Knowledge (XXG)

Master of Orion

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316:, especially when assisted by factories. There is a limit on the number of factories a unit of population can operate, but building upgrades can increase this. Defense spending is used to build additional missile bases, upgrade missile bases or planetary shields. Military and spy maintenance is deducted from every colony's production. A planet's output can also be transferred to the 215:, the game has proven to be quite enduring, becoming a cult classic in its niche of sci-fi-themed 4X strategy games. It has received several direct sequels, and additionally, a number of other games published since have been described as inspired by it, with reviewers and players divided on whether any has succeeded at recapturing the feeling and gameplay of the original. 653: 648: 643: 638: 633: 615: 610: 605: 600: 595: 577: 572: 567: 562: 557: 374:
player in the game shifts a level toward despising you. Note that Bio Toxin Antidote and Universal Antidote prevent the loss of 1 and 2 million in population per biological attack, respectively. Unfortunately, neither of these will reduce the damage done by biological attacks to a planet's habitability.
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ecologists put a lot of effort into pollution control and terraforming. Traits vary from game to game. Each race has most probable traits and avoids their opposites. Races may occasionally revolt and change traits, but players can force a revolt, and turn the population against the leader using spies.
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is one of those games where one must actually put effort into finding something inadequate about the game design, and that in itself is probably the highest praise this reviewer can give a product". The magazine concluded that it was "a definite Game of the Year candidate as well as Exhibit A in many
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Soil enrichment increases a planet's population capacity and growth rate but can not be used on hostile planets. The advanced version increases capacity by up to 50% of its initial value and doubles the rate of population growth. Growth is increased by assigning the planet the modifier "Fertile", and
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Biological weapons are designed exclusively for use in attacking planets. They destroy enemy population points and reduce the target's habitability (i.e., its maximum population size), leaving any missile bases and factories there intact. Use of these weapons causes political fallout and every other
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Colonies can be bombed from space, or taken in ground invasions. Ground invasions can be conducted through enemy defenses. Present enemy ships or missile bases will fire on the approaching transports, possibly destroying some or all of them. The invasion itself is fully automatic. Results depend on
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Battles are almost always decided by numbers and technology rather than by clever tactics. Players can design and use their own ships. There are four hull sizes; smaller sizes are harder to hit while larger ships can survive more damage and hold more components. There are eight types of components,
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has 10 playable races, each with a specialty. For instance, the Humans have advantages in trade and diplomacy; the Bulrathi are the best at ground combat; the Silicoids ignore pollution and can colonize even the most hostile planets, but have slow population growth. Each race is predisposed to like
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Under AI control, each race has a ruler personality and an objective, such as Xenophobic Expansionist or Pacifistic Technologist. These traits guide their politics and economic management; for example militarists maintain large fleets and prioritize technologies which have military benefits, while
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There are seven normal and six hostile planet types. The various hostile types require increasingly advanced technology to colonize. Size determines the planet's initial population capacity. Mineral wealth dramatically influences a colony's industrial productivity while Habitability influences
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The game begins with a single homeworld, one colony ship, and two scout ships that can be used to explore nearby stars. The game will sometimes produce random events which can be harmful or advantageous. One planet is Orion, "throne-world of the Ancients" and most valuable research site in the
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If a ship uses a component from a particular technology area, further advances in that area reduce the cost and size of the component; this effect is called "miniaturization". When one has researched all of the technologies in an area of the tech tree, further research can discover "advanced
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population growth rates. Hostile planets are the most likely to be rich or ultra-rich in minerals. Artifact worlds contain relics of a now-vanished advanced civilization. All planets can be upgraded to Gaia class with the appropriate technologies. Planets can be upgraded in three ways:
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Hostile actions do not automatically cause war. Clashes are even expected at the opening of the game, when all sides are sending probes out into the unknown. On the other extreme, a ground assault must be knowingly targeted at an inhabited planet, and is a massive provocation.
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Special weapons are a branch-off of weapons, which do not take up standard weapon slots, rather special slots. these cannot be stacked, unlike standard weapons. They have much more unique effects, and some just make other weapons better, rather than dealing damage themselves.
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will safely reign supreme well into the new year". A 1994 survey of strategic space games set in the year 2000 and later gave the game four-plus stars out of five, saying that it was "a richly-textured product. Graphics coupled with high play yield a high recommendation".
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Invasion is expensive. In the first game, there are no special soldier units; colonial population itself is sent to fight, exterminate the existing inhabitants, and form a new planetary population. The production capacity of any remaining factories can be gleaned, and
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include inferior graphics and interface, simpler trade and diplomacy, undirected research, a lack of safeguards to prevent players from building more factories than are usable and the use of transports rather than colony ships to colonize new planets. One feature of
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Weapons are used in combat, and can be mounted to ships or given to ground units. When on ships, weapons are often unique and have their own effects, with their own cost and space taken up. Weapons for ground troops make ground defense and attacks more effective.
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treaties. Players can also threaten each other, declare war and arrange cease-fires. Each AI player remembers others' actions, both positive and negative, and will be unwilling to form alliances with a player who has broken previous treaties with it.
