316:, especially when assisted by factories. There is a limit on the number of factories a unit of population can operate, but building upgrades can increase this. Defense spending is used to build additional missile bases, upgrade missile bases or planetary shields. Military and spy maintenance is deducted from every colony's production. A planet's output can also be transferred to the
215:, the game has proven to be quite enduring, becoming a cult classic in its niche of sci-fi-themed 4X strategy games. It has received several direct sequels, and additionally, a number of other games published since have been described as inspired by it, with reviewers and players divided on whether any has succeeded at recapturing the feeling and gameplay of the original.
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player in the game shifts a level toward despising you. Note that Bio Toxin
Antidote and Universal Antidote prevent the loss of 1 and 2 million in population per biological attack, respectively. Unfortunately, neither of these will reduce the damage done by biological attacks to a planet's habitability.
411:
ecologists put a lot of effort into pollution control and terraforming. Traits vary from game to game. Each race has most probable traits and avoids their opposites. Races may occasionally revolt and change traits, but players can force a revolt, and turn the population against the leader using spies.
712:
is one of those games where one must actually put effort into finding something inadequate about the game design, and that in itself is probably the highest praise this reviewer can give a product". The magazine concluded that it was "a definite Game of the Year candidate as well as
Exhibit A in many
293:
Soil enrichment increases a planet's population capacity and growth rate but can not be used on hostile planets. The advanced version increases capacity by up to 50% of its initial value and doubles the rate of population growth. Growth is increased by assigning the planet the modifier "Fertile", and
373:
Biological weapons are designed exclusively for use in attacking planets. They destroy enemy population points and reduce the target's habitability (i.e., its maximum population size), leaving any missile bases and factories there intact. Use of these weapons causes political fallout and every other
418:
Colonies can be bombed from space, or taken in ground invasions. Ground invasions can be conducted through enemy defenses. Present enemy ships or missile bases will fire on the approaching transports, possibly destroying some or all of them. The invasion itself is fully automatic. Results depend on
346:
Battles are almost always decided by numbers and technology rather than by clever tactics. Players can design and use their own ships. There are four hull sizes; smaller sizes are harder to hit while larger ships can survive more damage and hold more components. There are eight types of components,
274:
has 10 playable races, each with a specialty. For instance, the Humans have advantages in trade and diplomacy; the
Bulrathi are the best at ground combat; the Silicoids ignore pollution and can colonize even the most hostile planets, but have slow population growth. Each race is predisposed to like
410:
Under AI control, each race has a ruler personality and an objective, such as
Xenophobic Expansionist or Pacifistic Technologist. These traits guide their politics and economic management; for example militarists maintain large fleets and prioritize technologies which have military benefits, while
282:
There are seven normal and six hostile planet types. The various hostile types require increasingly advanced technology to colonize. Size determines the planet's initial population capacity. Mineral wealth dramatically influences a colony's industrial productivity while
Habitability influences
278:
The game begins with a single homeworld, one colony ship, and two scout ships that can be used to explore nearby stars. The game will sometimes produce random events which can be harmful or advantageous. One planet is Orion, "throne-world of the
Ancients" and most valuable research site in the
342:
If a ship uses a component from a particular technology area, further advances in that area reduce the cost and size of the component; this effect is called "miniaturization". When one has researched all of the technologies in an area of the tech tree, further research can discover "advanced
283:
population growth rates. Hostile planets are the most likely to be rich or ultra-rich in minerals. Artifact worlds contain relics of a now-vanished advanced civilization. All planets can be upgraded to Gaia class with the appropriate technologies. Planets can be upgraded in three ways:
414:
Hostile actions do not automatically cause war. Clashes are even expected at the opening of the game, when all sides are sending probes out into the unknown. On the other extreme, a ground assault must be knowingly targeted at an inhabited planet, and is a massive provocation.
