2199:
766:
demonic activity (howling, chanting, machine sounds) within the complex; the
Gatekeeper is obviously working on something, and his work would soon reach some awful climax. He also realizes that when the marines arrive, they would not be able to penetrate the heavily infested complex, despite the firepower and support they will have. The marine decides to enter the complex and stop the Gatekeeper alone.
949:
944:
939:
934:
929:
746:, the global governments decide to take measures against any possible future invasion, knowing that the powers of Hell still remained strong. The UAC is refounded under completely new management (the old trustees and stockholders were all dead anyway) and aims at developing tools that would prevent demonic invasions.
627:. Compared to the MS-DOS original, the PlayStation version's overall difficulty was significantly reduced. Many of the harder levels were removed and those that remained often had enemies taken out (most noticeably the Cyberdemon being removed from the level 'Baron's Lair'). As in the original PlayStation version of
753:
that is intended to close invasion Gates and stop possible invasions. The experiments are carried out in a secret research complex, with a stationed detachment of marines. The work seems to be going well but the creatures from
Outside have their attention drawn towards the new research. A Gate opens
708:
A few months later, the yearly supply ship comes ahead of schedule, and looks strange and unusually big on the radar. The lax radar operators decide that there is nothing to worry about. The personnel of the base go out to behold the terrible truth: it is a spaceship from Hell, built out of steel,
765:
The government, frantic that the
Quantum Accelerator will be destroyed or used against humanity, orders all marines to the site at once. The player, the nameless space marine, was on leave at the beach. He was also closest to the site and gets there first. There he discovers that there is much
657:
in the PlayStation version compared to the computer versions. The simplistic title screens featured in the computer versions have been replaced by a more elaborate title screen that features the animated flame-filled sky texture from the original PlayStation version of
757:
On the next day, a ring of 7 Gates opens and an even greater invasion begins. For one hour the
Quantum Accelerators manage to close 6 of the Gates, but the Hellish army has become too numerous and too strong. The complex is overrun. Everyone is slain, or
29:
987:
has no new enemies or weapons, and that the PlayStation version includes only 30 levels as compared to the PC version's 64, they were pleased with the "huge, perplexing, and sometimes sadistic levels" and the new scenery, and considered
721:, he rushes back to the base where he sees the demonic spaceship still hovering above it and realizes what has happened. He then swears that he will avenge his slain troops and sets out to kill as many demons as possible.
1330:
1331:"GT Interactive Heralds 'The iDs of March,' 'Final Doom,' 'Hexen' for Mac, 'Heretic Master Levels,' 'Doom II,' 'Hexen Deathkings,' and 'Ultimate Doom'; Company's Spring id Games Readies Players for QUAKE Fall release"
639:
were removed, and both the Arch-vile and Spider
Mastermind monsters were removed, due to technical constraints. This limited the PlayStation version to 30 levels in total. The more traditional rock tracks featured in
716:
The main character, the nameless space marine (who was revealed to be the marine commander on the moon) has been away on a walk at that time and thus escapes death or zombification. After being attacked by an
797:
contacted the leader of TeamTNT, Ty
Halderman, with an offer to acquire and sell the project as an official product." The 2-3 dozen core members of TeamTNT formed a legal entity and completed the sale to
1225:
754:
in the heart of the complex and unnatural horrors pour out. The
Quantum Accelerator performs superbly: the Gate is quickly closed and the invasion is stopped. Research continues more boldly.
844:
on hard and were looking for a new challenge. I always played through the level I had made on hard, and if I could beat it too easily, I made it harder, so it was a challenge for me."
1340:
762:. The last Gate of Hell remains open, guarded by a Gatekeeper: a powerful, enormous and ancient demon that has the power to open Dimensional Gates and control or protect them.
2288:
724:
In the end, the marine defeats the Icon of Sin and the game describes "something rumbles in the distance. A blue light glows within the ruined skull of the demon-spitter."
