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Crash Time: Autobahn Pursuit

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The difficulty curve was labelled "inconsistent", with "cakewalk levels being followed immediately by nearly impossible ones". The "Cases" mode was criticised as the player cannot tell how many missions are left until the case is completed, making the planning of a game session impossible. The missions have been described as boring and dull.
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as one of the five worst driving games on Xbox 360, mainly referring to the German police setting to the game, and the poor voice acting in the English-language versions. In a review for IGN by Ryan Geddes there was criticism that what could have been an exciting game has been reduced to the mundane.
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controlled vehicles to choose their own route to a destination, so that no two pursuits are the same. According to Andreas Leicht, product manager at Synetic, creating the "pathfinder" system was the most difficult and time-consuming part of the development cycle. The scenery runs at a polygon count
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in the US) premiered, This game features over 200 km of roads and over 32 km² of playable environments, and the player has the chance to choose their own way to proceed through missions, for example instead of simply blocking off an opponent the player can choose to immobilise the vehicle
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and other road networks. The player usually takes the role of either Chris Ritter or Semir Gerkhan, but there is one early mission (Beginner's Luck) where the player takes the place of a contender. The officers are in charge with stopping and questioning suspects about various criminal activities.
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City design for the game was based on real-life architecture using industrial buildings, inner-city districts and railway stations as models, although the game does not contain an entire real city. The development team sourced several thousand photos, texture DVDs as well as researching books and
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stated that the graphics are not acceptable for a modern game with textures not standing up to scrutiny and a clipping effect when driving through fields. There has been criticism that the vehicles in the game pop-up, which is emphasised by the speed at which the player is travelling.
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vehicles do not always follow the same path during a pursuit. It was not received well by critics, with graphics and plot being of concern. Four sequels have been released on Xbox 360 and through online content provider
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in the United Kingdom. This game will feature more open world environments where the first game is more linear. An overhead map will be included for the first time in the series, as demonstrated in the
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basis is deformed. Also, visual damage to the animated model is triggered if the deformation exceeds specified limits, meaning that the cars not only deform but that parts can break and fall off.
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Crash Time 5: Undercover was released in late 2012 as a sequel to Crash Time 4. The game has not been released in the US but has been released in Germany.
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There was praise for the crashes, and it has been noted that the explosions are poor, but their resulting debris is a nice touch. Francis Clarke of
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The game presents the player with a series of fictional "cases" that need to be solved to progress. The cases themselves are set in 2007.
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The "Murder at km 109" case has an answering machine that prints out a date of Friday, 30 March, and 30 March 2007, was on a Friday.
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on 25 November 2009, and on Xbox 360 in Europe on 27 November 2009. Also available on cloud-based gaming - Onlive
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with a release date of 5 August, 2008. In Europe the game was published by RTL Playtainment, a subsidiary of
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The player assumes the role of one of several officers in the fictional Cobra 11 team, from the television series
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of 1,200,000 triangles per scene with a damage model based on physical impulses during a collision, in which the
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Crash Time 4: The Syndicate was launched in 2010 featuring new gameplay and plot. Set in the city of
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in order to complete the mission. The story follows the pursuit and investigation into a
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features night time missions for the first time in the series. A
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Screenshot from Xbox 360 version of Crash Time: Autobahn Pursuit.
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demo was released on Xbox Live Marketplace on 9 December 2009.
