2047:
937:. The next step is to subdivide all the lots as many times as specified resulting in a map of lots and streets. By selecting all or some of the lots CityEngine can be instructed to start generating the buildings. Due to the procedural modeling technology, all buildings can be made to vary from one another to achieve an urban aesthetic. At this point the city model can be re-designed and adjusted by changing parameters or the shape grammar itself.
962:
extrusion.) CityEngine's
Procedural Modeling system makes it possible to generate complex 3D models via information massively, bringing a large number of relevant applications. It not only enhances the workflow of urban design/study/planning and merges to a new field of study called Geodesign (means using geospatial information to design a city), but also lowers the threshold of making city environments in game and movie industry.
1046:, used CityEngine to establish an impressive metropolis where humans don't exist. From giraffes to shrews, animals own diverse scales in the system of transportation, houses, and amenities. To build up a multi-scaling city, the designers used CityEngine due to its rule-based system. Before Zootopia (also known as Zootroplis in countries outside the USA), CityEngine was also used to create
27:
961:
Traditionally, building a 3D urban environment is very time-consuming resulted from numerous buildings and details of a city. Designers used CAD software to create shapes one by one, and researchers analyzed cities by computing 2D information in GIS (GIS only supports limited 3D shape generation like
940:
CGA Shape
Grammar system can read Esri-Oracle format datasets directly, and it operates as a top-bottom generation tree: it generates complex components from simple Shapefiles polygons/poly-lines/points whereas each branch and leaf of the generation tree cannot interact with others. It is different
997:
have also used CityEngine in their sizable urban planning projects. Before using that, it took them numerous work hours on creating interactive visualizations of hundred thousands of buildings. With CityEngine, the designers and clients of projects can communicate via craft fluid, data-rich, and
1010:
planning schemes, starting from the densest global cities such as Hong Kong and Seoul. When urban designers/planners enjoy the quantitive analyst, environmental scientists also like the instant 3D model generation in CityEngine, leading to more convenient informative research out of the
880:
Now the model built in CityEngine can be directly exported to Unreal Engine, with the loading capacity of tens of millions of polygons and tens of thousands of objects, as well as non-limited material textures. Meanwhile, exporting to Unity3D still requires users to use
Autodesk
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Triple-A Games require detailed 3D environments to assign interactive scripts, causing CityEngine's participation in the creation of game scene. Currently, game scenes become larger than that of old video games ten years ago. Large sandbox or open-world games such as the
861:
The scenarios of urban environments can be used to generate a series of panoramic photos for publishing them online. Users can look around by turning their heads in virtual reality (VR) headsets. (Currently, it only supports
Samsung Oculus Gear)
776:
Users can create a 3D urban environment in few minutes via the download helper; Users can select a target location and import geo-referenced satellite imagery and 3D terrain of that place. If they are available in the
306:
conference, additional research papers have contributed to featuring CityEngine. In 2008, the first commercial version of CityEngine was released by the Swiss company
Procedural Inc and was used by professionals in
1028:
need millions of distinguishable 3D buildings in their virtual world. Designing these games with instantly testing and editing can reduce workloads and increase the rationality of a game scene in the gameplay.
928:
Modeling an urban environment within CityEngine can start out with creating a street network either with the street drawing tool or with data imported from openstreetmap.org or from Esri data formats such as
978:. As a crucial tool to enhance 3D shape generation in ArcGIS, ArcGIS CityEngine is the critical product to improve the applicability of GeoDesign, using geospatial information to design or analyze a city.
989:
were early pioneers of ArcGIS CityEngine in the creation of city master plans in Iraq pre-2013. using it to not just model existing historic areas but also model future plans. Larger companies like
736:
There is no longer two versions of ArcGIS CityEngine (Advanced and Basic). Pricing may vary by region and distributors. Pricing in the USA is around $ 2,700 per year (USD) and can be found here
1064:
ArcGIS CityEngine due to its integration with the Esri product suite and its ability to process geospatial data to create 3D scenes/maps is being used within military/defense organisations.
