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Door Kickers

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throwing grenades, or collecting evidence), and when the aforementioned option is enabled, each trooper's path and circles are shown in a color specific to them. Orange icons on pathing circles or troopers denote a hold order, where the trooper will hold a position or refrain from an action until visible enemies are neutralized or no longer within their sight cone, or until ordered to continue by the player (done by clicking them or, if assigned to one, activating one of four "go orders"). Most level elements and enemies are concealed by a translucent blue or solid black
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plan the individual movements and actions of each trooper; the extent to which the player does this is entirely up to them, and players may freely plan basic entry, map the team's actions through the entire level, or even skip planning entirely. In engagement, the game is unpaused, and the troopers follow their assigned pathing and actions; the player can still draw paths during the engagement stage, and can switch between engagement and planning at any time.
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Hostage Rescue but with enemies that can execute hostages if not stopped within a certain time frame; "Protect the VIP", where a controllable VIP must be protected from enemy assassins; "Arrest Warrant", where a wanted suspect must be apprehended; "Dope Raid", where evidence must be recovered before suspects can destroy them; and "Robbery in Progress", where robbers must be stopped before they can reach an escape point.
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level up, both as a team and individually, improving their individual skills in accuracy, reaction time, and action speed. Stars earned from completing missions can be spent on new weapons and equipment, while doctrine points earned from leveling up the team can be used to improve their overall tactics and efficiency with certain weapon types.
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Gameplay is divided into three phases: deployment, planning, and engagement. In deployment, the player is given a basic overview of the level, selecting the SWAT troopers they wish to use and placing them in preset deployment positions. In planning, the game is paused, and the player is directed to
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features six main campaigns, each with a certain number of missions and a loose plot involving the NCPD's efforts to counter organized crime and terrorism. Also available are single missions, which are missions that are not tied to a campaign and can be completed at the player's own leisure. Each
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The player manages a SWAT team of ten troopers, who can have their classes, weapons, armor, utilities, gear, and character customized. Each class has a unique variety of weapons, each of which have stats that cater to particular situations and playstyles. As the team completes missions they will
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There are eight mission varieties: "Clear Hostiles", where all enemies in the level must be neutralized; "Hostage Rescue", similar to Clear Hostiles but featuring rescuable civilian hostages; "Bomb Defusal", where a time bomb must be defused before it can detonate; "Stop Execution", essentially
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cone, with the exceptions of Stealth class troopers who will hold fire as long as they are undetected. When the "Colored Paths" option is disabled, white circles denote positioning (such as specifically facing in a certain direction), while blue circles denote actions (such as breaching doors,
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proclaimed that "...it's a thing of beauty and manages to capture the planning and satisfying execution of more complex strategy games, as well as the gung-ho and the popping-off of growly man in military shooters. ... It's probably the best man-shootery game I've played in years". In a
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is a smashing top-down tactical masterclass, with enough missions to shake a nightstick at, randomised enemy placements to add further variety, and a bundled level editor allows devious designers to create their own maps and missions …
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features a level editor and full modding support, allowing players to create their own levels and download content made by other players, but only levels are available on the Steam Workshop, while all other mods are only available on
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support, offered by an unseen police sniper, that can target and instantly kill any enemy visible from their end of the screen. However, the sniper requires time to target an enemy, can unintentionally hit others in the
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Each trooper's pathing is created by drawing a line from a trooper (or pathing circle) to another location in the level. While active, troopers will automatically fire on any armed enemies that enter their
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to break locks and gates, and breaching kits that combine both but greatly decrease mobility. Body armor improves survivability for specific sides of the trooper's body at the cost of mobility.
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In campaigns, any sustained casualties are kept until completion (so if a trooper is injured, they will remain injured for that playthrough). If a trooper is killed in a campaign, they are
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strays from the series' traditional top-down gameplay in favor of a less-serious side-scrolling action game, featuring characters loosely based on the classes from
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features improved weapon variety, equipment, AI, and various new gameplay features in a 3D environment. Many features that were criticized in
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on November 3, 2020. While the game was initially planned for a Q4 2016 release, the game received substantial delays and was trapped in
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team of the fictional Nowhere City Police Department, leading them against the city's violent criminals and terrorists.
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mission has a rating of three stars, awarded to the player based on the methods they used to complete the mission.