2348:
2253:
1089:
2298:
2293:
2333:
2308:
1524:
2303:
693:, the UAC are once again intent on developing and experimenting with dimensional gateway technology. They set up a base on one of the moons of
1608:
601:, and even features the same weapons, items, and monsters. It is widely considered to be significantly more difficult than its predecessors
2273:
1394:
662:. Many of the levels' sky textures have been replaced by different ones; some levels' skies are replaced by sky textures seen in previous
2283:
1030:
was simply another such port with new level maps. They also said that the game engine had become severely outdated in the years since
994:
2343:
2338:
2238:
666:
games, whereas others now feature a new starry sky texture. Finally, most of the level layouts are simplified, similar to previous
2313:
2228:
2233:
1548:
1557:
1059:
Additionally, four of their eight levels were excluded from the final release because they were too big to run on 8MB of RAM,
701:
for protection. The marines do their job well; when the first experimental gateway is opened, they annihilate the forces of
2328:
2318:
2268:
2258:
793:. It was scheduled to be released online as a free download on October 25, 1995. However, just 5 hours before its release
829:, which were edited by id Software before the final release, no revisions were made to or requested for these 16 levels.
2278:
2066:
1685:
104:
1097:
2141:
2263:
2243:
2148:
1490:
1123:
1000:
920:
2223:
2202:
1918:
1601:
1435:
1259:
1034:
was first released. Crispin Boyer was the one dissenting voice, expressing enthusiasm for the new level designs.
1018:
896:
617:
479:
2183:
1291:
1540:
562:
store, in an effort from id
Software to consolidate their games' multiple releases and editions. Therefore,
1269:
This time around, there are no new weapons or enemies, just another series of masterfully designed maps ...
2323:
1993:
1788:
1701:
1635:
1004:
was less impressed, remarking that a side-by-side comparison with the PlayStation version of the original
587:
543:
83:
821:
and managing to impress him along with the rest of the id
Software crew. They created 16 levels each for
2176:
474:
261:
136:
2169:
2076:
1594:
802:
a couple weeks later. GT Interactive
Software secured worldwide rights to the game in February 1996.
447:
419:
70:
36:
1846:
1779:
1716:
1692:
1642:
1458:
806:
222:
166:
124:
1305:
670:
console ports, and the frame rate of the game is often lower than it was in the first PlayStation
644:
were replaced by a creepier ambient soundtrack by Aubrey Hodges, who later composed the music for
2248:
2000:
1821:
1647:
1369:
241:
91:
974:, and there were already thousands of such maps available to download for free on the internet.
1408:
1016:, less precise control, and more visible seams in the textures. Three of the four reviewers of
2051:
1795:
1741:
1233:
624:
150:
57:
2098:
1617:
1433:
Smith, Shawn; Hsu, Dan; Boyer, Crispin; Sushi-X (December 1996). "Review Crew: Final Doom".
1352:
414:
201:
705:. Research continues with more confidence and all security measures turned at the gateway.
609:
with The Plutonia Experiment generally being considered more difficult then TNT Evilution.
2134:
2127:
2081:
1839:
1404:
1226:"Quake and Doom developer is bundling multiple versions of its games on Steam, here's why"
713:
on the base. Quickly, the entire facility is overrun, and everyone is slain or zombified.
559:
2056:
1151:
1109:
825:
in four months time, and submitted them in January 1996. Unlike their contributions to
818:
709:
stone, flesh, bone and corruption. The ship's enormous gates open to unleash a rain of
462:
155:
49:
1176:
2217:
1495:
1335:
429:
380:
353:
326:
299:
271:
187:
2071:
2046:
2020:
1935:
1867:
1709:
1399:
992:
still a compelling enough game that simply more of the same was enough to satisfy.
