222:, or fictional projectile weapons such as "plasma guns", which necessitates an attacker to lead his aim ahead of moving targets. Computer games that accurately model the ballistic trajectories (including velocity) of firearms also require leading of fire, much as in real life. This applies equally to combat aircraft (or even combat spacecraft) simulators, where the velocities of the craft involved are great enough to require leading with projectile weapons.
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will "intercept" and collide with the target at a predicted point. This technique is necessary when the target will have significantly displaced its position during the time the projectile would take to reach the target, which can become the case
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that may require leading. Essentially, even if the shooter has the target exactly in their sights, by the time the information relating weapon fire from the shooter's computer has reached the
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fire against passing aircraft), hunting a running animal, or while using relatively slow projectiles (e.g. a
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genre typically feature a number of relatively low-velocity projectile weapons such as unguided
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that calculate behavior on a remote server, even for high-velocity or
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Technique used for accurate shooting at a moving target
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145:shot), due to fast moving targets (e.g. aerial
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179:that compensated for target lead. Modern
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128:ahead of a moving target, also known as
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271:"FIRE CONTROL FUNDAMENTALS - Part C"
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257:References
163:basketball
134:projectile
69:newspapers
303:Artillery
249:time and
192:artillery
292:See also
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147:dogfight
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196:windage
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