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Gameplay of Dragon Quest

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273: 2208: 382:, the series has featured different forms of character customization. Players were given the option to create a party of four characters consisting of the main Hero and three characters made by the player. Classes such as Warrior, Mage, Cleric, or Merchant could be set upon the character and that character's statistics and skills would correlate with the given class. 61: 166:, players had to go through a menu in order to use stairs, open treasure chests, and speak to NPCs. The localization of the game also included some gameplay improvements such as being able to see the direction your character is traveling and the ability to save your game through a battery backup instead of 176:
features "puff puff" massage girls the player can opt to get a service from. In earlier games, the background would turn black and text would be displayed; in some later games, gags have been used. These were removed from some North American translations, but not others. Also, In later games, certain
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battles. During battle, players can issue commands to the party and then the characters and monsters will take turns attacking each other. Certain characters are also able to use magic or skills, and these commands can either damage enemies, recover hit points or remove status ailments, or raise and
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for the series. He said "The reason why is because I want to make the game fun and simple and relaxing, so that you can just sit down and take it easy. People who don't like to think very much can just push the button and still get by. The people who like to think and strategize have to option to do
324:, every battle characters are victorious in earns them class points, which allow them to increase their class levels and eventually master that class. Winning battles also grants gold to the party, which can be spent on items at stores, at inns, or at churches in order to heal or revive characters. 634:
list of the 15 most influential games of all time, calling it the "most influential role-playing game of all time" and stated that nearly all Japanese RPGs today have roots in its gameplay. GameSpot also noted that the game's 2D graphics were imitated by most Japanese RPGs until video games began
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gave players the opportunity to catch and raise various monsters that appeared in random encounters. These monsters could be added to the player's party and participate in battle, earning experience points just as human party members do. This feature would span its own series of games titled
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When asked about the game's resistance to change during an interview, Horii explained that he wants to "keep it simple and keep things organized, after twenty years I've found this to be the best way." During the same interview, Horii also stated that he would never want to make an
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on 1UP, Jeremey Parish noted that the character customization was a welcome departure from the series of games with only predetermined characters and wrote that "You can define your angel warrior's basic appearance to a degree, but he or she will look like an escapee from a
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without gathering gem stones' it would be just following the same old pattern, so I went and made it something that has nothing to do with clearing the game. The people who find them, depending on how many they find, are given useful items! That's the way I made it.
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for each monster the party defeats in battle. As characters earn experience points, they gain levels and their stats increase, making them stronger. These stats include hit points, magic points, strength, agility, and vitality. In certain games, including
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exist in the game for the party to interact with. NPCs are responsible for giving the player useful information, selling items, saving the player's game, or healing the party, usually at an inn for a fee. Heroes in the series often must defeat a main
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games had crests and orbs respectively. However, he did not want to do the same thing over again by forcing the player to collect a certain number of items before they beat the game; mini medals instead have nothing to do with clearing the game.
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games often feature different forms of vehicles for the party to explore the world map in. These vehicles allow the party to cross terrain that cannot be walked over. These include ships, which give the party the option of traveling on water.
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series is that it retains the same setting and general gameplay throughout the series, instead of reinventing itself with each new installment. This has been seen as both a positive and negative aspect by critics of the series.
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title. The medals resemble small gold coins with a five-point star in the middle. The player collects these medals throughout the game by opening chests, breaking pots and barrels and searching sacks and drawers. In
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series, players have been able to control a party of up to four characters. The number of party members depends on the game, as well as the number of enemies that can appear in one battle.
