Knowledge (XXG)

Die Hard Arcade

Source πŸ“

503:) and Mr. Tubbs (an army general), a nameless muscle-bound fire chief armed with tiny grenades, and two pairs of laser-shooting Spiderbots. The final boss, of which all the others are henchmen, is known as Wolf "White Fang" Hongo. At the end of the game, if both players are still alive, the two players will fight each other on the rooftop of the skyscraper to gain the sole appreciation of the President's daughter (similar to the ending of 453:
missile launchers, submachine guns and anti-tank rifles. Items can be combined to make more powerful weapons, such as combining a spray and a lighter to make a flamethrower. Most weapons are automatically lost at the end of each action scene, but hand guns can be retained so long as they have ammunition remaining. The typical level structure is a number of minions the player must defeat in many rooms, followed by a boss.
1763: 787:"breathes life into a dead-end genre", as the fighting moves are effective and far more abundant than in previous beat 'em ups, even discounting the acquirable weapons. He also found the graphics "lively", but criticized that it is often difficult to line up attacks with opponents, and the action is sometimes glitchy or sluggish. It was Sega's most successful US-produced arcade game up to that time. 725: 696: 691: 720: 715: 710: 705: 686: 681: 676: 452:
or Kris Thompsen (Bruno Delinger and Cindy Holiday in the Japanese version). Players fight their way through waves of enemies, using their fists, feet, and a variety of weapons that can be collected from enemies or the environment, from household items such as brooms and pepper shakers to high-damage
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Reviews for the Saturn port applauded its flawless conversion of the arcade version, variety of moves and combos, and selection of satisfying-to-use weapons, while criticizing the low longevity stemming from its short length, low difficulty, and limited replay value. Most critics asserted that even
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was particularly enthusiastic about the weapons, commenting that "there's not much to beat the thrill of smacking a terrorist right in his low brow with an antique grandfather clock." However, he stated that the game overall was "a fun fighting game that's especially suited for novice players, but
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was the final game developed by STI before the studio was dissolved. Previews reveal that up until shortly before the game's arcade release, the gameplay was strictly two dimensional, with characters only able to move along a single plane. The game was developed simultaneously for the ST-V Titan
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was also less than impressed, concluding, "Take away the humor, decent graphics and simple control, and you've got a bust." His three co-reviewers were more positive, with Crispin Boyer in particular calling the game "the slickest rip-off of
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are interspersed between many of the scenes. Failing a Quick Time Event results in either a loss of health, as is usual for QTEs, or an additional action scene which the players otherwise would not have to complete.
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ranked it number 25 on the list of the best Sega Saturn games, claiming that the "wide array of firearms and melee weapons helped amp up the arcade-style action."
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is dominated by over-the-top, largely gore-free violence which is played for comedic effect. Released in 1996 for arcades, the game was ported to the
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is designed for pure and simple action, and it delivers." Rubenstein similarly described it as "simple, violent, and easy. Basically, it's a blast."
1835: 1675: 375:, the ability to combine items to make more powerful weapons, and in two-player mode the ability to perform combined special moves and combos. 1322: 963: 469:, both players can work together with combined special moves and combos. The Saturn version also includes a port of Sega's 1979 arcade game 1855: 590:
in Europe and the USA. Bruno, from the original Japanese version, later appeared as a solo unit in the 2012 crossover role-playing game,
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mildly-skilled players would beat the game within an hour, even without using the extra credits that can be earned by playing
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appearance in the Western releases. Because the character is based on John McClane, Bruno's likeness is modeled after
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s low longevity, deeming the game a welcome offering to enthusiasts of back-to-basics beat 'em up gameplay. A
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In the English version, John McClane and Kris Thompsen (Bruno Delinger and Cindy Holiday) try to save the
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originated as a means for Sega to use existing resources: Sega had produced an excess inventory of
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daughter, Caroline Powell, from terrorists. There are a number of bosses in the game, including a
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critic noted the longevity as a major issue but likewise gave a firmly positive assessment: "
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on their August 15, 1996 issue as being the second most-successful arcade game of the month.
