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Door Door

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341:, courses composed of platforms conjoined by assorted ladders. To trap the aliens, players approach the door from the side its handle is on, open it by running across it, lure the advancing villains inside, and shut the door before they escape. Trapped doors cannot be opened again. Chun can jump to avoid the aliens, who can kill him on touch. Bombs and nails, which sometimes appear on the screen, are also lethal. When the player dies (provided they have continues) they restart the level with previously trapped aliens vanished, and all doors are accessible again. 724:, was released two years after the original in February 1985. The game was ported to MSX computers, NEC's PC-6001, PC-6001mkII, PC-6601, PC-8001mkII, PC-8801, PC-8801mkII, PC-8801mkIISR models, and PC-9801, Sharp's MZ-2000, X1, Hitachi's S1, Toshiba's Pasopia-7, and Fujitsu's FM-7. It features 100 levels and the option to start the game from the new set of levels (beginning with level 51). Encouraged by the rapidly increasing popularity of video game consoles in Japan, Enix also ported 389:. The tenth level, a flat expanse with two Namegon aliens and one door, illustrates this dilemma. Because the level begins with them spaced far apart, it is initially impossible to guide both aliens in the single door without one escaping. Allowing one to escape, however, places it closer to its counterpart, in turn enabling the player to trap both. If the player traps only one, then they must sacrifice one life as the stage will be impossible to complete. 270: 252:. The game was the runner-up in the Enix-sponsored "First Game and Hobby Program Contest" in 1982, winning the Outstanding Program Award with a prize of 500,000 yen. Enix was given the rights to the game and ported it to several Japanese home computers. Chun, the name of the protagonist, was a nickname given to Nakamura by one of his friends. 381:
As players advance, the levels become more complicated, many requiring abstract strategies. The eighth level pits Chunt against a lone Otapyon alien; the player's strategy requires purposely allowing the Otapyon to shadow his jumps with the intention of guiding the unsuspecting Otapyon across the
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The 50th level requires such timing that failure at any part guarantees an impossible-to-win scenario. As in the previous case, the player's only option is to intentionally lose a life to continue play. This is not a programming error, but another aspect of the game's difficulty level. This is a
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remaining. Points are awarded for trapping aliens behind doors (with extra points going to players who corral multiple aliens behind one door) and collecting confectionery that intermittently appear and disappear on the playing screen, which include a striped piece of candy, an
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tile. Players begin with three lives. Scoring 10,000 points awards the player an extra life; scoring intervals of 20,000 points thereafter awards the player more lives. If the player loses all lives, the game is over, forcing the player to restart from the first level.
236:. Controlling a small character named Chun, the player is tasked with completing each stage by trapping different kinds of aliens behind sliding doors. Chun can jump over the aliens and climb ladders, and must also avoid obstacles such as large nails and bombs. 41: 429:. To pool the talent of individual game designers, Enix sponsored a national programming contest. Three hundred programs were entered into the contest, and the first prize went to programming prodigy and high school student Koichi Nakamura for his puzzle game, 345: 462:. Like publishing companies and writers, Enix established the concept of royalties between them and their contractors. In 1984, Nakamura created a relatively exclusive contracting company, christened 334:
paths. The most predictable aliens Namegon and Amechan follow Chunt in the most direct path possible, Invekun deviates and follows roundabout paths using ladders, and Otapyon shadows Chunt's jumps.
413:; after completing the final level, the game simply restarts at the first level, although the player's accumulated score is retained for the player to build higher through continued play. 441:
became property of Enix. Enix published the game on a wide range of Japanese computers, including NEC's PC-8801, Fujitsu's FM-7, and Sharp's MZ-2000. With sales exceeding 200,000 copies,
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decided to set up Enix, going into the PC game business market, in 1982. Fukushima wasn't a programmer himself, and Enix, in a broad sense, was simply intended to be a
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was a huge success. The popularity of the budding console market prompted a 1985 release on Nintendo's Famicom. In 1986, Enix's third Famicom production and first