364:
Special weapons are a branch-off of weapons, which do not take up standard weapon slots, rather special slots. these cannot be stacked, unlike standard weapons. They have much more unique effects, and some just make other weapons better, rather than dealing damage themselves.
722:
will safely reign supreme well into the new year". A 1994 survey of strategic space games set in the year 2000 and later gave the game four-plus stars out of five, saying that it was "a richly-textured product. Graphics coupled with high play yield a high recommendation".
422:
Invasion is expensive. In the first game, there are no special soldier units; colonial population itself is sent to fight, exterminate the existing inhabitants, and form a new planetary population. The production capacity of any remaining factories can be gleaned, and
508:
include inferior graphics and interface, simpler trade and diplomacy, undirected research, a lack of safeguards to prevent players from building more factories than are usable and the use of transports rather than colony ships to colonize new planets. One feature of
355:
Weapons are used in combat, and can be mounted to ships or given to ground units. When on ships, weapons are often unique and have their own effects, with their own cost and space taken up. Weapons for ground troops make ground defense and attacks more effective.
50:
406:
treaties. Players can also threaten each other, declare war and arrange cease-fires. Each AI player remembers others' actions, both positive and negative, and will be unwilling to form alliances with a player who has broken previous treaties with it.
305:
2148:"MOO1 and 2 source code: The official word on MOO I/II source is we will not be releasing it any time soon. That doesn't preclude us from releasing it at a later date, and indeed we have secret plans for such things."
382:
Bombs are weapons which are designed to attack planets rather than enemy ships. They deal more damage than any other weapon type to colonies, but cannot target ships, and always have the minimum possible range.
717:
a grade of A−, stating that "it's still conquest, but it's conquest that begins to have an interesting point to it". The reviewer wished that the game supported multiple players, but predicted that "I think
844:. The sequels are significantly more advanced in graphics and sound and feature large differences in gameplay, with some players claiming the original game remains the best version of the series.
472:; and the game's manual thanks them for their contributions. Emrich and Hughes later wrote the strategy guide for the finished product. MicroProse published the final version of the game in
275:
or dislike some of the other races, and is advantaged or disadvantaged in different research fields. The other 7 races are; Alkari, Darloks, Klackons, Meklar, Mrrshan, Sakkra, and Psilon.
486:
by fans, was a prototype and never commercially released (its intro opens with "SimTex
Software and Your Company present"). The crude but fully playable prototype was made available as
2593:
312:
Sliders are used to allocate a colony's output between ship construction, planetary defenses, factory construction, ecology, and research. Planetary population generates
327:
over a planet - it is impossible to intercept enemy ships in deep space. Players can control space combat manually or ask the software to resolve combat automatically.
2588:
2548:
2460:
517:
lacks is a table of relations between the computer-controlled races. The game was eventually made available for download on FilePlanet and the home page for
335:
The designers regard technology as the most important contribution to a player's success. Funding can be put into one or all of the game's six independent
279:
galaxy, protected by a powerful warship, the
Guardian. Victory is gained either by eliminating all opponents or by winning a vote on peaceful unification.
2215:
2061:
1744:
1469:
2159:
2267:
2583:
791:'s Hall of Fame (2001) and GameSpot's list of the greatest games of all time. The Gamer included it in their list of top 10 games in the 4X genre.
261:(AI). Human and AI players control the management of colonies, technology development, ship construction, inter-species diplomacy, and combat.
258:
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of AI opponents. In the first game, star systems have at most one colonizable planet and a few have none. Later games have more planets.
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264:
The software generates a map randomly at the start of each game; the player can only choose the size of the galaxy, and the number and
2568:
2506:
1007:
916:
840:
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1685:
731:
reviewed the
Macintosh version of the game, rating it two stars out of five, calling the game as "strategy game of the year, NOT".
1927:
2573:
1953:
704:
343:
technologies" in that area, which do not provide specific new capabilities but increase the miniaturization of ship components.