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was released on Xbox 360 in Europe on 27 November 2008, and on
509: 479: 424: 232: 346: 217: 216:. The developers created a "Pathfinder" to ensure that the 345:, Synetic also developed a "pathfinder" system to allow 256: 659:"Crash Time: Autobahn Pursuit Xbox 360 release data" 190:) is a mission-based driving game released for the 161: 107: 91: 81: 42: 30: 309:, a police unit in Germany assigned to patrol the 710:"Panogames — Alarm for Cobra 11 Crash Time" 653: 651: 556:in reference to the new escort style missions. 358:videos to obtain a "real" look for the cities. 202:. It is based on the German television series 8: 397: 1067: 1065: 783: 781: 779: 777: 754: 752: 750: 704: 702: 700: 698: 696: 322:The game was developed for the Xbox 360 by 790:"IGN: Crash Time: Autobahn Pursuit review" 396: 371: 22: 18: 283:Learn how and when to remove this message 306:Alarm für Cobra 11 – Die Autobahnpolizei 205:Alarm für Cobra 11 – Die Autobahnpolizei 638: 1137:Video games based on television series 1097:"Xbox LIVE Marketplace - Crash Time 3" 953:"Xbox LIVE Marketplace - Crash Time 2" 520:is to be released for under the names 827:"Crash Time: Autobahn Pursuit Review" 7: 909:Clarke, Francis (3 September 2008). 548:missions have been confirmed by the 401: 376: 998:"Crash Time II release information" 889:"Cheers & Tears - Racing Games" 550:Entertainment Software Rating Board 365: 977:"ERSB rating for Autobahn Polizei" 326:and published in North America by 14: 1142:Video games about police officers 911:"Crash Time PC video game review" 788:Geddes, Ryan (3 September 2008). 337:Using an improved version of the 1147:Video games developed in Germany 872:"Crash Time: Autobahn Pursuit". 237: 178:(known in the United Kingdom as 887:IGN Xbox Team (7 August 2009). 759:Gibson, Ellie (18 June 2008). 731:"Crash Time (Xbox360) reviews" 187:Alarm für Cobra 11: Crash Time 1: 932:"IGN: Crash Time Gets Sequel" 184:and in the rest of Europe as 761:"Shame Train Roundup review" 570:Crash Time 3: Highway Nights 518:Crash Time: Autobahn Pursuit 504:Crash Time 2: Burning Wheels 484:Crash Time: Autobahn Pursuit 368:Crash Time: Autobahn Pursuit 339:Crash Time: Autobahn Pursuit 175:Crash Time: Autobahn Pursuit 613:Crash Time 4: The Syndicate 263:the claims made and adding 1193: 1157:Video games set in Germany 585:Crash Time: Highway Nights 343:Mercedes-Benz World Racing 341:game engine developed for 1172:Crave Entertainment games 1046:"Crash Time 3 Video Game" 812:Official Xbox Magazine UK 405: 402: 380: 377: 200:Alarm für Cobra 11: Nitro 198:in 2008, and a sequel to 21: 625:Crash Time 5: Undercover 1152:Video games set in 2007 1073:"Crash Time 3 on Steam" 1022:"Crash Time 2 on Steam" 508:On February 27, 2009, 437:Official Xbox Magazine 300: 214:North Rhine Westphalia 212:, and the autobahn in 1101:Microsoft Corporation 957:Microsoft Corporation 850:. TGN. Archived from 680:"Crash Time (PC-DVD)" 542:Xbox Live Marketplace 298: 829:. Cheat Code Central 564:on 27 August 2009. 825:Kondolojy, Amanda. 399: 374: 328:Crave Entertainment 87:3D Landscape Engine 73:Crave Entertainment 1177:Synetic GmbH games 1132:Racing video games 876:(August 2008): 80. 578:, the trailer for 448:Cheat Code Central 372: 301: 248:possibly contains 934:. IGN. 2009-02-27 874:Xbox World 360 UK 475: 474: 395: 394: 293: 292: 285: 250:original research 171: 170: 98:Microsoft Windows 1184: 1127:2007 video games 1111: 1110: 1108: 1107: 1093: 1087: 1086: 1084: 1083: 1069: 1060: 1059: 1057: 1056: 1042: 1036: 1035: 1033: 1032: 1018: 1012: 1011: 1009: 1008: 994: 988: 987: 985: 984: 973: 967: 966: 964: 963: 949: 943: 942: 940: 939: 928: 922: 921: 919: 918: 906: 900: 899: 897: 896: 884: 878: 877: 869: 863: 862: 860: 859: 844: 838: 837: 835: 834: 822: 816: 815: 814:(July 2008): 94. 