Knowledge

Eurorails

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player's track in order to travel between cities to pick up and deliver requests from Demand cards. Demand cards show the demand for three goods, the requesting city, and the payment for delivery. If the player reaches the destination of one their cards carrying the goods to fulfill the request, the goods are returned to the bank and the player collects the specified payment. The completed Demand card is discarded and the player and the player draws another. If it is an Event card, the event happens immediately and the player draws another card.
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Following the delivery of goods, a player can choose spend up to ECU $ 20 million to either build train tracks or upgrade their train. Players start with freight Loco cards, which can be upgraded into either a fast freight with greater speed but the same load capacity, or a heavy freight with greater
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On their turn, a player can first move, load, and unload their train, as well as pay fees, and collect payment for deliveries. This phase is skipped by all players for the first two rounds of the game. Trains may move freely on a player's own track or pay ECU $ 4 million to operate on another
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Building across a river adds an additional ECU $ 2 million to the cost, and building across an ocean inlet or lake costs an additional ECU $ 3 million. Ferry ports can also be constructed, with prices differing based on location and varying from ECU $ 1-5 million.
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Railroads are built by drawing a line with wax crayons or other erasable markers from one milepost to the next on the map. Costs vary depending on terrain and city; the cost for building to each milepost is:
240:(ECU), three Demand cards, and one freight Loco card showing the speed and load capacity of their train. Each player's turn consists of two parts: transport and building. 341:, "Although reaching will take the better part of an evening, the game is so engrossing that you probably won't even notice." It was also featured in 683: 673: 609: 258:
load capacity but the same speed. From either, the train can then be upgraded into a superfreight with greater speed and load capacity.
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The first player to both amass $ 250 million and have railways connecting seven of the eight major cities is the winner.
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series. Players connect cities by building and extending train lines through Europe to deliver cargo and earn money.
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praised the game for its improved and refined design compared to its predecessors. Brian Walker, writing for
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which expanded the game's geography to Europe. It is a part of what is known as the "
179: 154: 75: 25: 327:, praised the game for its accurate geography and use of the ECU. In Issue #104 of 334: 637: 318: 150: 106: 347: 178:, Steven Courtemanche, and Larry Roznai and released in 1990 by 612:. Academy of Adventure Gaming Arts & Design. Archived from 459:
British Railway Enthusiasm, Studies in Popular Culture
134: 126: 118: 99: 81: 71: 48: 24: 461:. Manchester University Press. pp. 17–18. 236:To start, players are each given $ 50 million 8: 19: 487:"Eurorails: The European Railbuilding Game" 360: 194:series" along with other games such as 18: 406:Hochberg, Burt, ed. (December 1992). 401: 399: 275:small or medium city: ECU $ 3 million 7: 569: 567: 537: 535: 533: 508: 506: 480: 478: 182:. It was published as a spin-off of 14: 308:Best Modern-Day Boardgame of 1990 269:mountain marker: ECU $ 2 million 684:Economic simulation board games 485:Walker, Brian (February 1991). 674:Board games introduced in 1990 610:"Origins Award Winners (1990)" 371:The Greatest Games of All Time 272:alpine marker: ECU $ 5 million 1: 368:Costello, Matthew J. (1991). 