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Deflection (ballistics)

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222:, or fictional projectile weapons such as "plasma guns", which necessitates an attacker to lead his aim ahead of moving targets. Computer games that accurately model the ballistic trajectories (including velocity) of firearms also require leading of fire, much as in real life. This applies equally to combat aircraft (or even combat spacecraft) simulators, where the velocities of the craft involved are great enough to require leading with projectile weapons. 25: 253:(or, alternatively, by trusting the result calculated entirely on the client side) to evaluate if there was a hit or not. Such systems eliminate the need to lead hitscan weapons, but introduce the risk of players being hit by enemy fire shortly after taking cover behind objects, due to the latency causing a delay before the victim's computer receives the message that he has been shot. 136:
will "intercept" and collide with the target at a predicted point. This technique is necessary when the target will have significantly displaced its position during the time the projectile would take to reach the target, which can become the case
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that may require leading. Essentially, even if the shooter has the target exactly in their sights, by the time the information relating weapon fire from the shooter's computer has reached the
187:(HUD). The visual assistance with targeting the gun is offset by the speed and agility of modern aircraft, compared to the days when targeting was less advanced. 42: 108: 89: 61: 68: 46: 322: 75: 57: 35: 327: 250: 153:
fire against passing aircraft), hunting a running animal, or while using relatively slow projectiles (e.g. a
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have automated deflection sights, where a computer calculates lead and projects the solution onto a
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genre typically feature a number of relatively low-velocity projectile weapons such as unguided
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system which moves all players back to a point in time based on the shooter's
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that calculate behavior on a remote server, even for high-velocity or
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Technique used for accurate shooting at a moving target
49:. Unsourced material may be challenged and removed. 145:shot), due to fast moving targets (e.g. aerial 8: 179:that compensated for target lead. Modern 109:Learn how and when to remove this message 128:ahead of a moving target, also known as 262: 7: 271:"FIRE CONTROL FUNDAMENTALS - Part C" 47:adding citations to reliable sources 14: 149:against an opposing aircraft, or 23: 165:thrown to a running teammate). 34:needs additional citations for 171:developed for aircraft of the 1: 233:weapons, there are issues of 214:Modern computer games of the 58:"Deflection" ballistics 349: 206:of a long-range target. 139:over very long distances 227:multiplayer video games 225:Additionally, in older 220:shoulder-fired missiles 198:and range. Due to the 247:client interpolation 216:first-person shooter 43:improve this article 323:Targeting (warfare) 308:Auxiliary predictor 122:Deflection shooting 130:leading the target 124:is a technique of 119: 118: 111: 93: 340: 328:Military tactics 285: 284: 282: 281: 267: 243:lag compensation 200:Earth's rotation 181:fighter aircraft 173:Second World War 114: 107: 103: 100: 94: 92: 51: 27: 19: 348: 347: 343: 342: 341: 339: 338: 337: 313: 312: 294: 289: 288: 279: 277: 269: 268: 264: 259: 212: 185:head-up display 115: 104: 98: 95: 52: 50: 40: 28: 17: 12: 11: 5: 346: 344: 336: 335: 330: 325: 315: 314: 311: 310: 305: 300: 293: 290: 287: 286: 261: 260: 258: 255: 211: 210:Computer games 208: 204:Coriolis drift 169:Gyro gunsights 132:, so that the 117: 116: 31: 29: 22: 15: 13: 10: 9: 6: 4: 3: 2: 345: 334: 331: 329: 326: 324: 321: 320: 318: 309: 306: 304: 301: 299: 296: 295: 291: 276: 272: 266: 263: 256: 254: 252: 248: 244: 240: 236: 232: 228: 223: 221: 217: 209: 207: 205: 201: 197: 193: 188: 186: 182: 178: 174: 170: 166: 164: 160: 156: 152: 151:anti-aircraft 148: 144: 141:(e.g. a long 140: 135: 131: 127: 123: 113: 110: 102: 99:February 2023 91: 88: 84: 81: 77: 74: 70: 67: 63: 60: –  59: 55: 54:Find sources: 48: 44: 38: 37: 32:This article 30: 26: 21: 20: 278:. Retrieved 275:maritime.org 274: 265: 224: 213: 189: 175:displayed a 167: 157:shot from a 129: 121: 120: 105: 96: 86: 79: 72: 65: 53: 41:Please help 36:verification 33: 298:Direct fire 333:Ballistics 317:Categories 280:2023-02-02 257:References 163:basketball 134:projectile 69:newspapers 303:Artillery 249:time and 192:artillery 292:See also 159:crossbow 147:dogfight 126:shooting 235:latency 231:hitscan 196:windage 177:reticle 161:, or a 83:scholar 239:server 143:sniper 85:  78:  71:  64:  56:  90:JSTOR 76:books 251:ping 155:bolt 62:news 190:In 45:by 319:: 273:. 283:. 112:) 106:( 101:) 97:( 87:· 80:· 73:· 66:· 39:.

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improve this article
adding citations to reliable sources
"Deflection" ballistics
news
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JSTOR
Learn how and when to remove this message
shooting
projectile
over very long distances
sniper
dogfight
anti-aircraft
bolt
crossbow
basketball
Gyro gunsights
Second World War
reticle
fighter aircraft
head-up display
artillery
windage
Earth's rotation
Coriolis drift
first-person shooter

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