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Dishonored 2

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436:"Devouring Swarm" to clear dead bodies before bloodflies lay eggs in them. While its original use allowed Corvo to possess animals and humans, "Possession" is enhanced to take control of dead bodies as well as multiple hosts in succession. "Bend Time" can be used to slow down time, circumventing dangerous checkpoints or reaching enemies unobserved. The ability "Windblast" enables Corvo to summon a blast of wind that can deflect projectiles and push enemies off ledges. Emily has powers new to the series, including "Far Reach", which allows her to pull objects and enemies toward her and travel without physical movement by clasping onto something to propel herself forward. She can use "Mesmerize" to distract her enemies, moving them into a state of sedation. "Domino" permits Emily to connect several of her enemies together so that they share the same outcome. With "Shadow Walk", she is turned into a shadowy cloud that moves swiftly and changes tangibility at will. "Doppelganger" conjures a clone of Emily in order to misdirect her opponents, and can work alongside "Domino". 414:
by killing characters, representative of the player destabilizing the world. The game adds an element to the system where, at the start of a mission, random non-player characters are procedurally assigned one of three states: sympathetic, guilty, and murderous. Killing a "sympathetic" person gives the player more chaos than killing others, while in contrast killing a murderous character gives the player a lesser amount. The amount of chaos accrued affects the dialog used by Emily and Corvo and the quantity of enemies present in each given level. Further, insects called bloodflies make nests in corpses; therefore if many people are killed, there will be an increase in bloodflies. Loot can be found in the nests which, if destroyed, can be obtained. The bloodflies similarly encourage the player to hide bodies from them while on a mission. Each level in the game is intended to have a unique theme, in either fiction or
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a ceremony in remembrance of Jessamine Kaldwin's assassination, Duke Luca Abele of Serkonos arrives with the witch Delilah Copperspoon. Delilah claims to be Jessamine's half-sister and the true heir to the throne. The Duke's men attack, killing Emily's men. The player then chooses whether to continue as Emily or Corvo, and the character not chosen is magically turned to stone by Delilah. The player escapes to the Dunwall docks, where Meagan Foster is waiting. Meagan was sent by Anton Sokolov to warn Emily and Corvo about the Duke's coup. They sail for Karnaca, where Delilah began her rise to power. During the voyage, the player is visited by the Outsider, who offers them supernatural powers and instructs them to stop Delilah.
399:, the previous game. Side missions unlock alternate methods of assassination, non-lethal approaches and paths to navigate the main mission. Both characters wield a pistol, crossbow, a retractable blade, grenades and mines—all of which are upgradable. Upgrades may be purchased at black market shops found throughout levels, and blueprints scattered throughout the environment unlock new upgrades. Coin is required to buy these upgrades, which can be found throughout levels or gained from other collectibles, like stealing paintings. Players can choose whether to play stealthily or not and can finish the game without killing anyone. Health elixirs and food consumables will restore health, while mana elixirs replenish mana. 722:. Voiced player characters allowed the developers to draw attention to things on-screen via dialogue, and Arkane found them better at making players more emotionally invested. As Corvo had been a silent character in the first game, Arkane wanted to avoid going against any broad assumptions a player may have made about his character while also giving him a more assertive personality, which Smith remarked as an increased challenge for the writers. Originally, the player was to have access to all the powers regardless of what character was chosen. However, instead the team chose to limit them, and have the character's powers "reflect their lives or their time in the world". 934: 471: 738:
use it to decide which non-player characters to kill and which to leave be or spare. Also intended to yield additional improvements was the upgrade system, which would for the first time level up based on a skill tree. Bone charms were made into craftable items, with 400,000 possible combinations available. While taking into account the intricacies of how supernatural abilities would be used, designers faced increased difficulty in relation to the play-style where the game is traversed in their absence, noting the accommodation of the play-style in a way that would not cancel out the other as a challenge.
752:, developers wanted to make the game's characters more representative. Arkane tried to give more key roles to non-white characters both to match the "melting pot" nature of the Empire and create a realistic world, and to ensure any potential player could find themselves reflected in the world. Elsewhere, characters exist who are not heterosexual, though developers wished this to feel a natural part of the world rather than "draw a big sign" around them. Emily's sexuality itself is deliberately never specified in order to allow for players to impose their own interpretations. The first 809:. Arkane drew on paintings and sculptures for the art design, and had Lucie Minne mold several clay busts. The game begins and ends in the city of Dunwall, the setting of the first game, with most of the game taking place in Karnaca, "the jewel of the south". The change in setting in part was out of a desire to show another corner of the series' Empire. On using both settings, Harvey Smith commented that Arkane felt "we need to start it at home ... and then venture out into an exotic place and come back". Mitton wanted 5554: 403:
been spotted. Noise will cause enemies to go to investigate, including noise made by broken bottles or the player striking a sword against a wall; this may be used deliberately to lure guards into traps or disrupt their patrol route. Players can look through keyholes to help them survey a room before entering and can lean to look from cover without fully exposing themselves. The player is able to be detected if they peer out from behind a wall for too long, a feature not seen in
407:. To avoid detection, the player may choke people out or slit their throats. Bodies can be carried away and concealed. Alarms can be disabled to assure that enemies are not alerted to the player's presence. Walls of Light, deadly electrical barriers powered by wind or whale oil, are subject to have their power turned off or be rewired so that only enemies are killed by going through them. Whale oil canisters explode on harsh impact, and can be thrown at enemies to that end. 462:, most notably within its mining district which led it to be known as the "Dust District". At the time the game begins, two factions, the Howlers and Overseers, engage in violent conflict within the district, with the Howlers seeking to oppose the new Duke and his government following the passing of its previous Duke, leading to the Grand Serkonan Guard, Karnaca's law enforcement and military, erecting defensive barriers called Walls of Light in response to the disarray. 418:. In one level, the player is confronted with two factions each with their own assassination target, and may use the level's reoccurring dust storms for cover. In another, time distortion is introduced as the player traverses an abandoned mansion in ruins. The player is given a device that lets them glimpse three years into the past, where the mansion is still occupied and guards roam, and can shift back and forth between the two points in time. 363: 1403:, Matt Bertz thought the balance between low-chaos and high-chaos play styles held an improved competence from the original game and that each approach availed thought-provoking scenarios to be solved. Each character's abilities were praised as "equally useful". Bertz disparaged the main story beats however, calling them "rushed and underdeveloped", whilst lauding the environmental storytelling. James Kozanitis at 5955: 5724: 1396:" many of the positive experiences from the previous instalment, but much greater effort on the part of the player this time around to achieve it". According to Plessas, the game's emotional substance was derived from the player character as coupled with the choices and their consequences to the story, though he was moved significantly more by the "smaller moments" of the game than the finale. 5571: 5583: 1296: 1291: 1286: 1281: 1276: 1246: 1241: 1236: 1231: 1226: 588:). Upon entering Stilton's mansion, the player discovers that he had gone insane after witnessing Delilah's resurrection. With the aid of the Outsider, the player travels back in time and observes the Crown Killer, Jindosh, Ashworth, and the Duke pull Delilah from the Void. Afterward, Delilah siphons part of her soul into a statue, making her immortal. 581:), the curator of the Royal Conservatory and witch working for Delilah. The player enters the Royal Conservatory and discovers that Ashworth brought Delilah back from the Void, after her defeat at the hands of Daud, the assassin who killed Emily's mother. Ashworth is either killed or has her powers removed. 996:
Kaldwin propaganda poster and a metal collector's edition case for the game disc and manual. Digital bonuses were also included in the form of the Digital Imperial Assassin's Pack, which included additional in-game content. Pre-orders for console versions of the collector's edition came with a copy of
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In the Low Chaos ending, the player frees Emily / Corvo from their imprisonment. A council of representatives, or, optionally, Corvo, who can make himself the new Duke, takes charge in Karnaca and brings the city back from the brink. Emily becomes a fair and just ruler, reuniting the Empire. Sokolov,
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received positive reviews. Praise went to the improvements made since the first game such as more challenging stealth, the adaptability of Emily and Corvo's abilities to both play styles, the creative design of individual missions, the realization of the game's world, and the artificial intelligence.