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pointed out that the games made little innovation in terms of gameplay and graphics, but that each installment was longer and had more depth to it than the one before it. In
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was the first of its genre and that it "went on to inspire dozens of clones. Most of these are best left forgotten, but it did inspire two more notable franchises: Square's
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games can use a wide variety of abilities, spells, and skills. The original game only featured a few healing and damaging spells, but each game expanded on the list.
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was slated to have an action-oriented combat style, it was changed back to menu-based combat in 2007, two years before its release in response to backlash from fans.
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in order to progress throughout each game. Typically, the party must enter a town or dungeon and defeat a specific enemy or retrieve an item to progress the story.
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Several games in the series feature casinos for players to win items by playing various games, including poker and betting on monster battles. The DS remake of
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further increased the party size to four characters, which it has stayed at. Players must move their parties through different towns, dungeons, and the
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features several new minigames, including Bruise the Ooze, Treasures 'n' Trapdoors, a version of Pachisi, the Slurpodrome, and the tombola.
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for a girl rubbing her breasts in someone's faces, although it can also be used for the general term of a girl juggling her own breasts
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in the series. While moving the party through either a dungeon or the world map, there is a chance that an enemy group will attack. In
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allowed players to collect monster medals from their perspective monsters. The remake also featured Pachisi, or Suguroku in Japan, a
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point on the world map. At a certain point during the games, the player meets a character he can trade these medals for items. From
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to complete the adventure, and there are always several tasks they must do before that, often involving NPCs from different towns.
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felt "like a retro game" and that "it'll seem very nostalgic and fun to anyone who has fond memories of poking through
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I wanted the fun of collecting these things in the game. Saying that though, if it were the case that 'You can't clear
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monsters and characters can use this as an attack. The effect can cause enemies and characters to lose their turn.
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style minigame in which the player could win items. This game was based on Horii's other video game series,
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and was featured in remakes of earlier games in the series. In addition to mini-medals, the remake of
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briefly by having a monster park minigame in which players could put monsters caught after battles.
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games is the continuity of the series' gameplay. When comparing the four NES games, Kyle Knight of
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According to Horii, he wanted to have something the player went around collecting as the previous
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class system as "one of the best class systems seen outside a strategy RPG." In a preview for
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this was a reoccurring character known as the Mini Medal King. While he is replaced in later
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on their Famicom". Mark Bozon complained of "simple and archaic menus" in his IGN review of
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were introduced, however the graphics were extremely limited compared to those released in
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expanded the party to three characters and the number of enemies was also increased.
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all featured similar class systems, building off of the original system from
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he makes an appearance, but it is his daughter who collects the medals. In
2132: 2112: 2003: 1470: 1248: 631: 521: 87: 1105:"A Warrior's Quest: A Retrospective of Square-Enix's Classic RPG Series" 60: 2044: 1989: 1439: 1025: 997: 943: 859: 772: 572: 320:, characters will also earn different types of points from battles. In 948: 2059: 635:
using 3D graphics. In another Gamasutra article, Kalata claimed that
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game in the main series is a role-playing video game and features
271: 253: 480:, the player can also obtain some by completing quests or from a 2117: 1548: 1504: 1500: 1358: 1268: 1081: 1053: 1211:"Dragon Quest IX: Protectors of the Starry Sky (Nintendo DS)" 68:, the party moves across the world map with an overhead view. 332:
introduced a "Tactics" system, where the player can set the
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depicting typical battle layout and menu types seen in most
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retains the menu-based battle system from its predecessors.
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is seen by critics as revolutionary. In an article for
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During gameplay, players may be able to participate in
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lower statistics of party members or enemies. Until
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and the first-person menu battle and stats oriented
2141: 2100: 2068: 2020: 1977: 1918: 1819: 1783: 1740: 1676: 1586: 1579: 1292:"Preview: Dragon Quest IV: Chapters of the Chosen" 738: 736: 734: 732: 730: 728: 726: 724: 722: 720: 718: 716: 714: 36:that originated in 1986 with the release of the 699:have this removed while the PS1 and PS2 games, 675: 444: 423: 669: 417: 1516: 980:(46). Nintendo of America: 82–87. March 1993. 134:featured only one-on-one encounters, whereas 8: 1496:Dragon Quest Zenithia Trilogy Official Site 2017: 1583: 1523: 1509: 1501: 1247:] (in Japanese). Vol. 45. Japan: 1164:Dragon Warrior III Official Strategy Guide 231:, has included some level of 3D gameplay. 496:titles, he continue to be referenced. In 1321: 1319: 1233: 1231: 932: 930: 883: 881: 816: 814: 812: 59: 710: 659: 199:changed this system by featuring fully 459:on the introduction of mini medals to 44:, or different ways of story-telling. 913:"Menu Battles Return to Dragon Quest" 823:"Dragon Quest IV Still Totally Retro" 436:, while many skills have no MP cost. 7: 1774:Young Yangus and the Mystery Dungeon 890:"E3 2005: Interview with Yuji Horii" 821:Kohler, Chris (September 20, 2007). 1354:"Dragon Quest V Ships to Retailers" 99:is often cited as the birth of the 1166:. Prima Publishing. pp. 3–6. 695:The original NES games and the DS 340:, which is seen as a precursor to 25: 1103:Reeves, Ben (February 14, 2011). 364:Monster catching would appear in 211:games were released using solely 91:screen to create the gameplay of 2240:Gameplay of specific video games 2207: 2206: 1467:"GameSpot's 15 most influential" 203:environments and battles in the 47:One of the major aspects of the 993:"Dragon Quest IX Battle System" 1810:Slime Mori Mori Dragon Quest 3 18:Dragon Quest character classes 1: 1189:"The History of Dragon Quest" 745:"The History of Dragon Quest" 703:and GBC remakes include this. 1796:Slime Mori Mori Dragon Quest 1767:Torneko's Great Adventure 3 1413:"Dragon Warrior VII review" 1264:"Dragon Warrior III Review" 1138:"Dragon Warrior VII Review" 1077:"Dragon Warrior VII Review" 1049:"Dragon Warrior III Review" 856:"Dragon Warrior III Review" 676: 424: 126:In each installment of the 2256: 2181:Super Smash Bros. Ultimate 1382:"Dragon Warrior IV review" 795:"The Road to Dragon Quest" 768:"Dragon Quest VIII Review" 2202: 1753:Torneko's Great Adventure 1540: 1435:"Dragon Quest IX preview" 1162:Prima Games, ed. (2001). 1021:"Dragon Quest IX Preview" 939:"Dragon Warrior Synopsis" 670: 619:cartoon no matter what." 589:noted that the remake of 418: 2188:Rooming with a Gamer Gal 2083:Bianca, Nera, and Debora 1238: 888:Onyett, Charles (2005). 766:Nutt, Christian (2005). 682:comes from the Japanese 112:that as well." Although 109:action role-playing game 38:first game in the series 34:role-playing video games 1696:Dragon Quest Monsters 2 1433:Parish, Jeremy (2009). 1411:McKlendon, Zak (2001). 1328:"Dragon Quest V Review" 1209:Parish, Jeremy (2009). 1136:McClendon, Zak (2001). 1047:Sellers, Peter (2001). 152:Non-playable characters 1760:Torneko: The Last Hope 1187:Bloom, Philip (2006). 453: 280: 269: 69: 1689:Dragon Quest Monsters 1679:Dragon Quest Monsters 1019:Barres, Nick (2008). 743:Kalata, Kurt (2008). 361:Dragon Quest Monsters 275: 257: 63: 2010:The Adventure of Dai 1930:The Adventure of Dai 1392:on December 11, 2014 1326:Bozon, Mark (2008). 991:Sato, Yoshi (2009). 951:on December 10, 2014 866:on December 10, 2014 655:Notes and references 608:Dragon Warrior VII's 555:Reception and legacy 1842:Monster Battle Road 1290:Edge staff (2008). 2163:Kazuhiko Torishima 1352:IGN staff (2009). 1304:on August 31, 2010 1262:IGN staff (2001). 1251:. 1989. p. 8. 1244:Weekly Shōnen Jump 1075:IGN staff (2001). 911:IGN staff (2007). 406:Characters in the 300:randomly occurring 281: 270: 261:Dragon Warrior III 258:Combat image from 70: 66:Dragon Warrior VII 2222: 2221: 2101:Related companies 2096: 2095: 1952:Yuusha yo Isoge!! 1914: 1913: 972:Dragon Warrior IV 797:. tsr's NES. 2001 577:Dragon Warrior IV 498:Dragon Quest VIII 414:introduced skills 372:Character classes 343:Final Fantasy XII 311:experience points 277:Dragon Quest VIII 225:Dragon Quest VIII 201:three dimensional 197:Dragon Quest VIII 188:Dragon Quest VIII 42:character classes 16:(Redirected from 2247: 2210: 2209: 2174:Mario Sports Mix 2018: 1997:Dragon Quest III 1968:Yume wo Shinjite 1584: 1525: 1518: 1511: 1502: 1483: 1482: 1480: 1478: 1463: 1457: 1456: 1454: 1452: 1447:on June 25, 2012 1443:. 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Index

Dragon Quest character classes
Dragon Quest
role-playing video games
first game in the series
character classes

Yūji Horii
Ultima
Wizardry
JRPGs
action role-playing game
Dragon Quest IX
Dragon Quest II
Dragon Quest III
world map
Non-playable characters
antagonist
passwords
Dragon Quest VIII
first-person
three dimensional
third-person
2D graphics
3D graphics
Nintendo DS
hot air balloon

Dragon Warrior III

turn-based

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