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1714:
427:
of technologies if enough factories survived the attack. Controlling a new system extends the range of the invader's ships.
2538:
2413:
2115:
698:
1901:
779:
declared it the 45th-best computer game ever released, and the editors called it "a great sci-fi space epic". In 2003,
1632:
727:
624:
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945:
series, but also said it was important to "try new things and leave the old formulas from the 90s behind". Writer
2558:
2528:
2345:
2090:
1657:
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increases population capacity by a fixed amount for each tech level achieved, up to a maximum of 120 extra units.
211:
2207:
1854:
1836:
1801:
1774:
1752:
1606:
1323:
2069:
1477:
750:
s
Strategy Game of the Year award in June 1994. The editors called it "a game that is worthy of being called
339:
fields, including Computers, Construction, Force Fields, Planetary Science, Vehicle Propulsion, and Weapons.
2533:
2429:
an open-source, reverse-engineered version of Master of Orion (1993), with additional fixes and improvements
1821:
739:
2163:
2553:
1535:
937:
757:
in Space'", and wrote that it "epitomizes and expands the 'Conquer the Galaxy' motif in strategy gaming".
313:
2563:
668:
586:
448:
297:
Atmospheric terraforming converts hostile planets to normal ones, making soil enrichment possible there.
1890:(10): 86, 87, 89, 90, 92, 98, 101, 102, 109, 110, 113, 114, 117, 118, 125, 126, 129, 130. October 1998.
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473:
231:
74:
66:
57:
31:
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907:
834:
811:
496:
399:
239:
149:
108:
96:
86:
2543:
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118:
931:
became an influence on future space strategy games. It was the first game to be described as a
419:
numbers, technology and (if one of the races involved is Bulrathi) racial ground combat bonus.
894:
403:
398:
of money or technology; one-time technology trades; trade pacts that boost industrial output;
2143:
1556:
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899:
265:
195:
144:
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959:
857:
491:
336:
254:
188:
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1693:
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2010:
935:
game, and helped establish the conventions for the genre going forward. The team behind
676:
as "the best that galactic conquest can offer", and summarized its type of gameplay as "
301:
Planet type does not affect the costs and benefits of terraforming and soil enrichment.
1931:
1670:
227:
127:
1963:
696:
terminate". He and later commentators noted earlier examples of this genre, including
666:
sold over 100,000 copies. It also received strong reviews. Emrich in a September 1993
49:
2522:
191:
163:
1722:
1578:
1362:"Master of Orion: The History of a Game Series - One Man's Telling of a Cosmic Tale"
453:
323:
Ships can travel to any star system within their range and combat always occurs in
287:
101:
2036:
1985:
1531:
1498:
2387:
1882:
1361:
1319:
878:
465:
1449:
979:
2472:
2438:
1954:"Ridding the Galaxy of Klackons, One Solar System at a Time - Master of Orion"
1228:
468:
who, along with Tom Hughes, assisted Barcia in refining the design to produce
219:
181:
79:
2123:
2432:
2393:
2268:"Interview with Paradox Interactive on 4X space exploration game, Stellaris"
1905:
1819:
Bauman, Steve (November 2000). "A Decade of Gaming; Award Winners of 1993".
1637:
1385:
1381:
439:
199:
914:
franchise from the Atari bankruptcy proceedings. A "reimagining" subtitled
2354:
2094:
347:
each with different effects. Only six ship designs can be used at a time.
1958:
870:
799:
775:
487:
317:
257:. In the first iteration of the franchise, one can only play against the
17:
308:
The main screen, showing the planetary management controls on the right.
