Knowledge (XXG)

Critical making

Source 📝

220:. This Critical Making course was designed to operationalize and critique the practice of “making” through both foundational literature and hands-on studio culture. As hybrid practitioners, students develop fluency in readily collaging and incorporating a variety of physical materials and protocols into their practice. With design research as a lens, students envision and create future computational experiences that critically explore social and culturally relevant technological themes such as community, privacy, environment, education, economics, energy, food, biology, democracy, activism, healthcare, social justice, etc. The course has been offered continuously since 2012 and featured publicly at showcases and exhibitions, including Maker Faire as well as other public venues. Selected projects are archived online on the course 169:
derived from the finished output. The term "critical making" was popularized by Matt Ratto, an associate professor at the University of Toronto. Ratto describes one of the main goals of critical making as a way "to use material forms of engagement with technologies to supplement and extend critical reflection and, in doing so, to reconnect our lived experiences with technologies to social and conceptual critique." "Critical making", as defined by practitioners like Matt Ratto and Stephen Hockema, "is an elision of two typically disconnected modes of engagement in the world — "critical thinking," often considered as abstract, explicit, linguistically based, internal and cognitively individualistic; and "making," typically understood as tacit, embodied, external, and community-oriented."
196:
research" rather than "research-oriented research," Ratto believes that critical making enhances the shared experience in both theoretical and practical understandings of critical socio-technical issues. However, critical making should not be reviewed as design, but rather as a type of practice. The quality of a critical making lab is evaluated based on the physical "making" process, regardless of the quality of the final material production. Prior studies have noted the separation between critical thinking and physical "making". Specifically, experts in technology lack a knowledge of art, and vice versa. However, it is very important that technology be embedded in a context rather than being left in isolation, especially when it comes to critical making.
294:
photocopier, and roughly 100,000 pages were manually folded and stapled to create 300 copies of 10 booklets each. The publication asks us to look at aspects of the DIY culture that go beyond buying an Arduino, getting a 3D printer, and doing DIY projects as a weekend hobby. These books embrace social issues, the history of technology, activism, and politics. The project also stemmed from a specific disappointment of Make partnering with the US military through DARPA funding in 2012. Many opposed this move, including
489:
design aims to explore the space of interaction between culture, technology, and the built environment (Lukens and DiSalvo, 2012, p. 25). Practitioners of speculative design engage in design as a sort of provocation, one that asks uncomfortable questions about the long-term implications of technology. These practices also integrate pairs of concerns that are traditionally separate, such as fact and fiction, science and art, and commerce and academia. This provocation extends to questions about design itself.
173: 317:. The facility "explores how humanities-based modes of critical inquiry – like the arts and ethics – can be directly applied to building more engaging product concepts and information technologies. The lab works to replace the traditional engineering goals of efficiency, speed, or usability with more complex cultural, social, and human-oriented values. The end result is a technology that is more culturally relevant, socially engaged, and personalized." 22: 69: 333:(RISD): first as a title for their strategic plan for 2012-2017 and next as part of the title of an edited collection titled "The Art of Critical Making: Rhode Island School of Design on Creative Practice" published by John Wiley & Sons, Inc. Other individuals who use the term critical making to orient their work include 377:(CAT), and on the Internet, from 31 May-30 June 2013. A cohort of artists, programmers and thinkers from the frontline of the critical maker aesthetic, remotely and locally, linking through live streaming of artist talks, workshops, exhibitions, performances, podcasts, and interview broadcasts, Internet relay chat 488:
The term speculative design involves practices from various disciplines, including visionary or futurist forms of architecture, design fiction, and critical design or design for debate instead of referring to a specific movement or style. More than just diagrams of unbuilt structures, the speculative
475:
Traditional DIY is criticized due to its costs and standards. DIY products are difficult to spread in lower-income areas where issues of cost and ease are more commonly cited (Williams, 276). It is not only a lifestyle choice but also a technological product. "DIY activity is not, for example, seen
203:
The main focus of critical making is an open design. Open design develops a critical perspective on the current institutions, practices, and norms of society, reconnecting materiality and morality. Matt Ratto introduces Critical Making as processes of material and conceptual exploration and creation
