105:
At the time, it was considered unusual in its ability to render complex animation in hardware rather than in software. Steve
Ursenbach, general manager of SGI's Application Division commented, "VisLab is the first software program to take such advantage of our hardware rendering capabilities."
195:
visualization format were keys to this most successful of EAI's business ventures. Networking capabilities were eventually expanded further with e-Vis.com, which provided an internet-hosted environment and many of the features now seen in mainstream collaboration software.
133:. In 1997, EAI collaborated with the American Bar Association Judicial Division Lawyers Conference to produce "Computer Animation in the Courtroom – A Primer," a CD-ROM introduction and guide to the use of computer animations in reconstructing crimes.
95:, eventually branching out in to visualization applications in medicine, product design, and a wide range of other applications. In 1994, EAI launched VisLab, an animation package initially written to leverage the graphics capabilities of the
216:. This new studio became the primary location of EAI Interactive's activities. The Salt Lake City office worked more or less independently, though from time to time it used the services of the main Ames office for overflow work.
322:
In its heyday, EAI had offices located across the US and around the world. The company's primary financial success was its visualization software VisFly, later renamed VisView. This product line lives on today as part of
331:
after a series of acquisitions starting in 1999. The litigation supporting animation services portion of EAI continues as a spin-off company called
Demonstratives, today a division of Engineering Systems Inc. (ESI), in
84:(VRAC) founded by Vanderpoeg and Bernard. Later that year they were joined by a former colleague of Vanderploeg's, Matthew Rizai, a mechanical engineer and software entrepreneur, who became CEO.
1384:
1379:
703:
282:
In addition to game development, EAI's medical and scientific illustration team developed a variety of 3D interactive educational products including The
Dynamic Human for
184:
and expanded into the VisView and VisMockup product lines. Networking capabilities were subsequently added to VisFly via NetFly and to VisView/VisMockup via VisNetwork.
826:
739:(EAI) has developed a method of simulating criminal activity to help juries in civil litigation trials visualize complex engineering principles germane to the case.
605:
771:
The company's initial focus was the creation of physically accurate animations of complex engineering systems for use as demonstrative evidence in the courtroom
1147:
498:
267:
907:
875:
Engineering
Animation Inc uses its VisLab animation software running on a RealityEngine MIPS-based graphics system from Silicon Graphics Inc ...
1104:
Customers in that area include large manufacturers such as Ford Motors, Motorola, Lockheed Martin, and
Minnesota Mining & Manufacturing.
76:
EAI was incorporated in 1990 by Martin
Vanderploeg, Jay Shannan, Jim Bernard, and Jeff Trom, all Ames-based engineers closely involved with
328:
853:
The key to delivering such a realistic human representation was harnessing the power of EAI's VisLab and VisModel engineering software
529:
1074:
This cutting edge multimedia product will offer you tips and strategies for preparing cases using computer animation technology.
359:, among others. In 2008, Vanderploeg, Rizai, and others in the EAI management team founded Webfilings (now known as Workiva), a
541:
87:
EAI got its start by producing computer animations to help illustrate crime scenes and other technical courtroom testimony for
962:
The computer simulation, created by an Iowa company – EAI, Engineering
Animation Inc. – shows the crime from four perspectives
314:
magazine ranked the company as one of the 100 most dynamic technology companies in the US, placing it twenty-third overall.
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623:
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Firms like Ford, GM, and
Lockheed Martin use it to design their products quickly and cheaply, and get to market fast
1202:
The second portal, called e-Vis.com, is being constructed by
Engineering Animation, an Ames, Iowa, engineering firm.
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41:, United States. It remained headquartered there from its incorporation in 1990 until it was acquired in 2000 by
476:
344:
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251:
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378:
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magazine, EAI was named one of "America's
Fastest Growing Companies." In the January 12, 1998, issue of
204:
By 1996, EAI began to broaden its scope of development. This led to EAI's purchase that year of a small
188:
122:
77:
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308:, the magazine recognized company CEO Rizai as one of seven notable entrepreneurs of 1997. In 1999,
352:
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Messmer, Ellen (August 26, 1999). "HP readies two more portals for supply-chain information".
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company specializing in corporate compliance solutions software, also headquartered in Ames.
1245:
From the cornfields of Ames, Iowa, comes a hot new name in technology, Engineering Animation
333:
173:
107:
96:
17:
1026:
981:
956:
Associated Press (January 22, 1995). "OJ SIMPSON TRIAL: COMPUTER SIMULATION OF INCIDENT".
