made a collaboration with Telltale to revive the
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2944:
2194:
2120:
1561:
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1195:
777:
445:(1987) introduced SCUMM, the engine behind most of LucasArts' adventure games.
432:
125:
2682:
2698:
2602:
2383:
2128:
1646:"The Greatest Games of All Time: The Only Good Tentacle Is a Green Tentacle"
1554:
1234:
996:
988:
841:
663:, though the game's user interface was simplified to be more user-friendly.
533:
438:
185:
of the first two Monkey Island games and the Telltale helmed adventure game
148:
131:
Many of the games shared similar game interfaces and technology, powered by
109:
101:
2353:
927:
featured slightly refined gameplay based on the pie menu interface used in
810:
In 1995, after a year-long hiatus from adventure games, LucasArts released
2568:"How Evil Dead, Venture Bros. and Borderlands ended up at the poker table"
1838:"'Grim Fandango' at 20: The Year the Grim Reaper Came for Adventure Games"
1135:
that began production in early 2000. Tim Schafer, the original creator of
897:
The twelfth and final game to utilize SCUMM technology was the 1997 title
2349:
2318:
2223:
2068:
1936:
1745:
1649:
1550:
1533:
1201:
The final attempt by LucasArts to develop an original adventure game was
1034:
852:
was the first LucasArts adventure game to be distributed only on CD-ROM.
829:
1003:; as with Schafer, this was McConnell's last LucasArts project. As with
151:
productions, as well as other running gags, such as Chuck the Plant and
3089:
1543:
1306:
1181:. Development was headed by Sean Clark, his last work for the company.
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965:
916:
559:
144:
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setting. As well as updating the engine's graphics through the use of
1809:
1687:
1537:
752:
712:
and Noah Falstein, the latter of whom was one of the co-designers of
583:
563:
525:
introduced digital music to LucasArts adventure games in the form of
17:
708:
featured an entirely original storyline. The development was led by
3084:
3074:
3069:
1712:
1048:
984:
942:
854:
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and Collette Michaud, the game was based on comic book characters
681:
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again featured music by Michael Land, although Land was joined by
587:
467:
437:
140:
132:
91:
2538:
1211:. The game was announced for Windows in 2002 as a counterpart to
1333:
creator Ron Gilbert, who left LucasArts after the completion of
2702:
1198:, the voice actor of the game's protagonist, had died in 2002.
1911:
1245:
1056:(2009) updated the original game with high resolution artwork.
1016:. Released in 2000, the game is the fourth installment in the
950:(1998) introduced 3D graphics in the form of the GrimE engine.
748:
475:
29:
1325:
Games related to LucasArts adventures by descendant companies
532:
In 1989, LucasArts released their first adaptation of one of
2688:
2659:
976:
engine: characters are collections of 3D-rendered polygons.
2665:
2263:(2 ed.). New York: McGraw-Hill/Osborne. p. 200.
1713:"The evolution of an extension language: a history of Lua"
1399:, was released across late 2007 and early 2008. The third
630:
returned to similar point-and click gameplay featured in
2685:, a book about the history of LucasArts and Sierra games
2261:
High Score!: The Illustrated History of Electronic Games
1507:
Gilbert worked with Winnick, Fox and Ferrari to develop
840:(Interactive Streaming Animation Engine) to assist with
1262:
143:
game engine. Common features between the games include
1389:
fashion from late 2006 to early 2007. A second run of
490:
interface rather than the text-based gameplay seen in
2598:"SCUMM co-creator digs up game design treasure trove"
1908:"The Secret of Monkey Island: Special Edition Review"
700:
was the second LucasArts adventure game based on the
1772:"Play It Again, Manny: Grim Fandango Remastered OST"
832:
that dictated how players interacted with the game.
3098:
3062:
2961:
2929:
2904:
2879:
2828:
2775:
2736:
1959:
1957:
1464:, left LucasArts at the beginning of 2000 to found
873:was published. Production had started in 1989, but
397:LucasArts' first adventure game was the 1986 title
1301:The first game to adopt the design philosophy was
2024:
2022:
1971:. Adventure Advocate. 2006-07-04. Archived from
1870:
1868:
1866:
863:(1997) marked the pinnacle of SCUMM development.
