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Video game bot

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for dynamic learning of patterns of the opponent as well as dynamic learning of previously unknown maps, whereas more trivial bots may rely completely on lists of waypoints created for each map by the developer, limiting the bot to play only maps with said waypoints.
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players may run bots to automate laborious tasks, which can sometimes make up the bulk of the gameplay. While a prohibited practice in most MUDs, there is an incentive for the player to save time while the bot accumulates resources, such as
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Bots written for first-person shooters usually try to mimic how a human would play a game. Computer-controlled bots may play against other bots and/or human players in unison, either over the Internet, on a
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Gal A. Kaminka, Manuela M. Veloso, Steve Schaffer, Chris Sollitto, Rogelio Adobbati, Andrew N. Marshall, Andrew Scholer, and Sheila Tejada. Communications of the ACM, 45(1):43–45, January 2002.
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or in a local session. Features and intelligence of bots may vary greatly, especially with community created content. Advanced bots feature
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bots use a waypoint file. Dynamic bots learn the levels and maps as they play, such as RealBot for
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and even basic strategy; the latter may be used to automate a repetitive and tedious task like
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for each level or map. These bots need a unique waypoint file for each map. For example,
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Bots may be static, dynamic, or both. Static bots are designed to follow pre-made
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that plays a video game in the place of a human. Bots are used in a variety of
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bots use an area awareness system file to move around the map, while
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For the type of software used to cheat in multiplayer games, see
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Type of artificial intelligence–based expert system software
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GameBots: A Flexible Test Bed for Multiagent Team Research
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Using bots is generally against the rules of current
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University of Technology Delft Faculty ITS. 8: 166:for a variety of tasks: a bot written for a 750: 736: 728: 702: 370: 356: 348: 127:Learn how and when to remove this message 286: 972:Turns, rounds and time-keeping systems 265:Artificial intelligence in video games 7: 333:J.M.P. van Waveren (June 28, 2001). 65:adding citations to reliable sources 335:"Quake III Arena Bot thesis paper" 25: 712: 711: 701: 306:Senior, Tom (November 3, 2011). 41: 480:Bartle taxonomy of player types 52:needs additional citations for 1: 769:Glossary of video game terms 1226: 29: 766: 699: 656:Iron Realms Entertainment 555:Player versus environment 1000:Destructible environment 618:Designing Virtual Worlds 1210:Cheating in video games 153:artificial intelligence 1205:Video game development 1042:Procedural generation 829:Non-player character 681:Mythic Entertainment 625:A Rape in Cyberspace 560:Player versus player 535:Non-player character 420:codebases, libraries 275:Non-player character 270:General game playing 168:first-person shooter 61:improve this article 1068:Movement techniques 852:Collision detection 470:Alternate character 379:Multi-user dungeons 1149:Advance And Secure 1187: 1186: 1164:Last man standing 947:Scripted sequence 725: 724: 686:Plaintext Players 676:The Mud Connector 164:video game genres 137: 136: 129: 111: 18:Computer game bot 16:(Redirected from 1217: 1179:King of the hill 1154:Capture the flag 1037:Persistent world 1005:Instance dungeon 932:Random encounter 927:Quick time event 834:Player character 793:Experience point 752: 745: 738: 729: 715: 714: 705: 704: 550:Player character 545:Persistent world 372: 365: 358: 349: 342: 341: 339: 330: 324: 323: 321: 320: 303: 297: 291: 225:player character 192:machine learning 132: 125: 121: 118: 112: 110: 76:"Video game bot" 69: 45: 37: 21: 1225: 1224: 1220: 1219: 1218: 1216: 1215: 1214: 1190: 1189: 1188: 1183: 1137: 1084: 1063: 988: 838: 807: 771: 762: 756: 726: 721: 695: 643: 637: 605: 562:, Playerkilling 462: 456: 419: 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Index

Computer game bot
Aimbot

verification
improve this article
adding citations to reliable sources
"Video game bot"
news
newspapers
books
scholar
JSTOR
Learn how and when to remove this message
video games
artificial intelligence
expert system
software
video game genres
first-person shooter
massively multiplayer online role-playing game
map
farming
LAN
machine learning
massively multiplayer online role-playing games
MMORPG bots
RuneScape
MUD
experience
player character

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