503:) and Mr. Tubbs (an army general), a nameless muscle-bound fire chief armed with tiny grenades, and two pairs of laser-shooting Spiderbots. The final boss, of which all the others are henchmen, is known as Wolf "White Fang" Hongo. At the end of the game, if both players are still alive, the two players will fight each other on the rooftop of the skyscraper to gain the sole appreciation of the President's daughter (similar to the ending of
453:
missile launchers, submachine guns and anti-tank rifles. Items can be combined to make more powerful weapons, such as combining a spray and a lighter to make a flamethrower. Most weapons are automatically lost at the end of each action scene, but hand guns can be retained so long as they have ammunition remaining. The typical level structure is a number of minions the player must defeat in many rooms, followed by a boss.
1763:
787:"breathes life into a dead-end genre", as the fighting moves are effective and far more abundant than in previous beat 'em ups, even discounting the acquirable weapons. He also found the graphics "lively", but criticized that it is often difficult to line up attacks with opponents, and the action is sometimes glitchy or sluggish. It was Sega's most successful US-produced arcade game up to that time.
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or Kris
Thompsen (Bruno Delinger and Cindy Holiday in the Japanese version). Players fight their way through waves of enemies, using their fists, feet, and a variety of weapons that can be collected from enemies or the environment, from household items such as brooms and pepper shakers to high-damage
790:
Reviews for the Saturn port applauded its flawless conversion of the arcade version, variety of moves and combos, and selection of satisfying-to-use weapons, while criticizing the low longevity stemming from its short length, low difficulty, and limited replay value. Most critics asserted that even
815:
was particularly enthusiastic about the weapons, commenting that "there's not much to beat the thrill of smacking a terrorist right in his low brow with an antique grandfather clock." However, he stated that the game overall was "a fun fighting game that's especially suited for novice players, but
544:
was the final game developed by STI before the studio was dissolved. Previews reveal that up until shortly before the game's arcade release, the gameplay was strictly two dimensional, with characters only able to move along a single plane. The game was developed simultaneously for the ST-V Titan
822:
was also less than impressed, concluding, "Take away the humor, decent graphics and simple control, and you've got a bust." His three co-reviewers were more positive, with
Crispin Boyer in particular calling the game "the slickest rip-off of
32:
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are interspersed between many of the scenes. Failing a Quick Time Event results in either a loss of health, as is usual for QTEs, or an additional action scene which the players otherwise would not have to complete.
1865:
1885:
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540:(STI), with all work on the game taking place at STI's facilities. Sega AM1 provided the engineering, design, and art, while STI provided art, design and animation.
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ranked it number 25 on the list of the best Sega Saturn games, claiming that the "wide array of firearms and melee weapons helped amp up the arcade-style action."
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411:
is dominated by over-the-top, largely gore-free violence which is played for comedic effect. Released in 1996 for arcades, the game was ported to the
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is designed for pure and simple action, and it delivers." Rubenstein similarly described it as "simple, violent, and easy. Basically, it's a blast."
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1675:
375:, the ability to combine items to make more powerful weapons, and in two-player mode the ability to perform combined special moves and combos.
1322:
963:
469:, both players can work together with combined special moves and combos. The Saturn version also includes a port of Sega's 1979 arcade game
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in Europe and the USA. Bruno, from the original
Japanese version, later appeared as a solo unit in the 2012 crossover role-playing game,
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mildly-skilled players would beat the game within an hour, even without using the extra credits that can be earned by playing
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appearance in the
Western releases. Because the character is based on John McClane, Bruno's likeness is modeled after
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s low longevity, deeming the game a welcome offering to enthusiasts of back-to-basics beat 'em up gameplay. A
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In the
English version, John McClane and Kris Thompsen (Bruno Delinger and Cindy Holiday) try to save the
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originated as a means for Sega to use existing resources: Sega had produced an excess inventory of
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daughter, Caroline Powell, from terrorists. There are a number of bosses in the game, including a
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critic noted the longevity as a major issue but likewise gave a firmly positive assessment: "
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on their August 15, 1996 issue as being the second most-successful arcade game of the month.
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magazine gave the arcade game a positive review, comparing it favorably with the
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964:"SEGA SATURN BRINGS HOME DIE HARD ARCADE FOR THE ULTIMATE LIVING ROOM BRAWL"
569:
471:
459:
430:
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1338:"Game Machine's Best Hit Games 25 - TVγ²γΌγ ζ©γΌγ½γγγ¦γ§γ’ (Video Game Software)".