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effect"—wherein man-sized vents were placed wherever the game designers felt, often in nonsensical places. The team tried to reflect practicalities of everyday life; for instance, a building would have to have some kind of toilet and a guard's placement should make in-world sense. Colonies in places
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In the High Chaos ending, the player is faced with the choice of freeing Emily / Corvo from petrification or leaving them that way. If Emily is not left in stone, she becomes a vengeful empress and brutally purges Delilah's supporters. If Corvo leaves Emily petrified, he takes the throne for himself
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Fifteen years after Corvo Attano restored Emily Kaldwin to the throne following the assassination of her mother, Dunwall has prospered under her reign. A serial killer known as "the Crown Killer" has been murdering Emily's enemies, leading many to believe that Emily and Corvo are responsible. During
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rendered into "fun" experimentation, especially for stealth employment. The lack of increasing challenges was subject to criticism, with Butterworth lamenting the "underutilized" new enemies; the plot met charges of reproval for the same reason. Conversely, one quest involving time manipulation was
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introduces non-lethal combat moves to throw people off-balance or knock someone unconscious—choke-holds, blocks, pushes, kicks, crouch-slides, drops from high up, sleep darts, stun mines, and various supernatural abilities—and features the chaos system used in the first game. The player gains chaos
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meter, was intended to have more depth in the sequel. The altered chaos system, where different individuals grant varying amounts of chaos, was implemented due to how many players used the Heart in the original game. As the Heart would reveal secrets about whomever it was pointed at, players would
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Enemy detection works on line-of-sight, with players being able to use cover or high areas out of enemies' cones of vision to stay undetected. Darkness can aid the player in staying hidden, but it is only effective at a distance. Enemy alert meters and musical cues let the player know if they have
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s Lucy O'Brien felt the decision to allocate powers and story details between the two player characters was "smart", echoing the view that the characters' abilities were "excellently" adaptable to both play styles. She commended the level design for distinguishing each level in terms of providing
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would employ a subtler approach; lavish posters for invariably canceled enterprises meant to aid the people of Serkonos were made to exhibit the nature of tyranny as practised by the Duke of Serkonos and his government. To further detail the world, the narration team would come up with fictitious
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The player invades the Duke's palace to eliminate him and retrieve Delilah's soul. After either killing the Duke or working with his body double to depose him, the player finds the statue and extracts Delilah's soul. The player then returns to Dunwall for a final confrontation with Delilah. After
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with multiple paths and more possible upgrades; a power may have a lethal or non-lethal upgrade. Each character has unique powers. "Dark Vision", the power that more easily identifies the player's surroundings, including where an enemy directs their gaze, is available to both. Another skill tree,
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As in the first game, the player has access to supernatural powers. These powers are optional and may be rejected. Independently from whether these supernatural powers are rejected or not, the player receives a heart item which aids in the discovery of bone charms and runes; these provide passive
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was not developed with a sequel in mind, but ideas for one began to emerge during the development of its downloadable content. Harvey Smith called the decision to play as Emily as intuitive at the start, with Emily having been a child in the original game. The impact that Emily had on players in
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in mind when creating the land's history, looking upon the first settlers of the region, the influence of foreign powers taking up residence there, and the different "tides of culture" that shaped the city. An attempt was made to have the game feature various different types of architecture, to
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Arriving in Karnaca, the player is tasked with rescuing Sokolov, who was kidnapped by the Crown Killer. Infiltrating Addermire Institute, where the Crown Killer is reportedly hiding out, the player discovers that the Crown Killer is the alter ego of Karnaca's Chief Alchemist, Alexandria Hypatia
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Corvo retains many of the powers available in the first game, though his progress in them has been reset. "Blink" teleports him to a chosen location, but in addition can be upgraded to freeze time or impart damage on impact with the momentum gained from teleportation. Corvo may summon rats with
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granted players access to the full game a day early. Bethesda announced a special collector's edition of the game as a pre-order on their online store. The collector's edition included a 13.5 inch replica of Corvo Attano's signature mask, a zinc alloy replica of Emily Kaldwin's ring, a Delilah
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mode was made available on 19 December 2016, which also allows the player access to both protagonists' powers in a single playthrough. Customizable difficulty settings along with a mission-select option were postponed to 23 January 2017 for all platforms. A standalone expansion,
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draws ideas from "the architectural forms, popular fashions, and far-out technologies" of 1851. Arkane tried to take architectural concerns into account, and considered the effect the wind would have on the way the city developed, with energy being generated by wind turbines.
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There are multiple endings based on whether the player caused high chaos by indiscriminate murder, or achieved low chaos by refraining from taking lives. These endings are also dependent on whom the player killed or spared, and which factions, if any, they sided with.
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perks and skill points, respectively; if the powers are not accepted, runes are converted into additional coins. The heart reveals whether those the player comes across are sympathetic, guilty or murderous. Unlike the first game, the upgrading system was changed to a
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began while developing the downloadable content of its predecessor, which spawned the decision to create a voice for Corvo Attano after being a silent character in the first installment. The advancement of the timeline was brought about once Emily Kaldwin, a child in
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was the fourth best-selling game in its first week of release, but the launch week sales dropped thirty-eight percent when compared with the original game, although only sales of physical copies were recorded. That same week, the game had sold the most pre-orders on
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considered the stealth approach "glorious"; the heart item one of his favorite ways to be exposed to further content; the puzzles and traversal challenges demanding; and the task of becoming a better assassin rewarding. The only complaints concerned shortcomings in
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and becomes a brutal tyrant known as Emperor Corvo "the Black". Karnaca is either ruled by a new tyrant or collapses into anarchy and, if alive, Sokolov becomes a broken man after witnessing the perversion of his work, and is exiled to his home country.
745:, Arkane Studios Lyon had to rebuild the AI team and begin work on the AI "from scratch". In addition to their own individual AIs, the guards in the game respond to a master AI that assigns them roles and helps them react to and work with each other. 1360:. The levels "Clockwork Mansion" and "A Crack in the Slab" were singled out to considerable praise. The game has been the recipient of over one hundred Best of 2016 awards. On its release, PC players reported issues with performance such as loss of 816:
The history of Karnaca reportedly took approximately a year to create. After the creation of the setting's basic outline, the team focused on developing ideas that were inspired from inside the game, rather than from the outside world. Arkane had
289:, was proposed as a playable character. The game's aesthetic was influenced by paintings, sculptures, architecture, fashion, and technologies around the year 1851; set in the fictional city of Karnaca, based on the Cypriot city of 449:
While players begin and end the game in Dunwall, much of the story takes place in the coastal city of Karnaca, the capital of Serkonos that lies along the southern region of the Empire of the Isles, whose chief exports include
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selected the game as one of the five best games at E3, highlighting the time-manipulating level and commenting "it's hard to imagine there'll be any game as intricate released this year, nor one quite so imaginative".
