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Civilization IV

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circulate that the newest edition of the "One More Turn" franchise is on its way. STAY AWAY from this game at all costs. You will likely be powerless to its extreme addictive properties once exposed". Various characters were created, and their scenarios were included in various trailers showing the "inside a Civanon meeting for addicts," the first of which being played during E3 2005 once an hour at the 2K Games booth. These "video testimonials of supposedly recovering Civilization addicts" also featured cameos by Sid Meier. In addition to this, an "official" website was created by 2K Games with extra content. The Civilization Anonymous campaign was brought back for the following game Civilization V. Break described the campaign as "hilarious", while Kotaku described it as a "great promotional campaign" that "comes across as terrifyingly realistic". Destructoid shared this view, saying the support group campaign is "a clever marketing tool", but wishing it existed as "we all know there really are people who suffer from one-more-turn-itis". VantureBeat said the campaign was "incredibly clever and funny", adding "what made it so powerful was not the near-flawless execution and fine detail; it was the fact that it could have been real". 'Ctrl-Alt-Play: Essays on Control in Video Gaming' noted the spoof highlighted the series' "hyper-addictive turn-based gameplay". As part of the Civilization V version of the campaign, 2K Games asked Civilization addicts to submit stories via video in order to win $ 2,500 and a "framed, limited edition Civilization Anonymous poster signed by Firaxis Games". The 2010 version was "updated for modern concerns, like the franchise's broader audience and iPhone editions of the game acting as a gateway drug."
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Religions can then be spread actively through the production of missionary units or passively through means such as trade routes. Religions may be spread to domestic and foreign cities and there is no limit to the number of religions that can be present in any single city. The player may only choose one state religion at a time and all seven offer identical advantages (e.g. cities with the state religion receive bonuses in happiness, and potentially in production, science, gold and even military unit experience points).
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require the research of other previous technology nodes. The player can also select a future technology and immediately place into the game queue any technology nodes between the current technology level and the specified technology node. Technology can also determine another win condition; several endgame technology nodes are required to develop a colony ship to reach Alpha Centauri.
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the culture values of each city influences the space they can control; it is even possible that a city close to another civilization's city will join that civilization if their culture is strong enough. The high levels of culture gathering and attainment are also one of the default conditions that can be used to win the game.
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the player is free to manage the city directly. This feature can be utilized to turn a part of the population into one of several specialized occupations; at the cost of having one less space from the city, these specialists increase gathering and production of the resources of their targeted specializations.
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The World Builder allows a player to either design a map from scratch or edit a preloaded template map as a starting point for a new game. The player can modify the map by placing and modifying any number of rivers, landmasses, mountains, resources, units, and cities, as well as their attributes such
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Once the player has formally met another civilization, they can perform diplomacy at any time. For example, if the two civilizations are on friendly terms, the player can ask to trade units and/or technology for gold and vice versa, or request opening of national borders in order to freely explore in
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As with other turn-based strategy video games, the player can customize the look and feel of their game world as well as the difficulty of any game AI players before the game starts. Each map space has a terrain type, such as plains, tundra, or desert, that affects the available resources players can
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Buildings perform any number of different functions depending on building type; for example, early buildings such as granaries improve food storage to boost the city's growth and barracks produce better military units, while later buildings such as factories increase general production levels. There
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Once the first city has been founded, the player can select their first technology node from the game's technology tree to research, once the required number of research points have been accumulated, the technology is obtained. As with other types of technology trees, more advanced technology nodes
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Once a city is founded, it will automatically begin extracting resources from surrounding spaces; the amount of spaces it can extract from is determined by the city's population size. The game automatically allocates the spaces a city uses and how its resources are maintained as the city grows, but
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from limited initial resources. Most standard full-length games start the player with a settler unit and/or a city unit in the year 4000 BC. As with other games in the series, there are by default five objectives the player can pursue in order to finish the game: conquering all other civilizations,
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Barry Caudill stated that "diting these files will allow players to tweak simple game rules and change or add content. For instance, they can add new unit or building types, change the cost of wonders, or add new civilizations. Players can also change the sounds played at certain times or edit the
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Through buildings and specialists, each city also generates the "Culture" resource that contributes towards both the area upon which the city can influence for extracting resources and the overall civilization's cultural value. When two cities of different civilizations are adjacent to each other,
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Though it had received mostly positive feedback, video game critics pointed out functions in the game which could have been improved to enhance their enjoyment of the game. Steve Butts from IGN suggested that in-game announcements about enemy achievements should be displayed more prominently, and
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Within the technology tree are technology nodes relating to government civics and state religions, each with their own pros and cons. The player has the option of selecting which set of government civics or state religions that the player wants their civilization to follow, but not all civics and
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votes. Additionally, there are multiple game scores for each civilization throughout the game based on the actions of each civilization and a number of different factors, allowing for a win condition based on the total of these points if the game timer runs out. The game can be played in multiple
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producer Barry Caudill, was added to increase gameplay depth over the entire game. The game features seven religions (Buddhism, Christianity, Confucianism, Hinduism, Islam, Judaism, and Taoism) that are founded by the first civilization to research a certain technology which varies per religion.