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able to block bullets, but also very slow, unable to carry equipment or utilities, and only armed with handguns.
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support, allowing players to create their own levels and download other user-created levels or mods through the
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that can be assigned to troopers: Pointman, fast and quick but lacking a primary weapon slot, only armed with
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on November 20, 2017. Full release was on September 10, 2018 for Windows PCs. It received console ports to
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departs from the law enforcement setting of the first game and is set in the fictional
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were improved in the sequel, such as the stealth mechanics. Like the first game,
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was released on April 2, 2020. The game received generally positive reviews.
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that can be used to non-lethally stun and arrest suspects. Utilities include
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with a law enforcement (SWAT) theme, developed and published by Romanian
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version was released on December 26, 2020, published by QubicGames. In
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effect that is removed when a trooper's sight cone passes through it.
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Quick Look, Matt Rorie praised it and said he enjoyed the game.
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are the inclusion of lethal grenades, heavy weaponry such as
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is a complete package of planning, panicking and policing".
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that destroy any door but can kill those on the other side,
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operations against terrorists in said region, led by the
1152:"Door Kickers: Action Squad out on Switch/PS4/Xbox One" 1237:"Door Kickers: Action Squad for PlayStation 4 Reviews" 1096:"Welcome to Early Access - let the bug fixing begin!" 326: 314: 243: 215: 207: 195: 183: 173: 161: 151: 137: 370:on June 24 and September 4, 2015 respectively. A 1065:"Door Kickers getting a side-scrolling spin-off" 991:"The Bestest Best Tactics Of 2014: Door Kickers" 1206:"Door Kickers: Action Squad for Switch Reviews" 479:; Assaulter, basic and all-rounded, armed with 510:that can kill or daze depending on proximity, 8: 608: 526:to peek through doors without opening them, 506:that stun those in their detonation radius, 1037:"Door Kickers: Action Squad Teaser Trailer" 358:KillHouse Games. The game was released for 1318: 607: 582: 143: 134: 1391:Multiplayer and single-player video games 120:Learn how and when to remove this message 847: 56:Please improve this article by adding 877:"Door Kickers update + iPad version!" 7: 898:"You can now kick doors on Android!" 730:on October 28, 2019. A port for the 652:was positively received by critics. 612: 587: 530:to quickly breach reinforced doors, 1268:"Door Kickers 2 - Task Force North" 971:Door Kickers: Giant Bomb Quick Look 808:. Among the features introduced in 578: 362:on October 20, 2014, and later for 688:their Best Tactics of 2014 award. 25: 1366:Video games about police officers 1177:Madnani, Mikhail (2 April 2020). 1128:"Action Squad Out in Full Force!" 559:features a level editor and full 302: 254: 1371:Video games developed in Romania 1346:Android (operating system) games 779:country of Nowheraki, following 755:Door Kickers 2: Task Force North 749:Door Kickers 2: Task Force North 398:Door Kickers 2: Task Force North 34: 1063:Horti, Samuel (6 August 2017). 1341:Real-time strategy video games 943:Stone, Tim (21 October 2014). 1: 518:that hasten lockpicking, and 463:Team management and equipment 58:secondary or tertiary sources 945:"SWAT I Think: Door Kickers" 802:SAC Special Operations Group 423:. The game is played from a 1412: 1289:"Door Kickers 2 is coming" 738:Door Kickers: Action Squad 704:Door Kickers: Action Squad 698:Door Kickers: Action Squad 394:Door Kickers: Action Squad 378:, the player commands the 18:Door Kickers: Action Squad 968:Giant Bomb (2014-10-30), 804:, and the Nowheraki SWAT 616: 613: 591: 588: 471:There are five available 142: 1386:Cooperative video games 1016:"Door Kickers Comic #5" 761:, was released through 856:"Door Kickers is out!" 538:Campaigns and missions 450:Some missions include 45:relies excessively on 1381:Nintendo Switch games 757:, a direct sequel to 692:Sequels and spin-offs 415:combines elements of 1140:. 10 September 2018. 995:Rock, Paper, Shotgun 949:Rock, Paper, Shotgun 769:for several years. 428:top-down perspective 610: 585: 502:Equipment includes 169:QubicGames (Switch) 1108:. 20 November 2017 1070:Rock Paper Shotgun 763:Steam Early Access 682:Rock Paper Shotgun 655:Rock Paper Shotgun 583: 493:suppressed weapons 321:Real-time strategy 1158:. 28 October 2019 1138:Valve Corporation 1106:Valve Corporation 997:. 3 December 2014 706:is a spin-off of 646: 645: 606: 605: 516:lockpick machines 512:breaching charges 421:tactical shooters 360:Microsoft Windows 349:real-time tactics 340: 339: 335:co-op Multiplayer 307:December 26, 2020 291:September 4, 2015 130: 129: 122: 104: 16:(Redirected from 1403: 1396:QubicGames games 1336:2014 video games 1322: 1317: 1316: 1314:Official website 1300: 1299: 1297: 1296: 1285: 1279: 1278: 1276: 1275: 1264: 1258: 1257: 1255: 1253: 1233: 1227: 1226: 1224: 1222: 1202: 1196: 1195: 1193: 1191: 1174: 1168: 1167: 1165: 1163: 1148: 1142: 1141: 1124: 1118: 1117: 1115: 1113: 1092: 1086: 1085: 1083: 1081: 1060: 1054: 1053: 1051: 1050: 1033: 1027: 1026: 1024: 1023: 1012: 1006: 1005: 1003: 1002: 987: 981: 980: 979: 978: 965: 959: 958: 956: 955: 940: 934: 933: 931: 930: 915: 909: 908: 906: 905: 894: 888: 887: 885: 884: 873: 867: 866: 864: 863: 852: 814:rocket launchers 767:development hell 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Index

Door Kickers: Action Squad

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Developer(s)
Publisher(s)
Designer(s)
Programmer(s)
Artist(s)
Platform(s)
Windows
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iOS
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Genre(s)
Real-time strategy
Single-player
co-op Multiplayer

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