Knowledge (XXG)

Final Doom

Source ๐Ÿ“

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demonic activity (howling, chanting, machine sounds) within the complex; the Gatekeeper is obviously working on something, and his work would soon reach some awful climax. He also realizes that when the marines arrive, they would not be able to penetrate the heavily infested complex, despite the firepower and support they will have. The marine decides to enter the complex and stop the Gatekeeper alone.
949: 944: 939: 934: 929: 746:, the global governments decide to take measures against any possible future invasion, knowing that the powers of Hell still remained strong. The UAC is refounded under completely new management (the old trustees and stockholders were all dead anyway) and aims at developing tools that would prevent demonic invasions. 627:. Compared to the MS-DOS original, the PlayStation version's overall difficulty was significantly reduced. Many of the harder levels were removed and those that remained often had enemies taken out (most noticeably the Cyberdemon being removed from the level 'Baron's Lair'). As in the original PlayStation version of 753:
that is intended to close invasion Gates and stop possible invasions. The experiments are carried out in a secret research complex, with a stationed detachment of marines. The work seems to be going well but the creatures from Outside have their attention drawn towards the new research. A Gate opens
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A few months later, the yearly supply ship comes ahead of schedule, and looks strange and unusually big on the radar. The lax radar operators decide that there is nothing to worry about. The personnel of the base go out to behold the terrible truth: it is a spaceship from Hell, built out of steel,
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The government, frantic that the Quantum Accelerator will be destroyed or used against humanity, orders all marines to the site at once. The player, the nameless space marine, was on leave at the beach. He was also closest to the site and gets there first. There he discovers that there is much
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in the PlayStation version compared to the computer versions. The simplistic title screens featured in the computer versions have been replaced by a more elaborate title screen that features the animated flame-filled sky texture from the original PlayStation version of
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On the next day, a ring of 7 Gates opens and an even greater invasion begins. For one hour the Quantum Accelerators manage to close 6 of the Gates, but the Hellish army has become too numerous and too strong. The complex is overrun. Everyone is slain, or
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has no new enemies or weapons, and that the PlayStation version includes only 30 levels as compared to the PC version's 64, they were pleased with the "huge, perplexing, and sometimes sadistic levels" and the new scenery, and considered
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were removed, and both the Arch-vile and Spider Mastermind monsters were removed, due to technical constraints. This limited the PlayStation version to 30 levels in total. The more traditional rock tracks featured in
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The main character, the nameless space marine (who was revealed to be the marine commander on the moon) has been away on a walk at that time and thus escapes death or zombification. After being attacked by an
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contacted the leader of TeamTNT, Ty Halderman, with an offer to acquire and sell the project as an official product." The 2-3 dozen core members of TeamTNT formed a legal entity and completed the sale to
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in the heart of the complex and unnatural horrors pour out. The Quantum Accelerator performs superbly: the Gate is quickly closed and the invasion is stopped. Research continues more boldly.
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on hard and were looking for a new challenge. I always played through the level I had made on hard, and if I could beat it too easily, I made it harder, so it was a challenge for me."
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In the end, the marine defeats the Icon of Sin and the game describes "something rumbles in the distance. A blue light glows within the ruined skull of the demon-spitter."
2348: 2253: 1089: 2298: 2293: 2333: 2308: 1524: 2303: 693:, the UAC are once again intent on developing and experimenting with dimensional gateway technology. They set up a base on one of the moons of 1608: 601:, and even features the same weapons, items, and monsters. It is widely considered to be significantly more difficult than its predecessors 2273: 1394: 662:. Many of the levels' sky textures have been replaced by different ones; some levels' skies are replaced by sky textures seen in previous 2283: 1030:
was simply another such port with new level maps. They also said that the game engine had become severely outdated in the years since
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games, whereas others now feature a new starry sky texture. Finally, most of the level layouts are simplified, similar to previous
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Additionally, four of their eight levels were excluded from the final release because they were too big to run on 8MB of RAM,
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for protection. The marines do their job well; when the first experimental gateway is opened, they annihilate the forces of
2328: 2318: 2268: 2258: 793:. It was scheduled to be released online as a free download on October 25, 1995. However, just 5 hours before its release 829:, which were edited by id Software before the final release, no revisions were made to or requested for these 16 levels. 2278: 2066: 1685: 104: 1097: 2141: 2263: 2243: 2148: 1490: 1123: 1000: 920: 2223: 2202: 1918: 1601: 1435: 1259: 1034:
was first released. Crispin Boyer was the one dissenting voice, expressing enthusiasm for the new level designs.