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The game had a viral marketing campaign, revolving around a fictitious self-help organization known as Civilization Anonymous (shortened to CivAnon), the intention being to satirise how addictive the game was. With the slogan "No More Turns", the premise was the following: "Rumors have begun to
437:. The condition for winning the game is accomplished through one of the five ways: militarily defeating all other civilizations in the game world, controlling over two-thirds of the game world's land and population, building the first spaceship in the Space Age and sending it to 918:
the 11th-best-selling computer game of 2005, and it rose to ninth place on the firm's annual computer game sales chart for the following year. It returned to NPD's year-end top 20 in 2008 with a 13th-place finish. The game also received a "Silver" sales award from the
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can allow the player to build ships and planes with which to fight battles on sea and in the air. Any number of units can be stacked onto a single space and move as a group if so assigned, but the overall combat phase is resolved by one-on-one unit battles.
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the best computer game of 2005, and presented it with their awards for "Best Strategy Game", "Best AI" and "Best Interface". They wrote, "It's a towering achievement, even for a series as revered as this one. Even for long-time fans of the series, playing
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released the Mac OS X version on June 26, 2006, and a Mac digital version was released January 2010 on gameagent.com. Users who quickly purchased the game after initial release reported having problems playing the game on particular sets of
545:. The rate of construction is determined by the amount of material collected from the surrounding spaces; players can also choose to speed production by sacrificing gold or population if they adopt the required governmental policy; called 557:, which can be accessed through research nodes in the technology tree and construction through the worker unit. World Wonders provide advantages that are unique to each civilization, as they are limited to only one or two players. 43: 466:, plus a leader avatar, an initial set of civilization technology, and any units unique to that civilization. When the game starts, however, it chooses random locations to place across a predefined square grid map. Like other 1255: 509:
Combat is initiated when moving military units are moved onto the square occupied by an opposing force's military units and cities, and combat is then resolved with calculating statistics of each unit combined with some
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of the Earth in order to optimize its size. 124x68 tiles large, it features just 9 ancient civilizations. An 18 civilizations version of this mod was later released which won the first prize at a GameFlood modding
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the other civilization's territories. The player can also use the diplomacy menu to request help in a war against a third civilization, or formally declare war on any civilization in which they engage diplomacy.
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through combat, which later translates into promotions that the player can use to assign military units new bonuses. Initially, most combat takes place on land, but further advancements in the game's
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of the game, which was the first in the series, and which allowed easier readability and smoother, more in-depth zooming capabilities. Some of the quotes relating to the technology tree and
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than in the previous installments of the franchise. Impacting many of the game's key mechanics like government civics and diplomatic relations, the game's new religious system, according to
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The game has received critical acclaim and was hailed as an exemplary product of one of the leading video game producers in the turn-based strategy genre, and has been listed as one of the
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extract from their environments and the movements of certain units through that terrain. The player is then given a total of 18 different civilizations to choose from, each with their own
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Most units that the player can generate and use are military units, with certain attributes such as combat strength and movement rate particular to each military type. Each unit can gain
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was a commercial success, and sold more than 1 million units by mid-March 2006. By that time, it had held a top-10 position on every weekly computer game sales chart released by
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it. Other than combat, military units can also be assigned to fortify a specific space, perform sentry duties, destroy enemy city improvements, or explore the game world.
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that the multiplayer feature could have included "an option to save my username and password." Likewise, GameSpy's Dave Kosak pointed out other flaws of the multiplayer
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Firaxis cofounder and legendary game designer reminisces about the evolution of the storied PC series--and whether it will come to portables and next-gen consoles.
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was released on April 13, 2006, to coincide with the release of the v1.61 patch. The kit allows players to view, modify, or even completely re-write the game's
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star system, increasing the "Culture ratings" of at least three different cities to "legendary" levels, or winning a "World Leader" popularity contest by the
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If you have even a passing interest in strategy games, world history, or getting less sleep at night, you owe it to yourself to give Civilization IV a try.
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feature, in which unexplored territory remains darkened and territories without any units stationed on its designated square is shaded with darker colors.
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remarked that "the multiplayer... actually works this time" and GameSpot added that both "single-player and multiplayer options have been improved in
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Non-military units include settlers who are used to found cities, workers who are used to improve space and gather resources, spies who can perform
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praised the improvements of the 3D engine used to generally build the game, and GameGuru appreciated its ability to zoom onto individual squares.
