436:"Devouring Swarm" to clear dead bodies before bloodflies lay eggs in them. While its original use allowed Corvo to possess animals and humans, "Possession" is enhanced to take control of dead bodies as well as multiple hosts in succession. "Bend Time" can be used to slow down time, circumventing dangerous checkpoints or reaching enemies unobserved. The ability "Windblast" enables Corvo to summon a blast of wind that can deflect projectiles and push enemies off ledges. Emily has powers new to the series, including "Far Reach", which allows her to pull objects and enemies toward her and travel without physical movement by clasping onto something to propel herself forward. She can use "Mesmerize" to distract her enemies, moving them into a state of sedation. "Domino" permits Emily to connect several of her enemies together so that they share the same outcome. With "Shadow Walk", she is turned into a shadowy cloud that moves swiftly and changes tangibility at will. "Doppelganger" conjures a clone of Emily in order to misdirect her opponents, and can work alongside "Domino".
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by killing characters, representative of the player destabilizing the world. The game adds an element to the system where, at the start of a mission, random non-player characters are procedurally assigned one of three states: sympathetic, guilty, and murderous. Killing a "sympathetic" person gives the player more chaos than killing others, while in contrast killing a murderous character gives the player a lesser amount. The amount of chaos accrued affects the dialog used by Emily and Corvo and the quantity of enemies present in each given level. Further, insects called bloodflies make nests in corpses; therefore if many people are killed, there will be an increase in bloodflies. Loot can be found in the nests which, if destroyed, can be obtained. The bloodflies similarly encourage the player to hide bodies from them while on a mission. Each level in the game is intended to have a unique theme, in either fiction or
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a ceremony in remembrance of
Jessamine Kaldwin's assassination, Duke Luca Abele of Serkonos arrives with the witch Delilah Copperspoon. Delilah claims to be Jessamine's half-sister and the true heir to the throne. The Duke's men attack, killing Emily's men. The player then chooses whether to continue as Emily or Corvo, and the character not chosen is magically turned to stone by Delilah. The player escapes to the Dunwall docks, where Meagan Foster is waiting. Meagan was sent by Anton Sokolov to warn Emily and Corvo about the Duke's coup. They sail for Karnaca, where Delilah began her rise to power. During the voyage, the player is visited by the Outsider, who offers them supernatural powers and instructs them to stop Delilah.
399:, the previous game. Side missions unlock alternate methods of assassination, non-lethal approaches and paths to navigate the main mission. Both characters wield a pistol, crossbow, a retractable blade, grenades and mines—all of which are upgradable. Upgrades may be purchased at black market shops found throughout levels, and blueprints scattered throughout the environment unlock new upgrades. Coin is required to buy these upgrades, which can be found throughout levels or gained from other collectibles, like stealing paintings. Players can choose whether to play stealthily or not and can finish the game without killing anyone. Health elixirs and food consumables will restore health, while mana elixirs replenish mana.
722:. Voiced player characters allowed the developers to draw attention to things on-screen via dialogue, and Arkane found them better at making players more emotionally invested. As Corvo had been a silent character in the first game, Arkane wanted to avoid going against any broad assumptions a player may have made about his character while also giving him a more assertive personality, which Smith remarked as an increased challenge for the writers. Originally, the player was to have access to all the powers regardless of what character was chosen. However, instead the team chose to limit them, and have the character's powers "reflect their lives or their time in the world".
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use it to decide which non-player characters to kill and which to leave be or spare. Also intended to yield additional improvements was the upgrade system, which would for the first time level up based on a skill tree. Bone charms were made into craftable items, with 400,000 possible combinations available. While taking into account the intricacies of how supernatural abilities would be used, designers faced increased difficulty in relation to the play-style where the game is traversed in their absence, noting the accommodation of the play-style in a way that would not cancel out the other as a challenge.
752:, developers wanted to make the game's characters more representative. Arkane tried to give more key roles to non-white characters both to match the "melting pot" nature of the Empire and create a realistic world, and to ensure any potential player could find themselves reflected in the world. Elsewhere, characters exist who are not heterosexual, though developers wished this to feel a natural part of the world rather than "draw a big sign" around them. Emily's sexuality itself is deliberately never specified in order to allow for players to impose their own interpretations. The first
809:. Arkane drew on paintings and sculptures for the art design, and had Lucie Minne mold several clay busts. The game begins and ends in the city of Dunwall, the setting of the first game, with most of the game taking place in Karnaca, "the jewel of the south". The change in setting in part was out of a desire to show another corner of the series' Empire. On using both settings, Harvey Smith commented that Arkane felt "we need to start it at home ... and then venture out into an exotic place and come back". Mitton wanted
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been spotted. Noise will cause enemies to go to investigate, including noise made by broken bottles or the player striking a sword against a wall; this may be used deliberately to lure guards into traps or disrupt their patrol route. Players can look through keyholes to help them survey a room before entering and can lean to look from cover without fully exposing themselves. The player is able to be detected if they peer out from behind a wall for too long, a feature not seen in
407:. To avoid detection, the player may choke people out or slit their throats. Bodies can be carried away and concealed. Alarms can be disabled to assure that enemies are not alerted to the player's presence. Walls of Light, deadly electrical barriers powered by wind or whale oil, are subject to have their power turned off or be rewired so that only enemies are killed by going through them. Whale oil canisters explode on harsh impact, and can be thrown at enemies to that end.
462:, most notably within its mining district which led it to be known as the "Dust District". At the time the game begins, two factions, the Howlers and Overseers, engage in violent conflict within the district, with the Howlers seeking to oppose the new Duke and his government following the passing of its previous Duke, leading to the Grand Serkonan Guard, Karnaca's law enforcement and military, erecting defensive barriers called Walls of Light in response to the disarray.
418:. In one level, the player is confronted with two factions each with their own assassination target, and may use the level's reoccurring dust storms for cover. In another, time distortion is introduced as the player traverses an abandoned mansion in ruins. The player is given a device that lets them glimpse three years into the past, where the mansion is still occupied and guards roam, and can shift back and forth between the two points in time.
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1403:, Matt Bertz thought the balance between low-chaos and high-chaos play styles held an improved competence from the original game and that each approach availed thought-provoking scenarios to be solved. Each character's abilities were praised as "equally useful". Bertz disparaged the main story beats however, calling them "rushed and underdeveloped", whilst lauding the environmental storytelling. James Kozanitis at
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1396:" many of the positive experiences from the previous instalment, but much greater effort on the part of the player this time around to achieve it". According to Plessas, the game's emotional substance was derived from the player character as coupled with the choices and their consequences to the story, though he was moved significantly more by the "smaller moments" of the game than the finale.
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588:). Upon entering Stilton's mansion, the player discovers that he had gone insane after witnessing Delilah's resurrection. With the aid of the Outsider, the player travels back in time and observes the Crown Killer, Jindosh, Ashworth, and the Duke pull Delilah from the Void. Afterward, Delilah siphons part of her soul into a statue, making her immortal.
581:), the curator of the Royal Conservatory and witch working for Delilah. The player enters the Royal Conservatory and discovers that Ashworth brought Delilah back from the Void, after her defeat at the hands of Daud, the assassin who killed Emily's mother. Ashworth is either killed or has her powers removed.
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Kaldwin propaganda poster and a metal collector's edition case for the game disc and manual. Digital bonuses were also included in the form of the
Digital Imperial Assassin's Pack, which included additional in-game content. Pre-orders for console versions of the collector's edition came with a copy of
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In the Low Chaos ending, the player frees Emily / Corvo from their imprisonment. A council of representatives, or, optionally, Corvo, who can make himself the new Duke, takes charge in
Karnaca and brings the city back from the brink. Emily becomes a fair and just ruler, reuniting the Empire. Sokolov,
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received positive reviews. Praise went to the improvements made since the first game such as more challenging stealth, the adaptability of Emily and Corvo's abilities to both play styles, the creative design of individual missions, the realization of the game's world, and the artificial intelligence.