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store, in an effort from id Software to consolidate their games' multiple releases and editions. Therefore,
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This time around, there are no new weapons or enemies, just another series of masterfully designed maps ...
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was less impressed, remarking that a side-by-side comparison with the PlayStation version of the original
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and managing to impress him along with the rest of the id Software crew. They created 16 levels each for
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a couple weeks later. GT Interactive Software secured worldwide rights to the game in February 1996.
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console ports, and the frame rate of the game is often lower than it was in the first PlayStation
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were replaced by a creepier ambient soundtrack by Aubrey Hodges, who later composed the music for
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Smith, Shawn; Hsu, Dan; Boyer, Crispin; Sushi-X (December 1996). "Review Crew: Final Doom".
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with The Plutonia Experiment generally being considered more difficult then TNT Evilution.
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on the base. Quickly, the entire facility is overrun, and everyone is slain or zombified.
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in four months time, and submitted them in January 1996. Unlike their contributions to
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stone, flesh, bone and corruption. The ship's enormous gates open to unleash a rain of
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still a compelling enough game that simply more of the same was enough to satisfy.
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being made specifically at the request of id Software by Dario and Milo Casali.
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is a waste of money, since it is essentially just a new set of level maps for
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features a mostly new soundtrack interspersed with some tracks from
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When asked post-release about reports that many players found the
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gave it a score of 9/10, calling it "essential". A reviewer for
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There are several noticeable alterations to the presentation of
1590: 718: 506:. Both megawads were created by members of the hobbyist group 805:
Brothers Dario and Milo Casali, who had contributed eight
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The story in both episodes take place after the events of
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after having sent an eight-level WAD they had created to
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Aubrey Hodges composed the PlayStation port of the game.
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The scientists start working on a device known as the
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Major Mike (November 1996). "ProReview: Final Doom".
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levels too hard for them, Dario Casali stated that "