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s "Best Turn-Based Strategy Game 2005" award. The magazine's Dan Stapleton called it "a huge facelift to a winning formula." It was nominated as
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Earth Ice Age – This map is set in the world during the last ice age (20,000 years before present), with 11 randomly picked civilizations.
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More game attributes are stored in XML files, which can be edited with an external text editor or application. On September 20, 2005,
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Each city can only produce one military unit or one building at a time; any additional units or buildings are placed into a
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features compositions of Medieval, Renaissance, and Baroque origin, and design for the title music was influenced by
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awarded the game Best Strategy Game and Best PC Game, and it was nominated as an entry for Game of the Year.
451: 441:, having the most dominant Culture ratings over other civilizations, or becoming "World Leader" through the 339: 4395: 4094: 3349: 2475: 1878:"Sid Meier's Civilization Mods by Rhye – Civilization IV official Earth map, based on Robinson projection" 455: 253: 2188: 1270:" a landmark in video game history as the first Grammy Award nomination and win for any video game theme. 749:. The song, when rereleased, became the first piece of video game music to be nominated for and to win a 3907: 3882: 3692: 3431: 1198: 1160: 1116: 425:
and "explore, expand, exploit, and exterminate", by having the player attempt to lead a modest group of
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Essential Facts about the Computer and Video Game Industry; 2009 Sales, Demographic and Usage Data
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Essential Facts about the Computer and Video Game Industry; 2007 Sales, Demographic and Usage Data
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Essential Facts about the Computer and Video Game Industry; 2006 Sales, Demographic and Usage Data
4239: 3987: 3573: 1935: 795: 794:– This mod changes much of the core settings of the game as an attempt at maintaining a sense of 766: 166: 2394: 1537: 890:, was released for Mac and PC as a standalone game and later bundled with the two expansions as 798:
into the game. In order to do this, it introduces other features such as plagues and congresses.
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is much more open to modification than its predecessors were. Game data and rules are stored in
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s "Best Multiplayer Game 2005" and overall game of the year, but lost in these categories to
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Greek World – To reenact the classical Mediterranean, a special map was made, based on
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Recommendation of the Board of Directors to Reject Electronic Arts Inc.'s Tender Offer
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stated was thanks to their "secret pre-beta group" testing the game before release.
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sold over 3 million copies by 2008 and won multiple awards, including several
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category, because it had been allowed eligibility in the competition through
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are also a number of unique buildings throughout the game. Most notable are
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chose it as the PC Game of the Year of 2005 over competing titles such as
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and other integral parts of the game that were previously not accessible.
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of the game world's land and population, building and sending the first
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We pull up a pew with developer Firaxis and talk deep, dark diplomacy.
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received universal critical acclaim with an aggregate score of 94 on
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commented that the game AI was much more intelligent than it was in
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Staff (March 2006). "The Best (and Worst) of 2005; The 15th Annual
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named the game Game of the Year, PC Game of the Year, and Best PC
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of turn-based strategy games, a genre in which players control an
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gameplay, in which the player's main objective is to construct a
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For sources that go into detail about each of the four Xs, see:
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from a base with initially scarce resources into a successful
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Adams, Dan; Butts, Steve; Onyett, Charles (16 March 2007).
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won multiple awards at various events and gaming websites.
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was built entirely from scratch, with some help from NDL's
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Entertainment and Leisure Software Publishers Association
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Entertainment and Leisure Software Publishers Association
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Earth – This is the world map of the game, based on the
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games where the Map Editor was an external application.
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Example of some of the units and 3D graphics unique to
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Lee, Garnett (26 October 2005). Bhatt, Shivam (ed.).