213:
datasets due to its integration with the wider Esri/ArcGIS platform. Due to this unique feature set, CityEngine has been used in academic research and built environment professions, e.g.,
1342:
Eurographics
Symposium VAST 2007: Populating Ancient Pompeii with Crowds of Virtual Romans - Jonathan MaĂŻm, Simon Haegler, Barbara Yersin, Pascal Mueller, Daniel Thalmann and Luc Van Gool
821:
CityEngine supports KMZ, Collada, Autodesk FBX, 3DS, Wavefront OBJ, RenderMan RIB, Alembic, e-on software's Vue, Universal Scene
Description USD, Khronos Group GLTF and Unreal Datasmith.
1072:
Studios and companies rarely state what software they use in their pipelines, when CityEngine is mentioned as a tool in production it's often in a small reference in a larger article.
201:
approach, it supports the creation of detailed large-scale 3D city models. CityEngine works with architectural object placement and arrangement in the same manner that software like
1301:
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1246:
ArcGIS CityEngine currently works with a number of 3rd Party 3D modelling, rendering and analytical software products via its SDK and API, these currently are:
1557:
1692:
Guo, Jian (July 2017). "A study of plot ratio/building height restrictions in high density cities using 3D spatial analysis technology: A case in Hong Kong".
897:
Node-based modelling and a carefully designed component library of architectural rules, allow for interactive development and exploration of urban designs.
1308:
744:. For Single Use annual it is currently ÂŁ2,891 per year (excluding VAT). Purchasing of CityEngine is via an Esri local distributor, depending on region
1972:
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system enabling the creation of complex parametric models. Users can change or add the shape grammar as much as needed providing room for new designs.
2010:
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workflows as well as visualizing the data of buildings in a larger urban context, enhancing its working scenario toward real construction projects.
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scene in a browser. The 3D environment in the web scene can be rotated, explored, compared and commented online by multiple users.
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An interface to interactively control specific street or building parameters, such as the height or age (defined by the CGA rules)
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can redirect to the distributor based on your browser region. Once purchased you can download and obtain licence details from the
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1996:
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Global control of buildings and street parameters through image maps (for example the building heights or the landuse-mix).
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and has therefore been built for use on
Windows, and Linux operating systems. Support for macOS was stopped in March 2021.
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246:
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tools and techniques, CityEngine takes a different approach to shape generation via a rule-based system. It can also use
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Zhu, Qing (July 2017). "Robust point cloud classification based on multi-level semantic relationships for urban scenes".
1943:
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766:) rules allow to control mass, geometry assets, proportions, or texturing of buildings or streets on a citywide scale. (
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of 3D architectural content which make up the foundation of CityEngine. Since CityEngine's public debut in the 2001
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Due to its dominant feature in building informative city models, urban researchers are using CityEngine to compare
781:(OSM), the data of street and building footprint can be easily retrieved to build 3D models via default CGA rules.
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Interactive design, editing and modification of urban layouts consisting of (curved) streets, blocks and parcels.
39:
Pascal
Mueller, Simon Haegler, Andreas Ulmer, Simon Schubiger, Matthias Specht, Stefan MĂĽller Arisona, Basil Weber
1600:
266:, the top-ranking technology university in Switzerland. In the summer of 2011, Procedural Inc. was acquired by
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manages terrain, ecosystems and atmosphere mapping. Unlike the traditional 3D modeling methodology which uses
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approach to automatically generate models through a predefined rule set. The rules are defined through a CGA
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1226:* these are movies that have rumoured to have CityEngine usage, but only via one source - an Esri employee.
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Added an extensive set of materials that are typically used in the urban context to ESRI.lib.
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Available for
Windows (64bit only) and Linux (32/64bit) (Mac support has been discontinued).
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1766:"Managing the Scalability of Visual Exploration Using Game Engines to Analyse UHI Scenarios"
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scene in a browser across via ArcGIS Online Scene viewer. I3S is an OGC compliant standard.
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R&D Center Zurich (formerly Procedural Inc.) and specialises in the generation of 3D
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1997:"CityEngine 2021.0 system requirements—ArcGIS CityEngine Resources | Documentation"
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1290:(current version 2.7.0), this allows users to create their own tools and functionality.