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effect"—wherein man-sized vents were placed wherever the game designers felt, often in nonsensical places. The team tried to reflect practicalities of everyday life; for instance, a building would have to have some kind of toilet and a guard's placement should make in-world sense. Colonies in places
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In the High Chaos ending, the player is faced with the choice of freeing Emily / Corvo from petrification or leaving them that way. If Emily is not left in stone, she becomes a vengeful empress and brutally purges
Delilah's supporters. If Corvo leaves Emily petrified, he takes the throne for himself
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Fifteen years after Corvo Attano restored Emily
Kaldwin to the throne following the assassination of her mother, Dunwall has prospered under her reign. A serial killer known as "the Crown Killer" has been murdering Emily's enemies, leading many to believe that Emily and Corvo are responsible. During
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rendered into "fun" experimentation, especially for stealth employment. The lack of increasing challenges was subject to criticism, with
Butterworth lamenting the "underutilized" new enemies; the plot met charges of reproval for the same reason. Conversely, one quest involving time manipulation was
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introduces non-lethal combat moves to throw people off-balance or knock someone unconscious—choke-holds, blocks, pushes, kicks, crouch-slides, drops from high up, sleep darts, stun mines, and various supernatural abilities—and features the chaos system used in the first game. The player gains chaos
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meter, was intended to have more depth in the sequel. The altered chaos system, where different individuals grant varying amounts of chaos, was implemented due to how many players used the Heart in the original game. As the Heart would reveal secrets about whomever it was pointed at, players would
669:, though the majority of the original engine was rewritten. Arkane removed unneeded elements from the engine like the mini open world and overhauled the graphics. The new engine is intended to improve in-game lighting and post-processing to help the game's visuals, and allows the game to visualize
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Enemy detection works on line-of-sight, with players being able to use cover or high areas out of enemies' cones of vision to stay undetected. Darkness can aid the player in staying hidden, but it is only effective at a distance. Enemy alert meters and musical cues let the player know if they have
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s Lucy O'Brien felt the decision to allocate powers and story details between the two player characters was "smart", echoing the view that the characters' abilities were "excellently" adaptable to both play styles. She commended the level design for distinguishing each level in terms of providing
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would employ a subtler approach; lavish posters for invariably canceled enterprises meant to aid the people of
Serkonos were made to exhibit the nature of tyranny as practised by the Duke of Serkonos and his government. To further detail the world, the narration team would come up with fictitious
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The player invades the Duke's palace to eliminate him and retrieve
Delilah's soul. After either killing the Duke or working with his body double to depose him, the player finds the statue and extracts Delilah's soul. The player then returns to Dunwall for a final confrontation with Delilah. After
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with multiple paths and more possible upgrades; a power may have a lethal or non-lethal upgrade. Each character has unique powers. "Dark Vision", the power that more easily identifies the player's surroundings, including where an enemy directs their gaze, is available to both. Another skill tree,
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As in the first game, the player has access to supernatural powers. These powers are optional and may be rejected. Independently from whether these supernatural powers are rejected or not, the player receives a heart item which aids in the discovery of bone charms and runes; these provide passive
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was not developed with a sequel in mind, but ideas for one began to emerge during the development of its downloadable content. Harvey Smith called the decision to play as Emily as intuitive at the start, with Emily having been a child in the original game. The impact that Emily had on players in
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in mind when creating the land's history, looking upon the first settlers of the region, the influence of foreign powers taking up residence there, and the different "tides of culture" that shaped the city. An attempt was made to have the game feature various different types of architecture, to
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Arriving in
Karnaca, the player is tasked with rescuing Sokolov, who was kidnapped by the Crown Killer. Infiltrating Addermire Institute, where the Crown Killer is reportedly hiding out, the player discovers that the Crown Killer is the alter ego of Karnaca's Chief Alchemist, Alexandria Hypatia
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Corvo retains many of the powers available in the first game, though his progress in them has been reset. "Blink" teleports him to a chosen location, but in addition can be upgraded to freeze time or impart damage on impact with the momentum gained from teleportation. Corvo may summon rats with
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granted players access to the full game a day early. Bethesda announced a special collector's edition of the game as a pre-order on their online store. The collector's edition included a 13.5 inch replica of Corvo Attano's signature mask, a zinc alloy replica of Emily
Kaldwin's ring, a Delilah
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mode was made available on 19 December 2016, which also allows the player access to both protagonists' powers in a single playthrough. Customizable difficulty settings along with a mission-select option were postponed to 23 January 2017 for all platforms. A standalone expansion,
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draws ideas from "the architectural forms, popular fashions, and far-out technologies" of 1851. Arkane tried to take architectural concerns into account, and considered the effect the wind would have on the way the city developed, with energy being generated by wind turbines.
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There are multiple endings based on whether the player caused high chaos by indiscriminate murder, or achieved low chaos by refraining from taking lives. These endings are also dependent on whom the player killed or spared, and which factions, if any, they sided with.
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perks and skill points, respectively; if the powers are not accepted, runes are converted into additional coins. The heart reveals whether those the player comes across are sympathetic, guilty or murderous. Unlike the first game, the upgrading system was changed to a
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began while developing the downloadable content of its predecessor, which spawned the decision to create a voice for Corvo Attano after being a silent character in the first installment. The advancement of the timeline was brought about once Emily Kaldwin, a child in
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was the fourth best-selling game in its first week of release, but the launch week sales dropped thirty-eight percent when compared with the original game, although only sales of physical copies were recorded. That same week, the game had sold the most pre-orders on
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considered the stealth approach "glorious"; the heart item one of his favorite ways to be exposed to further content; the puzzles and traversal challenges demanding; and the task of becoming a better assassin rewarding. The only complaints concerned shortcomings in
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and becomes a brutal tyrant known as Emperor Corvo "the Black". Karnaca is either ruled by a new tyrant or collapses into anarchy and, if alive, Sokolov becomes a broken man after witnessing the perversion of his work, and is exiled to his home country.
745:, Arkane Studios Lyon had to rebuild the AI team and begin work on the AI "from scratch". In addition to their own individual AIs, the guards in the game respond to a master AI that assigns them roles and helps them react to and work with each other.
1360:. The levels "Clockwork Mansion" and "A Crack in the Slab" were singled out to considerable praise. The game has been the recipient of over one hundred Best of 2016 awards. On its release, PC players reported issues with performance such as loss of
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The history of Karnaca reportedly took approximately a year to create. After the creation of the setting's basic outline, the team focused on developing ideas that were inspired from inside the game, rather than from the outside world. Arkane had
289:, was proposed as a playable character. The game's aesthetic was influenced by paintings, sculptures, architecture, fashion, and technologies around the year 1851; set in the fictional city of Karnaca, based on the Cypriot city of
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While players begin and end the game in Dunwall, much of the story takes place in the coastal city of Karnaca, the capital of Serkonos that lies along the southern region of the Empire of the Isles, whose chief exports include
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selected the game as one of the five best games at E3, highlighting the time-manipulating level and commenting "it's hard to imagine there'll be any game as intricate released this year, nor one quite so imaginative".
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869:. The buildings in Karnaca frequently have flat roofs and more ornate windows. Photography from the 1920s was examined in order to help build a setting with a historical disposition, using reference websites like
570:). Hypatia accidentally created the Crown Killer persona when she tested an experimental serum on herself, and the Duke then exploited this to frame Emily. The player either kills Hypatia or cures her condition.
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had returned, Emily infused a fresh perspective into the overall experience. Kozanitis favored the stealthier approach, which was said to better accommodate side quests—opined as the chief incentive for playing
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Designing the in-game propaganda, they studied its use in history, finding the same pattern of elements reappearing throughout the centuries. In place of the militarily inspired propaganda of the first game,
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577:), the Duke's Grand Inventor. The player enters Jindosh's Clockwork Mansion, kills him or performs an electrical lobotomy on him, and frees Sokolov. Sokolov directs the player to eliminate Breanna Ashworth (
729:. Although the difficulty was not considered a major problem, a sizeable number of players had complained the first was too easy, and thus the harder difficulty settings were reworked. The chaos system of
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awarded it "Best Xbox One Game", and it was nominated "Game of the Show", "Best PlayStation 4 Game", "Best Action Game", "Best Trailer", and "Best PC Game", being the runner-up to the last of which.
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1037:, was released, launching on the same date as the game. An art contest was held over social media—from 28 June to 17 July—with five winning participants being featured in the book. A graphic novel,
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as they attempt to reclaim the throne. Emily and Corvo each employ their own array of supernatural abilities, though the player can opt not to use these abilities at all. Due to the game's
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was developed by both Arkane teams in Lyon, France and Austin, United States, its sequel was developed largely solely in Lyon as Arkane Studios Austin were focused on developing 2017's
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applied to both playable characters, unlock more passive abilities which do not consume mana, such as the ability to run faster and jump higher, or the ability to craft bonecharms.
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The developers intended to depict Karnaca as grounded environment to help the city seem as though it could exist in reality. Arkane wished to avoid what one member dubbed "the
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and improves upon it without becoming bloated. It's a beautifully designed, layered game, stuffed with hidden gems and secret stories. Also you can stab people in mid air".
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1455:, stated that "at its worst, it offers a similar experience to its predecessor, which is to say, it offers tens of hours of extraordinary first-person stealth and action".
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Criticism was directed at the storyline's lack of focus, while the PC version became subject to technical issues at launch. The game won Best Action/Adventure Game at the
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1041:, was released on 20 February 2018. Written by Michael Moreci, drawn by Andrea Olimpieri and colorized by Mattia Iacono, it was created as a follow-up to the game.
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514:, as well as the half-sister of Emily's deceased mother; promotional material from the special collector's edition of the game references her as Delilah Kaldwin.
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with art by Andrea Olimpieri and Marcelo Maiolo, consists of four issues, the first of which was published in August. The three tie-in novels are published by
269:. After Empress Emily Kaldwin is deposed by the witch Delilah Copperspoon, the player may choose between playing as either Emily or her father/Royal Protector
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s greatest inherited strength" and the AI units for their "excellent peripheral vision", yet regarded the inability to replay missions and the absence of a
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to be a visual "journey to a new city", though keeping the same sensibility of the first game and elements like oppression, disease, magic, and decay.
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s downloadable content onwards, Arkane attempted to address these concerns and reach a more "plausible balance" in the world. This trend continued for
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were investigated to comprehend the transition of people adapting from the cold climate of Dunwall to areas with a warmer constitution like Karnaca.
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fed by currents generated by a cleft mountain along the city's borders, though the winds that blow over and into the city cause it to be rife with
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and was ranked sixth in overall sales. It was the seventh best-selling retail video game in the UK in its second week of release, according to
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With Delilah being too powerful to defeat conventionally, Sokolov suggests the player investigate the home of mining magnate Aramis Stilton (
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remarked in the days following that the Clockwork Mansion mission exemplified the best of Arkane Studios' "rich, intricate level design".