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Bombs are weapons which are designed to attack planets rather than enemy ships. They deal more damage than any other weapon type to colonies, but cannot target ships, and always have the minimum possible range.
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a grade of A−, stating that "it's still conquest, but it's conquest that begins to have an interesting point to it". The reviewer wished that the game supported multiple players, but predicted that "I think
844:. The sequels are significantly more advanced in graphics and sound and feature large differences in gameplay, with some players claiming the original game remains the best version of the series. 472:; and the game's manual thanks them for their contributions. Emrich and Hughes later wrote the strategy guide for the finished product. MicroProse published the final version of the game in 275:
or dislike some of the other races, and is advantaged or disadvantaged in different research fields. The other 7 races are; Alkari, Darloks, Klackons, Meklar, Mrrshan, Sakkra, and Psilon.
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by fans, was a prototype and never commercially released (its intro opens with "SimTex Software and Your Company present"). The crude but fully playable prototype was made available as
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Sliders are used to allocate a colony's output between ship construction, planetary defenses, factory construction, ecology, and research. Planetary population generates
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over a planet - it is impossible to intercept enemy ships in deep space. Players can control space combat manually or ask the software to resolve combat automatically.
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lacks is a table of relations between the computer-controlled races. The game was eventually made available for download on FilePlanet and the home page for
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The designers regard technology as the most important contribution to a player's success. Funding can be put into one or all of the game's six independent
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galaxy, protected by a powerful warship, the Guardian. Victory is gained either by eliminating all opponents or by winning a vote on peaceful unification.
2215: 2061: 1744: 1469: 2159: 2267: 2583: 791:'s Hall of Fame (2001) and GameSpot's list of the greatest games of all time. The Gamer included it in their list of top 10 games in the 4X genre. 261:(AI). Human and AI players control the management of colonies, technology development, ship construction, inter-species diplomacy, and combat. 258: 1417: 2492: 2316: 828: 2453: 268:
of AI opponents. In the first game, star systems have at most one colonizable planet and a few have none. Later games have more planets.
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The software generates a map randomly at the start of each game; the player can only choose the size of the galaxy, and the number and
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reviewed the Macintosh version of the game, rating it two stars out of five, calling the game as "strategy game of the year, NOT".
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technologies" in that area, which do not provide specific new capabilities but increase the miniaturization of ship components.
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of technologies if enough factories survived the attack. Controlling a new system extends the range of the invader's ships.
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declared it the 45th-best computer game ever released, and the editors called it "a great sci-fi space epic". In 2003,
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series, but also said it was important to "try new things and leave the old formulas from the 90s behind". Writer
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increases population capacity by a fixed amount for each tech level achieved, up to a maximum of 120 extra units.
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s Strategy Game of the Year award in June 1994. The editors called it "a game that is worthy of being called
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fields, including Computers, Construction, Force Fields, Planetary Science, Vehicle Propulsion, and Weapons.
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an open-source, reverse-engineered version of Master of Orion (1993), with additional fixes and improvements
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in Space'", and wrote that it "epitomizes and expands the 'Conquer the Galaxy' motif in strategy gaming".
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Atmospheric terraforming converts hostile planets to normal ones, making soil enrichment possible there.
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became an influence on future space strategy games. It was the first game to be described as a
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numbers, technology and (if one of the races involved is Bulrathi) racial ground combat bonus.
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of money or technology; one-time technology trades; trade pacts that boost industrial output;
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game, and helped establish the conventions for the genre going forward. The team behind
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as "the best that galactic conquest can offer", and summarized its type of gameplay as "
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Planet type does not affect the costs and benefits of terraforming and soil enrichment.
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terminate". He and later commentators noted earlier examples of this genre, including
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sold over 100,000 copies. It also received strong reviews. Emrich in a September 1993
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Ships can travel to any star system within their range and combat always occurs in
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who, along with Tom Hughes, assisted Barcia in refining the design to produce
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Bauman, Steve (November 2000). "A Decade of Gaming; Award Winners of 1993".
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franchise from the Atari bankruptcy proceedings. A "reimagining" subtitled
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each with different effects. Only six ship designs can be used at a time.
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The main screen, showing the planetary management controls on the right.
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leads one of ten races to dominate the galaxy through a combination of
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on moo3.quicksilver.com by Constantine Hantzopoulos, Senior Producer
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was indicated by the MOO3 developers in 2001. In 2011, a clone of
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divorce cases". A February 1994 survey of space war games gave
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an open-source 4X game inspired by the Master of Orion series
1008:"Wargaming Takes Master of Orion, Stardock Gets Star Control" 2380: 1532:"Master of Orion: The History of a Game Series — Star Lords" 893:. The game setting has been the influence of Russian writer 1745:"History of Space Empire Games - The Early Years 1980-1992" 1076: 1074: 1072: 932: 677: 185: 153: 2420:
includes resources and full game narrations for the first
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Sometimes described as a scifi-themed spin-off of classic
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mentioned it among the games he used to play most often.