870:
790:
778:
698:
495:
141:
28:
2121:
2105:
2041:
1986:
1979:
1972:
1958:
1951:
1893:
1813:
1755:
1748:
799:
794:
518:
being made specifically at the request of id Software by Dario and Milo Casali.
458:
433:
217:
209:
159:
129:
78:
1440:
1264:
1013:
970:
is a waste of money, since it is essentially just a new set of level maps for
477:, although the latter featured a selection of levels from Final Doom and from
450:
1237:
2155:
2111:
1911:
1906:
1901:
1581:
1575:
470:
1566:
1201:
2162:
2116:
1965:
1734:
1463:
962:
908:
1127:
2061:
1888:
1872:
1671:
1655:
1286:
979:
782:
694:
646:
597:
523:
507:
454:
256:
44:
1678:
759:
466:
362:
335:
308:
266:
249:
533:
features a mostly new soundtrack interspersed with some tracks from
785:, a group of WAD-making hobbyists who were active on the 'advanced
1532:
832:
When asked post-release about reports that many players found the
743:
710:
1586:
631:, many of the larger levels from the original MS-DOS versions of
998:
gave it a score of 9/10, calling it "essential". A reviewer for
739:
702:
653:
There are several noticeable alterations to the presentation of
1590:
718:
506:. Both megawads were created by members of the hobbyist group
805:
Brothers Dario and Milo Casali, who had contributed eight
521:
The story in both episodes take place after the events of
817:
after having sent an eight-level WAD they had created to
1050:
Aubrey Hodges composed the PlayStation port of the game.
749:
The scientists start working on a device known as the
1284:
Major Mike (November 1996). "ProReview: Final Doom".
836:
levels too hard for them, Dario Casali stated that "
2090:
2034:
2010:
1934:
1927:
1881:
1860:
1831:
1805:
1772:
1765:
1726:
1627:
425:
413:
280:
240:
208:
196:
165:
149:
135:
123:
103:
69:
35:
21:
813:, were assigned the task of creating what became
457:, and Dario and Milo Casali, and was released by
623:, and, in addition, it was compatible with the
1602:
1202:"Storylines for Classic Doom / Doom II games"
1096:. October 4, 1996. p. 69. Archived from
840:was always meant for people who had finished
8:
1146:
1144:
926:
881:
510:, with id Software purchasing the rights to
2289:Video games developed in the United States
1931:
1769:
1609:
1595:
1587:
1364:
1362:
880:
855:
27:
18:
2349:Multiplayer and single-player video games
1483:
1481:
1084:
1082:
1080:
616:is nearly identical to that found in the
514:just before its planned free release and
1428:
1426:
1094:Staffordshire Newsletter (Uttoxeter ed.)
1022:said they were tired of seeing ports of
612:The gameplay in the computer version of
2254:Games commercially released with DOSBox
1452:
1450:
1076:
1043:
290:
254:
177:
1279:
1277:
588:Doom (1993 video game) ยง Gameplay
494:consists of two 32-level episodes (or
7:
885:
860:
2299:Video games scored by Aubrey Hodges
2294:Video games designed by John Romero
851:
2334:Sprite-based first-person shooters
2309:Video games with digitized sprites
1339:. February 5, 1996. Archived from
14:
1567:Comparison of PC and Playstation
1306:"Ty Halderman Interview - Page 2"
1152:"Ty Halderman Interview - Page 1"
928:
541:entirely consists of tracks from
398:
2198:
2197:
947:
942:
937:
932:
927:
570:as a single listing, along with
2304:Video games with 2.5D graphics
1063:'s minimum system requirement.
473:computers, as well as for the
1:
1544:at TeamTNT's official website
1498:. December 1996. p. 254.
1457:Varner, Jim (July 25, 1996).
697:, with a solid detachment of
465:in 1996. It was released for
2067:Bethesda Game Studios Dallas
1395:"Final DOOM for PlayStation"
1267:. October 1996. p. 55.