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1058:, was released on 15 September 2017. It follows Billie Lurk and Daud the assassin as they embark on a mission to kill the Outsider.
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655:. Both studios collaborated on the game, and playtested each other's builds. The game runs on Arkane's "Void" engine, as opposed to
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reuniting Delilah with her soul, the player may choose to kill Delilah or trick her into trapping herself inside her own painting.
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unique gameplay mechanics and expressed admiration for the game world's "gorgeous, painterly aesthetic". Phil Savage, writing for
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called her one of ten "most promising" new characters revealed at the expo. The game's appearance at E3 2016 gained accolades.
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and level architects collaborated throughout the entire production as locations were built. In making Karnaca, a style of
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s "painterly" look, had moved on as a general creative consultant for Bethesda and thus was less involved in the art of
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s Scott Butterworth was satisfied with the use of weapons and observed that the sophisticated behavior patterns of the
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498:), Corvo's daughter and the former Empress of the Empire of the Isles. The game's main antagonists include Luca Abele (
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In this gameplay screenshot, the player is holding a heart item which aids in the discovery of bone charms and runes.
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1511:, a fifty-two percent decrease from the first week – similar to that of its predecessor. After a reduction in cost,
703:. The developers had previously experimented with a voiced player character with the assassin Daud in two pieces of
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and Harvey Smith, but was leaked the night before during a rehearsal. Lucie Minne's clay models, along with other
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In either ending, if Meagan survives, she is revealed to be Billie Lurk and leaves to search for Daud, leading to
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re-entered the UK charts in the fourth week of May 2017, ranked in 8th place with a 1,267 percent rise in sales.
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declared a "masterpiece unto itself" and another in a clockwork-driven mansion was labeled as "mind-bending".
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was nominated for "Best of Show", "Best Console Game", "Best PC Game" and "Best Action/Adventure Game" at the
277:, there are a multitude of ways to complete missions, from non-lethal stealth to purposeful violent conflict.
3647:"Dishonored 2: T3 interviews Christophe Carrier, Arkane's Level Design Director, about the red-hot new title"
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3400:"Arkane Studios' incredible attention to detail will make Dishonored 2 one of the year's most unique games"
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In contrast to the first game, it was decided that both Emily Kaldwin and Corvo Attano should be voiced in
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976:. An image for the game by Sergei Kolesov was featured as part of the "Into the Pixel" collection. It was
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529:), leader of the Howler Gang; Mindy Blanchard (Betsy Moore), Paolo's second-in-command; Mortimer Ramsey (
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It is based on the Id Tech 5 engine, but we kept like 20 percent of the engine and we did the AI stuff.
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aesthetics. The choice to include Corvo as an alternate player character was itself a later decision.
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Outstanding Created Environment in an Episode, Commercial, or Real-Time Project (Clockwork Mansion)
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proud to see his work used for good, returns to his home country to spend his last days in comfort.
502:), the new duke of Serkonos following the passing of his father Theodanis, and Delilah Copperspoon (
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5170:"Watch Dogs 2 fails to top UK charts in its debut week with drastic drop in sales from the prequel"
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874:
827:
151:
135:
77:
5008:
1029:, was published in September, with the second and third volumes following in 2017. In addition, a
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5587:
3937:
3565:
3005:
2968:
2934:
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2866:
2454:
2229:
2040:
2003:
1966:
1909:
1365:
866:
634:
274:
248:
171:
58:
4520:
4271:
1078:
called it one of the event's biggest surprises, noting the rarity of female protagonists. Both
5318:
5261:
5203:
5096:
4785:
4552:
4293:
4077:
3450:"How Dishonored's realistic diversity attracts fans to the darkly beautiful murder family sim"
3028:
2511:
2479:
2117:
2060:
1580:
1461:
1369:
1330:
1030:
981:
546:
318:
109:
99:
4714:
3617:
5091:
1026:
794:
SĂ©bastien Mitton, who acted as art director on the first game, returned to the position for
538:
475:
212:
207:
4947:"PC users reporting performance issues with Dishonored 2, devs provide possible workaround"
4888:
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4623:
4498:
4467:
4436:
4198:
4111:
3914:
3711:
3622:
3269:
2430:
2335:
1504:
1404:
842:
783:
689:
656:
585:
574:
487:
125:
5553:
2147:"Dishonored 2 developer's pro-tips are really useful for those who struggle with stealth"
5768:
5693:
5232:
5179:
4956:
4889:"#Dishonored2 is winner of over 100 "Best of 2016" awards! See what everyone is saying"
4562:
4159:
3861:
3482:
3151:
2985:
2948:
2914:
2880:
2846:
2796:
2209:
2020:
1983:
1946:
1889:
1436:
1217:
630:
567:
518:
495:
310:
33:
573:
Investigating Addermire, it is revealed that Sokolov was imprisoned by Kirin Jindosh (
5972:
5710:
5208:
5125:
4840:
4591:
4405:
4343:
4247:
4102:"Dishonored 2 Finally Getting Mission-Select Option and New Difficulty Settings Soon"
3957:
3827:
3745:
3651:
3543:
3520:
3354:
3293:
3185:
2993:
2956:
2922:
2888:
2854:
2823:
2759:
2701:
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2643:
2614:
2543:
2366:
2217:
2183:
2028:
1991:
1954:
1897:
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1476:
1388:
console, "stilted voice acting and script issues, despite the compelling narrative".
1205:
1090:
1071:
1048:
1014:
578:
550:
503:
415:
386:
294:
252:
226:
179:
120:
4618:
1407:
enjoyed playing as Emily Kaldwin the most and said that, because some elements from
5672:
5237:
4530:
4222:
3905:"Dishonored 2 Preorder Lets You Play the Game a Day Early; Watch New Gameplay Here"
3884:
3321:"Dishonored 2's director on giving Corvo a voice and avoiding the "Deus Ex Effect""
1267:
1084:
1010:
887:
818:
534:
530:
526:
455:
390:
378:
326:
322:
314:
270:
216:
140:
82:
5061:
5199:"Call of Duty holds No.1 as Watch Dogs 2 launch sales fall 80% over the original"
5145:"Dishonored 2, Civilization 6 and Obsidian's Tyranny top the weekly Steam Charts"
4683:"Dishonored 2 review: 'An immersive power trip no matter how you choose to play'"
4682:
4366:
4313:
3425:"How Dishonored 2's guards came to be driven by a Left 4 Dead-like mastermind AI"
2725:
1468:
s Arthur Gies noted the combat system as "improved and refined", the setting as "
5826:
4628:
4525:
3688:
3683:
1508:
1376:
1181:
1018:
965:
942:
891:
734:
506:), a witch and the antagonist of the previous game's downloadable content packs
244:
164:
159:
46:
2255:
1009:
tie-in comic miniseries and novel trilogy. The comic mini-series, published by
5794:
5641:
5429:
5294:
5042:
5018:
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4884:
4758:
4748:
4724:
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4687:
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4376:
4281:
4169:
4164:
3803:
3774:
3716:
3656:
3627:
3593:
3330:
3085:
2819:"Dishonored 2 Taps Vocal Talent From Game Of Thrones, Daredevil, And The Wire"
2735:
2577:
2572:
2305:
2265:
2093:
1381:
1361:
1357:
1151:
1075:
998:
870:
661:
491:
459:
428:
395:
344:
and Costume Design at the 2017 NAVGTR Awards. It has since become regarded as
265:
3375:"Dishonored 2 Harvey Smith interview – 'People are tired of being hand-held'"
756:
had received some criticisms about giving women limited types of roles. From
454:. Unlike Dunwall, which relied on whale oil for power, Karnaca is powered by
5900:
5868:
5840:
5704:
5499:
5420:"GDC 2017: Overwatch Wins Game of the Year at Game Developers Choice Awards"
5323:
5266:
5120:
4790:
4400:
4082:
3765:"E3 2016: Dishonored 2, No Man's Sky Included in Into the Pixel Art Exhibit"
3740:
3515:
3511:"'It's been a poor, poor five years for fiction in the video game industry'"
3214:
3209:
3180:
3057:
3033:
2516:
2484:
2151:
1120:
905:
831:
693:
666:
5570:
5547:
4073:"Dishonored 2's New Game+ mode lets you combine Emily's and Corvo's powers"
3024:"Dishonored 2 coming from Arkane Studios, features two playable characters"
1088:
commented on the prominence of female player characters in 2015's E3 expo.
1459:
later recognized the Clockwork Mansion as one of the best levels of 2016.
5524:
5447:
5289:
5066:
5013:
4753:
4655:
4596:
4371:
4348:
4252:
4193:
4106:
4048:
4015:
3986:
3962:
3909:
3832:
3588:
3429:
3325:
3298:
3264:
3001:
2964:
2930:
2896:
2862:
2828:
2764:
2730:
2706:
2677:
2648:
2619:
2548:
2425:
2395:"Hide your bodies in Dishonored 2, the city of Karnaca has a bug problem"
2330:
2260:
2225:
2188:
2036:
1999:
1962:
1905:
1561:
1385:
1316:
1255:
1079:
822:
260:
189:
5470:"Winners List for the British Academy Games Awards in 2017 (Plain Text)"
4218:"Robots, dogs and the apocalypse: seven game design trends from E3 2015"
1372:. Three patches for the PC version were released to remedy the problem.