1689:
1582:
795:
788:
548:
424:
395:
235:
198:
leads one of ten races to dominate the galaxy through a combination of
304:
2146:
on moo3.quicksilver.com by Constantine Hantzopoulos, Senior Producer
890:
457:
223:
123:
62:
2426:
881:
was indicated by the MOO3 developers in 2001. In 2011, a clone of
324:
303:
2317:"George R.R. Martin Reveals 3 Video Games He Used to Play a Lot"
2442:
713:
divorce cases". A February 1994 survey of space war games gave
238:. It is the first in its franchise, and the rights are held by
2237:"Interview: Master of Orion III -- A Chat with the Developers"
803:
780:
708:(1983). The magazine's full December 1993 review stated that "
2435:
an open-source 4X game inspired by the Master of Orion series
1008:"Wargaming Takes Master of Orion, Stardock Gets Star Control"
2380:
1532:"Master of Orion: The History of a Game Series — Star Lords"
893:. The game setting has been the influence of Russian writer
1745:"History of Space Empire Games - The Early Years 1980-1992"
1076:
1074:
1072:
932:
677:
185:
153:
2420:
includes resources and full game narrations for the first
209:
Sometimes described as a scifi-themed spin-off of classic
949:
mentioned it among the games he used to play most often.
202:
and conquest while developing technology, exploring and
438:
is a significantly expanded and refined version of the
1299:
1297:
1295:
877:. Also a potential future release of the MOO and MOO2
1418:"Alan Emrich Recipient of Lifetime Achievement Award"
1258:
1256:
1120:
1118:
1229:"Master of Orion - Sirian's Perspective: The Player"
1105:
1103:
1101:
1210:
1208:
1159:
1157:
159:
143:
133:
117:
107:
95:
85:
73:
56:
42:
2208:"MicroProse's Strategic Space Opera is Rated XXXX"
394:provides a wide range of diplomatic negotiations:
2062:"History of space empire games – Master of Orion"
1470:"History of space empire games – Master of Orion"
1324:"MicroProse' Strategic Space Opera is Rated XXXX"
1002:
1000:
889:, was published by Chimera Software, LLC for the
1600:
1598:
592:
2454:
2407:can be played for free in the browser at the
1314:
1312:
8:
1686:"Master of Orion III – Developer Chat"
773:as the 33rd best game of all time. In 1998,
737:was named the best strategy game of 1993 by
630:
554:
490:in 2001, stripped of all documentation and
2594:Video games developed in the United States
2461:
2447:
2439:
2353:(1.2 ed.). MicroProse. Archived from
1715:"IGN Videogame Hall of Fame: Civilization"
1607:"Never Trust A Gazfluvian Flingschnogger!"
532:
48:
39:
30:"MoO" redirects here. For other uses, see
452:, also released by MicroProse in 1993).
2589:Video games about extraterrestrial life
2549:Games commercially released with DOSBox
2185:"Master of Orion - v48.3.1 Patch Notes"
971:
2493:Master of Orion II: Battle at Antares
2068:. CBS Interactive Inc. Archived from
1622:
1620:
1526:
1524:
1522:
1476:. CBS Interactive Inc. Archived from
829:Master of Orion II: Battle at Antares
7:
1800:Cirulis, Martin E. (February 1994).
1773:Cirulis, Martin E. (December 1993).
537:
464:to MicroProse and gaming journalist
1904:. Uk.top100.ign.com. Archived from
1837:"Announcing The New Premier Awards"
1651:Hawkins, Lori (February 27, 1995).
1404:
1347:
1303:
1286:
1274:
1262:
1247:
1214:
1199:
1187:
1175:
1163:
1148:
1136:
1124:
1109:
1092:
1080:
1063:
1051:
1039:
1027:
594:
528:
494:, in anticipation of the launch of
226:operating system. It was ported to
2507:Master of Orion: Conquer the Stars
2212:Computer Gaming World (Issue #110)
2160:"Master of Orion: A Legend Reborn"
2037:"PC Retroview: Master of Orion II"
1984:Timberlake, Rebecca (2022-05-12).
1499:"PC Retroview: Master of Orion II"
941:based their game partially on the
841:Master of Orion: Conquer the Stars
25:
2243:. 14 January 2009. Archived from
1902:"IGN's Top 100 Games of All Time"
920:was released on August 25, 2016.