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Users can script and generate rule-based reports to show social-economic figures (e.g.,
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by the original author Pascal Mueller, co-founder and CEO of Procedural Inc. During his
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often mention the use of ArcGIS CityEngine, although it is not an analytical tool like
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Support for industry-standard formats such as Esri Shapefile, File Geodatabase and
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The model built in CityEngine can be directly exported and then used to create a
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research at ETH Computer Vision Lab, Mueller invented a number of techniques for
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ArcGIS CityEngine (renamed from Esri CityEngine in June 2020) was developed at
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Models built in CityEngine can be directly exported and then used to create a
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1973:"State of the Art: How CityEngine Helps Users Plan Real and Imagined Spaces"
1353:
1311:- Pascal Mueller, Peter Wonka, Simon Haegler, Andreas Ulmer and Luc Van Gool
971:
130:
1464:"3D-GIS Parametric Modelling for Virtual Urban Simulation Using CityEngine"
1339:- Pascal Mueller, Tijl Vereenooghe, Peter Wonka, Iken Paap and Luc Van Gool
1325:- Guoning Chen, Gregory Esch, Peter Wonka, Pascal Mueller and Eugene Zhang
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Badwi, Ibrahim M.; Ellaithy, Hisham M.; Youssef, Hidi E. (2022-07-03).
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2102:
1867:"Esri CityEngine Used for Oscar Winning Effects in Blade Runner 2049"
1287:
1638:"The Yorkshire Dales family who are designing entire cities in Iraq"
903:
asy-to-use solution to share your CityEngine scene on ArcGIS Online
1520:"CityEngine 2016.0 release notes—Esri CityEngine | ArcGIS Desktop"
852:
842:
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2011:"ANNOUNCEMENT: Deprecation of macOS version of ArcGIS CityEngine"
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https://www.esriuk.com/en-gb/store/products/buy/arcgis-cityengine
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https://www.esri.com/en-us/store/products/buy/arcgis-cityengine
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More details can be seen in the "Procedural Modeling" section.
328:
274:
R&D Center Zurich, continually studying in the fields of
1944:"Hollywood gives 3D technology, CityEngine, a starring role"
1251:
1544:"I3S: A new OGC standard for sharing 3D geospatial content"
1332:- Basil Weber, Pascal Mueller, Peter Wonka and Markus Gross
791:
which allow to import/export any geo-spatial/vector data.
282:, software engineering, finance, marketing, and business.
1337:
Procedural 3D Reconstruction of Puuc Buildings in Xkipché
1318:- Pascal Mueller, Gang Zeng, Peter Wonka and Luc Van Gool
815:
Street grow tools to design and construct urban layouts.
1011:
time-consumption on creating a city from each building.
262:
In 2007, Procedural Inc. was founded and separated from
1068:
List of Movies and TV Shows CityEngine has been used in
745:
1656:"CityEngine Creates New Solutions for Historic Cities"
760:
Procedural Modeling Core (CGA Shape Grammar Language):
749:
1892:"Independence Day: Resurgence with Matthias Buehler"
835:(FAR)) and to analyze their urban design proposals.
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2189:
2158:
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1919:"Esri UC: How CityEngine powered Disney's Zootopia"
1824:"Esri UC: How CityEngine powered Disney's Zootopia"
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868:CityEngine provides ce.py as a built-in library.
146:Proprietary (Named User, Node-Locked or floating)
874:Rule creator and visual facade authoring tool.
1393:"Esri Acquires 3D Software Company Procedural"
2068:
1330:Interactive Geometric Simulation of 4D Cities
8:
1044:Academy Award for Best Animated Feature Film
19:
878:3D Format Support for Game Engines (VR/AR):
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1316:Image-based Procedural Modeling of Facades
18:
2264:Proprietary commercial software for Linux
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819:Support for Industry-Standard 3D Formats:
1675:"Visibility Analysis tools for planners"
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346:
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1451:- Yoav Parish and Pascal Mueller (PDF)
1435:"CityEngine 2020.0 release highlights"
1323:Interactive Procedural Street Modeling
1286:scripting interface which is built on
907:Material library and material browser:
889:Available for the following Platforms:
1966:
1964:
1913:
1911:
1234:ArcGIS CityEngine is built on top of
7:
1417:"Procedural Inc. LinkedIn Home Page"
941:than mainstream shape grammars like
115:English, Finnish, Simplified Chinese
1809:Literary Mapping in the Digital Age
211:Geographic Information System (GIS)
1335:Eurographics Symposium VAST 2006:
14:
1731:Photogrammetry and Remote Sensing
1601:"Search E360 - Video | Esri"
839:I3S (Scene Layer Package) Export:
1843:"Behind the scenes: The Witcher"
1822:Tracy, Cozzens (July 10, 2017).
