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Cross of Iron (board game)

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200:, but admitted afterwards that the project got away from them. Hill felt he had been too easily persuaded by playtesters who probably had a higher threshold for complexity than average gamers. Greenwood noted that had he known from the beginning that the gamette would end up so large, he would "have broken it into two expansion kits - it simply is too much for one." 222:"has changed the value of the game system immensely. Now, instead of being a good infantry game, particularly with regard to support weapons and leadership effects, the system represents one of the best combined arms representations available from either a boardgame or miniatures approach." Bird further noted, "In comparison with the 253:
was impressed, saying, "This is designed to be an improvement on one of the best and most successful games around. The new armor rules are far superior to the original ones, and add a depth of feeling for the subject that had been lacking. The complexitiies of the system are effectiverly summarized
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on the counters themselves in a masterfully done job of graphic presentation." Freeman concluded by giving the game an Overall Evaluation of "Very Good (but only for the experienced)", saying, "This is the last word — the state of the art — in tactical armor games. With
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debuted, plans were being made to expand the initial release; these expansions would be called "gamettes" and concentrate on particular eras or theatres, all the while developing the basic game system with additional rules, new weapons types, and different terrain.
22: 271:, Jeff Geisler commented, "The game is not perfect. Some rules do play weirdly: the line of sight rules, the bugbear of any tactical game, are neither well-explained nor self-evident." Geisler concluded, " 461: 240:
has not only made up for the inane simplicities of its parent game but has brought into the field of armor miniatures design a host of innovative and highly sophisticated concepts."
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system, the new game mechanics for tanks are both terribly involved and interesting, since the degree of tank trivia has both exceeded the infantry and approached a level that only
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James Collier commented, "There are few who would quibble with the appropriateness of the added dimensions of the revised vehicle and ordnance counters presented in
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game system every published. Newcomers, of course, will have to work their way up to it gradually, but they have a treat in store when they get there."
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has previously attempted in the field of miniature armor rules." Bird concluded, "After suffering through the rather simplistic armor rules of
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has interesting and occasionally useful features, but many of the rules add too much work for only a small return in fun or realism."
466: 333: 245: 170: 420: 77: 368: 250: 451: 329: 166: 218:, armor researcher Lorrin Bird described the impact that this game had on the war-gaming community, saying that 305: 133:
Complete orders of battle for Soviets and Germans for the entire war, including dozens of different models of
405: 280: 44: 471: 206:, a package of ten extra scenarios designed by Courtney Allen, was released by Avalon Hill in 1979. 123:
development gave way in the case of tank combat to "actual data" taking priority over "effect data."
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Hill and Greenwood initially started with the intention of providing a few extras not contained in
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Despite the additional complexity, armor enthusiasts were pleased. In Special Issue #2 of
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Collier, James (May–June 1983). "Glass Anvil: A Dissenting View of GI: Anvil of Victory".
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are expanded to include a large variety of vehicles that saw service on the Eastern Front.
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as an expansion — called a "gamette" by the company — to their very popular 1977 wargame