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Archived from 840:was always meant for people who had finished 8: 1146: 1144: 926: 881: 510:, with id Software purchasing the rights to 2289:Video games developed in the United States 1931: 1769: 1609: 1595: 1587: 1364: 1362: 880: 855: 27: 18: 2349:Multiplayer and single-player video games 1483: 1481: 1084: 1082: 1080: 616:is nearly identical to that found in the 514:just before its planned free release and 1428: 1426: 1094:Staffordshire Newsletter (Uttoxeter ed.) 1022:said they were tired of seeing ports of 612:The gameplay in the computer version of 2254:Games commercially released with DOSBox 1452: 1450: 1076: 1043: 290: 254: 177: 1279: 1277: 588:Doom (1993 video game) ยง Gameplay 494:consists of two 32-level episodes (or 7: 885: 860: 2299:Video games scored by Aubrey Hodges 2294:Video games designed by John Romero 851: 2334:Sprite-based first-person shooters 2309:Video games with digitized sprites 1339:. February 5, 1996. Archived from 14: 1567:Comparison of PC and Playstation 1306:"Ty Halderman Interview - Page 2" 1152:"Ty Halderman Interview - Page 1" 928: 541:entirely consists of tracks from 398: 2198: 2197: 947: 942: 937: 932: 927: 570:as a single listing, along with 2304:Video games with 2.5D graphics 1063:'s minimum system requirement. 473:computers, as well as for the 1: 1544:at TeamTNT's official website 1498:. December 1996. p. 254. 1457:Varner, Jim (July 25, 1996). 697:, with a solid detachment of 465:in 1996. It was released for 2067:Bethesda Game Studios Dallas 1395:"Final DOOM for PlayStation" 1267:. October 1996. p. 55. 1126:. 1997-02-27. Archived from 960:Reviewing the PC version in 742:'s catastrophic invasion of 2274:PlayStation (console) games 537:, while the soundtrack for 2365: 2149:Super Smash Bros. Ultimate 585: 2284:PlayStation Network games 2193: 1919:Binary space partitioning 1436:Electronic Gaming Monthly 1260:Electronic Gaming Monthly 1019:Electronic Gaming Monthly 966:, Jim Varner argued that 897:Electronic Gaming Monthly 889: 886: 864: 861: 637:Master Levels for Doom II 572:Master Levels for Doom II 480:Master Levels for Doom II 26: 2344:Bethesda Softworks games 2339:1990s horror video games 2239:Video games about demons 2142:Tony Hawk's Pro Skater 3 2314:Video games set in hell 2229:Cooperative video games 1558:id Software's official 1551:The Plutonia Experiment 1370:"Dario Casali - Page 2" 1177:"Dario Casali - Page 1" 823:The Plutonia Experiment 815:The Plutonia Experiment 736:The Plutonia Experiment 729:The Plutonia Experiment 618:PlayStation version of 539:The Plutonia Experiment 516:The Plutonia Experiment 504:The Plutonia Experiment 486:The third entry in the 117:The Plutonia Experiment 2234:Doom (franchise) games 1124:"Online Gaming Review" 598:Doom II: Hell on Earth 576:No Rest for the Living 558:was delisted from the 84:Williams Entertainment 2177:Hexen: Beyond Heretic 1536:page on the Doom Wiki 1343:on September 28, 2012 595:plays identically to 2329:Video game spin-offs 2319:Williams video games 2269:Classic Mac OS games 2259:GT Interactive games 2077:Art Data Interactive 1686:Resurrection of Evil 995:PlayStation Magazine 554:During August 2022, 448:first-person shooter 420:First-person shooter 2279:PlayStation 3 games 1994:Thatcher's Techbase 1459:"Final Doom Review" 1206:www.classicdoom.com 1100:on February 4, 2024 883: 858: 751:Quantum Accelerator 461:and distributed by 2001:Sonic Robo Blast 2 1528:page at PlanetDOOM 1411:on 9 December 2019 1230:The Times of India 856: 95:(PS3/2024 release) 92:Bethesda Softworks 2264:Id Software games 2244:Doom engine games 2211: 2210: 2052:Nightdive Studios 2030: 2029: 1856: 1855: 1789:3: Worlds on Fire 1294:. pp. 100โ€“1. 