293:
Hertz's project consisted of academic papers, detailed technical projects, interviews, and documented pieces of artwork. He then categorized the information into specific topics, thereby producing multiple booklets. The booklet itself is a testament to critical making. It was printed using a hacked
454:
such as: "Perhaps it is appropriate that I review NAF:TMFC because it sits just outside my comfort zone....the heart, the ritual, the idea of frailty, are returned to technology, seem to capture the spirit of the endeavour. They hold something I can grasp or identify with. And with time, exploring
484:
According to DiSalvo and Lukens, "Speculative design is an approach to design that emphasizes inquiry, experimentation, and expression, over usability, usefulness or desirability. A particular characteristic of speculative design is that it tends to be future-oriented. However, this should not be
168:
refers to the hands-on productive activities that link digital technologies to society. It was invented to bridge the gap between creative, physical, and conceptual exploration. The purpose of critical making resides in the learning extracted from the process of making rather than the experience
236:
adopted the term for a series of ten handmade booklets titled "Critical Making," published in 2012. It explores how hands-on productive work ‐ making ‐ can supplement and extend critical reflection on technology and society. It works to blend and extend the fields of design, contemporary art,
199:
The Critical Making Lab was founded by Matt Ratto in the Faculty of Information, University of Toronto. The Critical Making Lab provides participants tools and basic knowledge of digital technology used in critical making. The mission of the lab is to enhance collaboration, communication, and
195:
and/or making things within a technological context. Ratto's first publication to use the term was in 2009. Ratto claims that his goal was to connect the conceptual understanding of technology in social life to materialized activities. By situating himself within the area of "design-oriented
476:
as a coping practice used by those unable to afford to externalize the activity to formal firms and/or self-employed individuals. Instead, and reflecting the broader cultural turn in retail studies, their explanation for engagement in DIY is firmly grounded in human agency" (Williams, 273).
396:
International Symposium on Electronic Art. It brought together leading Australian and International artists and educators whose work responds to the emergent conditions of a networked world; a realm increasingly transmitted through fiber and code, this included
204:
of novel understandings by the makers themselves. Critical Making includes digital software and hardware. the software usually refers to the Raspberry Pi or Arduino. Hardware refers to a computer, or any other device that facilitates an operation.
289:
and others - reflected on the term and critical responses to the maker movement. Generally speaking, Hertz's use of the term critical making is focused around studio production and the creation of objects as "things to think with".
445:
who mentored local artists and designers who were invited to respond to the work and ideas generated through the project which formed the closing exhibition which was programmed as Notorious R + D as a part of the inaugural
190:
Matt Ratto coined the term in 2008 to describe his workshop activities that linked conceptual reflection and technical making. This concept explores how learning is influenced by the learner's participation towards
298:, and Hertz's project worked to explore the mixture of making, technology, politics and ethics - as well as bringing the fields of critical design and media arts into conversation with maker culture. 455:
the exhibition in a near empty gallery, I see that the collected works cultivate potential for play and discovery—qualities that chip away at the white noise and allow for a singular experience."
634:
Ratto, Matt. "Flwr Pwr: Tending the Walled Garden." 2-day Critical Making Workshop for the Walled Garden conference, Virtueel Platform, Amsterdam, the Netherlands, November 20–22, 2008.
458:
Participants were encouraged to adopt a feminist and holistic approach to digital literacy, using various aesthetic tools and means to explore systems through critical making and
369:'Networked Art Forms and Tactical Magick Faerie Circuits' was a series of events inspired by critical making and computer subculture curated and devised by 302: 1001: 882: 384:
A durational event that included symposia, exhibitions, performances, workshops and social gatherings. Collaborating with community
152: 735: 86: 133: 865:
Blikstein, P. (2013). "Gears of our childhood: Constructionist toolkits, robotics, and physical computing, past and future".
90: 485:
mistaken as being fantasy-like sense, suggesting that it is "unreal" and therefore dismissible (DiSalvo and Lukens, 2009)."
105: 330: 1006: 816: 459: 112: 34: 498: 346: 79: 119: 374: 338: 906:
Williams, Colin C. (2004). "A lifestyle choice? Evaluating the motives of do-it-yourself (DIY) consumers. I".
830:
Williams, Colin C. (2004). "A lifestyle choice? Evaluating the motives of do-it-yourself (DIY) consumers. I".