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Geisler, Jeff (February–March 1980). "The Chrome-Plated Machine Pistol: Cross of Iron".
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The addition of white-on-black counters to represent the
72:. The game simulates small group tactical combat during 336:(March–April 1979). "Cross of Iron: Designer's Notes". 91:
is a two-player wargame that builds upon the rules for
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The original handful of vehicle and ordnance types in
375:. New York: Simon & Schuster. pp. 174–175. 116:The "design for effect" philosophy that had guided 462:Board wargames with artwork by Rodger B. MacGowan 8: 310:Best Physical Systems & Graphics of 1978 258:, it forms the most complete and realistic 421:"Charles S. Roberts Awards Winners (1978)" 173:became the creators of the first gamette, 32: 321: 103:, including Axis Minor infantry types. 353:Bird, Lorin (1981). "Cross of Iron". 113:Expanded armor and artillery systems. 7: 14: 278:In Avalon Hill's house magazine 16:Board wargame published in 1979 457:Board games introduced in 1979 392:. No. 49. pp. 10–13. 1: 373:The Complete Book of Wargames 246:The Complete Book of Wargames 409:. Vol. 20, no. 1. 357:. No. Special Issue 2. 99:Expanded German and Soviet 488: 43: 306:Charles S. Roberts Award 30: 467:Origins Award winners 236:, the publication of 62:published in 1979 by 24: 339:Fire & Movement 154:Publication history 179:Rodger B. MacGowan 31: 27:Rodger B. MacGowan 452:Avalon Hill games 243:In the 1980 book 51: 50: 479: 436: 435: 433: 432: 417: 411: 410: 400: 394: 393: 383: 377: 376: 365: 359: 358: 350: 344: 343: 326: 249:, game designer 122: 101:orders of battle 33: 487: 486: 482: 481: 480: 478: 477: 476: 442: 441: 440: 439: 430: 428: 419: 418: 414: 402: 401: 397: 385: 384: 380: 367: 366: 362: 352: 351: 347: 328: 327: 323: 318: 294: 265:In Issue 49 of 212: 156: 141:halftracks and 120: 86: 39:Forest Terrain 17: 12: 11: 5: 485: 483: 475: 474: 469: 464: 459: 454: 444: 443: 438: 437: 412: 395: 378: 360: 345: 342:. No. 16. 334:Greenwood, Don 320: 319: 317: 314: 298:Origins Awards 293: 290: 211: 208: 196:tank, and the 155: 152: 151: 150: 131: 124: 114: 111: 104: 85: 82: 58:is a tactical 49: 48: 41: 40: 37: 15: 13: 10: 9: 6: 4: 3: 2: 484: 473: 470: 468: 465: 463: 460: 458: 455: 453: 450: 449: 447: 427:on 2008-05-07 426: 422: 416: 413: 408: 407: 399: 396: 391: 390: 382: 379: 374: 370: 364: 361: 356: 349: 346: 341: 340: 335: 331: 325: 322: 315: 313: 311: 307: 303: 302:Cross of Iron 299: 291: 289: 287: 286:Cross of Iron 283: 282: 276: 274: 273:Cross of Iron 270: 269: 263: 261: 257: 252: 248: 247: 241: 239: 238:Cross of Iron 235: 231: 230: 225: 221: 220:Cross of Iron 217: 209: 207: 205: 201: 199: 195: 191: 187: 182: 180: 176: 175:Cross of Iron 172: 171:Don Greenwood 168: 164: 161: 153: 148: 144: 140: 136: 132: 129: 125: 119: 115: 112: 109: 105: 102: 98: 97: 96: 95:, including: 94: 90: 89:Cross of Iron 83: 81: 79: 78:Eastern Front 75: 71: 70: 65: 61: 60:board wargame 57: 56: 55:Cross of Iron 46: 42: 38: 35: 34: 28: 25:Cover art by 23: 19: 472:Squad Leader 429:. Retrieved 425:the original 415: 404: 398: 387: 381: 372: 369:Freeman, Jon 363: 354: 348: 337: 324: 309: 301: 296:At the 1979 295: 285: 279: 277: 272: 266: 264: 259: 256:Squad Leader 255: 244: 242: 237: 234:Squad Leader 233: 227: 223: 219: 215: 213: 203: 202: 192:troops, the 186:Squad Leader 185: 183: 174: 165: 160:Squad Leader 159: 158:Even before 157: 118:Squad Leader 117: 108:Squad Leader 107: 93:Squad Leader 92: 88: 87: 74:World War II 69:Squad Leader 67: 54: 53: 52: 18: 406:The General 281:The General 251:Jon Freeman 135:Sd.Kfz. 250 84:Description 64:Avalon Hill 446:Categories 431:2008-09-22 330:Hill, John 316:References 204:Series 100 188:, such as 45:Scenarios: 210:Reception 190:Waffen-SS 167:John Hill 128:Waffen SS 371:(1980). 355:Campaign 304:won the 260:playable 229:Tractics 216:Campaign 145:through 143:PzKpfw I 36:Board 5 198:T-34/85 194:Tiger I 76:on the 292:Awards 149:tanks. 121:'s 47:13-20 29:, 1979 389:Moves 268:Moves 308:for 169:and 137:and 288:." 139:251 448:: 332:; 312:. 300:, 224:SL 181:. 147:VI 80:. 434:. 130:.

Index


Rodger B. MacGowan
Scenarios:
board wargame
Avalon Hill
Squad Leader
World War II
Eastern Front
orders of battle
Waffen SS
Sd.Kfz. 250
251
PzKpfw I
VI
John Hill
Don Greenwood
Rodger B. MacGowan
Waffen-SS
Tiger I
T-34/85
Tractics
The Complete Book of Wargames
Jon Freeman
Moves
The General
Origins Awards
Charles S. Roberts Award
Hill, John
Greenwood, Don
Fire & Movement

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