Knowledge

Evolutionarily stable state

Source 📝

92:
probability vector (i.e. S ≄ 0 and S_1 + S_2... + S_n = 1) this is called the state vector of the population. Using this the function F(i|s) can be made, F(i|s) refers to the fitness of I in state S. The state vector of the population (S) is not static. The idea behind it is that the more fit a strategy at the moment the more likely it is to be employed in the future, thus the state vector (S) will change. Using game theory we can look how (S) changes over time and try to figure out in what state it has reached an equilibrium. Let K be the set of all probability vectors  of length N, this is the state space of the population. Thus element P in K represents a possible strategy mix. A state P in K is called an equilibrium state if F(i|p) is equal for all pure strategies i for which P_i > 0, That is, supp(p) = {i :p,≠0}. If Q is in K: F(q|p) + (ÎŁQ_1 x F(i|p). We can see F(q|p) as the expected fitness of an individual using mixed strategy Q against the population in state P. If P is an equilibrium state and the supp(q) is contained in supp(p) then F(q|p) = F(q|p).(supp(p) are the I's for which P_i > 0). Thus a state p is called an ESS (evolutionary stable state) if for every state Q ≠ P, if we let p̅=(1-Δ)p + Δq (the perturbed state), then F(q|p) < F(p|p̅) for sufficiently small Δ>0
67:
While Maynard Smith had originally defined an ESS as being a single "uninvadable strategy," Thomas generalized this to include a set of multiple strategies employed by individuals. In other words, a collection of simultaneously present strategies could be considered uninvadable as a group. Thomas noted that evolutionary stability can exist in either model, allowing for an evolutionarily stable state to exist even when multiple strategies are used within the population.
41:
describes a population that returns as a whole to its previous composition even after being disturbed. In short: the ESS refers to the strategy itself, uninterrupted and supported through natural selection, while the evolutionarily stable state refers more broadly to a population-wide balance of one or more strategies that may be subjected to temporary change.
75:
The strategy employed by individuals (or ESS) is thought to depend on fitness: the better the strategy is at supporting fitness, the more likely the strategy is to be used. When it comes to an evolutionarily stable state, all of the strategies used within the population must have equal fitness. While
66:
There has been variation in how the term is used and exploration of under what conditions an evolutionarily stable state might exist. In 1984, Benhard Thomas compared "discrete" models in which all individuals use only one strategy to "continuous" models in which individuals employ mixed strategies.
40:
An ESS is a strategy that, if adopted by all individuals within a population, cannot be invaded by alternative or mutant strategies. This strategy becomes fixed in the population because alternatives provide no fitness benefit that would be selected for. In comparison, an evolutionarily stable state
120:
as a whole provides a theoretical framework examining interactions of organisms in a system where individuals have repeated interactions within a population that persists on an evolutionarily relevant timescale. This framework can be used to better understand the evolution of interaction strategies
91:
In a game of individuals in competition with each other there are (N) possible strategies available. Thus each individual is using one of these (N) strategies. If we denote each strategy as I we let S_i be the proportion of individuals who are currently using strategy I. Then S=(S_1 -> S_n) is a
104:
It has been suggested by Ross Cressman that criteria for evolutionary stability include strong stability, as it would describe evolution of both frequency and density (whereas Maynard Smith's model focused on frequency). Cressman further demonstrated that in habitat selection games modeling only a
241: 620: 20:
when that population's "genetic composition is restored by selection after a disturbance, provided the disturbance is not too large" (Maynard Smith, 1982). This population as a whole can be either monomorphic or
96:
In summary, a state P is evolutionarily stable whenever a small change from P to state p̅ the expected fitness in the perturbed state is less than the expected fitness of the remaining population.
79:
One of the base mathematical models for identifying an evolutionarily stable state was outlined by Taylor & Jonker in 1978. Their base equilibrium model for ES states stipulates that
401: 83:
A state p is called an ESS (evolutionary stable state) if for every state q ≠ p, if we let p̅ =(1-Δ)p + Δq (the perturbed state), then F(q|p) < F(p|p̅) for sufficiently small Δ>0.