1012:has a much lower 957: 956: 879: 878: 625:PlayStation Mouse 566:was bundled into 439: 438: 403:November 20, 2012 179:Jonathan El-Bizri 174:List of composers 58:Nightdive Studios 2356: 2224:1996 video games 2201: 2200: 1932: 1770: 1611: 1604: 1597: 1588: 1512: 1506: 1500: 1499: 1485: 1476: 1475: 1473: 1471: 1454: 1445: 1444: 1430: 1421: 1420: 1418: 1416: 1407:. Archived from 1391: 1385: 1384: 1382: 1381: 1366: 1357: 1356: 1353:The Free Library 1350: 1348: 1327: 1321: 1320: 1318: 1317: 1302: 1296: 1295: 1281: 1272: 1271: 1254: 1248: 1247: 1245: 1244: 1222: 1216: 1215: 1213: 1212: 1198: 1192: 1191: 1189: 1188: 1173: 1167: 1166: 1164: 1163: 1148: 1139: 1138: 1136: 1135: 1120: 1114: 1113: 1107: 1105: 1086: 1064: 1057: 1051: 1048: 983:criticized that 952: 951: 950: 946: 945: 941: 940: 936: 935: 931: 930: 884: 859: 578:expansion pack. 402: 400: 385:December 4, 1996 384: 366: 357: 339: 330: 312: 303: 233: 227: 96: 88: 62: 54: 31: 19: 2364: 2363: 2359: 2358: 2357: 2355: 2354: 2353: 2214: 2213: 2212: 2207: 2189: 2135:Quake Champions 2128:Quake III Arena 2086: 2082:Alpha Dog Games 2026: 2006: 1940: 1923: 1877: 1852: 1840:Masters of Doom 1827: 1801: 1761: 1722: 1623: 1615: 1549:Dario Casali's 1521: 1516: 1515: 1507: 1503: 1494:. No. 24. 1491:Next Generation 1487: 1486: 1479: 1469: 1467: 1456: 1455: 1448: 1439:. No. 89. 1432: 1431: 1424: 1414: 1412: 1405:CBS Interactive 1393: 1392: 1388: 1379: 1377: 1368: 1367: 1360: 1346: 1344: 1329: 1328: 1324: 1315: 1313: 1304: 1303: 1299: 1290:. No. 98. 1283: 1282: 1275: 1263:. No. 87. 1256: 1255: 1251: 1242: 1240: 1224: 1223: 1219: 1210: 1208: 1200: 1199: 1195: 1186: 1184: 1175: 1174: 1170: 1161: 1159: 1150: 1149: 1142: 1133: 1131: 1122: 1121: 1117: 1103: 1101: 1090:"New This Week" 1088: 1087: 1078: 1073: 1068: 1067: 1058: 1054: 1049: 1045: 1040: 1001:Next Generation 958: 948: 943: 938: 933: 921:Next Generation 857:Aggregate score 854: 850: 781:was created by 772: 732: 687: 680: 590: 584: 409: 406: 397: 388: 379: 370: 367:October 4, 1996 361: 358:October 1, 1996 352: 343: 340:October 4, 1996 334: 325: 316: 313:October 4, 1996 307: 298: 289: 288: 276: 253: 252: 236: 231: 225: 192: 186: 184: 182: 180: 176: 175: 158: 144: 114: 99: 94: 86: 65: 60: 52: 17: 16:1996 video game 12: 11: 5: 2362: 2360: 2352: 2351: 2346: 2341: 2336: 2331: 2326: 2321: 2316: 2311: 2306: 2301: 2296: 2291: 2286: 2281: 2276: 2271: 2266: 2261: 2256: 2251: 2246: 2241: 2236: 2231: 2226: 2216: 2215: 2209: 2208: 2206: 2205: 2194: 2191: 2190: 2188: 2187: 2180: 2173: 2166: 2159: 2152: 2145: 2138: 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1505: 1502: 1497: 1496:Imagine Media 1493: 1492: 1484: 1482: 1478: 1466: 1465: 1460: 1453: 1451: 1447: 1443:. p. 88. 1442: 1438: 1437: 1429: 1427: 1423: 1410: 1406: 1402: 1401: 1396: 1390: 1387: 1375: 1371: 1365: 1363: 1359: 1354: 1342: 1338: 1337: 1336:Business Wire 1332: 1326: 1323: 1311: 1307: 1301: 1298: 1293: 1289: 1288: 1280: 1278: 1274: 1270: 1266: 1262: 1261: 1253: 1250: 1239: 1235: 1231: 1227: 1221: 1218: 1207: 1203: 1197: 1194: 1182: 1178: 1172: 1169: 1157: 1153: 1147: 1145: 1141: 1130:on 1997-02-27 1129: 1125: 1119: 1116: 1111: 1099: 1095: 1091: 1085: 1083: 1081: 1077: 1070: 1062: 1056: 1053: 1047: 1044: 1037: 1035: 1033: 1029: 1025: 1021: 1020: 1015: 1011: 1008:reveals that 1007: 1003: 1002: 997: 996: 991: 986: 982: 981: 975: 973: 969: 965: 964: 925: 923: 922: 918: 917: 913: 911: 910: 