2818: 776: 869:. The buildings in Karnaca frequently have flat roofs and more ornate windows. Photography from the 1920s was examined in order to help build a setting with a historical disposition, using reference websites like 570:). Hypatia accidentally created the Crown Killer persona when she tested an experimental serum on herself, and the Duke then exploited this to frame Emily. The player either kills Hypatia or cures her condition. 1411:
had returned, Emily infused a fresh perspective into the overall experience. Kozanitis favored the stealthier approach, which was said to better accommodate side quests—opined as the chief incentive for playing
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Designing the in-game propaganda, they studied its use in history, finding the same pattern of elements reappearing throughout the centuries. In place of the militarily inspired propaganda of the first game,
5212: 577:), the Duke's Grand Inventor. The player enters Jindosh's Clockwork Mansion, kills him or performs an electrical lobotomy on him, and frees Sokolov. Sokolov directs the player to eliminate Breanna Ashworth ( 729:. Although the difficulty was not considered a major problem, a sizeable number of players had complained the first was too easy, and thus the harder difficulty settings were reworked. The chaos system of 5183: 2156: 1100:
awarded it "Best Xbox One Game", and it was nominated "Game of the Show", "Best PlayStation 4 Game", "Best Action Game", "Best Trailer", and "Best PC Game", being the runner-up to the last of which.
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as they attempt to reclaim the throne. Emily and Corvo each employ their own array of supernatural abilities, though the player can opt not to use these abilities at all. Due to the game's
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was developed by both Arkane teams in Lyon, France and Austin, United States, its sequel was developed largely solely in Lyon as Arkane Studios Austin were focused on developing 2017's
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applied to both playable characters, unlock more passive abilities which do not consume mana, such as the ability to run faster and jump higher, or the ability to craft bonecharms.
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The developers intended to depict Karnaca as grounded environment to help the city seem as though it could exist in reality. Arkane wished to avoid what one member dubbed "the
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and improves upon it without becoming bloated. It's a beautifully designed, layered game, stuffed with hidden gems and secret stories. Also you can stab people in mid air".
5129: 2832: 1455:, stated that "at its worst, it offers a similar experience to its predecessor, which is to say, it offers tens of hours of extraordinary first-person stealth and action". 6113: 2681: 2552: 340:
Criticism was directed at the storyline's lack of focus, while the PC version became subject to technical issues at launch. The game won Best Action/Adventure Game at the
5198: 4115: 4057: 3918: 3273: 2434: 2339: 4086: 5169: 3241: 2146: 2800: 5100: 4299: 3155: 1041:, was released on 20 February 2018. Written by Michael Moreci, drawn by Andrea Olimpieri and colorized by Mattia Iacono, it was created as a follow-up to the game. 3434: 514:, as well as the half-sister of Emily's deceased mother; promotional material from the special collector's edition of the game references her as Delilah Kaldwin. 3399: 6158: 5404: 3449: 3218: 3037: 3865: 1017:
with art by Andrea Olimpieri and Marcelo Maiolo, consists of four issues, the first of which was published in August. The three tie-in novels are published by
269:. After Empress Emily Kaldwin is deposed by the witch Delilah Copperspoon, the player may choose between playing as either Emily or her father/Royal Protector 4845: 3112: 3080: 1439:, supernatural abilities and execution, but disapproved of the character development and constraint of a number of mechanics that were otherwise "brilliant". 6078: 4202: 2623: 2192: 4946: 3889: 3359: 1475:
s greatest inherited strength" and the AI units for their "excellent peripheral vision", yet regarded the inability to replay missions and the absence of a
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to be a visual "journey to a new city", though keeping the same sensibility of the first game and elements like oppression, disease, magic, and decay.
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s downloadable content onwards, Arkane attempted to address these concerns and reach a more "plausible balance" in the world. This trend continued for
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were investigated to comprehend the transition of people adapting from the cold climate of Dunwall to areas with a warmer constitution like Karnaca.
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fed by currents generated by a cleft mountain along the city's borders, though the winds that blow over and into the city cause it to be rife with
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and was ranked sixth in overall sales. It was the seventh best-selling retail video game in the UK in its second week of release, according to
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With Delilah being too powerful to defeat conventionally, Sokolov suggests the player investigate the home of mining magnate Aramis Stilton (
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remarked in the days following that the Clockwork Mansion mission exemplified the best of Arkane Studios' "rich, intricate level design".
5284: 5270: 4931: 4664: 3320: 5419: 5115: 5022: 3561: 6143: 6073: 6048: 949: 4043: 857:, Karnaca is warmer and sunnier than Dunwall. Reference photos were used from a variety of places to help design the city, including 6028: 5998: 5993: 5808: 5655: 4534: 4285: 4101: 3904: 3735: 3259: 2420: 2325: 1058:, was released on 15 September 2017. It follows Billie Lurk and Daud the assassin as they embark on a mission to kill the Outsider. 1054: 655:. Both studios collaborated on the game, and playtested each other's builds. The game runs on Arkane's "Void" engine, as opposed to 614: 350: 4566: 2055: 933: 592:
reuniting Delilah with her soul, the player may choose to kill Delilah or trick her into trapping herself inside her own painting.
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unique gameplay mechanics and expressed admiration for the game world's "gorgeous, painterly aesthetic". Phil Savage, writing for
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called her one of ten "most promising" new characters revealed at the expo. The game's appearance at E3 2016 gained accolades.
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and level architects collaborated throughout the entire production as locations were built. In making Karnaca, a style of
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s "painterly" look, had moved on as a general creative consultant for Bethesda and thus was less involved in the art of
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s Scott Butterworth was satisfied with the use of weapons and observed that the sophisticated behavior patterns of the
1002:, a remastered version of the first game for the eighth generation of consoles with all downloadable content included. 498:), Corvo's daughter and the former Empress of the Empire of the Isles. The game's main antagonists include Luca Abele ( 6063: 5882: 4812: 4696: 4457: 4440: 4380: 4323: 4217: 4130: 3583: 2739: 4975: 3023: 366:
In this gameplay screenshot, the player is holding a heart item which aids in the discovery of bone charms and runes.
2269: 1511:, a fifty-two percent decrease from the first week – similar to that of its predecessor. After a reduction in cost, 703:. The developers had previously experimented with a voiced player character with the assassin Daud in two pieces of 5601: 5575: 5395: 4762: 2474: 382: 5494: 5469: 4860: 960:
and Harvey Smith, but was leaked the night before during a rehearsal. Lucie Minne's clay models, along with other
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In either ending, if Meagan survives, she is revealed to be Billie Lurk and leaves to search for Daud, leading to
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re-entered the UK charts in the fourth week of May 2017, ranked in 8th place with a 1,267 percent rise in sales.
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declared a "masterpiece unto itself" and another in a clockwork-driven mansion was labeled as "mind-bending".
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was nominated for "Best of Show", "Best Console Game", "Best PC Game" and "Best Action/Adventure Game" at the
277:, there are a multitude of ways to complete missions, from non-lethal stealth to purposeful violent conflict. 3647:"Dishonored 2: T3 interviews Christophe Carrier, Arkane's Level Design Director, about the red-hot new title" 6148: 6138: 5861: 5854: 5745: 5341: 4984: 3798: 5519: 5365: 5037: 4426: 3646: 3400:"Arkane Studios' incredible attention to detail will make Dishonored 2 one of the year's most unique games" 699:
In contrast to the first game, it was decided that both Emily Kaldwin and Corvo Attano should be voiced in
6123: 6033: 5847: 5370: 5346: 5313: 4395: 2300: 1830: 1596: 976:. An image for the game by Sergei Kolesov was featured as part of the "Into the Pixel" collection. It was 651: 529:), leader of the Howler Gang; Mindy Blanchard (Betsy Moore), Paolo's second-in-command; Mortimer Ramsey ( 3981: 2567: 2449: 670: 374: 240: 89: 5940: 3125:
It is based on the Id Tech 5 engine, but we kept like 20 percent of the engine and we did the AI stuff.
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aesthetics. The choice to include Corvo as an alternate player character was itself a later decision.
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Outstanding Created Environment in an Episode, Commercial, or Real-Time Project (Clockwork Mansion)
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proud to see his work used for good, returns to his home country to spend his last days in comfort.
