Knowledge (XXG)

Vampire: The Requiem

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135: 237: 835:, as well as classical, more ghoulish myths of vampires. Strix are living shadows who seek to take over physical bodies so they may experience physical sensation. They are completely amoral beings who despise the very concept of humanity, to the point where even draugr, insane vampires who have lost their Humanity completely, are usually too much like the living for their liking. 36: 77: 784:
and a centuries-long life can leave them jaded to the human experience. In addition to the ever-present threat of losing oneself to the Beast, the Kindred have other motivations to maintain their humanity: vampires with lower humanity are also more grievously harmed by exposure to sunlight, spend longer in the extended slumber called
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as well: the weakest vampires can live on animal blood, but the most powerful vampires can only live on the blood of other vampires. Powerful vampires who cannot meet this need usually go into a prolonged slumber either by choice or from hunger; either way, the centuries weaken their blood until they can feed on humans again.
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Vampires keep the Beast in check with the memories and behaviors of mortal life, collectively referred to as a vampire's Humanity. Without actively working to maintain it, a vampire's humanity will degrade: the need to feed upon humans can drive a vampire to become inured to the cruelty they inflict,
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Kindred can use a variety of supernatural powers called Disciplines, reflecting such traits as inhuman speed, strength, or charisma, as well as other vampiric attributes such as control over vermin and predators. These are special abilities associated with their curse which, like their undead bodies,
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A vampire's Blood Potency increases steadily with age, but can also be boosted by spending experience points or consuming the soul of another vampire (diablerie). A more potent vampire can store more blood points and access greater supernatural powers. However, his feeding needs become more stringent
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Unlike many fictional portrayals, vampires in Requiem are not universally repelled by crucifixes, garlic or holy water, and they can enter any private domain without invitation. A stake through the heart merely paralyses them. Fire, sunlight and the claws and fangs of supernatural creatures inflict
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Vampires all have an aspect of their personality they refer to as "The Beast," which exists only to feed when hungry and kill when upset. When a vampire is sufficiently distraught, either through threat, injury, hunger, or humiliation, they enter a berserk rage called Frenzy during which the Beast
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embody the idea of vampires as predatory feral demons. An upper level in the feeding chain with little or no interest in humans as anything other than food, they represent vampirism as crude predation and evoke ideas of basic instinct, untamed ferocity and freedom that are commonly associated with
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Vampires generally dwell in large cities, where they can find plenty of prey and easily remain inconspicuous. Vampires do not need to kill humans to steal blood; humans go into a trance when a vampire feeds on them and do not remember the moment, and a vampire can erase the bite marks it made by
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The game takes place in modern-day earth where vampires form complex societies hidden from human awareness. Vampires are unliving humans created when a vampire drains a human of blood and then feeds the corpse a few drops of their own vampiric blood. Vampires that have inherited common physical
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powers and qualities group themselves into "clans", but they also join "covenants" along religious, political or philosophical lines. These groups differ radically in purpose and outlook and are often in conflict, though they agree that they must hide their existence from humans.
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originate from Hell itself, and exalt in the spread of misery and pain. They are intended to be more straightforward enemies, as their goals (spreading wanton misery and violence, heedless of whether they expose the existence of vampires) are antithetical to nearly any
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A mysterious organization, VII is a faction of vampires dedicated to the destruction of their own species. There is no concrete information given regarding its greater structure, nor any reason given for VII's agenda; the Storyteller is encouraged to create their
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Vampires have many enemies, most from within their own clans and covenants. There are some that stand out as being opposed to vampire society as a whole, and some of the most prominent enemies vampires face are vampires themselves. There are only two "enemy only"
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terrible injuries that take significant time and blood to heal. During the daytime most vampires slumber; while their bodies will not begin to degrade (unless exposed to the sun or other means of harm) they cannot otherwise be distinguished from corpses.
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The Invictus (also known as the "First Estate") is an order of vampires that represents the old order of things and act as old nobility, they are also concerned with material gain and power and therefore are heavily involved in city politics and
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The Carthian Movement works towards finding the best form of government for the Kindred, basing its experiments on mortal systems like Democracy, Fascism and the like. It is the only Covenant that elects leaders, and is the newest major
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was released, adding a default world setting and significantly revising certain aspects of the game to bring them in line with the upcoming changes to the core rules of the new World of Darkness. At GenCon 2014, it was announced that
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as their founder and they believe Kindred (the word vampires use for themselves) have a role in the Divine Providence: that of the ultimate predators, unleashing God's Wrath upon the unworthy and testing the
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evoke the image of vampires as seductive, decadent, sexually transgressive predators who blur lust and hunger together, equating the act of feeding with sensual pleasure, like Joseph Sheridan Le Fanu's
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are regal vampires who value power and dominion to the point of obsession, self-styled "lords of the night" they represent vampirism as a metaphor for maddening power, like Bram Stoker's
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to bolster their physical prowess, heal wounds, and wield Disciplines, it is also the fuel they use to arise every night; a vampire cannot awaken if it does not have any blood.