906: 905: 902:6.125/10 (PS) 901: 899: 898: 894: 893: 882:Review scores 874: 872: 869: 868: 847: 845: 843: 839: 835: 830: 828: 824: 820: 816: 812: 808: 803: 801: 796: 792: 788: 784: 780: 777: 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Sieben 181:Josh Martel 167:Composer(s) 160:Kevin Cloud 145:John Romero 130:John Romero 125:Designer(s) 105:Director(s) 79:id Software 2218:Categories 1882:Technology 1663:Final Doom 1577:Final Doom 1569:Final Doom 1560:Final Doom 1542:Final Doom 1534:Final Doom 1526:Final Doom 1441:Ziff Davis 1380:2024-08-24 1316:2024-08-24 1265:Ziff Davis 1243:2023-08-23 1211:2020-07-11 1187:2024-08-24 1162:2024-08-24 1134:2023-04-15 1071:References 1061:Final Doom 1028:Final Doom 1014:frame rate 1010:Final Doom 985:Final Doom 968:Final Doom 862:Aggregator 655:Final Doom 642:Final Doom 633:Final Doom 614:Final Doom 593:Final Doom 586:See also: 564:Final Doom 556:Final Doom 492:Final Doom 451:video game 443:Final Doom 22:Final Doom 2249:DOS games 2156:Fall Guys 2112:Cacowards 2035:Companies 1912:id Tech 7 1907:id Tech 6 1902:id Tech 4 1727:Spin-offs 1621:franchise 1582:MobyGames 1374:Doomworld 1310:Doomworld 1238:0971-8257 1181:Doomworld 1156:Doomworld 853:Reception 848:Reception 789:editing' 760:zombified 650:in 1997. 471:Macintosh 151:Artist(s) 2203:Category 2163:Fortnite 2117:QuakeCon 1966:Grezzo 2 1868:BFG 9000 1861:Universe 1464:GameSpot 963:GameSpot 909:GameSpot 875:81% (PS) 838:Plutonia 834:Plutonia 738:, after 607:Doom II, 582:Gameplay 496:megawads 415:Genre(s) 2170:Heretic 2091:Related 2062:TeamTNT 1942:Doom II 1889:id Tech 1873:Doomguy 1710:Eternal 1672:Doom 64 1656:Doom II 1639:(1993) 1287:GamePro 980:GamePro 783:TeamTNT 779:megawad 695:Jupiter 647:Doom 64 568:Doom II 549:Doom II 535:Doom II 524:Doom II 508:TeamTNT 455:TeamTNT 426:Mode(s) 320:Windows 281:Release 257:Windows 45:TeamTNT 2184:Strife 2012:Doom 3 1939:& 1897:engine 1817:(film) 1783:novels 1773:Novels 1749:II RPG 1705:(2016) 1679:Doom 3 1376:. 1998 1312:. 1998 1236:  1183:. 1998 1158:. 1998 977:While 842:Doom 2 807:levels 711:demons 674:game. 467:MS-DOS 374:Mac OS 293:MS-DOS 267:Mac OS 250:MS-DOS 210:Engine 197:Series 1987:Sigil 1952:Bloom 1832:Other 1806:Films 1648:ports 1038:Notes 890:Score 865:Score 744:Earth 560:Steam 446:is a 223:Unity 87:(PSX) 1937:Doom 1928:Mods 1895:Doom 1814:Doom 1781:Doom 1702:Doom 1636:Doom 1619:Doom 1562:page 1553:page 1472:2017 1417:2021 1349:2024 1234:ISSN 1106:2024 1032:Doom 1024:Doom 1006:Doom 990:Doom 972:Doom 953:(PS) 787:Doom 740:Hell 703:Hell 678:Plot 672:Doom 668:Doom 664:Doom 660:Doom 635:and 629:Doom 620:Doom 605:and 603:Doom 574:and 547:and 544:Doom 502:and 488:Doom 469:and 202:Doom 2099:DRL 1735:RPG 1580:at 1509:PSM 1292:IDG 809:to 734:In 719:imp 689:In 498:), 2220:: 1511:13 1480:^ 1461:. 1449:^ 1425:^ 1403:. 1397:. 1372:. 1361:^ 1333:. 1308:. 1276:^ 1228:. 1204:. 1179:. 1154:. 1143:^ 1092:. 1079:^ 551:. 483:. 432:, 399:WW 381:NA 363:EU 354:NA 336:EU 327:NA 309:EU 300:NA 113:) 1610:e 1603:t 1596:v 1474:. 1419:. 1383:. 1355:. 1319:. 1246:. 1214:. 1190:. 1165:. 1137:. 1112:. 527:. 401:: 383:: 365:: 356:: 338:: 329:: 311:: 302:: 119:)

Index


Developer(s)
TeamTNT
Nerve Software
Nightdive Studios
Publisher(s)
id Software
Williams Entertainment
Bethesda Softworks
Director(s)
Designer(s)
John Romero
Programmer(s)
John Carmack
Artist(s)
Adrian Carmack
Kevin Cloud
Composer(s)
Aubrey Hodges
Doom
Engine
Doom engine
Unity
Platform(s)
MS-DOS
Windows
PlayStation
Mac OS
PlayStation 3
NA

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