502:), the new duke of Serkonos following the passing of his father Theodanis, and Delilah Copperspoon ( 362: 5784: 5625: 5170:"Watch Dogs 2 fails to top UK charts in its debut week with drastic drop in sales from the prequel" 4318: 1107: 874: 827: 151: 135: 77: 5008: 1029:, was published in September, with the second and third volumes following in 2017. In addition, a 5698: 5587: 3937: 3565: 3005: 2968: 2934: 2900: 2866: 2454: 2229: 2040: 2003: 1966: 1909: 1365: 866: 634: 274: 248: 171: 58: 4520: 4271: 1078:
called it one of the event's biggest surprises, noting the rarity of female protagonists. Both
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SĂ©bastien Mitton, who acted as art director on the first game, returned to the position for
538: 475: 212: 207: 4947:"PC users reporting performance issues with Dishonored 2, devs provide possible workaround" 4888: 4660: 4623: 4498: 4467: 4436: 4198: 4111: 3914: 3711: 3622: 3269: 2430: 2335: 1504: 1404: 842: 783: 689: 656: 585: 574: 487: 125: 5553: 2147:"Dishonored 2 developer's pro-tips are really useful for those who struggle with stealth" 5768: 5693: 5232: 5179: 4956: 4889:"#Dishonored2 is winner of over 100 "Best of 2016" awards! See what everyone is saying" 4562: 4159: 3861: 3482: 3151: 2985: 2948: 2914: 2880: 2846: 2796: 2209: 2020: 1983: 1946: 1889: 1436: 1217: 630: 567: 518: 495: 310: 33: 573:
Investigating Addermire, it is revealed that Sokolov was imprisoned by Kirin Jindosh (
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console, "stilted voice acting and script issues, despite the compelling narrative".
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enjoyed playing as Emily Kaldwin the most and said that, because some elements from
5672: 5237: 4530: 4222: 3905:"Dishonored 2 Preorder Lets You Play the Game a Day Early; Watch New Gameplay Here" 3884: 3321:"Dishonored 2's director on giving Corvo a voice and avoiding the "Deus Ex Effect"" 1267: 1084: 1010: 887: 818: 534: 530: 526: 455: 390: 378: 326: 322: 314: 270: 216: 140: 82: 5061: 5199:"Call of Duty holds No.1 as Watch Dogs 2 launch sales fall 80% over the original" 5145:"Dishonored 2, Civilization 6 and Obsidian's Tyranny top the weekly Steam Charts" 4683:"Dishonored 2 review: 'An immersive power trip no matter how you choose to play'" 4682: 4366: 4313: 3425:"How Dishonored 2's guards came to be driven by a Left 4 Dead-like mastermind AI" 2725: 1468:
s Arthur Gies noted the combat system as "improved and refined", the setting as "
5826: 4628: 4525: 3688: 3683: 1508: 1376: 1181: 1018: 965: 942: 891: 734: 506:), a witch and the antagonist of the previous game's downloadable content packs 244: 164: 159: 46: 2255: 1009:
tie-in comic miniseries and novel trilogy. The comic mini-series, published by
5794: 5641: 5429: 5294: 5042: 5018: 4989: 4884: 4758: 4748: 4724: 4692: 4687: 4493: 4462: 4431: 4376: 4281: 4169: 4164: 3803: 3774: 3716: 3656: 3627: 3593: 3330: 3085: 2819:"Dishonored 2 Taps Vocal Talent From Game Of Thrones, Daredevil, And The Wire" 2735: 2577: 2572: 2305: 2265: 2093: 1381: 1361: 1357: 1151: 1075: 998: 870: 661: 491: 459: 428: 395: 344:
and Costume Design at the 2017 NAVGTR Awards. It has since become regarded as
265: 3375:"Dishonored 2 Harvey Smith interview – 'People are tired of being hand-held'" 756:
had received some criticisms about giving women limited types of roles. From
454:. Unlike Dunwall, which relied on whale oil for power, Karnaca is powered by 5900: 5868: 5840: 5704: 5499: 5420:"GDC 2017: Overwatch Wins Game of the Year at Game Developers Choice Awards" 5323: 5266: 5120: 4790: 4400: 4082: 3765:"E3 2016: Dishonored 2, No Man's Sky Included in Into the Pixel Art Exhibit" 3740: 3515: 3511:"'It's been a poor, poor five years for fiction in the video game industry'" 3214: 3209: 3180: 3057: 3033: 2516: 2484: 2151: 1120: 905: 831: 693: 666: 5570: 5547: 4073:"Dishonored 2's New Game+ mode lets you combine Emily's and Corvo's powers" 3024:"Dishonored 2 coming from Arkane Studios, features two playable characters" 1088:
commented on the prominence of female player characters in 2015's E3 expo.
1459:
later recognized the Clockwork Mansion as one of the best levels of 2016.
5524: 5447: 5289: 5066: 5013: 4753: 4655: 4596: 4371: 4348: 4252: 4193: 4106: 4048: 4015: 3986: 3962: 3909: 3832: 3588: 3429: 3325: 3298: 3264: 3001: 2964: 2930: 2896: 2862: 2828: 2764: 2730: 2706: 2677: 2648: 2619: 2548: 2425: 2395:"Hide your bodies in Dishonored 2, the city of Karnaca has a bug problem" 2330: 2260: 2225: 2188: 2036: 1999: 1962: 1905: 1561: 1385: 1316: 1255: 1079: 822: 260: 189: 5470:"Winners List for the British Academy Games Awards in 2017 (Plain Text)" 4218:"Robots, dogs and the apocalypse: seven game design trends from E3 2015" 1372:. Three patches for the PC version were released to remedy the problem. 537:), the Vice Overseer of Karnaca who opposes the Howlers; Anton Sokolov ( 5875: 5400: 5391:"Inside, Overwatch and Firewatch lead GDC 2017 Choice Awards nominees!" 4893: 2997: 2960: 2926: 2892: 2858: 2221: 2056:"Dishonored 2 walkthrough: On Chaos, collectibles, literature and loot" 2032: 1995: 1958: 1901: 973: 838: 290: 256: 184: 3081:"Art director Sebastien Mitton on Dishonored 2's supernatural systems" 1601:
Outstanding Visual Effects in a Real-Time Project (Crack in the Slab)
389:
during the prologue, players may decide to play either as Emily or as
4922: 4865: 4135: 3478:"Arkane says Dishonored 2's Emily was a response to gender criticism" 2126: 1074:'s reveal as player character at E3 2015 drew attention pre-release. 985: 913: 846: 826:
reflect these various waves of settlers. The Arkane team worked with
451: 298: 5228:"Overwatch re-enters UK charts at No.2, Injustice 2 keeps No.1 spot" 3982:"'Dishonored 2's' live-action trailer is all about glorious revenge" 980:
on 1 November and made available on 11 November. The PC version was
775: 5174: 5149: 4951: 3856: 3454: 3146: 3105:"Void engine allows Arkane to push the boundaries in every corner" 3053:"Dishonored 2 director Harvey Smith on creating compelling worlds" 2791: 932: 909: 854: 850: 774: 553:), Emily Kaldwin's mother, whose spirit was trapped in The Heart. 469: 361: 306: 302: 5737: 4044:"'Dishonored 2' has a good reason to play its New Game Plus mode" 2084:"E3 2015: Dishonored 2 Devs Dish More Details on Emily and Corvo" 5914: 4131:"Dishonored: Death Of The Outsider Announced, Stars Billie Lurk" 3584:"Dishonored 2 video showcases Karnaca, 'the jewel of the south'" 862: 858: 767:
which has women in a wider range of roles, including as guards.
