273:
2208:
382:, the series has featured different forms of character customization. Players were given the option to create a party of four characters consisting of the main Hero and three characters made by the player. Classes such as Warrior, Mage, Cleric, or Merchant could be set upon the character and that character's statistics and skills would correlate with the given class.
61:
166:, players had to go through a menu in order to use stairs, open treasure chests, and speak to NPCs. The localization of the game also included some gameplay improvements such as being able to see the direction your character is traveling and the ability to save your game through a battery backup instead of
176:
features "puff puff" massage girls the player can opt to get a service from. In earlier games, the background would turn black and text would be displayed; in some later games, gags have been used. These were removed from some North
American translations, but not others. Also, In later games, certain
291:
battles. During battle, players can issue commands to the party and then the characters and monsters will take turns attacking each other. Certain characters are also able to use magic or skills, and these commands can either damage enemies, recover hit points or remove status ailments, or raise and
111:
for the series. He said "The reason why is because I want to make the game fun and simple and relaxing, so that you can just sit down and take it easy. People who don't like to think very much can just push the button and still get by. The people who like to think and strategize have to option to do
324:, every battle characters are victorious in earns them class points, which allow them to increase their class levels and eventually master that class. Winning battles also grants gold to the party, which can be spent on items at stores, at inns, or at churches in order to heal or revive characters.
634:
list of the 15 most influential games of all time, calling it the "most influential role-playing game of all time" and stated that nearly all
Japanese RPGs today have roots in its gameplay. GameSpot also noted that the game's 2D graphics were imitated by most Japanese RPGs until video games began
357:
gave players the opportunity to catch and raise various monsters that appeared in random encounters. These monsters could be added to the player's party and participate in battle, earning experience points just as human party members do. This feature would span its own series of games titled
255:
106:
When asked about the game's resistance to change during an interview, Horii explained that he wants to "keep it simple and keep things organized, after twenty years I've found this to be the best way." During the same interview, Horii also stated that he would never want to make an
614:
on 1UP, Jeremey Parish noted that the character customization was a welcome departure from the series of games with only predetermined characters and wrote that "You can define your angel warrior's basic appearance to a degree, but he or she will look like an escapee from a
450:
without gathering gem stones' it would be just following the same old pattern, so I went and made it something that has nothing to do with clearing the game. The people who find them, depending on how many they find, are given useful items! That's the way I made it.
313:
for each monster the party defeats in battle. As characters earn experience points, they gain levels and their stats increase, making them stronger. These stats include hit points, magic points, strength, agility, and vitality. In certain games, including
579:, he argued, "you still have to work around the Dragon Warrior menu system. To open doors, talk to characters, or perform any other action, you have to go to the hotspot for that appropriate action, go to the menu, then click on the appropriate verb."
154:
exist in the game for the party to interact with. NPCs are responsible for giving the player useful information, selling items, saving the player's game, or healing the party, usually at an inn for a fee. Heroes in the series often must defeat a main
511:
games had crests and orbs respectively. However, he did not want to do the same thing over again by forcing the player to collect a certain number of items before they beat the game; mini medals instead have nothing to do with clearing the game.
237:
games often feature different forms of vehicles for the party to explore the world map in. These vehicles allow the party to cross terrain that cannot be walked over. These include ships, which give the party the option of traveling on water.
51:
series is that it retains the same setting and general gameplay throughout the series, instead of reinventing itself with each new installment. This has been seen as both a positive and negative aspect by critics of the series.
475:
title. The medals resemble small gold coins with a five-point star in the middle. The player collects these medals throughout the game by opening chests, breaking pots and barrels and searching sacks and drawers. In
567:, Kurt Kalata pointed out that the game "was also one of the most in-depth games seen on the Famicom at the time. Back in 1986, if you wanted a complicated game, you needed an expensive PC." A large aspect of the
1855:
1104:
40:. Although the games are not related in terms of story, many aspects of the gameplay are consistent throughout the series. Each game in the series add new elements to the gameplay, such as longer quests,
130:
series, players have been able to control a party of up to four characters. The number of party members depends on the game, as well as the number of enemies that can appear in one battle.
2008:
1945:
1940:
575:
pointed out that the games made little innovation in terms of gameplay and graphics, but that each installment was longer and had more depth to it than the one before it. In
639:
was the first of its genre and that it "went on to inspire dozens of clones. Most of these are best left forgotten, but it did inspire two more notable franchises: Square's
1935:
1773:
1114:
410:
games can use a wide variety of abilities, spells, and skills. The original game only featured a few healing and damaging spells, but each game expanded on the list.