537:), the Vice Overseer of Karnaca who opposes the Howlers; Anton Sokolov (
5875:
5400:
5391:"Inside, Overwatch and Firewatch lead GDC 2017 Choice Awards nominees!"
4893:
2997:
2960:
2926:
2892:
2858:
2221:
2056:"Dishonored 2 walkthrough: On Chaos, collectibles, literature and loot"
2032:
1995:
1958:
1901:
973:
838:
290:
256:
184:
3081:"Art director Sebastien Mitton on Dishonored 2's supernatural systems"
1601:
Outstanding Visual Effects in a Real-Time Project (Crack in the Slab)
389:
during the prologue, players may decide to play either as Emily or as
4922:
4865:
4135:
3478:"Arkane says Dishonored 2's Emily was a response to gender criticism"
2126:
1074:'s reveal as player character at E3 2015 drew attention pre-release.
985:
913:
846:
826:
reflect these various waves of settlers. The Arkane team worked with
451:
298:
5228:"Overwatch re-enters UK charts at No.2, Injustice 2 keeps No.1 spot"
3982:"'Dishonored 2's' live-action trailer is all about glorious revenge"
980:
on 1 November and made available on 11 November. The PC version was
775:
5174:
5149:
4951:
3856:
3454:
3146:
3105:"Void engine allows Arkane to push the boundaries in every corner"
3053:"Dishonored 2 director Harvey Smith on creating compelling worlds"
2791:
932:
909:
854:
850:
774:
553:), Emily Kaldwin's mother, whose spirit was trapped in The Heart.
469:
361:
306:
302:
5737:
4044:"'Dishonored 2' has a good reason to play its New Game Plus mode"
2084:"E3 2015: Dishonored 2 Devs Dish More Details on Emily and Corvo"
5914:
4131:"Dishonored: Death Of The Outsider Announced, Stars Billie Lurk"
3584:"Dishonored 2 video showcases Karnaca, 'the jewel of the south'"
862:
858:
767:
which has women in a wider range of roles, including as guards.
490:), a former bodyguard turned assassin and the main character of
5741:
5597:
2787:"Dishonored 2 Collector's Edition include Corvo's mask replica"
2421:"Dishonored 2: A Journey Through Emily's Assassination Mission"
5424:
4836:"Pt. 2—Dishonored 2 comes to life inside a mechanical mansion"
4719:
4276:
4053:
3991:
3769:
2088:
1305:
1096:
5593:
4813:"Dishonored 2 review: I would change nothing about this game"
3142:"Harvey Smith wants Dishonored to become a pen and paper RPG"
988:, which was cracked in June 2017 by hacker group SteamPunks.
533:), a corrupt officer of the Dunwall City Watch; Liam Byrne (
3234:"Bethesda drops new details on Dishonored 2's protagonists"
2668:"Breaking Down The New And Enhanced Powers Of Dishonored 2"
2639:"Breaking Down The New And Enhanced Powers Of Dishonored 2"
2539:"Breaking Down The New And Enhanced Powers Of Dishonored 2"
2475:"You can play Dishonored 2 without using any powers at all"
3794:"Dishonored 2 Goes Gold - PC System Requirements Detailed"
2326:"Dishonored 2 Designer Dives Deep Into Assassin Abilities"
925:
products and brand names and make advertisements of them.
4587:"A Shadow Walking Success - Dishonored 2 - PlayStation 4"
3823:"Bethesda Reveals November Release Date For Dishonored 2"
3260:"Why Dishonored 2's Main Characters Are Voiced This Time"
5087:"Dishonored 2 sales down 38% on first game in UK charts"
3176:"Watch: We chat Dishonored 2 with director Harvey Smith"
2697:"Goodbye Dunwall: Take A Tour Of Dishonored 2's Karnaca"
2450:"Twisting Time And Space: Dishonored 2 Gameplay Trailer"
2204:
2202:
3953:"Bethesda Announces Dishonored 2 Art Book, Art Contest"
3852:"Dishonored 2 Steam page reveals the use of Denuvo DRM"
2980:
2978:
1884:
1882:
1880:
3736:"Sounds like Dishonored 2 is being announced tomorrow"
3289:"Get Reacquainted With Corvo Attano From Dishonored 2"
2610:"An Exclusive Look At Dishonored 2's Breathtaking Art"
725:
Arkane was influenced by some criticisms of the first
5559:
3880:"Mysterious Group Lands Denuvo Anti-Piracy Body Blow"
2319:
2317:
2315:
2015:
2013:
4011:"Dishonored 2 is getting a graphic novel this month"
2362:"Dishonored 2's Harvey Smith Answers Your Questions"
1941:
1939:
517:
Other characters in the game include Meagan Foster (
5928:
5892:
5818:
5782:
5775:
5686:
5665:
5633:
5495:"Voting is now open for the Golden Joystick awards"
5314:"Polygon's 2016 Games of the Year #7: Dishonored 2"
3205:"Dishonored 2 deepens the story of Corvo and Emily"
1937:
1935:
1933:
1931:
1929:
1927:
1925:
1923:
1921:
1919:
222:
206:
198:
170:
158:
146:
134:
108:
98:
88:
76:
64:
52:
40:
26:
5520:"Here are your 2017 Golden Joystick Award winners"
5116:"Dishonored 2 launch sales down 38% on Dishonored"
3135:
3133:
3017:
3015:
1479:option as "possible deal-breakers". Alice Bell at
1356:received generally favorable reviews according to
948:The game was formally announced during Bethesda's
4243:"The Top Ten Most Promising New Characters of E3"
3611:
3609:
3607:
2355:
2353:
2351:
2349:
1978:
1976:
5038:"The genius of Dishonored 2's Clockwork Mansion"
3314:
3312:
6109:Video games with gender-selectable protagonists
5257:"The Game Awards: Here's the full winners list"
3707:"The Propaganda and Branding of 'Dishonored 2'"
3562:"Dishonored 2 on Display in New Museum Exhibit"
3169:
3167:
3165:
2812:
2810:
2755:"Another familiar face returns to dishonored 2"
1642:National Academy of Video Game Trade Reviewers
5452:National Academy of Video Game Trade Reviewers
3672:
3670:
3618:"How French History Influenced 'Dishonored 2'"
2726:"Dishonored 2: a deeper, stranger stealth sim"
2256:"Dishonored 2: a deeper, stranger stealth sim"
1273:
1223:
741:As Arkane's Austin studio had left to work on
486:that the player can control are Corvo Attano (
5753:
5609:
4216:Parkin, Simon; Stuart, Keith (19 June 2015).
2414:
2412:
2293:
2291:
2289:
2287:
2285:
2283:
2281:
2279:
968:in an exhibit focused on French video games.
881:was largely built on the real world of 1837,
841:(hence its name) with inspiration from other
8:
4861:"A Closer Look At Dishonored 2's Best Level"
3679:"The secrets of Dishonored 2's mongrel city"
3253:
3251:
2603:
2601:
2599:
2597:
2595:
2593:
2591:
2532:
2530:
2172:
2170:
2168:
2166:
2111:
2109:
2107:
1166:
1114:awarded the game "Best Multiplatform Game".
5475:British Academy of Film and Television Arts
4514:
4512:
4298:: CS1 maint: numeric names: authors list (
3934:"Dishonored 2 – Novels and Comics Revealed"
3536:
3534:
637:. After having co-directed the first game,
5779:
5760:
5746:
5738:
5616:
5602:
5594:
5552:
4612:
4610:
3577:
3575:
3547:. No. 278. June 2016. pp. 46–57.
2780:
2778:
2298:Nouch, James (June 2016). "Dishonored 2".
2249:
2247:
2245:
2243:
2241:
2239:
1522:
1165:
1136:
32:
23:
6114:Video games featuring female protagonists
5009:"A new Dishonored 2 patch just hit Steam"
4676:
4674:
4483:
4481:
3677:Martin, Gareth Damian (12 January 2017).
3556:
3554:
2568:"The 10 must-have powers in Dishonored 2"
798:. Viktor Antonov, who helped conceive of
4742:
4740:
4738:
4644:
4642:
4458:"Dishonored 2 for PlayStation 4 Reviews"
4452:
4450:
4339:"Game Informer's Best Of E3 2016 Awards"
4189:"The Rise of the Female Hero at E3 2015"
5566:
5507:from the original on 24 September 2017.
5197:Dring, Christopher (21 November 2016).
5143:Nunneley, Stephany (15 November 2016).
4945:Nunneley, Stephany (10 November 2016).
4859:Alexandra, Heather (28 November 2016).
4774:
4772:
4649:Butterworth, Scott (12 November 2016).
4421:
4419:
4042:Hardawar, Devindra (15 December 2016).
3437:from the original on 23 September 2017.
3362:from the original on 24 September 2016.
3350:"Why Making 'Dishonored 2' Was So Hard"
3093:from the original on 26 September 2016.
3074:
3072:
2500:
2498:
1876:
5532:from the original on 18 November 2017.
5378:from the original on 11 February 2017.
5285:"Game of the Year 2016 — Dishonored 2"
5215:from the original on 21 November 2016.
5186:from the original on 21 November 2016.
4823:from the original on 15 November 2016.
4797:from the original on 26 December 2016.
4765:from the original on 19 November 2016.
4731:from the original on 14 November 2016.
4708:
4706:
4699:from the original on 14 November 2016.
4667:from the original on 14 November 2016.