490:), a former bodyguard turned assassin and the main character of 5741: 5597: 2787:"Dishonored 2 Collector's Edition include Corvo's mask replica" 2421:"Dishonored 2: A Journey Through Emily's Assassination Mission" 5424: 4836:"Pt. 2—Dishonored 2 comes to life inside a mechanical mansion" 4719: 4276: 4053: 3991: 3769: 2088: 1305: 1096: 5593: 4813:"Dishonored 2 review: I would change nothing about this game" 3142:"Harvey Smith wants Dishonored to become a pen and paper RPG" 988:, which was cracked in June 2017 by hacker group SteamPunks. 533:), a corrupt officer of the Dunwall City Watch; Liam Byrne ( 3234:"Bethesda drops new details on Dishonored 2's protagonists" 2668:"Breaking Down The New And Enhanced Powers Of Dishonored 2" 2639:"Breaking Down The New And Enhanced Powers Of Dishonored 2" 2539:"Breaking Down The New And Enhanced Powers Of Dishonored 2" 2475:"You can play Dishonored 2 without using any powers at all" 3794:"Dishonored 2 Goes Gold - PC System Requirements Detailed" 2326:"Dishonored 2 Designer Dives Deep Into Assassin Abilities" 925:
products and brand names and make advertisements of them.
4587:"A Shadow Walking Success - Dishonored 2 - PlayStation 4" 3823:"Bethesda Reveals November Release Date For Dishonored 2" 3260:"Why Dishonored 2's Main Characters Are Voiced This Time" 5087:"Dishonored 2 sales down 38% on first game in UK charts" 3176:"Watch: We chat Dishonored 2 with director Harvey Smith" 2697:"Goodbye Dunwall: Take A Tour Of Dishonored 2's Karnaca" 2450:"Twisting Time And Space: Dishonored 2 Gameplay Trailer" 2204: 2202: 3953:"Bethesda Announces Dishonored 2 Art Book, Art Contest" 3852:"Dishonored 2 Steam page reveals the use of Denuvo DRM" 2980: 2978: 1884: 1882: 1880: 3736:"Sounds like Dishonored 2 is being announced tomorrow" 3289:"Get Reacquainted With Corvo Attano From Dishonored 2" 2610:"An Exclusive Look At Dishonored 2's Breathtaking Art" 725:
Arkane was influenced by some criticisms of the first
5559: 3880:"Mysterious Group Lands Denuvo Anti-Piracy Body Blow" 2319: 2317: 2315: 2015: 2013: 4011:"Dishonored 2 is getting a graphic novel this month" 2362:"Dishonored 2's Harvey Smith Answers Your Questions" 1941: 1939: 517:
Other characters in the game include Meagan Foster (
5928: 5892: 5818: 5782: 5775: 5686: 5665: 5633: 5495:"Voting is now open for the Golden Joystick awards" 5314:"Polygon's 2016 Games of the Year #7: Dishonored 2" 3205:"Dishonored 2 deepens the story of Corvo and Emily" 1937: 1935: 1933: 1931: 1929: 1927: 1925: 1923: 1921: 1919: 222: 206: 198: 170: 158: 146: 134: 108: 98: 88: 76: 64: 52: 40: 26: 5520:"Here are your 2017 Golden Joystick Award winners" 5116:"Dishonored 2 launch sales down 38% on Dishonored" 3135: 3133: 3017: 3015: 1479:option as "possible deal-breakers". Alice Bell at 1356:received generally favorable reviews according to 948:The game was formally announced during Bethesda's 4243:"The Top Ten Most Promising New Characters of E3" 3611: 3609: 3607: 2355: 2353: 2351: 2349: 1978: 1976: 5038:"The genius of Dishonored 2's Clockwork Mansion" 3314: 3312: 6109:Video games with gender-selectable protagonists 5257:"The Game Awards: Here's the full winners list" 3707:"The Propaganda and Branding of 'Dishonored 2'" 3562:"Dishonored 2 on Display in New Museum Exhibit" 3169: 3167: 3165: 2812: 2810: 2755:"Another familiar face returns to dishonored 2" 1642:National Academy of Video Game Trade Reviewers 5452:National Academy of Video Game Trade Reviewers 3672: 3670: 3618:"How French History Influenced 'Dishonored 2'" 2726:"Dishonored 2: a deeper, stranger stealth sim" 2256:"Dishonored 2: a deeper, stranger stealth sim" 1273: 1223: 741:As Arkane's Austin studio had left to work on 486:that the player can control are Corvo Attano ( 5753: 5609: 4216:Parkin, Simon; Stuart, Keith (19 June 2015). 2414: 2412: 2293: 2291: 2289: 2287: 2285: 2283: 2281: 2279: 968:in an exhibit focused on French video games. 881:was largely built on the real world of 1837, 841:(hence its name) with inspiration from other 8: 4861:"A Closer Look At Dishonored 2's Best Level" 3679:"The secrets of Dishonored 2's mongrel city" 3253: 3251: 2603: 2601: 2599: 2597: 2595: 2593: 2591: 2532: 2530: 2172: 2170: 2168: 2166: 2111: 2109: 2107: 1166: 1114:awarded the game "Best Multiplatform Game". 5475:British Academy of Film and Television Arts 4514: 4512: 4298:: CS1 maint: numeric names: authors list ( 3934:"Dishonored 2 – Novels and Comics Revealed" 3536: 3534: 637:. After having co-directed the first game, 5779: 5760: 5746: 5738: 5616: 5602: 5594: 5552: 4612: 4610: 3577: 3575: 3547:. No. 278. June 2016. pp. 46–57. 2780: 2778: 2298:Nouch, James (June 2016). "Dishonored 2". 2249: 2247: 2245: 2243: 2241: 2239: 1522: 1165: 1136: 32: 23: 6114:Video games featuring female protagonists 5009:"A new Dishonored 2 patch just hit Steam" 4676: 4674: 4483: 4481: 3677:Martin, Gareth Damian (12 January 2017). 3556: 3554: 2568:"The 10 must-have powers in Dishonored 2" 798:. Viktor Antonov, who helped conceive of 4742: 4740: 4738: 4644: 4642: 4458:"Dishonored 2 for PlayStation 4 Reviews" 4452: 4450: 4339:"Game Informer's Best Of E3 2016 Awards" 4189:"The Rise of the Female Hero at E3 2015" 5566: 5507:from the original on 24 September 2017. 5197:Dring, Christopher (21 November 2016). 5143:Nunneley, Stephany (15 November 2016). 4945:Nunneley, Stephany (10 November 2016). 4859:Alexandra, Heather (28 November 2016). 4774: 4772: 4649:Butterworth, Scott (12 November 2016). 4421: 4419: 4042:Hardawar, Devindra (15 December 2016). 3437:from the original on 23 September 2017. 3362:from the original on 24 September 2016. 3350:"Why Making 'Dishonored 2' Was So Hard" 3093:from the original on 26 September 2016. 3074: 3072: 2500: 2498: 1876: 5532:from the original on 18 November 2017. 5378:from the original on 11 February 2017. 5285:"Game of the Year 2016 — Dishonored 2" 5215:from the original on 21 November 2016. 5186:from the original on 21 November 2016. 4823:from the original on 15 November 2016. 4797:from the original on 26 December 2016. 4765:from the original on 19 November 2016. 4731:from the original on 14 November 2016. 4708: 4706: 4699:from the original on 14 November 2016. 4667:from the original on 14 November 2016. 