118:
was slated to have an action-oriented combat style, it was changed back to menu-based combat in 2007, two years before its release in response to backlash from fans.
150:
in order to progress throughout each game. Typically, the party must enter a town or dungeon and defeat a specific enemy or retrieve an item to progress the story.
294:
113:
1522:
545:
Several games in the series feature casinos for players to win items by playing various games, including poker and betting on monster battles. The DS remake of
187:
100:
547:
353:
146:
further increased the party size to four characters, which it has stayed at. Players must move their parties through different towns, dungeons, and the
2239:
1291:
591:
328:
1730:
1434:
651:". He also noted that when first localized for North America, it was not immediately popular due to "subpar" graphics and "stodgy interface".
551:
features several new minigames, including Bruise the Ooze, Treasures 'n' Trapdoors, a version of
Pachisi, the Slurpodrome, and the tombola.
1702:
822:
686:
for a girl rubbing her breasts in someone's faces, although it can also be used for the general term of a girl juggling her own breasts
302:
in the series. While moving the party through either a dungeon or the world map, there is a chance that an enemy group will attack. In
1929:
532:
allowed players to collect monster medals from their perspective monsters. The remake also featured
Pachisi, or Suguroku in Japan, a
1841:
1802:
1515:
1381:
1171:
855:
484:
point on the world map. At a certain point during the games, the player meets a character he can trade these medals for items. From
159:
to complete the adventure, and there are always several tasks they must do before that, often involving NPCs from different towns.
1809:
1723:
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41:
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348:
1795:
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595:
felt "like a retro game" and that "it'll seem very nostalgic and fun to anyone who has fond memories of poking through
504:, although the medals are collected by a pirate captain, the dialog references his connection to the Mini Medal Kings.
446:
I wanted the fun of collecting these things in the game. Saying that though, if it were the case that 'You can't clear
938:
471:, a new collectable item known as mini medals were introduced. These mini medals have since been used in every main
103:. Each game in the main series builds upon its predecessor, but the gameplay never strays from the series' origins.
2180:
1920:
192:
177:
monsters and characters can use this as an attack. The effect can cause enemies and characters to lose their turn.
1695:
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37:
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2187:
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1960:
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33:
744:
1994:
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1188:
536:
style minigame in which the player could win items. This game was based on Horii's other video game series,
481:
333:
151:
1301:
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1759:
167:
767:
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and was featured in remakes of earlier games in the series. In addition to mini-medals, the remake of
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1984:
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200:
368:
briefly by having a monster park minigame in which players could put monsters caught after battles.
272:
2122:
1834:
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571:
games is the continuity of the series' gameplay. When comparing the four NES games, Kyle Knight of
79:, who became the series' main scenario director. Yūji Horii originally used the full-screen map of
580:
507:
According to Horii, he wanted to have something the player went around collecting as the previous
254:
2162:
260:
170:. While improvements were made in later versions, the series retained the same basic interface.
832:
2127:
1951:
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610:
class system as "one of the best class systems seen outside a strategy RPG." In a preview for
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204:
17:
492:
this was a reoccurring character known as the Mini Medal King. While he is replaced in later
2173:
1967:
1638:
1610:
827:
599:
on their
Famicom". Mark Bozon complained of "simple and archaic menus" in his IGN review of
585:
378:
316:
310:
299:
142:
524:. Mini-medals can be found and traded for exclusive items, a feature that can be traced to
223:
were introduced, however the graphics were extremely limited compared to those released in
2167:
1742:
1666:
1652:
1631:
1617:
1603:
1569:
1296:
243:
136:
81:
1020:
2149:
2049:
1785:
1659:
1624:
1562:
976:
538:
2228:
2034:
1389:
1109:
863:
647:
641:
140:
expanded the party to three characters and the number of enemies was also increased.
76:
1263:
1048:
1532:
683:
28:
306:, enemies are visible on the field and players must touch them to enter a battle.
1544:
1412:
1210:
1137:
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889:
616:
433:
228:
220:
212:
1353:
1327:
912:
794:
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2107:
1555:
992:
533:
456:
288:
156:
108:
394:
all featured similar class systems, building off of the original system from
564:
147:
500:
he makes an appearance, but it is his daughter who collects the medals. In
2132:
2112:
2003:
1470:
1248:
631:
521:
87:
1105:"A Warrior's Quest: A Retrospective of Square-Enix's Classic RPG Series"
60:
2044:
1989:
1439:
1025:
997:
943:
859:
772:
572:
320:, characters will also earn different types of points from battles. In
948:
2059:
635:
using 3D graphics. In another
Gamasutra article, Kalata claimed that
191:, exploration was all from an overhead view, while battles were in a
2054:
287:
game in the main series is a role-playing video game and features
271:
253:
480:, the player can also obtain some by completing quests or from a
2117:
1548:
1504:
1500:
1358:
1268:
1081:
1053:
1211:"Dragon Quest IX: Protectors of the Starry Sky (Nintendo DS)"
68:, the party moves across the world map with an overhead view.