4635:from the original on 14 November 2016.
4569:from the original on 26 December 2016.
4546:
4544:
4537:from the original on 15 November 2016.
4291:
3980:Hardawar, Devindra (24 October 2016).
2179:"21 Things We Know About Dishonored 2"
2145:Yin-Poole, Wesley (11 November 2016).
2134:from the original on 14 November 2016.
293:, it also drew inspiration from other
5354:from the original on 12 January 2017.
5273:from the original on 2 December 2016.
4806:
4804:
4617:Kozanitis, James (11 November 2016).
4580:
4578:
4576:
4176:from the original on 9 November 2015.
4160:"The 15 biggest surprises of E3 2015"
3527:from the original on 12 January 2013.
3319:Davenport, James (6 September 2016).
2903:. Level/area: The Royal Conservatory.
2393:Morris, Tatiana (17 September 2015).
2324:Butterworth, Scott (12 August 2016).
474:Actors portraying Corvo and Emily at
7:
6159:Video games directed by Harvey Smith
5493:London, Andrew (21 September 2017).
4681:Sullivan, Lucas (11 November 2016).
2566:Sullivan, Lucas (15 November 2016).
2232:. Level/area: The Clockwork Mansion.
2054:Parkin, Jeffrey (21 February 2017).
1912:. Level/area: A Long Day in Dunwall.
1170:
1141:
6079:Video games about spirit possession
5418:Dornbush, Jonathon (2 March 2017).
4912:Hamilton, Kirk (10 November 2016).
4489:"Dishonored 2 for Xbox One Reviews"
3022:McWhertor, Michael (14 June 2015).
3008:. Level/area: Death to the Empress.
2116:MacLeod, Riley (14 November 2016).
1743:Original Dramatic Score, Franchise
1275:
1225:
1132:
1005:In May 2016, Bethesda announced a
346:one of the greatest games ever made
6119:Video games scored by Daniel Licht
5312:Frushtick, Russ (3 January 2017).
5255:Stark, Chelsea (1 December 2016).
5168:Arif, Shabana (21 November 2016).
5114:Phillips, Tom (14 November 2016).
4974:Bogos, Steven (12 November 2016).
4834:Gerardi, Matt (16 November 2016).
4713:O'Brien, Lucy (13 November 2016).
4551:Plessas, Nick (17 November 2016).
4519:Carter, Chris (14 November 2016).
4412:from the original on 24 July 2016.
4326:from the original on 29 June 2012.
4147:from the original on 12 June 2017.
4071:Sarkar, Samit (14 December 2016).
4023:from the original on 10 April 2018
3752:from the original on 16 June 2015.
3616:Birnbaum, Ian (5 September 2016).
3448:Hillier, Brenna (10 August 2017).
3398:Tucker, Jake (29 September 2016).
3174:Wilson, Aoife (1 September 2016).
3040:from the original on 17 June 2015.
2491:from the original on 13 June 2016.
2159:from the original on 26 June 2017.
2043:. Level/area: A Crack in the Slab.
1671:Camera Direction in a Game Engine
950:Electronic Entertainment Expo 2015
14:
5809:Dishonored: Death of the Outsider
5656:Dishonored: Death of the Outsider
5482:from the original on 7 June 2017.
5458:from the original on 7 June 2017.
5436:from the original on 7 June 2017.
5407:from the original on 7 June 2017.
5342:"15th Annual VES Awards Nominees"
5330:from the original on 7 June 2017.
5301:from the original on 7 June 2017.
5244:from the original on 7 June 2017.
5157:from the original on 3 July 2017.
5132:from the original on 7 June 2017.
5103:from the original on 7 June 2017.
5074:from the original on 4 July 2017.
5050:from the original on 4 July 2017.
5025:from the original on 7 June 2017.
4996:from the original on 7 June 2017.
4980:PC Performance Patch Coming Soon"
4963:from the original on 7 June 2017.
4934:from the original on 7 June 2017.
4901:from the original on 7 June 2017.
4873:from the original on 4 July 2017.
4848:from the original on 4 July 2017.
4779:Gies, Arthur (16 November 2016).
4747:Savage, Phil (18 November 2016).
4505:from the original on 7 June 2017.
4474:from the original on 7 June 2017.
4443:from the original on 7 June 2017.
4383:from the original on 7 June 2017.
4288:from the original on 7 June 2017.
4230:from the original on 7 June 2017.
4205:from the original on 1 July 2015.
4158:GamesRadar Staff (16 June 2015).
4118:from the original on 7 June 2017.
4100:Makuch, Eddie (12 January 2017).
4089:from the original on 7 June 2017.
4060:from the original on 7 June 2017.
4009:Donnelly, Joe (9 February 2018).
3998:from the original on 7 June 2017.
3921:from the original on 7 June 2017.
3892:from the original on 7 June 2017.
3868:from the original on 7 June 2017.
3810:from the original on 7 June 2017.
3792:Whitaker, Ron (1 November 2016).
3781:from the original on 7 June 2017.
3723:from the original on 7 June 2017.
3694:from the original on 7 June 2017.
3663:from the original on 7 June 2017.
3645:Jones, Robert (4 November 2016).
3634:from the original on 7 June 2017.
3600:from the original on 7 June 2017.
3582:Chalk, Andy (17 September 2015).
3509:Purchese, Robert (18 July 2012).
3423:Davenport, James (1 March 2017).
3412:from the original on 3 July 2017.
3387:from the original on 3 July 2017.
3337:from the original on 7 June 2017.
3276:from the original on 7 June 2017.
3244:from the original on 7 June 2017.
3221:from the original on 7 June 2017.
3192:from the original on 7 June 2017.
3158:from the original on 7 June 2017.
3065:from the original on 3 July 2017.
2803:from the original on 7 June 2017.
2742:from the original on 18 May 2016.
2584:from the original on 7 June 2017.
2523:from the original on 7 June 2017.
2505:Carter, Chris (20 January 2017).
2462:from the original on 7 June 2017.
2437:from the original on 7 June 2017.
2405:from the original on 7 June 2017.
2342:from the original on 7 June 2017.
2272:from the original on 18 May 2016.
2100:from the original on 7 June 2017.
1487:takes everything you loved about
1055:Dishonored: Death of the Outsider
964:art, were featured on display at
615:Dishonored: Death of the Outsider
351:Dishonored: Death of the Outsider
6084:Video games about the paranormal
6069:Video games about psychic powers
6044:PlayStation 4 Pro enhanced games
5954:
5953:
5723:
5722:
5581:
5569:
5518:Chalk, Andy (17 November 2017).
5366:"15th Annual VES Awards Winners"
5226:Byrne, Katharine (30 May 2017).
5085:GameCentral (14 November 2016).
5036:Kelly, Andy (23 November 2016).
4811:Bell, Alice (14 November 2016).
4585:Bertz, Matt (14 November 2016).
3903:Paget, Mat (29 September 2016).
3850:Saed, Sherif (8 November 2016).
3232:Morris, Tatiana (28 July 2016).
3140:Donaldson, Alex (21 June 2016).
3079:Maguire, Matt (24 August 2016).
3051:Kerr, Chris (14 November 2016).
2785:Hillier, Brenna (13 June 2016).
1969:. Level/area: Edge of the World.
1663:Art Direction, Period Influence
1294:
1289:
1284:
1279:
1274:
1244:
1239:
1234:
1229:
1224:
733:, considered as merely a binary
6104:Video games developed in France
6099:Video games adapted into novels
6094:Video games adapted into comics
5834:Dark Messiah of Might and Magic
5007:Chalk, Andy (6 December 2016).
4337:Hilliard, Kyle (21 June 2016).
4241:Cook, Hershall (19 June 2015).
4187:Hindes, Daniel (30 June 2015).
3373:Jenkins, David (23 June 2015).
2971:. Level/area: The Grand Palace.
2753:Gwaltney, Javy (15 June 2016).
2724:Thursten, Chris (17 May 2016).
2473:Frank, Allegra (13 June 2016).
2419:Hussain, Tamoor (17 May 2016).
2254:Thursten, Chris (17 May 2016).
1767:Sound Editing in a Game Cinema
4270:IGN's E3 Crew (14 June 2016).
3951:Hester, Blake (28 June 2016).
3763:Macy, Seth G. (18 June 2016).
3734:Phillips, Tom (14 June 2015).
3705:Vice Staff (2 November 2016).
3348:Muncy, Jake (17 August 2016).
3258:Makuch, Eddie (30 June 2016).
2507:"Dishonored 2 character guide"
2082:Karmali, Luke (23 June 2015).
2006:. Level/area: The Good Doctor.
1118:gave the game "Best of Show".
999:Dishonored: Definitive Edition
771:Art, level design, and setting
665:. The Void engine is based on
541:), Dunwall's genius inventor;
1:
6089:Video games about time travel
4427:"Dishonored 2 for PC Reviews"
4396:"Eurogamer's best of E3 2016"
3476:Parfitt, Ben (15 June 2017).
3203:Keefer, John (28 July 2016).
2360:Smith, Harvey (27 May 2016).
1620:Game Developers Choice Awards
1597:Visual Effects Society Awards
837:Based on the Cypriot city of
263:. It is the sequel to 2012's
6129:Video games about witchcraft
6019:First-person adventure games
4129:Gach, Ethan (12 June 2017).
3405:International Business Times
2937:. Level/area: Dust District.
2448:Smith, Adam (13 June 2016).