632:
556:
218:The game was released in 1993 by
1450:"Master of Orion - PC - GameSpy"
980:"Master of Orion - PC - GameSpy"
783:ranked it as the 98th top game.
651:
646:
641:
636:
631:
613:
608:
603:
598:
593:
575:
570:
565:
560:
555:
2584:Turn-based strategy video games
2218:from the original on 2014-07-16
2206:Emrich, Alan (September 1993).
1861:. November 1996. pp. 64–80
847:In 1997, MicroProse released a
814:games set in space are judged.
1330:. No. 110. pp. 92–93
851:"Jr." scenario as part of the
1:
2347:Master of Orion - Game manual
2291:Hamilton, Alex (2016-06-11).
1010:. SpaceSector.com. 2013-07-23
873:as part of the promotion for
1855:"150 Best Games of All Time"
1843:. June 1994. pp. 51–58.
1640:. July 1995. pp. 75–76.
1605:Brooks, M. Evan (May 1994).
1559:. fileplanet.com. 2002-06-06
822:Three commercial sequels to
740:Computer Games Strategy Plus
500:. Major differences between
456:'s game development company
2266:Thylin, Atle (2016-04-22).
1775:"Hanging From Orion's Belt"
869:prototype, was released as
2610:
2579:Take-Two Interactive games
1928:"Gamespy: Master of Orion"
1880:"The 50 Best Games Ever".
1743:Bruce Geryk (2001-08-08).
1579:"Master of Orion - Review"
794:In retrospective reviews,
29:
2569:Single-player video games
2479:
2017:. Macrovision Corporation
1930:. GameSpy. Archived from
1802:"The Year The Stars Fell"
1658:Austin American-Statesman
810:as the standard by which
541:
538:
446:(not to be confused with
47:
1456:. IGN Entertainment, Inc
1441:Sources differ on this:
986:. IGN Entertainment, Inc
853:Civ II: Fantastic Worlds
2574:Space opera video games
2091:"Jon's MOO I Resources"
1986:"Best Classic 4X Games"
1926:Fudge, J (2001-01-01).
1822:Computer Games Magazine
1684:Quick, D (2002-02-01).
1653:"Fun Games Big Profits"
294:then eventually "Gaia".
259:artificial intelligence
309:
2399:The MS-DOS version of
2293:"Stellaris Interview"
1859:Computer Gaming World
1841:Computer Gaming World
1806:Computer Gaming World
1779:Computer Gaming World
1611:Computer Gaming World
1328:Computer Gaming World
767:Computer Gaming World
745:Computer Gaming World
669:Computer Gaming World
587:Computer Gaming World
307:
2539:Classic Mac OS games
1536:Quicksilver software
826:have been released,
787:is a member of both
232:Take-Two Interactive
32:Moo (disambiguation)
2500:Master of Orion III
2344:Barcia, S. (1993).
1577:Osbourne, Jason A.
947:George R. R. Martin
875:Master of Orion III
835:Master of Orion III
812:turn based strategy
705:Reach for the Stars
535:
519:Master of Orion III
497:Master of Orion III
234:and distributed by
150:Turn-based strategy
2247:on 14 January 2009
2214:. pp. 92–93.
2035:Chick, T. (2001).
1808:. pp. 94–104.
1497:Chick, T. (2001).
1447:"June 1, 1994" at
1322:(September 1993).
672:preview described
533:
442:/predecessor game
369:Biological weapons
310:
2516:
2515:
2011:"Master of Orion"
1613:. pp. 42–58.