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and conquest while developing technology, exploring and
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is a significantly expanded and refined version of the
1299: 1297: 1295: 877:. Also a potential future release of the MOO and MOO2 1418:"Alan Emrich Recipient of Lifetime Achievement Award" 1258: 1256: 1120: 1118: 1229:"Master of Orion - Sirian's Perspective: The Player" 1105: 1103: 1101: 1210: 1208: 1159: 1157: 159: 143: 133: 117: 107: 95: 85: 73: 56: 42: 2208:"MicroProse's Strategic Space Opera is Rated XXXX" 394:provides a wide range of diplomatic negotiations: 2062:"History of space empire games – Master of Orion" 1470:"History of space empire games – Master of Orion" 1324:"MicroProse' Strategic Space Opera is Rated XXXX" 1002: 1000: 889:, was published by Chimera Software, LLC for the 1600: 1598: 592: 2454: 2407:can be played for free in the browser at the 1314: 1312: 8: 1686:"Master of Orion III – Developer Chat" 773:as the 33rd best game of all time. In 1998, 737:was named the best strategy game of 1993 by 630: 554: 490:in 2001, stripped of all documentation and 2594:Video games developed in the United States 2461: 2447: 2439: 2353:(1.2 ed.). MicroProse. Archived from 1715:"IGN Videogame Hall of Fame: Civilization" 1607:"Never Trust A Gazfluvian Flingschnogger!" 532: 48: 39: 30:"MoO" redirects here. For other uses, see 452:, also released by MicroProse in 1993). 2589:Video games about extraterrestrial life 2549:Games commercially released with DOSBox 2185:"Master of Orion - v48.3.1 Patch Notes" 971: 2493:Master of Orion II: Battle at Antares 2068:. CBS Interactive Inc. Archived from 1622: 1620: 1526: 1524: 1522: 1476:. CBS Interactive Inc. Archived from 829:Master of Orion II: Battle at Antares 7: 1800:Cirulis, Martin E. (February 1994). 1773:Cirulis, Martin E. (December 1993). 537: 464:to MicroProse and gaming journalist 1904:. Uk.top100.ign.com. Archived from 1837:"Announcing The New Premier Awards" 1651:Hawkins, Lori (February 27, 1995). 1404: 1347: 1303: 1286: 1274: 1262: 1247: 1214: 1199: 1187: 1175: 1163: 1148: 1136: 1124: 1109: 1092: 1080: 1063: 1051: 1039: 1027: 594: 528: 494:, in anticipation of the launch of 226:operating system. It was ported to 2507:Master of Orion: Conquer the Stars 2212:Computer Gaming World (Issue #110) 2160:"Master of Orion: A Legend Reborn" 2037:"PC Retroview: Master of Orion II" 1984:Timberlake, Rebecca (2022-05-12). 1499:"PC Retroview: Master of Orion II" 941:based their game partially on the 841:Master of Orion: Conquer the Stars 25: 2243:. 14 January 2009. Archived from 1902:"IGN's Top 100 Games of All Time" 920:was released on August 25, 2016. 632: 556: 218:The game was released in 1993 by 1450:"Master of Orion - PC - GameSpy" 980:"Master of Orion - PC - GameSpy" 783:ranked it as the 98th top game. 651: 646: 641: 636: 631: 613: 608: 603: 598: 593: 575: 570: 565: 560: 555: 2584:Turn-based strategy video games 2218:from the original on 2014-07-16 2206:Emrich, Alan (September 1993). 1861:. November 1996. pp. 64–80 847:In 1997, MicroProse released a 814:games set in space are judged. 1330:. No. 110. pp. 92–93 851:"Jr." scenario as part of the 1: 2347:Master of Orion - Game manual 2291:Hamilton, Alex (2016-06-11). 1010:. SpaceSector.com. 2013-07-23 873:as part of the promotion for 1855:"150 Best Games of All Time" 1843:. June 1994. pp. 51–58. 1640:. July 1995. pp. 75–76. 1605:Brooks, M. Evan (May 1994). 