1126:. 1997-02-27. Archived from
960:Reviewing the PC version in
742:'s catastrophic invasion of
2274:PlayStation (console) games
537:, while the soundtrack for
2365:
2149:Super Smash Bros. Ultimate
585:
2284:PlayStation Network games
2193:
1919:Binary space partitioning
1436:Electronic Gaming Monthly
1260:Electronic Gaming Monthly
1019:Electronic Gaming Monthly
966:, Jim Varner argued that
897:Electronic Gaming Monthly
889:
886:
864:
861:
637:Master Levels for Doom II
572:Master Levels for Doom II
480:Master Levels for Doom II
26:
2344:Bethesda Softworks games
2339:1990s horror video games
2239:Video games about demons
2142:Tony Hawk's Pro Skater 3
2314:Video games set in hell
2229:Cooperative video games
1558:id Software's official
1551:The Plutonia Experiment
1370:"Dario Casali - Page 2"
1177:"Dario Casali - Page 1"
823:The Plutonia Experiment
815:The Plutonia Experiment
736:The Plutonia Experiment
729:The Plutonia Experiment
618:PlayStation version of
539:The Plutonia Experiment
516:The Plutonia Experiment
504:The Plutonia Experiment
486:The third entry in the
117:The Plutonia Experiment
2234:Doom (franchise) games
1124:"Online Gaming Review"
598:Doom II: Hell on Earth
576:No Rest for the Living
558:was delisted from the
84:Williams Entertainment
2177:Hexen: Beyond Heretic
1536:page on the Doom Wiki
1343:on September 28, 2012
595:plays identically to
2329:Video game spin-offs
2319:Williams video games
2269:Classic Mac OS games
2259:GT Interactive games
2077:Art Data Interactive
1686:Resurrection of Evil
995:PlayStation Magazine
554:During August 2022,
448:first-person shooter
420:First-person shooter
2279:PlayStation 3 games
1994:Thatcher's Techbase
1459:"Final Doom Review"
1206:www.classicdoom.com
1100:on February 4, 2024
883:
858:
751:Quantum Accelerator
461:and distributed by
2001:Sonic Robo Blast 2
1528:page at PlanetDOOM
1411:on 9 December 2019
1230:The Times of India
856:
95:(PS3/2024 release)
92:Bethesda Softworks
2264:Id Software games
2244:Doom engine games
2211:
2210:
2052:Nightdive Studios
2030:
2029:
1856:
1855:
1789:3: Worlds on Fire
1294:. pp. 100โ1.
1012:has a much lower
957:
956:
879:
878:
625:PlayStation Mouse
566:was bundled into
439:
438:
403:November 20, 2012
179:Jonathan El-Bizri
174:List of composers
58:Nightdive Studios
2356:
2224:1996 video games
2201:
2200:
1932:
1770:
1611:
1604:
1597:
1588:
1512:
1506:
1500:
1499:
1485:
1476:
1475:
1473:
1471:
1454:
1445:
1444:
1430:
1421:
1420:
1418:
1416:
1407:. Archived from
1391:
1385:
1384:
1382:
1381:
1366:
1357:
1356:
1353:The Free Library
1350:
1348:
1327:
1321:
1320:
1318:
1317:
1302:
1296:
1295:
1281:
1272:
1271:
1254:
1248:
1247:
1245:
1244:
1222:
1216:
1215:
1213:
1212:
1198:
1192:
1191:
1189:
1188:
1173:
1167:
1166:
1164:
1163:
1148:
1139:
1138:
1136:
1135:
1120:
1114:
1113:
1107:
1105:
1086:
1064:
1057:
1051:
1048:
983:criticized that
952:
951:
950:
946:
945:
941:
940:
936:
935:
931:
930:
884:
859:
578:expansion pack.