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it's too short lived for more experienced beat 'em up fans." Sushi-X of
1368:
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1311:
History of
Digital Games: Developments in Art, Design and Interaction
889:] (in Japanese). Japan: Amusement News Agency. pp. 38, 132.
200:
578:. In 2007, a remake of the second game was released in arcades (on
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to have a reasonable chance of beating the game. Paul
Glancey of
805:
disputed this, saying that most players would need credits from
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63:
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series and comparing the moves and combos to the fighting game
392:. Because Sega did not hold the Japanese video game rights for
751:
achieved a certain degree of success upon release. In Japan,
952:. No. 179 (October 1996). 9 September 1996. p. 96.
887:
Arcade TV Game List: Domestic β’ Overseas
Edition (1971-2005)
448:
is a beat 'em up for one or two players, who play as either
1448:
1288:
Glancey, Paul (March 1997). "Review: Die Hard Arcade".
996:
Webb, Marcus (August 1996). "Up and Coming Coin-Ops".
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970:. Sega of America. March 18, 1997. Archived from
479:; losing a single life results in a game over.
400:license and published as an original property.
340:
532:games in development. The game was created by
334:
1464:
1020:Leadbetter, Rich (March 1997). "Rage Hard!".
572:. The sequel was released internationally as
8:
702:
673:
1100:"Developer's Den: Sega Technical Institute"
553:, but the home version was released later.
499:named Jocko, the twin team of Mr. Oishi (a
378:The game was published in cooperation with
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1871:Video games featuring female protagonists
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777:(1994). Reviewing the arcade version, a
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382:and was a licensed product based on the
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359:. It was the first beat 'em up to use
1366:"Saturn ProReview: Die Hard Arcade".
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7:
1876:Video games scored by Howard Drossin
1388:"Best Sega Saturn Games of All Time"
620:
524:arcade boards, and had acquired the
611:
1309:Williams, Andrew (16 March 2017).
879:Akagi, Masumi (October 13, 2006).
564:, was followed by a sequel titled
462:are interspersed into the action.
371:in this respect. It also features
14:
1851:Video games about police officers
1230:. October 1996. pp. 189β190.
704:
675:
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1158:"Review Crew: Die Hard Arcade".
1080:. February 1997. pp. 24β27.
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689:
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679:
674:
1098:Horowitz, Ken (June 11, 2007).
1056:. October 1996. pp. 86β89.
429:, was released for arcades and
36:North American Saturn cover art
1836:Sega Technical Institute games
882:γ’γΌγ±γΌγTVγ²γΌγ γͺγΉγε½ε
β’ζ΅·ε€η·¨(1971-2005)
1:
1344:(in Japanese). No. 524.
1134:. September 1996. p. 92.
1070:"Preview: Die Hard Arcade".
944:"New Games: Die Hard Arcade"
838:s The Rookie made little of
1856:Video games about terrorism
1348:15 August 1996. p. 21.
341:
1902:
1861:Video games based on films
1396:. June 21, 2017. p. 2
1296:Emap International Limited
1264:. April 1997. p. 124.
1078:Emap International Limited
1054:Emap International Limited
1028:Emap International Limited
528:license but as yet had no
1816:PlayStation Network games
1756:
1676:Die Hard with a Vengeance
1630:Trilogy 2: Viva Las Vegas
1548:Die Hard with a Vengeance
1488:
1433:Killer List of Videogames
1376:. April 1997. p. 86.
1168:. April 1997. p. 53.
1161:Electronic Gaming Monthly
1046:"Return of the McClane".
819:Electronic Gaming Monthly
644:Electronic Gaming Monthly
624:
621:
596:, recolored to match his
335:
29:
1191:"Die Hard Arcade Review"
949:Computer and Video Games
762:Computer and Video Games
632:Computer and Video Games
556:The Japanese version of
538:Sega Technical Institute
423:line in 2006. A sequel,
52:Sega Technical Institute
1801:Cooperative video games
355:video game released by
351:in Japan, is an arcade
1690:A Good Day to Die Hard
1562:A Good Day to Die Hard
1841:Fox Interactive games
1683:Live Free or Die Hard
1555:Live Free or Die Hard
1505:Nothing Lasts Forever
1346:Amusement Press, Inc.
1806:Die Hard video games
1291:Sega Saturn Magazine
1073:Sega Saturn Magazine
1049:Sega Saturn Magazine
1023:Sega Saturn Magazine
923:. 2002. p. 137.
812:Sega Saturn Magazine
736:Sega Saturn Magazine
433:in 1998 without the
419:(Japan only) in the
1811:PlayStation 2 games
1254:"Die Hard Arcade".