1484:, a point-and-click adventure game financed by
1215:. Michael Stemmle, one of the co-designers for
2029:Ratliff, Marshall; Jong, Philip (2008-08-26).
1604:
1602:
1600:
1598:
1313:so that it would be impossible to lose. After
2714:
2476:(Press release). Telltale Games. 2010-03-12.
2291:. San Francisco: Game Developers Conference.
2155:"Missing in Action: The Lost Games of the PC"
1564:but now merged into the main ScummVM branch.
147:references to both other LucasArts games and
8:
2674:of LucasArts adventure game design documents
2346:"LucasArts undergoing "major restructuring""
2004:. LucasArts Fan Network, LLC. Archived from
1933:"Monkey Island 2: Special Edition announced"
1309:games those they had completed, he designed
1077:The Secret of Monkey Island: Special Edition
1054:The Secret of Monkey Island: Special Edition
675:. In addition, the game marked the debut of
1805:"The Video Game That Got Jazz so, so Right"
1684:"SCUMM makes a comeback in Indie Indy Game"
1189:(E3), where a playable demonstration and a
2721:
2707:
2699:
2259:DeMaria, Rusel; Wilson, Johnny L. (2003).
1155:sequel began production in 2002. Entitled
1007:, the game was only released for Windows.
466:and Gary Winnick, and marked the debut of
198:
2441:"After Darkness Comes the Light (Part 2)"
1415:. Development of this project was led by
792:, which were created by Purcell. As with
690:(1993) to dedicate more space to visuals.
104:was well known for their point-and-click
80:Learn how and when to remove this message
1523:, which was released in September 2022.
1148:and Tiller both left LucasArts in 2001.
1045:Special editions and remakes (2009–2017)
100:From the late 1980s to the early 2000s,
43:This article includes a list of general
2759:Zak McKracken and the Alien Mindbenders
2179:
2177:
2175:
1594:
523:Zak McKracken and the Alien Mindbenders
514:Zak McKracken and the Alien Mindbenders
511:The third LucasArts adventure game was
234:Zak McKracken and the Alien Mindbenders
2805:Indiana Jones and the Fate of Atlantis
1169:consoles. In contrast to the original
903:. The game was the third entry in the
697:Indiana Jones and the Fate of Atlantis
686:The user interface was redesigned for
580:Indiana Jones and the Fate of Atlantis
291:Indiana Jones and the Fate of Atlantis
3107:Rogue Leaders: The Story of LucasArts
2938:Zak McKracken: Between Time and Space
1877:"RPS At E3: Returns To Monkey Island"
323:
297:
252:
27:Adventure games produced by LucasArts
7:
1441:, released in 2010, and its sequel,
1060:In July 2009, LucasArts released an
999:tradition. Peter McConnell composed
590:music featuring the compositions of
403:. The game's development was led by
1850:from the original on July 13, 2019.
1784:from the original on March 26, 2019
1396:Sam & Max Beyond Time and Space
1289:In 1989, while designing the first
704:franchise. Unlike its predecessor,
2888:Indiana Jones and the Iron Phoenix
2798:Monkey Island 2: LeChuck's Revenge
2766:Indiana Jones and the Last Crusade
2629:Moss, Richard (January 16, 2012).
2035:: a conversation with Bill Tiller"
1817:from the original on July 13, 2019
656:Monkey Island 2: LeChuck's Revenge
632:Indiana Jones and the Last Crusade
539:Indiana Jones and the Last Crusade
246:Indiana Jones and the Last Crusade
128:, although there were exceptions.
49:it lacks sufficient corresponding
25:
2610:from the original on May 30, 2016
1803:Hamilton, Kirk (August 3, 2011).
1282:adventure games such as those of
939:3D graphics and GrimE (1998–2000)
431:was published and distributed by
2410:"Michael Stemmle Joins Telltale"
1836:James, Matt (October 10, 2018).