76:
the equilibrium may be disturbed by external factors, the population is considered to be in an evolutionarily stable state if it returns to the equilibrium state after the disturbance.
132:
For the purpose of predicting evolutionary outcomes, the replicator equation is also a frequently utilized tool. Evolutionarily stable states are often taken as solutions to the
308: 337: 273: 129:
are closely related to the evolutionarily stable state. There are various potential refinements proposed to account for different theory games and behavioral models.
52:
Maynard Smith developed the ESS drawing in part from game theory and Hamilton's work on the evolution of sex ratio. The ESS was later expanded upon in his book
142: 702: 603:
Cressman, R., & Kƙivan, V. (2010). The ideal free distribution as an evolutionarily stable state in density‐dependent population games.
1606: 447: 1423: 953: 751: 1769: 1242: 1061: 657: 513: 434: 54: 858: 1332: 868: 34: 1202: 1383: 796: 771: 1733: 1159: 908: 898: 833: 948: 928: 1418: 1667: 1388: 1046: 883: 878: 126: 1703: 1626: 1362: 913: 838: 695: 345: 1718: 1451: 1337: 1134: 923: 741: 117: 1521: 1723: 1322: 1292: 943: 731: 106: 1657: 1748: 1728: 1708: 1327: 1232: 1091: 1041: 1036: 963: 933: 853: 781: 22: 761: 37:(ESS), evolutionarily stable states are not identical and the two terms cannot be used interchangeably. 1207: 1192: 278: 1541: 1526: 1413: 1408: 1312: 1297: 1262: 1227: 821: 766: 688: 1698: 1317: 1267: 1104: 1031: 1006: 863: 746: 133: 121:
and stable states, though many different specific models have been used under this framework. The
1677: 1536: 1367: 1347: 1197: 1076: 976: 903: 848: 45: 313: 249: 1662: 1631: 1586: 1481: 1352: 1307: 1282: 1212: 1086: 1011: 1001: 893: 843: 791: 653: 587:
Cressman, R. (1990). Strong stability and density-dependent evolutionarily stable strategies.
509: 459: 430: 1743: 1738: 1672: 1636: 1616: 1576: 1546: 1501: 1456: 1441: 1398: 1252: 1026: 888: 825: 811: 776: 122: 1641: 1601: 1556: 1471: 1466: 1187: 1139: 1021: 786: 756: 726: 1506: 429:
Maynard Smith, J.. (1982) Evolution and the Theory of Games. Cambridge University Press.
621:
Game Theory, Evolutionary Stable Strategies and the Evolution of Biological Interactions
1581: 1571: 1561: 1496: 1486: 1476: 1461: 1257: 1237: 1222: 1217: 1177: 1144: 1129: 1124: 1114: 918: 1763: 1621: 1611: 1566: 1551: 1531: 1357: 1302: 1277: 1149: 1119: 1109: 1096: 996: 938: 873: 806: 668:
Cressman, R., & Tao, Y. (2014). The replicator equation and other game dynamics.
544:
Maynard Smith, J. (1974). The theory of games and the evolution of animal conflicts.
571:
Taylor, P. D, Jonker, L. B. (1978). Evolutionarily stable states and Game Dynamics.
1596: 1591: 1446: 1016: 652:
Cressman, R. (2003) Evolutionary Dynamics and Extensive Form Games. The MIT Press.
608: 638:
Computing Nash Equilibria and Evolutionarily Stable States of Evolutionary Games.
1713: 1516: 1511: 1491: 1287: 1272: 1081: 1051: 981: 971: 801: 736: 712: 592: 637: 576: 549: 493: 1342: 991: 236:{\displaystyle {\dot {x_{i}}}=x_{i}\left(\left(Ax\right)_{i}-x^{T}Ax\right),} 1247: 1167: 986: 109:(IFD) is itself an evolutionarily stable state containing mixed strategies. 87:
In greater detail, the Taylor & Jonker model can be understood this way
673: 1682: 1182: 680: 1403: 1393: 1071: 528:
Maynard Smith, J., Price, G. R. (1973). The logic of animal conflict.