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line. Although it is an entirely new game, rather than a continuation of the previous editions, it uses many elements from the old game including some of the
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are mysterious conspiratorial occultists, obsessed with knowledge and information, who hide in the shadows and manipulate others from afar.
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The Ordo Dracul is focused on understanding the vampiric condition, improving upon it and ultimately transcending its limitations.
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The second edition also focuses on a different race with vampiric traits that have often clashed with the Kindred:
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A loose confederation of Satanists, demon-worshippers and overt miscreants. The Covenant claims that the
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as part of their metamorphosis into vampires. Each clan covers a broad range of vampiric archetypes:
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Vampires that were never human, the Strix (also known as Owls or Nemeses) are monsters inspired by
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The Unaligned is simply a catch-all term for any vampires that do not belong to a covenant.
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vampires are the repulsive, yet fascinating, alien and hideous monsters of legend (such as
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There are also many political or religious factions, known as Covenants. These include:
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by White Wolf Publishing, in an effort to further differentiate the setting from the
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for "Best Supplement" and the Silver Ennie Award for "Best Interior Art".
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on August 21, 2004, as a supplement to the simultaneously released book
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Blood Sorcery: Sacraments & Blasphemies (PDF & Print on Demand)
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core rulebook for use, and was released alongside it in August 2004.
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Similar to the previous game, Kindred are brought into one of five
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by David Nurenberg, was eventually published in December 2012.
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are "fed" in a way by the living blood they take from mortals.
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licking them. While vampires use the stolen blood they call
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and their powers. In the first edition, it required the
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October 2004. 1242:book trilogy was released in 2004, written by 1689: 1117:Strange Dead Love (PDF & Print on Demand) 8: 1223:White Wolf released two board games for the 1220:in 2004, but to date no script has emerged. 1033:New Wave Requiem (PDF & Print on Demand) 353: 18:Clans and Bloodlines in Vampire: The Requiem 1325: 1323: 1321: 1165:(PDF & Print on Demand) (February 2020) 1153:(PDF & Print on Demand) (November 2017) 1141:(PDF & Print on Demand) (February 2017) 727:The Circle of the Crone is a collection of 64:Learn how and when to remove these messages 2454: 1934: 1696: 1682: 1674: 1159:(PDF & Print on Demand) (October 2018) 1045:The Beast that Haunts the Blood: Nosferatu 361: 339:Learn how and when to remove this message 321:Learn how and when to remove this message 219:Learn how and when to remove this message 117:Learn how and when to remove this message 1597:"New Line will stake claim to 'Vampire'" 1299: 1263: 1147:(PDF & Print on Demand) (June 2017) 1283: 1281: 1279: 1277: 1275: 1273: 1271: 1269: 1267: 352: 257:Please improve this article by adding 2820:Role-playing games introduced in 2004 7: 1393:Thomas, Richard (12 December 2015). 1359:"White Wolf Announces Staff Changes" 1133:Blood and Smoke: The Strix Chronicle 597:was first adventure released in the 558:Vampire: The Requiem, Second Edition 549:Blood and Smoke: The Strix Chronicle 157:adding citations to reliable sources 1395:"Announcing Chronicles of Darkness" 1129:Vampire: The Requiem Second Edition 1231:was released in October 2004, and 530:setting, and the successor to the 25: 2667:Werewolf: Conspicuous Consumption 1553:"The ENnie Awards -- 2005 Awards" 45:This article has multiple issues. 2105:Rage: Warriors of the Apocalypse 2077:Chronicle of the Black Labyrinth 1099:Scenes of the Embrace (PDF only) 758:Powers, abilities and weaknesses 547:In December 2013 the supplement 235: 133: 75: 34: 1985:Dirty Secrets of the Black Hand 1499:. Lanceasanctum.org. 2013-10-08 1375:from the original on 2005-03-22 1178:was met with critical acclaim. 