1249:
1024:was in most respects similar to
732:is the sequel to the 1987 title
34:
3169:Point-and-click adventure games
2895:Sam & Max: Freelance Police
2694:1UP Specials: LucasArts Reunion
2689:The International House of Mojo
2660:LucasArts Entertainment Company
2578:from the original on 2013-06-06
2549:from the original on 2011-10-05
2516:from the original on 2009-06-02
2480:from the original on 2010-03-15
2422:from the original on 2009-06-06
2390:from the original on 2013-12-30
2315:"An Interview with Ron Gilbert"
2295:from the original on 2015-05-13
2289:"Classic Game Postmortem: Loom"
2230:from the original on 2012-10-16
2161:from the original on 2012-02-11
2135:from the original on 2009-02-07
2123:Bone: Out From Boneville Review
2101:from the original on 2010-04-13
2063:Sam & Max: Freelance Police
2041:from the original on 2009-02-28
1889:from the original on 2009-06-10
1752:from the original on 2012-03-31
1723:from the original on 2014-01-03
1694:from the original on 2010-02-13
1627:from the original on 2009-06-05
1574:List of graphic adventure games
1204:Sam & Max: Freelance Police
1085:Monkey Island 2 Special Edition
1028:in both graphics and gameplay.
2596:Kerr, Chris (March 23, 2016).
2185:"A Short History of LucasArts"
1498:Day of the Tentacle Remastered
1431:. In addition, series creator
1041:version was released in 2001.
828:, but introduced a contextual
1:
2374:Jenkins, David (2004-10-04).
2037:. Adventure Classing Gaming.
1770:Meer, Alec (April 24, 2015).
1207:, a sequel to the 1993 title
1187:Electronic Entertainment Expo
1161:, the game was to be for the
1158:Full Throttle: Hell on Wheels
2451:. 2007-07-24. Archived from
2445:The History of Sam & Max
2344:Feldman, Curt (2004-08-13).
2197:. 2006-08-26. Archived from
2119:Reed, Kristan (2004-10-15).
1965:"Interview with Bill Tiller—
1939:. 2010-03-11. Archived from
1652:. 2004-04-30. Archived from
1468:. Among their games include
1456:Tim Schafer, the creator of
1438:Poker Night at the Inventory
1382:Sam & Max Save the World
1359:development team, including
919:style was created by artist
888:Industrial Light & Magic
598:The early nineties (1990–93)
2791:The Secret of Monkey Island
2408:Walker, John (2008-02-19).
2380:Developers Form New Studio"
2153:Adams, David (2004-03-24).
2093:Butts, Steve (2004-03-03).
2059:Thorsen, Tor (2003-05-13).
2002:International House of Mojo
1875:Walker, John (2009-06-09).
1066:The Secret of Monkey Island
968:to interact with the game.
836:featured technology called
806:Later SCUMM games (1995–97)
758:Following the focus on the
661:The Secret of Monkey Island
651:The Secret of Monkey Island
628:The Secret of Monkey Island
604:The Secret of Monkey Island
267:The Secret of Monkey Island
3185:
2851:The Curse of Monkey Island
2819:Sam & Max Hit the Road
2248:"Why Adventure Games Suck"
1425:The Curse of Monkey Island
1217:Sam & Max Hit the Road
1209:Sam & Max Hit the Road
1185:was showcased at the 2003
1141:The Curse of Monkey Island
1005:The Curse of Monkey Island
933:The Curse of Monkey Island
925:The Curse of Monkey Island
900:The Curse of Monkey Island
861:The Curse of Monkey Island
826:Sam & Max Hit the Road
773:Sam & Max Hit the Road
688:Sam & Max Hit the Road
586:re-release added Red Book
482:was LucasArts' first full
407:, with contributions from
355:The Curse of Monkey Island
312:Sam & Max Hit the Road
2870:Escape from Monkey Island
2730:LucasArts adventure games
1609:Meer, Alec (2009-06-01).