2177:Bertz, Matt (21 June 2016).
1800:British Academy Games Awards
1425:artificial intelligence (AI)
659:that was previously used in
4394:Welsh, Oli (17 June 2016).
3932:Lewis, Anne (25 May 2016).
3287:Reeves, Ben (11 May 2016).
2695:Reeves, Ben (16 May 2016).
2370:. Interview. Archived from
1711:Direction in a Game Cinema
1551:Best Action/Adventure Game
1392:'s Nick Plessas wrote that
873:and looking at the work of
6175:
5396:Game Developers Conference
3821:Bertz, Matt (3 May 2016).
2817:Bertz, Matt (3 May 2016).
2666:Bertz, Matt (9 May 2016).
2637:Bertz, Matt (9 May 2016).
2608:Reeves, Ben (6 May 2016).
2537:Bertz, Matt (9 May 2016).
1845:Ultimate Game of the Year
1751:Song, Original Or Adapted
1650:
1641:
1576:
1047:received later updates. A
6144:Xbox One X enhanced games
6074:Video games about revenge
6049:Single-player video games
5950:
5719:
5062:"The best levels of 2016"
4558:Electronic Gaming Monthly
1840:
1829:
1809:
1798:
1629:
1618:
1606:
1595:
1542:
1390:Electronic Gaming Monthly
1194:Electronic Gaming Monthly
1174:
1171:
1145:
1142:
1039:The Peeress and the Price
978:released to manufacturing
31:
6029:Fiction about government
5999:Dark fantasy video games
5994:Bethesda Softworks games
5389:Staff (4 January 2017).
4928:Univision Communications
4918:Is Having Trouble On PC"
4367:"Best of E3 2016 awards"
4272:"Best of E3 2016 Awards"
4141:Univision Communications
1783:Use of Sound, Franchise
984:by anti-piracy software
383:first-person perspective
354:, was released in 2017.
6154:The Game Awards winners
6134:Xbox Cloud Gaming games
5862:Wolfenstein: Youngblood
5855:Wolfenstein: Cyberpilot
3689:Kill Screen Media, Inc.
1791:Game, Franchise Action
1719:Game Design, Franchise
1483:wrote in her verdict: "
1035:The Art of Dishonored 2
482:The main characters of
393:, the protagonist from
381:elements played from a
348:. A standalone sequel,
309:. Voice actors include
5984:Action-adventure games
5371:Visual Effects Society
5347:Visual Effects Society
4521:"Review: Dishonored 2"
2869:. Level/area: Credits.
1831:Golden Joystick Awards
1021:, the first of which,
945:
791:
641:worked as director of
479:
367:
6059:Steampunk video games
6009:Dystopian video games
4781:"Dishonored 2 review"
4749:"Dishonored 2 review"
4715:"Dishonored 2 Review"
4651:"Dishonored 2 Review"
4619:"Dishonored 2 Review"
4553:"Dishonored 2 review"
1804:Artistic Achievement
1655:Animation, Technical
936:
834:in creating Karnaca.
778:
671:subsurface scattering
494:, and Emily Kaldwin (
473:
387:Empress Emily Kaldwin
375:action-adventure game
365:
241:action-adventure game
6014:Fiction about murder
5989:Arkane Studios games
5297:. 15 December 2016.
5070:. 26 December 2016.
4887:(28 February 2017).
4603:on 15 November 2016.
3115:on 26 September 2016
2988:(11 November 2016).
2951:(11 November 2016).
2917:(11 November 2016).
2883:(11 November 2016).
2849:(11 November 2016).
2212:(11 November 2016).
2023:(11 November 2016).
1986:(11 November 2016).
1949:(11 November 2016).
1892:(11 November 2016).
1645:Animation, Artistic
1547:The Game Awards 2016
1384:capabilities on the
952:press conference by
828:industrial designers
720:The Brigmore Witches
716:The Knife of Dunwall
712:downloadable content
512:The Brigmore Witches
508:The Knife of Dunwall
422:Abilities and powers
6054:Stealth video games
6039:PlayStation 4 games
6004:Dishonored (series)
5901:Return to Ravenholm
5576:Speculative fiction
5350:. 10 January 2017.
4319:Game Critics Awards
3839:on 18 October 2016.
1835:Best Visual Design
1735:Lighting/Texturing
1687:Control Design, 3D
1168:
1139:
1108:Game Critics Awards
782:takes place in the
645:. Though the first
385:. After playing as
6064:Video game sequels
5941:Raphaël Colantonio
5699:Bethesda Softworks
4819:. Resero Network.
3938:Bethesda Softworks
3566:Bethesda Softworks
3006:Bethesda Softworks
2969:Bethesda Softworks
2935:Bethesda Softworks
2901:Bethesda Softworks
2867:Bethesda Softworks
2455:Rock Paper Shotgun
2230:Bethesda Softworks
2118:"Tips For Playing
2041:Bethesda Softworks
2004:Bethesda Softworks
1967:Bethesda Softworks
1910:Bethesda Softworks
1695:Control Precision
1431:Lucas Sullivan of
1366:display resolution
1137:
1033:-created artbook,
972:appeared again at
958:Raphaël Colantonio
946:
867:Malibu, California
792:
635:Bethesda Softworks
521:), captain of the
480:
368:
275:nonlinear gameplay
249:Bethesda Softworks
59:Bethesda Softworks
5966:
5965:
5924:
5923:
5735:
5734:
5454:. 20 March 2017.
5204:GamesIndustry.biz
5097:Bauer Media Group
3568:. 6 October 2015.
3490:on 20 August 2017
3240:. GameZone Next.
2401:. GameZone Next.
2308:. pp. 46–57.
1852:
1851:
1727:Game Engineering
1679:Character Design
1634:Game of the Year
1586:Game of the Year
1567:Game of the Year
1435:complimented its
1350:
1349:
1164:
1163:
1031:Dark Horse Comics
633:and published by
629:was developed by
547:Robin Lord Taylor
500:Vincent D'Onofrio
492:the previous game
331:Vincent D'Onofrio
319:Robin Lord Taylor
247:and published by
232:
231:
6166:
6024:Gangs in fiction
5979:2016 video games
5957:
5956:
5780:
5762:
5755:
5748:
5739:
5726:
5725:
5618:
5611:
5604:
5595:
5586:
5585:
5584:
5574:
5573:
5565:
5556:
5551:
5550:
5548:Official website
5534:
5533:
5515:
5509:
5508:
5490:
5484:
5483:
5478:. 6 April 2017.
5466:
5460:
5459:
5444:
5438:
5437:
5415:
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5408:
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5380:
5379:
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4701:
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4678:
4669:
4668:
4646:
4637:
4636:
4614:
4605:
4604:
4599:. Archived from
4582:
4571:
4570:
4548:
4539:
4538:
4516:
4507:
4506:
4485:
4476:
4475:
4454:
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4444:
4423:
4414:
4413:
4391:
4385:
4384:
4379:. 22 June 2016.
4363:
4357:
4356:
4351:. Archived from
4334:
4328:
4327:
4310:
4304:
4303:
4297:
4289:
4267:
4261:
4260:
4259:on 20 June 2015.
4255:. Archived from
4238:
4232:
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4061:
4039:
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4032:
4030:
4028:
4006:
4000:
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3977:
3971:
3970:
3965:. Archived from
3948:
3942:
3941:
3929:
3923:
3922:
3900:
3894:
3893:
3876:
3870:
3869:
3847:
3841:
3840:
3835:. Archived from
3818:
3812:
3811:
3789:
3783:
3782:
3760:
3754:
3753:
3731:
3725:
3724:
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3549:
3548:
3541:"Dishonored 2".
3538:
3529:
3528:
3506:
3500:
3499:
3497:
3495:
3486:. Archived from
3473:
3467:
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3445:
3439:
3438:
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3395:
3389:
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3316:
3307:
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3301:. Archived from
3284:
3278:
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3245:
3229:
3223:
3222:
3200:
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3193:
3171:
3160:
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3137:
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3127:
3122:
3120:
3111:. Archived from
3101:
3095:
3094:
3076:
3067:
3066:
3048:
3042:
3041:
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3010:
3009:
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2837:
2836:
2831:. Archived from
2814:
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2782:
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2772:
2767:. Archived from
2750:
2744:
2743:
2721:
2715:
2714:
2709:. Archived from
2692:
2686:
2685:
2680:. Archived from
2663:
2657:
2656:
2651:. Archived from
2634:
2628:
2627:
2622:. Archived from
2605:
2586:
2585:
2563:
2557:
2556:
2551:. Archived from
2534:
2525:
2524:
2502:
2493:
2492:
2470:
2464:
2463:
2445:
2439:
2438:
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2383:
2381:
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2321:
2310:
2309:
2304:. No. 304.
2295:
2274:
2273:
2251:
2234:
2233:
2206:
2197:
2196:
2195:on 22 June 2015.