4635:from the original on 14 November 2016. 4569:from the original on 26 December 2016. 4546: 4544: 4537:from the original on 15 November 2016. 4291: 3980:Hardawar, Devindra (24 October 2016). 2179:"21 Things We Know About Dishonored 2" 2145:Yin-Poole, Wesley (11 November 2016). 2134:from the original on 14 November 2016. 293:, it also drew inspiration from other 5354:from the original on 12 January 2017. 5273:from the original on 2 December 2016. 4806: 4804: 4617:Kozanitis, James (11 November 2016). 4580: 4578: 4576: 4176:from the original on 9 November 2015. 4160:"The 15 biggest surprises of E3 2015" 3527:from the original on 12 January 2013. 3319:Davenport, James (6 September 2016). 2903:. Level/area: The Royal Conservatory. 2393:Morris, Tatiana (17 September 2015). 2324:Butterworth, Scott (12 August 2016). 474:Actors portraying Corvo and Emily at 7: 6159:Video games directed by Harvey Smith 5493:London, Andrew (21 September 2017). 4681:Sullivan, Lucas (11 November 2016). 2566:Sullivan, Lucas (15 November 2016). 2232:. Level/area: The Clockwork Mansion. 2054:Parkin, Jeffrey (21 February 2017). 1912:. Level/area: A Long Day in Dunwall. 1170: 1141: 6079:Video games about spirit possession 5418:Dornbush, Jonathon (2 March 2017). 4912:Hamilton, Kirk (10 November 2016). 4489:"Dishonored 2 for Xbox One Reviews" 3022:McWhertor, Michael (14 June 2015). 3008:. Level/area: Death to the Empress. 2116:MacLeod, Riley (14 November 2016). 1743:Original Dramatic Score, Franchise 1275: 1225: 1132: 1005:In May 2016, Bethesda announced a 346:one of the greatest games ever made 6119:Video games scored by Daniel Licht 5312:Frushtick, Russ (3 January 2017). 5255:Stark, Chelsea (1 December 2016). 5168:Arif, Shabana (21 November 2016). 5114:Phillips, Tom (14 November 2016). 4974:Bogos, Steven (12 November 2016). 4834:Gerardi, Matt (16 November 2016). 4713:O'Brien, Lucy (13 November 2016). 4551:Plessas, Nick (17 November 2016). 4519:Carter, Chris (14 November 2016). 4412:from the original on 24 July 2016. 4326:from the original on 29 June 2012. 4147:from the original on 12 June 2017. 4071:Sarkar, Samit (14 December 2016). 4023:from the original on 10 April 2018 3752:from the original on 16 June 2015. 3616:Birnbaum, Ian (5 September 2016). 3448:Hillier, Brenna (10 August 2017). 3398:Tucker, Jake (29 September 2016). 3174:Wilson, Aoife (1 September 2016). 3040:from the original on 17 June 2015. 2491:from the original on 13 June 2016. 2159:from the original on 26 June 2017. 2043:. Level/area: A Crack in the Slab. 1671:Camera Direction in a Game Engine 950:Electronic Entertainment Expo 2015 14: 5809:Dishonored: Death of the Outsider 5656:Dishonored: Death of the Outsider 5482:from the original on 7 June 2017. 5458:from the original on 7 June 2017. 5436:from the original on 7 June 2017. 5407:from the original on 7 June 2017. 5342:"15th Annual VES Awards Nominees" 5330:from the original on 7 June 2017. 5301:from the original on 7 June 2017. 5244:from the original on 7 June 2017. 5157:from the original on 3 July 2017. 5132:from the original on 7 June 2017. 5103:from the original on 7 June 2017. 5074:from the original on 4 July 2017. 5050:from the original on 4 July 2017. 5025:from the original on 7 June 2017. 4996:from the original on 7 June 2017. 4980:PC Performance Patch Coming Soon" 4963:from the original on 7 June 2017. 4934:from the original on 7 June 2017. 4901:from the original on 7 June 2017. 4873:from the original on 4 July 2017. 4848:from the original on 4 July 2017. 4779:Gies, Arthur (16 November 2016). 4747:Savage, Phil (18 November 2016). 4505:from the original on 7 June 2017. 4474:from the original on 7 June 2017. 4443:from the original on 7 June 2017. 4383:from the original on 7 June 2017. 4288:from the original on 7 June 2017. 4230:from the original on 7 June 2017. 4205:from the original on 1 July 2015. 4158:GamesRadar Staff (16 June 2015). 4118:from the original on 7 June 2017. 4100:Makuch, Eddie (12 January 2017). 4089:from the original on 7 June 2017. 4060:from the original on 7 June 2017. 4009:Donnelly, Joe (9 February 2018). 3998:from the original on 7 June 2017. 3921:from the original on 7 June 2017. 3892:from the original on 7 June 2017. 3868:from the original on 7 June 2017. 3810:from the original on 7 June 2017. 3792:Whitaker, Ron (1 November 2016). 3781:from the original on 7 June 2017. 3723:from the original on 7 June 2017. 3694:from the original on 7 June 2017. 3663:from the original on 7 June 2017. 3645:Jones, Robert (4 November 2016). 3634:from the original on 7 June 2017. 3600:from the original on 7 June 2017. 3582:Chalk, Andy (17 September 2015). 3509:Purchese, Robert (18 July 2012). 3423:Davenport, James (1 March 2017). 3412:from the original on 3 July 2017. 3387:from the original on 3 July 2017. 3337:from the original on 7 June 2017. 3276:from the original on 7 June 2017. 3244:from the original on 7 June 2017. 3221:from the original on 7 June 2017. 3192:from the original on 7 June 2017. 3158:from the original on 7 June 2017. 3065:from the original on 3 July 2017. 2803:from the original on 7 June 2017. 2742:from the original on 18 May 2016. 2584:from the original on 7 June 2017. 2523:from the original on 7 June 2017. 2505:Carter, Chris (20 January 2017). 2462:from the original on 7 June 2017. 2437:from the original on 7 June 2017. 2405:from the original on 7 June 2017. 2342:from the original on 7 June 2017. 2272:from the original on 18 May 2016. 2100:from the original on 7 June 2017. 1487:takes everything you loved about 1055:Dishonored: Death of the Outsider 964:art, were featured on display at 615:Dishonored: Death of the Outsider 351:Dishonored: Death of the Outsider 6084:Video games about the paranormal 6069:Video games about psychic powers 6044:PlayStation 4 Pro enhanced games 5954: 5953: 5723: 5722: 5581: 5569: 5518:Chalk, Andy (17 November 2017). 5366:"15th Annual VES Awards Winners" 5226:Byrne, Katharine (30 May 2017). 5085:GameCentral (14 November 2016). 5036:Kelly, Andy (23 November 2016). 4811:Bell, Alice (14 November 2016). 4585:Bertz, Matt (14 November 2016). 3903:Paget, Mat (29 September 2016). 3850:Saed, Sherif (8 November 2016). 3232:Morris, Tatiana (28 July 2016). 3140:Donaldson, Alex (21 June 2016). 