1429:Escape from Monkey Island
1122:Escape from Monkey Island
1119:Following the release of
1022:Escape from Monkey Island
1013:Escape from Monkey Island
799:Escape From Monkey Island
607:is the first game in the
384:Escape from Monkey Island
378:
373:
361:
349:
344:
318:
285:
273:
240:
228:
216:
204:
172:Autumn Moon Entertainment
112:, with the exceptions of
2672:Aric Wilmunder's archive
1502:Full Throttle Remastered
1494:Grim Fandango Remastered
1223:was displayed alongside
859:The cartoon graphics of
558:, the game was set in a
452:was followed in 1987 by
393:Initial titles (1986–90)
3121:Humongous Entertainment
2920:Return to Monkey Island
2095:"Sam and Max Cancelled"
1520:Return to Monkey Island
1466:Double Fine Productions
1339:Humongous Entertainment
1317:the sole exception was
1091:Double Fine Productions
168:Double Fine Productions
106:graphic adventure games
64:more precise citations.
3137:The LucasArts Archives
2913:Tales of Monkey Island
2539:"Stuff and Things and
2504:Tales of Monkey Island
2031:"The rise and fall of
1996:Full Throttle: Payback
1742:"Grim Fandango Review"
1412:Tales of Monkey Island
1128:Full Throttle: Payback
1093:released remasters of
1057:
995:is strongly rooted in
951:
864:
691:
638:, the game introduced
484:graphic adventure game
446:
188:Tales of Monkey Island
97:
1673:personal recollection
1406:The Devil's Playhouse
1343:Cavedog Entertainment
1179:action-adventure game
1052:
946:
858:
685:
544:film of the same name
441:
425:film of the same name
95:
1579:Sierra Entertainment
1363:, Dave Grossman and
1348:In the aftermath of
718:The Fate of Atlantis
706:The Fate of Atlantis
636:Golden Age of Piracy
462:was the creation of
2812:Day of the Tentacle
1558:reverse engineering
1361:Brendan Q. Ferguson
1337:, went on to found
1102:Day of the Tentacle
1080:press of a button.
954:For the 1998 title
794:Day of the Tentacle
745:Day of the Tentacle
738:Day of the Tentacle
729:Day of the Tentacle
640:Guybrush Threepwood
505:Day of the Tentacle
498:aims to parody the
303:Day of the Tentacle
201:
2880:Cancelled projects
2683:Graphic Adventures
2415:Rock Paper Shotgun
1882:Rock Paper Shotgun
1777:Rock Paper Shotgun
1620:Rock Paper Shotgun
1261:. You can help by
1064:of the 1990 title
1058:
1030:Escape from Monkey
952:
865:
692:
536:major franchises:
447:
199:
98:
3146:
3145:
2220:"LucasArts at E3"
1335:LeChuck's Revenge
1279:
1278:
1242:Design philosophy
1115:Canceled projects
1001:the musical score
970:Full-motion video
665:LeChuck's Revenge
592:Pyotr Tchaikovsky
390:
389:
90:
89:
82:
16:(Redirected from
3176:
2952:Thimbleweed Park
2723:
2716:
2709:
2700:
2678:LucasArts Museum
2668:official website
2662:official website
2648:
2647:
2645:
2643:
2626:
2620:
2619:
2617:
2615:
2593:
2587:
2586:
2584:
2583:
2564:
2558:
2557:
2555:
2554:
2531:
2525:
2524:
2522:
2521:
2498:
2492:
2491:
2486:
2485:
2470:
2464:
2463:
2461:
2460:
2437:
2431:
2430:
2428:
2427:
2405:
2399:
2398:
2396:
2395:
2371:
2365:
2364:
2362:
2361:
2352:. Archived from
2341:
2335:
2334:
2332:
2330:
2325:on June 19, 2000
2321:. Archived from
2313:DeMaria, Rusel.