942:
819:
783:
William F. Long Business Performance Research Associates, Inc. Bethesda, MD (March 1999).
276:
257:
236:
219:
As an independent game developer, EAI Interactive produced a variety of titles, including
187:
Providing the visualization software, tools, and network access methods to convert common
169:
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996:
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Engineering Animation, Inc. was acquired by Unigraphics Solutions, Inc. on 10/23/2000.
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titles. Part of EAI's business now exists in a spin-off company, Demonstratives.
57:, wrote and sold animation and visualization software, and developed a number of
1364:
908:"ENGINEERING ANIMATION, INC.'s VISLAB 2.0 MAKES 3D VISUALIZATION MORE INTUITIVE"
310:
283:
785:"Three-Dimensional Anatomy of Human Body, With Animation, for Medical Training"
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VisLab 2.0's user interface is based on the industry-standard Motif interface,
792:
324:
161:
58:
46:
38:
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Mahoney, Diana Philips (January 1995). "This animation starts with a bang".
117:
plane crash scenario and numerous crime scene investigations, including the
42:
287:
141:
50:
34:
887:
Belleville, Laureen (November 1993). "Fast and accurate 3D animation".
181:
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companies, EAI developed and released the first commercially viable 3D
61:
402:
348:
88:
113:
EAI's computer-generated animations were used in reconstructing the
838:
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356:
340:
54:
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791:. National Institute of Standards and Technology. Archived from
360:
99:
843:
Deitz, Dan (December 1995). "A virtual cadaver comes to life".
749:
747:
126:
729:
Mahoney, Diana Phillips (January 1994). "See you in court".
176:
platforms in 1995 and 1996. VisFly was eventually ported to
1088:"Engineering Animation Jumps On Steady Stream of New Deals"
664:
But no company makes animation for as many purposes as EAI.
149:
49:. During its existence, EAI produced animations to support
45:, now a subsidiary of the German technology multinational
1177:"Software: Package Integrates Product and Process Data".
168:
software package, VisFly, first on the SGI and later the
630:. Security and Exchange Commission. September 5, 2000.
851:(12). American Society of Mechanical Engineers: 136.
761:. Engineering Animation, Inc. (EAI) was established
1385:Defunct video game companies of the United States
708:Iowa State University College of Engineering News
585:"Company Overview of Engineering Animation, Inc"
1380:Defunct software companies of the United States
1027:"Oklahoma City Bombing-Engineering Animations"
710:. Iowa State University College of Engineering
1235:"The Best Entrepreneurs – Animation Artist".
339:Former EAI employees have gone on to work at
8:
654:. pp. 146–148 (in the hardcopy version)
160:Based on the initial success of VisLab with
499:Scooby Doo: Mystery of the Fun Park Phantom
268:Scooby Doo: Mystery of the Fun Park Phantom
1116:"Ford, and your mom, improve processes".
825:CS1 maint: multiple names: authors list (
106:VisLab's UI was based on the widely used
1056:"Computer Animation in the Courtroom".
576:
1291:"NG Alphas: Trans-Am Racing '68-'72".
977:
966:
938:
928:
815:
805:
372:Animation services and Special Effects
895:(11). PennWell Publishing Corp.: 23+.
136:EAI's manufacturing clients included
7:
1259:"America's Top Technology Companies"
873:(1). PennWell Publishing Corp.: 70.
737:(1). PennWell Publishing Corp.: 49.
524:Disney: Toy Story 2: Activity Center
1158:(2). PennWell Publishing Corp.: 42+
329:Siemens Digital Industries Software
82:Virtual Reality Applications Center
1120:. UBM Canon LLC: 25. July 5, 1999.
1064:: following p. 96. February 1997.
704:"Merging engineering and business"
25:
1313:"Clue Chronicles: Fatal Illusion"
1146:Rowell, Amy A. (February 1998).
530:Animaniacs: A Gigantic Adventure
519:Disney: A Bug's Life: ActivePlay
273:Animaniacs: A Gigantic Adventure
1257:Willis, Clint (April 5, 1999).
1092:Wall Street Journal Interactive
1037:from the original on 2021-12-21
702:Upah, Eleni (August 13, 2013).
542:Clue Chronicles: Fatal Illusion
298:In the September 1997 issue of
156:Visualization and collaboration
1086:Lisa Branston (June 4, 1998).
351:, MediaTech, Milkshake Media,
286:and The Dissectible Human for
119:murder of Nicole Brown Simpson
1:
995:Marsh, Ann (March 23, 1998).