504:
Maynard Smith, J. (1972). Game Theory and the Evolution of Fighting.
533: 1172: 488:
Thomas, B. (1984). Evolutionary stability: States and strategies.
684: 448:"Evolutionary game theory: ESS, convergence stability, and NIS" 58:
in 1982, which also discussed the evolutionarily stable state.
29:
History & connection to evolutionary stable strategy
71:
Mathematical formulation & evolutionary game theory
348: 316: 281: 252: 145: 670:
Proceedings of the National Academy of Sciences, 111
25:. This is now referred to as convergent stability. 1691: 1650: 1432: 1376: 1158: 1060: 962: 820: 719: 395: 331: 302: 267: 235: 641:IEEE Transactions on Evolutionary Computation, 20 446:Apaloo, J.; Brown, J. S.; Vincent, T. L. (2009). 609:https://doi.org/10.1111/j.1600-0706.2010.17845.x 275:is said to be evolutionarily stable if for all 696: 593:https://doi.org/10.1016/S0022-5193(05)80112-2 16:A population can be described as being in an 8: 577:https://doi.org/10.1016/0025-5564(78)90077-9 550:https://doi.org/10.1016/0022-5193(74)90110-6 494:https://doi.org/10.1016/0040-5809(84)90023-6 396:{\displaystyle x^{T}Ax<{\hat {x}}^{T}Ax} 703: 689: 681: 636:Li, J., Kendall, G., and John, R. (2015). 381: 370: 369: 353: 347: 318: 317: 315: 289: 288: 280: 254: 253: 251: 213: 200: 172: 153: 147: 146: 144: 674:https://doi.org/10.1073/pnas.1400823111 411: 7: 567: 565: 563: 561: 559: 557: 524: 522: 484: 482: 480: 478: 476: 425: 423: 421: 419: 417: 415: 589:Journal of Theoretical Biology, 145 33:While related to the concept of an 752:First-player and second-player win 490:Theoretical Population Biology, 26 14: 55:Evolution and the Theory of Games 859:Coalition-proof Nash equilibrium 534:https://doi.org/10.1038/246015a0 303:{\displaystyle x\neq {\hat {x}}} 48:in an essay from the 1972 book 44:The term ESS was first used by 869:Evolutionarily stable strategy 508:. Edinburgh University Press. 375: 323: 294: 259: 136:, here in linear payoff form: 35:evolutionarily stable strategy 1: 797:Simultaneous action selection 672:(Supplement 3), 10810-10817. 452:Evolutionary Ecology Research 1734:List of games in game theory 909:Quantal response equilibrium 899:Perfect Bayesian equilibrium 834:Bayes correlated equilibrium 625:Nature Education Knowledge 3 1203:Optional prisoner's dilemma 929:Self-confirming equilibrium 573:Mathematical Biosciences 40 113:In evolutionary game theory 18:evolutionarily stable state 1786: 1668:Principal variation search 1384:Aumann's agreement theorem 1047:Strategy-stealing argument 954:Trembling hand equilibrium 884:Markov perfect equilibrium 879:Mertens-stable equilibrium 332:{\displaystyle {\hat {x}}} 268:{\displaystyle {\hat {x}}} 62:Mixed v. single strategies 1704:Combinatorial game theory 1363:Princess and monster game 914:Quasi-perfect equilibrium 839:Bayesian Nash