1706:10.1016/j.habitatint.2017.04.012
1309:Procedural Modeling of Buildings
1304:- Yoav Parish and Pascal Mueller
1263:Palladio: ArcGIS CityEngine for
998:real-time rendered experiences.
247:Building Information Model (BIM)
245:. CityEngine can be used within
25:
1751:10.1016/j.isprsjprs.2017.04.022
1636:Jeffries, Stuart (2014-08-26).
1558:"360 VR Experience Helper page"
764:computer generated architecture
1807:Cooper, David (May 20, 2016).
1379:"BIM-GIS Integration with IFC"
1269:Serlio: ArcGIS CityEngine for
795:Parametric Modeling Interface:
740:. UK Prices can be found here
717:ArcGIS CityEngine 2024.0 BETA
701:ArcGIS CityEngine 2023.1 BETA
677:ArcGIS CityEngine 2022.1 BETA
661:ArcGIS CityEngine 2022.0 BETA
643:ArcGIS CityEngine 2021.1 BETA
627:ArcGIS CityEngine 2021.0 BETA
1:
1489:10.1080/19475683.2022.2037019
1449:Procedural Modeling of Cities
1302:Procedural Modeling of Cities
1282:ArcGIS CityEngine provides a
1275:PyPRT: ArcGIS CityEngine for
1132:Independence Day: Resurgence
807:Map-Controlled City Modeling:
1971:Waeny, Taisha (2018-05-29).
1841:Pearce, James (2020-01-23).
1783:10.1016/j.proeng.2016.10.033
1257:Puma: ArcGIS CityEngine for
1890:Wade, Daniel (2016-07-23).
1615:"GeoDesign Overview | Esri"
866:Python Scripting Interface:
207:Computer-Aided Design (CAD)
2285:
86:2024.0 BETA / May, 2024
50:Esri R&D Center Zurich
1871:www.gim-international.com
1212:Guardians of the Galaxy*
982:Urban design and planning
917:ArcGIS CityEngine uses a
825:Custom Report Generation:
813:Street Networks Patterns:
725:ArcGIS CityEngine 2024.0
709:ArcGIS CityEngine 2023.1
693:ArcGIS CityEngine 2023.0
685:ArcGIS CityEngine 2022.1
669:ArcGIS CityEngine 2022.0
653:ArcGIS CityEngine 2021.1
635:ArcGIS CityEngine 2021.0
619:ArcGIS CityEngine 2020.1
611:ArcGIS CityEngine 2020.0
91:
63:
24:
1764:Klein, Bernhard (2016).
1180:Superman: Man of Steel
1048:the Japanese-style city
1026:Assassin's Creed series
1022:Grand Theft Auto series
885:as a transfer station.
732:Licensing & Pricing
603:Esri CityEngine 2019.1
595:Esri CityEngine 2019.0
587:Esri CityEngine 2018.1
579:Esri CityEngine 2018.0
571:Esri CityEngine 2017.1
563:Esri CityEngine 2017.0
553:Esri CityEngine 2016.1
543:Esri CityEngine 2016.0
533:Esri CityEngine 2015.2
523:Esri CityEngine 2015.1
513:Esri CityEngine 2015.0
503:Esri CityEngine 2014.1
483:Esri CityEngine 2013.1
473:Esri CityEngine 2012.1
463:Esri CityEngine 2011.2
453:Esri CityEngine 2011.1
1250:ArcGIS CityEngine for
1242:Plugins and Extensions
74:2024.0 / July, 2024
1694:Habitat International
1042:, which won the 2016
957:Relevant applications
801:Dynamic City Layouts:
785:GIS/CAD Data Support:
493:Esri CityEngine 2014
189:program developed by
135:procedural generation
16:3D modelling software
1770:Procedia Engineering
1254:: ArcGIS Urban Suite
1148:Zootopia/Zootroplis
849:3D Web Scene Export:
253:History and releases
1896:ArtStation Magazine
1793:20.500.11850/119086
1743:2017JPRS..129...86Z
1673:Zoog, Christopher.