332:
introduced a "Tactics" system, where the player can set the
264:
depicting typical battle layout and menu types seen in most
432:, a class of non-spell special abilities. Most spells cost
279:
retains the menu-based battle system from its predecessors.
227:. Since then, every game, including the remakes for the
563:
is seen by critics as revolutionary. In an article for
520:
During gameplay, players may be able to participate in
292:
lower statistics of party members or enemies. Until
246:, which enabled the party to travel over mountains.
85:
and the first-person menu battle and stats oriented
2141:
2100:
2068:
2020:
1977:
1918:
1819:
1783:
1740:
1676:
1586:
1579:
1292:"Preview: Dragon Quest IV: Chapters of the Chosen"
738:
736:
734:
732:
730:
728:
726:
724:
722:
720:
718:
716:
714:
36:that originated in 1986 with the release of the
699:have this removed while the PS1 and PS2 games,
675:
444:
423:
669:
417:
1516:
980:(46). Nintendo of America: 82–87. March 1993.
134:featured only one-on-one encounters, whereas
8:
1496:Dragon Quest Zenithia Trilogy Official Site
2017:
1583:
1523:
1509:
1501:
1247:] (in Japanese). Vol. 45. Japan:
1164:Dragon Warrior III Official Strategy Guide
231:, has included some level of 3D gameplay.
496:titles, he continue to be referenced. In
1321:
1319:
1233:
1231:
932:
930:
883:
881:
816:
814:
812:
59:
710:
659:
199:changed this system by featuring fully
459:on the introduction of mini medals to
44:, or different ways of story-telling.
913:"Menu Battles Return to Dragon Quest"
823:"Dragon Quest IV Still Totally Retro"
436:, while many skills have no MP cost.
7:
1774:Young Yangus and the Mystery Dungeon
890:"E3 2005: Interview with Yuji Horii"
821:Kohler, Chris (September 20, 2007).
1354:"Dragon Quest V Ships to Retailers"
99:is often cited as the birth of the
1166:. Prima Publishing. pp. 3–6.
695:The original NES games and the DS
340:, which is seen as a precursor to
25:
1103:Reeves, Ben (February 14, 2011).
364:Monster catching would appear in
211:games were released using solely
91:screen to create the gameplay of
2240:Gameplay of specific video games
2207:
2206:
1467:"GameSpot's 15 most influential"
203:environments and battles in the
47:One of the major aspects of the
993:"Dragon Quest IX Battle System"
1810:Slime Mori Mori Dragon Quest 3
18:Dragon Quest character classes
1:
1189:"The History of Dragon Quest"
745:"The History of Dragon Quest"
703:and GBC remakes include this.
1796:Slime Mori Mori Dragon Quest
1767:Torneko's Great Adventure 3
1413:"Dragon Warrior VII review"
1264:"Dragon Warrior III Review"
1138:"Dragon Warrior VII Review"
1077:"Dragon Warrior VII Review"
1049:"Dragon Warrior III Review"
856:"Dragon Warrior III Review"
676:
424:
126:In each installment of the
2256:
2181:Super Smash Bros. Ultimate
1382:"Dragon Warrior IV review"
795:"The Road to Dragon Quest"
768:"Dragon Quest VIII Review"
2202:
1753:Torneko's Great Adventure
1540:
1435:"Dragon Quest IX preview"
1162:Prima Games, ed. (2001).
1021:"Dragon Quest IX Preview"
939:"Dragon Warrior Synopsis"
670:
619:cartoon no matter what."
589:noted that the remake of
418:
2188:Rooming with a Gamer Gal
2083:Bianca, Nera, and Debora
1238:
888:Onyett, Charles (2005).
766:Nutt, Christian (2005).
682:comes from the Japanese
112:that as well." Although
109:action role-playing game
38:first game in the series
34:role-playing video games
1696:Dragon Quest Monsters 2
1433:Parish, Jeremy (2009).
1411:McKlendon, Zak (2001).