2310:
2304:
2303:
2301:
2300:
2281:
2275:
2274:
2256:
2250:
2245:
2239:
2238:
2236:
2235:
2216:
2210:
2209:
2207:
2206:
2181:
2170:
2169:
2167:
2166:
2150:
2144:
2143:
2141:
2140:
2116:
2110:
2109:
2107:
2106:
2090:
2084:
2083:
2081:
2080:
2071:. Archived from
2056:
2050:
2049:
2047:
2046:
2026:
2017:
2016:
2014:
2013:
1990:
1984:
1983:
1981:
1980:
1961:
1952:
1951:
1949:
1948:
1929:
1923:
1922:
1920:
1919:
1904:
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1895:
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1872:
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1800:
1794:
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1760:
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1738:
1732:
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1700:
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1680:
1674:
1671:
1665:
1664:
1662:
1661:
1642:
1636:
1635:
1633:
1632:
1606:
1510:Thimbleweed Park
1450:The Walking Dead
1373:Freelance Police
1357:Freelance Police
1354:
1350:Freelance Police
1319:Fate of Atlantis
1274:
1271:
1253:
1246:
1229:Freelance Police
1221:Freelance Police
987:concepts of the
892:Richard Wagner's
880:Steven Spielberg
846:The Gone Jackals
742:
722:The Last Crusade
714:The Last Crusade
413:Christopher Cerf
202:
200:Release timeline
183:special editions
85:
78:
74:
71:
65:
60:this article by
51:inline citations
38:
37:
30:
21:
3184:
3183:
3179:
3178:
3177:
3175:
3174:
3173:
3164:LucasArts games
3159:Adventure games
3149:
3148:
3147:
3142:
3094:
3058:
3049:Michael Stemmle
3029:Peter McConnell
2969:Jonathan Ackley
2957:
2925:
2900:
2875:
2824:
2771:
2732:
2727:
2656:
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2458:
2456:
2439:
2438:
2434:
2425:
2423:
2407:
2406:
2402:
2393:
2391:
2378:Sam & Max 2
2373:
2372:
2368:
2359:
2357:
2343:
2342:
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2328:
2326:
2312:
2311:
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2092:
2091:
2087:
2078:
2076:
2058:
2057:
2053:
2044:
2042:
2028:
2027:
2020:
2011:
2009:
1992:
1991:
1987:
1978:
1976:
1967:A Vampyre Story
1963:
1962:
1955:
1946:
1944:
1931:
1930:
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1657:
1644:
1643:
1639:
1630:
1628:
1608:
1607:
1596:
1592:
1570:
1529:
1421:Michael Stemmle
1352:
1327:
1275:
1269:
1266:
1259:needs expansion
1244:
1117:
1062:enhanced remake
1047:
941:
909:Jonathan Ackley
867:Later in 1995,
808:
782:Michael Stemmle
740:
694:The 1992 title
673:Peter McConnell
600:
542:, based on the
519:science fiction
488:point-and-click
423:. Based on the
395:
279:Monkey Island 2
197:
110:slapstick humor
86:
75:
69:
66:
56:Please help to
55:
39:
35:
28:
23:
22:
15:
12:
11:
5:
3182:
3180:
3172:
3171:
3166:
3161:
3151:
3150:
3144:
3143:
3141:
3140:
3133:
3128:
3126:Telltale Games
3123:
3118:
3114:Maniac Mansion
3110:
3102:
3100:
3096:
3095:
3093:
3092:
3087:
3082:
3077:
3072:
3066:
3064:
3060:
3059:
3057:
3056:
3051:
3046:
3041:
3036:
3034:Brian Moriarty
3031:
3026:
3021:
3016:
3011:
3006:
3001:
2996:
2991:
2986:
2981:
2979:Clint Bajakian
2976:
2971:
2965:
2963:
2959:
2958:
2956:
2955:
2948:
2941:
2933:
2931:
2927:
2926:
2924:
2923:
2916:
2908:
2906:
2905:Licensed games
2902:
2901:
2899:
2898:
2891:
2883:
2881:
2877:
2876:
2874:
2873:
2866:
2854:
2847:
2840:
2832:
2830:
2826:
2825:
2823:
2822:
2815:
2808:
2801:
2794:
2787:
2779:
2777:
2773:
2772:
2770:
2769:
2762:
2755:
2752:Maniac Mansion
2748:
2740:
2738:
2734:
2733:
2728:
2726:
2725:
2718:
2711:
2703:
2697:
2696:
2691:
2686:
2680:
2675:
2669:
2663:
2655:
2654:External links
2652:
2650:
2649:
2621:
2588:
2574:. 2013-05-07.