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magazine gave the arcade game a positive review, comparing it favorably with the
1585: 1437: 825: 550: 496: 412: 301: 149: 145: 1540: 1515: 1392: 1165: 920: 916: 856: 579: 492: 225: 31: 1590: 1443: 1314: 964:"SEGA SATURN BRINGS HOME DIE HARD ARCADE FOR THE ULTIMATE LIVING ROOM BRAWL" 569: 471: 459: 430: 420: 1338:"Game Machine's Best Hit Games 25 - TVγ‚²γƒΌγƒ ζ©ŸγƒΌγ‚½γƒ•γƒˆγ‚¦γ‚§γ‚’ (Video Game Software)". 1533: 1195: 801: 655: 533: 47: 816:
it's too short lived for more experienced beat 'em up fans." Sushi-X of
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History of Digital Games: Developments in Art, Design and Interaction
889:] (in Japanese). Japan: Amusement News Agency. pp. 38, 132. 200: 578:. In 2007, a remake of the second game was released in arcades (on 266: 250: 216: 182: 809:
to have a reasonable chance of beating the game. Paul Glancey of
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disputed this, saying that most players would need credits from
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series and comparing the moves and combos to the fighting game
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achieved a certain degree of success upon release. In Japan,
952:. No. 179 (October 1996). 9 September 1996. p. 96. 887:
Arcade TV Game List: Domestic β€’ Overseas Edition (1971-2005)
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is a beat 'em up for one or two players, who play as either
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Glancey, Paul (March 1997). "Review: Die Hard Arcade".
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Webb, Marcus (August 1996). "Up and Coming Coin-Ops".
1718: 1699: 1653: 1599: 1571: 1525: 307: 293: 281: 163: 139: 127: 115: 105: 95: 81: 69: 57: 41: 24: 970:. Sega of America. March 18, 1997. Archived from 479:; losing a single life results in a game over. 400:license and published as an original property. 340: 532:games in development. The game was created by 334: 1464: 1020:Leadbetter, Rich (March 1997). "Rage Hard!". 572:. The sequel was released internationally as 8: 702: 673: 1100:"Developer's Den: Sega Technical Institute" 553:, but the home version was released later. 499:named Jocko, the twin team of Mr. Oishi (a 378:The game was published in cooperation with 1866:Video games developed in the United States 1471: 1457: 1449: 1361: 1359: 1357: 1355: 1041: 1039: 1037: 615: 30: 21: 1886:Multiplayer and single-player video games 1871:Video games featuring female protagonists 1283: 1281: 1279: 1277: 1275: 1273: 1271: 1249: 1247: 1245: 1243: 1241: 1239: 1237: 1215: 1213: 1181: 1179: 1177: 1175: 1153: 1151: 1149: 1147: 1145: 1143: 1141: 1093: 1091: 1089: 1087: 991: 989: 777:(1994). Reviewing the arcade version, a 396:, in Japan the game was stripped of the 382:and was a licensed product based on the 1065: 1063: 1015: 1013: 874: 872: 868: 173: 359:. It was the first beat 'em up to use 1366:"Saturn ProReview: Die Hard Arcade". 938: 936: 934: 932: 930: 7: 1876:Video games scored by Howard Drossin 1388:"Best Sega Saturn Games of All Time" 620: 524:arcade boards, and had acquired the 611: 1309:Williams, Andrew (16 March 2017). 879:Akagi, Masumi (October 13, 2006). 564:, was followed by a sequel titled 462:are interspersed into the action. 371:in this respect. It also features 14: 1851:Video games about police officers 1230:. October 1996. pp. 189–190. 704: 675: 1762: 1761: 1158:"Review Crew: Die Hard Arcade". 1080:. February 1997. pp. 24–27. 723: 718: 713: 708: 703: 694: 689: 684: 679: 674: 1098:Horowitz, Ken (June 11, 2007). 1056:. October 1996. pp. 86–89. 