equilibrium 458:: 489–515. Archived from 1770:Evolutionary game theory 1719:Evolutionary game theory 1452:Antoine Augustin Cournot 1338:Guess 2/3 of the average 1135:Strictly determined game 924:Satisfaction equilibrium 742:Escalation of commitment 310:in some neighborhood of 118:Evolutionary game theory 1724:Glossary of game theory 1323:Stackelberg competition 944:Strong Nash equilibrium 107:ideal free distribution 1749:Tragedy of the commons 1729:List of game theorists 1709:Confrontation analysis 1419:Sprague–Grundy theorem 934:Sequential equilibrium 854:Correlated equilibrium 397: 333: 304: 269: 237: 94: 85: 1522:Jean-François Mertens 619:Cowden, C. C. (2012) 398: 334: 305: 270: 238: 89: 81: 1651:Search optimizations 1527:Jennifer Tour Chayes 1414:Revelation principle 1409:Purification theorem 1348:Nash bargaining game 1313:Bertrand competition 1298:El Farol Bar problem 1263:Electronic mail game 1228:Lewis signaling game 767:Hierarchy of beliefs 346: 314: 279: 250: 143: 105:single species, the 100:Additional proposals 1699:Bounded rationality 1318:Cournot competition 1268:Rock paper scissors 1243:Battle of the sexes 1233:Volunteer's dilemma 1105:Perfect information 1032:Dominant strategies 864:Epsilon-equilibrium 747:Extensive-form game 134:replicator equation 1678:Paranoid algorithm 1658:Alpha–beta pruning 1537:John Maynard Smith 1368:Rendezvous problem 1208:Traveler's dilemma 1198:Gift-exchange game 1193:Prisoner's dilemma 1110:Large Poisson game 1077:Bargaining problem 977:Backward induction 949:Subgame perfection 904:Proper equilibrium 393: 329: 300: 265: 233: 46:John Maynard Smith 1757: 1756: 1663:Aspiration window 1632:Suzanne Scotchmer 1587:Oskar Morgenstern 1482:Donald B. Gillies 1424:Zermelo's theorem 1353:Induction puzzles 1308:Fair cake-cutting 1283:Public goods game 1213:Coordination game 1087:Intransitive game 1012:Forward induction 894:Pareto efficiency 874:Gibbs equilibrium 844:Berge equilibrium 792:Simultaneous game 378: 326: 297: 262: 162: 1777: 1744:Topological game 1739:No-win situation 1637:Thomas Schelling 1617:Robert B. Wilson 1577:Merrill M. Flood 1547:John von Neumann 1457:Ariel Rubinstein 1442:Albert W. Tucker 1293:War of attrition 1253:Matching pennies 1027:Pairing strategy 889:Nash equilibrium 812:Mechanism design 777:Normal-form game 732:Cooperative game 705: 698: 691: 682: 676: 666: 660: 650: 644: 634: 628: 617: 611: 607:(8), 1231-1242. 