2559:
2537:(2009-06-01).
2526:
2512:. 2009-06-01.
2510:Telltale Games
2493:
2465:
2449:Telltale Games
2432:
2400:
2366:
2336:
2305:
2287:(2015-03-06).
2285:Brian Moriarty
2276:
2269:
2251:
2240:
2211:
2171:
2145:
2111:
2085:
2051:
2018:
1985:
1953:
1924:
1899:
1862:
1853:
1828:
1795:
1762:
1733:
1704:
1675:
1666:
1637:
1593:
1591:
1588:
1587:
1586:
1584:Telltale Games
1581:
1576:
1569:
1566:
1528:
1525:
1476:Maniac Mansion
1369:Telltale Games
1326:
1323:
1295:Maniac Mansion
1277:
1276:
1256:
1254:
1243:
1240:
1225:Hell on Wheels
1213:Hell on Wheels
1191:teaser trailer
1183:Hell on Wheels
1175:Hell on Wheels
1131:, a sequel to
1116:
1113:
1046:
1043:
940:
937:
807:
804:
776:. Designed by
760:Maniac Mansion
734:Maniac Mansion
669:Clint Bajakian
599:
596:
556:Brian Moriarty
496:Maniac Mansion
480:Maniac Mansion
460:Maniac Mansion
455:Maniac Mansion
443:Maniac Mansion
394:
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242:
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237:
230:
226:
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222:Maniac Mansion
218:
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206:
196:
193:
164:Telltale Games
88:
87:
42:
40:
33:
26:
24:
14:
13:
10:
9:
6:
4:
3:
2:
3181:
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3129:
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3119:
3117:
3115:
3111:
3109:
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3103:
3101:
3097:
3091:
3088:
3086:
3083:
3081:
3078:
3076:
3073:
3071:
3068:
3067:
3065:
3061:
3055:
3052:
3050:
3047:
3045:
3042:
3040:
3039:Steve Purcell
3037:
3035:
3032:
3030:
3027:
3025:
3022:
3020:
3019:Dave Grossman
3017:
3015:
3012:
3010:
3007:
3005:
3004:Noah Falstein
3002:
3000:
2997:
2995:
2992:
2990:
2987:
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2982:
2980:
2977:
2975:
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2960:
2954:
2953:
2949:
2947:
2946:
2942:
2940:
2939:
2935:
2934:
2932:
2930:Related games
2928:
2922:
2921:
2917:
2915:
2914:
2910:
2909:
2907:
2903:
2897:
2896:
2892:
2890:
2889:
2885:
2884:
2882:
2878:
2872:
2871:
2867:
2864:
2860:
2859:
2858:Grim Fandango
2855:
2853:
2852:
2848:
2846:
2845:
2841:
2839:
2838:
2837:Full Throttle
2834:
2833:
2831:
2827:
2821:
2820:
2816:
2814:
2813:
2809:
2807:
2806:
2802:
2800:
2799:
2795:
2793:
2792:
2788:
2786:
2785:
2781:
2780:
2778:
2774:
2768:
2767:
2763:
2761:
2760:
2756:
2754:
2753:
2749:
2747:
2746:
2742:
2741:
2739:
2735:
2731:
2724:
2719:
2717:
2712:
2710:
2705:
2704:
2701:
2695:
2692:
2690:
2687:
2684:
2681:
2679:
2676:
2673:
2670:
2667:
2664:
2661:
2658:
2657:
2653:
2638:
2637:
2632:
2625:
2622:
2609:
2605:
2604:
2599:
2592:
2589:
2577:
2573:
2569:
2563:
2560:
2548:
2544:
2542:
2541:Monkey Island
2536:
2530:
2527:
2515:
2511:
2507:
2505:
2497:
2494:
2490:
2479:
2475:
2469:
2466:
2455:on 2007-12-31
2454:
2450:
2446:
2442:
2436:
2433:
2421:
2417:
2416:
2411:
2404:
2401:
2389:
2385:
2381:
2379:
2370:
2367:
2356:on 2014-10-04
2355:
2351:
2347:
2340:
2337:
2324:
2320:
2316:
2309:
2306:
2294:
2290:
2286:
2280:
2277:
2272:
2270:0-07-223172-6
2266:
2262:
2255:
2252:
2249:
2244:
2241:
2229:
2225:
2221:
2215:
2212:
2201:on 2013-10-12
2200:
2196:
2192:
2191:
2186:
2180:
2178:
2176:
2172:
2160:
2156:
2149:
2146:
2134:
2130:
2126:
2124:
2115:
2112:
2100:
2096:
2089:
2086:
2075:on 2012-07-17
2074:
2070:
2066:
2064:
2055:
2052:
2040:
2036:
2034:
2033:Full Throttle
2025:
2023:
2019:
2008:on 2010-01-05
2007:
2003:
1999:
1997:
1989:
1986:
1975:on 2008-12-11
1974:
1970:
1968:
1960:
1958:
1954:
1943:on 2016-03-03
1942:
1938:
1934:
1928:
1925:
1913:
1909:
1903:
1900:
1888:
1884:
1883:
1878:
1871:
1869:
1867:
1863:
1857:
1854:
1849:
1845:
1844:
1839:
1832:
1829:
1816:
1812:
1811:
1806:
1799:
1796:
1783:
1779:
1778:
1773:
1766:
1763:
1751:
1747:
1743:
1737:
1734:
1722:
1718:
1714:
1708:
1705:
1693:
1689:
1685:
1679:
1676:
1670:
1667:
1656:on 2004-11-24
1655:
1651:
1647:
1641:
1638:
1626:
1622:
1621:
1616:
1614:
1613:Monkey Island