1026: 101: 422: 350: 342: 976: 588: 358: 306: 370: 760: 647:
Ratto, Matt (2011). "Critical Making: Conceptual and Material Studies in technology and Social Life".
426: 406: 43: 788: 402: 418: 414: 258: 981: 923: 888: 847: 664: 570: 393: 172: 434: 878: 503: 789:"The Art of Critical Making: Rhode Island School of Design on Creative Practice | Wiley" 126: 950: 915: 870: 839: 802: 656: 615: 562: 451: 237:
DIY/craft, and technological development. In this project, 70 different authors - including
1021: 508: 389: 334: 250: 242: 192: 246: 21: 513: 398: 354: 274: 739: 1015: 941:
Lukens, J. & DiSalvo, C. (2011). "Speculative Design and Technological Fluency".
927: 851: 518: 262: 892: 668: 574: 867:
Proceedings of the 12th International Conference on Interaction Design and Children
442: 438: 295: 286: 282: 278: 270: 266: 238: 233: 660: 533: 430: 254: 213: 68: 919: 843: 566: 523: 410: 385: 326: 314: 462:
that enable insightful experiences in an increasingly data driven existence.
991: 874: 721: 447: 996: 774: 620: 603: 954: 221: 997:
The Studio for Critical Making (Emily Carr University of Art and Design)
528: 1007:
Nancy Mauro-Flude: Interrupts aren’t hidden Experiential Prototyping
310: 700: 378: 171: 62: 15: 908:
International Journal of Retail & Distribution Management
832:
International Journal of Retail & Distribution Management
553:
DiSalvo, C (2009). "Design and the Construction of Publics".
986: 301:
In 2014, Hertz founded "The Studio for Critical Making" at
217: 971: 680: 678: 604:"Materializing information: 3D printing and social change" 685:
Ratto, Matt (2011). "Open Design and Critical Making".
39: 589:"CRITICAL MAKING / MATT RATTO | Open Design Now" 365:
Nancy Mauro-Flude and Tactical Magick Faerie Circuits
392:, NAF:TMFC was also a satellite program of the 19th 687:
Open Design Now: Why Design Cannot Remain Exclusive
93:. Unsourced material may be challenged and removed. 218:Critical Making as a studio course at UC Berkeley 642: 640: 200:practice-based engagement in critical making. 8: 987:Critical Making - Paulos Syllabus (Berkeley) 379:successively compiled into an online archive 373:in collaboration, in lutruwita Tasmania, at 817:"Interrupts Aren't Hidden; Runway Journal" 736:"Critical Making » FutureEverything" 619: 153:Learn how and when to remove this message 803:"Cracking the technology Case; RealTime" 545: 303:Emily Carr University of Art and Design 1002:John Maeda: The Art of Critical Making 480:Speculative Design and Critical Making 7: 761:"Makerspaces in Education and DARPA" 91:adding citations to reliable sources 466:Concepts Related to Critical Making 329:began using the term while at the 14: 943:International Journal of Learning 33:to comply with Knowledge (XXG)'s 602:Ratto, M. & Ree, R. (2012). 228:Garnet Hertz and Critical Making 67: 20: 208:Eric Paulos and Critical Making 78:needs additional citations for 992:Critical Making - Hertz (2012) 186:Matt Ratto and Critical Making 1: 450:festival. The event received 331:Rhode Island School of Design 321:Other uses of Critical Making 661:10.1080/01972243.2011.583819 499:Critical technical practice 347:Washington State University 341:-Bothell), Jentery Sayers ( 1043: 181:History of Critical Making 920:10.1108/09590550410534613 844:10.1108/09590550410534613 722:"Critical Making - Hertz" 567:10.1162/desi.2009.25.1.48 375:Contemporary Art Tasmania 775:"ECUAD: Critical Making" 460:experiential prototyping 357:), and Jessica Barness ( 339:University of Washington 46:may contain suggestions. 