1559:. fileplanet.com. 2002-06-06 822:Three commercial sequels to 740:Computer Games Strategy Plus 500:. Major differences between 456:'s game development company 2266:Thylin, Atle (2016-04-22). 1775:"Hanging From Orion's Belt" 869:prototype, was released as 2610: 2579:Take-Two Interactive games 1928:"Gamespy: Master of Orion" 1880:"The 50 Best Games Ever". 1743:Bruce Geryk (2001-08-08). 1579:"Master of Orion - Review" 794:In retrospective reviews, 29: 2569:Single-player video games 2479: 2017:. Macrovision Corporation 1930:. GameSpy. Archived from 1802:"The Year The Stars Fell" 1658:Austin American-Statesman 810:as the standard by which 541: 538: 446:(not to be confused with 47: 1456:. IGN Entertainment, Inc 1441:Sources differ on this: 986:. IGN Entertainment, Inc 853:Civ II: Fantastic Worlds 2574:Space opera video games 2091:"Jon's MOO I Resources" 1986:"Best Classic 4X Games" 1926:Fudge, J (2001-01-01). 1822:Computer Games Magazine 1684:Quick, D (2002-02-01). 1653:"Fun Games Big Profits" 294:then eventually "Gaia". 259:artificial intelligence 309: 2399:The MS-DOS version of 2293:"Stellaris Interview" 1859:Computer Gaming World 1841:Computer Gaming World 1806:Computer Gaming World 1779:Computer Gaming World 1611:Computer Gaming World 1328:Computer Gaming World 767:Computer Gaming World 745:Computer Gaming World 669:Computer Gaming World 587:Computer Gaming World 307: 2539:Classic Mac OS games 1536:Quicksilver software 826:have been released, 787:is a member of both 232:Take-Two Interactive 32:Moo (disambiguation) 2500:Master of Orion III 2344:Barcia, S. (1993). 1577:Osbourne, Jason A. 947:George R. R. Martin 875:Master of Orion III 835:Master of Orion III 812:turn based strategy 705:Reach for the Stars 535: 519:Master of Orion III 497:Master of Orion III 234:and distributed by 150:Turn-based strategy 2247:on 14 January 2009 2214:. pp. 92–93. 2035:Chick, T. (2001). 1808:. pp. 94–104. 1497:Chick, T. (2001). 1447:"June 1, 1994" at 1322:(September 1993). 672:preview described 533: 442:/predecessor game 369:Biological weapons 310: 2516: 2515: 2011:"Master of Orion" 1613:. pp. 42–58. 1557:"Star Lords Info" 1493:Supporting 1993: 1444:Supporting 1994: 917:Conquer the Stars 895:Sergey Lukyanenko 660: 659: 484:Master of Orion 0 169: 168: 16:(Redirected from 2601: 2559:MicroProse games 2529:1993 video games 2463: 2456: 2449: 2440: 2409:Internet Archive 2402: 2384: 2383: 2381:Official website 2368: 2366: 2365: 2359: 2352: 2332: 2331: 2329: 2328: 2313: 2307: 2306: 2304: 2303: 2288: 2282: 2281: 2279: 2278: 2263: 2257: 2256: 2254: 2252: 2233: 2227: 2226: 2224: 2223: 2203: 2197: 2196: 2194: 2192: 2187:. 25 August 2016 2181: 2175: 2174: 2172: 2171: 2162:. Archived from 2156: 2150: 2141: 2135: 2134: 2132: 2131: 2122:. Archived from 2112: 2106: 2105: 2103: 2102: 2093:. 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Archived from 1414: 1408: 1407:, "Credits" page 1402: 1396: 1395: 1393: 1392: 1378: 1372: 1371: 1369: 1368: 1357: 1351: 1345: 1339: 1338: 1336: 1335: 1316: 1307: 1301: 1290: 1284: 1278: 1272: 1266: 1260: 1251: 1245: 1239: 1238: 1236: 1235: 1224: 1218: 1212: 1203: 1197: 1191: 1185: 1179: 1173: 1167: 1161: 1152: 1146: 1140: 1134: 1128: 1122: 1113: 1107: 1096: 1090: 1084: 1078: 1067: 1061: 1055: 1049: 1043: 1037: 1031: 1025: 1019: 1018: 1016: 1015: 1004: 995: 994: 992: 991: 976: 900:Line of Delirium 897:'s trilogy, the 753: 749: 656: 655: 654: 650: 649: 645: 644: 640: 639: 635: 634: 618: 617: 616: 612: 611: 607: 606: 602: 601: 597: 596: 580: 579: 578: 574: 573: 569: 568: 564: 563: 559: 