601: 595: 585: 579: 569: 552: 546:J Theor Biol. 47 542: 536: 526: 517: 502: 496: 486: 471: 470: 468: 467: 443: 437: 427: 402: 400: 399: 394: 386: 385: 380: 379: 371: 358: 357: 338: 336: 335: 330: 328: 327: 319: 309: 307: 306: 301: 299: 298: 290: 274: 272: 271: 266: 264: 263: 255: 242: 240: 239: 234: 229: 225: 218: 217: 205: 204: 199: 195: 177: 176: 164: 163: 158: 157: 148: 123:Nash Equilibrium 1785: 1784: 1780: 1779: 1778: 1776: 1775: 1774: 1760: 1759: 1758: 1753: 1687: 1673:max^n algorithm 1646: 1642:William Vickrey 1602:Reinhard Selten 1557:Kenneth Binmore 1472:David K. Levine 1467:Daniel Kahneman 1434: 1428: 1404:Negamax theorem 1394:Minimax theorem 1372: 1333:Diner's dilemma 1188:All-pay auction 1154: 1140:Stochastic game 1092:Mean-field game 1063: 1056: 1022:Markov strategy 958: 824: 816: 787:Sequential game 772:Information set 757:Game complexity 727:Congestion game 715: 709: 679: 667: 663: 651: 647: 635: 631: 618: 614: 602: 598: 586: 582: 570: 555: 543: 539: 532:(5427), 15-18. 527: 520: 503: 499: 487: 474: 465: 463: 445: 444: 440: 428: 413: 409: 368: 349: 344: 343: 312: 311: 277: 276: 248: 247: 209: 188: 184: 183: 182: 178: 168: 149: 141: 140: 115: 102: 73: 64: 31: 12: 11: 5: 1783: 1781: 1773: 1772: 1762: 1761: 1755: 1754: 1752: 1751: 1746: 1741: 1736: 1731: 1726: 1721: 1716: 1711: 1706: 1701: 1695: 1693: 1689: 1688: 1686: 1685: 1680: 1675: 1670: 1665: 1660: 1654: 1652: 1648: 1647: 1645: 1644: 1639: 1634: 1629: 1624: 1619: 1614: 1609: 1607:Robert Axelrod 1604: 1599: 1594: 1589: 1584: 1582:Olga Bondareva 1579: 1574: 1572:Melvin Dresher 1569: 1564: 1562:Leonid Hurwicz 1559: 1554: 1549: 1544: 1539: 1534: 1529: 1524: 1519: 1514: 1509: 1504: 1499: 1497:Harold W. Kuhn 1494: 1489: 1487:Drew Fudenberg 1484: 1479: 1477:David M. Kreps 1474: 1469: 1464: 1462:Claude Shannon 1459: 1454: 1449: 1444: 1438: 1436: 1430: 1429: 1427: 1426: 1421: 1416: 1411: 1406: 1401: 1399:Nash's theorem 1396: 1391: 1386: 1380: 1378: 1374: 1373: 1371: 1370: 1365: 1360: 1355: 1350: 1345: 1340: 1335: 1330: 1325: 1320: 1315: 1310: 1305: 1300: 1295: 1290: 1285: 1280: 1275: 1270: 1265: 1260: 1258:Ultimatum game 1255: 1250: 1245: 1240: 1238:Dollar auction 1235: 1230: 1225: 1223:Centipede game 1220: 1215: 1210: 1205: 1200: 1195: 1190: 1185: 1180: 1178:Infinite chess 1175: 1170: 1164: 1162: 1156: 1155: 1153: 1152: 1147: 1145:Symmetric game 1142: 1137: 1132: 1130:Signaling game 1127: 1125:Screening game 1122: 1117: 1115:Potential game 1112: 1107: 1102: 1094: 1089: 1084: 1079: 1074: 1068: 1066: 1058: 1057: 1055: 1054: 1049: 1044: 1042:Mixed strategy 1039: 1034: 1029: 1024: 1019: 1014: 1009: 1004: 999: 994: 989: 984: 979: 974: 968: 966: 960: 959: 957: 956: 951: 946: 941: 936: 931: 926: 921: 919:Risk dominance 916: 911: 906: 901: 896: 891: 886: 881: 876: 871: 866: 861: 856: 851: 846: 841: 836: 830: 828: 818: 817: 815: 814: 809: 804: 799: 794: 789: 784: 779: 774: 769: 764: 762:Graphical game 759: 754: 749: 744: 739: 734: 729: 723: 721: 717: 716: 710: 708: 707: 700: 693: 685: 678: 677: 661: 645: 629: 612: 596: 591:(3), 319-330. 