1557:"Star Lords Info"
1493:Supporting 1993:
1444:Supporting 1994:
917:Conquer the Stars
895:Sergey Lukyanenko
660:
659:
484:Master of Orion 0
169:
168:
16:(Redirected from
2601:
2559:MicroProse games
2529:1993 video games
2463:
2456:
2449:
2440:
2409:Internet Archive
2402:
2384:
2383:
2381:Official website
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2187:. 25 August 2016
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2162:. Archived from
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2122:. Archived from
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2093:. Archived from
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1781:. pp. 16–19
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1751:. Archived from
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1721:. Archived from
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1692:. Archived from
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1420:. Archived from
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1407:, "Credits" page
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900:Line of Delirium
897:'s trilogy, the
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176:(abbreviated as
91:Jeff Johannigman
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2470:Master of Orion
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2404:Master of Orion
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2250:
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2142:
2138:
2129:
2127:
2118:Master of Orion
2114:
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2100:
2098:
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2075:
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2059:
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2008:
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1951:
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1650:
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1633:Next Generation
1626:
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1273:
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1221:
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1213:
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1198:
1194:
1188:MOO Manual (PC)
1186:
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1176:MOO Manual (PC)
1174:
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1164:MOO Manual (PC)
1162:
1155:
1149:MOO Manual (PC)
1147:
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1137:MOO Manual (PC)
1135:
1131:
1125:MOO Manual (PC)
1123:
1116:
1110:MOO Manual (PC)
1108:
1099:
1093:MOO Manual (PC)
1091:
1087:
1081:MOO Manual (PC)
1079:
1070:
1064:MOO Manual (PC)
1062:
1058:
1052:MOO Manual (PC)
1050:
1046:
1040:MOO Manual (PC)
1038:
1034:
1028:MOO Manual (PC)
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960:Master of Magic
955:
943:Master of Orion
929:Master of Orion
926:
912:Master of Orion
867:Master of Orion
865:, developed as
858:Civilization II
849:Master of Orion
824:Master of Orion
820:
785:Master of Orion
771:Master of Orion
763:
751:
747:
735:Master of Orion
728:Next Generation
715:Master of Orion
710:Master of Orion
674:Master of Orion
664:Master of Orion
661:
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625:Next Generation
614:
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599:
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571:
566:
561:
531:
527:
515:Master of Orion
506:Master of Orion
492:copy protection
482:, often called
470:Master of Orion
436:Master of Orion
433:
392:Master of Orion
389:
380:
371:
362:
360:Special weapons
353:
333:
272:Master of Orion
255:turn-based game
251:Master of Orion
248:
189:science fiction
173:Master of Orion
138:
65:
43:Master of Orion
38:
37:1993 video game
35:
28:
27:1993 video game
23:
22:
15:
12:
11:
5:
2607:
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2597:
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2591:
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2581:
2576:
2571:
2566:
2561:
2556:
2551:
2546:
2541:
2536:
2534:4X video games
2531:
2521:
2520:
2514:
2513:
2511:
2510:
2503:
2496:
2489:
2480:
2477:
2476:
2468:
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2437:
2436:
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2373:External links
2371:
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2198:
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2144:MARCH 12, 2001
2136:
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2009:Osborne, J.A.
2001:
1976:
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1918:
1893:
1872:
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1828:
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1706:
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1671:Newspapers.com
1643:
1636:. No. 7.
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922:
906:In July 2013,
887:Starbase Orion
855:expansion for
819:
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743:. It also won
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206:star systems.