2191:. Archived from
2174:
2161:
2160:
2142:
2136:
2135:
2113:
2102:
2101:
2079:
2073:
2072:
2070:
2068:
2051:
2045:
2044:
2017:
2008:
2007:
1980:
1971:
1970:
1943:
1914:
1913:
1886:
1759:Song Collection
1583:'s Best of 2016
1564:'s Best of 2016
1523:
1474:
1467:
1449:
1422:
1375:Chris Carter of
1299:
1298:
1297:
1293:
1292:
1288:
1287:
1283:
1282:
1278:
1277:
1249:
1248:
1247:
1243:
1242:
1238:
1237:
1233:
1232:
1228:
1227:
1169:
1140:
1027:Adam Christopher
1023:The Corroded Man
982:tamper-protected
875:AgustĂn Casasola
804:
762:
709:
539:Roger L. Jackson
476:Paris Games Week
342:2016 Game Awards
213:Action-adventure
202:11 November 2016
104:SĂ©bastien Mitton
36:
24:
6174:
6173:
6169:
6168:
6167:
6165:
6164:
6163:
5969:
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4680:
4679:
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4661:CBS Interactive
4648:
4647:
4640:
4624:Game Revolution
4616:
4615:
4608:
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4583:
4574:
4550:
4549:
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4499:CBS Interactive
4487:
4486:
4479:
4468:CBS Interactive
4456:
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4448:
4437:CBS Interactive
4425:
4424:
4417:
4393:
4392:
4388:
4365:
4364:
4360:
4355:on 7 June 2017.
4336:
4335:
4331:
4314:"2016 Nominees"
4312:
4311:
4307:
4290:
4269:
4268:
4264:
4240:
4239:
4235:
4215:
4214:
4210:
4199:CBS Interactive
4186:
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4157:
4156:
4152:
4128:
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4123:
4112:CBS Interactive
4099:
4098:
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4070:
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4041:
4040:
4036:
4026:
4024:
4008:
4007:
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3979:
3978:
3974:
3969:on 7 June 2017.
3950:
3949:
3945:
3931:
3930:
3926:
3915:CBS Interactive
3902:
3901:
3897:
3888:. 7 June 2017.
3878:
3877:
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3848:
3844:
3820:
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3786:
3762:
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3367:
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3346:
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3318:
3317:
3310:
3305:on 12 May 2016.
3286:
3285:
3281:
3270:CBS Interactive
3257:
3256:
3249:
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2771:on 7 June 2017.
2752:
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2713:on 7 June 2017.
2694:
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2636:
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2626:on 7 June 2017.
2607:
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2555:on 7 June 2017.
2536:
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2467:
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2431:CBS Interactive
2418:
2417:
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2392:
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2377:
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2336:CBS Interactive
2323:
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2253:
2252:
2237:
2208:
2207:
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2114:
2105:
2081:
2080:
2076:
2066:
2064:
2053:
2052:
2048:
2019:
2018:
2011:
1982:
1981:
1974:
1945:
1944:
1917:
1888:
1887:
1878:
1874:
1869:
1857:
1703:Costume Design
1521:
1497:
1472:
1465:
1447:
1420:
1405:Game Revolution
1351:
1295:
1290:
1285:
1280:
1245:
1240:
1235:
1230:
1159:
1157:
1138:Aggregate score
1135:
1131:
1069:
1064:
1013:and written by
941:exhibit at the
931:
888:Level designers
845:countries like
843:southern Europe
802:
784:southern Europe
773:
760:
707:
690:gaslamp fantasy
657:Unreal Engine 3
624:
598:
586:Richard Cansino
575:John Gegenhuber
559:
488:Stephen Russell
468:
447:
442:
424:
360:
297:countries like
194:
130:
126:Austin Grossman
22:
21:2016 video game
17:
16:2016 video game
12:
11:
5:
6172:
6170:
6162:
6161:
6156:
6151:
6149:Immersive sims
6146:
6141:
6139:Xbox One games
6136:
6131:
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6121:
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6111:
6106:
6101:
6096:
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6081:
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5919:
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5887:
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5883:Marvel's Blade
5879:
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5788:
5777:
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5772:
5769:Arkane Studios
5767:
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5733:
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5720:
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5694:Arkane Studios
5690:
5688:
5684:
5683:
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5680:
5675:
5669:
5667:
5663:
5662:
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5540:External links
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2949:Arkane Studios
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2915:Arkane Studios
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2881:Arkane Studios
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2847:Arkane Studios
2838:
2835:on 3 May 2016.
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2797:Videogaming247
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2210:Arkane Studios
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2021:Arkane Studios
2009:
1984:Arkane Studios
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1370:system crashes
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5448:"2016 Awards"
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5209:Gamer Network
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4841:The A.V. Club
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4592:Game Informer
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4406:Gamer Network
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4344:Game Informer
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4248:Game Informer
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3997:
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3958:Game Informer
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3828:Game Informer
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3746:Gamer Network
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3544:Game Informer
3537:
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3521:Gamer Network
3518:
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3355:Rolling Stone
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3294:Game Informer
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3186:Gamer Network
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2889:PlayStation 4
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2855:PlayStation 4
2852:
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2826:
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2824:Game Informer
2820:
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2798:
2794:
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2760:Game Informer
2756:
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2673:Game Informer
2669:
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2644:Game Informer
2640:
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2363:
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2029:PlayStation 4
2026:
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2016:
2014:
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1072:Emily Kaldwin
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1025:, written by
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1015:Gordon Rennie
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579:Melendy Britt
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551:April Stewart
548:
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523:Dreadful Wale
520:
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504:Erin Cottrell
501:
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253:PlayStation 4
250:
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243:developed by
242:
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227:Single-player
225:
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121:Terri Brosius
119:
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94:Hugues Tardif
93:
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90:Programmer(s)
87:
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5936:Harvey Smith
5913:
5908:The Crossing
5906:
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5839:
5832:
5825:
5807:
5802:Dishonored 2
5801:
5800:
5793:
5783:
5721:
5703:
5678:The Outsider
5673:Corvo Attano
5654:
5649:Dishonored 2
5648:
5647:
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5238:NewBay Media
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5012:
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4985:The Escapist
4983:
4978:Dishonored 2
4977:
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4940:
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4916:Dishonored 2
4915:
4907:
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4622:
4601:the original
4590:
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4531:ModernMethod
4524:
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4389:
4370:
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4353:the original
4342:
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4275:
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4257:the original