31:may need to be rewritten 982:Raspberry Pi or Arduino 875:10.1145/2485760.2485786 649:The Information Society 471:DIY and critical making 351:University of Maryland 343:University of Victoria 177: 621:10.5210/fm.v17i7.3968 359:Kent State University 307:Canada Research Chair 175: 955:10.1162/ijlm_a_00080 869:. pp. 173–182. 423:Critical Engineering 87:improve this article 259:Natalie Jeremijenko 514:Speculative design 394:ISEA International 353:), Amy Papaelias ( 345:), Roger Whitson ( 178: 504:Critical thinking 371:Nancy Mauro-Flude 249:, Daniel Charny, 163: 162: 155: 137: 102:"Critical making" 61: 60: 35:quality standards 1034: 959: 958: 938: 932: 931: 903: 897: 896: 862: 856: 855: 827: 821: 820: 813: 807: 806: 799: 793: 792: 785: 779: 778: 771: 765: 764: 757: 751: 750: 748: 747: 738:. Archived from 732: 726: 725: 718: 712: 711: 709: 707: 697: 691: 690: 682: 673: 672: 644: 635: 632: 626: 625: 623: 599: 593: 592: 585: 579: 578: 550: 452:critical acclaim 427:Constant Dullart 247:Dunne & Raby 176:Arduino Hardware 158: 151: 147: 144: 138: 136: 95: 71: 63: 56: 53: 47: 24: 16: 1042: 1041: 1037: 1036: 1035: 1033: 1032: 1031: 1012: 1011: 977:Open Design Now 968: 963: 962: 940: 939: 935: 905: 904: 900: 885: 864: 863: 859: 829: 828: 824: 815: 814: 810: 801: 800: 796: 787: 786: 782: 773: 772: 768: 759: 758: 754: 745: 743: 734: 733: 729: 720: 719: 715: 705: 703: 701:"About the Lab" 699: 698: 694: 684: 683: 676: 646: 645: 638: 633: 629: 601: 600: 596: 587: 586: 582: 552: 551: 547: 542: 509:Critical design 495: 482: 473: 468: 425:working group; 407:Josephine Bosma 390:Island Magazine 367: 349:), Kari Kraus ( 335:Amaranth Borsuk 323: 251:Albert Borgmann 243:Julian Bleecker 230: 210: 188: 183: 166:Critical making 159: 148: 142: 139: 96: 94: 84: 72: 57: 51: 48: 38: 25: 12: 11: 5: 1040: 1038: 1030: 1029: 1027:Hacker culture 1024: 1014: 1013: 1010: 1009: 1004: 999: 994: 989: 984: 979: 974: 967: 966:External links 964: 961: 960: 933: 898: 883: 857: 822: 808: 794: 780: 766: 752: 727: 713: 692: 674: 655:(4): 252–260. 636: 627: 594: 580: 544: 543: 541: 538: 537: 536: 531: 526: 521: 516: 511: 506: 501: 494: 491: 481: 478: 472: 469: 467: 464: 403:Florian Cramer 399:Matthew Fuller 366: 363: 355:SUNY-New Paltz 322: 319: 275:Dale Dougherty 257:, Matt Ratto, 229: 226: 209: 206: 187: 184: 182: 179: 161: 160: 75: 73: 66: 59: 58: 28: 26: 19: 13: 10: 9: 6: 4: 3: 2: 1039: 1028: 1025: 1023: 1020: 1019: 1017: 1008: 1005: 1003: 1000: 998: 995: 993: 990: 988: 985: 983: 980: 978: 975: 973: 970: 969: 965: 956: 952: 948: 944: 937: 934: 929: 925: 921: 917: 913: 909: 902: 899: 894: 890: 886: 884:9781450319188 880: 876: 872: 868: 861: 858: 853: 849: 845: 841: 837: 833: 826: 823: 818: 812: 809: 804: 798: 795: 790: 784: 781: 776: 770: 767: 762: 756: 753: 742:on 2015-01-05 741: 737: 731: 728: 723: 717: 714: 702: 696: 693: 688: 681: 679: 675: 670: 666: 662: 658: 654: 650: 643: 641: 637: 631: 628: 622: 617: 613: 609: 605: 598: 595: 