807: 801: 800: 798: 797: 785: 772: 771: 769: 768: 756: 745: 744: 742: 741: 727: 721: 720: 718: 717: 706: 691: 690: 688: 687: 676: 670: 669: 667: 666: 655: 646: 643: 605:was released on 512:reported that a 482:Xbox Team rated 400: 375: 288: 281: 277: 274: 268: 265:inline citations 241: 240: 233: 153: 140: 123: 71: 58:RTL Playtainment 56: 26: 19: 1192: 1191: 1187: 1186: 1185: 1183: 1182: 1181: 1117: 1116: 1115: 1114: 1105: 1103: 1095: 1094: 1090: 1081: 1079: 1071: 1070: 1063: 1054: 1052: 1044: 1043: 1039: 1030: 1028: 1020: 1019: 1015: 1006: 1004: 996: 995: 991: 982: 980: 975: 974: 970: 961: 959: 951: 950: 946: 937: 935: 930: 929: 925: 916: 914: 908: 907: 903: 894: 892: 886: 885: 881: 871: 870: 866: 857: 855: 846: 845: 841: 832: 830: 824: 823: 819: 809: 808: 804: 795: 793: 787: 786: 775: 766: 764: 758: 757: 748: 739: 737: 729: 728: 724: 715: 713: 708: 707: 694: 685: 683: 678: 677: 673: 664: 662: 657: 656: 649: 644: 640: 635: 627: 615: 576:Tokyo Game Show 572: 554:sexual innuendo 506: 501: 476: 373:Aggregate score 370: 364: 320: 289: 278: 272: 269: 254: 242: 238: 231: 157: 148: 144: 135: 131: 127: 124:2 November 2007 118: 114: 77: 66: 62: 51: 17: 16:2007 video game 12: 11: 5: 1190: 1188: 1180: 1179: 1174: 1169: 1167:Xbox 360 games 1164: 1159: 1154: 1149: 1144: 1139: 1134: 1129: 1119: 1118: 1113: 1112: 1088: 1061: 1037: 1013: 989: 968: 944: 923: 901: 879: 864: 839: 817: 810:"Crash Time". 802: 773: 746: 722: 692: 682:. 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Retrieved 1091: 1080:. Retrieved 1053:. Retrieved 1050:GameTrailers 1040: 1029:. Retrieved 1016: 1005:. Retrieved 992: 981:. Retrieved 971: 960:. Retrieved 947: 936:. Retrieved 926: 915:. Retrieved 904: 893:. Retrieved 882: 873: 867: 856:. Retrieved 852:the original 848:"Crash Time" 842: 831:. Retrieved 820: 811: 805: 794:. Retrieved 765:. Retrieved 738:. Retrieved 725: 714:. Retrieved 684:. Retrieved 674: 663:. Retrieved 641: 628: 616: 603:Crash Time 3 602: 595:Crash Time 3 594: 584: 583: 574:At the 2009 573: 565: 558:Crash Time 2 557: 532:Crash Time 2 531: 530: 523:Crash Time: 522: 521: 517: 507: 489: 483: 477: 464: 436: 423: 411: 367: 356: 338: 336: 321: 304: 302: 279: 270: 247: 203: 199: 194:in 2007 and 186: 185: 180: 179: 174: 173: 172: 128: 111: 44:Publisher(s) 32:Developer(s) 763:. Eurogamer 712:. Panogames 403:Publication 318:Development 93:Platform(s) 1121:Categories 1106:2009-12-13 1082:2009-12-13 1055:2009-12-13 1031:2009-12-13 1007:2009-12-13 983:2009-11-22 962:2009-12-13 938:2009-11-22 917:2009-11-13 913:. AceGamez 895:2009-11-13 858:2009-12-13 833:2009-12-13 796:2009-11-13 767:2009-11-13 740:2017-01-20 735:Metacritic 716:2009-11-13 686:2009-11-13 665:2009-11-13 661:. GameFAQs 633:References 582:(known as 466:Xbox World 387:Metacritic 378:Aggregator 257:improve it 181:Crash Time 141:8 May 2008 591:terrorist 413:Eurogamer 362:Reception 273:June 2018 261:verifying 1002:GameFAQs 492:AceGamez 311:Autobahn 229:Gameplay 196:Xbox 360 163:Genre(s) 129:Xbox 360 102:Xbox 360 619:Cologne 499:Sequels 324:Synetic 255:Please 210:Cologne 167:Driving 112:Windows 108:Release 37:Synetic 979:. ERSB 593:unit. 546:escort 544:. New 514:sequel 352:vertex 83:Engine 1077:Valve 1026:Valve 891:. IGN 792:. 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Index

Box art image showing a sports car passing over the top of two police vehicles with a train carriage and flames in the background. The title "Crash Time" is placed at the top centre of the image.
Developer(s)
Synetic
Publisher(s)
EU
RTL Playtainment
NA
Crave Entertainment
Engine
Platform(s)
Microsoft Windows
Xbox 360
EU
EU
NA
Genre(s)
PC
Xbox 360
Alarm für Cobra 11 – Die Autobahnpolizei
Cologne
North Rhine Westphalia
AI
Steam
original research
improve it
verifying
inline citations
Learn how and when to remove this message
Screenshot showing a blue car progressing towards a red checkpoint circle, surrounded by green and white police vehicles. An arrow points towards the checkpoint. There is statistical data around the outside of the screen, and a map in the top right corner.
Alarm für Cobra 11 – Die Autobahnpolizei

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