429:, was released for arcades and 36:North American Saturn cover art 1836:Sega Technical Institute games 882:をーケードTVγ‚²γƒΌγƒ γƒͺγ‚Ήγƒˆε›½ε†…β€’ζ΅·ε€–η·¨(1971-2005) 1: 1344:(in Japanese). No. 524. 1134:. September 1996. p. 92. 1070:"Preview: Die Hard Arcade". 944:"New Games: Die Hard Arcade" 838:s The Rookie made little of 1856:Video games about terrorism 1348:15 August 1996. p. 21. 341: 1902: 1861:Video games based on films 1396:. June 21, 2017. p. 2 1296:Emap International Limited 1264:. April 1997. p. 124. 1078:Emap International Limited 1054:Emap International Limited 1028:Emap International Limited 528:license but as yet had no 1816:PlayStation Network games 1756: 1676:Die Hard with a Vengeance 1630:Trilogy 2: Viva Las Vegas 1548:Die Hard with a Vengeance 1488: 1433:Killer List of Videogames 1376:. April 1997. p. 86. 1168:. April 1997. p. 53. 1161:Electronic Gaming Monthly 1046:"Return of the McClane". 819:Electronic Gaming Monthly 644:Electronic Gaming Monthly 624: 621: 596:, recolored to match his 335: 29: 1191:"Die Hard Arcade Review" 949:Computer and Video Games 762:Computer and Video Games 632:Computer and Video Games 556:The Japanese version of 538:Sega Technical Institute 423:line in 2006. A sequel, 52:Sega Technical Institute 1801:Cooperative video games 355:video game released by 351:in Japan, is an arcade 1690:A Good Day to Die Hard 1562:A Good Day to Die Hard 1841:Fox Interactive games 1683:Live Free or Die Hard 1555:Live Free or Die Hard 1505:Nothing Lasts Forever 1346:Amusement Press, Inc. 1806:Die Hard video games 1291:Sega Saturn Magazine 1073:Sega Saturn Magazine 1049:Sega Saturn Magazine 1023:Sega Saturn Magazine 923:. 2002. p. 137. 812:Sega Saturn Magazine 736:Sega Saturn Magazine 433:in 1998 without the 419:(Japan only) in the 1811:PlayStation 2 games 1254:"Die Hard Arcade". 1220:"Die Hard Arcade". 974:on February 2, 1998 912:Sega Arcade History 618: 568:for the arcade and 260:PlayStation Network 158:PlayStation Network 1796:Arcade video games 1317:. pp. 143–6. 616: 347:Dynamite Detective 1831:Sega Saturn games 1826:Sega beat 'em ups 1821:Sega arcade games 1778: 1777: 1324:978-1-317-50381-1 1298:. pp. 62–63. 1189:(April 8, 1997). 1187:Rubenstein, Glenn 1030:. pp. 46–49. 829:I've ever seen." 745: 744: 582:) under the name 536:and the US-based 455:Quick Time Events 403:Similarly to hit 373:quick time events 319: 318: 230:February 24, 1997 1893: 1846:Sega video games 1791:1996 video games 1765: 1764: 1473: 1466: 1459: 1450: 1422:official website 1420:Dynamite Deka EX 1406: 1405: 1403: 1401: 1384: 1378: 1377: 1372:. 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No. 17. 1287: 1286: 1269: 1260:. No. 28. 1257:Next Generation 1253: 1252: 1235: 1226:. No. 22. 1223:Next Generation 1219: 1218: 1211: 1201: 1199: 1185: 1184: 1173: 1164:. No. 93. 1157: 1156: 1139: 1130:. No. 21. 1127:Next Generation 1123: 1122: 1118: 1108: 1106: 1097: 1096: 1085: 1076:. No. 16. 1069: 1068: 1061: 1052:. No. 12. 1045: 1044: 1035: 1026:. No. 17. 1019: 1018: 1011: 1002:. 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262: 257: 256: 255:April 27, 2006 246: 241: 240: 239:March 18, 1997 231: 222: 212: 207: 206: 205:September 1996 197: 188: 178: 169: 168: 167: 165: 161: 160: 143: 137: 136: 134:Howard Drossin 131: 125: 124: 123:Tatsuto Kumada 119: 113: 112: 109: 103: 102: 99: 93: 92: 85: 79: 78: 73: 67: 66: 61: 55: 54: 45: 39: 38: 35: 27: 26: 18: 15: 13: 10: 9: 6: 4: 3: 2: 1898: 1887: 1884: 1882: 1879: 1877: 1874: 1872: 1869: 1867: 1864: 1862: 1859: 1857: 1854: 1852: 1849: 1847: 1844: 1842: 1839: 1837: 1834: 1832: 1829: 1827: 1824: 1822: 1819: 1817: 1814: 1812: 1809: 1807: 1804: 1802: 