789:AdvancedTechnologyProgram.gov
646:Marsh, Ann (March 23, 1998).
610:Siemens PLM Software Newsroom
606:"Siemens to Acquire UGS Corp"
33:, or EAI, was a services and
624:"SEC TENDER OFFER STATEMENT"
1301:. May 1998. pp. 62–67.
845:Mechanical Engineering-CIME
452:Crayola Magic Coloring Book
43:Unigraphics Solutions, Inc.
31:Engineering Animation, Inc.
18:Engineering Animation, Inc.
1401:
1033:. Engineering Animations.
912:The Free Library by Farlex
1185:(10): 64. September 1999.
166:interactive visualization
1243:: 73. January 12, 1998.
755:"Demonstratives History"
677:"Demonstratives History"
477:Legend of the Five Rings
390:Asteroids: Deadly Impact
318:An international company
221:Barbie Magic Hair Styler
1341:EAI Interactive details
1224:. May 1998. p. 65.
1152:Computer Graphics World
1148:"PDM Sports a New Look"
960:. Associated Press TV.
889:Computer Graphics World
867:Computer Graphics World
731:Computer Graphics World
648:"Say It With Animation"
492:K'NEX: K'NEX Lost Mines
447:Barbie Magic HairStyler
589:Bloomberg.com Research
554:Sierra: Trophy Hunting
413:Visualization software
347:, Zygote Media Group,
1214:"The Skinny on EAI".
1094:. Wall Street Journal
379:The Discovery Channel
367:Products and services
123:Oklahoma City bombing
78:Iowa State University
1360:Demonstratives, Inc.
1135:: 45. June 17, 1996.
1131:"Fly-through tool".
456:MicroType Multimedia
210:Salt Lake City, Utah
206:video game developer
102:computer platform.
1350:XEAI Community Site
612:. January 25, 2007.
549:Sierra: Trophy Buck
480:(1998, unpublished)
472:(1997, unpublished)
388:National Geographic
300:Individual Investor
27:US software company
941:has generic name (
818:has generic name (
759:Demonstratives.com
681:Demonstratives.com
430:VisFactory (1998?)
397:Animation software
263:Hasbro Interactive
247:Disney Interactive
976:Missing or empty
564:Championship Bass
459:The Dynamic Human
441:Multimedia titles
433:VisNetwork (1998)
427:VisMockup (1998?)
381:Skyscraper at Sea
233:Championship Bass
214:Bryan Brandenburg
178:Microsoft Windows
37:company based in
16:(Redirected from
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506:Trans-Am '68–'72
408:VisModel (1996?)
334:Aurora, Illinois
93:expert witnesses
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1263:Forbes ASAP
1118:Design News
1058:ABA Journal
1031:YouTube.com
536:Crazy Paint
311:Forbes ASAP
294:Recognition
284:McGraw Hill
225:Trophy Buck
1374:Categories
1273:8 February
1269:(7): 65–88
1098:4 November
1041:31 January
1011:1 February
978:|url=
799:2017-02-07
765:8 February
714:7 February
687:7 February
658:1 February
652:forbes.com
571:References
353:DreamWorks
325:Teamcenter
162:automotive
110:software.
59:multimedia
47:Siemens AG
39:Ames, Iowa
1355:iwin vote
1345:MobyGames
1070:0747-0088
958:APArchive
51:litigants
1317:GameFAQs
1035:Archived
1007:(6): 146
969:cite web
931:cite web
808:cite web
288:Elsevier
258:Outburst
142:Motorola
121:and the
35:software
1322:July 7,
1179:R&D
1162:14 July
918:14 July
628:SEC.gov
383:(1995?)
182:IBM AIX
89:lawyers
72:History
62:medical
1200:: 12.
1068:
566:(2000)
545:(2000)
502:(1999)
494:(1998)
488:(1998)
470:X-Fire
405:(1994)
403:VisLab
392:(1997)
355:, and
349:Hasbro
345:Disney
265:, and
148:, and
357:Maxis
341:Pixar
327:from
108:Motif
55:court
1324:2017
1275:2017
1241:3560
1164:2017
1100:2016
1066:ISSN
1043:2017
1013:2017
982:help
943:help
920:2017
827:link
820:help
767:2017
716:2017
689:2017
660:2017
485:Clue
361:SaaS
275:for
271:and
261:for
255:and
252:Clue
245:for
235:for
227:for
180:and
172:and
138:Ford
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100:UNIX
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