Knowledge (XXG)

Cityspace

Source 📝

52: 71:(1995) combined educational computer graphics workshops and introduction to internet communications for young people ages 8 to 18. Both during and between CitySpace installations, contributors around the world collaborated via email and early internet video tools including 127:(producer), Zane Vella (director), Chris Cederwall (programmer), Jim Damiano (3D modeler), David Goldberg (educator), Ann Hess (mentor), Ole Lutjens (artist), Jim Thompson (network guru), and Daniel Blackman (collaborator) 27:
1993 by educator and project director Zane Vella. CitySpace was one of the earliest online virtual 3D environments and first came to attention via mainstream news media in late 1993. CitySpace was also the first
144: 145:"Encountering The Digital Age — An occasional look at computers in everyday life; The Keyboard Becomes a Hangout For a Computer-Savvy Generation" 174: 97: 204: 112: 40:
and digital imagery to a collaborative real-time rendered 3D virtual world in which participants interacted with each other via
209: 60: 108:
communication between CitySpace clients for sharing avatar position information, chat content, and graphics updates.
68: 29: 37: 101: 41: 178: 124: 93: 115:
at the SIGGRAPH '94 VROOM event, a demonstration of the state of virtual reality technology.
79: 159: 175:"Class act Oakville school is at the forefront in bringing hi-tech to their classroom" 198: 160:"It's child's play — If you want to know what the future will look like, ask a child" 85: 64: 20: 105: 33: 96:
and data projection. The CitySpace software, written by Chris Cederwall of the
89: 45: 82: 72: 24: 51: 50: 75:
to create avatars, buildings, vehicles and virtual toys.
44:. CitySpace was active from 1993-1996 and won the 1996 55:
Snapshot view looking down first CitySpace "streets"
104:, six degrees of avatar motion, text chat, and 78:CitySpace installations consisted of networked 32:virtual world, similar to virtual worlds like 8: 111:In 1994 CitySpace was also featured in the 92:-based 3D modeling and graphics software, 36:, and enabled participants to contribute 135: 59:Early CitySpace installations at the 7: 123:The CitySpace project team included 98:Electronic Visualization Laboratory 177:. The Toronto Star. Archived from 113:Cave Automatic Virtual Environment 14: 173:Blackwell, Gerry (1995-10-26). 1: 158:Mestel, Rosie (1996-04-13). 143:Markoff, John (1993-08-31). 48:for Arts and Entertainment. 226: 205:Virtual world communities 69:Ontario Science Center 61:Boston Computer Museum 56: 19:was an internet-based 210:Virtual reality works 147:. The New York Times. 54: 162:. The New Scientist. 67:(1994 and 1995) and 38:3D computer graphics 102:real-time rendering 83:Onyx Reality Engine 57: 94:videoconferencing 217: 190: 189: 187: 186: 170: 164: 163: 155: 149: 148: 140: 80:Silicon Graphics 225: 224: 220: 219: 218: 216: 215: 214: 195: 194: 193: 184: 182: 172: 171: 167: 157: 156: 152: 142: 141: 137: 133: 121: 12: 11: 5: 223: 221: 213: 212: 207: 197: 196: 192: 191: 165: 150: 134: 132: 129: 120: 117: 86:supercomputers 30:user-generated 13: 10: 9: 6: 4: 3: 2: 222: 211: 208: 206: 203: 202: 200: 181:on 2007-08-18 180: 176: 169: 166: 161: 154: 151: 146: 139: 136: 130: 128: 126: 118: 116: 114: 109: 107: 103: 99: 95: 91: 87: 84: 81: 76: 74: 70: 66: 65:Exploratorium 62: 53: 49: 47: 43: 39: 35: 31: 26: 22: 21:virtual world 18: 183:. Retrieved 179:the original 168: 153: 138: 122: 119:Participants 110: 106:peer-to-peer 77: 58: 23:launched at 16: 15: 34:Second Life 199:Categories 185:2007-09-20 131:References 100:, enabled 125:Coco Conn 90:Macintosh 46:NII Award 17:CitySpace 73:CU-SeeMe 63:(1993), 25:SIGGRAPH 42:avatars 201:: 88:, 188:.

Index

virtual world
SIGGRAPH
user-generated
Second Life
3D computer graphics
avatars
NII Award

Boston Computer Museum
Exploratorium
Ontario Science Center
CU-SeeMe
Silicon Graphics
Onyx Reality Engine
supercomputers
Macintosh
videoconferencing
Electronic Visualization Laboratory
real-time rendering
peer-to-peer
Cave Automatic Virtual Environment
Coco Conn
"Encountering The Digital Age — An occasional look at computers in everyday life; The Keyboard Becomes a Hangout For a Computer-Savvy Generation"
"It's child's play — If you want to know what the future will look like, ask a child"
"Class act Oakville school is at the forefront in bringing hi-tech to their classroom"
the original
Categories
Virtual world communities
Virtual reality works

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.