1799: 1797: 1794: 1792: 1789: 1788: 1786: 1771: 1770: 1766: 1759: 1758: 1755: 1749: 1748: 1744: 1742: 1741: 1737: 1734: 1733: 1732:The Detective 1729: 1727: 1724: 1723: 1721: 1717: 1710: 1709: 1705: 1704: 1702: 1698: 1692: 1691: 1687: 1685: 1684: 1680: 1678: 1677: 1673: 1671: 1670: 1666: 1664: 1663: 1659: 1658: 1656: 1652: 1646: 1645: 1641: 1639: 1638: 1634: 1632: 1631: 1627: 1625: 1624: 1620: 1618: 1617: 1613: 1610: 1609: 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Retrieved 1391: 1382: 1367: 1341:Game Machine 1339: 1333: 1310: 1304: 1289: 1255: 1221: 1200:. Retrieved 1194: 1159: 1125: 1119: 1107:. Retrieved 1103: 1071: 1047: 1021: 997: 978:December 14, 976:. Retrieved 972:the original 968:Sega Central 967: 958: 947: 911: 905: 886: 881: 855: 850: 846: 839: 830: 824: 817: 810: 806: 800: 792: 789: 784: 783:critic said 778: 772: 766: 760: 756: 753:Game Machine 752: 748: 747: 734: 666: 661:7.1/10 (SAT) 654: 642: 630: 602:Bruce Willis 598:Dynamite Cop 597: 591: 587: 583: 575:Dynamite Cop 573: 565: 561: 557: 555: 541: 529: 525: 517: 516: 504: 486: 476: 470: 464: 450:John McClane 445: 444: 434: 426:Dynamite Cop 424: 408: 405:action films 402: 397: 393: 383: 377: 346: 328: 327: 322: 321: 320: 259: 243: 209: 175: 111:Hiroshi Ando 87:Roger Hector 59:Publisher(s) 43:Developer(s) 1700:Other media 1654:Soundtracks 1600:Video games 1586:Hans Gruber 1124:"Diehard". 826:Final Fight 622:Publication 551:Sega Saturn 549:system and 513:Development 489:President's 413:Sega Saturn 353:beat 'em up 326:, known as 302:multiplayer 288:Beat 'em up 210:Sega Saturn 196:August 1996 150:Sega Saturn 141:Platform(s) 129:Composer(s) 97:Designer(s) 83:Producer(s) 71:Director(s) 1785:Categories 1669:Die Hard 2 1573:Characters 1541:Die Hard 2 1516:58 Minutes 1393:GamesRadar 1166:Ziff Davis 921:Enterbrain 917:Famitsu DC 863:References 857:GamesRadar 460:Cut scenes 1726:Fox Plaza 1611:(1990–91) 1591:Al Powell 1444:MobyGames 1315:CRC Press 807:Deep Scan 793:Deep Scan 741:80% (SAT) 613:Reception 608:Reception 570:Dreamcast 477:Deep Scan 472:Deep Scan 437:license. 431:Dreamcast 421:Sega Ages 390:franchise 187:July 1996 170:July 1996 117:Artist(s) 1769:Category 1740:Ricochet 1708:Year One 1662:Die Hard 1644:Vendetta 1608:Die Hard 1534:Die Hard 1481:Die Hard 1202:March 2, 1196:GameSpot 802:GameSpot 656:GameSpot 534:Sega AM1 530:Die Hard 526:Die Hard 441:Gameplay 435:Die Hard 398:Die Hard 394:Die Hard 385:Die Hard 336:γƒ€γ‚€γƒŠγƒžγ‚€γƒˆεˆ‘δΊ‹ 283:Genre(s) 48:Sega AM1 1719:Related 1623:Trilogy 1431:at the 1400:2 March 1369:GamePro 1109:2 March 1104:Sega-16 832:GamePro 755:listed 345:, lit. 294:Mode(s) 164:Release 1735:(film) 1616:Arcade 1321:  893:  547:arcade 388:movie 176:Arcade 146:Arcade 1526:Films 885:[ 843:' 836:' 729:(SAT) 700:(ARC) 625:Score 580:NAOMI 493:biker 1402:2018 1319:ISBN 1204:2018 1111:2018 980:2020 891:ISBN 522:ST-V 483:Plot 357:Sega 314:ST-V 64:Sega 1513:'s 1495:'s 1442:at 1374:IDG 799:of 509:). 363:3D 226:PAL 1787:: 1390:. 1354:^ 1313:. 1270:^ 1236:^ 1212:^ 1193:. 1174:^ 1140:^ 1102:. 1086:^ 1062:^ 1036:^ 1012:^ 988:^ 966:. 946:. 929:^ 915:. 871:^ 795:. 604:. 560:, 339:, 300:, 267:JP 251:JP 235:NA 217:JP 201:EU 192:NA 183:JP 156:, 152:, 148:, 1472:e 1465:t 1458:v 1404:. 1327:. 1206:. 1113:. 982:. 899:. 349:) 333:( 269:: 253:: 237:: 228:: 219:: 203:: 194:: 185::

Index


Developer(s)
Sega AM1
Sega Technical Institute
Publisher(s)
Sega
Director(s)
Makoto Uchida
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
Howard Drossin
Platform(s)
Arcade
Sega Saturn
PlayStation 2
PlayStation Network
JP
NA
EU
JP
PAL
NA
JP
JP
Genre(s)
Beat 'em up
Single-player

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