1480:2022AnGIS..28..325B
1359:Procedural modeling
1328:Eurographics 2009:
1321:ACM Siggraph 2008:
1314:ACM Siggraph 2007:
1307:ACM Siggraph 2006:
1300:ACM Siggraph 2001:
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919:procedural modeling
913:Procedural Modeling
901:Web Scene Export: E
300:procedural modeling
199:procedural modeling
21:
1977:Animation Magazine
1576:"New York example"
1524:desktop.arcgis.com
1116:Blade Runner 2049
1075:
1050:—San Fransokyo—in
859:360 VR Experience:
443:CityEngine 2010.3
433:CityEngine 2010.2
413:CityEngine 2009.3
403:CityEngine 2009.2
383:CityEngine 2008.3
373:CityEngine 2008.2
195:urban environments
168:/arcgis-cityengine
35:Original author(s)
2249:Computer graphics
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1224:
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1135:20th Century Fox
1086:Studio/Publisher
729:
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337:cultural heritage
276:computer graphics
243:cultural heritage
183:three-dimensional
179:ArcGIS CityEngine
176:
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127:computer graphics
102:Microsoft Windows
20:ArcGIS CityEngine
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2181:ArcGIS Excalibur
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1662:. February 2019.
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1015:Game development
935:File Geodatabase
833:Floor Area Ratio
829:Gross Floor Area
674:September, 2022
584:Sept 18th, 2018
423:CityEngine 2010
393:CityEngine 2009
363:CityEngine 2008
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321:game development
227:game development
181:is a commercial
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987:Garsdale Design
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970:Discussions on
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706:November, 2023
616:November, 2020
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280:computer vision
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2015:Esri Community
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1625:on 2015-02-26.
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1474:(3): 325–341.
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2150:ArcGIS Earth
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2017:. 2021-03-19
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1950:. 2013-08-20
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1397:www.esri.com
1396:
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1294:Publications
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1252:ArcGIS Urban
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313:architecture
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112:Available in
45:Developer(s)
1948:GISuser.com
1776:: 272–279.
1715:10397/69923
1236:Eclipse IDE
1164:Big Hero 6
943:Grasshopper
895:Visual CGA:
722:July, 2024
690:June, 2023
666:June, 2022
632:June, 2021
608:June. 2020
270:and became
59:August 2008
2243:Categories
2228:ArcObjects
2159:Online app
2140:CityEngine
2113:ArcCatalog
2098:ArcGIS Pro
2021:2023-03-15
1982:2022-11-21
1954:2022-01-26
1929:2022-01-26
1901:2022-01-26
1876:2022-01-26
1852:2022-01-26
1737:: 86–102.
1586:2011-04-14
1529:2017-11-06
1402:2022-12-09
1365:References
1092:Reference
1053:Big Hero 6
931:Shapefiles
714:May, 2024
649:----,----
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292:ETH Zurich
264:ETH Zurich
235:archeology
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2133:ArcReader
2118:ArcEditor
1923:GPS World
1828:GPS World
1700:: 13–31.
1506:247269595
1498:1947-5683
1354:Geodesign
1080:TV/Movie
972:geodesign
966:Geodesign
258:Developer
170:/overview
166:/products
131:geodesign
2128:ArcGlobe
2123:ArcScene
1679:Esri.com
1660:esri.com
1619:Esri.com
1562:Esri.com
1421:linkedin
1348:See also
1103:Netflix
1060:Military
1039:Zootopia
1008:land-use
755:Features
751:portal.
746:esri.com
353:Version
343:Releases
304:SIGGRAPH
286:Software
268:Esri Inc
239:military
187:modeling
2091:Desktop
1739:Bibcode
1476:Bibcode
1265:Houdini
1215:Marvel
1167:Disney
1151:Disney
1024:or the
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164:/arcgis
151:Website
142:License
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2202:ArcSDE
2190:Server
2108:ArcMap
2103:ArcGIS
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1284:Python
1277:Python
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1196:Cars*
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1083:Title
335:, and
162:/en-us
104:, and
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1259:Rhino
1230:Ports
1218:2014
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1186:2013
1170:2014
1154:2016
1138:2016
1122:2017
1106:2020
1089:Year
853:WebGL
843:WebGL
762:CGA (
350:Date
185:(3D)
158:.esri
106:Linux
1494:ISSN
1271:Maya
993:and
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272:Esri
241:and
191:Esri
160:.com
121:Type
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1778:doi
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