2171:"Join CivAnon, potentially win big money, big prizes" 1239:", and was nominated for "Computer Game of the Year". 624:
was released in April 2006 to allow customization of
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Best Instrumental Arrangement Accompanying Vocalist
1115:genre that carried over from other installments in 245: 229: 181: 165: 153: 141: 125: 115: 105: 93: 83: 61: 49: 35: 4356:Python (programming language)-scripted video games 2748: 2165: 2163: 3278:Stapleton, Dan (March 2006). "The Twelfth Annual 1708: 1706: 1391:"Sid Meier's Civilization IV Powered By Gamebryo" 1289:is like discovering it for the very first time." 765:also released some bonus content, mainly to show 404:Sid Meier's Civilization IV: The Complete Edition 1818: 1816: 1250:", which was written to be the title theme for 3016:"GameSpot's Best of 2005 – Best Strategy Game" 812:became the most downloaded mod on CivFanatics. 3883: 3415: 2558: 2556: 1178:'s The 50 Best Video Games of All Time list. 636:as Culture generation. The World Builder for 596:Religion plays a much more important role in 8: 4301:Cultural depictions of Franklin D. Roosevelt 3082:"GameSpot's Best of 2005 – Game of the Year" 2595:"Civilization IV Review for PC from 1UP.com" 2564:"Sid Meier's Civilization IV for PC Reviews" 2542:. March 25, 2008. p. 16. Archived from 2065: 2063: 1788:"Q&A: Sid Meier chronicles Civilization" 1351:"Interview: Looking Back... Civilization IV" 1055: 974: 3116:"GameSpy's Game of the Year 2005 - Overall" 2305:. 26 March 2008. p. 16. Archived from 1609:"Sid Meier's Civilization IV Review for PC" 1531: 1529: 1527: 1525: 1523: 1521: 1519: 1517: 1515: 4381:Video games developed in the United States 3962: 3890: 3876: 3868: 3422: 3408: 3400: 3240:"Civilization IV theme song wins a Grammy" 3210:Academy of Interactive Arts & Sciences 2662: 2660: 1855:"Civilization IV theme song wins a Grammy" 1602: 1600: 1598: 1596: 1594: 1592: 1590: 1491: 1489: 1487: 1384: 1382: 1341: 1339: 1337: 1335: 1333: 1119:, but also noted the game's more advanced 973: 938: 672:, enabling the modification of the game's 354:engine by Numerical Design Limited (NDL). 41: 32: 4336:Multiplayer and single-player video games 2393:. May 10, 2006. p. 5. Archived from 1674: 1672: 1670: 1668: 1643:"Religion demystified in Civilization IV" 1357:U.S. pp. 1–3. 142558. Archived from 1229:9th Annual Interactive Achievement Awards 927:surpassed 3 million units by March 2008. 850:, which were later resolved by a Firaxis 701:engine. This decision resulted in a full 4306:Cultural depictions of George Washington 3049:"GameSpot's Best of 2005 – Best PC Game" 1567: 1565: 1563: 1413:J. "PyroFalkon" Habib (17 August 2006). 4391:Video games using procedural generation 4206: 3309:Civilization IV Official Strategy Guide 1679:Kosak, Dave 'Fargo' (27 October 2005). 1579:. 31 May 2005. 620531p1. Archived from 1329: 3146:"GameSpy's Game of the Year 2005 – PC" 2421:. June 2007. p. 6. Archived from 2233: 2223: 1687:. pp. 1–3. 662218. Archived from 1573:"Civilization IV Official Press Sheet" 914:since the game's launch. NPD declared 381:. Two major expansions were released, 2965:from the original on 22 February 2014 2814:from the original on 5 September 2008 2768:"The 50 Best Video Games of All Time" 2716:from the original on 27 December 2013 2645:from the original on 18 December 2008 2615:Not even Alexander had it this great. 1975:from the original on 26 November 2009 1945:from the original on 29 November 2009 1887:from the original on 26 November 2009 1865:from the original on 6 December 2013. 1834:from the original on 26 December 2013 1715:"Modding Sid Meier's Civilization IV" 892:Civilization IV: The Complete Edition 7: 2784:from the original on August 26, 2016 2574:from the original on 13 January 2011 2005:from the original on 1 December 2013 1798:from the original on 20 January 2012 1713:Caudill, Barry (20 September 2005). 