1611:"LeChuck Me:
1605:
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1515:Monkey Island
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1458:Full Throttle
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1444:Poker Night 2
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1401:Sam & Max
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1176:
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1171:Full Throttle
1168:
1164:
1163:PlayStation 2
1160:
1159:
1154:
1153:Full Throttle
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1137:Full Throttle
1134:
1133:Full Throttle
1130:
1129:
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1108:Full Throttle
1105:in 2016, and
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1096:Grim Fandango
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1039:PlayStation 2
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1026:Grim Fandango
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1018:Monkey Island
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993:Grim Fandango
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980:Grim Fandango
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957:Grim Fandango
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948:Grim Fandango
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930:
929:Full Throttle
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902:
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850:Full Throttle
847:
843:
839:
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834:Full Throttle
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819:
818:Full Throttle
815:
814:
813:Full Throttle
805:
803:
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786:Steve Purcell
783:
779:
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774:
769:
768:Indiana Jones
765:
764:Monkey Island
761:
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2642:February 16,
2640:. Retrieved
2636:Ars Technica
2634:
2624:
2612:. Retrieved
2601:
2591:
2580:. Retrieved
2562:
2551:. Retrieved
2540:
2535:Gilbert, Ron
2529:
2518:. Retrieved
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2482:. Retrieved
2468:
2457:. Retrieved
2453:the original
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2327:. Retrieved
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2006:the original
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1995:
1988:
1977:. Retrieved
1973:the original
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1941:the original
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1914:. 2009-07-15
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1500:(2016), and
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67:
48:
3131:Double Fine
3044:Tim Schafer
3014:Ron Gilbert
2999:Shelley Day
2984:Hal Barwood
2974:Larry Ahern
2829:1995 - 2000
2776:1990 - 1994
2737:1985 - 1989
2506:– The Team"
1548:open source
1490:Kickstarter
1433:Ron Gilbert
1070:John Walker
921:Bill Tiller
913:Larry Ahern
790:Sam and Max
710:Hal Barwood
620:Tim Schafer
534:Lucasfilm's
472:game engine
464:Ron Gilbert
137:3D graphics
62:introducing
3153:Categories
3063:Technology
2994:Sean Clark
2989:Peter Chan
2945:Broken Age
2582:2013-05-29
2553:2009-06-01
2520:2009-06-02
2484:2011-08-23
2459:2008-08-07
2426:2009-02-25
2394:2008-03-21
2360:2009-02-02
2299:2018-05-15
2234:2008-03-03
2205:2009-02-02
2195:Future plc
2165:2008-11-17
2139:2009-02-23
2105:2008-11-17
2079:2008-11-17
2065:announced"
2045:2009-02-25
2012:2009-02-25
1979:2009-02-25
1947:2013-04-07
1918:2013-04-07
1893:2009-06-10
1843:The Ringer
1756:2012-03-25
1727:2012-03-25
1698:2012-03-25
1660:2014-02-13
1631:2009-06-01
1590:References
1562:ResidualVM
1481:Broken Age
1196:Roy Conrad
778:Sean Clark
582:. A later
486:, using a
433:Activision
45:references
3116:TV series
3009:David Fox
2745:Labyrinth
2603:Gamasutra
2384:Gamasutra
2129:Eurogamer
1555:cleanroom
1367:, formed
1235:Star Wars
1111:in 2017.
