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player's track in order to travel between cities to pick up and deliver requests from Demand cards. Demand cards show the demand for three goods, the requesting city, and the payment for delivery. If the player reaches the destination of one their cards carrying the goods to fulfill the request, the goods are returned to the bank and the player collects the specified payment. The completed Demand card is discarded and the player and the player draws another. If it is an Event card, the event happens immediately and the player draws another card.
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Following the delivery of goods, a player can choose spend up to ECU $ 20 million to either build train tracks or upgrade their train. Players start with freight Loco cards, which can be upgraded into either a fast freight with greater speed but the same load capacity, or a heavy freight with greater
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On their turn, a player can first move, load, and unload their train, as well as pay fees, and collect payment for deliveries. This phase is skipped by all players for the first two rounds of the game. Trains may move freely on a player's own track or pay ECU $ 4 million to operate on another
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Building across a river adds an additional ECU $ 2 million to the cost, and building across an ocean inlet or lake costs an additional ECU $ 3 million. Ferry ports can also be constructed, with prices differing based on location and varying from ECU $ 1-5 million.
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Railroads are built by drawing a line with wax crayons or other erasable markers from one milepost to the next on the map. Costs vary depending on terrain and city; the cost for building to each milepost is:
240:(ECU), three Demand cards, and one freight Loco card showing the speed and load capacity of their train. Each player's turn consists of two parts: transport and building.
341:, "Although reaching will take the better part of an evening, the game is so engrossing that you probably won't even notice." It was also featured in
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load capacity but the same speed. From either, the train can then be upgraded into a superfreight with greater speed and load capacity.
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The first player to both amass $ 250 million and have railways connecting seven of the eight major cities is the winner.
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series. Players connect cities by building and extending train lines through Europe to deliver cargo and earn money.
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praised the game for its improved and refined design compared to its predecessors. Brian Walker, writing for
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which expanded the game's geography to Europe. It is a part of what is known as the "
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327:, praised the game for its accurate geography and use of the ECU. In Issue #104 of
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178:, Steven Courtemanche, and Larry Roznai and released in 1990 by
612:. Academy of Adventure Gaming Arts & Design. Archived from
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British
Railway Enthusiasm, Studies in Popular Culture
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461:. Manchester University Press. pp. 17–18.
236:To start, players are each given $ 50 million
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487:"Eurorails: The European Railbuilding Game"
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194:series" along with other games such as
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406:Hochberg, Burt, ed. (December 1992).
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275:small or medium city: ECU $ 3 million
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182:. It was published as a spin-off of
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308:Best Modern-Day Boardgame of 1990
269:mountain marker: ECU $ 2 million
684:Economic simulation board games
485:Walker, Brian (February 1991).
674:Board games introduced in 1990
610:"Origins Award Winners (1990)"
371:The Greatest Games of All Time
272:alpine marker: ECU $ 5 million
1:
368:Costello, Matthew J. (1991).
266:ordinary dot: ECU $ 1 million
542:Sackson, Sid (August 1991).
376:John Wiley & Sons, Inc.
278:major city: ECU $ 5 million
87:; 34 years ago
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577:Family Games: The 100 Best
315:Family Games: The 100 Best
556:(2): 52–53 – via
442:: 12. 1996 – via
238:European Currency Units
157:in 1990 as part of the
582:Green Ronin Publishing
694:Origins Award winners
440:Mayfair Games Catalog
699:Railroad board games
679:Darwin Bromley games
574:Grubb, Jeff (2010).
495:(5): 45 – via
457:Carter, Ian (2008).
420:(6): 60 – via
689:Mayfair Games games
584:. pp. 99–101.
544:"Games & Books"
167:Publication history
151:railroad board game
38:Steven Courtemanche
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16:Railroad board game
514:"Eurorails Rules"
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659:Internet Archive
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127:Playing time
49:Illustrators
41:Larry Roznai
436:"Eurorails"
408:"Games 100"
335:Sid Sackson
220:Lunar Rails
215:Iron Dragon
82:Publication
668:Categories
620:2008-02-17
523:2023-05-30
355:References
319:Jeff Grubb
107:Train game
72:Publishers
650:Eurorails
639:Eurorails
348:Games 100
339:Eurorails
300:Eurorails
295:Reception
244:Transport
172:Eurorails
146:Eurorails
135:Age range
61:Ike Scott
26:Designers
20:Eurorails
655:Walthers
337:said of
302:won the
253:Building
232:Gameplay
345:' 1992
119:Players
90: (
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222:, and
100:Genres
549:Games
413:Games
343:Games
330:Games
149:is a
586:ISBN
463:ISBN
380:ISBN
306:for
92:1990
85:1990
653:in
642:at
138:10+
122:2–6
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