200:, but admitted afterwards that the project got away from them. Hill felt he had been too easily persuaded by playtesters who probably had a higher threshold for complexity than average gamers. Greenwood noted that had he known from the beginning that the gamette would end up so large, he would "have broken it into two expansion kits - it simply is too much for one."
222:"has changed the value of the game system immensely. Now, instead of being a good infantry game, particularly with regard to support weapons and leadership effects, the system represents one of the best combined arms representations available from either a boardgame or miniatures approach." Bird further noted, "In comparison with the
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was impressed, saying, "This is designed to be an improvement on one of the best and most successful games around. The new armor rules are far superior to the original ones, and add a depth of feeling for the subject that had been lacking. The complexitiies of the system are effectiverly summarized
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on the counters themselves in a masterfully done job of graphic presentation." Freeman concluded by giving the game an
Overall Evaluation of "Very Good (but only for the experienced)", saying, "This is the last word — the state of the art — in tactical armor games. With
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debuted, plans were being made to expand the initial release; these expansions would be called "gamettes" and concentrate on particular eras or theatres, all the while developing the basic game system with additional rules, new weapons types, and different terrain.
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271:, Jeff Geisler commented, "The game is not perfect. Some rules do play weirdly: the line of sight rules, the bugbear of any tactical game, are neither well-explained nor self-evident." Geisler concluded, "
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has not only made up for the inane simplicities of its parent game but has brought into the field of armor miniatures design a host of innovative and highly sophisticated concepts."
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system, the new game mechanics for tanks are both terribly involved and interesting, since the degree of tank trivia has both exceeded the infantry and approached a level that only
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James
Collier commented, "There are few who would quibble with the appropriateness of the added dimensions of the revised vehicle and ordnance counters presented in
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game system every published. Newcomers, of course, will have to work their way up to it gradually, but they have a treat in store when they get there."
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has previously attempted in the field of miniature armor rules." Bird concluded, "After suffering through the rather simplistic armor rules of
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has interesting and occasionally useful features, but many of the rules add too much work for only a small return in fun or realism."
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218:, armor researcher Lorrin Bird described the impact that this game had on the war-gaming community, saying that
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Complete orders of battle for
Soviets and Germans for the entire war, including dozens of different models of
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206:, a package of ten extra scenarios designed by Courtney Allen, was released by Avalon Hill in 1979.
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development gave way in the case of tank combat to "actual data" taking priority over "effect data."
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Hill and
Greenwood initially started with the intention of providing a few extras not contained in
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Despite the additional complexity, armor enthusiasts were pleased. In
Special Issue #2 of
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Collier, James (May–June 1983). "Glass Anvil: A Dissenting View of GI: Anvil of
Victory".
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are expanded to include a large variety of vehicles that saw service on the
Eastern Front.
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as an expansion — called a "gamette" by the company — to their very popular 1977 wargame
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Geisler, Jeff (February–March 1980). "The Chrome-Plated
Machine Pistol: Cross of Iron".
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423:. Academy of Adventure Gaming Arts & Design. Archived from
177:, which was released by Avalon Hill in 1979 with cover art by
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The addition of white-on-black counters to represent the
72:. The game simulates small group tactical combat during
336:(March–April 1979). "Cross of Iron: Designer's Notes".
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is a two-player wargame that builds upon the rules for
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The original handful of vehicle and ordnance types in
375:. New York: Simon & Schuster. pp. 174–175.
116:The "design for effect" philosophy that had guided
462:Board wargames with artwork by Rodger B. MacGowan
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310:Best Physical Systems & Graphics of 1978
258:, it forms the most complete and realistic
421:"Charles S. Roberts Awards Winners (1978)"
173:became the creators of the first gamette,
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103:, including Axis Minor infantry types.
353:Bird, Lorin (1981). "Cross of Iron".
113:Expanded armor and artillery systems.
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278:In Avalon Hill's house magazine
16:Board wargame published in 1979
457:Board games introduced in 1979
392:. No. 49. pp. 10–13.
1:
373:The Complete Book of Wargames
246:The Complete Book of Wargames
409:. Vol. 20, no. 1.
357:. No. Special Issue 2.
99:Expanded German and Soviet
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306:Charles S. Roberts Award
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467:Origins Award winners
236:, the publication of
62:published in 1979 by
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339:Fire & Movement
154:Publication history
179:Rodger B. MacGowan
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27:Rodger B. MacGowan
452:Avalon Hill games
243:In the 1980 book
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265:In Issue 49 of
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39:Forest Terrain
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342:. No. 16.
334:Greenwood, Don
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298:Origins Awards
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196:tank, and the
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427:on 2008-05-07
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60:board wargame
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55:Cross of Iron
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25:Cover art by
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472:Squad Leader
429:. Retrieved
425:the original
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369:Freeman, Jon
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296:At the 1979
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256:Squad Leader
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192:troops, the
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158:Even before
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118:Squad Leader
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108:Squad Leader
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93:Squad Leader
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74:World War II
69:Squad Leader
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54:
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406:The General
281:The General
251:Jon Freeman
135:Sd.Kfz. 250
84:Description
64:Avalon Hill
446:Categories
431:2008-09-22
330:Hill, John
316:References
204:Series 100
188:, such as
45:Scenarios:
210:Reception
190:Waffen-SS
167:John Hill
128:Waffen SS
371:(1980).
355:Campaign
304:won the
260:playable
229:Tractics
216:Campaign
145:through
143:PzKpfw I
36:Board 5
198:T-34/85
194:Tiger I
76:on the
292:Awards
149:tanks.
121:'s
47:13-20
29:, 1979
389:Moves
268:Moves
308:for
169:and
137:and
288:."
139:251
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332:;
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300:,
224:SL
181:.
147:VI
80:.
434:.
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