Knowledge (XXG)

Crimea: The Dawn of Modern Warfare

Source πŸ“

244:, Dave Mylie thought that the game was good value, saying "Physically the game is beyond criticism and definitely value for money." But although he found the rules "well written and clearly indexed", Mylie felt that the innovative actions system should have been explained better; he also highlighted some rule ambiguities, commenting, "the rules can be something of a problem and the player may find he has to do a little rule writing himself at times." He also warned that "The play of a tactical segment can take several hours and as there are twenty three strategic turns it can be a very, very long game." Nonetheless, he concluded with a positive note, saying, "Whether a player is looking for a relatively simple, complex, long or short game, 268:, Palmer added "Sadly, there are some holes in the rules; these are being cleared up slowly but steadily." For this reason, Palmer warned "do not make my mistake and plunge straight into the campaign game." He concluded by giving the game an "Excitement Grade" of only 50%, sayng, "This game is first and foremost for enthusiasts of the period, and is not suitable for novices." 261:
commented "This game's enthusiastic reception from the hard-core demonstrates the potential interest of this subject." He also noted that the "Innovative combat system reinfoces correct period 'feel'." Palmer concluded "Another delight for aficionados, intimidating for beginners." Three years later,
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noted "This is a unique game; nothing like it has been done before β€” or since." However, Freeman found that "the problem is that the game isn't really a game. There's too much jockeying for position (as opposed to maneuvering for position) And , like history, the game bogs down around Sevastopol."
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At this point, if opposing units are still adjacent to each other, then another Action segment happens immediately. This cycle of Action segments continues until no opposing units are adjacent to each other at the end of an Action segment. Play then returns to a new Tactical Turn. If three Tactical
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The Action segment only happens when opposing units are adjacent to one another, or if the Allied player during the Strategic movement segment declares an intention to fire siege guns. Either of these situations instigates the Action segment, which is a complex series of phases involving both
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mixes movement and combat from both players in an open-ended structure that does not end until combat peters out. Each Tactical Turn is divided into three segments:
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is a two-player wargame where one player controls the Alliance, and the other controls the Russians. The game is very complex, having a relatively large 22" x 28"
511: 289:, Martin Campion was not impressedd, saying, "Several of the rules, especially those having to do with battles, are poorly thought out or poorly presented." 78:
mapsheet subdivided into a strategic map and four smaller tactical maps, 450 double-sided die-cut counters, a large rulebook and many charts and game aids.
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He concluded by giving it an Overall Evaluation of "Fair to Good", saying, "It is an interesting design, and for that it may be worth inspection."
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These can be combined into a long campaign game that simulates the entire war. There is also a smaller "micro-game" included that simulates the
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provides the answer with its battle, basic and campaign games. It generates such a feel for the period that it must be regarded as a classic."
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reported that "This game deserves to be played more frequently than it is. In part, lack of interest in it stems from the very unusual rules."
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Russian: Hold fire resolution phase (units that did not fire during the Simultaneous Fire phase may now fire at adjacent enemy units);
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In 1853, Russia and the Ottoman Empire went to war, with England and France backing the Ottomans, hoping to maintain the current
59:. When Russia scored several victories against the Ottoman Empire, England and France entered the war against Russia, and made 273: 219: 365: 240: 448: 278: 264: 200: 36: 218:
and published as a ziplock bag game by GDW in 1975. The game initially sold well, and in a 1976 poll conducted by
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was ranked very highly, placing 7th out of 202 games. By 1980, initial popularity had faded, and game critic
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In contrast to most wargames of the mid-1970s that used a simple alternating "I Go, You Go" system of turns,
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their main objective, hoping that its surrender would force Russia to sue for peace.
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The Advanced game offers six scenarios that simulate the major battles of the war:
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Turns take place without any melee combat, then the battle comes to an end.