1619:from the original on 28 October 2011 1107:and an aggregate score of 93.36% on 978: 943: 640:is in-game, in contrast to previous 3707:Avalon Hill's Advanced Civilization 1853:Brownlee, John (14 February 2011). 1548:from the original on 8 January 2014 1496:Mehta, Prakash (12 December 2013). 1450:from the original on 2 October 2011 934: 565:Technology, government and religion 350:created from scratch, based on the 3327:Sid Meier's Civilization IV manual 2499:Caoili, Eric (November 26, 2008). 2447:Entertainment Software Association 2419:Entertainment Software Association 2391:Entertainment Software Association 2117:Wysocki, Matthew (February 2013). 2071:"Civilization 5 - Civanon Trailer" 1437:"Sins of a Solar Empire: Gameplay" 1389:Coleman, Stephen (14 March 2005). 737:"Our Father"), a rendition of the 282:and the fourth installment of the 25: 4386:Video games scored by Jeff Briggs 4361:Video games designed by Sid Meier 4271:Fiction set around Alpha Centauri 2996:from the original on 18 June 2012 2735:Wapshott, Tim (29 October 2005). 2667:Ferris, Duke (23 December 2005). 2449:. 2009. p. 8. Archived from 1653:from the original on 27 July 2016 1415:"Civilization IV: Warlords Guide" 1057: 871:Civilization IV: Beyond the Sword 390:Civilization IV: Beyond the Sword 4233: 4221: 4209: 3850: 3849: 3246:from the original on 2011-02-17. 2206:Editors, Business (2006-06-26). 2195:from the original on 2014-04-21. 2177:from the original on 2015-01-02. 2156:from the original on 2014-04-21. 2103:from the original on 2014-07-10. 2081:from the original on 2014-04-21. 2056:from the original on 2014-06-29. 2001:. Rhye's Mods for Civilization. 1971:. Rhye's Mods for Civilization. 1941:. Rhye's Mods for Civilization. 1907:"$ 25,000 Mod & Map Contest" 1883:. Rhye's Mods for Civilization. 1786:Thorsen, Tor (1 December 2006). 1767:from the original on 13 May 2008 1607:Park, Andrew (26 October 2005). 1536:Butts, Steve (21 October 2005). 1076: 1071: 1066: 1061: 1056: 874:. A remake of the original 1994 655:play list for your soundtrack." 4376:Turn-based strategy video games 4296:Cultural depictions of Augustus 3799:Rhye's and Fall of Civilization 3311:. BradyGames. 25 October 2005. 2346:Thorsen, Tor (March 16, 2006). 792:Rhye's and Fall of Civilization 727:wrote the opening theme song " 454:, in hot seat mode, or through 2955:"The Editors' Top 10 for 2005" 2144:Luke Plunkett (22 June 2010). 709:for the game were provided by 589:religions can be encompassed. 1: 4286:Alternate history video games 2986:"Top 25 PC Games of All Time" 2737:"Sid Meier's Civilization IV" 2323:Pandey, Rohan (14 May 2009). 1824:"Sid Meier's Civilization IV" 1641:Park, Andrew (22 July 2005). 1462:"4X Games: Group Description" 887:Civilization IV: Colonization 452:computer-controlled opponents 399:Civilization IV: Colonization 3022:. p. 11. Archived from 2953:IGN staff (4 January 2006). 2476:"ELSPA Sales Awards: Silver" 4326:Historical simulation games 3362:Sid Meier's Civilization IV 3088:. p. 1. Archived from 3055:. p. 8. Archived from 2712:U.S. pp. 1–2. 129756. 2509:Reach Diamond Status In UK" 1830:. 25 October 2005. 919352. 1751:"Civilization IV Downloads" 1498:"5 Best Civilization Games" 1127:, and multiplayer feature. 715:The soundtrack for the game 450:facing against one or more 269:Sid Meier's Civilization IV 4417: 4366:Take-Two Interactive games 4088:Sid Meier's Alpha Centauri 4002:Civilization: Beyond Earth 3732:Sid Meier's Alpha Centauri 3292:(3): 33–36, 38, 40–42, 44. 