3079:Maguire, Matt (24 August 2016). 3051:Kerr, Chris (14 November 2016). 2785:Hillier, Brenna (13 June 2016). 1969:. Level/area: Edge of the World. 1663:Art Direction, Period Influence 1294: 1289: 1284: 1279: 1274: 1244: 1239: 1234: 1229: 1224: 733:, considered as merely a binary 6104:Video games developed in France 6099:Video games adapted into novels 6094:Video games adapted into comics 5834:Dark Messiah of Might and Magic 5007:Chalk, Andy (6 December 2016). 4337:Hilliard, Kyle (21 June 2016). 4241:Cook, Hershall (19 June 2015). 4187:Hindes, Daniel (30 June 2015). 3373:Jenkins, David (23 June 2015). 2971:. Level/area: The Grand Palace. 2753:Gwaltney, Javy (15 June 2016). 2724:Thursten, Chris (17 May 2016). 2473:Frank, Allegra (13 June 2016). 2419:Hussain, Tamoor (17 May 2016). 2254:Thursten, Chris (17 May 2016). 1767:Sound Editing in a Game Cinema 4270:IGN's E3 Crew (14 June 2016). 3951:Hester, Blake (28 June 2016). 3763:Macy, Seth G. (18 June 2016). 3734:Phillips, Tom (14 June 2015). 3705:Vice Staff (2 November 2016). 3348:Muncy, Jake (17 August 2016). 3258:Makuch, Eddie (30 June 2016). 2507:"Dishonored 2 character guide" 2082:Karmali, Luke (23 June 2015). 2006:. Level/area: The Good Doctor. 1118:gave the game "Best of Show". 999:Dishonored: Definitive Edition 771:Art, level design, and setting 665:. The Void engine is based on 541:), Dunwall's genius inventor; 1: 6089:Video games about time travel 4427:"Dishonored 2 for PC Reviews" 4396:"Eurogamer's best of E3 2016" 3476:Parfitt, Ben (15 June 2017). 3203:Keefer, John (28 July 2016). 2360:Smith, Harvey (27 May 2016). 1620:Game Developers Choice Awards 1597:Visual Effects Society Awards 837:Based on the Cypriot city of 263:. It is the sequel to 2012's 6129:Video games about witchcraft 6019:First-person adventure games 4129:Gach, Ethan (12 June 2017). 3405:International Business Times 2937:. Level/area: Dust District. 2448:Smith, Adam (13 June 2016). 2177:Bertz, Matt (21 June 2016). 1800:British Academy Games Awards 1425:artificial intelligence (AI) 659:that was previously used in 4394:Welsh, Oli (17 June 2016). 3932:Lewis, Anne (25 May 2016). 3287:Reeves, Ben (11 May 2016). 2695:Reeves, Ben (16 May 2016). 2370:. Interview. Archived from 1711:Direction in a Game Cinema 1551:Best Action/Adventure Game 1392:'s Nick Plessas wrote that 873:and looking at the work of 6175: 5396:Game Developers Conference 3821:Bertz, Matt (3 May 2016). 2817:Bertz, Matt (3 May 2016). 2666:Bertz, Matt (9 May 2016). 2637:Bertz, Matt (9 May 2016). 2608:Reeves, Ben (6 May 2016). 2537:Bertz, Matt (9 May 2016). 1845:Ultimate Game of the Year 1751:Song, Original Or Adapted 1650: 1641: 1576: 1047:received later updates. A 6144:Xbox One X enhanced games 6074:Video games about revenge 6049:Single-player video games 5950: 5719: 5062:"The best levels of 2016" 4558:Electronic Gaming Monthly 1840: 1829: 1809: 1798: 1629: 1618: 1606: 1595: 1542: 1390:Electronic Gaming Monthly 1194:Electronic Gaming Monthly 1174: 1171: 1145: 1142: 1039:The Peeress and the Price 978:released to manufacturing 31: 6029:Fiction about government 5999:Dark fantasy video games 5994:Bethesda Softworks games 5389:Staff (4 January 2017). 4928:Univision Communications 4918:Is Having Trouble On PC" 4367:"Best of E3 2016 awards" 4272:"Best of E3 2016 Awards" 4141:Univision Communications 1783:Use of Sound, Franchise 984:by anti-piracy software 383:first-person perspective 354:, was released in 2017. 6154:The Game Awards winners 6134:Xbox Cloud Gaming games 5862:Wolfenstein: Youngblood 5855:Wolfenstein: Cyberpilot 3689:Kill Screen Media, Inc. 1791:Game, Franchise Action 1719:Game Design, Franchise 1483:wrote in her verdict: " 1035:The Art of Dishonored 2 482:The main characters of 393:, the protagonist from 381:elements played from a 348:. A standalone sequel, 309:. Voice actors include 5984:Action-adventure games 5371:Visual Effects Society 5347:Visual Effects Society 4521:"Review: Dishonored 2" 2869:. Level/area: Credits. 1831:Golden Joystick Awards 1021:, the first of which, 945: 791: 641:worked as director of 479: 367: 6059:Steampunk video games 6009:Dystopian video games 4781:"Dishonored 2 review" 4749:"Dishonored 2 review" 4715:"Dishonored 2 Review" 4651:"Dishonored 2 Review" 4619:"Dishonored 2 Review" 4553:"Dishonored 2 review" 1804:Artistic Achievement 1655:Animation, Technical 936: 834:in creating Karnaca. 778: 671:subsurface scattering 494:, and Emily Kaldwin ( 473: 387:Empress Emily Kaldwin 375:action-adventure game 365: 241:action-adventure game 6014:Fiction about murder 5989:Arkane Studios games 5297:. 15 December 2016. 5070:. 26 December 2016. 4887:(28 February 2017). 4603:on 15 November 2016. 3115:on 26 September 2016 2988:(11 November 2016). 2951:(11 November 2016). 2917:(11 November 2016). 2883:(11 November 2016). 2849:(11 November 2016). 2212:(11 November 2016). 2023:(11 November 2016). 1986:(11 November 2016). 1949:(11 November 2016). 1892:(11 November 2016). 1645:Animation, Artistic 1547:The Game Awards 2016 1384:capabilities on the 952:press conference by 828:industrial designers 720:The Brigmore Witches 716:The Knife of Dunwall 712:downloadable content 512:The Brigmore Witches 508:The Knife of Dunwall 422:Abilities and powers 6054:Stealth video games 6039:PlayStation 4 games 6004:Dishonored (series) 5901:Return to Ravenholm 5576:Speculative fiction 5350:. 10 January 2017. 4319:Game Critics Awards 3839:on 18 October 2016. 1835:Best Visual Design 1735:Lighting/Texturing 1687:Control Design, 3D 1168: 1139: 1108:Game Critics Awards 782:takes place in the 645:. Though the first 385:. After playing as 6064:Video game sequels 5941:RaphaĂ«l Colantonio 5699:Bethesda Softworks 4819:. Resero Network. 3938:Bethesda Softworks 3566:Bethesda Softworks 3006:Bethesda Softworks 2969:Bethesda Softworks 2935:Bethesda Softworks 2901:Bethesda Softworks 2867:Bethesda Softworks 2455:Rock Paper Shotgun 2230:Bethesda Softworks 2118:"Tips For Playing 2041:Bethesda Softworks 2004:Bethesda Softworks 1967:Bethesda Softworks 1910:Bethesda Softworks 1695:Control Precision 1431:Lucas Sullivan of 1366:display resolution 1137: 1033:-created artbook, 972:appeared again at 958:RaphaĂ«l Colantonio 946: 867:Malibu, California 792: 635:Bethesda Softworks 521:), captain of the 480: 368: 275:nonlinear gameplay 249:Bethesda Softworks 59:Bethesda Softworks 5966: 5965: 5924: 5923: 5735: 5734: 5454:. 