402:
400:
385:December 4, 1996
384:
366:
357:
339:
330:
312:
303:
233:
227:
96:
88:
62:
54:
31:
19:
2364:
2363:
2359:
2358:
2357:
2355:
2354:
2353:
2214:
2213:
2212:
2207:
2189:
2135:Quake Champions
2128:Quake III Arena
2086:
2082:Alpha Dog Games
2026:
2006:
1940:
1923:
1877:
1852:
1840:Masters of Doom
1827:
1801:
1761:
1722:
1623:
1615:
1549:Dario Casali's
1521:
1516:
1515:
1507:
1503:
1494:. No. 24.
1491:Next Generation
1487:
1486:
1479:
1469:
1467:
1456:
1455:
1448:
1439:. No. 89.
1432:
1431:
1424:
1414:
1412:
1405:CBS Interactive
1393:
1392:
1388:
1379:
1377:
1368:
1367:
1360:
1346:
1344:
1329:
1328:
1324:
1315:
1313:
1304:
1303:
1299:
1290:. No. 98.
1283:
1282:
1275:
1263:. No. 87.
1256:
1255:
1251:
1242:
1240:
1224:
1223:
1219:
1210:
1208:
1200:
1199:
1195:
1186:
1184:
1175:
1174:
1170:
1161:
1159:
1150:
1149:
1142:
1133:
1131:
1122:
1121:
1117:
1103:
1101:
1090:"New This Week"
1088:
1087:
1078:
1073:
1068:
1067:
1058:
1054:
1049:
1045:
1040:
1001:Next Generation
958:
948:
943:
938:
933:
921:Next Generation
857:Aggregate score
854:
850:
781:was created by
772:
732:
687:
680:
590:
584:
409:
406:
397:
388:
379:
370:
367:October 4, 1996
361:
358:October 1, 1996
352:
343:
340:October 4, 1996
334:
325:
316:
313:October 4, 1996
307:
298:
289:
288:
276:
253:
252:
236:
231:
225:
192:
186:
184:
182:
180:
176:
175:
158:
144:
114:
99:
94:
86:
65:
60:
52:
17:
16:1996 video game
12:
11:
5:
2362:
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2331:
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2276:
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2266:
2261:
2256:
2251:
2246:
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2236:
2231:
2226:
2216:
2215:
2209:
2208:
2206:
2205:
2194:
2191:
2190:
2188:
2187:
2180:
2173:
2166:
2159:
2152:
2145:
2138:
2131:
2124:
2119:
2114:
2109:
2102:
2094:
2092:
2088:
2087:
2085:
2084:
2079:
2074:
2069:
2064:
2059:
2057:Nerve Software
2054:
2049:
2044:
2038:
2036:
2032:
2031:
2028:
2027:
2025:
2024:
2016:
2014:
2008:
2007:
2005:
2004:
1997:
1990:
1983:
1976:
1969:
1962:
1955:
1947:
1945:
1929:
1925:
1924:
1922:
1921:
1916:
1915:
1914:
1909:
1904:
1899:
1885:
1883:
1879:
1878:
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1599:
1591:
1585:
1584:
1573:
1571:at ClassicDOOM
1564:
1555:
1546:
1538:
1530:
1520:
1519:External links
1517:
1514:
1513:
1501:
1488:"Final Doom".
1477:
1446:
1422:
1386:
1358:
1322:
1297:
1273:
1257:"Final Doom".
1249:
1232:. 2022-08-12.
1217:
1193:
1168:
1140:
1115:
1110:Newspapers.com
1075:
1074:
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955:
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888:
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873:
867:
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863:
852:
849:
846:
827:TNT: Evilution
819:American McGee
811:TNT: Evilution
776:TNT: Evilution
771:
768:
731:
726:
691:TNT: Evilution
686:
684:TNT: Evilution
681:
679:
676:
583:
580:
531:TNT: Evilution
512:TNT: Evilution
500:TNT: Evilution
463:GT Interactive
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232:(2024 release)
228:
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206:
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198:
194:
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191:
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173:
172:
171:
169:
163:
162:
156:Adrian Carmack
153:
147:
146:
139:
133:
132:
127:
121:
120:
115:Dario Casali (
111:TNT: Evilution
109:Ty Halderman (
107:
101:
100:
98:
97:
89:
81:
75:
73:
67:
66:
64:
63:
61:(2024 release)
55:
50:Nerve Software
47:
41:
39:
33:
32:
24:
23:
15:
13:
10:
9:
6:
4:
3:
2:
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1847:The Boardgame
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1717:The Dark Ages
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1496:Imagine Media
1493:
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1443:. p. 88.