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Campion, Martin (1980). "Crimea". In Horn, Robert E.; Cleaves, Ann (eds.).
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The Basic game is only centered on the siege of Sevastopol.
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The Guide to Simulations/Games for Education and Training
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The Guide to Simulations/Games for Education and Training
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to determine the most popular wargames in North America,
470:. Beverly Hills CA: Sage Publications. p. 488. 455:. New York: Simon & Schuster. pp. 140–141. 363:Mylie, Dave (June–July 1976). "Crimea: A Review". 152:The game comes with Basic and Advanced rules. 133:Russian:: Defender undisrupted movement phase; 8: 381:"Crimea: The Dawn of Modern Warfare (1975)" 115:Russian: Disrupted defender movement phase; 413:The Comprehensive Guide to Board Wargaming 358: 356: 254:The Comprehensive Guide to Board Wargaming 425: 423: 402: 400: 337:Crimea: The Great Crimean War, 1854–1856 437:. London: Sphere Books. pp. 88–89. 327: 7: 512:Board wargames set in Modern history 416:. London: Sphere Books. p. 144. 124:Russian: Fortification repair phase; 121:Allied: Siege fire resolution phase; 112:Allied: Siege fire commitment phase; 28:Crimea: The Dawn of Modern Warfare 14: 39:(GDW) in 1975 that simulates the 203:during the Battle of Balaklava. 118:Allied: Attacker movement phase; 517:Game Designers' Workshop games 139:Russian: Defender melee phase. 1: 453:The Complete Book of Wargames 274:The Complete Book of Wargames 220:Simulations Publications Inc. 130:Allied: Attacker melee phase; 492:"Games and Puzzles magazine" 293:Other reviews and commentary 522:Wargames introduced in 1975 435:The Best of Board Wargaming 265:The Best of Board Wargaming 201:Charge of the Light Brigade 538: 94:Fortifiation construction 53:European balance of power 369:. No. 1. p. 3. 136:Allied: Hold fire phase; 109:Simultaneous fire phase; 37:Game Designers' Workshop 339:. Palgrave Macmillan. 335:Royle, Trevor (2000). 187:Battle of the Chernaya 23: 21: 262:in his 1980 sequel, 314:Games & Puzzles 300:Fire & Movement 207:Publication history 181:Battle of Eupatoria 175:Battle of Inkermann 169:Battle of Balaklava 165:, 20 September 1854 195:, 8 September 1855 193:Battle of Malakoff 183:, 17 February 1855 177:, 5 November 1854) 97:Strategic movement 24: 385:boardgamegeek.com 271:In the 1980 book 251:In his 1977 book 171:, 25 October 1854 57:Concert of Europe 22:Cover of rulebook 529: 496: 495: 488: 482: 481: 463: 457: 456: 445: 439: 438: 431:Palmer, Nicholas 427: 418: 417: 408:Palmer, Nicholas 404: 395: 394: 392: 391: 377: 371: 370: 360: 351: 350: 332: 277:, game designer 214:was designed by 189:, 16 August 1855 537: 536: 532: 531: 530: 528: 527: 526: 502: 501: 500: 499: 490: 489: 485: 478: 465: 464: 460: 447: 446: 442: 429: 428: 421: 406: 405: 398: 389: 387: 379: 378: 374: 362: 361: 354: 347: 334: 333: 329: 324: 295: 236: 209: 150: 84: 69: 49: 12: 11: 5: 535: 533: 525: 524: 519: 514: 504: 503: 498: 497: 483: 476: 458: 440: 419: 396: 372: 352: 345: 326: 325: 323: 320: 319: 318: 310: 304: 294: 291: 238:In Issue 1 of 235: 232: 216:Frank Chadwick 208: 205: 197: 196: 190: 184: 178: 172: 166: 163:Battle of Alma 160: 157: 149: 146: 141: 140: 137: 134: 131: 128: 125: 122: 119: 116: 113: 110: 102: 101: 98: 95: 83: 80: 68: 65: 48: 45: 13: 10: 9: 6: 4: 3: 2: 534: 523: 520: 518: 515: 513: 510: 509: 507: 493: 487: 484: 479: 477:0-8039-1375-3 473: 469: 462: 459: 454: 450: 444: 441: 436: 432: 426: 424: 420: 415: 414: 409: 403: 401: 397: 386: 382: 376: 373: 368: 367: 359: 357: 353: 348: 346:1-4039-6416-5 342: 338: 331: 328: 321: 316: 315: 311: 308: 305: 302: 301: 297: 296: 292: 290: 288: 283: 280: 276: 275: 269: 267: 266: 260: 256: 255: 249: 247: 243: 242: 233: 231: 229: 225: 221: 217: 213: 206: 204: 202: 194: 191: 188: 185: 182: 179: 176: 173: 170: 167: 164: 161: 158: 155: 154: 153: 147: 145: 138: 135: 132: 129: 126: 123: 120: 117: 114: 111: 108: 107: 106: 99: 96: 93: 92: 91: 89: 81: 79: 77: 73: 66: 64: 62: 58: 54: 46: 44: 42: 38: 35:published by 34: 33:board wargame 30: 29: 20: 16: 486: 467: 461: 452: 449:Freeman, Jon 443: 434: 411: 388:. Retrieved 384: 375: 364: 336: 330: 312: 306: 298: 286: 284: 272: 270: 263: 252: 250: 245: 239: 237: 223: 211: 210: 198: 151: 142: 103: 87: 85: 71: 70: 50: 27: 26: 25: 15: 307:Panzerfaust 279:Jon Freeman 259:Nick Palmer 228:Nick Palmer 67:Description 41:Crimean War 506:Categories 390:2022-04-24 322:References 61:Sevastopol 47:Background 234:Reception 148:Scenarios 105:players: 451:(1980). 433:(1980). 410:(1977). 82:Gameplay 76:hex grid 366:Phoenix 241:Phoenix 55:in the 474:  343:  246:Crimea 224:Crimea 212:Crimea 100:Action 88:Crimea 72:Crimea 31:is a 472:ISBN 341:ISBN 317:#70 309:#69 285:In 508:: 422:^ 399:^ 383:. 355:^ 303:#7 257:, 43:. 494:. 480:. 393:. 349:.

Index


board wargame
Game Designers' Workshop
Crimean War
European balance of power
Concert of Europe
Sevastopol
hex grid
Battle of Alma
Battle of Balaklava
Battle of Inkermann
Battle of Eupatoria
Battle of the Chernaya
Battle of Malakoff
Charge of the Light Brigade
Frank Chadwick
Simulations Publications Inc.
Nick Palmer
Phoenix
The Comprehensive Guide to Board Wargaming
Nick Palmer
The Best of Board Wargaming
The Complete Book of Wargames
Jon Freeman
Fire & Movement
Games & Puzzles
ISBN
1-4039-6416-5

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