2804:"Civilization IV – Awards" 1681:"GameSpy: Civilization IV" 685:Production and development 628:. The map editor supports 395:stand-alone expansion pack 373:", was the first piece of 313:empire-building model for 4351:Play-by-email video games 4341:Multiplayer hotseat games 3995:Civilization Revolution 2 3845: 3475:Conflicts in Civilization 3439: 2703:"Review: Civilization IV" 1244:53rd Annual Grammy Awards 1237:Strategy Game of the Year 982: 979: 947: 944: 884:s game engine and titled 865:Civilization IV: Warlords 741:, which was performed by 384:Civilization IV: Warlords 369:awards. Its title song, " 40: 4346:Multiplayer online games 3725:Sid Meier's Colonization 3668:Civilization: A New Dawn 2747:. 583471. Archived from 2710:Computer and Video Games 2669:"Civilization IV Review" 2093:"Civilization Anonymous" 2050:"Civilization Anonymous" 1538:"Civilization IV Review" 1355:Computer and Video Games 1002:Computer and Video Games 877:Sid Meier's Colonization 663:software development kit 622:Software Development Kit 456:online multiplayer games 4291:Cooperative video games 4061:Sid Meier's Gettysburg! 3981:Civilization Revolution 3383:considered for deletion 3264:Computer Games Magazine 2632:"Civilization 4 Review" 1277:Computer Games Magazine 533:Resources and buildings 4147:Marvel's Midnight Suns 4124:Sid Meier's Ace Patrol 4110:Sid Meier's Railroads! 3212:. 2006. Archived from 3114:Kosak, David 'Fargo'. 2521:on September 18, 2017. 1266:. This decision made " 833:was published for the 817:Civilization Anonymous 581: 494: 4401:Works about diplomacy 4281:Civilization (series) 4140:Sid Meier's Starships 4068:Sid Meier's Antietam! 3760:Sid Meier's Starships 3693:Advanced Civilization 2992:. p. 3. 772285. 2756:on February 25, 2007. 2488:on February 21, 2009. 2312:on 10 September 2008. 572: 489: 293:. It was designed by 4371:Top-down video games 4102:Sid Meier's Pirates! 3836:GURPS Alpha Centauri 3206:"AIAS Annual Awards" 2701:(24 November 2005). 2540:Take-Two Interactive 2364:on December 25, 2006 2327:. Strategy. GameGuru 2303:Take-Two Interactive 1761:Take-Two Interactive 1725:Take-Two Interactive 1401:on 11 February 2007. 1121:3D computer graphics 767:modding capabilities 417:follows some of the 4311:Firaxis Games games 4095:Sid Meier's SimGolf 4043:XCOM: Chimera Squad 4029:XCOM: Enemy Unknown 3770:Free games and mods 3357:(Macintosh version) 3337:. 2005. p. 69. 2679:on 24 December 2013 2630:(26 October 2005). 2605:on 24 December 2013 2400:on August 21, 2006. 2276:on 25 December 2010 2252:Digital River, Inc. 2031:. 25 September 2020 1246:of 2010, the song " 1222:Turn-Based Strategy 1113:turn-based strategy 976: 941: 810:Fall from Heaven II 775:Robinson projection 747:Talisman A Cappella 743:Stanford University 523:counterintelligence 315:turn-based strategy 289:, and developed by 277:turn-based strategy 236:Turn-based strategy 3988:Civilization World 3186:on 21 January 2008 2934:on 3 December 2013 2904:on 3 December 2013 2874:on 3 December 2013 2428:on March 26, 2008. 2348:"Warlords overrun 2236:has generic name ( 2173:. 26 August 2010. 1920:on 22 April 2007. 1731:on 2 December 2010 1691:on 6 December 2013 1353:. Interviews: PC. 939: 796:historical realism 582: 495: 4321:Games for Windows 4197: 4196: 4011: 4010: 3865: 3864: 3678:Predecessor games 3219:on 30 August 2010 2780:August 23, 2016. 2549:on April 8, 2008. 1425:on March 12, 2012 1264:Calling All Dawns 1224:Game of the Year. 1143:, which designer 1097: 1096: 972: 971: 393:, as well as the 259: 258: 132:Jeffery L. Briggs 79: 72: 16:(Redirected from 4408: 4256:2005 video games 4238: 4237: 4236: 4226: 4225: 4224: 4214: 4213: 4212: 4205: 3963: 3956:Civilization VII 3919:Civilization III 3892: 3885: 3878: 3869: 3853: 3852: 3746:Call to Power II 3558:Gods & Kings 3528:Beyond the Sword 3424: 3417: 3410: 3401: 3386: 3355:Official website 3350:Official website 3338: 3322: 3294: 3293: 3275: 3269: 3268: 3254: 3248: 3247: 3238:Brownlee, John. 3235: 3229: 3228: 3226: 3224: 3218: 3202: 3196: 3195: 3193: 3191: 3182:. Archived from 3172: 3166: 3165: 3163: 3161: 3152:. Archived from 3142: 3136: 3135: 3133: 3131: 3122:. 