558: 536: 176:(abbreviated as 91:Jeff Johannigman 52: 40: 21: 2609: 2608: 2604: 2603: 2602: 2600: 2599: 2598: 2519: 2518: 2517: 2512: 2485:Master of Orion 2475: 2470:Master of Orion 2467: 2422:Master of Orion 2416:Master of Orion 2404:Master of Orion 2400: 2389:Master of Orion 2379: 2378: 2375: 2363: 2361: 2357: 2350: 2343: 2340: 2335: 2326: 2324: 2315: 2314: 2310: 2301: 2299: 2290: 2289: 2285: 2276: 2274: 2265: 2264: 2260: 2250: 2248: 2235: 2234: 2230: 2221: 2219: 2205: 2204: 2200: 2190: 2188: 2183: 2182: 2178: 2169: 2167: 2158: 2157: 2153: 2142: 2138: 2129: 2127: 2118:Master of Orion 2114: 2113: 2109: 2100: 2098: 2089: 2088: 2084: 2075: 2073: 2059: 2058: 2054: 2045: 2043: 2034: 2033: 2029: 2020: 2018: 2008: 2007: 2003: 1994: 1992: 1983: 1982: 1978: 1969: 1967: 1951: 1950: 1946: 1937: 1935: 1925: 1924: 1920: 1911: 1909: 1900: 1899: 1895: 1879: 1878: 1874: 1864: 1862: 1853: 1852: 1848: 1835: 1834: 1830: 1818: 1817: 1813: 1799: 1798: 1794: 1784: 1782: 1772: 1771: 1767: 1758: 1756: 1742: 1741: 1737: 1728: 1726: 1713: 1712: 1708: 1699: 1697: 1683: 1682: 1678: 1664: 1662: 1650: 1649: 1645: 1633:Next Generation 1626: 1625: 1618: 1604: 1603: 1596: 1587: 1585: 1576: 1575: 1571: 1562: 1560: 1555: 1554: 1550: 1541: 1539: 1530: 1529: 1520: 1507: 1505: 1496: 1483: 1481: 1467: 1459: 1457: 1448: 1440: 1436: 1427: 1425: 1416: 1415: 1411: 1405:MOO Manual (PC) 1403: 1399: 1390: 1388: 1380: 1379: 1375: 1366: 1364: 1359: 1358: 1354: 1348:MOO Manual (PC) 1346: 1342: 1333: 1331: 1318: 1317: 1310: 1304:MOO Manual (PC) 1302: 1293: 1287:MOO Manual (PC) 1285: 1281: 1275:MOO Manual (PC) 1273: 1269: 1263:MOO Manual (PC) 1261: 1254: 1248:MOO Manual (PC) 1246: 1242: 1233: 1231: 1226: 1225: 1221: 1215:MOO Manual (PC) 1213: 1206: 1200:MOO Manual (PC) 1198: 1194: 1188:MOO Manual (PC) 1186: 1182: 1176:MOO Manual (PC) 1174: 1170: 1164:MOO Manual (PC) 1162: 1155: 1149:MOO Manual (PC) 1147: 1143: 1137:MOO Manual (PC) 1135: 1131: 1125:MOO Manual (PC) 1123: 1116: 1110:MOO Manual (PC) 1108: 1099: 1093:MOO Manual (PC) 1091: 1087: 1081:MOO Manual (PC) 1079: 1070: 1064:MOO Manual (PC) 1062: 1058: 1052:MOO Manual (PC) 1050: 1046: 1040:MOO Manual (PC) 1038: 1034: 1028:MOO Manual (PC) 1026: 1022: 1013: 1011: 1006: 1005: 998: 989: 987: 978: 977: 973: 969: 960:Master of Magic 955: 943:Master of Orion 929:Master of Orion 926: 912:Master of Orion 867:Master of Orion 865:, developed as 858:Civilization II 849:Master of Orion 824:Master of Orion 820: 785:Master of Orion 771:Master of Orion 763: 751: 747: 735:Master of Orion 728:Next Generation 715:Master of Orion 710:Master of Orion 674:Master of Orion 664:Master of Orion 661: 652: 647: 642: 637: 625:Next Generation 614: 609: 604: 599: 576: 571: 566: 561: 531: 527: 515:Master of Orion 506:Master of Orion 492:copy protection 482:, often called 470:Master of Orion 436:Master of Orion 433: 392:Master of Orion 389: 380: 371: 362: 360:Special weapons 353: 333: 272:Master of Orion 255:turn-based game 251:Master of Orion 248: 189:science fiction 173:Master of Orion 138: 65: 43:Master of Orion 38: 37:1993 video game 35: 28: 27:1993 video game 23: 22: 15: 12: 11: 5: 2607: 2605: 2597: 2596: 2591: 2586: 2581: 2576: 2571: 2566: 2561: 2556: 2551: 2546: 2541: 2536: 2534:4X video games 2531: 2521: 2520: 2514: 2513: 2511: 2510: 2503: 2496: 2489: 2480: 2477: 2476: 2468: 2466: 2465: 2458: 2451: 2443: 2437: 2436: 2430: 2424: 2411: 2396: 2385: 2374: 2373:External links 2371: 2370: 2369: 2339: 2336: 2334: 2333: 2308: 2283: 2258: 2228: 2198: 2176: 2151: 2144:MARCH 12, 2001 2136: 2107: 2082: 2052: 2027: 2009:Osborne, J.A. 2001: 1976: 1944: 1918: 1893: 1872: 1846: 1828: 1811: 1792: 1765: 1735: 1706: 1676: 1671:Newspapers.com 1643: 1636:. No. 7. 