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2554:GameTek games
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2376:
2372:
2360:on 2016-03-27
2356:
2349:
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2199:
2186:
2180:
2177:
2166:on 2015-06-09
2165:
2161:
2155:
2152:
2149:
2145:
2140:
2137:
2126:on 2007-10-09
2125:
2121:
2119:
2111:
2108:
2097:on 2007-10-14
2096:
2092:
2086:
2083:
2072:on 2010-07-01
2071:
2067:
2063:
2056:
2053:
2042:
2038:
2031:
2028:
2016:
2012:
2005:
2002:
1991:
1987:
1980:
1977:
1966:on 2005-11-13
1965:
1961:
1960:
1955:
1948:
1945:
1934:on 2009-08-28
1933:
1929:
1922:
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1908:on 2013-11-04
1907:
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1755:on 2010-06-28
1754:
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1739:
1736:
1725:on 2008-05-05
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1710:
1707:
1696:on 2008-04-21
1695:
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1492:
1480:on 2010-07-01
1479:
1475:
1471:
1466:
1455:
1451:
1446:
1445:
1443:
1442:
1438:
1435:
1424:on 2008-06-07
1423:
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724:
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701:
700:
695:
691:
687:
683:
680:", meaning "e
679:
675:
671:
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665:
629:
627:
626:
622:
621:
591:
589:
588:
584:
583:
553:
551:
550:
546:
545:
534:Review scores
524:
522:
520:
516:
512:
507:
503:
499:
498:
493:
489:
485:
481:
477:
475:
471:
467:
463:
460:demonstrated
459:
455:
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437:
430:
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412:
408:
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401:
397:
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386:
384:
377:
375:
368:
366:
359:
357:
350:
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321:
319:
315:
306:
302:
296:
292:
289:
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280:
276:
273:
269:
267:
262:
260:
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245:
243:
241:
237:
233:
229:
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216:
214:
213:
207:
205:
201:
197:
194:in which the
193:
192:strategy game
190:
187:
183:
179:
175:
174:
165:
164:Single-player
162:
158:
155:
151:
148:
146:
142:
136:
132:
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125:
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120:
116:
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110:
106:
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90:
88:
84:
81:
78:
76:
72:
68:
64:
61:
59:
55:
51:
46:
41:
33:
19:
2564:Simtex games
2505:
2498:
2491:
2484:
2483:
2469:
2421:
2415:
2403:
2388:
2362:. Retrieved
2355:the original
2346:
2338:Bibliography
2325:. Retrieved
2323:. 2021-12-20
2321:The Escapist
2320:
2311:
2300:. Retrieved
2296:
2286:
2275:. Retrieved
2271:
2261:
2249:. Retrieved
2245:the original
2240:
2231:
2220:. Retrieved
2211:
2201:
2191:September 9,
2189:. Retrieved
2179:
2168:. Retrieved
2164:the original
2154:
2147:
2139:
2128:. Retrieved
2124:the original
2117:
2110:
2099:. Retrieved
2095:the original
2085:
2074:. Retrieved
2070:the original
2065:
2055:
2044:. Retrieved
2040:
2030:
2019:. Retrieved
2014:
2004:
1993:. Retrieved
1989:
1979:
1968:. Retrieved
1964:the original
1957:
1947:
1936:. Retrieved
1932:the original
1921:
1910:. Retrieved
1906:the original
1896:
1887:
1881:
1875:
1863:. Retrieved
1858:
1849:
1840:
1831:
1820:
1814:
1805:
1795:
1783:. Retrieved
1778:
1768:
1757:. Retrieved
1753:the original
1748:
1738:
1727:. Retrieved
1723:the original
1718:
1709:
1698:. Retrieved
1694:the original
1679:
1669:– via
1663:. Retrieved
1661:. p. 21
1656:
1646:
1631:
1610:
1586:. Retrieved
1572:
1561:. Retrieved
1551:
1540:. Retrieved
1506:. Retrieved
1502:
1482:. Retrieved
1478:the original
1473:
1458:. Retrieved
1453:
1437:
1426:. Retrieved
1422:the original
1412:
1400:
1389:. Retrieved
1382:"Star Lords"
1376:
1365:. Retrieved
1355:
1343:
1332:. Retrieved
1327:
1320:Emrich, Alan
1282:
1270:
1243:
1232:. Retrieved
1222:
1195:
1183:
1171:
1144:
1132:
1088:
1059:
1047:
1035:
1023:
1012:. Retrieved
988:. Retrieved
983:
974:
958:
942:
936:
928:
927:
915:
911:
905:
898:
886:
882:
874:
866:
862:
856:
852:
848:
846:
839:
833:
827:
823:
821:
807:
793:
784:
774:
770:
766:
764:
755:Civilization
754:
744:
738:
734:
733:
726:
725:
719:
714:
709:
703:
699:Civilization
697:
693:
689:
685:
681:
673:
667:
663:
662:
623:
585:
547:
518:
514:
510:
505:
501:
495:
483:
479:
478:
469:
461:
454:Steve Barcia
447:
443:
435:
434:
421:
417:
413:
409:
391:
390:
381:
372:
363:
354:
345:
341:
334:
322:
311:
300:
288:Terraforming
281:
277:
271:
270:
263:
250:
249:
217:
212:Civilization
210:
208:
177:
172:
171:
170:
113:David Govett
102:Steve Barcia
75:Publisher(s)
58:Developer(s)
2473:video games
2241:GameSpy.com
1952:Ocampo, J.