580: 553: 537: 518: 497: 472: 438: 410: 408: 405: 404: 403: 392: 389: 384: 377: 374: 367: 364: 361: 356: 352: 325: 322: 296: 293: 287: 284: 261: 258: 244: 243: 232: 228: 224: 221: 216: 212: 208: 203: 198: 194: 191: 187: 181: 175: 171: 167: 161: 156: 152: 114: 111: 101: 98: 72: 69: 63: 60: 30: 27: 13: 10: 9: 6: 4: 3: 2: 1782: 1771: 1768: 1767: 1765: 1750: 1747: 1745: 1742: 1740: 1737: 1735: 1732: 1730: 1727: 1725: 1722: 1720: 1717: 1715: 1712: 1710: 1707: 1705: 1702: 1700: 1697: 1696: 1694: 1692:Miscellaneous 1690: 1684: 1681: 1679: 1676: 1674: 1671: 1669: 1666: 1664: 1661: 1659: 1656: 1655: 1653: 1649: 1643: 1640: 1638: 1635: 1633: 1630: 1628: 1627:Samuel Bowles 1625: 1623: 1622:Roger Myerson 1620: 1618: 1615: 1613: 1612:Robert Aumann 1610: 1608: 1605: 1603: 1600: 1598: 1595: 1593: 1590: 1588: 1585: 1583: 1580: 1578: 1575: 1573: 1570: 1568: 1567:Lloyd Shapley 1565: 1563: 1560: 1558: 1555: 1553: 1552:Kenneth Arrow 1550: 1548: 1545: 1543: 1540: 1538: 1535: 1533: 1532:John Harsanyi 1530: 1528: 1525: 1523: 1520: 1518: 1515: 1513: 1510: 1508: 1505: 1503: 1502:Herbert Simon 1500: 1498: 1495: 1493: 1490: 1488: 1485: 1483: 1480: 1478: 1475: 1473: 1470: 1468: 1465: 1463: 1460: 1458: 1455: 1453: 1450: 1448: 1445: 1443: 1440: 1439: 1437: 1431: 1425: 1422: 1420: 1417: 1415: 1412: 1410: 1407: 1405: 1402: 1400: 1397: 1395: 1392: 1390: 1387: 1385: 1382: 1381: 1379: 1375: 1369: 1366: 1364: 1361: 1359: 1356: 1354: 1351: 1349: 1346: 1344: 1341: 1339: 1336: 1334: 1331: 1329: 1326: 1324: 1321: 1319: 1316: 1314: 1311: 1309: 1306: 1304: 1303:Fair division 1301: 1299: 1296: 1294: 1291: 1289: 1286: 1284: 1281: 1279: 1278:Dictator game 1276: 1274: 1271: 1269: 1266: 1264: 1261: 1259: 1256: 1254: 1251: 1249: 1246: 1244: 1241: 1239: 1236: 1234: 1231: 1229: 1226: 1224: 1221: 1219: 1216: 1214: 1211: 1209: 1206: 1204: 1201: 1199: 1196: 1194: 1191: 1189: 1186: 1184: 1181: 1179: 1176: 1174: 1171: 1169: 1166: 1165: 1163: 1161: 1157: 1151: 1150:Zero-sum game 1148: 1146: 1143: 1141: 1138: 1136: 1133: 1131: 1128: 1126: 1123: 1121: 1120:Repeated game 1118: 1116: 1113: 1111: 1108: 1106: 1103: 1101: 1099: 1095: 1093: 1090: 1088: 1085: 1083: 1080: 1078: 1075: 1073: 1070: 1069: 1067: 1065: 1059: 1053: 1050: 1048: 1045: 1043: 1040: 1038: 1037:Pure strategy 1035: 1033: 1030: 1028: 1025: 1023: 1020: 1018: 1015: 1013: 1010: 1008: 1005: 1003: 1000: 998: 997:De-escalation 995: 993: 990: 988: 985: 983: 980: 978: 975: 973: 970: 969: 967: 965: 961: 955: 952: 950: 947: 945: 942: 940: 939:Shapley value 937: 935: 932: 930: 927: 925: 922: 920: 917: 915: 912: 910: 907: 905: 902: 900: 897: 895: 892: 890: 887: 885: 882: 880: 877: 875: 872: 870: 867: 865: 862: 860: 857: 855: 852: 850: 847: 845: 842: 840: 837: 835: 832: 831: 829: 827: 823: 819: 813: 810: 808: 807:Succinct game 805: 803: 800: 798: 795: 793: 790: 788: 785: 783: 780: 778: 775: 773: 770: 768: 765: 763: 760: 758: 755: 753: 750: 748: 745: 743: 740: 738: 735: 733: 730: 728: 725: 724: 722: 718: 714: 706: 701: 699: 694: 692: 687: 686: 683: 675: 671: 665: 662: 659: 658:9780262033053 655: 649: 646: 643:(3), 460-469. 