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Archived from 2343: 2337: 2336: 2334: 2332: 2320: 2314: 2313: 2311: 2300: 2292: 2286: 2285: 2283: 2281: 2272:. Archived from 2248: 2242: 2241: 2235: 2231: 2229: 2221: 2219: 2218: 2203: 2197: 2196: 2185: 2179: 2178: 2167: 2158: 2157: 2152:. Gawker Media. 2141: 2135: 2134: 2114: 2105: 2104: 2099:. January 2007. 2089: 2083: 2082: 2067: 2058: 2057: 2046: 2040: 2039: 2037: 2036: 2021: 2015: 2014: 2012: 2010: 2000: 1991: 1985: 1984: 1982: 1980: 1970: 1961: 1955: 1954: 1952: 1950: 1940: 1931: 1925: 1924: 1919: 1913:. Archived from 1903: 1897: 1896: 1894: 1892: 1882: 1873: 1867: 1866: 1850: 1844: 1843: 1841: 1839: 1820: 1811: 1810: 1805: 1803: 1783: 1777: 1776: 1774: 1772: 1747: 1741: 1740: 1738: 1736: 1727:. Archived from 1710: 1701: 1700: 1698: 1696: 1676: 1663: 1662: 1660: 1658: 1638: 1632: 1631: 1626: 1624: 1604: 1585: 1584: 1583:on 3 March 2009. 1569: 1558: 1557: 1555: 1553: 1533: 1510: 1509: 1507: 1505: 1493: 1482: 1481: 1479: 1477: 1468:. 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Archived from 1386: 1377: 1376: 1371: 1369: 1363: 1343: 1308: 1301: 1170:In August 2016, 1140:Civilization III 1081: 1080: 1079: 1075: 1074: 1070: 1069: 1065: 1064: 1060: 1059: 977: 942: 940:Aggregate scores 931:Critical reviews 882:Civilization IV' 802:Fall from Heaven 573:A screenshot of 482:Units and combat 375:video game music 367:Game of the Year 359:best video games 221: 206:November 4, 2005 205: 197:October 25, 2005 196: 77: 70: 45: 33: 21: 4416: 4415: 4411: 4410: 4409: 4407: 4406: 4405: 4246: 4245: 4244: 4234: 4232: 4222: 4220: 4210: 4208: 4200: 4198: 4193: 4152: 4073: 4053:Civil War games 4048: 4007: 3961: 3949:Civilization VI 3926:Civilization IV 3901: 3896: 3866: 3861: 3841: 3804: 3765: 3712: 3673: 3632: 3618:Gathering Storm 3565:Brave New World 3448: 3435: 3428: 3390:Civilization IV 3371: 3346: 3341: 3325: 3319: 3307: 3303: 3298: 3297: 3277: 3276: 3272: 3256: 3255: 3251: 3237: 3236: 3232: 3222: 3220: 3216: 3204: 3203: 3199: 3189: 3187: 3174: 3173: 3169: 3159: 3157: 3156:on 30 July 2010 3144: 3143: 3139: 3129: 3127: 3126:on 21 July 2011 3113: 3112: 3108: 3098: 3096: 3095:on 8 March 2013 3092: 3080: 3079: 3075: 3065: 3063: 3059: 3047: 3046: 3042: 3032: 3030: 3029:on 25 June 2013 3026: 3014: 3013: 3009: 2999: 2997: 2983: 2982: 2978: 2968: 2966: 2952: 2951: 2947: 2937: 2935: 2922: 2921: 2917: 2907: 2905: 2892: 2891: 2887: 2877: 2875: 2862: 2861: 2857: 2847: 2845: 2832: 2831: 2827: 2817: 2815: 2802: 2801: 2797: 2787: 2785: 2766: 2765: 2761: 2753: 2734: 2733: 2729: 2719: 2717: 2705: 2697: 2696: 2692: 2682: 2680: 2673:Game Revolution 2666: 2665: 2658: 2648: 2646: 2634: 2626: 2625: 2621: 2608: 2606: 2592: 2591: 2587: 2577: 2575: 2562: 2561: 2554: 2546: 2535: 2531: 2530: 2526: 2498: 2497: 2493: 2474: 2473: 2469: 2459: 2457: 2453: 2442: 2438: 2437: 2433: 2425: 2414: 2410: 2409: 2405: 2397: 2386: 2382: 2381: 2377: 2367: 2365: 2350:Civilization IV 2345: 2344: 2340: 2330: 2328: 2322: 2321: 2317: 2309: 2298: 2294: 2293: 2289: 2279: 2277: 2250: 2249: 2245: 2232: 2222: 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IV 1233:Civilization IV 1187:Civilization IV 1184: 1174:placed 11th on 1172:Civilization IV 1149:Game Revolution 1101:Civilization IV 1098: 1077: 1072: 1067: 1062: 937: 933: 925:Civilization IV 916:Civilization IV 908:Civilization IV 905: 900: 880:, rebuilt with 860:Civilization IV 856:expansion packs 831:Civilization IV 828: 819: 763:Civilization IV 759: 725:Christopher Tin 695:Civilization IV 687: 682: 660:Civilization IV 652:senior producer 638:Civilization IV 614:Civilization IV 611: 598:Civilization IV 579:Civilization IV 577:option menu in 567: 535: 503:technology tree 