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1336:Business Wire
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1130:on 1997-02-27
1129:
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902:6.125/10 (PS)
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882:Review scores
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828:
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774:The original
769:
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699:space marines
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453:developed by
452:
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430:Single-player
428:
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396:
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331:June 27, 1996
328:
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304:June 17, 1996
301:
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287:June 17, 1996
283:
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272:PlayStation 3
270:
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226:(2019 add-on)
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188:Aubrey Hodges
178:
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137:Programmer(s)
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53:(2019 add-on)
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20:
2182:
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2126:
2104:
2097:
2072:Romero Games
2047:Midway Games
2021:The Dark Mod
2019:
2011:
1999:
1992:
1985:
1978:
1971:
1964:
1957:
1950:
1941:
1936:
1894:
1845:
1838:
1822:Annihilation
1820:
1812:
1796:3: Maelstrom
1794:
1787:
1780:
1754:
1747:
1742:Resurrection
1740:
1733:
1715:
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1533:
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1508:
1504:
1489:
1468:. Retrieved
1462:
1434:
1413:. Retrieved
1409:the original
1400:GameRankings
1398:
1389:
1378:. Retrieved
1373:
1351:– via
1345:. Retrieved
1341:the original
1334:
1325:
1314:. Retrieved
1309:
1300:
1285:
1268:
1258:
1252:
1241:. Retrieved
1229:
1220:
1209:. Retrieved
1205:
1196:
1185:. Retrieved
1180:
1171:
1160:. Retrieved
1155:
1132:. Retrieved
1128:the original
1118:
1108:– via
1102:. Retrieved
1098:the original
1093:
1060:
1055:
1046:
1031:
1027:
1023:
1017:
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1005:
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984:
978:
976:
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919:
907:
895:
871:GameRankings
841:
837:
833:
831:
826:
822:
814:
810:
804:
791:mailing list
786:
775:
773:
764:
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748:
735:
733:
728:
723:
715:
707:
690:
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671:
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442:
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440:
391:
373:
346:
319:
292:
200:
185:Tom Mustaine
142:John Carmack
116:
110:
71:Publisher(s)
37:Developer(s)
2122:Gravity gun
2106:Doomed Love
2042:id Software
1980:MyHouse.wad
1973:Marine Doom
1959:Brutal Doom
1766:Other media
1756:Mighty Doom
1693:BFG Edition
1643:development
1628:Main series
1470:11 December
1415:26 November
1347:February 4,
1104:February 4,
1026:, and that
914:4.6/10 (PC)
887:Publication
800:id Software
795:John Romero
770:Development
490:franchise,
475:PlayStation
459:id Software
434:multiplayer
347:PlayStation
262:PlayStation
242:Platform(s)
230:Kex Engine
218:Doom engine
183:L.A. Sieben
181:Josh Martel
167:Composer(s)
160:Kevin Cloud
145:John Romero
130:John Romero
125:Designer(s)
105:Director(s)
79:id Software
2218:Categories
1882:Technology
1663:Final Doom
1577:Final Doom
1569:Final Doom
1560:Final Doom
1542:Final Doom
1534:Final Doom
1526:Final Doom
1441:Ziff Davis
1380:2024-08-24
1316:2024-08-24
1265:Ziff Davis
1243:2023-08-23
1211:2020-07-11
1187:2024-08-24
1162:2024-08-24
1134:2023-04-15
1071:References
1061:Final Doom
1028:Final Doom
1014:frame rate
1010:Final Doom
985:Final Doom
968:Final Doom
862:Aggregator
655:Final Doom
642:Final Doom
633:Final Doom
614:Final Doom
593:Final Doom
586:See also:
564:Final Doom
556:Final Doom
492:Final Doom
451:video game
443:Final Doom
22:Final Doom
2249:DOS games
2156:Fall Guys
2112:Cacowards
2035:Companies
1912:id Tech 7
1907:id Tech 6
1902:id Tech 4
1727:Spin-offs
1621:franchise
1582:MobyGames
1374:Doomworld
1310:Doomworld
1238:0971-8257
1181:Doomworld
1156:Doomworld
853:Reception
848:Reception
789:editing'
760:zombified
650:in 1997.