642: 639: 633: 630: 626: 622: 616: 613: 610: 606: 600: 597: 594: 590: 584: 581: 578: 574: 568: 566: 564: 562: 560: 558: 554: 551: 548:(1). 209-221. 547: 541: 538: 535: 531: 525: 523: 519: 515: 514:0-85224-223-9 511: 507: 501: 498: 495: 491: 485: 483: 481: 479: 477: 473: 462:on 2017-08-09 461: 457: 453: 449: 442: 439: 436: 435:0-521-28884-3 432: 426: 424: 422: 420: 418: 416: 412: 406: 390: 387: 382: 372: 365: 362: 359: 354: 350: 342: 341: 340: 320: 291: 285: 282: 256: 230: 226: 222: 219: 214: 210: 206: 201: 196: 192: 189: 185: 179: 173: 169: 165: 159: 154: 150: 139: 138: 137: 135: 130: 128: 124: 119: 112: 110: 108: 99: 97: 93: 88: 84: 80: 77: 70: 68: 61: 59: 57: 56: 51: 50:On Evolution. 47: 42: 38: 36: 28: 26: 24: 19: 1597:Peyton Young 1592:Paul Milgrom 1507:HervĂ© Moulin 1447:Amos Tversky 1389:Folk theorem 1100:-player game 1097: 1017:Grim trigger 669: 664: 648: 640: 632: 624: 615: 604: 599: 588: 583: 572: 545: 540: 529: 506:On Evolution 505: 500: 492:(1), 49-67. 489: 464:. Retrieved 460:the original 455: 451: 441: 245: 131: 127:folk theorem 116: 103: 95: 90: 86: 82: 78: 74: 65: 53: 49: 43: 39: 32: 17: 15: 1714:Coopetition 1517:Jean Tirole 1512:John Conway 1492:Eric Maskin 1288:Blotto game 1273:Pirate game 1082:Global game 1052:Tit for tat 982:Bid shading 972:Appeasement 822:Equilibrium 802:Solved game 737:Determinacy 720:Definitions 713:game theory 575:, 145-156. 23:polymorphic 1358:Trust game 1343:Kuhn poker 1007:Escalation 1002:Deterrence 992:Cheap talk 964:Strategies 782:Preference 711:Topics of 605:Oikos, 119 530:Nature 246 466:2018-01-10 407:References 246:The state 1542:John Nash 1248:Stag hunt 987:Collusion 376:^ 324:^ 295:^ 286:≠ 260:^ 207:− 160:˙ 125:(NE) and 1764:Category 1683:Lazy SMP 1377:Theorems 1328:Deadlock 1183:Checkers 1064:of games 826:concepts 1435:figures 1218:Chicken 1072:Auction 1062:Classes 627:(10):6. 656:  512:  433:  1173:Chess 1160:Games 849:Core 654:ISBN 510:ISBN 431:ISBN 366:< 1433:Key 1766:: 1168:Go 623:. 556:^ 521:^ 475:^ 456:11 454:. 450:. 414:^ 339:. 1098:n 704:e 697:t 690:v 516:. 469:. 391:x 388:A 383:T 373:x 363:x 360:A 355:T 351:x 321:x 292:x 283:x 257:x 231:, 227:) 223:x 220:A 215:T 211:x 202:i 197:) 193:x 190:A 186:( 180:( 174:i 170:x 166:= 155:i 151:x

Index

polymorphic
evolutionarily stable strategy
John Maynard Smith
Evolution and the Theory of Games
ideal free distribution
Evolutionary game theory
Nash Equilibrium
folk theorem
replicator equation






ISBN
0-521-28884-3
"Evolutionary game theory: ESS, convergence stability, and NIS"
the original





https://doi.org/10.1016/0040-5809(84)90023-6
ISBN
0-85224-223-9


https://doi.org/10.1038/246015a0

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.

↑