1883:PC Gamer US
1665:January 17,
1277:pp. vi, vii
1227:Thomas, B.
1190:pp. vi-viii
910:bought the
879:source code
861:. In 2001,
702:(1991) and
539:Publication
466:Alan Emrich
431:Development
320:at a loss.
230:in 1995 by
119:Platform(s)
109:Composer(s)
97:Designer(s)
87:Producer(s)
2523:Categories
2364:2009-10-08
2327:2022-05-27
2302:2022-05-27
2277:2022-05-27
2251:8 February
2222:2014-07-30
2170:2015-06-09
2130:2008-05-15
2116:"Sirian's
2101:2007-10-16
2076:2014-08-08
2060:Geryk, B.
2046:2009-05-09
2021:2009-10-06
1995:2022-05-27
1970:2008-05-15
1938:2008-05-15
1912:2013-11-06
1825:(120): 58.
1759:2014-08-08
1729:2008-05-21
1700:2008-05-15
1588:2014-06-04
1563:2008-05-15
1542:2008-05-15
1508:2009-05-09
1484:2014-08-08
1468:Geryk, B.
1460:2009-10-06
1428:2008-07-27
1391:2008-05-15
1367:2008-05-15
1334:2015-01-18
1234:2008-05-21
1014:2013-11-06
990:2009-10-06
967:References
863:Star Lords
511:Star Lords
502:Star Lords
480:Star Lords
462:Star Lords
444:Star Lords
425:plundering
331:Technology
314:production
266:difficulty
220:MicroProse
204:colonizing
182:turn-based
139:1995 (Mac)
80:MicroProse
2544:DOS games
2433:FreeOrion
2414:Sirian's
2394:MobyGames
1386:MobyGames
1289:pp. 51-54
1265:pp. 42-43
1250:pp. 21-22
1217:pp. 25-26
1202:pp. 27-28
1151:pp. 23-24
1139:pp. 31-32
1112:pp. 11-12
1083:pp. 33-34
1066:pp. 39-41
938:Stellaris
924:Influence
908:Wargaming
885:, titled
806:regarded
765:In 1996,
530:Reception
525:Reception
440:prototype
387:Diplomacy
337:tech tree
240:Wargaming
200:diplomacy
18:FreeOrion
2297:GameGrin
2272:GameZone
2216:Archived
2066:GameSpot
1990:TheGamer
1959:GameSpot
1865:25 March
1785:29 March
1749:GameSpot
1628:"Finals"
1474:Gamespot
953:See also
871:freeware
800:GameSpot
776:PC Gamer
692:ploit, e
684:plore, e
488:freeware
449:Starlord
404:alliance
318:treasury
246:Gameplay
145:Genre(s)
67:Take-Two
2015:Allgame
1690:GameSpy
1583:Allgame
1454:Gamespy
1166:pp. 8-9
1127:p. viii
984:Gamespy
818:Sequels
796:Allgame
789:GameSpy
769:ranked
688:pand, e
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