471:Macintosh
151:Artist(s)
2203:Category
2163:Fortnite
2117:QuakeCon
1966:Grezzo 2
1868:BFG 9000
1861:Universe
1464:GameSpot
963:GameSpot
909:GameSpot
875:81% (PS)
838:Plutonia
834:Plutonia
738:, after
607:Doom II,
582:Gameplay
496:megawads
415:Genre(s)
2170:Heretic
2091:Related
2062:TeamTNT
1942:Doom II
1889:id Tech
1873:Doomguy
1710:Eternal
1672:Doom 64
1656:Doom II
1639:(1993)
1287:GamePro
980:GamePro
783:TeamTNT
779:megawad
695:Jupiter
647:Doom 64
568:Doom II
549:Doom II
535:Doom II
524:Doom II
508:TeamTNT
455:TeamTNT
426:Mode(s)
320:Windows
281:Release
257:Windows
45:TeamTNT
2184:Strife
2012:Doom 3
1939:&
1897:engine
1817:(film)
1783:novels
1773:Novels
1749:II RPG
1705:(2016)
1679:Doom 3
1376:. 1998
1312:. 1998
1236:
1183:. 1998
1158:. 1998
977:While
842:Doom 2
807:levels
711:demons
674:game.
467:MS-DOS
374:Mac OS
293:MS-DOS
267:Mac OS
250:MS-DOS
210:Engine
197:Series
1987:Sigil
1952:Bloom
1832:Other
1806:Films
1648:ports
1038:Notes
890:Score
865:Score
744:Earth
560:Steam
446:is a
223:Unity
87:(PSX)
1937:Doom
1928:Mods
1895:Doom
1814:Doom
1781:Doom
1702:Doom
1636:Doom
1619:Doom
1562:page
1553:page
1472:2017
1417:2021
1349:2024
1234:ISSN
1106:2024
1032:Doom
1024:Doom
1006:Doom
990:Doom
972:Doom
953:(PS)
787:Doom
740:Hell
703:Hell
678:Plot
672:Doom
668:Doom
664:Doom
660:Doom
635:and
629:Doom
620:Doom
605:and
603:Doom
574:and
547:and
544:Doom
502:and
488:Doom
469:and
202:Doom
2099:DRL
1735:RPG
1580:at
1509:PSM
1292:IDG
809:to
734:In
719:imp
689:In
498:),
2220::
1511:13
1480:^
1461:.
1449:^
1425:^
1403:.
1397:.
1372:.
1361:^
1333:.
1308:.
1276:^
1228:.
1204:.
1179:.
1154:.
1143:^
1092:.
1079:^
551:.
483:.
432:,
399:WW
381:NA
363:EU
354:NA
336:EU
327:NA
309:EU
300:NA
113:)
1610:e
1603:t
1596:v
1474:.
1419:.
1383:.
1355:.
1319:.
1246:.
1214:.
1190:.
1165:.
1137:.
1112:.
527:.
401::
383::
365::
356::
338::
329::
311::
302::
119:)
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