1328:"Dragon Quest V Review"
1209:Parish, Jeremy (2009).
1136:McClendon, Zak (2001).
1047:Sellers, Peter (2001).
152:Non-playable characters
1760:Torneko: The Last Hope
1187:Bloom, Philip (2006).
453:
280:
269:
69:
1689:Dragon Quest Monsters
1679:Dragon Quest Monsters
1019:Barres, Nick (2008).
743:Kalata, Kurt (2008).
361:Dragon Quest Monsters
275:
257:
63:
2010:The Adventure of Dai
1930:The Adventure of Dai
1392:on December 11, 2014
1326:Bozon, Mark (2008).
991:Sato, Yoshi (2009).
951:on December 10, 2014
866:on December 10, 2014
655:Notes and references
608:Dragon Warrior VII's
555:Reception and legacy
1842:Monster Battle Road
1290:Edge staff (2008).
2163:Kazuhiko Torishima
1352:IGN staff (2009).
1304:on August 31, 2010
1262:IGN staff (2001).
1251:. 1989. p. 8.
1244:Weekly Shōnen Jump
1075:IGN staff (2001).
911:IGN staff (2007).
406:Characters in the
300:randomly occurring
281:
270:
261:Dragon Warrior III
258:Combat image from
70:
66:Dragon Warrior VII
2222:
2221:
2101:Related companies
2096:
2095:
1952:Yuusha yo Isoge!!
1914:
1913:
972:Dragon Warrior IV
797:. tsr's NES. 2001
577:Dragon Warrior IV
498:Dragon Quest VIII
414:introduced skills
372:Character classes
343:Final Fantasy XII
311:experience points
277:Dragon Quest VIII
225:Dragon Quest VIII
201:three dimensional
197:Dragon Quest VIII
188:Dragon Quest VIII
42:character classes
16:(Redirected from
2247:
2210:
2209:
2174:Mario Sports Mix
2018:
1997:Dragon Quest III
1968:Yume wo Shinjite
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1525:
1518:
1511:
1502:
1483:
1482:
1480:
1478:
1463:
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1456:
1454:
1452:
1447:on June 25, 2012
1443:. Archived from
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1424:
1423:
1421:
1419:
1408:
1402:
1401:
1399:
1397:
1388:. Archived from
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1371:
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1368:
1366:
1349:
1343:
1342:
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1338:
1323:
1314:
1313:
1311:
1309:
1300:. Archived from
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1117:on July 30, 2012
1113:. Archived from
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947:. Archived from
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862:. Archived from
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835:on July 26, 2009
831:. Archived from
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559:The gameplay of
530:Dragon Quest III
463:
431:
430:
427:
421:
420:
396:Dragon Quest III
388:Dragon Quest VII
379:Dragon Quest III
366:Dragon Quest VII
322:Dragon Quest VII
317:Dragon Quest VII
309:Characters earn
217:Dragon Quest VII
215:. Starting with
143:Dragon Quest III
21:
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2250:
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2248:
2246:
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2244:
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2168:Koichi Nakamura
2137:
2092:
2064:
2022:Dragon Quest IV
2016:
1973:
1910:
1815:
1779:
1743:Mystery Dungeon
1736:
1731:The Dark Prince
1672:
1575:
1570:Koichi Sugiyama
1568:Sugiyama Kobo (
1554:Armor Project (
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701:Dragon Quest IX
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612:Dragon Quest IX
597:Dragon Quest IV
592:Dragon Quest IV
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526:Dragon Quest IV
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502:Dragon Quest IX
486:Dragon Quest IV
478:Dragon Quest IX
469:Dragon Quest IV
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428:
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412:Dragon Quest VI
404:
392:Dragon Quest IX
384:Dragon Quest VI
376:Beginning with
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329:Dragon Quest IV
304:Dragon Quest IX
298:, battles were
295:Dragon Quest IX
252:
244:hot air balloon
240:Dragon Quest IV
183:
137:Dragon Quest II
124:
122:Common elements
115:Dragon Quest IX
75:was created by
58:
32:is a series of
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5:
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2150:Itadaki Street
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2070:Dragon Quest V
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2050:Maya and Meena
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1563:Akira Toriyama
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1451:February 9,
1121:28 December
747:. Gamasutra
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617:Dragon Ball
440:Mini medals
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2012:characters
1978:Characters
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207:. Earlier
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1905:Champions
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860:Allgame
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697:remakes
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349:Gambits
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1995:Hero (
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250:Battle
185:Until
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1985:Slime
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283:Each
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671:ぱふぱふ
338:NPCs
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