1616: 1594: 1569: 1548: 1518: 1516: 1515: 1514: 1513: 1491: 1490: 1489: 1465: 1434: 1409: 1397: 1373: 1360:Emrich, Alan. 1352: 1340: 1308: 1291: 1279: 1267: 1252: 1240: 1219: 1204: 1192: 1180: 1168: 1153: 1141: 1129: 1114: 1097: 1085: 1068: 1056: 1044: 1032: 1020: 996: 970: 968: 965: 964: 963: 954: 951: 925: 922: 906:In July 2013, 887:Starbase Orion 855:expansion for 819: 816: 762: 759: 743:. It also won 658: 657: 628: 620: 619: 590: 582: 581: 552: 544: 543: 540: 529: 526: 523: 432: 429: 400:non-aggression 388: 385: 379: 376: 370: 367: 361: 358: 352: 349: 332: 329: 299: 298: 295: 291: 247: 244: 206:star systems. 167: 166: 161: 157: 156: 147: 141: 140: 137:September 1993 135: 131: 130: 121: 115: 114: 111: 105: 104: 99: 93: 92: 89: 83: 82: 77: 71: 70: 60: 54: 53: 45: 44: 36: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 2606: 2595: 2592: 2590: 2587: 2585: 2582: 2580: 2577: 2575: 2572: 2570: 2567: 2565: 2562: 2560: 2557: 2555: 2554:GameTek games 2552: 2550: 2547: 2545: 2542: 2540: 2537: 2535: 2532: 2530: 2527: 2526: 2524: 2509: 2508: 2504: 2502: 2501: 2497: 2495: 2494: 2490: 2487: 2486: 2482: 2481: 2478: 2474: 2471: 2464: 2459: 2457: 2452: 2450: 2445: 2444: 2441: 2434: 2431: 2428: 2425: 2423: 2419: 2417: 2412: 2410: 2406: 2405: 2397: 2395: 2391: 2390: 2386: 2382: 2377: 2376: 2372: 2360:on 2016-03-27 2356: 2349: 2348: 2342: 2341: 2337: 2322: 2318: 2312: 2309: 2298: 2294: 2287: 2284: 2273: 2269: 2262: 2259: 2246: 2242: 2238: 2232: 2229: 2217: 2213: 2209: 2202: 2199: 2186: 2180: 2177: 2166:on 2015-06-09 2165: 2161: 2155: 2152: 2149: 2145: 2140: 2137: 2126:on 2007-10-09 2125: 2121: 2119: 2111: 2108: 2097:on 2007-10-14 2096: 2092: 2086: 2083: 2072:on 2010-07-01 2071: 2067: 2063: 2056: 2053: 2042: 2038: 2031: 2028: 2016: 2012: 2005: 2002: 1991: 1987: 1980: 1977: 1966:on 2005-11-13 1965: 1961: 1960: 1955: 1948: 1945: 1934:on 2009-08-28 1933: 1929: 1922: 1919: 1908:on 2013-11-04 1907: 1903: 1897: 1894: 1889: 1885: 1884: 1876: 1873: 1860: 1856: 1850: 1847: 1842: 1838: 1832: 1829: 1824: 1823: 1815: 1812: 1807: 1803: 1796: 1793: 1780: 1776: 1769: 1766: 1755:on 2010-06-28 1754: 1750: 1746: 1739: 1736: 1725:on 2008-05-05 1724: 1720: 1716: 1710: 1707: 1696:on 2008-04-21 1695: 1691: 1687: 1680: 1677: 1672: 1660: 1659: 1654: 1647: 1644: 1639: 1638:Imagine Media 1635: 1634: 1629: 1623: 1621: 1617: 1612: 1608: 1601: 1599: 1595: 1584: 1580: 1573: 1570: 1558: 1552: 1549: 1537: 1533: 1527: 1525: 1523: 1519: 1504: 1500: 1495: 1494: 1492: 1480:on 2010-07-01 1479: 1475: 1471: 1466: 1455: 1451: 1446: 1445: 1443: 1442: 1438: 1435: 1424:on 2008-06-07 1423: 1419: 1413: 1410: 1406: 1401: 1398: 1387: 1383: 1377: 1374: 1363: 1356: 1353: 1349: 1344: 1341: 1329: 1325: 1321: 1315: 1313: 1309: 1305: 1300: 1298: 1296: 1292: 1288: 1283: 1280: 1276: 1271: 1268: 1264: 1259: 1257: 1253: 1249: 1244: 1241: 1230: 1223: 1220: 1216: 1211: 1209: 1205: 1201: 1196: 1193: 1189: 1184: 1181: 1177: 1172: 1169: 1165: 1160: 1158: 1154: 1150: 1145: 1142: 1138: 1133: 1130: 1126: 1121: 1119: 1115: 1111: 1106: 1104: 1102: 1098: 1094: 1089: 1086: 1082: 1077: 1075: 1073: 1069: 1065: 1060: 1057: 1053: 1048: 1045: 1041: 1036: 1033: 1029: 1024: 1021: 1009: 1003: 1001: 997: 985: 981: 975: 972: 966: 962: 961: 957: 956: 952: 950: 948: 944: 940: 939: 934: 930: 923: 921: 919: 918: 913: 909: 904: 902: 901: 896: 892: 888: 884: 880: 