590: 584: 581: 576: 572: 568: 564: 560: 556: 555:Design Issues 549: 546: 539: 535: 532: 530: 527: 525: 522: 520: 519:Maker culture 517: 515: 512: 510: 507: 505: 502: 500: 497: 496: 492: 490: 486: 479: 477: 470: 465: 463: 461: 456: 453: 449: 444: 440: 436: 432: 428: 424: 420: 419:Danja Vasliev 416: 415:Julian Oliver 412: 408: 404: 400: 395: 391: 387: 382: 380: 376: 372: 364: 362: 360: 356: 352: 348: 344: 340: 336: 332: 328: 320: 318: 316: 312: 308: 304: 299: 297: 291: 288: 284: 280: 276: 272: 268: 264: 263:McKenzie Wark 260: 256: 252: 248: 244: 240: 235: 227: 225: 223: 219: 215: 207: 205: 201: 197: 194: 185: 180: 174: 170: 167: 157: 154: 146: 135: 132: 128: 125: 121: 118: 114: 111: 107: 104: –  103: 99: 98:Find sources: 92: 88: 82: 81: 76:This article 74: 70: 65: 64: 55: 45: 41: 36: 32: 29:This article 27: 23: 18: 17: 949:(4): 23–40. 946: 942: 936: 914:(4/5): 273. 911: 907: 901: 866: 860: 838:(4/5): 276. 835: 831: 825: 811: 797: 783: 769: 755: 744:. Retrieved 740:the original 730: 716: 704:. Retrieved 695: 686: 652: 648: 630: 611: 608:First Monday 607: 597: 583: 558: 554: 548: 487: 483: 474: 457: 443:Rosa Menkman 439:Linda Dement 383: 368: 324: 300: 296:Mitch Altman 292: 287:Reed Ghazala 283:Scott Snibbe 279:Mark Pauline 271:Mitch Altman 267:Paul Dourish 239:Norman White 234:Garnet Hertz 231: 211: 202: 198: 189: 165: 164: 149: 143:January 2017 140: 130: 123: 116: 109: 97: 85:Please help 80:verification 77: 49: 40:You can help 30: 534:3D Printing 431:Jeff Malpas 255:Golan Levin 214:Eric Paulos 52:August 2014 1016:Categories 746:2015-01-05 540:References 524:Technology 411:Mez Breeze 386:Edge Radio 327:John Maeda 315:Media Arts 113:newspapers 928:167996905 852:167996905 448:Dark Mofo 435:Doll Yoko 325:In 2012, 232:In 2012, 216:launched 212:In 2012, 44:talk page 893:15007343 706:28 March 669:16883478 575:57572072 493:See also 193:creating 972:Arduino 529:Arduino 222:website 127:scholar 1022:Design 926:  891:  881:  850:  667:  573:  561:: 48. 388:, and 311:Design 129:  122:  115:  108:  100:  42:. The 945:. 4. 924:S2CID 889:S2CID 848:S2CID 665:S2CID 614:(7). 571:S2CID 557:. 1. 421:from 134:JSTOR 120:books 879:ISBN 708:2014 313:and 106:news 951:doi 916:doi 871:doi 840:doi 657:doi 616:doi 563:doi 437:); 361:). 309:in 305:as 89:by 1018:: 922:. 912:32 910:. 887:. 877:. 846:. 836:32 834:. 677:^ 663:. 653:27 651:. 639:^ 612:17 610:. 606:. 569:. 559:25 441:, 433:; 429:; 417:, 413:; 409:; 405:; 401:; 381:. 285:, 281:, 277:, 273:, 269:, 265:, 261:, 253:, 245:, 241:, 224:. 957:. 953:: 947:3 930:. 918:: 895:. 873:: 854:. 842:: 819:. 805:. 791:. 777:. 763:. 749:. 724:. 710:. 689:. 671:. 659:: 624:. 618:: 591:. 577:. 565:: 337:( 156:) 150:( 145:) 141:( 131:· 124:· 117:· 110:· 83:. 54:) 50:( 37:.

Index


quality standards
You can help
talk page

verification
improve this article
adding citations to reliable sources
"Critical making"
news
newspapers
books
scholar
JSTOR
Learn how and when to remove this message

creating
Eric Paulos
Critical Making as a studio course at UC Berkeley
website
Garnet Hertz
Norman White
Julian Bleecker
Dunne & Raby
Albert Borgmann
Golan Levin
Natalie Jeremijenko
McKenzie Wark
Paul Dourish
Mitch Altman

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.