1039:Night Horrors: Immortal Sinners 1003:The Resurrectionists (PDF only) 997:Blood Red + Ash Gray (PDF only) 949:The Resurrectionists (PDF only) 883:City of the Damned: New Orleans 144:needs additional citations for 53:or discuss these issues on the 2681:Revelations of the Dark Mother 1235:was released in October 2006. 1075:Night Horrors: The Wicked Dead 1009:Lords Over the Damned: Ventrue 833:Roman spirits of the same name 86:consists almost entirely of a 1: 2765:Vampire: The Eternal Struggle 2742:GURPS Vampire: The Masquerade 1642:"Vampire: Prince of the City" 1287:Storytelling Adventure System 1093:The Hungry Streets (PDF only) 599:Storytelling Adventure System 480:August 21, 2004 (1st edition) 259:secondary or tertiary sources 2339:Land of Eight Million Dreams 1843:Kindred of the Ebony Kingdom 1163:Night Horrors: Spilled Blood 2375:Book of Storyteller Secrets 1801:Mage: The Sorcerers Crusade 1644:. BoardGameGeek. 2017-07-12 1623:. BoardGameGeek. 2017-07-12 1330:Shannon Appelcline (2011). 1027:Shadows in the Dark: Mekhet 1021:Savage and Macabre: Gangrel 1015:Kiss of the Succubus: Daeva 991:Scenes of Frenzy (PDF only) 619:(2002). In 2015, the "new" 483:December 2013 (2nd edition) 2836: 2582:World of Darkness Preludes 1621:"Vampire: Dark Influences" 985:Criminal Intent (PDF only) 919:Requiem Chronicler's Guide 27:Tabletop role-playing game 1131:(originally published as 1069:The Testament of Longinus 913:Bloodlines: The Legendary 698:of their movie namesake). 629:Classic World of Darkness 605:was working on books for 360: 2588:Werewolf: The Apocalypse 2252:Pardoners and Puppeteers 2233:Charnel Houses of Europe 2084:Dark Alliance: Vancouver 1978:Dark Alliance: Vancouver 1750:Changeling: The Dreaming 1729:Werewolf: The Apocalypse 1139:Secrets of the Covenants 1111:Into the Void (PDF only) 1081:Paterfamilias (PDF only) 593:(2007) by Hindmarch for 2688:Vampire: The Masquerade 2382:Constantinople by Night 1893:Promethean: The Created 1822:Mummy: The Resurrection 1787:Werewolf: The Wild West 1722:Vampire: The Masquerade 1518:"White Wolf Publishing" 1476:"White Wolf Publishing" 1455:"White Wolf Publishing" 1420:"White Wolf Publishing" 1334:. Mongoose Publishing. 1332:Designers & Dragons 1145:Thousand Years of Night 585:, who was succeeded by 556:would be re-branded as 533:Vampire: The Masquerade 2810:Chronicles of Darkness 2502:Choice of Games series 2133:Under a Blood Red Moon 2034:Under a Blood Red Moon 2020:Sabbat: The Black Hand 1879:Werewolf: The Forsaken 1829:Victorian Age: Vampire 1757:Vampire: The Dark Ages 1216:the feature rights to 961:Bloodlines: The Chosen 871:Bloodlines: The Hidden 801:in the core rulebook: 625:Chronicles of Darkness 609:when he developed the 528:Chronicles of Darkness 270:"Vampire: The Requiem" 246:relies excessively on 168:"Vampire: The Requiem" 2707:Kindred: The Embraced 2542:Hunter: The Reckoning 2325:Dreams and Nightmares 2162:The Book of Chantries 1914:Geist: The Sin-Eaters 1815:Hunter: The Reckoning 1808:Wraith: The Great War 1599:. Variety. 2004-07-14 1520:. Wiki.white-wolf.com 1478:. Wiki.white-wolf.com 1457:. Wiki.white-wolf.com 1422:. 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Suleiman 380: 377: 375: 371: 364: 359: 356: 351: 343: 340: 325: 322: 314: 303: 300: 296: 293: 289: 286: 282: 279: 275: 272: –  271: 267: 266:Find sources: 260: 254: 253: 249: 244:This article 242: 238: 233: 232: 223: 220: 212: 209:December 2007 201: 198: 194: 191: 187: 184: 180: 177: 173: 170: –  169: 165: 164:Find sources: 158: 154: 148: 147: 142:This article 140: 136: 131: 130: 121: 118: 110: 100: 96: 90: 89: 84:This article 82: 73: 72: 67: 65: 58: 57: 52: 51: 46: 41: 32: 31: 19: 2786: 2777: 2770: 2763: 2754: 2747: 2740: 2721: 2713: 2705: 2687: 2679: 2672: 2665: 2658: 2651: 2644: 2620: 2613: 2608: 2599: 2592: 2587: 2580: 2572: 2554: 2547: 2540: 2532: 2522:Bloodlines 2 2520: 2513: 2506: 2494: 2487: 2473: 2466: 2458: 2433: 2426: 2419: 2410: 2405: 2387: 2380: 2373: 2363: 2351: 2344: 2337: 2330: 2323: 2316: 2306: 2294: 2287: 2280: 2273: 2264: 2257: 2250: 2243: 2238: 2231: 2221: 2207: 2200: 2195: 2190:Loom of Fate 2188: 2181: 2174: 2167: 2160: 2153: 2143: 2131: 2122: 2115: 2110: 2103: 2096: 2091:Freak Legion 2089: 2082: 2075: 2068: 2061: 2054: 2044: 2032: 2025: 2018: 2011: 2004: 1997: 1990: 1983: 1976: 1969: 1962: 1955: 1948: 1938: 1919: 1912: 1905: 1898: 1891: 1884: 1877: 1871: 1870: 1860: 1848: 1841: 1834: 1827: 1820: 1813: 1806: 1799: 1792: 1785: 1776: 1769: 1762: 1755: 1748: 1741: 1734: 1727: 1720: 1704: 1646:. 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Index

Clans and Bloodlines in Vampire: The Requiem
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