876: 872: 868: 864: 860: 859: 854: 850: 845: 843: 842: 837: 836: 831: 830: 825: 817: 815: 813: 809: 805: 801: 797: 792: 790: 786: 782: 778: 777: 772: 768: 760: 758: 756: 746: 742: 741: 736: 732: 730: 729: 724: 721: 716: 711: 707: 706: 701: 700: 695: 691: 687: 683: 680:", meaning "e 679: 675: 671: 670: 665: 629: 627: 626: 622: 621: 591: 589: 588: 584: 583: 553: 551: 550: 546: 545: 534:Review scores 524: 522: 520: 516: 512: 507: 503: 499: 498: 493: 489: 485: 481: 477: 475: 471: 467: 463: 460:demonstrated 459: 455: 451: 450: 445: 441: 437: 430: 428: 426: 420: 416: 412: 408: 405: 401: 397: 393: 386: 384: 377: 375: 368: 366: 359: 357: 350: 348: 344: 340: 338: 330: 328: 326: 321: 319: 315: 306: 302: 296: 292: 289: 286: 285: 284: 280: 276: 273: 269: 267: 262: 260: 256: 252: 245: 243: 241: 237: 233: 229: 225: 221: 216: 214: 213: 207: 205: 201: 197: 194:in which the 193: 192:strategy game 190: 187: 183: 179: 175: 174: 165: 164:Single-player 162: 158: 155: 151: 148: 146: 142: 136: 132: 129: 125: 122: 120: 116: 112: 110: 106: 103: 100: 98: 94: 90: 88: 84: 81: 78: 76: 72: 68: 64: 61: 59: 55: 51: 46: 41: 33: 19: 2564:Simtex games 2505: 2498: 2491: 2484: 2483: 2469: 2421: 2415: 2403: 2388: 2362:. Retrieved 2355:the original 2346: 2338:Bibliography 2325:. Retrieved 2323:. 2021-12-20 2321:The Escapist 2320: 2311: 2300:. Retrieved 2296: 2286: 2275:. Retrieved 2271: 2261: 2249:. Retrieved 2245:the original 2240: 2231: 2220:. Retrieved 2211: 2201: 2191:September 9, 2189:. Retrieved 2179: 2168:. Retrieved 2164:the original 2154: 2147: 2139: 2128:. Retrieved 2124:the original 2117: 2110: 2099:. Retrieved 2095:the original 2085: 2074:. Retrieved 2070:the original 2065: 2055: 2044:. Retrieved 2040: 2030: 2019:. Retrieved 2014: 2004: 1993:. Retrieved 1989: 1979: 1968:. Retrieved 1964:the original 1957: 1947: 1936:. Retrieved 1932:the original 1921: 1910:. Retrieved 1906:the original 1896: 1887: 1881: 1875: 1863:. Retrieved 1858: 1849: 1840: 1831: 1820: 1814: 1805: 1795: 1783:. Retrieved 1778: 1768: 1757:. Retrieved 1753:the original 1748: 1738: 1727:. Retrieved 1723:the original 1718: 1709: 1698:. Retrieved 1694:the original 1679: 1669:– via 1663:. Retrieved 1661:. p. 21 1656: 1646: 1631: 1610: 1586:. Retrieved 1572: 1561:. Retrieved 1551: 1540:. Retrieved 1506:. Retrieved 1502: 1482:. Retrieved 1478:the original 1473: 1458:. Retrieved 1453: 1437: 1426:. Retrieved 1422:the original 1412: 1400: 1389:. Retrieved 1382:"Star Lords" 1376: 1365:. Retrieved 1355: 1343: 1332:. Retrieved 1327: 1320:Emrich, Alan 1282: 1270: 1243: 1232:. Retrieved 1222: 1195: 1183: 1171: 1144: 1132: 1088: 1059: 1047: 1035: 1023: 1012:. Retrieved 988:. Retrieved 983: 974: 958: 942: 936: 928: 927: 915: 911: 905: 898: 886: 882: 874: 866: 862: 856: 852: 848: 846: 839: 833: 827: 823: 821: 807: 793: 784: 774: 770: 766: 764: 755:Civilization 754: 744: 738: 734: 733: 726: 725: 719: 714: 709: 703: 699:Civilization 697: 693: 689: 685: 681: 673: 667: 663: 662: 623: 585: 547: 518: 514: 510: 505: 501: 495: 483: 479: 478: 469: 461: 454:Steve Barcia 447: 443: 435: 434: 421: 417: 413: 409: 391: 390: 381: 372: 363: 354: 345: 341: 334: 322: 311: 300: 288:Terraforming 281: 277: 271: 270: 263: 250: 249: 217: 212:Civilization 210: 208: 177: 172: 171: 170: 113:David Govett 102:Steve Barcia 75:Publisher(s) 58:Developer(s) 2473:video games 2241:GameSpy.com 1952:Ocampo, J. 1883:PC Gamer US 1665:January 17, 1277:pp. vi, vii 1227:Thomas, B. 1190:pp. vi-viii 910:bought the 879:source code 861:. In 2001, 702:(1991) and 539:Publication 466:Alan Emrich 431:Development 320:at a loss. 230:in 1995 by 119:Platform(s) 109:Composer(s) 97:Designer(s) 87:Producer(s) 2523:Categories 2364:2009-10-08 2327:2022-05-27 2302:2022-05-27 2277:2022-05-27 2251:8 February 2222:2014-07-30 2170:2015-06-09 2130:2008-05-15 2116:"Sirian's 2101:2007-10-16 2076:2014-08-08 2060:Geryk, B. 2046:2009-05-09 2021:2009-10-06 1995:2022-05-27 1970:2008-05-15 1938:2008-05-15 1912:2013-11-06 1825:(120): 58. 