492:Civilization IV 484: 472:Civilization IV 415:Civilization IV 412: 363:Civilization IV 348:graphics engine 346:games is a new 307:Civilization IV 266:(also known as 263:Civilization IV 225: 216: 209: 200: 191: 136:Christopher Tin 134: 73: 36:Civilization IV 31: 30:2005 video game 28: 27:2005 video game 23: 22: 15: 12: 11: 5: 4414: 4412: 4404: 4403: 4398: 4393: 4388: 4383: 4378: 4373: 4368: 4363: 4358: 4353: 4348: 4343: 4338: 4333: 4328: 4323: 4318: 4316:Gamebryo games 4313: 4308: 4303: 4298: 4293: 4288: 4283: 4278: 4273: 4268: 4266:4X video games 4263: 4258: 4248: 4247: 4243: 4242: 4230: 4218: 4195: 4194: 4192: 4191: 4186: 4181: 4176: 4171: 4166: 4164:Brian Reynolds 4160: 4158: 4154: 4153: 4151: 4150: 4143: 4136: 4135: 4134: 4120: 4117:Haunted Hollow 4113: 4106: 4098: 4091: 4083: 4081: 4075: 4074: 4072: 4071: 4064: 4056: 4054: 4050: 4049: 4047: 4046: 4039: 4032: 4024: 4022: 4013: 4012: 4009: 4008: 4006: 4005: 3998: 3991: 3984: 3977: 3969: 3967: 3960: 3959: 3952: 3945: 3942:Civilization V 3938: 3937: 3936: 3922: 3914: 3912: 3903: 3902: 3897: 3895: 3894: 3887: 3880: 3872: 3863: 3862: 3860: 3859: 3846: 3843: 3842: 3840: 3839: 3832: 3830:Nuclear Gandhi 3827: 3826: 3825: 3812: 3810: 3806: 3805: 3803: 3802: 3795: 3788: 3781: 3773: 3771: 3767: 3766: 3764: 3763: 3756: 3749: 3742: 3735: 3728: 3720: 3718: 3714: 3713: 3711: 3710: 3703: 3696: 3689: 3681: 3679: 3675: 3674: 3672: 3671: 3664: 3656: 3649: 3640: 3638: 3637:Tabletop games 3634: 3633: 3631: 3630: 3623: 3622: 3621: 3614: 3600: 3599: 3598: 3584: 3577: 3570: 3569: 3568: 3561: 3547: 3540: 3539: 3538: 3531: 3524: 3510: 3509: 3508: 3501: 3498:Play the World 3487: 3486: 3485: 3478: 3464: 3456: 3454: 3450: 3449: 3447: 3446: 3440: 3437: 3436: 3429: 3427: 3426: 3419: 3412: 3404: 3398: 3397: 3369: 3358: 3352: 3345: 3344:External links 3342: 3340: 3339: 3323: 3317: 3304: 3302: 3299: 3296: 3295: 3270: 3259:Computer Games 3249: 3230: 3197: 3167: 3137: 3106: 3073: 3040: 3007: 2976: 2945: 2915: 2885: 2855: 2844:on 9 July 2012 2825: 2795: 2759: 2727: 2690: 2656: 2628:Gillen, Kieron 2619: 2585: 2552: 2524: 2491: 2467: 2431: 2403: 2375: 2338: 2315: 2287: 2243: 2198: 2180: 2159: 2136: 2129: 2106: 2084: 2059: 2041: 2016: 1986: 1956: 1926: 1898: 1868: 1845: 1812: 1778: 1742: 1702: 1664: 1633: 1586: 1559: 1511: 1483: 1444:Ironclad Games 1404: 1378: 1328: 1327: 1325: 1322: 1320: 1317: 1272: 1271: 1240: 1225: 1215: 1209: 1183: 1180: 1165:server browser 1095: 1094: 1091: 1083: 1082: 1053: 1045: 1044: 1041: 1033: 1032: 1029: 1026:GameRevolution 1021: 1020: 1017: 1009: 1008: 1005: 997: 996: 993: 985: 984: 981: 970: 969: 966: 960: 959: 956: 950: 949: 946: 935: 932: 929: 904: 901: 899: 896: 827: 824: 818: 815: 814: 813: 799: 789: 782: 779: 758: 755: 686: 683: 681: 678: 610: 607: 566: 563: 534: 531: 483: 480: 468:strategy games 443:United Nations 439:Alpha Centauri 411: 408: 336:United Nations 332:Alpha Centauri 322:controlling a 300:Civilization V 257: 256: 247: 243: 242: 233: 227: 226: 224: 223: 213: 208: 207: 198: 188: 183: 179: 178: 169: 163: 162: 157: 151: 150: 143: 139: 138: 129: 123: 122: 119: 113: 112: 109: 103: 102: 97: 91: 90: 87: 81: 80: 65: 59: 58: 53: 47: 46: 38: 37: 29: 26: 24: 18:Civilization 4 14: 13: 10: 9: 6: 4: 3: 2: 4413: 4402: 4399: 4397: 4396:Windows games 4394: 4392: 4389: 4387: 4384: 4382: 4379: 4377: 4374: 4372: 4369: 4367: 4364: 4362: 4359: 4357: 4354: 4352: 4349: 4347: 4344: 4342: 4339: 4337: 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Index

Civilization 4

Developer(s)
Firaxis Games
Publisher(s)
2K
Aspyr
Producer(s)
Designer(s)
Soren Johnson
Programmer(s)
Artist(s)
Composer(s)
Jeffery L. Briggs
Christopher Tin
Civilization
Engine
Gamebryo
Platform(s)
Windows
Mac OS X
NA
PAL
NA
Genre(s)
Turn-based strategy
4X
Single-player
multiplayer
4X

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