1220:"Die Hard Arcade".
974:on February 2, 1998
912:Sega Arcade History
618:
568:for the arcade and
260:PlayStation Network
158:PlayStation Network
1796:Arcade video games
1317:. pp. 143β6.
616:
347:Dynamite Detective
1831:Sega Saturn games
1826:Sega beat 'em ups
1821:Sega arcade games
1778:
1777:
1324:978-1-317-50381-1
1298:. pp. 62β63.
1189:(April 8, 1997).
1187:Rubenstein, Glenn
1030:. pp. 46β49.
829:I've ever seen."
745:
744:
582:) under the name
536:and the US-based
455:Quick Time Events
403:Similarly to hit
373:quick time events
319:
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230:February 24, 1997
1893:
1846:Sega video games
1791:1996 video games
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1422:official website
1420:Dynamite Deka EX
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1372:. No. 103.
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497:Mexican wrestler
467:cooperative mode
415:in 1997 and the
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1294:. No. 17.
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1257:Next Generation
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1226:. No. 22.
1223:Next Generation
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1164:. No. 93.
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1130:. No. 21.
1127:Next Generation
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1002:. No. 20.
999:Next Generation
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919:(in Japanese).
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851:Die Hard Arcade
847:Next Generation
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840:Die Hard Arcade
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780:Next Generation
768:Streets of Rage
757:Die Hard Arcade
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566:Dynamite Deka 2
558:Die Hard Arcade
542:Die Hard Arcade
518:Die Hard Arcade
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446:Die Hard Arcade
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409:Die Hard Arcade
380:Fox Interactive
342:Dainamaito Deka
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121:Kunitake Aoki
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107:Programmer(s)
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101:Makoto Uchida
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1511:Walter Wager
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1398:. Retrieved
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1341:Game Machine
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978:December 14,
976:. Retrieved
972:the original
968:Sega Central
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111:Hiroshi Ando
87:Roger Hector
59:Publisher(s)
43:Developer(s)
1700:Other media
1654:Soundtracks
1600:Video games
1586:Hans Gruber
1124:"Diehard".
826:Final Fight
622:Publication
551:Sega Saturn
549:system and
513:Development
489:President's
413:Sega Saturn
353:beat 'em up
326:, known as
302:multiplayer
288:Beat 'em up
210:Sega Saturn
196:August 1996
150:Sega Saturn
141:Platform(s)
129:Composer(s)
97:Designer(s)
83:Producer(s)
71:Director(s)
1785:Categories
1669:Die Hard 2
1573:Characters
1541:Die Hard 2
1516:58 Minutes
1393:GamesRadar
1166:Ziff Davis
921:Enterbrain
917:Famitsu DC
863:References
857:GamesRadar
460:Cut scenes
1726:Fox Plaza
1611:(1990β91)
1591:Al Powell
1444:MobyGames
1315:CRC Press
807:Deep Scan
793:Deep Scan
741:80% (SAT)
613:Reception
608:Reception
570:Dreamcast
477:Deep Scan
472:Deep Scan
437:license.
431:Dreamcast
421:Sega Ages
390:franchise
187:July 1996
170:July 1996
117:Artist(s)
1769:Category
1740:Ricochet
1708:Year One
1662:Die Hard
1644:Vendetta
1608:Die Hard
1534:Die Hard
1481:Die Hard
1202:March 2,
1196:GameSpot
802:GameSpot
656:GameSpot
534:Sega AM1
530:Die Hard
526:Die Hard
441:Gameplay
435:Die Hard
398:Die Hard
394:Die Hard
385:Die Hard
336:γγ€γγγ€γεδΊ
283:Genre(s)
48:Sega AM1
1719:Related
1623:Trilogy
1431:at the
1400:2 March
1369:GamePro
1109:2 March
1104:Sega-16
832:GamePro
755:listed
345:, lit.
294:Mode(s)
164:Release
1735:(film)
1616:Arcade
1321:
893:
547:arcade
388:movie
176:Arcade
146:Arcade
1526:Films
885:[
843:'
836:'
729:(SAT)
700:(ARC)
625:Score
580:NAOMI
493:biker
1402:2018
1319:ISBN
1204:2018
1111:2018
980:2020
891:ISBN
522:ST-V
483:Plot
357:Sega
314:ST-V
64:Sega
1513:'s
1495:'s
1442:at
1374:IDG
799:of
509:).
363:3D
226:PAL
1787::
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267:JP
251:JP
235:NA
217:JP
201:EU
192:NA
183:JP
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