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Players control Chunt, a small, egg-shaped creature outfitted with a baseball cap. Chunt is relentlessly pursued by a quartet of aliens traveling in
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was a critical and commercial success — the PC-8801 version alone had sold 200,000 copies, and is considered a classic title for the Famicom.
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Enix's unique approach as a game company—contracting talent for game development, then publishing the games—started a new trend in the
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placed in the finals of the same contest with a computer tennis game; both were subsequently hired by Enix and the rights to
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for Japanese mobile phone networks. A faithful reproduction of the Famicom version, the application is available for the
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to Nintendo's Famicom. In March 2004, Chunsoft celebrated their 20th anniversary by releasing a version of
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Famicom cover shows the protagonist Chun leading aliens Amechan, Invekun, and Namegon into a trapped door.
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This looped animation demonstrates the basics of the game as Chun leads two aliens into a trapped door.
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The player's objective is to trap the aliens behind sliding doors positioned throughout each
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in Japanese) as the main protagonist is also featured in the 2008 visual novel
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The status bar running along the top of the playing screen gives the player's
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505i and 900i series phones, and can be downloaded from i-chunsoft for
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Inspired by the popularity of personal computers in the United States,
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If an alien remains with all doors closed, the player is placed in a
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as most games prevent such a scenario with a time limit (such as
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300 per month. To the right is a table of all licensed ports of
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and published in Japan in 1983. Originally released for the
876:"Mind your manners and hold the door in Enix's Door Door" 480: 203: 191: 136: 84: 72: 62: 50: 33: 903:"Famitsu Readers' All-time Favorite Famicom Games" 449:made Horii and Nakamura household names in Japan: 232:, it was ported to other platforms, including the 825:"Door Door (Sharp MZ-2000) Tape Dump & Scans" 747:. A modified version featuring Mean Clean (エコ吉, 785: 382:level's myriad platforms and into the doorway. 373:, a bowl of ice cream, a slice of cake, and a 8: 298:. Unsourced material may be challenged and 1028: 1026: 960: 958: 956: 954: 952: 950: 39: 30: 720:An expanded version of the game, branded 318:Learn how and when to remove this message 816: 766: 360:, the level number, and the number of 7: 296:adding citations to reliable sources 1142:Nintendo Entertainment System games 403:) or physical restriction (such as 246:, known as one of the creators of 14: 268: 1033:Famitsu staff (27 March 2004). 930:"The Story Behind Dragon Quest" 242:was designed and programmed by 1152:Video games developed in Japan 1: 1035:""iチュンソフト"で懐かしの『ドアドア』が配信される!" 928:Well, Thomas (30 June 2019). 1092:Japan-exclusive video games 786: 477:Ports and expanded editions 1173: 976:"The Road to Dragon Quest" 18: 1157:Single-player video games 777: 489: 486: 483: 409:). There is no ending in 38: 1007: 1005:Square Enix site staff. 757:as an unlockable bonus. 703:505i and 900i series of 19:Not to be confused with 447:role-playing video game 417:Development and history 332:deterministic algorithm 349: 754:428: Shibuya Scramble 347: 657:-inch DD floppy disk 631:3.5-inch floppy disk 541:3.5-inch floppy disk 511:-inch DD floppy disk 292:improve this section 222:puzzle-platform game 995:Fujii (2003), p. 14 964:Fujii (2003), p. 13 460:video game industry 220:is a single-screen 1147:Puzzle-platformers 427:publishing company 423:Yasuhiro Fukushima 350: 1122:NEC PC-9801 games 1117:NEC PC-8801 games 1112:NEC PC-8001 games 1107:NEC PC-6001 games 851:"DoorDoor (Game)" 718: 717: 473:diminutive hero. 400:Super Mario Bros. 328: 327: 320: 213: 212: 1164: 1082:1983 video games 1068: 1065: 1064: 1062:Official website 1047: 1046: 1044: 1042: 1030: 1021: 1020: 1018: 1016: 1002: 996: 993: 987: 986: 984: 982: 971: 965: 962: 945: 944: 942: 940: 925: 919: 918: 916: 914: 905:. 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Index

Door, Door

Developer(s)
Enix
Publisher(s)
Designer(s)
Koichi Nakamura
Platform(s)
NEC PC-8801
NEC PC-8001mkII
NEC PC-6001
FM-7
Sharp MZ-2000
Pasopia 7
Hitachi S1
Sharp X1
PC-98
MSX
Famicom
JP
JP
JP
Genre(s)
Puzzle-platform
Single-player
puzzle-platform game
Enix
NEC PC-8801
Family Computer
Koichi Nakamura

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