4246:
4236:
4223:The Guardian
4221:
4211:
4192:
4182:
4163:
4153:
4134:
4124:
4105:
4095:
4076:
4066:
4047:
4037:
4025:. Retrieved
4014:
4004:
3985:
3975:
3967:the original
3956:
3946:
3927:
3908:
3898:
3885:TorrentFreak
3883:
3874:
3855:
3845:
3837:the original
3826:
3816:
3799:The Escapist
3797:
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3768:
3758:
3739:
3729:
3710:
3700:
3682:
3650:
3640:
3621:
3587:
3542:
3514:
3504:
3492:. Retrieved
3488:the original
3481:
3471:
3459:. Retrieved
3453:
3443:
3428:
3418:
3403:
3393:
3378:
3368:
3353:
3343:
3324:
3303:the original
3292:
3282:
3263:
3237:
3227:
3208:
3198:
3179:
3145:
3124:
3117:. Retrieved
3113:the original
3108:
3099:
3084:
3056:
3046:
3027:
2990:Dishonored 2
2989:
2953:Dishonored 2
2952:
2943:
2919:Dishonored 2
2918:
2909:
2885:Dishonored 2
2884:
2875:
2851:Dishonored 2
2850:
2841:
2833:the original
2822:
2790:
2769:the original
2758:
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2711:the original
2700:
2690:
2682:the original
2671:
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2653:the original
2642:
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2613:
2571:
2561:
2553:the original
2542:
2510:
2478:
2468:
2453:
2443:
2424:
2398:
2388:
2376:. Retrieved
2372:the original
2365:
2329:
2299:
2259:
2214:Dishonored 2
2213:
2193:the original
2182:
2150:
2140:
2125:
2120:Dishonored 2
2119:
2087:
2077:
2065:. Retrieved
2059:
2049:
2025:Dishonored 2
2024:
1988:Dishonored 2
1987:
1951:Dishonored 2
1950:
1894:Dishonored 2
1893:
1814:Game Design
1624:Best Design
1513:Dishonored 2
1512:
1500:Dishonored 2
1499:
1498:
1488:
1485:Dishonored 2
1484:
1480:
1470:Dishonored 2
1469:
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1456:
1452:
1444:
1440:
1432:
1430:
1417:
1414:Dishonored 2
1413:
1408:
1400:
1399:Writing for
1398:
1394:Dishonored 2
1393:
1374:
1354:Dishonored 2
1353:
1352:
1341:
1329:
1317:
1304:
1266:
1254:
1216:
1204:
1192:
1180:
1160:XONE: 88/100
1129:Post-release
1119:
1115:
1111:
1104:Dishonored 2
1103:
1102:
1095:
1089:
1085:The Guardian
1083:
1070:
1053:
1045:Dishonored 2
1044:
1043:
1038:
1034:
1022:
1011:Titan Comics
1006:
1004:
997:
993:Dishonored 2
992:
991:Preordering
990:
970:Dishonored 2
969:
961:
953:
947:
939:Dishonored 2
938:
937:Part of the
922:Dishonored 2
921:
918:
898:
896:
883:Dishonored 2
882:
878:
836:
819:anthropology
815:
811:Dishonored 2
810:
807:Dishonored 2
806:
799:
796:Dishonored 2
795:
793:
787:
780:Dishonored 2
779:
765:Dishonored 2
764:
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750:Dishonored 2
749:
747:
742:
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724:
719:
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704:
701:Dishonored 2
700:
698:
686:Dishonored 2
685:
681:
676:
675:
660:
650:
646:
643:Dishonored 2
642:
639:Harvey Smith
627:Dishonored 2
626:
625:
613:
611:
607:
603:
599:
590:
583:
572:
564:
560:
543:the Outsider
535:Jamie Hector
531:Sam Rockwell
527:Pedro Pascal
522:
516:
511:
507:
484:Dishonored 2
483:
481:
448:
434:
425:
411:Dishonored 2
410:
409:
404:
401:
394:
391:Corvo Attano
371:Dishonored 2
370:
369:
349:
337:Dishonored 2
336:
335:
327:Pedro Pascal
323:Jamie Hector
315:Sam Rockwell
286:
282:Dishonored 2
281:
279:
271:Corvo Attano
264:
236:Dishonored 2
235:
234:
233:
150:
141:Daniel Licht
117:Sandra Duval
83:Dinga Bakaba
71:Harvey Smith
54:Publisher(s)
42:Developer(s)
27:Dishonored 2
18:
5827:Arx Fatalis
5588:Video games
4629:CraveOnline
4526:Destructoid
3684:Kill Screen
2301:GamesMaster
1509:Chart-Track
1377:Destructoid
1268:GamesRadar+
1182:Destructoid
1172:Publication
1158:PS4: 88/100
1067:Pre-release
1019:Titan Books
966:Art Ludique
943:Art Ludique
892:Art Nouveau
622:Development
460:dust storms
245:Arkane Lyon
172:Platform(s)
165:Void Engine
136:Composer(s)
78:Designer(s)
66:Director(s)
47:Arkane Lyon
5973:Categories
5795:Dishonored
5785:Dishonored
5666:Characters
5642:Dishonored
5626:Dishonored
5430:Ziff Davis
5295:Future plc
5043:GamesRadar
5019:Future plc
4990:Defy Media
4885:Dishonored
4759:Future plc
4725:Ziff Davis
4693:Future plc
4688:GamesRadar
4494:Metacritic
4463:Metacritic
4432:Metacritic
4377:Future plc
4282:Ziff Davis
4170:Future plc
4165:GamesRadar
3804:Defy Media
3775:Ziff Davis
3717:Vice Media
3657:Future plc
3628:Vice Media
3594:Future plc
3331:Future plc
3109:Gameplanet
3086:Gameplanet
2736:Future plc
2578:Future plc
2573:GamesRadar
2306:Future plc
2266:Future plc
2094:Ziff Davis
1872:References
1848:Nominated
1838:Nominated
1825:Nominated
1822:Narrative
1817:Nominated
1807:Nominated
1794:Nominated
1786:Nominated
1778:Nominated
1770:Nominated
1762:Nominated
1754:Nominated
1746:Nominated
1738:Nominated
1730:Nominated
1722:Nominated
1714:Nominated
1698:Nominated
1690:Nominated
1682:Nominated
1674:Nominated
1666:Nominated
1658:Nominated
1648:Nominated
1637:Nominated
1627:Nominated
1614:Nominated
1604:Nominated
1589:7th Place
1489:Dishonored
1441:GamesRadar
1433:GamesRadar
1409:Dishonored
1382:frame rate
1362:frame rate
1358:Metacritic
1156:PC: 86/100
1152:Metacritic
1143:Aggregator
1076:GamesRadar
1007:Dishonored
962:Dishonored
954:Dishonored
879:Dishonored
877:. Whereas
871:Shorpy.com
832:architects
800:Dishonored
788:Dishonored
758:Dishonored
754:Dishonored
731:Dishonored
727:Dishonored
705:Dishonored
682:Dishonored
677:Dishonored
662:Dishonored
647:Dishonored
466:Characters
429:skill tree
405:Dishonored
396:Dishonored
287:Dishonored
280:Ideas for
266:Dishonored
239:is a 2016
152:Dishonored
5893:Cancelled
5869:Deathloop
5841:KarmaStar
5705:Deathloop
5500:TechRadar
5324:Vox Media
5267:Vox Media
5121:Eurogamer
4791:Vox Media
4401:Eurogamer
4083:Vox Media
3741:Eurogamer
3516:Eurogamer
3494:12 August
3461:12 August
3210:Shacknews
3181:Eurogamer
3119:20 August
3058:Gamasutra
3034:Vox Media
2517:Vox Media
2485:Vox Media
2378:12 August
2152:Eurogamer
1519:Accolades
1134:Reception
1121:Eurogamer
1062:Reception
906:Australia
694:steampunk
667:id Tech 5
525:; Paolo (
110:Writer(s)
100:Artist(s)
5959:Category
5943:(former)
5728:Category
5530:Archived
5525:PC Gamer
5505:Archived
5480:Archived
5456:Archived
5434:Archived
5405:Archived
5376:Archived
5352:Archived
5328:Archived
5299:Archived
5290:PC Gamer
5271:Archived
5242:Archived
5213:Archived
5184:Archived
5155:Archived
5130:Archived
5101:Archived
5072:Archived
5067:PC Gamer
5048:Archived
5023:Archived
5014:PC Gamer
4994:Archived
4961:Archived
4932:Archived
4899:Archived
4871:Archived
4846:Archived
4821:Archived
4795:Archived
4763:Archived
4754:PC Gamer
4729:Archived
4697:Archived
4665:Archived
4656:GameSpot
4633:Archived
4597:GameStop
4567:Archived
4535:Archived
4503:Archived
4472:Archived
4441:Archived
4410:Archived
4381:Archived
4372:PC Gamer
4349:GameStop
4324:Archived
4294:cite web
4286:Archived
4253:GameStop
4228:Archived
4203:Archived
4194:GameSpot
4174:Archived
4145:Archived
4116:Archived
4107:GameSpot
4087:Archived
4058:Archived
4049:Engadget
4027:10 April
4021:Archived
4016:PC Gamer
3996:Archived
3987:Engadget
3963:GameStop
3919:Archived
3910:GameSpot
3890:Archived
3866:Archived
3833:GameStop
3808:Archived
3779:Archived
3750:Archived
3721:Archived
3692:Archived
3661:Archived
3632:Archived
3598:Archived
3589:PC Gamer
3525:Archived
3435:Archived
3430:PC Gamer
3410:Archived
3385:Archived
3360:Archived
3335:Archived
3326:PC Gamer
3299:GameStop
3274:Archived
3265:GameSpot
3242:Archived
3238:GameZone
3219:Archived
3215:Gamerhub
3190:Archived
3156:Archived
3091:Archived
3063:Archived
3038:Archived
3002:Xbox One
2965:Xbox One
2931:Xbox One
2897:Xbox One
2863:Xbox One
2829:GameStop
2801:Archived
2765:GameStop
2740:Archived
2731:PC Gamer
2707:GameStop
2678:GameStop
2649:GameStop
2620:GameStop
2582:Archived
2549:GameStop
2521:Archived
2489:Archived
2460:Archived
2435:Archived
2426:GameSpot
2403:Archived
2399:GameZone
2340:Archived
2331:GameSpot
2270:Archived
2261:PC Gamer
2226:Xbox One
2189:GameStop
2157:Archived
2132:Archived
2098:Archived
2037:Xbox One
2000:Xbox One
1963:Xbox One
1906:Xbox One
1855:See also
1562:PC Gamer
1532:Category
1457:PC Gamer
1453:PC Gamer
1418:GameSpot
1386:Xbox One
1318:PC Gamer
1256:GameSpot
1116:PC Gamer
1080:GameSpot
904:such as
823:politics
440:Synopsis
358:Gameplay
261:Xbox One
208:Genre(s)
190:Xbox One
5876:Redfall
5687:Related
5562:Portals
5401:UBM plc
5319:Polygon
5262:Polygon
4894:Twitter
4786:Polygon
4078:Polygon
3029:Polygon
2998:Windows
2961:Windows
2927:Windows
2893:Windows
2859:Windows
2512:Polygon
2480:Polygon
2222:Windows
2067:26 June
2061:Polygon
2033:Windows
1996:Windows
1959:Windows
1902:Windows
1581:Polygon
1462:Polygon
1331:Polygon
1211:9.25/10
974:E3 2016
929:Release
900:Deus Ex
839:Larnaca
596:Endings
445:Setting
379:stealth
291:Larnaca
257:Windows
223:Mode(s)
217:stealth
199:Release
185:Windows
5929:People
4923:Kotaku
4866:Kotaku
4136:Kotaku
2127:Kotaku
1535:Result
1368:, and
1336:8.5/10
1324:93/100
1311:9.3/10
1187:7.5/10
986:Denuvo
914:Africa
847:Greece
735:ersatz
452:silver
373:is an
329:, and
305:, and
299:Greece
259:, and
160:Engine
147:Series
5819:Other
5776:Games
5634:Games
5175:VG247
5150:VG247
5092:Metro
4952:VG247
3857:VG247
3455:VG247
3380:Metro
3147:VG247
2792:VG247
1867:Notes
1577:2017
1543:2016
1529:Award
1505:Steam
1495:Sales
1473:'
1466:'
1448:'
1421:'
1346:10/10
1175:Score
1146:Score
910:India
855:Spain
851:Italy
803:'
761:'
748:With
708:'
377:with
307:Spain
303:Italy
5915:LMNO
5848:Prey
4300:link
4029:2018
3712:Vice
3623:Vice
3496:2017
3463:2017
3121:2022
2380:2017
2069:2017
1706:Won
1570:Won
1554:Won
1538:Ref
1526:Year
1364:and
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