266:ordinary dot: ECU $ 1 million 542:Sackson, Sid (August 1991). 376:John Wiley & Sons, Inc. 278:major city: ECU $ 5 million 87:; 34 years ago 715: 577:Family Games: The 100 Best 315:Family Games: The 100 Best 556:(2): 52–53 – via 442:: 12. 1996 – via 238:European Currency Units 157:in 1990 as part of the 582:Green Ronin Publishing 694:Origins Award winners 440:Mayfair Games Catalog 699:Railroad board games 679:Darwin Bromley games 574:Grubb, Jeff (2010). 495:(5): 45 – via 457:Carter, Ian (2008). 420:(6): 60 – via 689:Mayfair Games games 584:. pp. 99–101. 544:"Games & Books" 167:Publication history 151:railroad board game 38:Steven Courtemanche 21: 16:Railroad board game 514:"Eurorails Rules" 142: 141: 706: 659:Internet Archive 625: 624: 622: 621: 606: 600: 599: 596:Internet Archive 571: 562: 561: 558:Internet Archive 539: 528: 527: 525: 524: 510: 501: 500: 497:Internet Archive 482: 473: 472: 454: 448: 447: 444:Internet Archive 432: 426: 425: 422:Internet Archive 403: 394: 393: 390:Internet Archive 365: 203:Australian Rails 190:" games or "the 174:was designed by 95: 93: 88: 22: 714: 713: 709: 708: 707: 705: 704: 703: 664: 663: 634: 629: 628: 619: 617: 608: 607: 603: 592: 573: 572: 565: 541: 540: 531: 522: 520: 512: 511: 504: 484: 483: 476: 469: 456: 455: 451: 434: 433: 429: 405: 404: 397: 386: 367: 366: 362: 357: 297: 289: 287:Ending the game 255: 246: 234: 169: 130:180-240 minutes 114: 91: 89: 86: 67: 44: 17: 12: 11: 5: 712: 710: 702: 701: 696: 691: 686: 681: 676: 666: 665: 662: 661: 646: 633: 632:External links 630: 627: 626: 601: 590: 580:. Washington: 563: 529: 518:House of Games 502: 474: 467: 449: 427: 395: 384: 359: 358: 356: 353: 296: 293: 288: 285: 280: 279: 276: 273: 270: 267: 254: 251: 245: 242: 233: 230: 192:Empire Builder 184:Empire Builder 176:Darwin Bromley 168: 165: 160:Empire Builder 140: 139: 136: 132: 131: 128: 124: 123: 120: 116: 115: 113: 112: 109: 103: 101: 97: 96: 83: 79: 78: 73: 69: 68: 66: 65: 64:Stefan Sierhej 62: 59: 56: 52: 50: 46: 45: 43: 42: 39: 36: 34:Darwin Bromley 30: 28: 15: 13: 10: 9: 6: 4: 3: 2: 711: 700: 697: 695: 692: 690: 687: 685: 682: 680: 677: 675: 672: 671: 669: 660: 657:catalogue at 656: 652: 651: 647: 645: 644:BoardGameGeek 641: 640: 636: 635: 631: 616:on 2007-12-14 615: 611: 605: 602: 597: 593: 591:9781934547212 587: 583: 579: 578: 570: 568: 564: 559: 555: 551: 550: 545: 538: 536: 534: 530: 519: 515: 509: 507: 503: 498: 494: 493: 492:Strategy Plus 488: 481: 479: 475: 470: 468:9780719065668 464: 460: 453: 450: 445: 441: 437: 431: 428: 423: 419: 415: 414: 409: 402: 400: 396: 391: 387: 385:9780471529750 381: 378:p. 165. 377: 373: 372: 364: 361: 354: 352: 350: 349: 344: 340: 336: 332: 331: 326: 325: 324:Strategy Plus 320: 316: 311: 309: 305: 304:Origins Award 301: 294: 292: 286: 284: 277: 274: 271: 268: 265: 264: 263: 259: 252: 250: 243: 241: 239: 231: 229: 227: 226: 225:Martian Rails 221: 217: 216: 212: 210: 209:Russian Rails 205: 204: 199: 198: 197:British Rails 193: 189: 185: 181: 180:Mayfair Games 177: 173: 166: 164: 162: 161: 156: 155:Mayfair Games 153:published by 152: 148: 147: 137: 133: 129: 125: 121: 117: 111:Economic game 110: 108: 105: 104: 102: 98: 84: 80: 77: 76:Mayfair Games 74: 70: 63: 60: 58:Maria Cabardo 57: 55:Mike Atkinson 54: 53: 51: 47: 40: 37: 35: 32: 31: 29: 27: 23: 649: 638: 618:. Retrieved 614:the original 604: 594:– via 576: 553: 547: 521:. Retrieved 517: 490: 458: 452: 439: 430: 417: 411: 388:– via 374:. 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Index

Designers
Darwin Bromley
Mayfair Games
Train game
railroad board game
Mayfair Games
Empire Builder
Darwin Bromley
Mayfair Games
Crayon Rails
British Rails
Australian Rails
Russian Rails
Iron Dragon
Martian Rails
European Currency Units
Origins Award
Jeff Grubb
Strategy Plus
Games
Sid Sackson
Games 100
The Greatest Games of All Time
John Wiley & Sons, Inc.
ISBN
9780471529750
Internet Archive


"Games 100"

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