20 March 2017. 5204:GamesIndustry.biz 5097:Bauer Media Group 3568:. 6 October 2015. 3490:on 20 August 2017 3240:. GameZone Next. 2401:. GameZone Next. 2308:. pp. 46–57. 1852: 1851: 1727:Game Engineering 1679:Character Design 1634:Game of the Year 1586:Game of the Year 1567:Game of the Year 1435:complimented its 1350: 1349: 1164: 1163: 1031:Dark Horse Comics 633:and published by 629:was developed by 547:Robin Lord Taylor 500:Vincent D'Onofrio 492:the previous game 331:Vincent D'Onofrio 319:Robin Lord Taylor 247:and published by 232: 231: 6166: 6024:Gangs in fiction 5979:2016 video games 5957: 5956: 5780: 5762: 5755: 5748: 5739: 5726: 5725: 5618: 5611: 5604: 5595: 5586: 5585: 5584: 5574: 5573: 5565: 5556: 5551: 5550: 5548:Official website 5534: 5533: 5515: 5509: 5508: 5490: 5484: 5483: 5478:. 6 April 2017. 5466: 5460: 5459: 5444: 5438: 5437: 5415: 5409: 5408: 5386: 5380: 5379: 5362: 5356: 5355: 5338: 5332: 5331: 5309: 5303: 5302: 5281: 5275: 5274: 5252: 5246: 5245: 5223: 5217: 5216: 5194: 5188: 5187: 5165: 5159: 5158: 5140: 5134: 5133: 5111: 5105: 5104: 5082: 5076: 5075: 5058: 5052: 5051: 5033: 5027: 5026: 5004: 4998: 4997: 4971: 4965: 4964: 4942: 4936: 4935: 4909: 4903: 4902: 4881: 4875: 4874: 4856: 4850: 4849: 4831: 4825: 4824: 4808: 4799: 4798: 4776: 4767: 4766: 4744: 4733: 4732: 4710: 4701: 4700: 4678: 4669: 4668: 4646: 4637: 4636: 4614: 4605: 4604: 4599:. Archived from 4582: 4571: 4570: 4548: 4539: 4538: 4516: 4507: 4506: 4485: 4476: 4475: 4454: 4445: 4444: 4423: 4414: 4413: 4391: 4385: 4384: 4379:. 22 June 2016. 4363: 4357: 4356: 4351:. Archived from 4334: 4328: 4327: 4310: 4304: 4303: 4297: 4289: 4267: 4261: 4260: 4259:on 20 June 2015. 4255:. Archived from 4238: 4232: 4231: 4213: 4207: 4206: 4184: 4178: 4177: 4155: 4149: 4148: 4126: 4120: 4119: 4097: 4091: 4090: 4068: 4062: 4061: 4039: 4033: 4032: 4030: 4028: 4006: 4000: 3999: 3977: 3971: 3970: 3965:. Archived from 3948: 3942: 3941: 3929: 3923: 3922: 3900: 3894: 3893: 3876: 3870: 3869: 3847: 3841: 3840: 3835:. Archived from 3818: 3812: 3811: 3789: 3783: 3782: 3760: 3754: 3753: 3731: 3725: 3724: 3702: 3696: 3695: 3674: 3665: 3664: 3642: 3636: 3635: 3613: 3602: 3601: 3579: 3570: 3569: 3558: 3549: 3548: 3541:"Dishonored 2". 3538: 3529: 3528: 3506: 3500: 3499: 3497: 3495: 3486:. 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No. 304. 2295: 2274: 2273: 2251: 2234: 2233: 2206: 2197: 2196: 2195:on 22 June 2015. 2191:. Archived from 2174: 2161: 2160: 2142: 2136: 2135: 2113: 2102: 2101: 2079: 2073: 2072: 2070: 2068: 2051: 2045: 2044: 2017: 2008: 2007: 1980: 1971: 1970: 1943: 1914: 1913: 1886: 1759:Song Collection 1583:'s Best of 2016 1564:'s Best of 2016 1523: 1474: 1467: 1449: 1422: 1375:Chris Carter of 1299: 1298: 1297: 1293: 1292: 1288: 1287: 1283: 1282: 1278: 1277: 1249: 1248: 1247: 1243: 1242: 1238: 1237: 1233: 1232: 1228: 1227: 1169: 1140: 1027:Adam Christopher 1023:The Corroded Man 982:tamper-protected 875:AgustĂ­n Casasola 804: 762: 709: 539:Roger L. Jackson 476:Paris Games Week 342:2016 Game Awards 213:Action-adventure 202:11 November 2016 104:SĂ©bastien Mitton 36: 24: 6174: 6173: 6169: 6168: 6167: 6165: 6164: 6163: 5969: 5968: 5967: 5962: 5946: 5920: 5888: 5814: 5771: 5766: 5736: 5731: 5715: 5682: 5661: 5629: 5622: 5592: 5582: 5580: 5568: 5560: 5546: 5545: 5542: 5537: 5517: 5516: 5512: 5492: 5491: 5487: 5468: 5467: 5463: 5446: 5445: 5441: 5417: 5416: 5412: 5388: 5387: 5383: 5364: 5363: 5359: 5340: 5339: 5335: 5311: 5310: 5306: 5283: 5282: 5278: 5254: 5253: 5249: 5225: 5224: 5220: 5196: 5195: 5191: 5167: 5166: 5162: 5142: 5141: 5137: 5113: 5112: 5108: 5084: 5083: 5079: 5060: 5059: 5055: 5035: 5034: 5030: 5006: 5005: 5001: 4973: 4972: 4968: 4944: 4943: 4939: 4911: 4910: 4906: 4883: 4882: 4878: 4858: 4857: 4853: 4833: 4832: 4828: 4810: 4809: 4802: 4778: 4777: 4770: 4746: 4745: 4736: 4712: 4711: 4704: 4680: 4679: 4672: 4661:CBS Interactive 4648: 4647: 4640: 4624:Game Revolution 4616: 4615: 4608: 4584: 4583: 4574: 4550: 4549: 4542: 4518: 4517: 4510: 4499:CBS Interactive 4487: 4486: 4479: 4468:CBS Interactive 4456: 4455: 4448: 4437:CBS Interactive 4425: 4424: 4417: 4393: 4392: 4388: 4365: 4364: 4360: 4355:on 7 June 2017. 4336: 4335: 4331: 4314:"2016 Nominees" 4312: 4311: 4307: 4290: 4269: 4268: 4264: 4240: 4239: 4235: 4215: 4214: 4210: 4199:CBS Interactive 4186: 4185: 4181: 4157: 4156: 4152: 4128: 4127: 4123: 4112:CBS Interactive 4099: 4098: 4094: 4070: 4069: 4065: 4041: 4040: 4036: 4026: 4024: 4008: 4007: 4003: 3979: 3978: 3974: 3969:on 7 June 2017. 3950: 3949: 3945: 3931: 3930: 3926: 3915:CBS Interactive 3902: 3901: 3897: 3888:. 7 June 2017. 3878: 3877: 3873: 3849: 3848: 3844: 3820: 3819: 3815: 3791: 3790: 3786: 3762: 3761: 3757: 3733: 3732: 3728: 3704: 3703: 3699: 3676: 3675: 3668: 3644: 3643: 3639: 3615: 3614: 3605: 3581: 3580: 3573: 3560: 3559: 3552: 3540: 3539: 3532: 3508: 3507: 3503: 3493: 3491: 3475: 3474: 3470: 3460: 3458: 3447: 3446: 3442: 3422: 3421: 3417: 3397: 3396: 3392: 3372: 3371: 3367: 3347: 3346: 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2018: 2011: 1982: 1981: 1974: 1945: 1944: 1917: 1888: 1887: 1878: 1874: 1869: 1857: 1703:Costume Design 1521: 1497: 1472: 1465: 1447: 1420: 1405:Game Revolution 1351: 1295: 1290: 1285: 1280: 1245: 1240: 1235: 1230: 1159: 1157: 1138:Aggregate score 1135: 1131: 1069: 1064: 1013:and written by 941:exhibit at the 931: 888:Level designers 845:countries like 843:southern Europe 802: 784:southern Europe 773: 760: 707: 690:gaslamp fantasy 657:Unreal Engine 3 624: 598: 586:Richard Cansino 575:John Gegenhuber 559: 488:Stephen Russell 468: 447: 442: 424: 360: 297:countries like 194: 130: 126:Austin Grossman 22: 21:2016 video game 17: 16:2016 video game 12: 11: 5: 6172: 6170: 6162: 6161: 6156: 6151: 6149:Immersive sims 6146: 6141: 6139:Xbox One games 6136: 6131: 6126: 6121: 6116: 6111: 6106: 6101: 6096: 6091: 6086: 6081: 6076: 6071: 6066: 6061: 6056: 6051: 6046: 6041: 6036: 6031: 6026: 6021: 6016: 6011: 6006: 6001: 5996: 5991: 5986: 5981: 5971: 5970: 5964: 5963: 5951: 5948: 5947: 5945: 5944: 5938: 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