1099:in 2015,
997:film noir
989:afterlife
842:cut scene
564:dithering
492:Labyrinth
450:Labyrinth
429:Labyrinth
405:David Fox
400:Labyrinth
210:Labyrinth
149:Lucasfilm
139:with the
102:LucasArts
2608:Archived
2576:Archived
2547:Archived
2514:Archived
2478:Archived
2420:Archived
2388:Archived
2350:GameSpot
2319:GameSpot
2293:Archived
2228:Archived
2226:. 2006.
2159:Archived
2133:Archived
2099:Archived
2069:GameSpot
2039:Archived
1937:bit-tech
1887:Archived
1848:Archived
1821:July 13,
1815:Archived
1788:July 11,
1782:Archived
1750:Archived
1746:GameSpot
1721:Archived
1692:Archived
1650:GameSpot
1625:Archived
1615:Returns"
1568:See also
1551:emulator
1534:Stanford
1517:series,
1504:(2017).
1496:(2015),
1488:through
1471:The Cave
1387:episodic
1270:May 2018
1151:Another
1035:Mac OS 9
830:pie menu
126:dead-end
3099:Related
3090:ScummVM
2844:The Dig
2666:ScummVM
2614:July 6,
2572:Polygon
2157:. IGN.
2097:. IGN.
1544:ScummVM
1453:games.
1419:, with
1403:season
1393:games,
1307:Infocom
1145:Payback
974:true 3D
966:gamepad
917:cartoon
884:The Dig
875:The Dig
870:The Dig
822:Windows
560:fantasy
338:The Dig
145:in-joke
121:The Dig
58:improve
3080:INSANE
2962:People
2267:
1810:Kotaku
1688:Kotaku
1546:is an
1538:GitHub
1527:Legacy
1478:, and
1284:Sierra
1037:and a
894:work.
838:INSANE
753:Mac OS
612:series
584:CD-ROM
500:horror
470:, the
179:series
170:, and
47:, but
3085:SCUMM
3075:iMuse
3070:GrimE
2863:music
1353:'
985:Aztec
741:'
677:iMuse
588:CD-DA
468:SCUMM
195:Games
141:GrimE
133:SCUMM
18:GrimE
2784:Loom
2644:2016
2616:2016
2331:2006
2265:ISBN
2224:G4tv
2190:Edge
1823:2019
1790:2019
1460:and
1427:and
1315:Loom
1311:Loom
1303:Loom
1167:Xbox
1165:and
911:and
766:and
751:and
671:and
624:Loom
618:and
576:Loom
572:Loom
568:Loom
551:Loom
527:MIDI
419:and
379:2000
374:1999
362:1998
350:1997
345:1996
324:1995
319:1994
298:1993
286:1992
274:1991
258:Loom
253:1990
241:1989
229:1988
217:1987
205:1986
118:and
115:Loom
1912:IGN
1717:Lua
1385:in
1265:.
962:Lua
749:DOS
476:DOS
3155::
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1956:^
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1865:^
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1780:.
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