1759:2014-08-08 1729:2008-05-21 1700:2008-05-15 1588:2014-06-04 1563:2008-05-15 1542:2008-05-15 1508:2009-05-09 1484:2014-08-08 1468:Geryk, B. 1460:2009-10-06 1428:2008-07-27 1391:2008-05-15 1367:2008-05-15 1334:2015-01-18 1234:2008-05-21 1014:2013-11-06 990:2009-10-06 967:References 863:Star Lords 511:Star Lords 502:Star Lords 480:Star Lords 462:Star Lords 444:Star Lords 425:plundering 331:Technology 314:production 266:difficulty 220:MicroProse 204:colonizing 182:turn-based 139:1995 (Mac) 80:MicroProse 2544:DOS games 2433:FreeOrion 2414:Sirian's 2394:MobyGames 1386:MobyGames 1289:pp. 51-54 1265:pp. 42-43 1250:pp. 21-22 1217:pp. 25-26 1202:pp. 27-28 1151:pp. 23-24 1139:pp. 31-32 1112:pp. 11-12 1083:pp. 33-34 1066:pp. 39-41 938:Stellaris 924:Influence 908:Wargaming 885:, titled 806:regarded 765:In 1996, 530:Reception 525:Reception 440:prototype 387:Diplomacy 337:tech tree 240:Wargaming 200:diplomacy 18:FreeOrion 2297:GameGrin 2272:GameZone 2216:Archived 2066:GameSpot 1990:TheGamer 1959:GameSpot 1865:25 March 1785:29 March 1749:GameSpot 1628:"Finals" 1474:Gamespot 953:See also 871:freeware 800:GameSpot 776:PC Gamer 692:ploit, e 684:plore, e 488:freeware 449:Starlord 404:alliance 318:treasury 246:Gameplay 145:Genre(s) 67:Take-Two 2015:Allgame 1690:GameSpy 1583:Allgame 1454:Gamespy 1166:pp. 8-9 1127:p. viii 984:Gamespy 818:Sequels 796:Allgame 789:GameSpy 769:ranked 688:pand, e 549:AllGame 351:Weapons 236:GameTek 222:on the 180:) is a 160:Mode(s) 134:Release 2488:(1993) 2401:  1538:. 2001 1030:p. iii 891:iPhone 883:MoO II 761:Legacy 458:Simtex 228:Mac OS 224:MS-DOS 196:player 128:Mac OS 124:MS-DOS 63:Simtex 2358:(PDF) 2351:(PDF) 2120:Page" 1350:p. vi 1306:p. 14 1178:p. 31 1095:p. 56 752:' 748:' 542:Score 513:that 396:gifts 378:Bombs 325:orbit 253:is a 69:(Mac) 2427:1oom 2418:Page 2253:2022 2193:2018 1867:2016 1787:2016 1667:2022 1054:p. 4 1042:p. 2 838:and 802:and 504:and 474:1994 402:and 2392:at 2041:IGN 1719:IGN 1503:IGN 808:MoO 804:IGN 781:IGN 720:MOO 178:MoO 2525:: 2319:. 2295:. 2270:. 2239:. 2210:. 2064:. 2039:. 2013:. 1988:. 1956:. 1886:. 1857:. 1839:. 1804:. 1777:. 1747:. 1717:. 1688:. 1655:. 1630:. 1619:^ 1609:. 1597:^ 1581:. 1534:. 1521:^ 1501:. 1472:. 1452:. 1384:. 1326:. 1311:^ 1294:^ 1255:^ 1207:^ 1156:^ 1117:^ 1100:^ 1071:^ 999:^ 982:. 933:4X 903:. 832:, 798:, 678:4X 521:. 476:. 242:. 186:4X 184:, 154:4X 152:, 126:, 2462:e 2455:t 2448:v 2367:. 2330:. 2305:. 2280:. 2255:. 2225:. 2195:. 2173:. 2133:. 2104:. 2079:. 2049:. 2024:. 1998:. 1973:. 1941:. 1915:. 1888:5 1869:. 1789:. 1762:. 1732:. 1703:. 1673:. 1591:. 1566:. 1545:. 1511:. 1487:. 1463:. 1431:. 1394:. 1370:. 1337:. 1237:. 1017:. 993:. 694:X 690:X 686:X 682:X 34:. 20:)

Index

FreeOrion
Moo (disambiguation)

Developer(s)
Simtex
Take-Two
Publisher(s)
MicroProse
Producer(s)
Designer(s)
Steve Barcia
Composer(s)
Platform(s)
MS-DOS
Mac OS
Genre(s)
Turn-based strategy
4X
Single-player
turn-based
4X
science fiction
strategy game
player
diplomacy
colonizing
Civilization
MicroProse
MS-DOS
Mac OS

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